Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 12:09:25

Player: satan5

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (32)       6400
Robots Destroyed (327)     1635
Value Destroyed (12360)    12360
Prototype IDs (59)         1180
Alien Tech Used (2)        400
Bonus (5590)               5590
              TOTAL SCORE: 31065

 Bonus
-------
High Alert Combat Kills    1289
Follower Combat Kills      2036
Entered Garrisons          400
Used RIF Installer         1500
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -235

 Cogmind 
---------
Core Integrity             0/1300
Matter                     126/300
Energy                     424/430
System Corruption          11%
Temperature                Critical (510)
Movement                   Immobile (Siege)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
           Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION (7) ---
    Medium Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
  Advanced Heavy Siege Treads
>          --- UTILITY (9) ------
  Advanced Heat Sink
  Advanced Heat Sink
>          --- WEAPON (3) -------
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
>          --- INVENTORY (5) ----
           Coil Gun
           Linear Accelerator
           Linear Accelerator
           Molecular Scythe

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
        Combat Antigrav System
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
     Makeshift Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
      Improved Dynamic Insulation System
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
>              --- INVENTORY --------
               Particle Reactor
         Light Particle Reactor
               Antigrav System
      Improved Antigrav System
      Advanced Heat Sink
      Improved Weapon Cycler
      Advanced Transmission Jammer
               ECM Suite
               Phase Gun
       Compact HERF Cannon
               Railgun
               Linear Accelerator
               Linear Accelerator
    Long-range Missile Launcher
               Shock Maul
[Rating: 147]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             559  | 7   3   8   26  .   2   1   27  22  12  8   20  69  6   25  6   .   .   10  60  16  12  .   13  35  1   18  13  4   12  11  96  16  
  Power                    46   | 1   .   1   4   .   .   .   2   .   2   1   1   4   1   3   .   .   .   2   3   .   2   .   .   4   1   1   2   .   1   3   5   2   
    Engine                 16   | 1   .   1   4   .   .   .   2   .   1   1   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Core                   12   | .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   .   1   3   .   .   .   .   1   .   .   1   .   .   1   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   3   1   1   1   .   1   2   4   2   
  Propulsion               97   | 2   .   1   10  .   .   .   8   5   1   2   5   14  3   2   1   .   .   .   6   .   .   .   1   3   .   1   1   .   3   .   23  5   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Leg                    30   | 2   .   1   10  .   .   .   7   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  60   | .   .   .   .   .   .   .   1   5   1   2   3   13  3   2   1   .   .   .   6   .   .   .   1   3   .   1   1   .   .   .   17  .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  165  | 2   1   2   1   .   .   .   3   6   2   2   .   23  .   4   4   .   .   3   26  12  9   .   10  16  .   10  4   .   4   2   17  2   
    Device                 123  | 1   .   2   .   .   .   .   .   3   2   1   .   17  .   4   2   .   .   1   21  12  9   .   9   14  .   9   .   .   1   1   12  2   
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              18   | .   .   .   1   .   .   .   1   2   .   1   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   1   4   .   1   1   2   .   
    Hackware               16   | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   2   .   .   1   3   .   .   .   1   2   .   .   .   .   1   .   2   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   251  | 2   2   4   11  .   2   1   14  11  7   3   14  28  2   16  1   .   .   5   25  4   1   .   2   12  .   6   6   4   4   6   51  7   
    Energy Gun             85   | .   .   .   6   .   1   1   9   5   1   1   6   13  1   9   .   .   .   3   8   1   .   .   .   4   .   2   1   2   .   .   10  1   
    Energy Cannon          41   | .   .   .   .   .   .   .   1   1   3   2   3   4   .   1   .   .   .   .   7   .   .   .   .   .   .   2   1   1   1   4   7   3   
    Ballistic Gun          43   | 2   1   4   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   2   1   .   1   5   .   .   3   .   3   2   12  .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   3   
    Launcher               21   | .   1   .   2   .   .   .   4   1   2   .   4   .   1   1   1   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   2   1   .   .   .   7   .   
    Slashing Weapon        15   | .   .   .   .   .   1   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  38   | .   .   1   2   .   .   .   4   2   .   1   .   7   1   3   .   .   .   .   5   .   .   .   .   .   .   2   .   .   6   .   4   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 133  | .   .   4   6   .   1   .   10  1   3   2   8   13  .   2   1   .   .   4   3   .   .   .   1   5   .   13  3   2   5   8   35  3   
  Power                    20   | .   .   1   1   .   .   .   1   .   1   .   1   1   .   1   .   .   .   2   1   .   .   .   .   1   .   2   1   1   .   2   3   .   
  Propulsion               48   | .   .   1   3   .   .   .   5   .   1   2   6   8   .   1   1   .   .   .   .   .   .   .   1   2   .   3   .   .   3   .   11  .   
  Utility                  26   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   2   .   5   2   .   1   1   9   1   
  Weapon                   39   | .   .   2   1   .   1   .   4   1   1   .   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   1   5   12  2   
  Highest Loss Streak      14   | .   .   2   5   .   1   .   3   1   2   2   3   5   .   1   1   .   .   2   1   .   .   .   1   4   .   6   2   1   5   5   14  2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     85   | .   100 99  97  100 99  100 95  98  83  90  85  83  93  88  85  86  86  81  86  85  86  88  86  84  89  76  59  64  67  64  79  45  
  Engine                   4    | .   14  14  10  11  11  11  9   7   4   7   5   2   .   .   .   .   .   .   .   .   4   5   5   4   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   5   5   .   .   .   .   .   .   1   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   6   6   6   3   .   .   .   .   .   4   10  9   2   .   3   6   7   6   
  Leg                      10   | .   28  27  43  44  44  44  33  .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  15  7   .   
  Hover                    16   | .   .   .   .   .   .   .   .   37  38  37  24  22  33  29  25  26  26  26  22  23  23  23  23  24  26  16  13  15  9   .   12  .   
  Device                   6    | .   14  14  2   .   .   .   .   9   5   6   7   5   6   5   6   6   6   4   10  8   9   11  9   8   10  10  10  5   1   4   5   6   
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   3   .   
  Processor                10   | .   .   .   7   11  11  11  10  10  8   13  15  13  13  13  13  13  13  13  11  11  11  11  11  10  10  8   10  21  17  10  13  4   
  Hackware                 9    | .   .   .   .   .   .   .   14  7   7   7   7   10  13  13  13  13  13  14  16  17  17  17  17  14  15  14  5   5   8   10  12  .   
  Energy Gun               5    | .   .   .   15  22  16  20  16  8   1   .   6   5   4   9   .   .   .   4   2   5   .   .   .   3   .   2   1   6   2   .   4   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   7   6   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   1   .   7   .   4   
  Ballistic Gun            3    | .   23  27  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  11  8   5   10  1   3   .   3   2   4   .   
Peak Build Rating          147  | 7   7   18  23  22  22  22  36  55  67  64  63  70  75  78  81  81  81  83  97  97  97  95  99  115 100 106 81  77  114 85  147 122 
  Average Rating           64   | 3   7   10  20  22  21  21  29  52  53  62  51  54  73  74  78  80  81  76  90  95  94  95  94  101 100 89  70  71  85  80  118 97  
  On Entrance              59   | .   7   7   13  22  22  22  21  35  52  63  60  49  70  75  75  81  81  81  74  93  94  95  95  91  100 100 51  77  64  84  85  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 13  30  31  37  34  34  34  38  40  53  53  47  50  43  48  45  44  44  44  54  50  59  47  57  69  58  68  51  51  55  58  89  67  
  Greatest Support         258  | 20  20  20  55  47  47  47  57  47  40  42  42  58  66  66  67  67  67  67  67  67  67  67  67  80  60  60  38  38  90  90  208 258 
  Greatest Overweight (x)  4    | .   1   1   .   .   .   .   1   .   4   1   4   3   .   .   .   .   .   2   1   1   1   .   .   1   .   1   1   1   1   .   2   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 6   12  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | 5   6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  15  5   
  Average Carried          13   | 3   4   12  14  15  14  14  14  14  13  14  12  13  14  14  14  14  15  14  14  14  14  15  14  14  15  14  13  14  14  9   12  3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   6   14  15  15  14  15  15  14  14  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  7   5   4   

 Class Distribution 
--------------------
 49% | Hacker-Mutant
 34% | Mutant
  7% | Scavenger-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Warlord
    Hacker-Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Waste
    Hacker-Mutant | -4/Factory
           Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Armory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Matter Collected           9501  | 234  105  233  515  .    .    30   247  289  229  104  501  812  60   249  82   .    .    219  610  419  240  .    561  763  .    190  318  56   227  198  1720 290  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15003 | 13   68   110  1561 76   .    130  1448 285  426  243  824  1107 .    881  75   .    .    386  1147 427  323  .    275  767  .    413  234  168  366  260  2635 355  
  Parts                    764   | 3    11   2    119  .    .    14   98   19   11   14   44   45   .    33   5    .    .    16   60   22   7    .    9    44   .    20   13   2    7    15   123  8    
Haulers Intercepted        28    | .    .    .    5    .    .    .    3    1    .    2    .    3    .    2    .    .    .    .    6    .    .    .    .    1    .    1    .    .    .    .    4    .    
Recyclers Shooed           6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    9    .    39   14   .    37   .    .    .    10   2    1    11   .    .    
  Prevented                23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    .    .    .    .    .    6    .    6    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Combat Hostiles Destroyed  228  | .   2   6   31  .   .   7   29  2   3   1   28  14  .   6   4   .   .   14  8   7   4   .   5   7   .   9   5   3   .   4   24  5   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     100  | .   .   6   17  .   .   7   17  .   .   .   1   3   .   6   .   .   .   2   .   7   4   .   4   7   .   2   4   .   .   1   10  2   
  Cannons                  40   | .   .   .   .   .   .   .   2   .   .   .   4   5   .   .   .   .   .   .   6   .   .   .   .   .   .   7   .   .   .   3   10  3   
  AOE                      76   | .   2   .   14  .   .   .   10  .   3   .   22  5   .   .   3   .   .   11  2   .   .   .   1   .   .   .   .   3   .   .   .   .   
Classes Destroyed          21   | 1   3   3   7   .   .   .   2   .   .   .   .   1   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   13   | .   .   .   2   .   .   .   1   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Builder                  13   | .   2   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Tunneler                 4    | 1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   28   | .   .   .   5   .   .   .   3   1   .   2   .   3   .   2   .   .   .   .   6   .   .   .   .   1   .   1   .   .   .   .   4   .   
  Recycler                 9    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   .   .   1   .   .   .   2   2   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Watcher                  21   | .   1   .   4   .   .   .   2   1   .   1   .   .   .   2   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Swarmer                  70   | .   .   3   7   .   .   7   7   .   .   .   8   6   .   .   4   .   .   9   .   2   .   .   .   .   .   8   3   .   .   .   6   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    66   | .   2   .   13  .   .   .   12  .   .   .   14  2   .   1   .   .   .   4   .   3   .   .   3   4   .   .   2   3   .   .   3   .   
  Brawler                  6    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   .   8   .   .   .   8   1   .   1   4   2   .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   6   2   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   .   2   1   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   2   2   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   7   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   2   2   12  .   .   3   9   2   1   1   7   5   .   6   4   .   .   5   3   4   3   .   2   2   .   4   2   3   .   1   6   2   
  Combat Bots Only         7    | .   2   2   7   .   .   3   7   1   1   1   7   4   .   2   4   .   .   5   3   4   3   .   2   2   .   4   2   3   .   1   5   2   
Max Kills in Single Turn   5    | 1   2   1   4   .   .   2   5   1   1   1   4   4   .   3   3   .   .   3   3   1   1   .   1   1   .   1   1   3   .   1   3   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   3   .   .   .   3   .   1   .   4   4   .   .   3   .   .   3   2   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Hostile Shots Fired        1694  | .    3    33   125  .    .    17   107  39   35   55   136  147  .    14   20   .    .    27   45   17   1    .    39   24   .    85   32   18   .    102  471  102  
  Missed                   595   | .    3    6    44   .    .    6    44   19   13   20   61   59   .    7    6    .    .    12   24   6    .    .    15   8    .    17   12   10   .    36   148  19   
Damage Taken               20511 | .    .    541  1162 .    113  86   894  253  408  310  849  1609 .    241  241  .    .    274  541  226  20   63   309  588  .    1419 393  228  766  1031 5488 2458 
  Core                     2939  | .    .    41   130  .    .    31   92   10   30   43   223  263  .    10   39   .    .    12   66   51   .    26   .    68   .    190  66   18   100  118  984  328  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    338   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    338  
  Redirected to Shielding  151   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  .    .    .    
  Regen/Repaired (Parts)   854   | .    .    .    69   .    .    .    20   .    .    54   .    246  71   10   .    .    .    .    282  .    .    .    .    .    .    102  .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    83   .    .    .    59   83   .    .    .    56   .    .    .    .    .    .    61   .    .    .    .    85   .    .    .    .    .    .    47   .    .    
Volleys Fired              818   | 2    15   33   95   1    15   10   65   22   16   12   47   45   .    28   1    .    .    20   31   39   12   .    48   45   .    24   16   3    9    34   97   33   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    2    1    2    2    .    2    1    .    .    2    2    2    2    .    2    2    .    2    2    1    2    2    3    3    
  Hottest                  305   | 40   40   43   90   90   90   90   113  113  110  110  148  148  .    120  43   .    .    120  190  125  70   .    70   130  .    140  148  43   153  190  244  305  
Shots Fired                1540  | 4    25   64   177  2    21   20   115  34   25   12   55   74   .    52   1    .    .    27   53   67   24   .    93   89   .    42   33   3    17   62   273  76   
  Gun                      1138  | 4    20   64   164  2    21   20   98   23   8    .    16   38   .    52   .    .    .    15   19   61   24   .    90   89   .    27   29   .    12   12   208  22   
  Cannon                   326   | .    .    .    .    .    .    .    10   8    15   12   18   36   .    .    .    .    .    .    34   .    .    .    .    .    .    15   4    .    5    50   65   54   
  Launcher                 70    | .    5    .    13   .    .    .    7    3    2    .    21   .    .    .    1    .    .    12   .    .    .    .    3    .    .    .    .    3    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  677   | 4    20   64   84   .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    32   24   .    90   71   .    12   26   .    8    12   201  12   
  Thermal                  192   | .    .    .    .    .    .    .    .    .    .    .    10   26   .    .    .    .    .    .    34   .    .    .    .    .    .    15   .    .    .    43   .    64   
  Explosive                70    | .    5    .    13   .    .    .    7    3    2    .    21   .    .    .    1    .    .    12   .    .    .    .    3    .    .    .    .    3    .    .    .    .    
  Electromagnetic          595   | .    .    .    80   2    21   20   108  31   23   12   24   31   .    52   .    .    .    15   19   29   .    .    .    18   .    15   7    .    9    7    72   .    
  Robot Hit Streak         22    | 4    4    6    16   9    .    5    22   14   5    7    8    13   .    7    .    .    .    5    8    5    6    .    15   16   .    4    2    2    9    4    11   18   
  Robot Miss Streak        45    | .    6    12   5    1    .    2    3    3    3    1    2    4    .    2    3    .    .    4    7    4    4    .    4    8    .    4    2    2    1    45   4    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    1    .    .    1    .    2    .    
  Secondary Targets        3     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           962   | 4    8    31   123  2    .    17   87   27   26   10   35   52   .    28   7    .    .    13   57   36   12   .    54   54   .    23   9    2    14   18   158  55   
  Core Hits                579   | 2    8    12   79   2    .    9    76   11   8    4    47   28   .    29   5    .    .    17   31   19   7    .    25   22   .    17   5    8    6    13   74   15   
  Critical Kills           33    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    4    .    4    7    .    1    .    .    1    .    11   .    
  Critical Parts Destroyed 58    | .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    7    3    .    7    10   .    3    .    .    .    .    23   .    
  Critical Strikes         106   | .    .    1    1    .    .    .    .    .    1    .    .    3    .    1    .    .    .    1    3    13   7    .    11   17   .    4    .    .    2    .    41   .    
    Destroy                88    | .    .    1    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    13   7    .    11   17   .    3    .    .    1    .    32   .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Smash                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    5    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              191   | .    .    .    .    .    26   1    .    8    15   .    3    17   .    12   9    .    .    8    36   .    .    .    .    2    .    2    .    .    .    .    52   .    
  Impact                   35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    2    .    2    .    .    .    .    19   .    
  Slashing                 85    | .    .    .    .    .    26   1    .    8    15   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Piercing                 70    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    12   9    .    .    8    24   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    .    1    .    .    .    .    1    5    .    1    1    .    .    1    7    .    .    .    .    1    .    1    .    .    .    .    6    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33496 | 35   207  379  2531 83   .    210  3255 728  993  369  3291 2572 .    2058 566  .    .    1653 2875 589  94   .    458  752  .    741  286  363  354  684  5352 2018 
  Guns                     11220 | 35   57   379  1475 34   .    138  1308 378  47   .    113  477  .    650  .    .    .    182  200  589  94   .    392  550  .    346  249  .    248  127  2604 548  
  Cannons                  7015  | .    .    .    .    .    .    .    138  156  132  369  488  988  .    .    .    .    .    .    945  .    .    .    .    .    .    319  37   .    106  557  1310 1470 
  Explosions               10460 | .    150  .    1056 49   .    .    1809 194  120  .    2545 660  .    1272 264  .    .    1206 510  .    .    .    66   113  .    .    .    363  .    .    83   .    
  Melee                    4791  | .    .    .    .    .    .    62   .    .    694  .    145  447  .    136  302  .    .    265  1220 .    .    .    .    89   .    76   .    .    .    .    1355 .    
  Ramming                  10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6002  | 35   57   379  504  .    .    .    .    .    .    .    .    364  .    .    .    .    .    .    .    236  94   .    392  349  .    75   197  .    215  127  2746 232  
  Thermal                  6847  | .    .    .    167  49   .    .    1266 194  .    .    38   809  .    91   .    .    .    .    1455 .    .    .    .    113  .    319  .    .    .    477  83   1786 
  Explosive                7778  | .    150  .    889  .    .    .    543  .    120  .    2545 544  .    1088 264  .    .    1206 .    .    .    .    66   .    .    .    .    363  .    .    .    .    
  Electromagnetic          8068  | .    .    .    971  34   .    138  1446 534  179  369  563  408  .    743  .    .    .    182  200  353  .    .    .    201  .    271  89   .    139  80   1168 .    
  Impact                   1136  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    .    .    .    89   .    76   .    .    .    .    787  .    
  Slashing                 1469  | .    .    .    .    .    .    62   .    .    694  .    145  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    568  .    
  Piercing                 2186  | .    .    .    .    .    .    .    .    .    .    .    .    447  .    136  302  .    .    265  1036 .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    .    3    4    4    4    1    .    1    1    1    1    1    4    .    .    .    .    6    15   18   18   18   18   18   6    11   
  Average Corruption       6     | .    .    .    .    .    .    .    .    2    4    4    4    1    .    1    1    1    1    1    1    .    .    .    .    5    11   14   18   18   18   18   4    6    
  Corruption Purged        19    | .    .    .    .    .    .    .    .    5    .    .    .    2    .    .    .    .    .    .    5    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  239   | .    .    .    .    .    .    .    .    4    12   17   28   6    .    .    2    1    1    6    8    .    .    .    .    6    1    28   25   18   12   25   27   12   
    Message Errors         38    | .    .    .    .    .    .    .    .    2    2    2    5    1    .    .    .    .    .    1    1    .    .    .    .    2    .    5    5    2    .    4    5    1    
    Matter Fused           61    | .    .    .    .    .    .    .    .    2    2    4    10   1    .    .    .    .    .    2    2    .    .    .    .    3    .    4    8    6    4    5    7    1    
    Heat Flow Errors       29    | .    .    .    .    .    .    .    .    .    2    2    3    .    .    .    1    .    1    1    .    .    .    .    .    .    .    3    5    1    2    3    3    2    
    Energy Discharges      30    | .    .    .    .    .    .    .    .    .    2    3    4    .    .    .    1    .    .    .    1    .    .    .    .    .    .    5    2    4    .    3    2    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Data Loss (minor)      45    | .    .    .    .    .    .    .    .    .    1    4    4    1    .    .    .    .    .    1    2    .    .    .    .    .    .    7    4    3    4    3    6    5    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    2    2    1    2    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Misfires               8     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    2    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    2    2    .    
Overload Shots             35    | .    .    .    .    .    .    .    .    .    .    .    9    9    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2781  | .    .    .    48   3    58   22   335  36   30   .    123  306  .    65   71   .    .    450  388  .    .    .    .    185  .    86   .    .    2    32   521  20   
  Projectiles              269   | .    .    .    .    .    .    .    .    5    .    .    .    31   .    .    .    .    .    .    80   .    .    .    .    .    .    10   .    .    2    32   89   20   
  Explosions               1350  | .    .    .    48   3    58   .    335  31   .    .    94   220  .    65   31   .    .    175  131  .    .    .    .    116  .    .    .    .    .    .    43   .    
  Melee                    1162  | .    .    .    .    .    .    22   .    .    30   .    29   55   .    .    40   .    .    275  177  .    .    .    .    69   .    76   .    .    .    .    389  .    
Knockbacks                 15    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1093  | .    .    .    63   .    113  .    16   95   .    .    76   234  .    73   37   .    .    .    31   .    .    .    .    223  .    .    .    51   .    .    81   .    
  Shots                    20    | .    .    .    2    .    1    .    1    3    .    .    2    3    .    1    1    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        561   | .    .    4    93   15   45   45   198  139  223  297  284  406  .    285  205  .    133  219  273  81   3    360  20   140  .    236  253  116  242  184  561  510  
  Average Temperature      84    | .    .    1    28   10   20   20   33   39   79   108  83   127  .    90   95   .    67   59   88   29   2    227  6    50   .    71   92   72   109  66   133  152  
  Received Heat Transfer   2504  | .    .    .    357  .    .    .    261  24   72   87   192  408  .    30   .    .    .    57   66   36   9    .    12   36   .    21   133  27   .    .    577  99   
  Effects                  28    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    16   6    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Total Turns              62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Longest Duration         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
Robots Corrupted           17    | .    .    .    .    .    .    .    .    3    .    1    1    1    .    2    .    .    .    .    1    .    .    .    .    1    .    1    1    .    .    .    5    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    2    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
  Parts Fried              53    | .    .    .    3    .    .    .    4    5    .    6    5    6    .    5    .    .    .    1    3    .    .    .    .    3    .    2    1    .    1    .    8    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    12   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Heat Transferred         6217  | .    .    .    250  100  .    .    750  200  .    .    50   807  .    100  .    .    .    .    1235 .    .    .    .    50   .    361  .    .    .    525  50   1739 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    .    5    1    .    .    3    4    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Peak Influence             1377 | 5    144  50   828  297  .    190  532  377  361  363  1377 922  225  749  .    .    .    .    1005 .    .    .    .    792  277  740  .    .    .    .    661  476  
  Initial                  722  | .    3    .    .    285  .    .    .    241  228  186  247  722  225  157  .    .    .    .    491  .    .    .    .    468  277  193  .    .    .    .    620  261  
  Average                  419  | 2    73   6    407  294  .    43   172  282  327  232  1007 681  225  464  .    .    .    .    495  .    .    .    .    527  277  586  .    .    .    .    415  391  
Maximum Alert Level        4    | .    .    .    3    1    .    .    2    1    1    1    4    3    1    3    .    .    .    .    3    .    .    .    .    3    1    3    .    .    .    .    2    2    
  Low Security (%)         22   | 100  100  100  15   .    .    100  61   10   .    28   .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    
  Level 1                  29   | .    .    .    50   100  .    .    32   89   100  71   8    .    100  19   .    .    .    .    34   .    .    .    .    .    100  3    .    .    .    .    43   44   
  Level 2                  30   | .    .    .    11   .    .    .    5    .    .    .    4    50   .    63   .    .    .    .    52   .    .    .    .    88   .    62   .    .    .    .    53   55   
  Level 3                  13   | .    .    .    22   .    .    .    .    .    .    .    37   49   .    1    .    .    .    .    13   .    .    .    .    10   .    28   .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          74   | .    1    1    4    .    .    .    6    7    .    6    .    6    .    7    .    .    .    .    9    .    .    .    .    6    .    2    .    .    .    .    15   4    
  Investigation            19   | .    1    1    1    .    .    .    .    4    .    4    .    1    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    2    .    
  Extermination            12   | .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    2    1    
  Reinforcement            33   | .    .    .    2    .    .    .    4    2    .    1    .    3    .    4    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    8    3    
  Assault                  6    | .    .    .    1    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         8    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Distress Signals           18   | .   .   1   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   8   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              539  | .   5   7   42  .   .   8   39  8   17  12  31  52  1   23  5   .   .   17  69  24  8   .   14  22  5   30  5   6   2   7   70  10  
  Peak Tracking Total      14   | .   2   2   5   .   .   4   4   5   4   5   9   13  1   5   4   .   .   5   9   9   5   .   5   5   5   7   4   3   2   2   14  6   
  Tactical Retreats        86   | .   .   3   4   .   .   1   2   .   2   4   5   18  .   4   .   .   .   8   9   6   2   .   .   1   .   4   1   1   .   .   11  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Traps Triggered            24   | .   .   .   2   .   .   .   1   3   2   1   3   5   .   1   .   .   .   .   .   .   .   1   .   2   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Machines Disabled          78   | .   .   .   4   .   2   .   7   2   4   .   3   3   .   23  .   .   .   .   7   .   .   .   .   11  .   2   .   .   2   .   7   1   
  Max in Single Turn       10   | .   .   .   2   .   1   .   2   2   1   .   1   2   .   10  .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   1   1   
  Garrison Access          13   | .   .   .   .   .   .   .   1   .   .   1   .   3   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Machines Accessed          141  | .   6   2   8   .   1   .   7   10  1   9   2   18  .   10  1   1   4   .   23  1   1   .   .   10  .   5   1   .   4   .   15  1   
  Terminals                58   | .   4   .   5   .   .   .   6   4   1   2   2   5   .   4   .   .   .   .   10  .   .   .   .   4   .   2   1   .   .   .   8   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   1   .   2   .   2   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   1   
  Repair Stations          17   | .   .   .   1   .   .   .   1   1   .   1   .   5   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Recycling Units          17   | .   2   .   1   .   .   .   .   2   .   2   .   2   .   2   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   2   .   2   .   3   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   
Total Hacks                418  | .   24  2   28  .   1   .   32  29  2   21  6   45  .   26  1   1   29  .   67  1   1   .   .   26  .   12  4   .   17  .   42  1   
  Successful               261  | .   10  2   15  .   1   .   16  12  1   10  .   28  .   18  1   1   29  .   42  1   1   .   .   18  .   8   4   .   17  .   26  .   
  Failed                   157  | .   14  .   13  .   .   .   16  17  1   11  6   17  .   8   .   .   .   .   25  .   .   .   .   8   .   4   .   .   .   .   16  1   
    Catastrophic           18   | .   1   .   3   .   .   .   3   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   165  | .   18  .   20  .   .   .   21  12  .   5   .   14  .   8   .   .   .   .   34  .   .   .   .   10  .   4   .   .   .   .   19  .   
  Terminals                200  | .   18  .   18  .   .   .   30  12  2   5   6   13  .   13  .   .   .   .   33  .   .   .   .   13  .   5   4   .   .   .   28  .   
  Fabricators              29   | .   .   .   .   .   .   .   .   2   .   5   .   4   .   1   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   6   1   
  Repair Stations          45   | .   .   .   3   .   .   .   2   2   .   3   .   16  .   .   .   .   .   .   11  .   .   .   .   2   .   4   .   .   .   .   2   .   
  Recycling Units          50   | .   6   .   3   .   .   .   .   6   .   6   .   6   .   6   .   .   .   .   11  .   .   .   .   1   .   2   .   .   .   .   3   .   
  Scanalyzers              19   | .   .   .   4   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   .   7   .   2   .   5   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   
Terminal Hacks             99   | .   4   2   .   .   1   .   10  3   1   1   .   2   .   5   1   1   29  .   6   1   1   .   .   3   .   .   4   .   17  .   7   .   
  Record                   21   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Locate Traps             6    | .   1   .   .   .   .   .   2   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           18   | .   .   .   .   .   .   .   .   1   .   1   .   3   .   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   5   .   
  Network Status           6    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   
Repair Station Hacks       32   | .   .   .   3   .   .   .   2   .   .   2   .   9   .   .   .   .   .   .   8   .   .   .   .   2   .   4   .   .   .   .   2   .   
  Scan Component           17   | .   .   .   2   .   .   .   1   .   .   1   .   5   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   
  Repair                   15   | .   .   .   1   .   .   .   1   .   .   1   .   4   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   
Recycling Unit Hacks       15   | .   1   .   1   .   .   .   .   2   .   1   .   2   .   2   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Retrieve Components      15   | .   1   .   1   .   .   .   .   2   .   1   .   2   .   2   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   
Scanalyzer                 12   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   .   1   .   2   .   4   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              12   | .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         70   | .   5   .   7   .   .   .   4   5   .   3   .   8   .   6   .   .   .   .   18  .   .   .   .   4   .   2   .   .   .   .   8   .   
  Terminals                49   | .   4   .   7   .   .   .   4   4   .   1   .   4   .   4   .   .   .   .   11  .   .   .   .   2   .   2   .   .   .   .   6   .   
    Track                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 38   | .   3   .   4   .   .   .   4   4   .   1   .   4   .   3   .   .   .   .   7   .   .   .   .   2   .   1   .   .   .   .   5   .   
    Operators              5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   1   .   .   .   .   .   .   1   .   2   .   1   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   7    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Tunnel                 3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         100  | .   6   .   8   .   .   .   6   9   1   8   2   13  .   7   .   .   .   .   16  .   .   .   .   7   .   4   .   .   .   .   12  1   
  Full Trace Events        15   | .   1   .   .   .   .   .   .   3   .   1   2   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   482  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   118 .   .   .   .   .   .   280 .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   7   .   
Parts Repaired             15   | .   .   .   1   .   .   .   1   .   .   1   .   4   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   
  Time                     584  | .   .   .   51  .   .   .   32  .   .   31  .   149 .   .   .   .   .   .   168 .   .   .   .   50  .   68  .   .   .   .   35  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     86   | .   1   .   10  .   .   .   .   13  .   7   .   10  .   10  .   .   .   .   8   .   .   .   .   10  .   7   .   .   .   .   10  .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   3   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   3   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Total Allies               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    .    
  Largest Group            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   20   .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    1    .    
  Highest-Rated Group      739   | .    .    .    .    .    .    .    .    .    .    .    .    .    739  739  .    .    .    .    10   59   59   .    .    .    .    .    .    .    .    .    64   .    
  Highest-Rated Ally       64    | .    .    .    .    .    .    .    .    .    .    .    .    .    50   50   .    .    .    .    10   30   30   .    .    .    .    .    .    .    .    .    64   .    
Total Orders               72    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    12   14   3    .    11   8    .    5    .    .    .    .    16   .    
  STAY                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    1    .    .    .    .    1    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    .    .    .    .    .    .    .    .    .    
  RETURN                   58    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    7    9    3    .    9    8    .    4    .    .    .    .    15   .    
Ally Attacks               488   | .    .    .    .    .    .    .    .    .    14   .    .    .    6    64   .    .    .    .    63   74   22   .    50   98   .    12   .    .    .    .    85   .    
  Total Damage             11100 | .    .    .    .    .    .    .    .    .    .    .    .    .    168  2559 .    .    .    .    998  1449 396  .    1111 1973 .    581  .    .    .    .    1865 .    
  Kills                    71    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    16   .    .    .    .    12   12   1    .    5    9    .    6    .    .    .    .    9    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Gar Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm 
Robot Analysis Total       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
Drone Launches             87   | .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   11  8   3   .   9   12  .   4   .   .   .   .   22  .   
  Drone Recoveries         67   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   11  7   3   .   9   10  .   3   .   .   .   .   20  .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Turns Passed               22386 | 49   460  1180 1245 165  655  618  1357 519  627  667  1086 2191 161  730  299  250  41   795  2057 543  423  96   774  708  34   597  610  355  260  561  1953 320  
Spaces Moved               21709 | 31   266  537  690  133  453  475  819  993  568  608  731  2547 261  1108 474  468  77   936  2590 693  702  189  1131 840  68   411  467  276  212  341  1453 161  
  Core                     249   | 10   .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   73   
  Treads                   88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   
  Legs                     4711  | 21   266  537  690  133  453  475  819  4    .    .    134  264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  341  447  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    16531 | .    .    .    .    .    .    .    .    989  568  608  597  2181 261  1108 474  468  77   936  2590 693  702  189  1131 840  68   411  467  276  85   .    812  .    
  Flight                   130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  .    
  Fastest Speed            36    | 50   120  190  122  122  122  122  120  36   36   36   38   40   44   48   48   53   53   53   48   48   48   50   50   41   46   46   58   58   58   120  37   50   
  Average Speed            76    | 97   155  190  122  122  122  122  120  36   74   90   105  66   46   48   52   53   53   61   53   49   49   50   50   52   46   106  109  101  98   120  81   105  
  Slowest Speed            300   | 120  190  190  123  122  122  122  190  123  290  103  300  260  48   52   53   53   53   220  106  106  98   50   50   107  46   131  131  121  190  120  196  160  
  Overloaded Moves         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       57    | 3    53   97   70   41   91   90   73   29   56   21   65   56   96   39   65   57   68   74   54   74   92   20   93   21   68   14   59   58   89   58   55   11   
  Regions Visited          32
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        18    | .    .    .    .    .    .    .    1    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             18    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    2    .    2    2    .    4    .    .    .    2    .    .    1    .    .    
Spaces Dug                 247   | .    .    .    .    .    4    .    10   68   .    .    20   12   .    8    .    .    .    46   12   .    .    .    39   1    .    1    .    .    .    1    25   .    
Terrain Destroyed          1253  | .    23   .    90   2    93   .    78   84   34   .    180  55   .    37   16   .    .    194  55   1    2    .    61   85   .    6    6    51   1    18   65   16   
  Melee                    73    | .    .    .    .    .    4    .    .    7    .    .    .    11   .    8    .    .    .    4    12   .    .    .    .    1    .    1    .    .    .    .    25   .    
  Projectile               83    | .    .    .    .    .    .    .    .    .    .    .    5    6    .    .    .    .    .    .    2    .    .    .    .    .    .    4    6    .    1    18   25   16   
  AOE                      1080  | .    23   .    90   2    89   .    78   77   34   .    175  38   .    29   16   .    .    190  41   .    .    .    56   78   .    .    .    51   .    .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Total                      25744 | 45   290  637  931  133  495  491  1070 1104 726  714  981  2951 298  1227 504  469  76   1110 3139 831  756  189  1250 1010 69   519  529  344  243  421  1950 242  
  Wait                     1888  | .    1    47   89   .    .    3    124  34   90   73   157  217  26   33   14   .    .    132  351  60   8    1    34   47   1    43   26   61   4    31   156  25   
  Move                     21681 | 30   265  536  689  132  452  474  818  993  567  608  730  2547 260  1107 473  467  76   935  2589 692  701  188  1130 840  67   410  466  275  211  340  1452 161  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  298   | 6    5    12   16   .    .    1    20   11   5    5    8    27   1    5    1    1    .    2    29   12   11   .    13   22   .    14   7    .    1    5    53   5    
  Fast Attach              139   | 3    .    .    7    .    .    .    7    7    2    5    .    29   4    13   .    .    .    5    22   .    .    .    .    3    1    1    2    .    8    .    13   7    
  Attach                   205   | 4    .    4    8    .    1    .    12   9    6    2    11   7    .    2    1    .    .    1    15   12   10   .    11   18   .    11   7    1    4    10   32   6    
  Detach                   16    | .    .    .    .    .    .    .    .    .    3    .    3    1    .    .    .    .    .    .    2    1    .    .    .    1    .    1    .    1    .    .    3    .    
  Swap                     219   | .    3    4    11   .    1    1    9    6    4    1    9    33   2    10   5    .    .    4    23   4    2    .    2    14   .    6    4    3    2    1    52   3    
  Drop                     261   | .    1    1    16   .    .    .    15   14   5    8    .    28   5    17   .    1    .    3    41   11   12   .    12   17   .    7    1    .    4    .    40   2    
  Fire                     818   | 2    15   33   95   1    15   10   65   22   16   12   47   45   .    28   1    .    .    20   31   39   12   .    48   45   .    24   16   3    9    34   97   33   
  Melee                    191   | .    .    .    .    .    26   1    .    8    15   .    3    17   .    12   9    .    .    8    36   .    .    .    .    2    .    2    .    .    .    .    52   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    13   .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Sto / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Sto / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves (discovered 2 exits: *Upp / *War)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x2 / Upp x2 / Ext x2)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: [*Res] / *Arm / Qua x2)
-3/Armory

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    50 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   384 | -10/Materials      | Discovered new exit (range 6)
   466 | -10/Materials      | Discovered new exit (range 6)
   510 | -10/Materials      | Entered Mines
   518 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   603 | -10/Mines          | Assembled infested the area
   819 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   847 | -10/Mines          | Discovered new exit (range 8)
   960 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   964 | -10/Mines          | Found Prototype Device
   965 | -10/Mines          | Identified Exp. Sensor Array
   993 | -10/Mines          | Learned Materials stockpile data
  1078 | -10/Mines          | Learned Materials emergency access door positions
  1100 | -10/Mines          | Found the Drone Emporium
  1111 | -10/Mines          | Found Prototype Device
  1408 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1517 | -10/Mines          | Discovered new exit (range 14)
  1690 | -10/Mines          | Entered Materials
  1690 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1989 | -9/Materials       | Lost 5 parts (1p2n1u1w)
  2240 | -9/Materials       | Discovered new exit (range 16)
  2405 | -9/Materials       | Discovered new exit (range 7)
  2561 | -9/Materials       | Destroyed 7 combat bots
  2632 | -9/Materials       | Repaired Imp. EM Shotgun
  2793 | -9/Materials       | Identified Bomb Drone Bay
  2890 | -9/Materials       | First assault squad dispatched
  2935 | -9/Materials       | Entered Mines
  2998 | -9/Mines           | Met a Derelict bent on vengeance
  3080 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3095 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3095 | -9/Mines           | Discovered new exit (range 5)
  3100 | -9/Mines           | Entered Exiles
  3100 | -9/Exiles          | Found Exiles lab abandoned
  3742 | -9/Exiles          | Discovered new exit (range 12)
  3755 | -9/Exiles          | Entered Mines
  4238 | -8/Mines           | Discovered new exit (range 7)
  4373 | -8/Mines           | Entered Materials
  4373 | -8/Materials       | Evolved 2 slots: Utility x2
  4637 | -8/Materials       | Discovered new exit (range 10)
  5153 | -8/Materials       | Lost 3 parts (1p1n1w)
  5176 | -8/Materials       | Build established: Hacker-Mutant
  5381 | -8/Materials       | Repaired EM Shotgun
  5487 | -8/Materials       | Discovered new exit (range 9)
  5617 | -8/Materials       | Garrison activated, responded to threat
  5684 | -8/Materials       | Identified exit to Factory
  5685 | -8/Materials       | Destroyed 7 combat bots
  5730 | -8/Materials       | Entered Factory
  5730 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5817 | -7/Factory         | Discovered new exit (range 12)
  5820 | -7/Factory         | Identified exit to Factory
  5844 | -7/Factory         | Discovered new exit (range 5)
  5845 | -7/Factory         | Identified exit to Storage
  6213 | -7/Factory         | Build established: Mutant
  6249 | -7/Factory         | Identified exit to Garrison
  6249 | -7/Factory         | Entered Garrison
  6298 | -7/Garrison        | Heavy support dispatched to Factory
  6307 | -7/Garrison        | Triggered checkpoint
  6335 | -7/Garrison        | Triggered checkpoint
  6338 | -7/Garrison        | Triggered checkpoint
  6347 | -7/Garrison        | Triggered checkpoint
  6369 | -7/Garrison        | Lost 5 allies
  6533 | -7/Garrison        | Lost 6 allies
  6644 | -7/Garrison        | Discovered new exit (range 15)
  6651 | -7/Garrison        | Triggered checkpoint
  6701 | -7/Garrison        | Triggered checkpoint
  6747 | -7/Garrison        | Lost 3 allies
  6801 | -7/Garrison        | Installed Relay Interface Framework
  6856 | -7/Garrison        | Discovered new exit (range 12)
  6869 | -7/Garrison        | Triggered checkpoint
  6875 | -7/Garrison        | Identified exit to Factory
  6876 | -7/Garrison        | Entered Factory
  7016 | -7/Factory         | Repaired Hvy. Disruptor Cannon
  7522 | -7/Factory         | Discovered exit to Storage (range 5)
  7543 | -7/Factory         | Identified exit to Garrison
  7543 | -7/Factory         | Entered Garrison
  7577 | -7/Garrison        | Triggered checkpoint
  7639 | -7/Garrison        | Triggered checkpoint
  7644 | -7/Garrison        | Triggered checkpoint
  7667 | -7/Garrison        | Destroyed 7 combat bots
  7785 | -7/Garrison        | Discovered exit to Factory (range 10)
  8123 | -7/Garrison        | Triggered checkpoint
  8168 | -7/Garrison        | Lost 3 parts (3n)
  8238 | -7/Garrison        | Expanded RIF knowledge: Alert ID Control
  8382 | -7/Garrison        | Discovered exit to Factory (range 11)
  8499 | -7/Garrison        | Expanded RIF knowledge: Coupler Efficiency
  8558 | -7/Garrison        | Garrison Relay disabled
  8629 | -7/Garrison        | Entered Factory
  8629 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8659 | -6/Factory         | Build established: Scavenger-Mutant
  8772 | -6/Factory         | Lost 4 parts (1p2n1w)
  9126 | -6/Factory         | Spotted B-75 Beast
  9209 | -6/Factory         | Discovered new exit (range 15)
  9329 | -6/Factory         | First assault squad dispatched
  9391 | -6/Factory         | Lost 5 parts (2n1u2w)
  9402 | -6/Factory         | Identified exit to Factory
  9623 | -6/Factory         | Repaired Hvy. Disruptor Cannon?
  9647 | -6/Factory         | Repaired Antigrav System
  9666 | -6/Factory         | Build established: Hacker-Mutant
  9675 | -6/Factory         | Discovered new exit (range 15)
  9679 | -6/Factory         | Search patrols dispatched
  9986 | -6/Factory         | Discovered exit to Factory (range 15)
 10029 | -6/Factory         | Search patrols dispatched
 10125 | -6/Factory         | Identified exit to Lower Caves
 10212 | -6/Factory         | Repaired Broken Lance
 10379 | -6/Factory         | Search patrols dispatched
 10383 | -6/Factory         | Discovered exit to Factory (range 13)
 10435 | -6/Factory         | Repaired Gravmag System
 10729 | -6/Factory         | Search patrols dispatched
 10820 | -6/Factory         | Manually triggered Chute Trap
 10820 | -6/Factory         | Sucked down chute
 10820 | -6/Factory         | Entered Waste
 10821 | -6/Waste           | Joined by Warlord forces that had cleared the area
 10884 | -6/Waste           | Discovered new exit (range 16)
 10960 | -6/Waste           | A Compactor rumbled back to life
 10960 | -6/Waste           | Spotted C-40 Crusher
 10963 | -6/Waste           | Allies destroyed C-40 Crusher
 10967 | -6/Waste           | Identified exit to Factory
 10981 | -6/Waste           | Entered Factory
 10981 | -6/Factory         | Accompanied by 20 allies
 10987 | -6/Factory         | Discovered exit to Factory (range 10)
 11136 | -6/Factory         | Lost 12 allies
 11193 | -6/Factory         | Discovered exit to Lower Caves (range 13)
 11281 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 11331 | -6/Factory         | First assault squad dispatched
 11711 | -6/Factory         | Entered Lower Caves
 11834 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11990 | -6/Lower Caves     | Discovered new exit (range 12)
 12010 | -6/Lower Caves     | Identified exit to Lower Caves
 12010 | -6/Lower Caves     | Entered another Lower Caves area
 12149 | -6/Lower Caves     | Discovered new exit (range 7)
 12151 | -6/Lower Caves     | Identified exit to Data Miner
 12170 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12260 | -6/Lower Caves     | Entered Data Miner
 12260 | -6/Data Miner      | Discovered new exit (range 6)
 12271 | -6/Data Miner      | Met Data Miner
 12280 | -6/Data Miner      | Learned location of Section 7 (-2)
 12280 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12289 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12300 | -6/Data Miner      | Identified exit to Proximity Caves
 12301 | -6/Data Miner      | Entered Proximity Caves
 12304 | -5/Proximity Caves | Spotter reported a threat
 12319 | -5/Proximity Caves | Learned Factory emergency access door positions
 12361 | -5/Proximity Caves | Learned 4 Factory zone layouts
 12374 | -5/Proximity Caves | Spotted B-75 Beast
 12850 | -5/Proximity Caves | Spotter reported a threat
 12952 | -5/Proximity Caves | Learned Factory trap positions
 13080 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 13096 | -5/Proximity Caves | Entered Factory
 13096 | -5/Factory         | Evolved 2 slots: Utility x2
 13098 | -5/Factory         | Loaded intel: 93 trap records
 13175 | -5/Factory         | Repaired Antigrav System?
 13195 | -5/Factory         | Repaired Cmb. Antigrav System
 13235 | -5/Factory         | Spotted B-75 Beast
 13396 | -5/Factory         | Search patrols dispatched
 13941 | -5/Factory         | Repaired Broken Imp. Lightning Gun
 14001 | -5/Factory         | Discovered new exit (range 10)
 14015 | -5/Factory         | Identified exit to Factory
 14106 | -5/Factory         | Identified exit to Upper Caves
 14292 | -5/Factory         | Fabricated Combat Drone Bay?
 14559 | -5/Factory         | Discovered exit to Factory (range 16)
 14796 | -5/Factory         | Repaired Imp. Arc Projector
 15153 | -5/Factory         | Entered Upper Caves
 15426 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15482 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 15483 | -5/Upper Caves     | Identified exit to Warlord
 15531 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 15634 | -5/Upper Caves     | Discovered new exit (range 7)
 15637 | -5/Upper Caves     | Identified exit to Upper Caves
 15696 | -5/Upper Caves     | Entered another Upper Caves area
 15696 | -5/Upper Caves     | Accompanied by 2 allies
 15707 | -5/Upper Caves     | Spotted B-75 Beast
 15739 | -5/Upper Caves     | Allies destroyed B-75 Beast
 15814 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15850 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16078 | -5/Upper Caves     | Found DCF Scrap (13 items)
 16114 | -5/Upper Caves     | Discovered exit to Warlord (range 10)
 16119 | -5/Upper Caves     | Entered Warlord
 16158 | -5/Warlord         | Discovered new exit (range 9)
 16186 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 16186 | -5/Warlord         | Attacked by Warlord forces
 16214 | -5/Warlord         | Identified exit to Proximity Caves
 16215 | -5/Warlord         | Entered Proximity Caves
 16218 | -4/Proximity Caves | Spotter reported a threat
 16218 | -4/Proximity Caves | Spotter reported a threat
 16421 | -4/Proximity Caves | Spotter reported a threat
 16584 | -4/Proximity Caves | Learned Research stockpile data
 16781 | -4/Proximity Caves | Spotted B-86 Titan
 16926 | -4/Proximity Caves | Allies destroyed B-86 Titan
 16984 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 16989 | -4/Proximity Caves | Entered Factory
 16989 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 16990 | -4/Factory         | Identified exit to Extension
 16991 | -4/Factory         | Identified exit to Research
 17034 | -4/Factory         | Incoming investigation squad redirected
 17049 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 17199 | -4/Factory         | Identified exit to Upper Caves
 17239 | -4/Factory         | Search patrols dispatched
 17252 | -4/Factory         | Discovered exit to Research (range 5)
 17557 | -4/Factory         | Repaired Broken Ion Burst Cannon?
 17654 | -4/Factory         | Lost 4 parts (1p2n1u)
 17697 | -4/Factory         | Sucked down chute
 17697 | -4/Factory         | Entered Waste
 17711 | -4/Waste           | Spotted C-40 Crusher
 17711 | -4/Waste           | Spotted C-40 Crusher
 17712 | -4/Waste           | EMP discharged
 17712 | -4/Waste           | System corruption reached 10%
 17713 | -4/Waste           | Spotted C-40 Crusher
 17717 | -4/Waste           | Spotted C-40 Crusher
 17721 | -4/Waste           | Spotted C-40 Crusher
 17724 | -4/Waste           | Discovered new exit (range 16)
 17730 | -4/Waste           | Identified exit to Factory
 17731 | -4/Waste           | Entered Factory
 17960 | -4/Factory         | Lost 3 parts (1p1n1u)
 18018 | -4/Factory         | Repaired Antigrav System
 18050 | -4/Factory         | Found Prototype Processor
 18050 | -4/Factory         | Identified Exp. Melee Analysis Suite
 18059 | -4/Factory         | Repaired Imp. Lightning Gun?
 18151 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 18231 | -4/Factory         | First assault squad dispatched
 18249 | -4/Factory         | Incoming assault squad redirected
 18258 | -4/Factory         | Incoming assault squad redirected
 18328 | -4/Factory         | Entered Upper Caves
 18358 | -4/Upper Caves     | Lost 6 parts (1p1n3u1w)
 18518 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18578 | -4/Upper Caves     | Build established: Mutant
 18640 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 18739 | -4/Upper Caves     | Identified exit to Upper Caves
 18739 | -4/Upper Caves     | Learned location of 1 exit from Upper Caves
 18739 | -4/Upper Caves     | Learned Armory emergency access door positions
 18739 | -4/Upper Caves     | Learned Factory security intel
 18746 | -4/Upper Caves     | Lost 5 allies
 18931 | -4/Upper Caves     | Learned location of Quarantine (-3)
 18938 | -4/Upper Caves     | Entered another Upper Caves area
 18938 | -4/Upper Caves     | Discovered exit to Research (range 4)
 18939 | -4/Upper Caves     | Identified exit to Zhirov
 18996 | -4/Upper Caves     | Build established: Derelict-Mutant
 19293 | -4/Upper Caves     | Entered Zhirov
 19293 | -4/Zhirov          | Discovered new exit (range 3)
 19305 | -4/Zhirov          | Met Zhirov
 19320 | -4/Zhirov          | Learned location of Testing (-2)
 19320 | -4/Zhirov          | Learned location of Command (-1)
 19328 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19330 | -4/Zhirov          | Build established: Scavenger-Mutant
 19343 | -4/Zhirov          | Found Alien Artifact
 19343 | -4/Zhirov          | Identified Integrated Reactor
 19343 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 19388 | -4/Zhirov          | Found Alien Artifact
 19432 | -4/Zhirov          | Cloak Generator disabled
 19432 | -4/Zhirov          | Attacked by Zhirov
 19442 | -4/Zhirov          | Enhanced Grunts warped into view
 19462 | -4/Zhirov          | Found Prototype Processor
 19462 | -4/Zhirov          | Identified Exp. Terrain Scan Processor
 19465 | -4/Zhirov          | Zhirov detonated his lab
 19491 | -4/Zhirov          | Identified Transdimensional Reconstructor
 19491 | -4/Zhirov          | Warped through subspace
 19496 | -4/Zhirov          | Lost 5 parts (3n1u1w)
 19496 | -4/Zhirov          | Lost 7 allies
 19553 | -4/Zhirov          | Entered Proximity Caves
 19624 | -3/Proximity Caves | Lost 3 parts (3w)
 19634 | -3/Proximity Caves | Build established: Hacker-Mutant
 19744 | -3/Proximity Caves | Spotter reported a threat
 19797 | -3/Proximity Caves | Spotter reported a threat
 19850 | -3/Proximity Caves | Spotter reported a threat
 19888 | -3/Proximity Caves | Spotter reported a threat
 19971 | -3/Proximity Caves | Core integrity fell below 50%
 20008 | -3/Proximity Caves | Lost 5 parts (2p1u2w)
 20104 | -3/Proximity Caves | Discovered exit to Research (range 9)
 20114 | -3/Proximity Caves | Entered Research
 20114 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 20364 | -3/Research        | Search patrols dispatched
 20446 | -3/Research        | Identified exit to Armory
 20446 | -3/Research        | Identified exit to Quarantine
 20614 | -3/Research        | Search patrols dispatched
 21088 | -3/Research        | Lost 6 parts (1p1n4w)
 21425 | -3/Research        | Fabricated Assault Drone Bay?
 21463 | -3/Research        | Repaired Broken Adv. Sensor Array
 21839 | -3/Research        | Garrison activated, responded to threat
 21933 | -3/Research        | Core integrity fell below 50%
 21959 | -3/Research        | Lost 14 parts (6n3u5w)
 22040 | -3/Research        | Discovered new exit (range 16)
 22067 | -3/Research        | Entered Armory
 22146 | -3/Armory          | Core integrity fell below 20%
 22382 | -3/Armory          | System corruption reached 10%
 22388 | -3/Armory          | Core destroyed

 Last Messages 
---------------
22373_ Slug penetrates Wall.
22377_ System corrupted: Component data lost.
22381_ Overheating: Matter decay (-21).
22381_ Exp. Terrain Scan Processor destroyed.
22381_ System corrupted by crushing effect (+5).
22382_ Med. Treads melted.
22382_ B-74 Champion destroyed.
22382_ Penetrated by Slug.
22382_ Reinforced Shell breached.
22385_ Overheating: Lgt. Quantum Reactor damaged
  (-15).
22385_ Overheating: Enh. Quantum Rifle damaged
  (-39).
22385_ Overheating: Biometal Heavy Treads
  damaged (-123).
22385_ Overheating: Biometal Heavy Treads
  damaged (-24).
22385_ M-13 Machinist repairs Kinecellerator.
22387_ Enh. Nova Cannon destroyed.
22388_ Overheating: Core damaged (-143).

 Map 
-----
+----------------------------------------------------+
| ??????????????#       !  = #  #???#            #?? |
| ??????????????#            "  #???#            #?? |
| ??????????????#            #  #???#            #?? |
| ??????????????#            #  #???##############?? |
| ??????????????#   =        #  #??????????????????? |
| ??????????????#  *         +  #??????????????????? |
| ??????????????#   *        #  #??????????????????? |
| ??????????????#            #  #??????????????????? |
| ?????????????##  =*        #  #??????????????????? |
| ????????????##"            #  #??????????????????? |
| ???????????## #   =        #  #??????????????????? |
| ???????????#  "            #  #??????????????????? |
| ???????????####"""#+""##"###  #??????????????????? |
| ?????????????# %        ##?#  #??????????????????? |
| ?????????????#  """     #??#  #??????????????????? |
| ????????????#" "]]"     #??#  +??????????????????? |
| ????????????## "] "     #??#  #??????????????????? |
| ?????????????# "]]"     #??#  #??????????????????? |
| ?????????????# "" "     ####  #??????????????????? |
| ???????????? #          ;     #??????????????????? |
| ?????????    ;          ;###+#####???+???????????? |
| ?????????    #          #        #???????????????? |
| ??????????? m;          #        #???????????????? |
| ?????????? H ;          ; %      #???????????????? |
| ?????????????#          ;b"""""  #???????????????? |
| ??????????   ;         %/@%]]]"  #???????????????? |
| ?????????????#          # "]]]"? #???????????????? |
| ???????????? +          # "??""? +???????????????? |
| ???????????? #;######+###  ??????#???????????????? |
| ?????????????##?????????#  ??????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????+?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          53
Energy Capacity            900
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1010
Cloak Strength             3
EM Shielding               2
Corruption Block           20
Armor Coverage             150
Resistance: EM             25
Weapon Shielding           90
Weapon Cycling             25
Evasion (%)                62
Targeting Accuracy         13
Melee Accuracy             6
Target Analysis            8
Core Analysis              6
Recoil Reduction           7
Salvage Targeting          2
Offensive Hacking          32
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
           Imp. EM Shotgun | -9/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
         Cld. Plasma Rifle | -6/Data Miner | Free
            Centrium Wheel | -6/Data Miner | Free
         Imp. System Guard | -6/Data Miner | Free
               HERF Cannon | -6/Data Miner | Free
               Tesla Rifle | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
      Adv. Remote Datajack | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
        Imp. Lightning Gun | -5/Factory    | Scanalyzed
          Ion Burst Cannon | -4/Factory    | Scanalyzed
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
  Combat Drone Bay | x1 | -5/Factory  
  Combat Drone Bay | x1 | -4/Factory  
 Assault Drone Bay | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridChromaticBotcube
  Manual?         0
Play Time         04:54:12
  Cumulative      284.1 hours
  Start           2025.03.26 @ 13:46:02
  End             2025.03.27 @ 12:09:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           106
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1
Lore%             62
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a35d807-e675-4cd5-bad8-b3be1d541023