Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.15 @ 17:02:34 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (1055) 5275 Value Destroyed (49327) 49327 Prototype IDs (99) 1980 Alien Tech Used (3) 600 Bonus (42104) 42104 TOTAL SCORE: 110186 Bonus ------- Triggered High Security 3500 High Alert Combat Kills 27542 Follower Combat Kills 1970 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4780 Scanned by Researcher 500 Win 3000 Friendly Fire -1388 Cogmind --------- Core Integrity 1500/1600 Matter 300/300 Energy 1179/1200 System Corruption 18% Temperature Cool (10) Movement Treading (138) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Advanced Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Enhanced Optical Array Improved Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Weapon Cycler Layered Medium Armor Plating Advanced Focal Shield Experimental Thermal Shield Advanced Force Field > --- WEAPON (6) ------- Helical Railgun Helical Railgun Multirail Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array > --- INVENTORY (20) --- Hybrid Antimatter Reactor Quantum Reactor Advanced Medium Treads Advanced Medium Treads Experimental Biometal Heavy Treads Improved Matter Compressor (300) Advanced Kinecellerator EM Disruption Field Long-range Tractor Beam Compact HERF Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Improved Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Advanced Transmission Jammer Centrium Medium Armor Plating Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Railgun Hypervelocity Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Hybrid Antimatter Reactor Improved Quantum Reactor Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Heat Sink Improved Matter Compressor Structural Scanner Improved Weapon Cycler Advanced Focal Shield EM Disruption Field Long-range Tractor Beam KE Penetrator KE Penetrator Helical Railgun Tri-rail Accelerator Heavy Shock Bomb Launcher Gamma Bomb Array [Rating: 221] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Armored Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Ablative Armor Weapon Enhanced Coil Gun Energy Gun Improved Medium Laser Energy Cannon Vortex Driver Ballistic Gun Enhanced Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Nanosword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 2 Weapon 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Parts Attached 1567 | 8 51 12 86 22 3 8 105 75 7 8 . 27 180 5 13 18 22 146 11 14 7 3 160 11 8 32 17 176 70 5 98 159 Power 46 | 1 4 1 5 . . . 10 3 . . . 1 5 . . 1 . 1 1 . . . 2 . . . . 1 . . 7 3 Engine 25 | 1 4 1 5 . . . 7 3 . . . 1 2 . . 1 . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 3 . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . 7 3 Propulsion 220 | 3 22 2 28 10 . . 27 11 . . . 4 28 . . 4 7 20 3 3 . . 16 . . . 1 21 . . 6 4 Treads 123 | . 9 2 13 4 . . 10 5 . . . 1 11 . . 2 3 15 3 3 . . 10 . . . 1 21 . . 6 4 Leg 11 | . . . . . . . 3 . . . . 1 7 . . . . . . . . . . . . . . . . . . . Wheel 86 | 3 13 . 15 6 . . 14 6 . . . 2 10 . . 2 4 5 . . . . 6 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 750 | 2 17 4 28 8 . 2 34 40 4 5 . 9 70 2 6 10 10 81 3 7 3 3 97 7 5 18 11 77 42 . 51 94 Device 595 | 1 15 2 24 7 . 2 29 36 3 5 . 6 39 1 4 4 8 65 3 5 1 3 83 7 5 12 8 59 34 . 41 83 Storage 33 | 1 2 . 1 . . . 1 . . . . 1 8 . . 1 . . . . . . 2 . . 1 3 6 1 . 1 4 Processor 46 | . . 1 1 1 . . 2 1 1 . . . 8 . . 4 . 6 . 1 . . 5 . . 1 . 2 2 . 7 3 Hackware 6 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Protection 70 | . . . 2 . . . . 3 . . . 2 15 1 2 1 2 10 . 1 2 . 7 . . 4 . 9 3 . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 551 | 2 8 5 25 4 3 6 34 21 3 3 . 13 77 3 7 3 5 44 4 4 4 . 45 4 3 14 5 77 28 5 34 58 Energy Gun 34 | 2 1 . 5 1 1 2 9 6 1 . . . 2 1 . 1 . . . . . . . 1 . . . 1 . . . . Energy Cannon 84 | . 5 2 . . . . . 2 . 1 . 5 28 . . . . . 1 . . . . . . 4 . 12 . 1 8 15 Ballistic Gun 234 | . . 3 14 3 2 1 9 4 1 2 . 3 26 2 4 2 3 29 3 3 4 . 24 2 2 6 3 28 10 3 16 22 Ballistic Cannon 21 | . . . . . . . 7 5 . . . 3 2 . . . . . . . . . 2 . . . . . . . . 2 Launcher 126 | . . . 5 . . 3 9 3 . . . 1 10 . 2 . 2 10 . 1 . . 9 1 . 4 1 22 16 . 9 18 Special Weapon 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 4 | . . . 1 . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 45 | . . . . . . . . . . . . . 9 . 1 . . 5 . . . . 10 . 1 . 1 14 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . . . . . 2 3 . . . 2 9 . . 3 . 2 . . 2 . 1 . . 3 1 3 4 . 4 6 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 System Corruption 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 22 10 Parts Lost 120 | . 4 4 4 3 . . 21 6 2 1 . 7 28 . 5 1 1 10 2 . . . 11 . 2 . . 1 1 . 1 5 Power 14 | . 1 1 2 . . . 6 . . . . 1 1 . . . . 1 1 . . . . . . . . . . . . . Propulsion 25 | . 1 . . . . . 8 1 . . . 2 6 . . . . 4 . . . . 3 . . . . . . . . . Utility 33 | . . 2 . 1 . . 1 1 1 . . 2 11 . 2 1 1 3 . . . . 4 . 1 . . . . . . 2 Weapon 48 | . 2 1 2 2 . . 6 4 1 1 . 2 10 . 3 . . 2 1 . . . 4 . 1 . . 1 1 . 1 3 Highest Loss Streak 8 | . 2 3 1 1 . . 8 2 2 1 . 5 6 . 5 1 1 2 1 . . . 2 . 2 . . 1 1 . 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 99 97 100 99 69 100 98 94 92 91 92 91 94 91 92 95 99 94 87 88 69 94 97 94 99 99 99 87 84 86 89 89 Engine 3 | . 13 14 11 11 11 11 5 7 7 7 7 7 1 . . 3 6 3 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 6 6 2 . . . . . . 4 5 5 5 5 4 4 4 6 6 Treads 11 | . 5 25 3 1 . . 12 7 7 7 7 6 4 6 6 6 6 13 16 16 17 17 16 21 21 21 22 16 13 13 12 11 Wheel 6 | . 22 2 18 20 22 22 13 11 7 7 7 6 9 6 6 8 12 5 . . . . 3 . . . . . . . . . Device 11 | . 13 8 10 12 11 11 7 14 7 7 7 8 7 11 13 15 12 12 5 5 5 11 13 10 20 16 14 11 12 9 11 14 Storage 7 | . 14 14 11 11 11 11 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 7 9 9 6 5 Processor 19 | . . 2 11 9 11 11 18 23 23 23 23 23 23 20 18 16 20 18 23 23 23 23 22 21 21 21 20 18 18 22 23 22 Protection 3 | . . . . . . . . . 7 7 7 6 5 6 7 6 6 5 5 5 9 5 3 5 . 3 5 4 4 4 3 2 Energy Gun 2 | . 8 . 9 10 1 10 8 4 7 7 7 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 17 18 . . . . . 1 . . . 9 8 . . . . . 1 . . . . . . . . 6 . . 4 1 Ballistic Gun 16 | . . 9 23 22 2 21 8 1 14 14 15 5 11 25 23 25 24 21 21 22 . 23 23 25 23 17 16 9 11 11 16 15 Ballistic Cannon 1 | . . . . . . . 6 9 . . . 3 2 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 7 8 2 7 11 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 13 36 36 43 38 37 37 48 61 45 46 43 58 107 102 90 92 90 101 101 97 86 86 111 108 95 113 111 157 144 143 148 160 Greatest Support 205 | 20 22 40 40 28 28 28 62 28 28 28 28 28 36 28 28 28 20 124 124 124 124 124 124 114 114 114 141 180 180 180 205 205 Greatest Overweight (x) 9 | 1 2 1 3 2 1 1 2 6 1 1 1 2 5 3 3 4 8 9 . . . . 9 . . . . 1 . . . . Average Overweight (x) 1 | . . . . 1 . 1 1 1 1 1 1 1 2 2 2 3 4 2 . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 15 15 15 14 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 Average Carried 17 | 4 11 11 14 14 14 15 14 14 14 13 15 13 16 19 18 19 19 19 18 19 19 20 19 19 19 19 19 19 19 17 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 11 15 15 15 15 15 15 15 15 15 15 20 20 19 20 19 18 19 19 20 20 20 20 20 20 20 20 20 18 20 20 Class Distribution -------------------- 18% | Mutant 17% | Gunner 11% | Scavenger-Gunner 10% | Skirmisher 9% | Scavenger-Mutant 9% | Scavenger-Skirmisher 4% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Assassin | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Infiltrator-Assassin | -3/Research Tank | -3/Armory Mutant | -3/Lab Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Matter Collected 38074 | 213 557 221 1528 517 . 281 2154 1567 127 190 . 387 3171 78 725 118 566 4420 496 378 . 212 4785 530 246 1424 333 3314 2113 84 2728 4611 Remotely 18363 | . 30 . 563 71 . . 841 1053 . 125 . . 626 . 144 . 70 2826 46 . . . 2582 . . 922 237 1946 1383 . 1628 3270 Salvage Created 62614 | 41 1155 82 2146 808 . 277 3119 3392 318 420 . 652 4955 . 525 . 370 5444 598 372 . 60 6157 682 205 1837 566 8140 5962 . 3929 10402 Parts 2839 | 5 69 . 132 43 . 12 140 87 11 17 . 17 262 . 32 . 30 243 16 22 . 4 281 26 6 57 21 348 225 . 201 532 Haulers Intercepted 27 | . 1 . 2 . . . 4 2 . . . . 3 . . . . 1 . . . . 4 . . . . 3 . . 1 6 Recyclers Shooed 28 | . . . . . . 1 3 8 . . . . 8 . . . . 3 . . . . 1 . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . . . . . . . . 10 15 . 13 . . 28 . 29 . 13 21 . 5 . 20 4 . 6 . . . . . Prevented 34 | . . . . . . . . . . 7 . 9 . . 4 . . . . . . 4 . . . . 10 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 881 | . 26 7 50 15 . 9 56 51 5 7 . 13 73 . 10 . 7 78 10 10 . 1 71 9 2 47 9 86 77 . 44 108 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 328 | . 12 6 38 15 . 4 26 5 5 5 . . 13 . 6 . 6 54 10 6 . 1 41 7 2 1 1 13 11 . 17 23 Cannons 77 | . 11 1 . . . . 6 15 . 2 . 5 17 . . . . . . . . . . . . 2 . 6 . . 2 10 AOE 323 | . 2 . 12 . . 5 23 20 . . . 6 28 . 4 . 1 22 . 4 . . 25 2 . 40 5 27 39 . 8 50 Classes Destroyed 33 | 1 6 2 3 . . . 4 3 1 . . . 2 . 1 . 1 2 . . . . . . . 3 . . 1 . 2 1 Worker 65 | . 1 . 3 1 . . 7 5 . . . . 7 . . . . 4 . . . . 9 . . . . 7 . . . 21 Builder 73 | . . . . . . . 3 7 . . . . 10 . . . . 6 . . . . 9 . . . . 20 . . . 18 Tunneler 14 | 2 1 . . 1 . 1 . 2 . . . . . . . . . . . . . . 4 . . . . 1 . . . 2 Hauler 27 | . 1 . 2 . . . 4 2 . . . . 3 . . . . 1 . . . . 4 . . . . 3 . . 1 6 Recycler 36 | . . . 1 1 . 1 5 5 . . . . 5 . . . . 5 . . . . 6 . . . . 4 . . . 3 Carrier 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Mechanic 11 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 2 3 . . 2 Operator 7 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 3 . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 41 | . 3 . 5 . . . 4 2 . . . . 1 . . . . 6 . . . . 5 . . . . 7 2 . 3 3 Swarmer 96 | . 3 . 6 . . 6 4 . . . . 4 4 . 4 . 1 10 5 5 . . 13 . . 3 3 5 7 . 3 10 Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 17 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 6 . 1 5 Grunt 408 | . 23 . 33 13 . 3 35 40 4 5 . 6 28 . 2 . . 33 5 2 . . 22 1 . 17 6 44 38 . 7 41 Brawler 30 | . . . 1 2 . . 2 3 . 1 . 1 1 . 1 . . 4 . . . . . 2 . 1 . 1 4 . . 6 Duelist 25 | . . . . . . . 1 1 1 . . . 4 . 1 . . 4 . . . . 1 2 . 1 . . 1 . 1 7 Protector 15 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 3 . . 4 Sentry 64 | . . . 10 . . . 8 3 . 1 . 2 6 . 1 . 1 6 . 1 . . 6 2 . . . 9 3 . 4 1 Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 25 | . . . . . . . . . . . . . 9 . . . . 2 . . . . 4 . . 2 . . 8 . . . Hunter 68 | . . . . . . . 3 2 . . . . 9 . . . 2 7 . . . . 8 2 2 2 . 12 4 . 4 11 Programmer 70 | . . . . . . . . 1 . . . . 8 . . . . 9 . 2 . 1 14 . . 3 . 11 3 . 4 14 Heavy 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 Executioner 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 4 Decomposer 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thug 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 4 . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Mutant 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Sapper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 31 | 1 5 6 7 5 . 4 9 12 3 4 . 6 14 . 8 . 3 13 5 4 . 1 14 6 2 24 6 16 21 . 13 31 Combat Bots Only 23 | . 5 6 5 4 . 3 7 9 3 4 . 6 7 . 8 . 3 12 5 4 . 1 11 6 2 23 6 8 19 . 13 20 Max Kills in Single Turn 12 | 1 2 1 4 2 . 2 3 5 2 1 . 3 6 . 3 . 1 3 2 2 . 1 6 2 1 11 2 5 4 . 2 12 Gunslinging 2 | . . . 1 . . . 1 . 1 . . . . . . . . 2 1 1 . . . . . . . . 1 . . 1 Exploded 11 | . 2 . 3 . . 2 3 2 . . . 1 4 . 3 . 1 2 . 2 . . 5 2 . 11 2 5 4 . 2 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Damage Taken 34264 | . 737 589 1318 418 . 83 3107 1148 219 547 . 1051 6010 . 1223 . 512 3979 524 529 . 103 3076 495 289 298 163 1492 1363 . 2414 2577 Core 3040 | . 167 61 135 95 . 22 524 199 . 57 . 77 563 . 181 . 20 309 29 . . 20 163 14 15 20 . 74 115 . 80 100 Absorbed by Shields 8632 | . . . . . . . . . . . . . . . . . . 833 . . . . 504 195 70 276 170 1381 1030 . 1909 2264 Reduced by Siege Mode 749 | . . . . . . . . . . . . . . . . . . 106 . . . . 1 . . . . 118 135 . 170 219 Redirected to Shielding 316 | . . . . . . . . . . . . . 40 . . . . . . . . 72 204 . . . . . . . . . Ignored by Resistances 2038 | . . . . . . . . . . . . . 10 . . . 91 28 . . . . 140 . . . . 245 204 . 295 1025 Regen/Repaired (Parts) 404 | . . . 68 . . . 21 . . . . . . . . . . . . . . . . . . 236 . 79 . . . . Core Remaining (%) 56 | 100 . 8 . . . 37 4 . . . . 52 . . . . 10 . . . . 64 . . . . 81 . . 79 94 93 Volleys Fired 1555 | 6 64 25 90 34 . 19 142 94 10 19 . 24 142 1 15 . 18 138 15 11 . 3 139 15 5 36 13 137 58 . 98 184 Largest 6 | 2 2 2 3 3 . 3 3 3 3 3 . 3 4 4 4 . 4 4 4 4 . 4 5 5 5 5 2 5 5 . 6 6 Hottest 373 | 90 168 136 102 111 . 111 182 250 145 144 . 250 373 123 133 . 146 164 194 126 . 129 177 173 163 200 86 303 252 . 331 365 Shots Fired 4212 | 12 122 50 252 102 . 36 343 143 30 54 . 56 340 4 58 . 69 509 55 37 . 13 568 73 24 69 16 283 160 . 267 467 Gun 2997 | 12 44 44 242 102 . 29 276 28 30 47 . 14 145 4 55 . 66 475 55 35 . 13 525 71 24 14 3 98 60 . 191 295 Cannon 669 | . 73 6 . . . . 36 89 . 7 . 38 168 . . . . . . . . . 6 . . 7 . 84 . . 47 108 Launcher 539 | . . . 10 . . 7 31 26 . . . 4 27 . 3 . 3 34 . 2 . . 37 2 . 48 13 101 100 . 29 62 Special 7 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 2822 | . . 44 173 69 . 20 176 82 16 28 . 30 159 4 55 . 66 475 55 35 . 13 531 71 24 14 3 97 60 . 191 331 Thermal 617 | 6 78 6 69 33 . 9 134 35 14 26 . 22 129 . . . . . . . . . . . . . . 1 . . 11 44 Explosive 150 | . . . 10 . . 7 23 8 . . . . 10 . 1 . 3 19 . 2 . . 15 2 . 32 2 8 8 . . . Electromagnetic 580 | 6 44 . . . . . 10 18 . . . 4 42 . 2 . . 15 . . . . 22 . . 16 11 144 92 . 65 89 Entropic 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 33 . . . . Robot Hit Streak 51 | 3 13 6 17 18 . 6 27 16 25 39 . 10 16 5 11 . 10 26 8 14 . 5 26 10 3 23 6 29 21 . 26 51 Robot Miss Streak 7 | 3 6 4 5 1 . 2 7 3 1 2 . 2 3 1 4 . 3 5 2 2 . 1 4 3 4 1 1 3 4 . 5 4 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . . . 2 1 . . . 2 1 . 1 2 Secondary Targets 84 | . . 2 8 2 . . 6 . 1 2 . . 1 . 4 . . 21 5 4 . . 8 2 1 1 . 4 2 . 5 5 Max Gunslinging Chain 2 | . . 1 1 1 . . 2 . 1 1 . . 1 . 1 . . 2 1 1 . . 1 1 1 1 . 1 1 . 1 2 Shots Hit Robots 2822 | 6 75 34 142 77 . 20 233 110 25 41 . 38 224 3 40 . 45 352 32 28 . 9 363 45 11 48 10 207 95 . 188 321 Core Hits 2508 | 2 36 14 75 29 . 15 147 137 11 14 . 30 189 1 23 . 20 215 21 14 . 2 197 31 6 165 16 206 227 . 116 549 Critical Kills 105 | . 1 . . . . . . . . . . 1 2 . 1 . 1 26 2 3 . . 22 3 . . . 14 11 . 11 7 Critical Parts Destroyed 150 | . . . . . . . . . . 1 . . 9 . 1 . 2 29 1 3 . . 35 6 1 . . 13 9 . 16 24 Critical Strikes 332 | . 3 . 5 4 . . 10 2 2 5 . 2 13 . 2 . 3 55 3 7 . . 59 9 1 3 . 38 22 . 43 41 Burn 26 | . . . 5 4 . . 9 . 2 4 . . 2 . . . . . . . . . . . . . . . . . . . Meltdown 3 | . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Destroy 273 | . . . . . . . . . . 1 . . 10 . 2 . 3 55 3 7 . . 58 9 1 . . 27 22 . 41 34 Blast 10 | . . . . . . . 1 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . 5 Corrupt 9 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 2 Sunder 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . Melee Attacks 102 | . . . . . . . . 8 1 . . 1 22 . 3 . . 9 . . . . 29 . 2 . 1 20 4 . 2 . Impact 10 | . . . . . . . . 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . Slashing 92 | . . . . . . . . . . . . . 22 . 3 . . 9 . . . . 29 . 2 . 1 20 4 . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . 2 . . . . 8 . 1 . . 4 . . . . 5 . 1 . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 144276 | 96 1605 470 3503 1251 . 695 7165 6385 514 753 . 1347 13887 72 1352 . 994 13010 1029 1248 . 290 15754 1632 428 12573 974 16415 12412 . 5813 22609 Guns 45964 | 96 374 366 2314 1251 . 298 3139 516 514 658 . 120 2164 72 926 . 853 7582 1029 801 . 290 10273 1243 315 228 51 1451 427 . 2431 6182 Cannons 16074 | . 1004 104 . . . . 669 1656 . 95 . 706 3730 . . . . . . . . . 199 . . 419 . 3488 . . 1051 2953 Explosions 78926 | . 203 . 1189 . . 397 3357 3902 . . . 521 7044 . 344 . 141 4948 . 447 . . 4621 389 . 11926 923 10812 11985 . 2320 13457 Melee 3142 | . . . . . . . . 311 . . . . 949 . 82 . . 472 . . . . 600 . 113 . . 615 . . . . Ramming 146 | . . . . . . . . . . . . . . . . . . 8 . . . . 61 . . . . 49 . . 11 17 Kinetic 45795 | . . 366 1384 826 . 197 2002 1371 236 344 . 418 2459 72 926 . 853 7582 1029 801 . 290 10472 1243 315 228 51 1419 427 . 2431 8053 Thermal 25810 | 24 1231 104 1477 425 . 101 1852 2849 278 409 . 763 5426 . . . . 675 . . . . 854 . . 1028 180 1313 2028 . 32 4761 Explosive 27181 | . . . 642 . . 397 2572 855 . . . . 3368 . 215 . 141 3174 . 447 . . 2628 389 . 8380 . 1521 2452 . . . Electromagnetic 39943 | 72 374 . . . . . 739 999 . . . 166 1685 . 129 . . 1099 . . . . 1139 . . 2518 743 9658 7505 . 3339 9778 Impact 311 | . . . . . . . . 311 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2831 | . . . . . . . . . . . . . 949 . 82 . . 472 . . . . 600 . 113 . . 615 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2259 | . . . . . . . . . . . . . . . . . . . . . . . . . . 419 . 1840 . . . . Highest Corruption 28 | . . 9 . 5 5 5 1 . . . . . 9 9 9 9 . 7 7 8 8 9 11 11 11 11 2 6 15 22 28 18 Average Corruption 5 | . . 8 . 5 5 5 1 . . . . . 7 9 9 9 . 3 7 7 8 8 5 11 11 3 2 2 9 18 1 6 Corruption Purged 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Effects 500 | . . 4 . 22 7 19 1 . . . . . 64 19 26 1 . 36 19 12 14 21 55 24 21 6 5 19 36 1 14 54 Message Errors 97 | . . 2 . 4 1 5 . . . . . . 10 6 1 1 . 4 6 3 4 2 10 8 6 1 . 3 6 . 6 8 Matter Fused 120 | . . 2 . 2 1 4 1 . . . . . 11 5 12 . . 9 2 3 2 11 14 6 6 1 2 5 9 . 2 10 Heat Flow Errors 59 | . . . . 3 2 2 . . . . . . 7 2 5 . . 4 3 1 1 2 5 4 1 2 1 2 6 . . 6 Energy Discharges 55 | . . . . 3 1 1 . . . . . . 8 1 2 . . 1 1 1 4 3 7 2 3 1 1 3 2 1 1 8 Parts Rejected 12 | . . . . 1 . . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . 4 Parts Fused 8 | . . . . . . 1 . . . . . . 2 . . . . . . 1 . . 1 . 1 . . . 1 . 1 . Data Loss (minor) 69 | . . . . 4 2 2 . . . . . . 8 4 3 . . 9 2 2 3 2 6 2 4 . . 4 1 . 2 9 Data Loss (major) 18 | . . . . 1 . 2 . . . . . . 3 1 2 . . 1 . . . . 2 1 . . . . 2 . . 3 Misfires 23 | . . . . 1 . 1 . . . . . . 5 . 1 . . 1 1 . . 1 4 . . 1 1 1 2 . 1 2 Alerts 9 | . . . . 2 . . . . . . . . 3 . . . . 1 1 . . . . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 29 | . . . . 1 . 1 . . . . . . 4 . . . . 4 3 1 . . 4 1 . . . 1 5 . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3651 | . 1 1 133 . . 17 138 200 . . . 26 498 . 40 . 15 318 . 25 . . 696 . 106 441 . 777 48 . 26 145 Projectiles 501 | . . 1 . . . . 22 31 . . . 26 16 . . . . . . . . . . . . 51 . 272 . . 22 60 Explosions 1829 | . 1 . 133 . . 17 116 41 . . . . 272 . 13 . 15 52 . 25 . . 386 . . 390 . 231 48 . 4 85 Melee 1321 | . . . . . . . . 128 . . . . 210 . 27 . . 266 . . . . 310 . 106 . . 274 . . . . Knockbacks 29 | . . . . . . . 5 14 . . . 2 6 . . . . . . . . . 1 . . . . . . . . 1 Impact 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 25 | . . . . . . . 4 12 . . . 2 6 . . . . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1996 | . 49 . 68 . . 6 338 17 . . . 42 534 . . . . 75 . . . . 430 26 . . 29 41 283 . 11 47 Shots 86 | . 2 . 3 . . 1 9 1 . . . 6 18 . . . . 3 . . . . 9 1 . . 2 6 17 . 2 6 Rammed 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 5 . . 1 1 Targets Rammed 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 5 . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | 150 225 132 355 243 181 176 225 438 36 67 . 427 480 194 343 . 222 478 276 65 277 193 348 426 300 169 189 241 248 . 384 328 Average Temperature 88 | 67 73 48 54 68 76 46 67 96 10 22 . 112 121 75 119 . 87 117 87 38 138 90 79 153 155 34 39 77 95 . 103 62 Received Heat Transfer 6252 | . 312 40 453 213 . 27 1053 585 117 279 . 306 762 . 207 . 66 631 135 90 . . 228 81 . 8 42 141 91 . 264 121 Effects 28 | . . . . . . . . 1 . . . . 5 . 1 . . 5 2 . . . . 8 2 . . 1 1 . 1 1 Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Energy Bleed 12 | . . . . . . . . 1 . . . . 3 . 1 . . . 2 . . . . 1 1 . . 1 1 . 1 . Interference 10 | . . . . . . . . . . . . . . . . . . 3 . . . . . 6 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Siege Activations 51 | . . . . . . . . . . . . . . . . . . 9 . . . . 1 . . . . 10 9 . 7 15 Total Turns 914 | . . . . . . . . . . . . . . . . . . 191 . . . . 13 . . . . 234 90 . 103 283 Longest Duration 55 | . . . . . . . . . . . . . . . . . . 55 . . . . 13 . . . . 51 25 . 22 49 Robots Corrupted 140 | . . . . . . . . 4 . . . . 4 . . . . 2 . . . . 5 . . 4 3 45 31 . 17 25 Combat Hostiles 130 | . . . . . . . . 4 . . . . 4 . . . . 2 . . . . 5 . . 4 3 40 27 . 17 24 Parts Fried 312 | . . . . . . . 4 13 . . . . 15 . . . . 1 . . . . 11 . . 4 3 101 71 . 30 59 Impact Corruptions 6 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 26 | . 1 . . . . . 1 9 . . . 2 13 . . . . . . . . . . . . . . . . . . . Combat Hostiles 22 | . 1 . . . . . 1 7 . . . 2 11 . . . . . . . . . . . . . . . . . . . Parts Melted 153 | . 5 . 2 1 . . 11 62 1 5 . 6 55 . . . . . . 1 . . 1 . . . . 1 1 . . 1 Heat Transferred 49830 | 74 2052 185 2594 1221 . 259 4725 13007 629 999 . 2955 12782 . . . . 426 . . . . 650 . . 701 150 1587 1469 . 50 3315 Parts Sabotaged 8 | . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 93 | . 3 . . . . . 2 2 . . . . 4 . . . . 4 . . . . . . . 6 2 18 16 . 1 35 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Peak Influence 5391 | 10 510 156 1376 891 . 233 1360 1699 . . . . 2139 . . . . 2617 . . . . 2872 . . . . 2579 3901 . 1095 5391 Initial 1353 | . 6 156 52 536 . . 41 618 . . . . 95 . . . . 318 . . . . . . . . . 47 1353 . . 656 Average 977 | 4 330 139 730 731 . 98 797 1197 . . . . 1154 . . . . 1064 . . . . 999 . . . . 801 2585 . 519 1700 Maximum Alert Level 5 | . 2 . 4 3 . 1 4 5 . . . . 5 . . . . 5 . . . . 5 . . . . 5 5 . 3 5 Low Security (%) 13 | 100 12 100 14 . . 90 8 . . . . . 9 . . . . . . . . . 21 . . . . 1 . . 29 . Level 1 11 | . 49 . 14 . . 9 9 . . . . . 2 . . . . 14 . . . . 2 . . . . 33 . . 15 . Level 2 18 | . 38 . 21 26 . . 18 3 . . . . 21 . . . . 20 . . . . 10 . . . . 28 . . 20 14 Level 3 21 | . . . 20 73 . . 35 34 . . . . 13 . . . . 17 . . . . 27 . . . . 9 . . 33 29 Level 4 18 | . . . 28 . . . 27 55 . . . . 20 . . . . 27 . . . . 19 . . . . 12 19 . . 16 Level 5 9 | . . . . . . . . 3 . . . . 32 . . . . 6 . . . . 12 . . . . 8 11 . . 17 High Security 7 | . . . . . . . . 2 . . . . . . . . . 13 . . . . 6 . . . . 6 69 . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 240 | . 11 . 14 . . 1 16 23 . . . . 27 . . . . 33 . . . . 34 . . . . 20 25 . 3 33 Investigation 72 | . 9 . 12 . . . 10 10 . . . . 7 . . . . 10 . . . . 7 . . . . 5 . . 1 1 Extermination 23 | . . . . . . . . 1 . . . . 4 . . . . 4 . . . . 6 . . . . 3 . . . 5 Reinforcement 48 | . 2 . 2 . . 1 2 4 . . . . 9 . . . . 5 . . . . 7 . . . . 5 3 . 2 6 Assault 85 | . . . . . . . 2 3 . . . . 6 . . . . 12 . . . . 13 . . . . 6 22 . . 21 Garrison 12 | . . . . . . . 2 5 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 23 | . . . . . . . . . . . . . 7 . . . . 7 . . . . 3 . . . . 2 . . . 4 Construction Impeded 14 | . . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . 4 Haulers Reinforced 7 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Distress Signals 37 | . . . . . . . 7 6 . . . . 2 . . . 1 1 . . . . 3 . . . . 4 2 . 9 2 Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 8 Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 7 Times Spotted 1196 | . 33 7 60 17 . 6 82 63 6 9 . 18 97 . 11 . 7 119 10 9 . 1 84 10 2 91 10 95 124 . 55 170 Peak Tracking Total 37 | . 4 3 4 3 . 3 10 6 4 6 . 11 12 . 8 . 3 11 5 5 . 1 10 6 2 37 3 8 17 . 7 15 Tactical Retreats 41 | . 1 . . 1 . . 6 . 1 . . . 6 . . . . 3 . 1 . . 3 . . 3 1 7 2 . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Traps Triggered 43 | . 5 . 1 . . . 2 4 . . . . . . . . . 3 . . . . 7 1 . 1 . 11 1 . . 7 Indirectly 15 | . . . . . . . . 2 . . . . . . . . . . . . . . 4 . . 1 . . 1 . . 7 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . 2 1 . 3 . . . . . . . . . 2 . . . 9 . . . . . 1 Most Traps Carried 1 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Disabled 143 | . 2 . 6 2 . 2 6 2 . . . . 31 . . . . 24 . . . . 34 . . 2 . 3 13 . 10 6 Max in Single Turn 8 | . 1 . 3 1 . 1 1 1 . . . . 5 . . . . 5 . . . . 8 . . 2 . 1 2 . 1 1 Garrison Access 8 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 3 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Accessed 111 | . 8 1 13 . 1 . 11 11 . . 3 1 12 . . . . 10 . . 4 . 13 1 . 4 . 11 1 . 1 5 Terminals 62 | . 6 1 8 . . . 8 7 . . . 1 6 . . . . 5 . . . . 8 . . . . 7 1 . . 4 Fabricators 11 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 3 . . . . . . . 1 1 Repair Stations 6 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 10 | . 1 . 2 . . . 2 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . Total Hacks 352 | . 29 3 43 . 1 . 43 31 . . 23 3 40 . . . . 30 . . 17 . 38 1 . 6 . 30 1 . 4 9 Successful 196 | . 19 1 25 . 1 . 28 8 . . 23 3 19 . . . . 15 . . 17 . 15 1 . 6 . 11 . . 2 2 Failed 153 | . 9 1 18 . . . 14 23 . . . . 21 . . . . 15 . . . . 23 . . . . 19 1 . 2 7 Catastrophic 39 | . 2 . 3 . . . 1 4 . . . . 7 . . . . 4 . . . . 9 . . . . 4 1 . 1 3 Database Lockouts 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 21 5 28 . 1 . 25 16 . . . . 26 . . . . 17 . . . . 26 . . 1 . 19 1 . 4 4 Terminals 213 | . 25 3 31 . . . 36 21 . . . 3 22 . . . . 17 . . . . 25 . . . . 22 1 . . 7 Fabricators 34 | . . . . . . . . . . . . . 13 . . . . 5 . . . . 10 . . . . . . . 4 2 Repair Stations 18 | . 3 . 5 . . . 2 3 . . . . . . . . . . . . . . . . . . . 5 . . . . Recycling Units 22 | . 1 . 5 . . . 5 3 . . . . . . . . . 5 . . . . 1 . . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 4 . . . . 5 . . . . 3 . . . . 2 . . . . 1 . . . . Terminal Hacks 103 | . 6 1 8 . 1 . 15 2 . . 23 3 6 . . . . 4 . . 17 . 6 1 . 6 . 3 . . . 1 Record 19 | . . . . . . . . . . . 6 3 . . . . . . . . 5 . . . . 5 . . . . . . Part Schematic 16 | . . . . . . . . . . . 10 . 1 . . . . 1 . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 2 1 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . 1 . . . . Prototype ID Bank 16 | . 1 . 1 . . . 5 . . . 3 . . . . . . . . . 4 . 2 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 6 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 4 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Alert Level 5 | . . . 2 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 11 | . 2 . 2 . . . 2 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 11 | . 1 . 4 . . . 2 1 . . . . . . . . . . . . . . . . . . . 3 . . . . Scan Component 7 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Repair 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Process 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Seal Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 67 | . 12 . 11 . . . 11 4 . . . . 9 . . . . 6 . . . . 7 . . . . 4 . . 2 1 Terminals 41 | . 11 . 6 . . . 9 2 . . . . 4 . . . . 4 . . . . 3 . . . . 2 . . . . Track 14 | . 5 . 2 . . . 4 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 17 | . 2 . 3 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . Disrupt 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Sabotage 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . 2 1 Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . Haulers 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . 2 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Reject 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Tunnel 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . Broadcast 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Watchers 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 85 | . 7 1 9 . . . 9 10 . . . . 11 . . . . 10 . . . . 11 . . . . 10 1 . 1 5 Full Trace Events 59 | . 6 1 8 . . . 8 9 . . . . 7 . . . . 9 . . . . 6 . . . . 4 . . 1 . Feedback Events 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Corruption 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . 19 . . . . . . . 10 . 1 . . 14 . 1 . . 4 . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . 25 . . . . 42 . . . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . 1 . . . . 8 . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 137 | . . . 64 . . . 38 . . . . . . . . . . . . . . . . . . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 513 | . . . 270 . . . . . . . . . . . . . . 243 . . . . . . . . . . . . . . Retrieved Matter 270 | . . . 270 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . 1 . . . . . 8 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . 1 . . . . . 6 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 21 | . . . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . 3 . . 7 3 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . Programmers 16 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 3 . . 4 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . 3 Autooverrided 12 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . 1 . . . . . 6 Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . 3 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total Allies 25 | . . . . . . . . . . . . 1 . . . . . 4 . . . . . 3 . 6 . . 3 . . 8 Largest Group 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 1 5 1 1 3 . . 3 Highest-Rated Group 496 | . . . . . . . . . . . . 96 . . . . . 49 . . . . . 96 49 278 65 65 267 . . 496 Highest-Rated Ally 219 | . . . . . . . . . . . . 96 . . . . . 49 . . . . . 49 49 65 65 65 89 . . 219 Total Orders 22 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 6 6 2 . . . STAY 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 3 3 1 . . . FOLLOW 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 1 . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 245 | . . . . . . . . . . . . 20 . . . . . 7 . . . . . . 2 35 . . 56 . . 125 Total Damage 12972 | . . . . . . . . . . . . 745 . . . . . 343 . . . . . . 62 1118 . . 1715 . . 8989 Kills 59 | . . . . . . . . . . . . 5 . . . . . 1 . . . . . . . 3 . . 10 . . 40 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Robot Analysis Total 11 | . 2 1 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . 1 . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 2 1 . 3 . . 2 1 2 . 2 . . 1 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Turns Passed 34458 | 75 1238 260 1973 666 334 735 1781 1304 538 478 87 626 3179 438 732 1030 794 2385 471 365 392 675 3532 598 547 1297 536 2541 805 23 1837 2186 Spaces Moved 19394 | 51 916 111 1270 480 339 609 965 806 425 347 76 411 1798 293 483 708 502 1112 242 183 226 397 1767 320 329 635 304 1062 265 9 996 957 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7572 | . . 93 62 . . . 78 . . . . . 1 . . . . 390 242 183 226 397 1023 320 329 635 304 1062 265 9 996 957 Legs 22 | . . . . . . . 6 . . . . . 16 . . . . . . . . . . . . . . . . . . . Wheels 11783 | 34 916 18 1208 480 339 609 881 806 425 347 76 411 1781 293 483 708 502 722 . . . . 744 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 110 95 110 85 105 115 115 115 115 95 130 130 130 140 120 166 166 166 166 135 157 157 157 157 150 161 161 138 138 Average Speed 133 | 70 99 150 111 110 96 110 110 114 115 115 115 119 130 144 136 139 140 147 166 166 166 166 147 157 157 157 157 163 161 161 139 138 Slowest Speed 240 | 95 120 160 160 120 110 110 190 170 115 115 115 130 175 145 145 145 200 240 166 166 166 166 215 157 157 157 160 233 161 161 161 138 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 57 | 4 97 41 95 83 68 97 63 39 69 70 71 58 47 67 62 85 66 32 46 46 60 63 56 66 61 85 60 36 35 6 35 31 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 14 | . 1 . 2 . . . 1 . . 1 1 1 . . . 2 . . 2 . 3 . . . . . . . . . . . Known Exits Taken 11 | . . . . . . . 1 1 . . . . 1 . . . 1 1 . 1 . 1 1 . . . . 1 . 1 1 . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 . 1 . . 1 1 1 1 . 1 . . . Scrap Searched 33 | . . 1 . 1 . 1 . . 1 2 . 2 . 3 3 4 2 . 3 3 . 3 . 1 . . 3 . . . . . Spaces Dug 119 | . 2 . . . . 9 8 1 1 . . 1 23 . 2 . . 4 . . . . 22 . 1 . 1 21 4 . 5 14 Terrain Destroyed 2540 | . 8 . 98 . . 71 114 58 1 1 . 5 316 . 32 . 44 330 24 64 . 3 523 55 11 151 51 290 109 . 21 160 Melee 64 | . . . . . . . . . 1 . . 1 13 . 2 . . 4 . . . . 22 . 1 . 1 14 3 . 2 . Projectile 577 | . 4 . . . . . 7 9 . 1 . 4 35 . 9 . 8 89 24 28 . 3 207 36 10 11 3 42 . . 12 35 AOE 1883 | . 4 . 98 . . 71 107 49 . . . . 267 . 19 . 36 237 . 36 . . 294 19 . 140 47 233 104 . 2 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total 24838 | 76 1097 150 1637 547 347 642 1419 1057 448 382 75 506 2361 304 521 757 550 1550 274 217 244 405 2358 383 346 877 340 1615 515 16 1283 1539 Wait 1176 | . 32 2 131 1 . 7 118 19 1 3 . 16 50 . . . 3 69 . 1 . 1 173 9 . 131 2 149 43 1 30 184 Move 19361 | 50 915 110 1269 479 338 608 964 805 424 346 75 410 1797 292 482 707 501 1111 241 182 225 396 1766 319 328 634 303 1061 264 8 995 956 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 378 | 10 19 1 30 6 1 . 39 25 4 3 . 14 68 2 5 9 2 24 3 2 3 1 31 1 2 8 1 23 4 1 21 15 Fast Attach 285 | 4 1 . 5 2 3 . 27 10 . . . 3 45 3 1 13 . 29 2 4 7 . 26 4 2 6 2 39 11 . 16 20 Attach 252 | 4 5 4 13 3 . . 25 14 2 1 . 11 51 1 6 4 2 19 5 2 1 . 18 . 1 . 1 16 9 . 14 20 Detach 123 | 1 1 . 2 1 . . 7 1 . . . 5 29 . 2 6 1 10 3 2 1 . 10 . . . . 8 8 . 10 15 Swap 1036 | . 45 8 68 17 . 8 53 52 5 7 . 13 84 1 6 2 20 98 4 8 . 3 116 7 5 26 15 122 51 5 68 119 Drop 454 | 1 15 . 29 4 5 . 44 29 1 2 . 9 73 4 1 16 3 42 1 5 7 1 46 5 1 15 2 35 8 1 28 21 Fire 1555 | 6 64 25 90 34 . 19 142 94 10 19 . 24 142 1 15 . 18 138 15 11 . 3 139 15 5 36 13 137 58 . 98 184 Melee 102 | . . . . . . . . 8 1 . . 1 22 . 3 . . 9 . . . . 29 . 2 . 1 20 4 . 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 5 . . 1 1 Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Rewire 96 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . 21 . . 52 . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 76 | -11/Junkyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 221 | -10/Materials | Central database locked down 347 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 13) 837 | -10/Materials | Discovered new exit (range 15) 882 | -10/Materials | Core integrity fell below 50% 943 | -10/Materials | Discovered new exit (range 13) 1064 | -10/Materials | Discovered new exit (range 12) 1314 | -10/Materials | Entered Mines 1315 | -10/Mines | Assembled infested the area 1321 | -10/Mines | Central database locked down 1341 | -10/Mines | Met a Derelict bent on vengeance 1433 | -10/Mines | Lost 3 parts (1p1u1w) 1437 | -10/Mines | Core integrity fell below 20% 1524 | -10/Mines | Identified exit to Subcaves 1566 | -10/Mines | Discovered new exit (range 6) 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1660 | -9/Materials | Discovered new exit (range 10) 1975 | -9/Materials | Build established: Skirmisher 1993 | -9/Materials | Discovered new exit (range 6) 2830 | -9/Materials | Build established: Scavenger-Skirmisher 2905 | -9/Materials | Discovered new exit (range 4) 2962 | -9/Materials | Repaired Arm. Wheel 3114 | -9/Materials | Discovered new exit (range 14) 3221 | -9/Materials | Discovered new exit (range 11) 3271 | -9/Materials | Build established: Skirmisher 3291 | -9/Materials | Sterilization system engaged 3291 | -9/Materials | Non-combat units ordered to evacuate 3391 | -9/Materials | Combat units ordered to evacuate 3547 | -9/Materials | Entered Mines 3697 | -9/Mines | Core integrity fell below 50% 3767 | -9/Mines | Learned Materials garrison access intel 3845 | -9/Mines | Discovered new exit (range 5) 3887 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3990 | -9/Mines | Build established: Gunner 4129 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4129 | -9/Mines | Discovered new exit (range 5) 4177 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4213 | -9/Mines | Entered Exiles 4238 | -9/Exiles | Met 8R-AWN 4254 | -9/Exiles | Met EX-HEX 4294 | -9/Exiles | Met EX-DEC 4364 | -9/Exiles | Met EX-BIN 4376 | -9/Exiles | Aligned with FarCom system 4377 | -9/Exiles | Given EX-Vault access code 4398 | -9/Exiles | Opened EX-Vault 4405 | -9/Exiles | Found Firepult 4428 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4493 | -9/Exiles | Discovered new exit (range 15) 4501 | -9/Exiles | Build established: Mutant 4547 | -9/Exiles | Left Exiles lab with Firepult 4547 | -9/Exiles | Entered Mines 4682 | -8/Mines | Discovered new exit (range 9) 4753 | -8/Mines | Discovered new exit (range 9) 4841 | -8/Mines | Build established: Skirmisher 5282 | -8/Mines | Entered Materials 5282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5283 | -8/Materials | Loaded intel: 1 garrison access location 5485 | -8/Materials | Destroyed 7 combat bots 5502 | -8/Materials | Discovered new exit (range 15) 5773 | -8/Materials | Lost 3 parts (1p1n1w) 5827 | -8/Materials | Core integrity fell below 50% 5869 | -8/Materials | Lost 8 parts (2p5n1w) 5914 | -8/Materials | Build established: Mutant 5950 | -8/Materials | Discovered new exit (range 13) 6028 | -8/Materials | Central database locked down 6041 | -8/Materials | Identified exit to Factory 6217 | -8/Materials | Build established: Scavenger-Skirmisher 6438 | -8/Materials | Identified exit to Storage 6482 | -8/Materials | First assault squad dispatched 6595 | -8/Materials | Destroyed 7 combat bots 6798 | -8/Materials | Repaired Adv. Visual Processing Unit 6864 | -8/Materials | Garrison activated, responded to threat 6871 | -8/Materials | Core integrity fell below 20% 6896 | -8/Materials | Sterilization system engaged 6896 | -8/Materials | Non-combat units ordered to evacuate 6996 | -8/Materials | Combat units ordered to evacuate 7063 | -8/Materials | Entered Factory 7063 | -7/Factory | Evolved 2 slots: Utility x2 7099 | -7/Factory | Garrison activated, responded to threat 7161 | -7/Factory | Destroyed 9 combat bots 7774 | -7/Factory | Identified exit to Lower Caves 7863 | -7/Factory | First assault squad dispatched 8335 | -7/Factory | High security lockdown imminent 8363 | -7/Factory | Destroyed 9 combat bots 8367 | -7/Factory | Entered Lower Caves 8570 | -7/Lower Caves | Build established: Gunner 8689 | -7/Lower Caves | Learned location of 1 exit from Factory 8748 | -7/Lower Caves | Learned Factory security intel 8758 | -7/Lower Caves | Discovered new exit (range 16) 8878 | -7/Lower Caves | Encountered a Warlord checkpoint 8905 | -7/Lower Caves | Entered another Lower Caves area 8923 | -7/Lower Caves | Learned location of Extension (-5) 9024 | -7/Lower Caves | Spotted B-75 Beast 9256 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9362 | -7/Lower Caves | Discovered new exit (range 17) 9383 | -7/Lower Caves | Entered Data Miner 9383 | -7/Data Miner | Discovered new exit (range 7) 9401 | -7/Data Miner | Met Data Miner 9425 | -7/Data Miner | Learned location of Section 7 (-2) 9425 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9443 | -7/Data Miner | Received God Mode back door access code from Data Miner 9470 | -7/Data Miner | Entered Proximity Caves 9563 | -6/Proximity Caves | Escorted by Enhanced Grunt 9645 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 9708 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9712 | -6/Proximity Caves | Learned Extension stockpile data 9881 | -6/Proximity Caves | Learned location of 1 exit from Factory 9981 | -6/Proximity Caves | Learned location of 1 exit from Factory 10022 | -6/Proximity Caves | Discovered new exit (range 9) 10085 | -6/Proximity Caves | Spotted B-75 Beast 10096 | -6/Proximity Caves | Entered Factory 10096 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10097 | -6/Factory | Identified exit to Factory 10268 | -6/Factory | Discovered new exit (range 19) 10332 | -6/Factory | Identified exit to Lower Caves 10356 | -6/Factory | Incoming investigation squad redirected 10388 | -6/Factory | Garrison activated, responded to threat 10472 | -6/Factory | Lost 4 parts (1n1u2w) 11125 | -6/Factory | Cargo convoy interrupted 11148 | -6/Factory | Incoming assault squad redirected 11185 | -6/Factory | Found Prototype Slashing Weapon 11185 | -6/Factory | Identified Nanosword 11191 | -6/Factory | Destroyed 7 combat bots 11193 | -6/Factory | Lost 6 parts (1p1n2u2w) 11197 | -6/Factory | Found Nanosword 11249 | -6/Factory | Found Prototype Processor 11249 | -6/Factory | Identified Exp. Signal Interpreter 11496 | -6/Factory | First assault squad dispatched 11508 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 11694 | -6/Factory | Lost 3 parts (2n1w) 11912 | -6/Factory | Incoming assault squad redirected 11922 | -6/Factory | Incoming assault squad redirected 12123 | -6/Factory | Discovered exit to Factory (range 21) 12240 | -6/Factory | Core integrity fell below 50% 12421 | -6/Factory | Lost 3 parts (1u2w) 12785 | -6/Factory | Build established: Scavenger-Assassin 12819 | -6/Factory | Incoming investigation squad redirected 12911 | -6/Factory | Incoming assault squad redirected 12923 | -6/Factory | Incoming assault squad redirected 13261 | -6/Factory | High security lockdown imminent 13275 | -6/Factory | Entered Lower Caves 13646 | -6/Lower Caves | Build established: Skirmisher 13686 | -6/Lower Caves | Discovered new exit (range 14) 13713 | -6/Lower Caves | Entered another Lower Caves area 13885 | -6/Lower Caves | Learned Factory emergency access door positions 14084 | -6/Lower Caves | Spotted B-75 Beast 14106 | -6/Lower Caves | Build established: Assassin 14114 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14172 | -6/Lower Caves | Destroyed 8 combat bots 14173 | -6/Lower Caves | Core integrity fell below 20% 14186 | -6/Lower Caves | Destroyed B-75 Beast 14190 | -6/Lower Caves | Lost 5 parts (2u3w) 14283 | -6/Lower Caves | Learned Factory garrison access intel 14324 | -6/Lower Caves | Encountered a Warlord checkpoint 14342 | -6/Lower Caves | Discovered new exit (range 7) 14445 | -6/Lower Caves | Entered Zion 14483 | -6/Zion | System corruption cleaned by Quarantine Array 14866 | -6/Zion | Build established: Derelict-Gunner 14967 | -6/Zion | Found Prototype Processor 14967 | -6/Zion | Identified Exp. Core Analyzer 14971 | -6/Zion | Found Prototype Processor 14971 | -6/Zion | Identified Exp. Melee Analysis Suite 14976 | -6/Zion | Found Prototype Processor 14976 | -6/Zion | Identified Spectral Analyzer 15204 | -6/Zion | Given A8's code to call for help 15232 | -6/Zion | Rebuked by Imprinter 15350 | -6/Zion | Build established: Scavenger-Gunner 15457 | -6/Zion | Discovered new exit (range 14) 15475 | -6/Zion | Entered Proximity Caves 15522 | -5/Proximity Caves | Learned 4 Factory zone layouts 15565 | -5/Proximity Caves | Spotter reported a threat 15716 | -5/Proximity Caves | Spotted B-75 Beast 15835 | -5/Proximity Caves | Destroyed B-75 Beast 15837 | -5/Proximity Caves | Spotter reported a threat 15978 | -5/Proximity Caves | Learned 4 Factory zone layouts 16236 | -5/Proximity Caves | Discovered exit to Factory (range 21) 16269 | -5/Proximity Caves | Entered Factory 16269 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16272 | -5/Factory | Loaded intel: 4 garrison access locations 16335 | -5/Factory | Incoming investigation squad redirected 16569 | -5/Factory | Search patrols dispatched 16730 | -5/Factory | Build established: Scavenger-Tank 17101 | -5/Factory | Identified exit to Factory 17117 | -5/Factory | Incoming investigation squad redirected 17169 | -5/Factory | First assault squad dispatched 17171 | -5/Factory | Discovered new exit (range 12) 17188 | -5/Factory | Found Unknown Device 17188 | -5/Factory | Identified Launcher Loader 17487 | -5/Factory | Incoming assault squad redirected 17520 | -5/Factory | Incoming investigation squad redirected 17638 | -5/Factory | Discovered new exit (range 18) 17645 | -5/Factory | Build established: Scavenger-Gunner 17707 | -5/Factory | Identified exit to Upper Caves 17707 | -5/Factory | Identified exit to Extension 17723 | -5/Factory | Incoming investigation squad redirected 18093 | -5/Factory | Incoming assault squad redirected 18139 | -5/Factory | Incoming investigation squad redirected 18342 | -5/Factory | Garrison activated, responded to threat 18342 | -5/Factory | High security lockdown imminent 18422 | -5/Factory | High security lockdown engaged 18433 | -5/Factory | Fabricated Imp. Salvage Targeting Computer? 18501 | -5/Factory | Destroyed 12 combat bots 18569 | -5/Factory | Local machine network offline 18617 | -5/Factory | Destroyed 12 combat bots 18654 | -5/Factory | Entered Upper Caves 18713 | -5/Upper Caves | Learned location of Armory (-3) 19094 | -5/Upper Caves | Build established: Gunner 19108 | -5/Upper Caves | Discovered new exit (range 4) 19125 | -5/Upper Caves | Entered another Upper Caves area 19165 | -5/Upper Caves | Encountered a Warlord checkpoint 19292 | -5/Upper Caves | Spotted B-75 Beast 19343 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19478 | -5/Upper Caves | Discovered new exit (range 5) 19486 | -5/Upper Caves | Identified exit to Zhirov 19490 | -5/Upper Caves | Entered Zhirov 19492 | -5/Zhirov | Discovered new exit (range 4) 19522 | -5/Zhirov | Met Zhirov 19564 | -5/Zhirov | Found Alien Artifact 19564 | -5/Zhirov | Identified Integrated Reactor 19564 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19622 | -5/Zhirov | Found Alien Artifact 19664 | -5/Zhirov | Learned location of Quarantine (-2) 19664 | -5/Zhirov | Learned location of Testing (-3) 19664 | -5/Zhirov | Learned location of Command (-1) 19672 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19797 | -5/Zhirov | Build established: Mutant 19882 | -5/Zhirov | Entered Proximity Caves 20254 | -4/Proximity Caves | Spotted B-86 Titan 20469 | -4/Proximity Caves | Build established: Scavenger-Gunner 20494 | -4/Proximity Caves | Learned Research terminal intel 20524 | -4/Proximity Caves | Discovered exit to Factory (range 13) 20557 | -4/Proximity Caves | Entered Factory 20557 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21429 | -4/Factory | Discovered new exit (range 7) 21587 | -4/Factory | Build established: Scavenger-Skirmisher 22057 | -4/Factory | First assault squad dispatched 22410 | -4/Factory | Incoming investigation squad redirected 22646 | -4/Factory | Discovered new exit (range 14) 22739 | -4/Factory | Spotted B-86 Titan 22846 | -4/Factory | Identified exit to Upper Caves 22975 | -4/Factory | Discovered new exit (range 10) 23081 | -4/Factory | Incoming assault squad redirected 23334 | -4/Factory | Incoming assault squad redirected 23716 | -4/Factory | Garrison activated, responded to threat 23875 | -4/Factory | High security lockdown imminent 23912 | -4/Factory | Destroyed 11 combat bots 23955 | -4/Factory | High security lockdown engaged 24071 | -4/Factory | System corruption reached 10% 24089 | -4/Factory | Entered Upper Caves 24154 | -4/Upper Caves | Build established: Gunner 24183 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24314 | -4/Upper Caves | Learned 8 Research zone layouts 24554 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24634 | -4/Upper Caves | Discovered new exit (range 16) 24687 | -4/Upper Caves | Entered another Upper Caves area 24687 | -4/Upper Caves | Accompanied by 2 allies 24992 | -4/Upper Caves | Build established: Scavenger-Gunner 25134 | -4/Upper Caves | Spotted B-86 Titan 25225 | -4/Upper Caves | Discovered new exit (range 7) 25234 | -4/Upper Caves | Entered Warlord 25286 | -4/Warlord | System corruption cleaned by Quarantine Array 25297 | -4/Warlord | Build established: Mutant 25635 | -4/Warlord | Learned Testing trap positions 25635 | -4/Warlord | Learned Armory emergency access door positions 25636 | -4/Warlord | Learned 4 Armory zone layouts 25636 | -4/Warlord | Learned 4 Command zone layouts 25638 | -4/Warlord | Learned Research garrison access intel 25676 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 25816 | -4/Warlord | Build established: Commander-Gunner 25837 | -4/Warlord | Visited the Vortex Lab 25849 | -4/Warlord | Found Prototype Energy Cannon 25849 | -4/Warlord | Identified Vortex Driver 25850 | -4/Warlord | Warlord's base attacked by MAIN.C 25852 | -4/Warlord | Found Vortex Driver 25930 | -4/Warlord | Met Warlord 25954 | -4/Warlord | Opened Warlord's prototype stash 25959 | -4/Warlord | Found Prototype Reactor 25966 | -4/Warlord | Found Prototype Device 25966 | -4/Warlord | Identified Exp. Cloaking Device 25980 | -4/Warlord | Found Spectral Analyzer 26152 | -4/Warlord | Build established: Commander-Mutant 26200 | -4/Warlord | Warlord forces counterattacked 26221 | -4/Warlord | Spotted Striker 26272 | -4/Warlord | Spotted B-90 Cyclops 26272 | -4/Warlord | Spotted Executioner 26274 | -4/Warlord | Spotted B-86 Titan 26285 | -4/Warlord | Destroyed B-90 Cyclops 26307 | -4/Warlord | Spotted Striker 26335 | -4/Warlord | Discovered new exit (range 15) 26350 | -4/Warlord | Spotted Striker 26353 | -4/Warlord | Spotted Striker 26355 | -4/Warlord | Attacked by Warlord forces 26356 | -4/Warlord | Spotted Executioner 26356 | -4/Warlord | Spotted Striker 26359 | -4/Warlord | Destroyed Executioner 26363 | -4/Warlord | Destroyed Striker 26367 | -4/Warlord | Destroyed Striker 26388 | -4/Warlord | Destroyed 23 combat bots 26525 | -4/Warlord | Warlord base infiltrated, sounded retreat 26531 | -4/Warlord | Entered Proximity Caves 26531 | -3/Proximity Caves | Accompanied by 1 ally 26907 | -3/Proximity Caves | Found Alien Artifact 26907 | -3/Proximity Caves | Identified Core Expander 26907 | -3/Proximity Caves | Installed Core Expander, added new Propulsion slot 26920 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26949 | -3/Proximity Caves | Discovered new exit (range 18) 27067 | -3/Proximity Caves | Entered Research 27067 | -3/Research | Accompanied by 1 ally 27067 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27068 | -3/Research | Identified exit to Research 27068 | -3/Research | Identified Vortex Chain Reactor 27069 | -3/Research | Loaded intel: 23 terminal locations 27070 | -3/Research | Loaded intel: 4 garrison access locations 27134 | -3/Research | Build established: Mutant 27249 | -3/Research | Destroyed 8 combat bots 27282 | -3/Research | Incoming investigation squad redirected 27332 | -3/Research | Identified exit to Armory 27332 | -3/Research | Identified exit to Testing 27350 | -3/Research | Incoming investigation squad redirected 27440 | -3/Research | Garrison activated, responded to threat 28013 | -3/Research | Found Prototype Processor 28013 | -3/Research | Identified Exp. Signal Interpreter 28111 | -3/Research | Build established: Infiltrator-Assassin 28326 | -3/Research | Repaired Broken Imp. Proton Missile Launcher 28501 | -3/Research | Discovered exit to Research (range 8) 28735 | -3/Research | Destroyed 7 combat bots 29317 | -3/Research | First assault squad dispatched 29441 | -3/Research | High security lockdown imminent 29484 | -3/Research | Build established: Gunner 29521 | -3/Research | High security lockdown engaged 29608 | -3/Research | Entered Armory 29625 | -3/Armory | Destroyed 8 combat bots 29810 | -3/Armory | Found Prototype Processor 29810 | -3/Armory | Identified Exp. Terrain Scan Processor 29815 | -3/Armory | Found Prototype Device 29815 | -3/Armory | Identified Exp. ECM Suite 29856 | -3/Armory | High security lockdown imminent 29879 | -3/Armory | Energy Cycler disabled 29936 | -3/Armory | High security lockdown engaged 30008 | -3/Armory | System corruption reached 10% 30029 | -3/Armory | Destroyed 11 combat bots 30122 | -3/Armory | Destroyed 11 combat bots 30168 | -3/Armory | Found Gamma Bomb Array 30174 | -3/Armory | Scanned by Researcher 30176 | -3/Armory | Spotted Investigator 30177 | -3/Armory | Destroyed Investigator 30185 | -3/Armory | Found Corrupted Gamma Bomb Array 30221 | -3/Armory | Destroyed 19 combat bots 30223 | -3/Armory | Spotted Striker 30226 | -3/Armory | Spotted Executioner 30226 | -3/Armory | Spotted Executioner 30230 | -3/Armory | Destroyed Striker 30235 | -3/Armory | Identified Transdimensional Reconstructor 30235 | -3/Armory | Warped through subspace to slip node 30235 | -3/Armory | Discovered new exit (range 1) 30255 | -3/Armory | Destroyed 8 combat bots 30413 | -3/Armory | Entered Lab 30413 | -3/Lab | Discovered exit to Research (range 9) 30436 | -3/Lab | Entered Research 30436 | -2/Research | Warlord forces began assault on 0b10 30436 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 30546 | -2/Research | Research machine network offline 30564 | -2/Research | Spotted S5-MXW(K) 30849 | -2/Research | Build established: Executioner 30864 | -2/Research | Spotted Executioner 30871 | -2/Research | Spotted Executioner 30873 | -2/Research | Destroyed Executioner 30879 | -2/Research | Destroyed Executioner 30929 | -2/Research | Found Exp. Core Analyzer 30939 | -2/Research | Found Prototype Processor 30939 | -2/Research | Identified Exp. Targeting Computer 30945 | -2/Research | Found Exp. Core Analyzer 30951 | -2/Research | Borebot progress halted 30974 | -2/Research | Spotted B-90 Cyclops 31033 | -2/Research | Borebot progress halted 31052 | -2/Research | Spotted B-90 Cyclops 31135 | -2/Research | Destroyed B-90 Cyclops 31309 | -2/Research | Discovered new exit (range 23) 31350 | -2/Research | Identified exit to Access 31586 | -2/Research | Spotted Executioner 31589 | -2/Research | Destroyed Executioner 31591 | -2/Research | Spotted Executioner 31591 | -2/Research | Destroyed Executioner 31642 | -2/Research | Found Exp. Targeting Computer 31644 | -2/Research | Found Exp. Core Analyzer 31717 | -2/Research | Build established: Scavenger-Mutant 31845 | -2/Research | Discovered exit to Access (range 12) 31906 | -2/Research | Discovered new exit (range 16) 31993 | -2/Research | Spotted RY-NBG(B) 32016 | -2/Research | Spotted 0Y-WK9(K) 32041 | -2/Research | Destroyed 0Y-WK9(K) 32074 | -2/Research | Destroyed 13 combat bots 32198 | -2/Research | Spotted Striker 32205 | -2/Research | Destroyed Striker 32265 | -2/Research | System corruption reached 10% 32273 | -2/Research | Entered Access 32273 | -1/Access | Evolved 2 slots: Utility x2 32415 | -1/Access | Found Faulty Exp. Core Analyzer 32418 | -1/Access | Found Exp. Core Analyzer 32495 | -1/Access | Build established: Scavenger-Executioner 32537 | -1/Access | Found Prototype Device 32537 | -1/Access | Identified Exp. Thermal Shield 32667 | -1/Access | Destroyed 9 combat bots 32818 | -1/Access | First assault squad dispatched 32839 | -1/Access | Incoming assault squad redirected 33165 | -1/Access | Found Prototype Ballistic Gun 33165 | -1/Access | Identified Multirail 33442 | -1/Access | Build established: Scavenger-Mutant 33520 | -1/Access | Energy Cycler disabled 33546 | -1/Access | Spotted B-99 Colossus 33546 | -1/Access | Spotted B-99 Colossus 33548 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 33549 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 33563 | -1/Access | Local machine network offline 33586 | -1/Access | Incoming investigation squad redirected 33591 | -1/Access | Incoming assault squad redirected 33597 | -1/Access | Destroyed 7 combat bots 33620 | -1/Access | Found Gamma Bomb Array 33622 | -1/Access | Found Gamma Bomb Array 33625 | -1/Access | Found Gamma Bomb Array 33822 | -1/Access | Discovered new exit (range 4) 33846 | -1/Access | Incoming assault squad redirected 33951 | -1/Access | High security lockdown imminent 33978 | -1/Access | Lost 3 parts (2u1w) 33981 | -1/Access | Found Prototype Device 33981 | -1/Access | Identified Adv. Kinecellerator 34031 | -1/Access | High security lockdown engaged 34185 | -1/Access | Destroyed 20 combat bots 34230 | -1/Access | Spotted Investigator 34234 | -1/Access | Allies destroyed Investigator 34269 | -1/Access | Destroyed 18 combat bots 34288 | -1/Access | Found Corrupted Prototype Launcher 34384 | -1/Access | Spotted Executioner 34384 | -1/Access | Spotted Executioner 34387 | -1/Access | Destroyed Executioner 34392 | -1/Access | Destroyed Executioner 34394 | -1/Access | Spotted Striker 34398 | -1/Access | Spotted Executioner 34414 | -1/Access | Destroyed Striker 34419 | -1/Access | Spotted Striker 34419 | -1/Access | Spotted Executioner 34419 | -1/Access | Destroyed Executioner 34420 | -1/Access | Destroyed Executioner 34432 | -1/Access | Allies destroyed Striker 34444 | -1/Access | Sterilization system engaged 34446 | -1/Access | Identified Containment Facilitator 34447 | -1/Access | System corruption reached 10% 34455 | -1/Access | Destroyed 13 combat bots 34459 | *** | Escaped! Last Messages --------------- 34453_ Containment Facilitator expended. 34453_ K-01 Serf engulfed in stasis bubble. 34453_ U-05 Engineer engulfed in stasis bubble. 34453_ U-05 Engineer stasis bubble strength at 186. 34454_ U-05 Engineer stasis bubble strength at 172. 34455_ System corrupted: Heat flow error (+171). 34455_ K-01 Serf stasis bubble strength at 184. 34455_ U-05 Engineer stasis bubble strength at 158. 34456_ K-01 Serf stasis bubble strength at 168. 34456_ U-05 Engineer stasis bubble strength at 144. 34457_ K-01 Serf stasis bubble strength at 152. 34457_ U-05 Engineer stasis bubble strength at 130. 34458_ K-01 Serf stasis bubble strength at 136. 34458_ Acquired 60 matter. 34458_ U-05 Engineer stasis bubble strength at 116. 34459_ K-01 Serf stasis bubble strength at 120. 34459_ U-05 Engineer stasis bubble strength at 102. [Achievement: Magneto] [Achievement: Victory By Combat] [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | %* ##??????????????????????????????????????????? | | " ! ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ###?????????????????????????????????????????? | | ###?????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ##???????????????????????????????????#???????????? | | ##########?????????????????????????? #?????? "???? | | #????????????????????????? #??#?? "???? | | #????????????????????????? # #? "???? | | !! #???????????????????????? # #% ""??? | | ! #????????????????????????" " " ???? | | #????????????????????????" [*;% ????? | | #??????????????????????? 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BB= =%=!%/[ % [ # | | % %% =k%==[![! !@ / == !k = #???????? | | % %%%%=%%[*!=!*=! /%!BB% [[! ##???????? | | % %%%%% %%=![=!!%% =*u=BB%% [% %[= ;#???????? | | #####; !#==%[%=!![= %=[%== %*![ % %%##???????? | | ###= ![ ===[["""" /=|=% = %%%!% ##???????? | | #### !!u "??" %=!* "% %;#???????? | | #?? # ########??########## #######% ##???????? | | #????###???????????????????###?????? #????????? | | #???????????????????????????????????? #????????? | | #?????????????????????????????????????#????????? | | *###?????????????????????????????????????????????? | | ###############?????????????????????????????????? | | !###############?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | !# """" ##############?????????????????????? | | ## """ ""#############????????????????????? | | ## " """"" ##????????????????????? | | ## " """"" ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 65 Energy Capacity 1950 Matter Stores 503 Matter Capacity 600 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 16 Base Temperature (-) 100 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 24 Launcher Accuracy 40 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Extracted Autogun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Maul | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Datajack | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free EM Disruption Field | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Hcp. Storage Unit | -6/Factory | Hacked Imp. Particle Charger | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Focal Shield | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Tactical Coordination Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Railgun | -6/Zion | Archive Phase Gun | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Imp. Salvage Targeting Computer | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Imp. Salvage Targeting Computer | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Core Expander Transdimensional Reconstructor Achievements -------------- Death Machine Magneto Most Wanted Victory By Combat Challenges ------------ None Game ------ Seed ArmageddonCompactSteel Manual? 0 Play Time 10:03:19 Cumulative 990.8 hours Start 2023.07.13 @ 21:50:27 End 2023.07.15 @ 17:02:34 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 375 Adventurer 125 Explorer 2 Win Type 0 Total 115 Types 90/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4fa342-dfeb-469c-8c4c-0cac1ea18c7c