Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 03:15:39

Player: Runia

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (176)     880
Value Destroyed (5990)     5990
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (3245)               3245
              TOTAL SCORE: 14715

 Bonus
-------
High Alert Combat Kills    1335
Follower Combat Kills      39
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -429

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     518/1100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (135)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY (5) ------
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
                GOLEM Unit
>               --- WEAPON (3) -------
      Assembled Focal Cannon
      Assembled Focal Cannon
          Heavy Rocket Launcher
>               --- INVENTORY (20) ---
        Zionite Light DM Reactor
       Improved Cooling System
                Energy Well (350)
       Advanced Terrain Scan Processor
       Improved Maneuvering Thrusters
        Zionite Weapon Casing
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
        Zionite Phaser-S
        Zionite Phaser-S
                Firepult
       Improved Grenade Launcher
                RU-N14's Throwing Claymores (10)
                Phasing Sabre
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
        Zionite Light DM Reactor
       Improved Cooling System
                Energy Well
       Advanced Terrain Scan Processor
       Improved Maneuvering Thrusters
        Zionite Weapon Casing
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
        Zionite Phaser-S
        Zionite Phaser-S
                Firepult
       Improved Grenade Launcher
                RU-N14's Throwing Claymores
                Phasing Sabre
                CR-A16's Pointy Stick
[Rating: 101]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Zionite Light Carapace
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             172  | 2   5   2   2   5   53  30  7   9   5   51  1   
  Power                    10   | .   1   1   .   .   5   2   .   .   .   1   .   
    Engine                 5    | .   1   1   .   .   1   2   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   4   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               36   | 2   .   1   1   .   13  7   .   3   2   6   1   
    Treads                 11   | 2   .   1   .   .   5   1   .   .   2   .   .   
    Leg                    22   | .   .   .   .   .   8   5   .   2   .   6   1   
    Wheel                  3    | .   .   .   1   .   .   1   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   2   .   .   .   11  5   2   3   .   18  .   
    Device                 15   | .   1   .   .   .   3   2   2   2   .   5   .   
    Storage                5    | .   1   .   .   .   2   .   .   1   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   5   2   .   .   .   12  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | .   2   .   1   5   24  16  5   3   3   26  .   
    Energy Gun             45   | .   1   .   .   2   14  13  3   2   2   8   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          3    | .   1   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   .   .   1   1   7   3   2   1   .   5   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   7   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        6    | .   .   .   .   .   2   .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   2   .   .   .   7   .   
Parts Lost                 34   | .   2   .   .   .   7   7   .   3   .   14  1   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               16   | .   .   .   .   .   4   5   .   1   .   6   .   
  Utility                  10   | .   .   .   .   .   .   1   .   2   .   6   1   
  Weapon                   7    | .   2   .   .   .   2   1   .   .   .   2   .   
  Highest Loss Streak      6    | .   2   .   .   .   2   3   .   3   .   6   1   
Average Slot Usage (%)     94   | .   92  100 100 100 95  96  100 97  100 85  91  
  Engine                   7    | .   14  14  14  14  .   7   7   7   7   6   .   
  Core                     1    | .   .   .   .   .   7   .   .   .   .   .   .   
  Treads                   9    | .   28  28  17  14  6   6   7   7   7   4   .   
  Leg                      14   | .   .   .   .   .   27  21  15  12  14  16  29  
  Wheel                    4    | .   .   .   10  14  1   .   7   8   7   4   .   
  Device                   12   | .   6   14  14  14  10  10  15  19  23  7   7   
  Storage                  10   | .   14  14  14  14  11  7   7   7   7   10  15  
  Processor                3    | .   .   .   .   .   6   7   7   7   7   1   .   
  Protection               4    | .   .   .   .   .   5   6   7   1   .   9   6   
  Energy Gun               13   | .   13  14  13  12  11  21  22  22  21  5   .   
  Energy Cannon            2    | .   .   .   .   .   2   .   .   .   .   5   15  
  Ballistic Gun            3    | .   14  14  14  12  .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   2   .   .   .   .   .   3   7   
  Slashing Weapon          1    | .   .   .   .   .   2   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  30  28  30  31  46  54  54  71  72  95  91  
  Greatest Support         90   | 40  40  40  40  10  60  60  25  25  12  90  90  
  Greatest Overweight (x)  7    | .   .   .   2   3   3   2   2   5   5   7   1   
  Average Overweight (x)   2    | .   .   .   1   2   .   1   2   3   5   3   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  
  Average Capacity         17   | 8   13  15  15  15  15  15  15  17  20  20  20  
  Most Carried             20   | 6   9   10  11  14  15  15  15  18  20  20  20  
  Average Carried          14   | 4   6   9   10  12  14  14  14  16  19  17  20  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  
  Final Carried            20   | 2   7   10  11  14  15  15  15  18  19  20  20  

 Class Distribution 
--------------------
 48% | Mutant
 13% | Derelict-Gunner
 13% | Scavenger-Gunner
 12% | Golem
  5% | Derelict-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
  Derelict-Gunner | -7/Lower Caves
  Derelict-Gunner | -7/Zion
           Mutant | -7/Deep Caves
            Golem | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           2979 | 185  362  43   .    135  730  443  163  149  55   664  50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7356 | .    542  .    .    321  1921 1905 382  108  .    1924 253  
  Parts                    293  | .    33   .    .    23   131  56   7    3    .    27   13   
Haulers Intercepted        6    | .    1    .    .    .    4    1    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    6    3    .    .    10   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  187  | .   13  .   .   10  48  29  8   3   .   70  6   
  Melee                    7    | .   .   .   .   .   2   .   .   .   .   5   .   
  Guns                     53   | .   13  .   .   1   19  14  3   2   .   1   .   
  Cannons                  11   | .   .   .   .   .   2   .   .   .   .   3   6   
  AOE                      109  | .   .   .   .   9   23  11  5   1   .   60  .   
Classes Destroyed          23   | .   7   .   .   2   8   2   .   .   .   4   .   
  Worker                   8    | .   1   .   .   .   3   4   .   .   .   .   .   
  Builder                  8    | .   1   .   .   .   5   2   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   4   1   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   1   7   .   .   .   .   .   
  Mechanic                 3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   3   1   .   .   .   .   .   
  Swarmer                  28   | .   6   .   .   5   14  .   .   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    56   | .   7   .   .   5   16  21  5   2   .   .   .   
  Brawler                  4    | .   .   .   .   1   .   1   1   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   2   1   1   .   .   .   2   
  Protector                2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   9   2   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                38   | .   .   .   .   .   .   .   .   .   .   38  .   
  Golem                    23   | .   .   .   .   .   .   .   .   .   .   23  .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           37   | .   5   .   .   4   8   16  4   2   .   37  3   
  Combat Bots Only         35   | .   5   .   .   4   7   9   4   2   .   35  3   
Max Kills in Single Turn   15   | .   1   .   .   3   3   4   2   1   .   15  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 15   | .   .   .   .   3   2   2   2   1   .   15  .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   
Damage Taken               8600  | .     592   .     .     158   2381  1471  89    376   .     3118  415   
  Core                     1118  | .     74    .     .     22    308   182   .     73    .     437   22    
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         68    | 100   .     .     .     61    44    .     .     .     .     .     .     
Volleys Fired              385   | .     56    2     1     19    128   75    13    12    .     64    15    
  Largest                  3     | .     2     2     1     2     2     3     3     3     .     3     2     
  Hottest                  225   | .     70    60    30    60    118   225   207   207   .     113   50    
Shots Fired                713   | .     108   4     1     20    228   202   28    21    .     81    20    
  Gun                      560   | .     108   4     .     15    189   191   24    15    .     14    .     
  Cannon                   54    | .     .     .     .     .     13    .     .     .     .     21    20    
  Launcher                 69    | .     .     .     1     5     26    11    4     6     .     16    .     
  Special                  30    | .     .     .     .     .     .     .     .     .     .     30    .     
  Kinetic                  63    | .     59    2     .     2     .     .     .     .     .     .     .     
  Thermal                  455   | .     49    2     .     1     131   191   21    15    .     25    20    
  Explosive                99    | .     .     .     1     5     26    11    4     6     .     46    .     
  Electromagnetic          96    | .     .     .     .     12    71    .     3     .     .     10    .     
  Robot Hit Streak         17    | .     11    .     .     6     17    16    13    12    .     16    9     
  Robot Miss Streak        7     | .     3     2     .     4     5     4     1     4     .     7     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     .     .     .     .     .     4     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     .     .     .     .     .     
Shots Hit Robots           541   | .     70    .     .     13    156   153   23    13    .     99    14    
  Core Hits                526   | .     28    .     .     19    102   98    17    8     .     247   7     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         21    | .     3     .     .     .     8     6     1     .     .     3     .     
    Burn                   17    | .     3     .     .     .     7     6     1     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     1     .     .     .     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     3     .     
Melee Attacks              107   | .     .     .     .     .     30    .     .     .     31    46    .     
  Impact                   31    | .     .     .     .     .     .     .     .     .     31    .     .     
  Slashing                 76    | .     .     .     .     .     30    .     .     .     .     46    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            8     | .     .     .     .     .     2     .     .     .     .     6     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           29599 | .     902   .     .     765   5728  5074  1072  604   .     14779 675   
  Guns                     7008  | .     889   .     .     153   2176  2962  420   210   .     198   .     
  Cannons                  1502  | .     .     .     .     .     217   .     .     .     .     610   675   
  Explosions               16816 | .     .     .     .     610   2957  2112  652   394   .     10091 .     
  Melee                    3234  | .     .     .     .     .     378   .     .     .     .     2856  .     
  Ramming                  15    | .     13    .     .     2     .     .     .     .     .     .     .     
  Kinetic                  513   | .     493   .     .     20    .     .     .     .     .     .     .     
  Thermal                  7515  | .     396   .     .     126   1553  3394  350   210   .     811   675   
  Explosive                16007 | .     .     .     .     495   2837  1680  652   394   .     9949  .     
  Electromagnetic          1291  | .     .     .     .     122   960   .     70    .     .     139   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4258  | .     .     .     .     .     378   .     .     .     .     3880  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     .     .     1     6     6     3     3     .     .     
  Average Corruption       2     | .     .     .     .     .     1     3     1     3     3     .     .     
  Corruption Purged        5     | .     .     .     .     .     .     .     5     .     .     .     .     
  Effects                  53    | .     .     .     .     .     9     24    3     15    2     .     .     
    Message Errors         12    | .     .     .     .     .     .     4     1     7     .     .     .     
    Matter Fused           13    | .     .     .     .     .     .     10    .     2     1     .     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     5     .     2     .     .     .     
    Energy Discharges      10    | .     .     .     .     .     6     1     .     2     1     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     1     .     .     .     .     .     
    Data Loss (minor)      6     | .     .     .     .     .     2     2     1     1     .     .     .     
    Weapon Failures        4     | .     .     .     .     .     1     1     1     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1290  | .     .     .     .     .     207   111   .     8     .     929   35    
  Projectiles              137   | .     .     .     .     .     1     .     .     .     .     101   35    
  Explosions               424   | .     .     .     .     .     122   111   .     8     .     183   .     
  Melee                    729   | .     .     .     .     .     84    .     .     .     .     645   .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      508   | .     .     .     .     84    331   .     .     64    .     29    .     
  Shots                    13    | .     .     .     .     3     7     .     .     2     .     1     .     
  Rammed                   3     | .     2     .     .     1     .     .     .     .     .     .     .     
Targets Rammed             3     | .     2     .     .     1     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        377   | .     81    .     .     .     298   377   39    224   .     279   6     
  Average Temperature      61    | .     26    .     .     .     47    92    26    98    .     100   5     
  Received Heat Transfer   2340  | .     246   .     .     33    747   627   .     174   .     459   54    
  Effects                  2     | .     .     .     .     .     1     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     1     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     1     .     .     .     .     1     .     
  Parts Fried              7     | .     .     .     .     .     7     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     1     .     .     .     1     4     .     .     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     1     4     .     .     .     .     .     
  Parts Melted             30    | .     7     .     .     .     4     14    2     2     .     .     1     
  Heat Transferred         13106 | .     1382  .     .     175   3654  5897  666   407   .     550   375   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     1     3     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Peak Influence             1239 | .    270  75   .    310  1008 1239 .    .    .    .    .    
  Initial                  436  | .    .    75   .    .    42   436  .    .    .    .    .    
  Average                  401  | .    146  37   .    179  460  865  .    .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    1    3    4    .    .    .    .    .    
  Low Security (%)         44   | 100  77   100  .    69   25   .    .    .    .    .    .    
  Level 1                  17   | .    22   .    .    30   26   4    .    .    .    .    .    
  Level 2                  16   | .    .    .    .    .    25   33   .    .    .    .    .    
  Level 3                  14   | .    .    .    .    .    22   29   .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    32   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    3    .    .    .    8    9    .    .    .    .    .    
  Investigation            4    | .    3    .    .    .    1    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            8    | .    .    .    .    .    5    3    .    .    .    .    .    
  Assault                  6    | .    .    .    .    .    2    4    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           7    | .   .   .   .   .   4   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   22  2   .   13  71  45  8   3   .   69  10  
  Peak Tracking Total      37   | .   5   2   9   4   6   6   4   2   .   37  5   
  Tactical Retreats        7    | .   1   .   .   .   2   2   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          24   | .   1   .   1   2   11  5   .   .   1   3   .   
  Max in Single Turn       4    | .   1   .   1   2   2   4   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          26   | .   9   .   2   .   9   5   .   1   .   .   .   
  Terminals                16   | .   8   .   .   .   5   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                72   | .   25  .   2   .   35  9   .   1   .   .   .   
  Successful               45   | .   14  .   2   .   22  6   .   1   .   .   .   
  Failed                   27   | .   11  .   .   .   13  3   .   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   8   .   1   .   17  2   .   .   .   .   .   
  Terminals                55   | .   24  .   .   .   26  5   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   5   2   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             29   | .   13  .   2   .   11  2   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   .   5   1   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   8   .   .   .   8   4   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   2   .   .   .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Time                     95   | .   .   .   .   .   76  19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Total Allies               5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  .   .   .   .   .   .   .   
  Total Damage             196  | .   .   .   .   196 .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   2   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               13320 | 5    1066 789  427  683  2073 1275 830  615  1755 3425 377  
Spaces Moved               6416  | 1    551  469  351  521  1054 485  276  357  1008 1157 186  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1093  | 1    551  469  72   .    .    .    .    .    .    .    .    
  Legs                     2296  | .    .    .    .    .    942  485  276  37   .    370  186  
  Wheels                   3027  | .    .    .    279  521  112  .    .    320  1008 787  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 160  160  160  110  110  100  112  260  115  165  135  135  
  Average Speed            159   | 160  160  160  120  114  130  188  260  159  165  171  182  
  Slowest Speed            470   | 160  160  160  160  125  186  260  260  470  165  195  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    95   77   70   98   85   21   51   39   80   81   29   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     8     | .    1    .    1    .    1    .    1    1    3    .    .    
  Known Exits Taken        2     | .    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             13    | .    .    1    .    1    .    .    .    7    2    .    2    
Spaces Dug                 39    | .    .    .    .    .    37   .    .    .    2    .    .    
Terrain Destroyed          549   | .    .    .    3    59   176  53   58   86   2    107  5    
  Melee                    10    | .    .    .    .    .    8    .    .    .    2    .    .    
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    1    5    
  AOE                      533   | .    .    .    3    59   168  53   58   86   .    106  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      8695 | 6    628  504  354  587  1466 686  363  384  1056 2455 206  
  Wait                     1424 | .    4    26   .    38   144  67   67   .    .    1077 1    
  Move                     6405 | .    550  468  350  520  1053 484  275  356  1007 1156 186  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | .    9    4    1    3    23   12   1    3    6    20   1    
  Fast Attach              51   | .    1    .    .    .    13   15   .    4    1    16   1    
  Attach                   35   | 2    3    .    .    .    7    4    1    1    .    17   .    
  Detach                   4    | .    .    .    .    .    .    .    .    .    .    4    .    
  Swap                     86   | .    1    2    2    5    33   11   6    4    4    18   .    
  Drop                     112  | 4    2    2    .    1    35   18   .    4    7    37   2    
  Fire                     385  | .    56   2    1    19   128  75   13   12   .    64   15   
  Melee                    107  | .    .    .    .    .    30   .    .    .    31   46   .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
     6 | -10/Materials      | Discovered new exit (range 7)
   268 | -10/Materials      | Identified exit to Mines
   317 | -10/Materials      | Build established: Mutant
   320 | -10/Materials      | Discovered new exit (range 7)
   478 | -10/Materials      | Discovered new exit (range 6)
   775 | -10/Materials      | Discovered new exit (range 7)
  1072 | -10/Materials      | Entered Mines
  1073 | -10/Mines          | Assembled infested the area
  1117 | -10/Mines          | Met 8R-AWN
  1289 | -10/Mines          | Discovered new exit (range 5)
  1499 | -10/Mines          | Discovered new exit (range 4)
  1670 | -10/Mines          | Found a hidden stash of uninstalled traps
  1750 | -10/Mines          | Discovered new exit (range 5)
  1861 | -10/Mines          | Entered Exiles
  1905 | -10/Exiles         | Welcomed by 8R-AWN
  1927 | -10/Exiles         | Met EX-HEX
  1988 | -10/Exiles         | Met EX-DEC
  1992 | -10/Exiles         | Learned location of Zion (-7)
  2010 | -10/Exiles         | Met EX-BIN
  2025 | -10/Exiles         | Aligned with FarCom system
  2027 | -10/Exiles         | Given EX-Vault access code
  2052 | -10/Exiles         | Opened EX-Vault
  2078 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2264 | -10/Exiles         | Attacked by the Exiles
  2279 | -10/Exiles         | Discovered new exit (range 10)
  2288 | -10/Exiles         | Entered Mines
  2292 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2342 | -9/Mines           | Discovered new exit (range 15)
  2568 | -9/Mines           | Learned Materials emergency access door positions
  2720 | -9/Mines           | Discovered new exit (range 4)
  2971 | -9/Mines           | Entered Materials
  2971 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3529 | -8/Materials       | Discovered new exit (range 16)
  4048 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  4129 | -8/Materials       | Discovered new exit (range 7)
  4342 | -8/Materials       | Discovered new exit (range 16)
  4571 | -8/Materials       | First assault squad dispatched
  4613 | -8/Materials       | Repaired Hrd. Medium Armor Plating?
  4637 | -8/Materials       | Destroyed 7 combat bots
  4666 | -8/Materials       | Core integrity fell below 50%
  5044 | -8/Materials       | Entered Factory
  5044 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5094 | -7/Factory         | Identified exit to Lower Caves
  5169 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  5247 | -7/Factory         | Build established: Scavenger-Mutant
  5494 | -7/Factory         | Garrison activated, responded to threat
  5560 | -7/Factory         | Destroyed 9 combat bots
  5800 | -7/Factory         | Build established: Gunner
  5811 | -7/Factory         | Lost 3 parts (2n1w)
  5844 | -7/Factory         | First assault squad dispatched
  6283 | -7/Factory         | Build established: Scavenger-Gunner
  6319 | -7/Factory         | Entered Lower Caves
  6712 | -7/Lower Caves     | Learned location of Extension (-5)
  6714 | -7/Lower Caves     | Discovered new exit (range 14)
  7100 | -7/Lower Caves     | Learned Factory stockpile data
  7149 | -7/Lower Caves     | Entered another Lower Caves area
  7285 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7315 | -7/Lower Caves     | Lost 3 parts (1n2u)
  7471 | -7/Lower Caves     | Learned Factory stockpile data
  7501 | -7/Lower Caves     | Found Prototype Device
  7721 | -7/Lower Caves     | Discovered new exit (range 6)
  7729 | -7/Lower Caves     | Build established: Derelict-Gunner
  7764 | -7/Lower Caves     | Entered Zion
  7822 | -7/Zion            | Discovered new exit (range 12)
  7859 | -7/Zion            | System corruption cleaned by Quarantine Array
  7923 | -7/Zion            | Found CR-A16's Pointy Stick
  8185 | -7/Zion            | Identified Heart of Steel
  8246 | -7/Zion            | Learned location of Warlord (-4)
  8504 | -7/Zion            | Learned location of Quarantine (-2)
  8682 | -7/Zion            | Found Prototype Special Weapon
  8685 | -7/Zion            | Found Prototype Special Weapon
  8688 | -7/Zion            | Found Prototype Special Weapon
  8691 | -7/Zion            | Found Prototype Special Weapon
  8694 | -7/Zion            | Identified RU-N14's Throwing Claymores (x4)
  9339 | -7/Zion            | Discovered new exit (range 5)
  9340 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9519 | -7/Zion            | Entered Deep Caves
  9525 | -7/Deep Caves      | Build established: Derelict-Mutant
  9750 | -7/Deep Caves      | Attacked by Z-Imprinter
  9756 | -7/Deep Caves      | Destroyed Z-Imprinter
  9896 | -7/Deep Caves      | Found Prototype Protection
  9896 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  9916 | -7/Deep Caves      | Z-Facility disabled
  9971 | -7/Deep Caves      | Found Prototype Protection
  9971 | -7/Deep Caves      | Identified Zio. Weapon Casing
 10007 | -7/Deep Caves      | Found Zio. Heavy Carapace
 10320 | -7/Deep Caves      | Build established: Mutant
 10481 | -7/Deep Caves      | Spotted as-80953
 10509 | -7/Deep Caves      | Core integrity fell below 50%
 10517 | -7/Deep Caves      | Destroyed as-80953
 10542 | -7/Deep Caves      | Lost 6 parts (3n3u)
 10715 | -7/Deep Caves      | Found Zio. Weapon Casing
 10724 | -7/Deep Caves      | Found Zio. Weapon Casing
 10762 | -7/Deep Caves      | Found Zio. Weapon Casing
 10998 | -7/Deep Caves      | Triggered Deep Caves wall
 10998 | -7/Deep Caves      | Spotted AS-55144
 10998 | -7/Deep Caves      | Spotted AS-91210
 11011 | -7/Deep Caves      | Destroyed AS-55144
 11021 | -7/Deep Caves      | Destroyed AS-91210
 11036 | -7/Deep Caves      | Spotted as-01404
 11044 | -7/Deep Caves      | Destroyed 35 combat bots
 11072 | -7/Deep Caves      | Exposed GOLEM chamber
 11088 | -7/Deep Caves      | Found GOLEM Unit
 11733 | -7/Deep Caves      | Found GOLEM Unit
 11770 | -7/Deep Caves      | Found GOLEM Unit
 11775 | -7/Deep Caves      | Found GOLEM Unit
 11783 | -7/Deep Caves      | Found GOLEM Unit
 11845 | -7/Deep Caves      | Found GOLEM Unit
 11890 | -7/Deep Caves      | Core integrity fell below 20%
 11927 | -7/Deep Caves      | Destroyed as-01404
 11946 | -7/Deep Caves      | Lost 6 parts (2n2u2w)
 12007 | -7/Deep Caves      | Destroyed 16 combat bots
 12024 | -7/Deep Caves      | Found Firepult
 12085 | -7/Deep Caves      | Build established: Golem
 12492 | -7/Deep Caves      | Found GOLEM Unit
 12931 | -7/Deep Caves      | Discovered new exit (range 7)
 12944 | -7/Deep Caves      | Entered Proximity Caves
 13283 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 13308 | -6/Proximity Caves | Spotted B-75 Beast
 13321 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
13200_ Critical hit (Destroy).
13201_ Destroyed VTOL Module.
13203_ S-27 Virus destroyed.
13212_ Lgt. Nuclear Core fries itself beyond repair.
13215_ Autogun fries itself beyond repair.
13284_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING."
13286_ Zio. Light Carapace destroyed.
13287_ GOLEM Unit beginning Asb. Nanovents integration.
13288_ Asb. Nanovents integration complete.
13293_ L-41 Fighter destroyed.
13297_ Dropped Carbon-fiber Leg.
13298_ Carbon-fiber Leg fries itself beyond repair.
13300_ Microactuators fries itself beyond repair.
13301_ Acquired Carbon-fiber Leg.
13305_ Imp. Melee Analysis Suite fries itself beyond repair.
13305_ Axe fries itself beyond repair.
13305_ Imp. Deuterium Engine fries itself beyond repair.
13306_ Imp. Melee Analysis Suite melted.
13306_ L-41 Fighter destroyed.
13317_ B-48 Gladiator destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          27
Energy Capacity            1290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1600
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
             Lrg. Storage Unit | -10/Materials | Hacked
             Hcp. Storage Unit | -10/Materials | Hacked
         Med. Reactive Plating | -7/Zion       | Archive
     Adv. Melee Analysis Suite | -7/Zion       | Archive
               Hvy. Ion Cannon | -7/Zion       | Archive
     Imp. System Backup Module | -7/Zion       | Archive
                      Flak Gun | -7/Zion       | Archive
  Imp. Proton Missile Launcher | -7/Zion       | Archive
                    Mak. Laser | -7/Zion       | Archive
              Recoil Nullifier | -7/Zion       | Archive
                   Tesla Rifle | -7/Zion       | Archive
              Coolant Injector | -7/Zion       | Archive
                Adv. Heat Sink | -7/Zion       | Archive
 Imp. Armor Integrity Analyzer | -7/Zion       | Archive
                     Great Axe | -7/Zion       | Archive
    Imp. Maneuvering Thrusters | -7/Zion       | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringQuantumMallet
  Manual?         0
Play Time         01:10:37
  Cumulative      448.0 hours
  Start           2021.11.07 @ 02:04:56
  End             2021.11.07 @ 03:15:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          447
  Rogue           447
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             80
Gallery%          92
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71d2f86c-c402-4beb-a2a9-8516fb7f869c