Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 03:15:39 Player: Runia Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (5990) 5990 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3245) 3245 TOTAL SCORE: 14715 Bonus ------- High Alert Combat Kills 1335 Follower Combat Kills 39 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -429 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 518/1100 System Corruption 0% Temperature Cool (0) Movement Walking (135) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Heavy Rocket Launcher > --- INVENTORY (20) --- Zionite Light DM Reactor Improved Cooling System Energy Well (350) Advanced Terrain Scan Processor Improved Maneuvering Thrusters Zionite Weapon Casing GOLEM Unit GOLEM Unit GOLEM Unit Zionite Phaser-S Zionite Phaser-S Firepult Improved Grenade Launcher RU-N14's Throwing Claymores (10) Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Heavy Rocket Launcher > --- INVENTORY -------- Zionite Light DM Reactor Improved Cooling System Energy Well Advanced Terrain Scan Processor Improved Maneuvering Thrusters Zionite Weapon Casing GOLEM Unit GOLEM Unit GOLEM Unit Zionite Phaser-S Zionite Phaser-S Firepult Improved Grenade Launcher RU-N14's Throwing Claymores Phasing Sabre CR-A16's Pointy Stick [Rating: 101] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Light Carapace Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 172 | 2 5 2 2 5 53 30 7 9 5 51 1 Power 10 | . 1 1 . . 5 2 . . . 1 . Engine 5 | . 1 1 . . 1 2 . . . . . Core 4 | . . . . . 4 . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 36 | 2 . 1 1 . 13 7 . 3 2 6 1 Treads 11 | 2 . 1 . . 5 1 . . 2 . . Leg 22 | . . . . . 8 5 . 2 . 6 1 Wheel 3 | . . . 1 . . 1 . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | . 2 . . . 11 5 2 3 . 18 . Device 15 | . 1 . . . 3 2 2 2 . 5 . Storage 5 | . 1 . . . 2 . . 1 . 1 . Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 19 | . . . . . 5 2 . . . 12 . Artifact . | . . . . . . . . . . . . Weapon 85 | . 2 . 1 5 24 16 5 3 3 26 . Energy Gun 45 | . 1 . . 2 14 13 3 2 2 8 . Energy Cannon 2 | . . . . . 1 . . . . 1 . Ballistic Gun 3 | . 1 . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 20 | . . . 1 1 7 3 2 1 . 5 . Special Weapon 7 | . . . . . . . . . . 7 . Impact Weapon 2 | . . . . . . . . . 1 1 . Slashing Weapon 6 | . . . . . 2 . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 . . . 7 . Parts Lost 34 | . 2 . . . 7 7 . 3 . 14 1 Power 1 | . . . . . 1 . . . . . . Propulsion 16 | . . . . . 4 5 . 1 . 6 . Utility 10 | . . . . . . 1 . 2 . 6 1 Weapon 7 | . 2 . . . 2 1 . . . 2 . Highest Loss Streak 6 | . 2 . . . 2 3 . 3 . 6 1 Average Slot Usage (%) 94 | . 92 100 100 100 95 96 100 97 100 85 91 Engine 7 | . 14 14 14 14 . 7 7 7 7 6 . Core 1 | . . . . . 7 . . . . . . Treads 9 | . 28 28 17 14 6 6 7 7 7 4 . Leg 14 | . . . . . 27 21 15 12 14 16 29 Wheel 4 | . . . 10 14 1 . 7 8 7 4 . Device 12 | . 6 14 14 14 10 10 15 19 23 7 7 Storage 10 | . 14 14 14 14 11 7 7 7 7 10 15 Processor 3 | . . . . . 6 7 7 7 7 1 . Protection 4 | . . . . . 5 6 7 1 . 9 6 Energy Gun 13 | . 13 14 13 12 11 21 22 22 21 5 . Energy Cannon 2 | . . . . . 2 . . . . 5 15 Ballistic Gun 3 | . 14 14 14 12 . . . . . . . Launcher 1 | . . . 1 2 . . . . . 3 7 Slashing Weapon 1 | . . . . . 2 . . . . 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 12 30 28 30 31 46 54 54 71 72 95 91 Greatest Support 90 | 40 40 40 40 10 60 60 25 25 12 90 90 Greatest Overweight (x) 7 | . . . 2 3 3 2 2 5 5 7 1 Average Overweight (x) 2 | . . . 1 2 . 1 2 3 5 3 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 17 | 8 13 15 15 15 15 15 15 17 20 20 20 Most Carried 20 | 6 9 10 11 14 15 15 15 18 20 20 20 Average Carried 14 | 4 6 9 10 12 14 14 14 16 19 17 20 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 2 7 10 11 14 15 15 15 18 19 20 20 Class Distribution -------------------- 48% | Mutant 13% | Derelict-Gunner 13% | Scavenger-Gunner 12% | Golem 5% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2979 | 185 362 43 . 135 730 443 163 149 55 664 50 Remotely . | . . . . . . . . . . . . Salvage Created 7356 | . 542 . . 321 1921 1905 382 108 . 1924 253 Parts 293 | . 33 . . 23 131 56 7 3 . 27 13 Haulers Intercepted 6 | . 1 . . . 4 1 . . . . . Recyclers Shooed 6 | . 2 . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 6 3 . . 10 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 187 | . 13 . . 10 48 29 8 3 . 70 6 Melee 7 | . . . . . 2 . . . . 5 . Guns 53 | . 13 . . 1 19 14 3 2 . 1 . Cannons 11 | . . . . . 2 . . . . 3 6 AOE 109 | . . . . 9 23 11 5 1 . 60 . Classes Destroyed 23 | . 7 . . 2 8 2 . . . 4 . Worker 8 | . 1 . . . 3 4 . . . . . Builder 8 | . 1 . . . 5 2 . . . . . Tunneler 2 | . . . . . . 2 . . . . . Hauler 6 | . 1 . . . 4 1 . . . . . Recycler 8 | . . . . . 1 7 . . . . . Mechanic 3 | . 1 . . . 2 . . . . . . Operator 3 | . . . . . 2 1 . . . . . Watcher 5 | . 1 . . . 3 1 . . . . . Swarmer 28 | . 6 . . 5 14 . . . . . 3 Cutter 3 | . . . . . 3 . . . . . . Grunt 56 | . 7 . . 5 16 21 5 2 . . . Brawler 4 | . . . . 1 . 1 1 . . . 1 Duelist 6 | . . . . . 2 1 1 . . . 2 Protector 2 | . . . . . 1 1 . . . . . Sentry 12 | . . . . . 9 2 . 1 . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 2 | . . . . . 1 1 . . . . . Programmer 3 | . . . . . . 2 1 . . . . Zionite 1 | . . . . 1 . . . . . . . Z-Technician 4 | . . . . . . . . . . 4 . Z-Light 8 | . . . . . . . . . . 8 . Packrat 1 | . . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . . 2 . Assembled 38 | . . . . . . . . . . 38 . Golem 23 | . . . . . . . . . . 23 . Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 37 | . 5 . . 4 8 16 4 2 . 37 3 Combat Bots Only 35 | . 5 . . 4 7 9 4 2 . 35 3 Max Kills in Single Turn 15 | . 1 . . 3 3 4 2 1 . 15 1 Gunslinging . | . . . . . . . . . . . . Exploded 15 | . . . . 3 2 2 2 1 . 15 . Melee 1 | . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 8600 | . 592 . . 158 2381 1471 89 376 . 3118 415 Core 1118 | . 74 . . 22 308 182 . 73 . 437 22 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 61 44 . . . . . . Volleys Fired 385 | . 56 2 1 19 128 75 13 12 . 64 15 Largest 3 | . 2 2 1 2 2 3 3 3 . 3 2 Hottest 225 | . 70 60 30 60 118 225 207 207 . 113 50 Shots Fired 713 | . 108 4 1 20 228 202 28 21 . 81 20 Gun 560 | . 108 4 . 15 189 191 24 15 . 14 . Cannon 54 | . . . . . 13 . . . . 21 20 Launcher 69 | . . . 1 5 26 11 4 6 . 16 . Special 30 | . . . . . . . . . . 30 . Kinetic 63 | . 59 2 . 2 . . . . . . . Thermal 455 | . 49 2 . 1 131 191 21 15 . 25 20 Explosive 99 | . . . 1 5 26 11 4 6 . 46 . Electromagnetic 96 | . . . . 12 71 . 3 . . 10 . Robot Hit Streak 17 | . 11 . . 6 17 16 13 12 . 16 9 Robot Miss Streak 7 | . 3 2 . 4 5 4 1 4 . 7 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 541 | . 70 . . 13 156 153 23 13 . 99 14 Core Hits 526 | . 28 . . 19 102 98 17 8 . 247 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . 3 . . . 8 6 1 . . 3 . Burn 17 | . 3 . . . 7 6 1 . . . . Corrupt 1 | . . . . . 1 . . . . . . Sever 3 | . . . . . . . . . . 3 . Melee Attacks 107 | . . . . . 30 . . . 31 46 . Impact 31 | . . . . . . . . . 31 . . Slashing 76 | . . . . . 30 . . . . 46 . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 2 . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 29599 | . 902 . . 765 5728 5074 1072 604 . 14779 675 Guns 7008 | . 889 . . 153 2176 2962 420 210 . 198 . Cannons 1502 | . . . . . 217 . . . . 610 675 Explosions 16816 | . . . . 610 2957 2112 652 394 . 10091 . Melee 3234 | . . . . . 378 . . . . 2856 . Ramming 15 | . 13 . . 2 . . . . . . . Kinetic 513 | . 493 . . 20 . . . . . . . Thermal 7515 | . 396 . . 126 1553 3394 350 210 . 811 675 Explosive 16007 | . . . . 495 2837 1680 652 394 . 9949 . Electromagnetic 1291 | . . . . 122 960 . 70 . . 139 . Impact . | . . . . . . . . . . . . Slashing 4258 | . . . . . 378 . . . . 3880 . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 6 6 3 3 . . Average Corruption 2 | . . . . . 1 3 1 3 3 . . Corruption Purged 5 | . . . . . . . 5 . . . . Effects 53 | . . . . . 9 24 3 15 2 . . Message Errors 12 | . . . . . . 4 1 7 . . . Matter Fused 13 | . . . . . . 10 . 2 1 . . Heat Flow Errors 7 | . . . . . . 5 . 2 . . . Energy Discharges 10 | . . . . . 6 1 . 2 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 2 2 1 1 . . . Weapon Failures 4 | . . . . . 1 1 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1290 | . . . . . 207 111 . 8 . 929 35 Projectiles 137 | . . . . . 1 . . . . 101 35 Explosions 424 | . . . . . 122 111 . 8 . 183 . Melee 729 | . . . . . 84 . . . . 645 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 508 | . . . . 84 331 . . 64 . 29 . Shots 13 | . . . . 3 7 . . 2 . 1 . Rammed 3 | . 2 . . 1 . . . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 377 | . 81 . . . 298 377 39 224 . 279 6 Average Temperature 61 | . 26 . . . 47 92 26 98 . 100 5 Received Heat Transfer 2340 | . 246 . . 33 747 627 . 174 . 459 54 Effects 2 | . . . . . 1 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . 1 . Parts Fried 7 | . . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . 1 . . . 1 4 . . . . . Combat Hostiles 5 | . . . . . 1 4 . . . . . Parts Melted 30 | . 7 . . . 4 14 2 2 . . 1 Heat Transferred 13106 | . 1382 . . 175 3654 5897 666 407 . 550 375 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 3 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 1239 | . 270 75 . 310 1008 1239 . . . . . Initial 436 | . . 75 . . 42 436 . . . . . Average 401 | . 146 37 . 179 460 865 . . . . . Maximum Alert Level 4 | . 1 . . 1 3 4 . . . . . Low Security (%) 44 | 100 77 100 . 69 25 . . . . . . Level 1 17 | . 22 . . 30 26 4 . . . . . Level 2 16 | . . . . . 25 33 . . . . . Level 3 14 | . . . . . 22 29 . . . . . Level 4 7 | . . . . . . 32 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . . 8 9 . . . . . Investigation 4 | . 3 . . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 8 | . . . . . 5 3 . . . . . Assault 6 | . . . . . 2 4 . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 7 | . . . . . 4 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 243 | . 22 2 . 13 71 45 8 3 . 69 10 Peak Tracking Total 37 | . 5 2 9 4 6 6 4 2 . 37 5 Tactical Retreats 7 | . 1 . . . 2 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 3 | . 2 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 2 . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 24 | . 1 . 1 2 11 5 . . 1 3 . Max in Single Turn 4 | . 1 . 1 2 2 4 . . 1 1 . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 26 | . 9 . 2 . 9 5 . 1 . . . Terminals 16 | . 8 . . . 5 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . . 2 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 72 | . 25 . 2 . 35 9 . 1 . . . Successful 45 | . 14 . 2 . 22 6 . 1 . . . Failed 27 | . 11 . . . 13 3 . . . . . Catastrophic 4 | . . . . . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 8 . 1 . 17 2 . . . . . Terminals 55 | . 24 . . . 26 5 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 7 | . . . . . 5 2 . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 29 | . 13 . 2 . 11 2 . 1 . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 3 . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . . Scan Component 3 | . . . . . 2 1 . . . . . Repair 3 | . . . . . 2 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 7 | . 1 . . . 5 1 . . . . . Terminals 3 | . . . . . 3 . . . . . . Track 1 | . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Haulers 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 8 . . . 8 4 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . 2 . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . . . . Time 95 | . . . . . 76 19 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 5 | . . . . 5 . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . 19 . . . . . . . Total Damage 196 | . . . . 196 . . . . . . . Kills 3 | . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 2 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 13320 | 5 1066 789 427 683 2073 1275 830 615 1755 3425 377 Spaces Moved 6416 | 1 551 469 351 521 1054 485 276 357 1008 1157 186 Core . | . . . . . . . . . . . . Treads 1093 | 1 551 469 72 . . . . . . . . Legs 2296 | . . . . . 942 485 276 37 . 370 186 Wheels 3027 | . . . 279 521 112 . . 320 1008 787 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 100 | 160 160 160 110 110 100 112 260 115 165 135 135 Average Speed 159 | 160 160 160 120 114 130 188 260 159 165 171 182 Slowest Speed 470 | 160 160 160 160 125 186 260 260 470 165 195 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 2 95 77 70 98 85 21 51 39 80 81 29 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 8 | . 1 . 1 . 1 . 1 1 3 . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . 1 . 1 . . . 7 2 . 2 Spaces Dug 39 | . . . . . 37 . . . 2 . . Terrain Destroyed 549 | . . . 3 59 176 53 58 86 2 107 5 Melee 10 | . . . . . 8 . . . 2 . . Projectile 6 | . . . . . . . . . . 1 5 AOE 533 | . . . 3 59 168 53 58 86 . 106 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 8695 | 6 628 504 354 587 1466 686 363 384 1056 2455 206 Wait 1424 | . 4 26 . 38 144 67 67 . . 1077 1 Move 6405 | . 550 468 350 520 1053 484 275 356 1007 1156 186 Hop . | . . . . . . . . . . . . Pick Up 83 | . 9 4 1 3 23 12 1 3 6 20 1 Fast Attach 51 | . 1 . . . 13 15 . 4 1 16 1 Attach 35 | 2 3 . . . 7 4 1 1 . 17 . Detach 4 | . . . . . . . . . . 4 . Swap 86 | . 1 2 2 5 33 11 6 4 4 18 . Drop 112 | 4 2 2 . 1 35 18 . 4 7 37 2 Fire 385 | . 56 2 1 19 128 75 13 12 . 64 15 Melee 107 | . . . . . 30 . . . 31 46 . Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Discovered new exit (range 7) 268 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 7) 478 | -10/Materials | Discovered new exit (range 6) 775 | -10/Materials | Discovered new exit (range 7) 1072 | -10/Materials | Entered Mines 1073 | -10/Mines | Assembled infested the area 1117 | -10/Mines | Met 8R-AWN 1289 | -10/Mines | Discovered new exit (range 5) 1499 | -10/Mines | Discovered new exit (range 4) 1670 | -10/Mines | Found a hidden stash of uninstalled traps 1750 | -10/Mines | Discovered new exit (range 5) 1861 | -10/Mines | Entered Exiles 1905 | -10/Exiles | Welcomed by 8R-AWN 1927 | -10/Exiles | Met EX-HEX 1988 | -10/Exiles | Met EX-DEC 1992 | -10/Exiles | Learned location of Zion (-7) 2010 | -10/Exiles | Met EX-BIN 2025 | -10/Exiles | Aligned with FarCom system 2027 | -10/Exiles | Given EX-Vault access code 2052 | -10/Exiles | Opened EX-Vault 2078 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2264 | -10/Exiles | Attacked by the Exiles 2279 | -10/Exiles | Discovered new exit (range 10) 2288 | -10/Exiles | Entered Mines 2292 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2342 | -9/Mines | Discovered new exit (range 15) 2568 | -9/Mines | Learned Materials emergency access door positions 2720 | -9/Mines | Discovered new exit (range 4) 2971 | -9/Mines | Entered Materials 2971 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3529 | -8/Materials | Discovered new exit (range 16) 4048 | -8/Materials | Repaired Hrd. Medium Armor Plating 4129 | -8/Materials | Discovered new exit (range 7) 4342 | -8/Materials | Discovered new exit (range 16) 4571 | -8/Materials | First assault squad dispatched 4613 | -8/Materials | Repaired Hrd. Medium Armor Plating? 4637 | -8/Materials | Destroyed 7 combat bots 4666 | -8/Materials | Core integrity fell below 50% 5044 | -8/Materials | Entered Factory 5044 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5094 | -7/Factory | Identified exit to Lower Caves 5169 | -7/Factory | Repaired Hrd. Medium Armor Plating 5247 | -7/Factory | Build established: Scavenger-Mutant 5494 | -7/Factory | Garrison activated, responded to threat 5560 | -7/Factory | Destroyed 9 combat bots 5800 | -7/Factory | Build established: Gunner 5811 | -7/Factory | Lost 3 parts (2n1w) 5844 | -7/Factory | First assault squad dispatched 6283 | -7/Factory | Build established: Scavenger-Gunner 6319 | -7/Factory | Entered Lower Caves 6712 | -7/Lower Caves | Learned location of Extension (-5) 6714 | -7/Lower Caves | Discovered new exit (range 14) 7100 | -7/Lower Caves | Learned Factory stockpile data 7149 | -7/Lower Caves | Entered another Lower Caves area 7285 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7315 | -7/Lower Caves | Lost 3 parts (1n2u) 7471 | -7/Lower Caves | Learned Factory stockpile data 7501 | -7/Lower Caves | Found Prototype Device 7721 | -7/Lower Caves | Discovered new exit (range 6) 7729 | -7/Lower Caves | Build established: Derelict-Gunner 7764 | -7/Lower Caves | Entered Zion 7822 | -7/Zion | Discovered new exit (range 12) 7859 | -7/Zion | System corruption cleaned by Quarantine Array 7923 | -7/Zion | Found CR-A16's Pointy Stick 8185 | -7/Zion | Identified Heart of Steel 8246 | -7/Zion | Learned location of Warlord (-4) 8504 | -7/Zion | Learned location of Quarantine (-2) 8682 | -7/Zion | Found Prototype Special Weapon 8685 | -7/Zion | Found Prototype Special Weapon 8688 | -7/Zion | Found Prototype Special Weapon 8691 | -7/Zion | Found Prototype Special Weapon 8694 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 9339 | -7/Zion | Discovered new exit (range 5) 9340 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9519 | -7/Zion | Entered Deep Caves 9525 | -7/Deep Caves | Build established: Derelict-Mutant 9750 | -7/Deep Caves | Attacked by Z-Imprinter 9756 | -7/Deep Caves | Destroyed Z-Imprinter 9896 | -7/Deep Caves | Found Prototype Protection 9896 | -7/Deep Caves | Identified Zio. Heavy Carapace 9916 | -7/Deep Caves | Z-Facility disabled 9971 | -7/Deep Caves | Found Prototype Protection 9971 | -7/Deep Caves | Identified Zio. Weapon Casing 10007 | -7/Deep Caves | Found Zio. Heavy Carapace 10320 | -7/Deep Caves | Build established: Mutant 10481 | -7/Deep Caves | Spotted as-80953 10509 | -7/Deep Caves | Core integrity fell below 50% 10517 | -7/Deep Caves | Destroyed as-80953 10542 | -7/Deep Caves | Lost 6 parts (3n3u) 10715 | -7/Deep Caves | Found Zio. Weapon Casing 10724 | -7/Deep Caves | Found Zio. Weapon Casing 10762 | -7/Deep Caves | Found Zio. Weapon Casing 10998 | -7/Deep Caves | Triggered Deep Caves wall 10998 | -7/Deep Caves | Spotted AS-55144 10998 | -7/Deep Caves | Spotted AS-91210 11011 | -7/Deep Caves | Destroyed AS-55144 11021 | -7/Deep Caves | Destroyed AS-91210 11036 | -7/Deep Caves | Spotted as-01404 11044 | -7/Deep Caves | Destroyed 35 combat bots 11072 | -7/Deep Caves | Exposed GOLEM chamber 11088 | -7/Deep Caves | Found GOLEM Unit 11733 | -7/Deep Caves | Found GOLEM Unit 11770 | -7/Deep Caves | Found GOLEM Unit 11775 | -7/Deep Caves | Found GOLEM Unit 11783 | -7/Deep Caves | Found GOLEM Unit 11845 | -7/Deep Caves | Found GOLEM Unit 11890 | -7/Deep Caves | Core integrity fell below 20% 11927 | -7/Deep Caves | Destroyed as-01404 11946 | -7/Deep Caves | Lost 6 parts (2n2u2w) 12007 | -7/Deep Caves | Destroyed 16 combat bots 12024 | -7/Deep Caves | Found Firepult 12085 | -7/Deep Caves | Build established: Golem 12492 | -7/Deep Caves | Found GOLEM Unit 12931 | -7/Deep Caves | Discovered new exit (range 7) 12944 | -7/Deep Caves | Entered Proximity Caves 13283 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 13308 | -6/Proximity Caves | Spotted B-75 Beast 13321 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 13200_ Critical hit (Destroy). 13201_ Destroyed VTOL Module. 13203_ S-27 Virus destroyed. 13212_ Lgt. Nuclear Core fries itself beyond repair. 13215_ Autogun fries itself beyond repair. 13284_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 13286_ Zio. Light Carapace destroyed. 13287_ GOLEM Unit beginning Asb. Nanovents integration. 13288_ Asb. Nanovents integration complete. 13293_ L-41 Fighter destroyed. 13297_ Dropped Carbon-fiber Leg. 13298_ Carbon-fiber Leg fries itself beyond repair. 13300_ Microactuators fries itself beyond repair. 13301_ Acquired Carbon-fiber Leg. 13305_ Imp. Melee Analysis Suite fries itself beyond repair. 13305_ Axe fries itself beyond repair. 13305_ Imp. Deuterium Engine fries itself beyond repair. 13306_ Imp. Melee Analysis Suite melted. 13306_ L-41 Fighter destroyed. 13317_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????# ???????????# #???????????????????????? | | ?????# #???????????# #????????????????????????? | | #????# #??####????## #?####???????????????????? | | ###### #??# #???## ## ##??????????????????? | | ## #??# ##### #??????????????????? | | ## ## #???# ## #??????????????????? | | ## #"*#??## #??????????????????? | | ##%#"%#### #??????????????????? | | ## % #??????????????????? | | ## #??????????????????? | | ##"### ##?????????????????? | | ?##??# ## #????????? ???????? | | ?????## ### #???????? ????????? | | ??????# ## ### ##??????? #????????? | | ?????# #??###???##### #####????? | | ?????# ## ####????? #????? | | ?????## ####### ##???? ##???? | | ##??????# ?????## ##### #???? | | ???????? ?????## ### / #????? | | ???????? ? ## #### / #????? | | ??????? ### BB/ % #????? | | ??????? ## !YBB/ ?? | | ???????# #?# %%% / ?? | | ???????# ??# #### = ;;#### #????? | | ????????#??# ##??## ;#?????? #????? | | ???????????# ##?????##@ ##????????? #????? | | ???????????? ##????????####????????????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 1290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Med. Reactive Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. System Backup Module | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Armor Integrity Analyzer | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Maneuvering Thrusters | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringQuantumMallet Manual? 0 Play Time 01:10:37 Cumulative 448.0 hours Start 2021.11.07 @ 02:04:56 End 2021.11.07 @ 03:15:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71d2f86c-c402-4beb-a2a9-8516fb7f869c