Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.26 @ 20:36:51 Player: 15K-U-RD5 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1613) 1613 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 4705 Bonus ------- Follower Combat Kills 92 Cogmind --------- Core Integrity 563/700 Matter 300/300 Energy 150/150 System Corruption 5% Temperature Hot (276) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Improved Heat Sink Machine Analyzer Salvage Targeting Computer Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Particle Gun Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Machine Analyzer Salvage Targeting Computer Targeting Computer Hardened Medium Armor Plating [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 26 | 7 . . 7 . 7 5 Power 3 | 1 . . . . 1 1 Engine 1 | 1 . . . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 6 | 2 . . 3 . . 1 Treads 6 | 2 . . 3 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . . 2 . 4 3 Device 6 | 2 . . . . 3 1 Storage 1 | . . . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 6 | 2 . . 2 . 2 . Energy Gun 2 | . . . 1 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 2 4 7 5 4 Power . | . 1 1 1 1 . . Propulsion . | . . . 1 2 1 . Utility 2 | . . 1 . 4 3 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 8 | 1 . . 2 . . 5 Power 2 | . . . 2 . . . Propulsion . | . . . . . . . Utility 6 | 1 . . . . . 5 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 95 100 96 96 Engine 7 | . 14 14 11 11 1 . Core 2 | . . . . . 7 7 Treads 20 | . 28 28 22 22 18 14 Device 24 | . 28 28 22 22 25 28 Storage 8 | . . . 11 11 9 7 Processor 1 | . . . . . . 5 Protection 7 | . . . 6 11 9 7 Energy Gun 9 | . . . 6 11 12 14 Ballistic Gun 13 | . 28 28 15 11 12 6 Peak Build Rating 30 | 9 9 9 15 15 24 30 Average Rating 16 | 5 9 9 12 15 21 27 On Entrance 11 | . 9 9 9 15 15 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 10 10 10 26 26 30 38 Greatest Support 43 | 40 40 40 43 43 43 43 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 Average Capacity 8 | 5 5 5 10 10 10 10 Most Carried 8 | 3 2 3 8 7 7 6 Average Carried 4 | . 1 2 4 7 5 4 Final Capacity 10 | 5 5 5 10 10 10 10 Final Carried 7 | 1 2 3 7 7 7 5 Class Distribution -------------------- 38% | Scavenger-Mutant 30% | Mutant 30% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 952 | 356 . 34 295 . 137 130 Remotely . | . . . . . . . Salvage Created 1994 | 308 13 29 800 . 281 563 Parts 128 | 21 4 5 58 . 19 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 40 | . 1 2 20 . 6 11 Guns 38 | . 1 2 20 . 6 9 Classes Destroyed 10 | 3 1 . 3 . . 3 Worker 2 | 2 . . . . . . Tunneler 8 | 7 . . 1 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . . 1 Watcher 4 | . . . 3 . . 1 Swarmer 9 | . 1 2 6 . . . Grunt 23 | . . . 10 . 4 9 Brawler 1 | . . . . . . 1 Sentry 6 | . . . 4 . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 4 1 2 6 . 2 4 Combat Bots Only 5 | . 1 2 5 . 2 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 Gunslinging 1 | . . 1 1 . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 262 | . 32 10 97 . 20 103 Missed 72 | . 11 5 26 . 4 26 Hits 190 | . 21 5 71 . 16 77 Melee 3 | . . . . . . 3 Projectile 187 | . 21 5 71 . 16 74 Critical Strikes 3 | . . . . . . 3 Damage Taken 1829 | . 135 34 613 . 196 851 Core 281 | . 25 . 119 . . 137 Absorbed by Shields 128 | . . . . . . 128 Ignored by Resistances 585 | . 45 11 189 . 58 282 Core Remaining (%) 90 | 100 . 90 . 70 100 . Volleys Fired 140 | 24 4 2 63 . 11 36 Largest 3 | 2 2 2 2 . 3 3 Hottest 153 | 40 40 40 88 . 153 153 Shots Fired 315 | 48 8 4 126 . 31 98 Gun 315 | 48 8 4 126 . 31 98 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 208 | 48 8 4 99 . 19 30 Thermal 107 | . . . 27 . 12 68 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 22 3 3 30 . 13 14 Robot Miss Streak 3 | 1 2 3 2 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 1 8 . . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 253 | 37 5 3 105 . 25 78 Core Hits 106 | 14 1 2 44 . 13 32 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . . . 2 . . 4 Burn 4 | . . . . . . 4 Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3306 | 388 56 28 1254 . 382 1198 Guns 3306 | 388 56 28 1254 . 382 1198 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1914 | 388 56 28 885 . 202 355 Thermal 1392 | . . . 369 . 180 843 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 468 | . . . 225 . 45 468 Average Temperature 90 | . . . 67 . 22 130 Received Heat Transfer 1045 | . 24 6 267 . 135 613 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 5 | . . . . . . 5 Heat Transferred 3626 | . . . 888 . 407 2331 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 194 | 15 30 74 194 46 50 62 Initial 46 | . 5 9 7 46 . 3 Average 40 | 2 4 34 99 5 22 19 Influence Increases 1182 | 50 30 144 531 . 150 277 Destroy 0b10 Robot/C 880 | . 20 120 400 . 120 220 Destroy 0b10 Robot/NC 80 | 50 . . 20 . . 10 Destroy Leader 188 | . 10 20 96 . 30 32 Allied During Kill 4 | . . 4 . . . . Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 1162 | 40 10 150 414 141 140 267 Entered New Map 145 | . 5 21 17 95 . 7 Time Decay 937 | 40 5 89 397 46 140 220 Lost Part 40 | . . . . . . 40 Lost Ally 40 | . . 40 . . . . Squads Dispatched 5 | . . . 2 . 1 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 2 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 6 6 26 1 9 17 Peak Tracking Total 5 | . 5 3 3 1 4 4 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . 2 . . . Successful 2 | . . . 2 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 . 1 . . Highest-Rated Group 40 | . . 40 . 31 . . Highest-Rated Ally 31 | . . 16 . 31 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . 18 . . . . Total Damage 180 | . . 180 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 2724 | 74 118 229 850 501 338 614 Optics 532 | . . . . . . 532 Terrain 2684 | 74 118 229 850 501 338 574 Seismic 2625 | 4 118 229 850 501 338 585 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2887 | 237 118 229 850 501 338 614 Spaces Moved 1484 | 103 67 140 401 314 177 282 Core 9 | 9 . . . . . . Treads 1475 | 94 67 140 401 314 177 282 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 18 43 41 93 20 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1734 | 143 71 142 491 313 207 367 Wait 38 | . . . 3 . . 35 Move 1478 | 102 66 139 400 313 176 282 Hop . | . . . . . . . Pick Up 34 | 9 1 1 12 . 7 4 Fast Attach . | . . . . . . . Attach 13 | 7 . . 2 . 2 2 Detach . | . . . . . . . Swap 15 | . . . 5 . 6 4 Drop 16 | 1 . . 6 . 5 4 Fire 140 | 24 4 2 63 . 11 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 238 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 356 | -10/Materials | Entered Mines 366 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 574 | -10/Mines | Discovered new exit (range 7) 585 | -10/Mines | Entered Materials 585 | -9/Materials | Evolved 2 slots: Utility x2 586 | -9/Materials | Discovered new exit (range 7) 1084 | -9/Materials | Discovered new exit (range 15) 1202 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Discovered new exit (range 11) 1435 | -9/Materials | Entered Mines 1436 | -9/Mines | Assembled infested the area 1441 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1456 | -9/Mines | Learned Materials garrison access intel 1669 | -9/Mines | Received a Mining Laser from a helpful Derelict 1799 | -9/Mines | Learned location of Zion (-6) 1805 | -9/Mines | Discovered new exit (range 16) 1827 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1885 | -9/Mines | Discovered new exit (range 10) 1936 | -9/Mines | Entered Materials 1936 | -8/Materials | Accompanied by 1 ally 1936 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1937 | -8/Materials | Identified exit to Factory 1938 | -8/Materials | Loaded intel: 1 garrison access location 2242 | -8/Materials | Discovered exit to Factory (range 16) 2274 | -8/Materials | Entered Factory 2274 | -7/Factory | Evolved 2 slots: Utility x2 2296 | -7/Factory | Build established: Scavenger-Tank 2607 | -7/Factory | Discovered new exit (range 18) 2888 | -7/Factory | Self-destructed Last Messages --------------- B-48 Gladiator overheating. B-48 Gladiator critical meltdown. Switching to secondary target: G-47 Trooper. Seismic Detector destroyed. Overheating: Energy bleed (-24). Critical hit (Burn: +37). Overheating: System interference. Hvy. Assault Rifle temporarily disabled. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Imp. Treads destroyed. Acquired 8 matter. G-47 Trooper suffers critical hit (Burn). Lgt. Nuclear Core melted. Particle Gun melted. G-47 Trooper destroyed. Particle Gun destroyed. Critical hit (Burn: +37). Hvy. Assault Rifle destroyed. G-47 Trooper suffers critical hit (Burn). 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"""" ?????????????????????????????????????? | | #?????? ??????#??##########?????????????????? | | ###?????? ?????#??#! ! #?????????????????? | | ##/################## """#?????"???????????? | | #== """#?????????????????? | | +*% """#??????? ?????????? | | #g #?????????????????? | | #################+###! @ """# ????????????????? | | ###??#???# ]# """#?????????????????? | | ?????????# """"""""" # """#?????????????????? | | ??? ?????# /# #?????????????????? | | ?????????# """"""""" ##########?#???????????????? | | ????????? ]#??????????????????????????? | | ??????#???#############?????????#?#??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonIonicBay Manual? 0 Play Time 00:27:49 Cumulative 9.7 hours Start 2026.02.26 @ 20:03:45 End 2026.02.26 @ 20:36:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 88x55 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0880dbd6-eb28-4a17-9d07-a5ad917d7f66