Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 12:09:25 Player: satan5 Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (32) 6400 Robots Destroyed (327) 1635 Value Destroyed (12360) 12360 Prototype IDs (59) 1180 Alien Tech Used (2) 400 Bonus (5590) 5590 TOTAL SCORE: 31065 Bonus ------- High Alert Combat Kills 1289 Follower Combat Kills 2036 Entered Garrisons 400 Used RIF Installer 1500 Met Data Miner 300 Met Zhirov 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 424/430 System Corruption 11% Temperature Critical (510) Movement Immobile (Siege) Location -3/Armory Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Medium Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (5) ---- Coil Gun Linear Accelerator Linear Accelerator Molecular Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Particle Reactor Light Particle Reactor Antigrav System Improved Antigrav System Advanced Heat Sink Improved Weapon Cycler Advanced Transmission Jammer ECM Suite Phase Gun Compact HERF Cannon Railgun Linear Accelerator Linear Accelerator Long-range Missile Launcher Shock Maul [Rating: 147] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Linear Accelerator Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . Utility 7 | . . . . . . . 2 1 . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 559 | 7 3 8 26 . 2 1 27 22 12 8 20 69 6 25 6 . . 10 60 16 12 . 13 35 1 18 13 4 12 11 96 16 Power 46 | 1 . 1 4 . . . 2 . 2 1 1 4 1 3 . . . 2 3 . 2 . . 4 1 1 2 . 1 3 5 2 Engine 16 | 1 . 1 4 . . . 2 . 1 1 1 2 . . . . . . . . 2 . . . . . . . . . 1 . Core 12 | . . . . . . . . . 1 . . 2 . 2 . . . 1 3 . . . . 1 . . 1 . . 1 . . Reactor 18 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . 3 1 1 1 . 1 2 4 2 Propulsion 97 | 2 . 1 10 . . . 8 5 1 2 5 14 3 2 1 . . . 6 . . . 1 3 . 1 1 . 3 . 23 5 Treads 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Leg 30 | 2 . 1 10 . . . 7 . . . 2 . . . . . . . . . . . . . . . . . 3 . 5 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 60 | . . . . . . . 1 5 1 2 3 13 3 2 1 . . . 6 . . . 1 3 . 1 1 . . . 17 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 165 | 2 1 2 1 . . . 3 6 2 2 . 23 . 4 4 . . 3 26 12 9 . 10 16 . 10 4 . 4 2 17 2 Device 123 | 1 . 2 . . . . . 3 2 1 . 17 . 4 2 . . 1 21 12 9 . 9 14 . 9 . . 1 1 12 2 Storage 6 | 1 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Processor 18 | . . . 1 . . . 1 2 . 1 . 1 . . . . . 1 2 . . . . . . 1 4 . 1 1 2 . Hackware 16 | . . . . . . . 2 1 . . . 1 . . 2 . . 1 3 . . . 1 2 . . . . 1 . 2 . Protection 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 251 | 2 2 4 11 . 2 1 14 11 7 3 14 28 2 16 1 . . 5 25 4 1 . 2 12 . 6 6 4 4 6 51 7 Energy Gun 85 | . . . 6 . 1 1 9 5 1 1 6 13 1 9 . . . 3 8 1 . . . 4 . 2 1 2 . . 10 1 Energy Cannon 41 | . . . . . . . 1 1 3 2 3 4 . 1 . . . . 7 . . . . . . 2 1 1 1 4 7 3 Ballistic Gun 43 | 2 1 4 3 . . . . 1 . . . . . 1 . . . . 2 2 1 . 1 5 . . 3 . 3 2 12 . Ballistic Cannon 17 | . . . . . . . . . . . . 6 . 1 . . . . 2 . . . . . . . . . . . 5 3 Launcher 21 | . 1 . 2 . . . 4 1 2 . 4 . 1 1 1 . . 1 1 . . . 1 . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 15 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 2 1 . . . 7 . Slashing Weapon 15 | . . . . . 1 . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . 9 . Piercing Weapon 11 | . . . . . . . . . . . . 5 . 3 . . . 1 2 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unidentified Prototypes 38 | . . 1 2 . . . 4 2 . 1 . 7 1 3 . . . . 5 . . . . . . 2 . . 6 . 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Lost 133 | . . 4 6 . 1 . 10 1 3 2 8 13 . 2 1 . . 4 3 . . . 1 5 . 13 3 2 5 8 35 3 Power 20 | . . 1 1 . . . 1 . 1 . 1 1 . 1 . . . 2 1 . . . . 1 . 2 1 1 . 2 3 . Propulsion 48 | . . 1 3 . . . 5 . 1 2 6 8 . 1 1 . . . . . . . 1 2 . 3 . . 3 . 11 . Utility 26 | . . . 1 . . . . . . . . 1 . . . . . 1 2 . . . . 2 . 5 2 . 1 1 9 1 Weapon 39 | . . 2 1 . 1 . 4 1 1 . 1 3 . . . . . 1 . . . . . . . 3 . 1 1 5 12 2 Highest Loss Streak 14 | . . 2 5 . 1 . 3 1 2 2 3 5 . 1 1 . . 2 1 . . . 1 4 . 6 2 1 5 5 14 2 To Critical Strikes 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 100 99 97 100 99 100 95 98 83 90 85 83 93 88 85 86 86 81 86 85 86 88 86 84 89 76 59 64 67 64 79 45 Engine 4 | . 14 14 10 11 11 11 9 7 4 7 5 2 . . . . . . . . 4 5 5 4 . . . . . . . . Core 1 | . . . . . . . . . . . . 2 1 . . . . . 5 5 . . . . . . 1 3 . . . . Reactor 1 | . . . . . . . . . . . . . 4 5 6 6 6 3 . . . . . 4 10 9 2 . 3 6 7 6 Leg 10 | . 28 27 43 44 44 44 33 . . . 3 2 . . . . . . . . . . . . . . . . 11 15 7 . Hover 16 | . . . . . . . . 37 38 37 24 22 33 29 25 26 26 26 22 23 23 23 23 24 26 16 13 15 9 . 12 . Device 6 | . 14 14 2 . . . . 9 5 6 7 5 6 5 6 6 6 4 10 8 9 11 9 8 10 10 10 5 1 4 5 6 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 3 . Processor 10 | . . . 7 11 11 11 10 10 8 13 15 13 13 13 13 13 13 13 11 11 11 11 11 10 10 8 10 21 17 10 13 4 Hackware 9 | . . . . . . . 14 7 7 7 7 10 13 13 13 13 13 14 16 17 17 17 17 14 15 14 5 5 8 10 12 . Energy Gun 5 | . . . 15 22 16 20 16 8 1 . 6 5 4 9 . . . 4 2 5 . . . 3 . 2 1 6 2 . 4 3 Energy Cannon 1 | . . . . . . . . 3 7 6 3 . . . . . . . 4 . . . . . . 3 1 1 . 7 . 4 Ballistic Gun 3 | . 23 27 5 . . . . . . . . . . . . . . . . 3 10 11 8 5 10 1 3 . 3 2 4 . Peak Build Rating 147 | 7 7 18 23 22 22 22 36 55 67 64 63 70 75 78 81 81 81 83 97 97 97 95 99 115 100 106 81 77 114 85 147 122 Average Rating 64 | 3 7 10 20 22 21 21 29 52 53 62 51 54 73 74 78 80 81 76 90 95 94 95 94 101 100 89 70 71 85 80 118 97 On Entrance 59 | . 7 7 13 22 22 22 21 35 52 63 60 49 70 75 75 81 81 81 74 93 94 95 95 91 100 100 51 77 64 84 85 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 13 30 31 37 34 34 34 38 40 53 53 47 50 43 48 45 44 44 44 54 50 59 47 57 69 58 68 51 51 55 58 89 67 Greatest Support 258 | 20 20 20 55 47 47 47 57 47 40 42 42 58 66 66 67 67 67 67 67 67 67 67 67 80 60 60 38 38 90 90 208 258 Greatest Overweight (x) 4 | . 1 1 . . . . 1 . 4 1 4 3 . . . . . 2 1 1 1 . . 1 . 1 1 1 1 . 2 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 15 5 Average Carried 13 | 3 4 12 14 15 14 14 14 14 13 14 12 13 14 14 14 14 15 14 14 14 14 15 14 14 15 14 13 14 14 9 12 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 6 14 15 15 14 15 15 14 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 7 5 4 Class Distribution -------------------- 49% | Hacker-Mutant 34% | Mutant 7% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Matter Collected 9501 | 234 105 233 515 . . 30 247 289 229 104 501 812 60 249 82 . . 219 610 419 240 . 561 763 . 190 318 56 227 198 1720 290 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15003 | 13 68 110 1561 76 . 130 1448 285 426 243 824 1107 . 881 75 . . 386 1147 427 323 . 275 767 . 413 234 168 366 260 2635 355 Parts 764 | 3 11 2 119 . . 14 98 19 11 14 44 45 . 33 5 . . 16 60 22 7 . 9 44 . 20 13 2 7 15 123 8 Haulers Intercepted 28 | . . . 5 . . . 3 1 . 2 . 3 . 2 . . . . 6 . . . . 1 . 1 . . . . 4 . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . . . . . . . . . 5 . . 9 . 39 14 . 37 . . . 10 2 1 11 . . Prevented 23 | . . . . . . . . . . . . . . . . . . 5 . 5 . . . . . . 6 . 6 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 228 | . 2 6 31 . . 7 29 2 3 1 28 14 . 6 4 . . 14 8 7 4 . 5 7 . 9 5 3 . 4 24 5 Melee 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Guns 100 | . . 6 17 . . 7 17 . . . 1 3 . 6 . . . 2 . 7 4 . 4 7 . 2 4 . . 1 10 2 Cannons 40 | . . . . . . . 2 . . . 4 5 . . . . . . 6 . . . . . . 7 . . . 3 10 3 AOE 76 | . 2 . 14 . . . 10 . 3 . 22 5 . . 3 . . 11 2 . . . 1 . . . . 3 . . . . Classes Destroyed 21 | 1 3 3 7 . . . 2 . . . . 1 . 1 1 . . 1 1 . . . . . . . . . . . . . Worker 13 | . . . 2 . . . 1 1 . . . . . 4 . . . . 1 . . . . . . 1 . . . . 3 . Builder 13 | . 2 . 1 . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . 6 . Tunneler 4 | 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Hauler 28 | . . . 5 . . . 3 1 . 2 . 3 . 2 . . . . 6 . . . . 1 . 1 . . . . 4 . Recycler 9 | . . . . . . . 2 . . . . 2 . 2 . . . . . . . . . . . . . . . . 3 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 10 | . . . 1 . . . 2 2 . 1 . . . 1 . . . . 2 . . . . . . . . . . . 1 . Drone 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . . . Watcher 21 | . 1 . 4 . . . 2 1 . 1 . . . 2 . . . . 6 . . . . 3 . . . . . . 1 . Swarmer 70 | . . 3 7 . . 7 7 . . . 8 6 . . 4 . . 9 . 2 . . . . . 8 3 . . . 6 . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Grunt 66 | . 2 . 13 . . . 12 . . . 14 2 . 1 . . . 4 . 3 . . 3 4 . . 2 3 . . 3 . Brawler 6 | . . . 1 . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . 1 Duelist 5 | . . . 2 . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . Sentry 37 | . . . 8 . . . 8 1 . 1 4 2 . 2 . . . . . 1 1 . . . . 1 . . . . 6 2 Demolisher 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . . . 2 1 1 . 2 1 . . . . . . . . 1 . . 1 . . . . . 4 2 2 Programmer 16 | . . . . . . . . . . . . 2 . . . . . . 5 . . . . 2 . . . . . . 7 . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 2 2 12 . . 3 9 2 1 1 7 5 . 6 4 . . 5 3 4 3 . 2 2 . 4 2 3 . 1 6 2 Combat Bots Only 7 | . 2 2 7 . . 3 7 1 1 1 7 4 . 2 4 . . 5 3 4 3 . 2 2 . 4 2 3 . 1 5 2 Max Kills in Single Turn 5 | 1 2 1 4 . . 2 5 1 1 1 4 4 . 3 3 . . 3 3 1 1 . 1 1 . 1 1 3 . 1 3 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 3 . . . 3 . 1 . 4 4 . . 3 . . 3 2 . . . 1 . . . . 3 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Hostile Shots Fired 1694 | . 3 33 125 . . 17 107 39 35 55 136 147 . 14 20 . . 27 45 17 1 . 39 24 . 85 32 18 . 102 471 102 Missed 595 | . 3 6 44 . . 6 44 19 13 20 61 59 . 7 6 . . 12 24 6 . . 15 8 . 17 12 10 . 36 148 19 Damage Taken 20511 | . . 541 1162 . 113 86 894 253 408 310 849 1609 . 241 241 . . 274 541 226 20 63 309 588 . 1419 393 228 766 1031 5488 2458 Core 2939 | . . 41 130 . . 31 92 10 30 43 223 263 . 10 39 . . 12 66 51 . 26 . 68 . 190 66 18 100 118 984 328 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 338 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 Redirected to Shielding 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 . . . Regen/Repaired (Parts) 854 | . . . 69 . . . 20 . . 54 . 246 71 10 . . . . 282 . . . . . . 102 . . . . . . Core Remaining (%) 71 | 100 . 83 . . . 59 83 . . . 56 . . . . . . 61 . . . . 85 . . . . . . 47 . . Volleys Fired 818 | 2 15 33 95 1 15 10 65 22 16 12 47 45 . 28 1 . . 20 31 39 12 . 48 45 . 24 16 3 9 34 97 33 Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 2 2 . 2 1 . . 2 2 2 2 . 2 2 . 2 2 1 2 2 3 3 Hottest 305 | 40 40 43 90 90 90 90 113 113 110 110 148 148 . 120 43 . . 120 190 125 70 . 70 130 . 140 148 43 153 190 244 305 Shots Fired 1540 | 4 25 64 177 2 21 20 115 34 25 12 55 74 . 52 1 . . 27 53 67 24 . 93 89 . 42 33 3 17 62 273 76 Gun 1138 | 4 20 64 164 2 21 20 98 23 8 . 16 38 . 52 . . . 15 19 61 24 . 90 89 . 27 29 . 12 12 208 22 Cannon 326 | . . . . . . . 10 8 15 12 18 36 . . . . . . 34 . . . . . . 15 4 . 5 50 65 54 Launcher 70 | . 5 . 13 . . . 7 3 2 . 21 . . . 1 . . 12 . . . . 3 . . . . 3 . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Kinetic 677 | 4 20 64 84 . . . . . . . . 17 . . . . . . . 32 24 . 90 71 . 12 26 . 8 12 201 12 Thermal 192 | . . . . . . . . . . . 10 26 . . . . . . 34 . . . . . . 15 . . . 43 . 64 Explosive 70 | . 5 . 13 . . . 7 3 2 . 21 . . . 1 . . 12 . . . . 3 . . . . 3 . . . . Electromagnetic 595 | . . . 80 2 21 20 108 31 23 12 24 31 . 52 . . . 15 19 29 . . . 18 . 15 7 . 9 7 72 . Robot Hit Streak 22 | 4 4 6 16 9 . 5 22 14 5 7 8 13 . 7 . . . 5 8 5 6 . 15 16 . 4 2 2 9 4 11 18 Robot Miss Streak 45 | . 6 12 5 1 . 2 3 3 3 1 2 4 . 2 3 . . 4 7 4 4 . 4 8 . 4 2 2 1 45 4 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . 1 . . 1 . 2 . Secondary Targets 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 962 | 4 8 31 123 2 . 17 87 27 26 10 35 52 . 28 7 . . 13 57 36 12 . 54 54 . 23 9 2 14 18 158 55 Core Hits 579 | 2 8 12 79 2 . 9 76 11 8 4 47 28 . 29 5 . . 17 31 19 7 . 25 22 . 17 5 8 6 13 74 15 Critical Kills 33 | . . . . . . . . . . . . 1 . . . . . . . 4 4 . 4 7 . 1 . . 1 . 11 . Critical Parts Destroyed 58 | . . 1 1 . . . . . . . . 1 . . . . . . 2 7 3 . 7 10 . 3 . . . . 23 . Critical Strikes 106 | . . 1 1 . . . . . 1 . . 3 . 1 . . . 1 3 13 7 . 11 17 . 4 . . 2 . 41 . Destroy 88 | . . 1 1 . . . . . . . . 2 . . . . . . . 13 7 . 11 17 . 3 . . 1 . 32 . Blast 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Corrupt 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Smash 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 5 . Sever 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Melee Attacks 191 | . . . . . 26 1 . 8 15 . 3 17 . 12 9 . . 8 36 . . . . 2 . 2 . . . . 52 . Impact 35 | . . . . . . . . . . . . . . . . . . . 12 . . . . 2 . 2 . . . . 19 . Slashing 85 | . . . . . 26 1 . 8 15 . 3 . . . . . . . . . . . . . . . . . . . 32 . Piercing 70 | . . . . . . . . . . . . 17 . 12 9 . . 8 24 . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . 1 . . . . 1 5 . 1 1 . . 1 7 . . . . 1 . 1 . . . . 6 . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33496 | 35 207 379 2531 83 . 210 3255 728 993 369 3291 2572 . 2058 566 . . 1653 2875 589 94 . 458 752 . 741 286 363 354 684 5352 2018 Guns 11220 | 35 57 379 1475 34 . 138 1308 378 47 . 113 477 . 650 . . . 182 200 589 94 . 392 550 . 346 249 . 248 127 2604 548 Cannons 7015 | . . . . . . . 138 156 132 369 488 988 . . . . . . 945 . . . . . . 319 37 . 106 557 1310 1470 Explosions 10460 | . 150 . 1056 49 . . 1809 194 120 . 2545 660 . 1272 264 . . 1206 510 . . . 66 113 . . . 363 . . 83 . Melee 4791 | . . . . . . 62 . . 694 . 145 447 . 136 302 . . 265 1220 . . . . 89 . 76 . . . . 1355 . Ramming 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6002 | 35 57 379 504 . . . . . . . . 364 . . . . . . . 236 94 . 392 349 . 75 197 . 215 127 2746 232 Thermal 6847 | . . . 167 49 . . 1266 194 . . 38 809 . 91 . . . . 1455 . . . . 113 . 319 . . . 477 83 1786 Explosive 7778 | . 150 . 889 . . . 543 . 120 . 2545 544 . 1088 264 . . 1206 . . . . 66 . . . . 363 . . . . Electromagnetic 8068 | . . . 971 34 . 138 1446 534 179 369 563 408 . 743 . . . 182 200 353 . . . 201 . 271 89 . 139 80 1168 . Impact 1136 | . . . . . . . . . . . . . . . . . . . 184 . . . . 89 . 76 . . . . 787 . Slashing 1469 | . . . . . . 62 . . 694 . 145 . . . . . . . . . . . . . . . . . . . 568 . Piercing 2186 | . . . . . . . . . . . . 447 . 136 302 . . 265 1036 . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 3 4 4 4 1 . 1 1 1 1 1 4 . . . . 6 15 18 18 18 18 18 6 11 Average Corruption 6 | . . . . . . . . 2 4 4 4 1 . 1 1 1 1 1 1 . . . . 5 11 14 18 18 18 18 4 6 Corruption Purged 19 | . . . . . . . . 5 . . . 2 . . . . . . 5 . . . . . . 7 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 239 | . . . . . . . . 4 12 17 28 6 . . 2 1 1 6 8 . . . . 6 1 28 25 18 12 25 27 12 Message Errors 38 | . . . . . . . . 2 2 2 5 1 . . . . . 1 1 . . . . 2 . 5 5 2 . 4 5 1 Matter Fused 61 | . . . . . . . . 2 2 4 10 1 . . . . . 2 2 . . . . 3 . 4 8 6 4 5 7 1 Heat Flow Errors 29 | . . . . . . . . . 2 2 3 . . . 1 . 1 1 . . . . . . . 3 5 1 2 3 3 2 Energy Discharges 30 | . . . . . . . . . 2 3 4 . . . 1 . . . 1 . . . . . . 5 2 4 . 3 2 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Data Loss (minor) 45 | . . . . . . . . . 1 4 4 1 . . . . . 1 2 . . . . . . 7 4 3 4 3 6 5 Data Loss (major) 12 | . . . . . . . . . 2 2 1 2 . . . 1 . . 1 . . . . . . . . . 2 1 . . Misfires 8 | . . . . . . . . . 1 . 1 1 . . . . . . 1 . . . . . . 1 1 . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 2 2 . Overload Shots 35 | . . . . . . . . . . . 9 9 . . . . . . 9 . . . . . . . . . . 8 . . Effects 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 2781 | . . . 48 3 58 22 335 36 30 . 123 306 . 65 71 . . 450 388 . . . . 185 . 86 . . 2 32 521 20 Projectiles 269 | . . . . . . . . 5 . . . 31 . . . . . . 80 . . . . . . 10 . . 2 32 89 20 Explosions 1350 | . . . 48 3 58 . 335 31 . . 94 220 . 65 31 . . 175 131 . . . . 116 . . . . . . 43 . Melee 1162 | . . . . . . 22 . . 30 . 29 55 . . 40 . . 275 177 . . . . 69 . 76 . . . . 389 . Knockbacks 15 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 10 1 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic 10 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 6 1 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1093 | . . . 63 . 113 . 16 95 . . 76 234 . 73 37 . . . 31 . . . . 223 . . . 51 . . 81 . Shots 20 | . . . 2 . 1 . 1 3 . . 2 3 . 1 1 . . . 1 . . . . 3 . . . 1 . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | . . 4 93 15 45 45 198 139 223 297 284 406 . 285 205 . 133 219 273 81 3 360 20 140 . 236 253 116 242 184 561 510 Average Temperature 84 | . . 1 28 10 20 20 33 39 79 108 83 127 . 90 95 . 67 59 88 29 2 227 6 50 . 71 92 72 109 66 133 152 Received Heat Transfer 2504 | . . . 357 . . . 261 24 72 87 192 408 . 30 . . . 57 66 36 9 . 12 36 . 21 133 27 . . 577 99 Effects 28 | . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . 16 6 Shutdowns 10 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 9 . Energy Bleed 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Interference 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Robots Corrupted 17 | . . . . . . . . 3 . 1 1 1 . 2 . . . . 1 . . . . 1 . 1 1 . . . 5 . Combat Hostiles 9 | . . . . . . . . 2 . 1 1 1 . . . . . . . . . . . . . . 1 . . . 3 . Parts Fried 53 | . . . 3 . . . 4 5 . 6 5 6 . 5 . . . 1 3 . . . . 3 . 2 1 . 1 . 8 . Impact Corruptions 17 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . 12 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . 2 . . . . 1 . 1 . . . . 3 . . . . . . 1 . . . . . 2 Heat Transferred 6217 | . . . 250 100 . . 750 200 . . 50 807 . 100 . . . . 1235 . . . . 50 . 361 . . . 525 50 1739 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 5 1 . . 3 4 . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Peak Influence 1377 | 5 144 50 828 297 . 190 532 377 361 363 1377 922 225 749 . . . . 1005 . . . . 792 277 740 . . . . 661 476 Initial 722 | . 3 . . 285 . . . 241 228 186 247 722 225 157 . . . . 491 . . . . 468 277 193 . . . . 620 261 Average 419 | 2 73 6 407 294 . 43 172 282 327 232 1007 681 225 464 . . . . 495 . . . . 527 277 586 . . . . 415 391 Maximum Alert Level 4 | . . . 3 1 . . 2 1 1 1 4 3 1 3 . . . . 3 . . . . 3 1 3 . . . . 2 2 Low Security (%) 22 | 100 100 100 15 . . 100 61 10 . 28 . . . 14 . . . . . . . . . . . 5 . . . . 2 . Level 1 29 | . . . 50 100 . . 32 89 100 71 8 . 100 19 . . . . 34 . . . . . 100 3 . . . . 43 44 Level 2 30 | . . . 11 . . . 5 . . . 4 50 . 63 . . . . 52 . . . . 88 . 62 . . . . 53 55 Level 3 13 | . . . 22 . . . . . . . 37 49 . 1 . . . . 13 . . . . 10 . 28 . . . . . . Level 4 3 | . . . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 1 1 4 . . . 6 7 . 6 . 6 . 7 . . . . 9 . . . . 6 . 2 . . . . 15 4 Investigation 19 | . 1 1 1 . . . . 4 . 4 . 1 . 1 . . . . 2 . . . . 2 . . . . . . 2 . Extermination 12 | . . . . . . . . 1 . 1 . 1 . 1 . . . . 3 . . . . 2 . . . . . . 2 1 Reinforcement 33 | . . . 2 . . . 4 2 . 1 . 3 . 4 . . . . 4 . . . . 2 . . . . . . 8 3 Assault 6 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 8 | . . . . . . . . . . . . 4 . . . . . . 1 . . . . 1 . . . . . . 2 . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Distress Signals 18 | . . 1 . . . . . . 1 1 . 2 . . . . . 1 . . . . . . . 3 . . . . 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 539 | . 5 7 42 . . 8 39 8 17 12 31 52 1 23 5 . . 17 69 24 8 . 14 22 5 30 5 6 2 7 70 10 Peak Tracking Total 14 | . 2 2 5 . . 4 4 5 4 5 9 13 1 5 4 . . 5 9 9 5 . 5 5 5 7 4 3 2 2 14 6 Tactical Retreats 86 | . . 3 4 . . 1 2 . 2 4 5 18 . 4 . . . 8 9 6 2 . . 1 . 4 1 1 . . 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Traps Triggered 24 | . . . 2 . . . 1 3 2 1 3 5 . 1 . . . . . . . 1 . 2 . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Machines Disabled 78 | . . . 4 . 2 . 7 2 4 . 3 3 . 23 . . . . 7 . . . . 11 . 2 . . 2 . 7 1 Max in Single Turn 10 | . . . 2 . 1 . 2 2 1 . 1 2 . 10 . . . . 2 . . . . 6 . . . . 1 . 1 1 Garrison Access 13 | . . . . . . . 1 . . 1 . 3 . 1 . . . . 2 . . . . 1 . 1 . . . . 3 . Garrison Relay 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Machines Accessed 141 | . 6 2 8 . 1 . 7 10 1 9 2 18 . 10 1 1 4 . 23 1 1 . . 10 . 5 1 . 4 . 15 1 Terminals 58 | . 4 . 5 . . . 6 4 1 2 2 5 . 4 . . . . 10 . . . . 4 . 2 1 . . . 8 . Fabricators 12 | . . . . . . . . 1 . 2 . 2 . 1 . . . . 1 . . . . 2 . . . . . . 2 1 Repair Stations 17 | . . . 1 . . . 1 1 . 1 . 5 . . . . . . 5 . . . . 1 . 1 . . . . 1 . Recycling Units 17 | . 2 . 1 . . . . 2 . 2 . 2 . 2 . . . . 3 . . . . 1 . 1 . . . . 1 . Scanalyzers 7 | . . . 1 . . . . . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . Garrison Access 15 | . . . . . . . . 2 . 2 . 3 . 1 . . . . 2 . . . . 1 . 1 . . . . 3 . Total Hacks 418 | . 24 2 28 . 1 . 32 29 2 21 6 45 . 26 1 1 29 . 67 1 1 . . 26 . 12 4 . 17 . 42 1 Successful 261 | . 10 2 15 . 1 . 16 12 1 10 . 28 . 18 1 1 29 . 42 1 1 . . 18 . 8 4 . 17 . 26 . Failed 157 | . 14 . 13 . . . 16 17 1 11 6 17 . 8 . . . . 25 . . . . 8 . 4 . . . . 16 1 Catastrophic 18 | . 1 . 3 . . . 3 2 . . 1 3 . . . . . . . . . . . 1 . 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 165 | . 18 . 20 . . . 21 12 . 5 . 14 . 8 . . . . 34 . . . . 10 . 4 . . . . 19 . Terminals 200 | . 18 . 18 . . . 30 12 2 5 6 13 . 13 . . . . 33 . . . . 13 . 5 4 . . . 28 . Fabricators 29 | . . . . . . . . 2 . 5 . 4 . 1 . . . . 3 . . . . 7 . . . . . . 6 1 Repair Stations 45 | . . . 3 . . . 2 2 . 3 . 16 . . . . . . 11 . . . . 2 . 4 . . . . 2 . Recycling Units 50 | . 6 . 3 . . . . 6 . 6 . 6 . 6 . . . . 11 . . . . 1 . 2 . . . . 3 . Scanalyzers 19 | . . . 4 . . . . . . . . 1 . 5 . . . . 7 . . . . 2 . . . . . . . . Garrison Access 22 | . . . . . . . . 7 . 2 . 5 . 1 . . . . 2 . . . . 1 . 1 . . . . 3 . Terminal Hacks 99 | . 4 2 . . 1 . 10 3 1 1 . 2 . 5 1 1 29 . 6 1 1 . . 3 . . 4 . 17 . 7 . Record 21 | . . . . . 1 . . . . . . . . . . . 11 . . . . . . . . . 4 . 5 . . . Part Schematic 15 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 4 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . Open Door 6 | . . 2 . . . . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 12 | . 1 . . . . . 2 . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 4 . Locate Traps 6 | . 1 . . . . . 2 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 1 . 1 . 3 . 1 . . . . 2 . . . . 5 . . . . . . 5 . Network Status 6 | . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . 1 . . . . . . 1 . Load Schematic 7 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . . 2 . Build 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . Repair Station Hacks 32 | . . . 3 . . . 2 . . 2 . 9 . . . . . . 8 . . . . 2 . 4 . . . . 2 . Scan Component 17 | . . . 2 . . . 1 . . 1 . 5 . . . . . . 4 . . . . 1 . 2 . . . . 1 . Repair 15 | . . . 1 . . . 1 . . 1 . 4 . . . . . . 4 . . . . 1 . 2 . . . . 1 . Recycling Unit Hacks 15 | . 1 . 1 . . . . 2 . 1 . 2 . 2 . . . . 3 . . . . 1 . 1 . . . . 1 . Retrieve Components 15 | . 1 . 1 . . . . 2 . 1 . 2 . 2 . . . . 3 . . . . 1 . 1 . . . . 1 . Scanalyzer 12 | . . . 4 . . . . . . . . . . 3 . . . . 3 . . . . 2 . . . . . . . . Insert Component 8 | . . . 3 . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . Analyze 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 15 | . . . . . . . . 1 . 2 . 4 . 1 . . . . 2 . . . . 1 . 1 . . . . 3 . Unlock Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 12 | . . . . . . . . . . 1 . 3 . 1 . . . . 2 . . . . 1 . 1 . . . . 3 . Coupler Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 70 | . 5 . 7 . . . 4 5 . 3 . 8 . 6 . . . . 18 . . . . 4 . 2 . . . . 8 . Terminals 49 | . 4 . 7 . . . 4 4 . 1 . 4 . 4 . . . . 11 . . . . 2 . 2 . . . . 6 . Track 5 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 38 | . 3 . 4 . . . 4 4 . 1 . 4 . 3 . . . . 7 . . . . 2 . 1 . . . . 5 . Operators 5 | . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Mechanics 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recycling Units 14 | . 1 . . . . . . 1 . 2 . 1 . 2 . . . . 6 . . . . . . . . . . . 1 . Reject 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 7 | . 1 . . . . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . 1 . Tunnel 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 100 | . 6 . 8 . . . 6 9 1 8 2 13 . 7 . . . . 16 . . . . 7 . 4 . . . . 12 1 Full Trace Events 15 | . 1 . . . . . . 3 . 1 2 1 . 1 . . . . 2 . . . . 2 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . . . . . . . . . . . 11 . 1 . . . . 1 . . . . 4 . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 482 | . . . . . . . . . . . . . . . . . . . 84 . . . . 118 . . . . . . 280 . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . . . 6 . . . . 6 . . . . . . 7 . Parts Repaired 15 | . . . 1 . . . 1 . . 1 . 4 . . . . . . 4 . . . . 1 . 2 . . . . 1 . Time 584 | . . . 51 . . . 32 . . 31 . 149 . . . . . . 168 . . . . 50 . 68 . . . . 35 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 86 | . 1 . 10 . . . . 13 . 7 . 10 . 10 . . . . 8 . . . . 10 . 7 . . . . 10 . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Used RIF Installer 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 3 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 11 | . . . . . . . 3 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Total Allies 24 | . . . . . . . . . . . . . 20 . . . . . 1 2 . . . . . . . . . . 1 . Largest Group 20 | . . . . . . . . . . . . . 20 20 . . . . 1 2 2 . . . . . . . . . 1 . Highest-Rated Group 739 | . . . . . . . . . . . . . 739 739 . . . . 10 59 59 . . . . . . . . . 64 . Highest-Rated Ally 64 | . . . . . . . . . . . . . 50 50 . . . . 10 30 30 . . . . . . . . . 64 . Total Orders 72 | . . . . . . . . . 3 . . . . . . . . . 12 14 3 . 11 8 . 5 . . . . 16 . STAY 8 | . . . . . . . . . . . . . . . . . . . 3 3 . . . . . 1 . . . . 1 . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . 2 2 . . 2 . . . . . . . . . RETURN 58 | . . . . . . . . . 3 . . . . . . . . . 7 9 3 . 9 8 . 4 . . . . 15 . Ally Attacks 488 | . . . . . . . . . 14 . . . 6 64 . . . . 63 74 22 . 50 98 . 12 . . . . 85 . Total Damage 11100 | . . . . . . . . . . . . . 168 2559 . . . . 998 1449 396 . 1111 1973 . 581 . . . . 1865 . Kills 71 | . . . . . . . . . . . . . 1 16 . . . . 12 12 1 . 5 9 . 6 . . . . 9 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . . . . . . 1 1 . 3 . . 1 . 1 . . . 1 . . . . . Drone Launches 87 | . . . . . . . . . 18 . . . . . . . . . 11 8 3 . 9 12 . 4 . . . . 22 . Drone Recoveries 67 | . . . . . . . . . 4 . . . . . . . . . 11 7 3 . 9 10 . 3 . . . . 20 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Turns Passed 22386 | 49 460 1180 1245 165 655 618 1357 519 627 667 1086 2191 161 730 299 250 41 795 2057 543 423 96 774 708 34 597 610 355 260 561 1953 320 Spaces Moved 21709 | 31 266 537 690 133 453 475 819 993 568 608 731 2547 261 1108 474 468 77 936 2590 693 702 189 1131 840 68 411 467 276 212 341 1453 161 Core 249 | 10 . . . . . . . . . . . 102 . . . . . . . . . . . . . . . . . . 64 73 Treads 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Legs 4711 | 21 266 537 690 133 453 475 819 4 . . 134 264 . . . . . . . . . . . . . . . . 127 341 447 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16531 | . . . . . . . . 989 568 608 597 2181 261 1108 474 468 77 936 2590 693 702 189 1131 840 68 411 467 276 85 . 812 . Flight 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 . Fastest Speed 36 | 50 120 190 122 122 122 122 120 36 36 36 38 40 44 48 48 53 53 53 48 48 48 50 50 41 46 46 58 58 58 120 37 50 Average Speed 76 | 97 155 190 122 122 122 122 120 36 74 90 105 66 46 48 52 53 53 61 53 49 49 50 50 52 46 106 109 101 98 120 81 105 Slowest Speed 300 | 120 190 190 123 122 122 122 190 123 290 103 300 260 48 52 53 53 53 220 106 106 98 50 50 107 46 131 131 121 190 120 196 160 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 57 | 3 53 97 70 41 91 90 73 29 56 21 65 56 96 39 65 57 68 74 54 74 92 20 93 21 68 14 59 58 89 58 55 11 Regions Visited 32 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . 1 . 3 . . . Known Exits Taken 18 | . . . . . . . 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 18 | . . 1 . 1 . 1 . . . . . . . . 1 1 . 2 . 2 2 . 4 . . . 2 . . 1 . . Spaces Dug 247 | . . . . . 4 . 10 68 . . 20 12 . 8 . . . 46 12 . . . 39 1 . 1 . . . 1 25 . Terrain Destroyed 1253 | . 23 . 90 2 93 . 78 84 34 . 180 55 . 37 16 . . 194 55 1 2 . 61 85 . 6 6 51 1 18 65 16 Melee 73 | . . . . . 4 . . 7 . . . 11 . 8 . . . 4 12 . . . . 1 . 1 . . . . 25 . Projectile 83 | . . . . . . . . . . . 5 6 . . . . . . 2 . . . . . . 4 6 . 1 18 25 16 AOE 1080 | . 23 . 90 2 89 . 78 77 34 . 175 38 . 29 16 . . 190 41 . . . 56 78 . . . 51 . . 13 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Total 25744 | 45 290 637 931 133 495 491 1070 1104 726 714 981 2951 298 1227 504 469 76 1110 3139 831 756 189 1250 1010 69 519 529 344 243 421 1950 242 Wait 1888 | . 1 47 89 . . 3 124 34 90 73 157 217 26 33 14 . . 132 351 60 8 1 34 47 1 43 26 61 4 31 156 25 Move 21681 | 30 265 536 689 132 452 474 818 993 567 608 730 2547 260 1107 473 467 76 935 2589 692 701 188 1130 840 67 410 466 275 211 340 1452 161 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 298 | 6 5 12 16 . . 1 20 11 5 5 8 27 1 5 1 1 . 2 29 12 11 . 13 22 . 14 7 . 1 5 53 5 Fast Attach 139 | 3 . . 7 . . . 7 7 2 5 . 29 4 13 . . . 5 22 . . . . 3 1 1 2 . 8 . 13 7 Attach 205 | 4 . 4 8 . 1 . 12 9 6 2 11 7 . 2 1 . . 1 15 12 10 . 11 18 . 11 7 1 4 10 32 6 Detach 16 | . . . . . . . . . 3 . 3 1 . . . . . . 2 1 . . . 1 . 1 . 1 . . 3 . Swap 219 | . 3 4 11 . 1 1 9 6 4 1 9 33 2 10 5 . . 4 23 4 2 . 2 14 . 6 4 3 2 1 52 3 Drop 261 | . 1 1 16 . . . 15 14 5 8 . 28 5 17 . 1 . 3 41 11 12 . 12 17 . 7 1 . 4 . 40 2 Fire 818 | 2 15 33 95 1 15 10 65 22 16 12 47 45 . 28 1 . . 20 31 39 12 . 48 45 . 24 16 3 9 34 97 33 Melee 191 | . . . . . 26 1 . 8 15 . 3 17 . 12 9 . . 8 36 . . . . 2 . 2 . . . . 52 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 13 . 13 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / Ext x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Discovered new exit (range 6) 510 | -10/Materials | Entered Mines 518 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 603 | -10/Mines | Assembled infested the area 819 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 847 | -10/Mines | Discovered new exit (range 8) 960 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 964 | -10/Mines | Found Prototype Device 965 | -10/Mines | Identified Exp. Sensor Array 993 | -10/Mines | Learned Materials stockpile data 1078 | -10/Mines | Learned Materials emergency access door positions 1100 | -10/Mines | Found the Drone Emporium 1111 | -10/Mines | Found Prototype Device 1408 | -10/Mines | Met a Derelict shopkeep closing up shop 1517 | -10/Mines | Discovered new exit (range 14) 1690 | -10/Mines | Entered Materials 1690 | -9/Materials | Evolved 2 slots: Propulsion x2 1989 | -9/Materials | Lost 5 parts (1p2n1u1w) 2240 | -9/Materials | Discovered new exit (range 16) 2405 | -9/Materials | Discovered new exit (range 7) 2561 | -9/Materials | Destroyed 7 combat bots 2632 | -9/Materials | Repaired Imp. EM Shotgun 2793 | -9/Materials | Identified Bomb Drone Bay 2890 | -9/Materials | First assault squad dispatched 2935 | -9/Materials | Entered Mines 2998 | -9/Mines | Met a Derelict bent on vengeance 3080 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3095 | -9/Mines | Discovered new exit (range 5) 3100 | -9/Mines | Entered Exiles 3100 | -9/Exiles | Found Exiles lab abandoned 3742 | -9/Exiles | Discovered new exit (range 12) 3755 | -9/Exiles | Entered Mines 4238 | -8/Mines | Discovered new exit (range 7) 4373 | -8/Mines | Entered Materials 4373 | -8/Materials | Evolved 2 slots: Utility x2 4637 | -8/Materials | Discovered new exit (range 10) 5153 | -8/Materials | Lost 3 parts (1p1n1w) 5176 | -8/Materials | Build established: Hacker-Mutant 5381 | -8/Materials | Repaired EM Shotgun 5487 | -8/Materials | Discovered new exit (range 9) 5617 | -8/Materials | Garrison activated, responded to threat 5684 | -8/Materials | Identified exit to Factory 5685 | -8/Materials | Destroyed 7 combat bots 5730 | -8/Materials | Entered Factory 5730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5817 | -7/Factory | Discovered new exit (range 12) 5820 | -7/Factory | Identified exit to Factory 5844 | -7/Factory | Discovered new exit (range 5) 5845 | -7/Factory | Identified exit to Storage 6213 | -7/Factory | Build established: Mutant 6249 | -7/Factory | Identified exit to Garrison 6249 | -7/Factory | Entered Garrison 6298 | -7/Garrison | Heavy support dispatched to Factory 6307 | -7/Garrison | Triggered checkpoint 6335 | -7/Garrison | Triggered checkpoint 6338 | -7/Garrison | Triggered checkpoint 6347 | -7/Garrison | Triggered checkpoint 6369 | -7/Garrison | Lost 5 allies 6533 | -7/Garrison | Lost 6 allies 6644 | -7/Garrison | Discovered new exit (range 15) 6651 | -7/Garrison | Triggered checkpoint 6701 | -7/Garrison | Triggered checkpoint 6747 | -7/Garrison | Lost 3 allies 6801 | -7/Garrison | Installed Relay Interface Framework 6856 | -7/Garrison | Discovered new exit (range 12) 6869 | -7/Garrison | Triggered checkpoint 6875 | -7/Garrison | Identified exit to Factory 6876 | -7/Garrison | Entered Factory 7016 | -7/Factory | Repaired Hvy. Disruptor Cannon 7522 | -7/Factory | Discovered exit to Storage (range 5) 7543 | -7/Factory | Identified exit to Garrison 7543 | -7/Factory | Entered Garrison 7577 | -7/Garrison | Triggered checkpoint 7639 | -7/Garrison | Triggered checkpoint 7644 | -7/Garrison | Triggered checkpoint 7667 | -7/Garrison | Destroyed 7 combat bots 7785 | -7/Garrison | Discovered exit to Factory (range 10) 8123 | -7/Garrison | Triggered checkpoint 8168 | -7/Garrison | Lost 3 parts (3n) 8238 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 8382 | -7/Garrison | Discovered exit to Factory (range 11) 8499 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 8558 | -7/Garrison | Garrison Relay disabled 8629 | -7/Garrison | Entered Factory 8629 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8659 | -6/Factory | Build established: Scavenger-Mutant 8772 | -6/Factory | Lost 4 parts (1p2n1w) 9126 | -6/Factory | Spotted B-75 Beast 9209 | -6/Factory | Discovered new exit (range 15) 9329 | -6/Factory | First assault squad dispatched 9391 | -6/Factory | Lost 5 parts (2n1u2w) 9402 | -6/Factory | Identified exit to Factory 9623 | -6/Factory | Repaired Hvy. Disruptor Cannon? 9647 | -6/Factory | Repaired Antigrav System 9666 | -6/Factory | Build established: Hacker-Mutant 9675 | -6/Factory | Discovered new exit (range 15) 9679 | -6/Factory | Search patrols dispatched 9986 | -6/Factory | Discovered exit to Factory (range 15) 10029 | -6/Factory | Search patrols dispatched 10125 | -6/Factory | Identified exit to Lower Caves 10212 | -6/Factory | Repaired Broken Lance 10379 | -6/Factory | Search patrols dispatched 10383 | -6/Factory | Discovered exit to Factory (range 13) 10435 | -6/Factory | Repaired Gravmag System 10729 | -6/Factory | Search patrols dispatched 10820 | -6/Factory | Manually triggered Chute Trap 10820 | -6/Factory | Sucked down chute 10820 | -6/Factory | Entered Waste 10821 | -6/Waste | Joined by Warlord forces that had cleared the area 10884 | -6/Waste | Discovered new exit (range 16) 10960 | -6/Waste | A Compactor rumbled back to life 10960 | -6/Waste | Spotted C-40 Crusher 10963 | -6/Waste | Allies destroyed C-40 Crusher 10967 | -6/Waste | Identified exit to Factory 10981 | -6/Waste | Entered Factory 10981 | -6/Factory | Accompanied by 20 allies 10987 | -6/Factory | Discovered exit to Factory (range 10) 11136 | -6/Factory | Lost 12 allies 11193 | -6/Factory | Discovered exit to Lower Caves (range 13) 11281 | -6/Factory | Discovered exit to Lower Caves (range 16) 11331 | -6/Factory | First assault squad dispatched 11711 | -6/Factory | Entered Lower Caves 11834 | -6/Lower Caves | Encountered a Warlord checkpoint 11990 | -6/Lower Caves | Discovered new exit (range 12) 12010 | -6/Lower Caves | Identified exit to Lower Caves 12010 | -6/Lower Caves | Entered another Lower Caves area 12149 | -6/Lower Caves | Discovered new exit (range 7) 12151 | -6/Lower Caves | Identified exit to Data Miner 12170 | -6/Lower Caves | Encountered a Warlord checkpoint 12260 | -6/Lower Caves | Entered Data Miner 12260 | -6/Data Miner | Discovered new exit (range 6) 12271 | -6/Data Miner | Met Data Miner 12280 | -6/Data Miner | Learned location of Section 7 (-2) 12280 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12289 | -6/Data Miner | Received God Mode back door access code from Data Miner 12300 | -6/Data Miner | Identified exit to Proximity Caves 12301 | -6/Data Miner | Entered Proximity Caves 12304 | -5/Proximity Caves | Spotter reported a threat 12319 | -5/Proximity Caves | Learned Factory emergency access door positions 12361 | -5/Proximity Caves | Learned 4 Factory zone layouts 12374 | -5/Proximity Caves | Spotted B-75 Beast 12850 | -5/Proximity Caves | Spotter reported a threat 12952 | -5/Proximity Caves | Learned Factory trap positions 13080 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13096 | -5/Proximity Caves | Entered Factory 13096 | -5/Factory | Evolved 2 slots: Utility x2 13098 | -5/Factory | Loaded intel: 93 trap records 13175 | -5/Factory | Repaired Antigrav System? 13195 | -5/Factory | Repaired Cmb. Antigrav System 13235 | -5/Factory | Spotted B-75 Beast 13396 | -5/Factory | Search patrols dispatched 13941 | -5/Factory | Repaired Broken Imp. Lightning Gun 14001 | -5/Factory | Discovered new exit (range 10) 14015 | -5/Factory | Identified exit to Factory 14106 | -5/Factory | Identified exit to Upper Caves 14292 | -5/Factory | Fabricated Combat Drone Bay? 14559 | -5/Factory | Discovered exit to Factory (range 16) 14796 | -5/Factory | Repaired Imp. Arc Projector 15153 | -5/Factory | Entered Upper Caves 15426 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15482 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15483 | -5/Upper Caves | Identified exit to Warlord 15531 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15634 | -5/Upper Caves | Discovered new exit (range 7) 15637 | -5/Upper Caves | Identified exit to Upper Caves 15696 | -5/Upper Caves | Entered another Upper Caves area 15696 | -5/Upper Caves | Accompanied by 2 allies 15707 | -5/Upper Caves | Spotted B-75 Beast 15739 | -5/Upper Caves | Allies destroyed B-75 Beast 15814 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15850 | -5/Upper Caves | Learned location of 1 exit from Factory 16078 | -5/Upper Caves | Found DCF Scrap (13 items) 16114 | -5/Upper Caves | Discovered exit to Warlord (range 10) 16119 | -5/Upper Caves | Entered Warlord 16158 | -5/Warlord | Discovered new exit (range 9) 16186 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 16186 | -5/Warlord | Attacked by Warlord forces 16214 | -5/Warlord | Identified exit to Proximity Caves 16215 | -5/Warlord | Entered Proximity Caves 16218 | -4/Proximity Caves | Spotter reported a threat 16218 | -4/Proximity Caves | Spotter reported a threat 16421 | -4/Proximity Caves | Spotter reported a threat 16584 | -4/Proximity Caves | Learned Research stockpile data 16781 | -4/Proximity Caves | Spotted B-86 Titan 16926 | -4/Proximity Caves | Allies destroyed B-86 Titan 16984 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16989 | -4/Proximity Caves | Entered Factory 16989 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16990 | -4/Factory | Identified exit to Extension 16991 | -4/Factory | Identified exit to Research 17034 | -4/Factory | Incoming investigation squad redirected 17049 | -4/Factory | Fabricated Combat Drone Bay (x1) 17199 | -4/Factory | Identified exit to Upper Caves 17239 | -4/Factory | Search patrols dispatched 17252 | -4/Factory | Discovered exit to Research (range 5) 17557 | -4/Factory | Repaired Broken Ion Burst Cannon? 17654 | -4/Factory | Lost 4 parts (1p2n1u) 17697 | -4/Factory | Sucked down chute 17697 | -4/Factory | Entered Waste 17711 | -4/Waste | Spotted C-40 Crusher 17711 | -4/Waste | Spotted C-40 Crusher 17712 | -4/Waste | EMP discharged 17712 | -4/Waste | System corruption reached 10% 17713 | -4/Waste | Spotted C-40 Crusher 17717 | -4/Waste | Spotted C-40 Crusher 17721 | -4/Waste | Spotted C-40 Crusher 17724 | -4/Waste | Discovered new exit (range 16) 17730 | -4/Waste | Identified exit to Factory 17731 | -4/Waste | Entered Factory 17960 | -4/Factory | Lost 3 parts (1p1n1u) 18018 | -4/Factory | Repaired Antigrav System 18050 | -4/Factory | Found Prototype Processor 18050 | -4/Factory | Identified Exp. Melee Analysis Suite 18059 | -4/Factory | Repaired Imp. Lightning Gun? 18151 | -4/Factory | Discovered exit to Upper Caves (range 15) 18231 | -4/Factory | First assault squad dispatched 18249 | -4/Factory | Incoming assault squad redirected 18258 | -4/Factory | Incoming assault squad redirected 18328 | -4/Factory | Entered Upper Caves 18358 | -4/Upper Caves | Lost 6 parts (1p1n3u1w) 18518 | -4/Upper Caves | Encountered a Warlord checkpoint 18578 | -4/Upper Caves | Build established: Mutant 18640 | -4/Upper Caves | Attracted the attention of an 0b10 base 18739 | -4/Upper Caves | Identified exit to Upper Caves 18739 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 18739 | -4/Upper Caves | Learned Armory emergency access door positions 18739 | -4/Upper Caves | Learned Factory security intel 18746 | -4/Upper Caves | Lost 5 allies 18931 | -4/Upper Caves | Learned location of Quarantine (-3) 18938 | -4/Upper Caves | Entered another Upper Caves area 18938 | -4/Upper Caves | Discovered exit to Research (range 4) 18939 | -4/Upper Caves | Identified exit to Zhirov 18996 | -4/Upper Caves | Build established: Derelict-Mutant 19293 | -4/Upper Caves | Entered Zhirov 19293 | -4/Zhirov | Discovered new exit (range 3) 19305 | -4/Zhirov | Met Zhirov 19320 | -4/Zhirov | Learned location of Testing (-2) 19320 | -4/Zhirov | Learned location of Command (-1) 19328 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19330 | -4/Zhirov | Build established: Scavenger-Mutant 19343 | -4/Zhirov | Found Alien Artifact 19343 | -4/Zhirov | Identified Integrated Reactor 19343 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19388 | -4/Zhirov | Found Alien Artifact 19432 | -4/Zhirov | Cloak Generator disabled 19432 | -4/Zhirov | Attacked by Zhirov 19442 | -4/Zhirov | Enhanced Grunts warped into view 19462 | -4/Zhirov | Found Prototype Processor 19462 | -4/Zhirov | Identified Exp. Terrain Scan Processor 19465 | -4/Zhirov | Zhirov detonated his lab 19491 | -4/Zhirov | Identified Transdimensional Reconstructor 19491 | -4/Zhirov | Warped through subspace 19496 | -4/Zhirov | Lost 5 parts (3n1u1w) 19496 | -4/Zhirov | Lost 7 allies 19553 | -4/Zhirov | Entered Proximity Caves 19624 | -3/Proximity Caves | Lost 3 parts (3w) 19634 | -3/Proximity Caves | Build established: Hacker-Mutant 19744 | -3/Proximity Caves | Spotter reported a threat 19797 | -3/Proximity Caves | Spotter reported a threat 19850 | -3/Proximity Caves | Spotter reported a threat 19888 | -3/Proximity Caves | Spotter reported a threat 19971 | -3/Proximity Caves | Core integrity fell below 50% 20008 | -3/Proximity Caves | Lost 5 parts (2p1u2w) 20104 | -3/Proximity Caves | Discovered exit to Research (range 9) 20114 | -3/Proximity Caves | Entered Research 20114 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20364 | -3/Research | Search patrols dispatched 20446 | -3/Research | Identified exit to Armory 20446 | -3/Research | Identified exit to Quarantine 20614 | -3/Research | Search patrols dispatched 21088 | -3/Research | Lost 6 parts (1p1n4w) 21425 | -3/Research | Fabricated Assault Drone Bay? 21463 | -3/Research | Repaired Broken Adv. Sensor Array 21839 | -3/Research | Garrison activated, responded to threat 21933 | -3/Research | Core integrity fell below 50% 21959 | -3/Research | Lost 14 parts (6n3u5w) 22040 | -3/Research | Discovered new exit (range 16) 22067 | -3/Research | Entered Armory 22146 | -3/Armory | Core integrity fell below 20% 22382 | -3/Armory | System corruption reached 10% 22388 | -3/Armory | Core destroyed Last Messages --------------- 22373_ Slug penetrates Wall. 22377_ System corrupted: Component data lost. 22381_ Overheating: Matter decay (-21). 22381_ Exp. Terrain Scan Processor destroyed. 22381_ System corrupted by crushing effect (+5). 22382_ Med. Treads melted. 22382_ B-74 Champion destroyed. 22382_ Penetrated by Slug. 22382_ Reinforced Shell breached. 22385_ Overheating: Lgt. Quantum Reactor damaged (-15). 22385_ Overheating: Enh. Quantum Rifle damaged (-39). 22385_ Overheating: Biometal Heavy Treads damaged (-123). 22385_ Overheating: Biometal Heavy Treads damaged (-24). 22385_ M-13 Machinist repairs Kinecellerator. 22387_ Enh. Nova Cannon destroyed. 22388_ Overheating: Core damaged (-143). Map ----- +----------------------------------------------------+ | ??????????????# ! = # #???# #?? | | ??????????????# " #???# #?? | | ??????????????# # #???# #?? | | ??????????????# # #???##############?? | | ??????????????# = # #??????????????????? | | ??????????????# * + #??????????????????? | | ??????????????# * # #??????????????????? | | ??????????????# # #??????????????????? | | ?????????????## =* # #??????????????????? | | ????????????##" # #??????????????????? | | ???????????## # = # #??????????????????? | | ???????????# " # #??????????????????? | | ???????????####"""#+""##"### #??????????????????? | | ?????????????# % ##?# #??????????????????? | | ?????????????# """ #??# #??????????????????? | | ????????????#" "]]" #??# +??????????????????? | | ????????????## "] " #??# #??????????????????? | | ?????????????# "]]" #??# #??????????????????? | | ?????????????# "" " #### #??????????????????? | | ???????????? # ; #??????????????????? | | ????????? ; ;###+#####???+???????????? | | ????????? # # #???????????????? | | ??????????? m; # #???????????????? | | ?????????? H ; ; % #???????????????? | | ?????????????# ;b""""" #???????????????? | | ?????????? ; %/@%]]]" #???????????????? | | ?????????????# # "]]]"? #???????????????? | | ???????????? + # "??""? +???????????????? | | ???????????? #;######+### ??????#???????????????? | | ?????????????##?????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 900 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Cloak Strength 3 EM Shielding 2 Corruption Block 20 Armor Coverage 150 Resistance: EM 25 Weapon Shielding 90 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 13 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Salvage Targeting 2 Offensive Hacking 32 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Lightning Gun | -5/Factory | Scanalyzed Ion Burst Cannon | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HybridChromaticBotcube Manual? 0 Play Time 04:54:12 Cumulative 284.1 hours Start 2025.03.26 @ 13:46:02 End 2025.03.27 @ 12:09:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 106 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 62 Gallery% 77 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a35d807-e675-4cd5-bad8-b3be1d541023