Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 14:58:44

Player: VikingFarmer

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (1074)     1074
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5175

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
  Improved Utility Shielding
           Drone Bay
>          --- WEAPON -----------
           Pulse Rifle
     Light Assault Rifle
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
           VTOL Module
           VTOL Module
     Light Assault Rifle
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   1   
  Utility                  4    | .   .   .   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   .   1   .   
Parts Attached             53   | 6   3   2   16  2   2   16  6   
  Power                    8    | 1   1   1   2   1   .   2   .   
    Engine                 7    | 1   1   1   2   1   .   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   8   1   1   4   2   
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    12   | 2   .   .   6   1   1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   2   .   .   2   .   
  Utility                  13   | 1   1   .   4   .   .   5   2   
    Device                 6    | .   .   .   2   .   .   4   .   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   1   2   .   1   5   2   
    Energy Gun             2    | .   .   .   .   .   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          7    | 2   .   1   1   .   .   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               3    | .   1   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   4   2   1   20  3   
  Power                    5    | .   .   .   1   1   .   3   .   
  Propulsion               8    | .   .   .   1   .   .   6   1   
  Utility                  10   | .   .   .   2   1   1   5   1   
  Weapon                   7    | .   .   .   .   .   .   6   1   
  Highest Loss Streak      7    | .   .   .   3   1   1   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   89  100 90  88  74  56  15  
  Engine                   9    | .   14  14  9   16  7   7   .   
  Leg                      17   | .   28  28  20  18  23  14  .   
  Device                   4    | .   .   .   8   9   5   7   .   
  Storage                  8    | .   14  14  11  9   7   4   3   
  Processor                3    | .   .   .   4   9   7   4   4   
  Protection               7    | .   4   14  14  9   .   1   .   
  Ballistic Gun            11   | .   15  25  16  9   7   2   .   
  Launcher                 5    | .   12  2   5   9   15  4   .   
Naked Turns                40   | .   .   .   .   .   .   26  14  
Heaviest Build             34   | 10  17  17  23  26  22  34  13  
  Greatest Support         62   | 20  20  20  30  32  47  62  27  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   6   
  Most Carried             8    | 4   5   8   8   7   5   7   2   
  Average Carried          4    | 1   3   6   5   6   4   4   .   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   
  Final Carried            8    | 3   4   8   7   6   5   1   .   

 Class Distribution 
--------------------
 86% | Mutant
  4% | Skirmisher
  3% | Tank
  3% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -6/Factory
     Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Matter Collected           776  | 207 53  66  263 94  23  70  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            791  | .   84  12  383 163 29  120 .   
  Parts                    58   | .   7   3   32  8   1   7   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  30   | .   4   3   11  5   1   6   .   
  Guns                     7    | .   1   .   3   .   1   2   .   
  AOE                      23   | .   3   3   8   5   .   4   .   
Classes Destroyed          8    | .   3   .   3   1   .   1   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   1   1   .   .   .   
  Swarmer                  13   | .   2   3   3   .   .   5   .   
  Grunt                    10   | .   2   .   5   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   3   2   1   .   .   
Best Kill Streak           9    | .   3   3   9   4   1   3   .   
  Combat Bots Only         7    | .   2   3   7   3   1   3   .   
Max Kills in Single Turn   5    | .   2   2   5   1   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   1   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               5129 | .    179  59   805  242  82   2044 1718 
  Core                     2050 | .    7    21   143  45   10   756  1068 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  105  | .    .    .    .    .    .    105  .    
Core Remaining (%)         75   | 100  .    88   64   91   98   11   .    
Volleys Fired              84   | .    9    2    27   19   3    21   3    
  Largest                  3    | .    2    2    2    2    3    3    1    
  Hottest                  86   | .    50   50   53   53   86   86   55   
Shots Fired                149  | .    16   4    51   37   9    29   3    
  Gun                      109  | .    9    2    46   19   3    27   3    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 40   | .    7    2    5    18   6    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  86   | .    9    2    46   19   3    7    .    
  Thermal                  20   | .    .    .    .    .    .    20   .    
  Explosive                40   | .    7    2    5    18   6    2    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    3    
  Robot Hit Streak         12   | .    4    3    11   11   4    12   3    
  Robot Miss Streak        4    | .    4    1    4    3    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           105  | .    8    3    38   27   5    21   3    
  Core Hits                79   | .    8    3    29   21   6    10   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2710 | .    373  239  734  710  101  517  36   
  Guns                     787  | .    31   10   266  102  22   325  31   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1892 | .    342  221  450  608  79   192  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    8    18   .    .    .    5    
  Kinetic                  479  | .    31   10   266  102  22   48   .    
  Thermal                  277  | .    .    .    .    .    .    277  .    
  Explosive                1892 | .    342  221  450  608  79   192  .    
  Electromagnetic          31   | .    .    .    .    .    .    .    31   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    1    .    .    .    .    7    
  Average Corruption       1    | .    1    1    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    2    .    .    .    .    2    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    .    .    .    25   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               25   | .    .    .    .    .    .    25   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112  | .    17   33   36   26   .    .    .    
  Shots                    4    | .    1    1    1    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             7    | .    .    3    3    .    .    .    1    
  Kicked                   6    | .    .    3    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        147  | .    75   40   60   147  18   40   .    
  Average Temperature      34   | .    28   22   29   55   18   18   .    
  Received Heat Transfer   1242 | .    42   .    276  99   24   384  417  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         592  | .    .    .    .    .    .    592  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Peak Influence             401  | .   162 146 294 401 234 207 84  
  Initial                  177  | .   .   63  .   76  177 114 39  
  Average                  113  | .   79  78  139 229 184 134 48  
Maximum Alert Level        2    | .   .   .   1   2   1   1   .   
  Low Security (%)         83   | 100 100 100 70  33  87  78  100 
  Level 1                  15   | .   .   .   29  51  12  21  .   
  Level 2                  1    | .   .   .   .   14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   1   1   .   1   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Distress Signals           4    | .   1   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | .   11  3   15  13  1   23  11  
  Peak Tracking Total      8    | .   5   3   8   5   1   7   7   
  Tactical Retreats        6    | .   .   .   1   .   .   3   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   1   .   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   1   3   .   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          5    | .   .   1   1   1   .   1   1   
  Terminals                4    | .   .   .   1   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   1   2   3   .   1   1   
  Successful               7    | .   .   1   2   2   .   1   1   
  Failed                   1    | .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   2   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   2   2   .   1   1   
  Record                   2    | .   .   .   .   1   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  
-------------              Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Turns Passed               2921 | 76  222 634 486 295 147 575 486 
Spaces Moved               2286 | 55  159 515 308 193 110 523 423 
  Core                     177  | 7   .   .   .   .   .   67  103 
  Treads                   221  | .   .   .   .   .   .   .   221 
  Legs                     1626 | 48  159 515 308 193 110 293 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    99   | .   .   .   .   .   .   .   99  
  Flight                   163  | .   .   .   .   .   .   163 .   
  Fastest Speed            32   | 50  120 120 120 120 123 32  40  
  Average Speed            113  | 111 120 120 122 124 123 95  110 
  Slowest Speed            200  | 120 120 120 190 125 123 200 170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   4   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   30  96  26  19  4   16  12  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          252  | .   23  13  40  152 22  2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      252  | .   23  13  40  152 22  2   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Total                      2489 | 70  178 528 375 215 115 570 438 
  Wait                     1    | 1   .   .   .   .   .   .   .   
  Move                     2271 | 54  158 514 307 192 109 514 423 
  Hop                      4    | .   .   .   .   .   .   4   .   
  Pick Up                  48   | 9   4   5   13  1   1   10  5   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   47   | 6   3   2   11  1   2   16  6   
  Detach                   8    | .   2   .   2   .   .   4   .   
  Swap                     6    | .   .   .   5   1   .   .   .   
  Drop                     13   | .   2   2   7   1   .   1   .   
  Fire                     84   | .   9   2   27  19  3   21  3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   3   3   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   77 | -11/Junkyard  | Entered Materials
  244 | -10/Materials | Discovered new exit (range 14)
  299 | -10/Materials | Entered Mines
  310 | -10/Mines     | Found the Drone Emporium
  316 | -10/Mines     | Found Prototype Device
  318 | -10/Mines     | Build established: Mutant
  570 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  896 | -10/Mines     | Discovered new exit (range 8)
  912 | -10/Mines     | Discovered new exit (range 5)
  933 | -10/Mines     | Entered Materials
  933 | -9/Materials  | Evolved 2 slots: Utility x2
 1211 | -9/Materials  | Destroyed 7 combat bots
 1219 | -9/Materials  | Lost 3 parts (1p1n1u)
 1383 | -9/Materials  | Discovered new exit (range 16)
 1419 | -9/Materials  | Entered another Materials area
 1419 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1638 | -8/Materials  | Discovered new exit (range 16)
 1714 | -8/Materials  | Entered Factory
 1714 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1836 | -7/Factory    | Discovered new exit (range 12)
 1840 | -7/Factory    | Garrison activated, responded to threat
 1861 | -7/Factory    | Entered another Factory area
 1861 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1971 | -6/Factory    | Spotted B-75 Beast
 2101 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 2381 | -6/Factory    | Lost 7 parts (2p2n2u1w)
 2408 | -6/Factory    | Discovered new exit (range 12)
 2412 | -6/Factory    | Core integrity fell below 50%
 2434 | -6/Factory    | Core integrity fell below 20%
 2436 | -6/Factory    | Entered another Factory area
 2436 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2461 | -5/Factory    | Lost 7 parts (2n2u3w)
 2881 | -5/Factory    | Spotted B-75 Beast
 2891 | -5/Factory    | Core integrity fell below 50%
 2903 | -5/Factory    | Core integrity fell below 20%
 2922 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
02883_ K-01 Serf cleans the Fusion Modulator.
02886_ System corrupted: Component data lost.
02889_ K-01 Serf cleans the Fusion Modulator.
02890_ Fusion Modulator explodes. <x2>
02890_ T-07 Excavator destroyed.
02890_ U-05 Engineer destroyed.
02890_ K-01 Serf destroyed. <x2>
02890_ Fusion Modulator explodes.
02890_ Linear Gravjet destroyed.
02895_ Construction Platform disabled.
02897_ U-05 Engineer builds a Wall.
02898_ Penetrated by Slug.
02898_ R-10 Processor collects Wheel.
02900_ U-05 Engineer lays Concrete.
02901_ Slug penetrates Wall.
02901_ U-05 Engineer builds a Wall.
02901_ U-05 Engineer lays Concrete.
02913_ System corrupted: Matter fused (-6).
02914_ Slug penetrates Wall.
02920_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| #####       """  ### ####     #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            325
Matter Stores              281
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             300
Resistance: KI             20
Utility Shielding          66
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemSpreadBox
  Manual?         0
Play Time         00:43:17
  Cumulative      13.2 hours
  Start           2024.01.26 @ 14:12:30
  End             2024.01.26 @ 14:58:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02e9f9b8-e629-4a49-92da-a748cff4fe54