Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 02:40:46 Player: Edstelm Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (4464) 4464 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 12594 Bonus ------- High Alert Combat Kills 487 Follower Combat Kills 788 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 6/100 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- High-powered Shotgun Vibroblade > --- INVENTORY (5) ---- High-capacity Storage Unit Terrain Scan Processor Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Structural Scanner Advanced Targeting Computer Improved Target Analyzer Precision Matter Filter Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Phase Gun Dispersion Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Improved Fusion Compressor Flexi-carbon Leg Advanced Cooling System Transmission Jammer Plasma Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Gauss Rifle Vibroblade [Rating: 123] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Flight Unit Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Target Analyzer Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Katana Energy Gun Phase Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 7 | . . 1 . . . 3 . 1 2 Weapon 3 | . . . . . . 1 1 1 . Parts Attached 178 | 7 6 28 . 3 6 40 26 15 47 Power 27 | 1 1 2 . . 1 7 3 4 8 Engine 8 | 1 1 2 . . 1 2 1 . . Core 12 | . . . . . . 3 2 2 5 Reactor 7 | . . . . . . 2 . 2 3 Propulsion 38 | 2 2 8 . . 4 8 5 2 7 Treads 3 | 2 . . . . . . 1 . . Leg 17 | . . 5 . . . . 4 2 6 Wheel 7 | . 2 . . . . 4 . . 1 Hover . | . . . . . . . . . . Flight 11 | . . 3 . . 4 4 . . . Utility 62 | 2 2 12 . 3 1 16 10 5 11 Device 37 | 1 1 4 . 1 . 10 7 5 8 Storage 5 | 1 1 1 . . . . . . 2 Processor 8 | . . 2 . 1 . 2 2 . 1 Hackware 1 | . . . . . . 1 . . . Protection 11 | . . 5 . 1 1 3 1 . . Artifact . | . . . . . . . . . . Weapon 51 | 2 1 6 . . . 9 8 4 21 Energy Gun 13 | . . 1 . . . . . 3 9 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 17 | 2 1 4 . . . 1 5 . 4 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . . . 7 1 . . Slashing Weapon 10 | . . 1 . . . 1 1 1 6 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . 4 3 3 2 Corrupted Parts 6 | . . . . . . . 2 2 2 System Corruption 42 | . . . . . . . 17 8 17 Parts Lost 86 | . 4 8 . . 5 13 13 . 43 Power 15 | . 1 2 . . 1 3 2 . 6 Propulsion 26 | . 2 3 . . 2 6 3 . 10 Utility 23 | . . 2 . . 2 2 4 . 13 Weapon 22 | . 1 1 . . . 2 4 . 14 Highest Loss Streak 18 | . 3 4 . . 4 10 10 . 18 To Critical Strikes 2 | . . . . . 1 . 1 . . Average Slot Usage (%) 89 | . 97 96 100 100 95 81 83 99 72 Engine 5 | . 14 10 11 11 9 2 . . . Core 2 | . . . . . . 3 6 6 5 Reactor 1 | . . . . . . 2 2 3 2 Treads 2 | . 23 . . . . . 2 1 . Leg 8 | . . 24 . . . . 10 24 13 Wheel 3 | . 2 5 . . . 8 7 . . Flight 9 | . . 1 33 33 32 11 . . . Device 14 | . 14 8 22 13 11 14 14 26 17 Storage 2 | . 14 6 . . . . . . 4 Processor 9 | . . 5 . 8 11 15 14 10 9 Protection 4 | . . 12 11 11 8 4 1 . . Energy Gun 2 | . . . . . . . . 5 10 Ballistic Gun 10 | . 28 14 11 11 11 2 12 12 2 Impact Weapon 1 | . . . . . . 9 2 . . Slashing Weapon 4 | . . 7 11 11 11 3 . 1 1 Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 108 | 11 16 36 18 18 17 46 63 70 108 Greatest Support 112 | 40 40 39 18 18 18 50 79 112 112 Greatest Overweight (x) 5 | . 5 1 . . 1 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 5 5 5 5 5 5 20 Average Capacity 8 | 7 9 10 5 5 5 5 5 5 17 Most Carried 12 | 5 9 12 5 5 5 5 5 5 12 Average Carried 5 | 2 7 7 4 4 4 3 3 4 5 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 5 5 5 2 4 5 4 3 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Sprinter 8% | Scavenger-Tank 7% | Infiltrator-Gladiator 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 3252 | 288 326 315 . 44 50 364 520 418 927 Remotely . | . . . . . . . . . . Salvage Created 5246 | 90 397 664 . . 142 940 1019 291 1703 Parts 262 | 8 28 43 . . 12 30 70 7 64 Haulers Intercepted 6 | . . 2 . . . 1 . 1 2 Recyclers Shooed 8 | . 1 . . . . . 3 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 78 | . 8 13 . . 5 12 19 3 18 Melee 18 | . . 8 . . 5 5 . . . Guns 42 | . 8 5 . . . . 14 1 14 Cannons 3 | . . . . . . . . . 3 AOE 7 | . . . . . . . 5 2 . Classes Destroyed 14 | 2 4 3 . . . 4 . . 1 Worker 8 | . 1 . . . . 1 3 1 2 Builder 10 | . . . . . . 3 4 . 3 Tunneler 2 | 1 . . . . . 1 . . . Hauler 6 | . . 2 . . . 1 . 1 2 Recycler 6 | 1 1 1 . . . 1 . . 2 Operator 1 | . . . . . . 1 . . . Watcher 12 | . 2 1 . . . 3 3 1 2 Swarmer 23 | . 3 4 . . 5 . 10 . 1 Grunt 25 | . 5 5 . . . 4 4 1 6 Duelist 1 | . . 1 . . . . . . . Sentry 4 | . . 3 . . . 1 . . . Specialist 2 | . . . . . . . . . 2 Hunter 17 | . . . . . . 6 2 2 7 Programmer 6 | . . . . . . 1 3 . 2 Best Kill Streak 12 | 2 3 5 . . 3 4 12 4 4 Combat Bots Only 6 | . 3 4 . . 3 2 6 2 3 Max Kills in Single Turn 4 | 1 2 1 . . 1 1 4 4 2 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 2 | . . . . . . . 2 2 . Melee 1 | . . 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 1097 | . 84 103 2 . 59 140 118 23 568 Missed 401 | . 27 30 2 . 23 51 29 9 230 Damage Taken 10821 | . 661 922 . . 521 1606 1772 162 5177 Core 2328 | . 98 192 . . 57 479 153 27 1322 Absorbed by Shields 600 | . . . . . . . 59 60 481 Ignored by Resistances 3 | . . . . . . . . 3 . Core Remaining (%) 70 | 100 60 . . . 37 43 84 97 . Volleys Fired 263 | 9 68 35 . . . . 50 6 95 Largest 5 | 2 2 2 . . . . 4 5 5 Hottest 365 | 40 40 40 . . . . 134 285 365 Shots Fired 625 | 18 137 52 . . . . 128 25 265 Gun 584 | 18 137 52 . . . . 120 22 235 Cannon 28 | . . . . . . . . . 28 Launcher 13 | . . . . . . . 8 3 2 Special . | . . . . . . . . . . Kinetic 407 | 18 137 52 . . . . 120 12 68 Thermal 186 | . . . . . . . . 10 176 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . . . . . 8 3 21 Robot Hit Streak 31 | 4 10 31 . . . . 8 5 11 Robot Miss Streak 8 | 1 8 4 . . . . 4 3 6 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 13 | . 4 . . . . . 4 . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 Shots Hit Robots 444 | 11 83 66 . . 9 40 61 16 158 Core Hits 201 | 4 27 23 . . 5 6 43 9 84 Critical Kills 11 | . . . . . . 2 3 . 6 Critical Parts Destroyed 31 | . 1 . . . . 15 4 . 11 Critical Strikes 53 | . 1 3 . . . 17 7 1 24 Burn 5 | . . . . . . . . . 5 Destroy 25 | . 1 . . . . . 7 . 17 Corrupt 2 | . . . . . . . . . 2 Smash 17 | . . . . . . 17 . . . Sever 4 | . . 3 . . . . . 1 . Melee Attacks 116 | . . 28 . . 21 58 . 3 6 Impact 50 | . . . . . . 50 . . . Slashing 66 | . . 28 . . 21 8 . 3 6 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . 4 . . . 5 . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 7 . . . Damage Inflicted 13212 | 85 688 1263 . . 346 2709 2337 859 4925 Guns 6939 | 85 688 448 . . . . 1629 262 3827 Cannons 525 | . . . . . . . . . 525 Explosions 1529 | . . . . . . . 708 555 266 Melee 4219 | . . 815 . . 346 2709 . 42 307 Ramming . | . . . . . . . . . . Kinetic 4003 | 85 688 448 . . . . 1629 159 994 Thermal 3779 | . . . . . . . 187 539 3053 Explosive . | . . . . . . . . . . Electromagnetic 1211 | . . . . . . . 521 119 571 Impact 2550 | . . . . . . 2550 . . . Slashing 1669 | . . 815 . . 346 159 . 42 307 Piercing . | . . . . . . . . . . Highest Corruption 24 | . 1 . . . . 4 24 9 17 Average Corruption 9 | . 1 . . . . 4 10 2 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . 4 . . . . 14 14 2 39 Message Errors 15 | . 1 . . . . 3 4 . 7 Matter Fused 13 | . 1 . . . . 5 2 1 4 Heat Flow Errors 6 | . 1 . . . . . 1 1 3 Energy Discharges 3 | . . . . . . 1 . . 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 2 2 . 7 Data Loss (major) 6 | . . . . . . 2 3 . 1 Misfires 3 | . 1 . . . . . . . 2 Alerts 4 | . . . . . . 1 1 . 2 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . 1 . 7 Overload Shots . | . . . . . . . . . . Overflow Damage 1509 | . . 8 . . 70 1408 17 . 6 Projectiles 6 | . . . . . . . . . 6 Explosions 17 | . . . . . . . 17 . . Melee 1486 | . . 8 . . 70 1408 . . . Knockbacks 25 | . . . . . . 14 . . 11 Impact 12 | . . . . . . 12 . . . Kinetic 10 | . . . . . . . . . 10 Secondary 3 | . . . . . . 2 . . 1 Self-Inflicted Damage 120 | . . . . . . . 107 . 13 Shots 5 | . . . . . . . 4 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 589 | . 134 13 . . . 65 258 306 589 Average Temperature 105 | . 16 7 . . . 16 54 127 185 Received Heat Transfer 1017 | . 297 243 . . 12 141 102 23 199 Effects 20 | . . . . . . . . . 20 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . . . . 14 2 . 1 Impact Corruptions 44 | . . . . . . 44 . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . . 1 . 6 Heat Transferred 5279 | . . . . . . . 300 398 4581 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . 8 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 831 | 10 179 313 69 . . 388 831 636 578 Initial 338 | . 6 39 69 . . 91 105 338 333 Average 285 | 4 80 129 69 . . 187 472 443 450 Maximum Alert Level 3 | . . 1 . . . 1 3 2 2 Low Security (%) 44 | 100 100 77 100 . . 64 18 . . Level 1 23 | . . 22 . . . 35 21 46 20 Level 2 30 | . . . . . . . 51 53 79 Level 3 1 | . . . . . . . 9 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 3 2 . . . 7 1 6 6 Investigation 6 | . . 2 . . . 2 . 1 1 Extermination 3 | . . . . . . 1 . 1 1 Reinforcement 15 | . 3 . . . . 4 1 3 4 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 9 | . 1 5 . . . 2 1 . . Communications Jammed 27 | . . . . . . . 8 . 19 Distress Signals 21 | . . . . . . . 8 . 13 Times Spotted 167 | . 17 16 3 1 13 33 32 10 42 Peak Tracking Total 9 | . 4 5 3 1 4 9 8 3 7 Tactical Retreats 14 | . . . . . 2 5 2 . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 3 1 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 13 | . . . . . . 1 5 7 . Max in Single Turn 2 | . . . . . . . 1 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 17 | . 3 4 . . . 2 2 4 2 Terminals 9 | . 2 3 . . . 1 1 1 1 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 42 | . 7 14 . . . 5 3 10 3 Successful 20 | . 4 6 . . . 2 1 6 1 Failed 22 | . 3 8 . . . 3 2 4 2 Catastrophic 4 | . 1 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 51 | . 4 12 . 2 . 14 6 8 5 Terminals 26 | . 6 13 . . . 2 1 2 2 Fabricators 7 | . . . . . . 3 . 3 1 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 1 . . . . . 3 . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 11 | . 3 5 . . . . 1 1 1 Prototype ID Bank 2 | . . 2 . . . . . . . Open DSF 3 | . . . . . . . 1 1 1 Locate Traps 2 | . 1 1 . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . Load Schematic 2 | . . . . . . 1 . 1 . Build 2 | . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . . . . . 2 . Process 1 | . . . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 3 . . . 2 1 3 2 Full Trace Events 3 | . . 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built 6 | . . . . . . 3 . 3 . Authchips . | . . . . . . . . . . Time 201 | . . . . . . 134 . 67 . Total Robot Build Rating 24 | . . . . . . 12 . 12 . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 28 | . . . . . . . . 28 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 25 | . . . . 4 . 7 2 8 4 Largest Group 4 | . . . . 4 . 3 2 4 4 Highest-Rated Group 261 | . . . . 153 . 84 170 261 156 Highest-Rated Ally 103 | . . . . 41 . 28 85 103 39 Zionite Dispatches 7 | . . . . . . 2 1 3 1 Heavy 2 | . . . . . . . 1 1 . Recon 1 | . . . . . . . . 1 . Fire 3 | . . . . . . 1 . 1 1 Melee Resupply 1 | . . . . . . 1 . . . Total Orders 5 | . . . . . . 5 . . . ROAM 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . DROP 1 | . . . . . . 1 . . . RETURN 2 | . . . . . . 2 . . . Ally Attacks 68 | . . . . . . 8 9 26 25 Total Damage 3346 | . . . . . . 326 1179 1490 351 Kills 22 | . . . . . . 2 6 10 4 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . 2 . . . Zionite Intel Received 3 | . . . . . . 2 1 . . Guard Positions 1 | . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . 1 . . . Active Terminals 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 5427 | 127 579 551 37 793 372 952 555 493 968 Spaces Moved 6051 | 64 264 285 103 2142 855 1320 322 358 338 Core 107 | 14 2 . . . 1 57 . . 33 Treads 255 | 50 205 . . . . . . . . Legs 1009 | . . 174 . . . . 176 358 301 Wheels 718 | . 57 78 . . . 433 146 . 4 Hover . | . . . . . . . . . . Flight 3962 | . . 33 103 2142 854 830 . . . Fastest Speed 28 | 50 90 34 34 34 29 28 90 116 50 Average Speed 62 | 135 146 104 34 34 32 48 105 117 168 Slowest Speed 300 | 160 300 190 34 34 100 150 190 118 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 54 21 39 88 91 23 10 13 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . 3 5 . . . . Spaces Dug 18 | . . . . . 3 11 . 1 3 Terrain Destroyed 63 | . . . . . 3 11 27 16 6 Melee 18 | . . . . . 3 11 . 1 3 Projectile 14 | . . . . . . . 11 . 3 AOE 30 | . . . . . . . 15 15 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 7053 | 90 347 455 104 2209 912 1551 433 410 542 Wait 223 | . 1 29 . 47 27 95 4 2 18 Move 6038 | 63 263 284 102 2141 852 1317 321 357 338 Hop 2 | . . . . . 1 1 . . . Pick Up 167 | 11 9 29 1 9 3 36 24 14 31 Fast Attach . | . . . . . . . . . . Attach 109 | 7 4 13 . . 4 25 20 2 34 Detach 12 | . . 2 . . . 3 2 . 5 Swap 69 | . 2 15 . 3 2 15 6 13 13 Drop 66 | . . 20 1 9 2 13 6 13 2 Fire 263 | 9 68 35 . . . . 50 6 95 Melee 104 | . . 28 . . 21 46 . 3 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Lost 3 parts (2n1w) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Lost 4 parts (1p2n1w) 933 | -9/Materials | Discovered new exit (range 15) 1012 | -9/Materials | Lost 3 parts (1n2u) 1150 | -9/Materials | Build established: Scavenger-Mutant 1258 | -9/Materials | Entered Mines 1265 | -9/Mines | Learned 8 Materials zone layouts 1268 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1269 | -9/Mines | Found Prototype Device 1292 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1295 | -9/Mines | Entered Zion 1312 | -7/Zion | Discovered new exit (range 16) 1359 | -7/Zion | Learned location of Recycling (-7) 1364 | -7/Zion | Given A8's code to call for help 1373 | -7/Zion | Received a visual enhancement algorithm 1453 | -7/Zion | Learned location of Data Miner (-6) 1467 | -7/Zion | Identified exit to Deep Caves 1482 | -7/Zion | Given the Hacking Drone Bay 1483 | -7/Zion | Found Prototype Device 1591 | -7/Zion | Imprinted 1593 | -7/Zion | Declared Zion's savior 1804 | -7/Zion | Found Prototype Device 1805 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2088 | -7/Zion | Entered Proximity Caves 2185 | -6/Proximity Caves | Identified exit to Factory 2289 | -6/Proximity Caves | Core integrity fell below 50% 2418 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 2451 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2460 | -6/Proximity Caves | Entered Factory 2460 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2462 | -6/Factory | Identified Hacking Drone Bay 2471 | -6/Factory | Zion Melee Resupply teleported in 2645 | -6/Factory | Build established: Scavenger-Sprinter 2652 | -6/Factory | Retrieved Zion intel report: Guard Positions 2788 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2789 | -6/Factory | Zion Fire squad teleported in 2842 | -6/Factory | Lost 3 allies 2923 | -6/Factory | Lost 10 parts (2p5n2u1w) 2946 | -6/Factory | Fabricated B-48 Gladiator? 3385 | -6/Factory | Discovered new exit (range 16) 3392 | -6/Factory | Build established: Infiltrator-Gladiator 3395 | -6/Factory | Core integrity fell below 50% 3412 | -6/Factory | Entered another Factory area 3412 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3413 | -5/Factory | Identified exit to Upper Caves 3618 | -5/Factory | Retrieved Zion intel report: Active Terminals 3619 | -5/Factory | Zion Heavy squad teleported in 3683 | -5/Factory | Discovered new exit (range 16) 3690 | -5/Factory | Found Prototype Protection 3692 | -5/Factory | Identified Zio. Heavy Carapace 3705 | -5/Factory | Lost 10 parts (2p3n2u3w) 3788 | -5/Factory | System corruption reached 10% 3967 | -5/Factory | Entered another Factory area 3967 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4011 | -4/Factory | Identified exit to DSF 4098 | -4/Factory | Zion Recon squad teleported in 4174 | -4/Factory | Found Prototype Slashing Weapon 4212 | -4/Factory | Build established: Scavenger-Tank 4267 | -4/Factory | Fabricated B-48 Gladiator? 4294 | -4/Factory | Identified Vibroblade 4305 | -4/Factory | Zion Fire squad teleported in 4346 | -4/Factory | Zion Heavy squad teleported in 4380 | -4/Factory | Garrison activated, responded to threat 4397 | -4/Factory | Discovered new exit (range 7) 4460 | -4/Factory | Entered Research 4460 | -3/Research | Evolved 2 slots: Utility x2 4617 | -3/Research | System corruption reached 10% 4622 | -3/Research | Lost 3 parts (2n1w) 4702 | -3/Research | Build established: Messiah-Gunner 4820 | -3/Research | Zion Fire squad teleported in 4835 | -3/Research | Lost 16 parts (2p3n4u7w) 4930 | -3/Research | Core integrity fell below 50% 4963 | -3/Research | Lost 3 parts (1n2u) 5320 | -3/Research | Build established: Scavenger-Gunner 5386 | -3/Research | Core integrity fell below 20% 5417 | -3/Research | Lost 18 parts (4p2n7u5w) 5428 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05408_ Sneak attack on U-05 Engineer. 05408_ U-05 Engineer destroyed. 05409_ Acquired 15 matter. 05409_ K-01 Serf collects debris. 05411_ Acquired 27 matter. 05411_ Slug penetrates Wall. 05412_ Acquired Plasma Rifle. 05414_ Acquired Wheel. 05418_ K-01 Serf collects debris. 05420_ Sneak attack on R-10 Processor. 05420_ R-10 Processor destroyed. 05421_ K-01 Serf collects debris. 05423_ Acquired Myomer Leg. 05424_ Slug penetrates Wall. 05424_ K-01 Serf collects debris. 05426_ U-05 Engineer destroyed. 05426_ Acquired Hpw. Shotgun. 05428_ K-01 Serf collects debris. 05428_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????? #???# #????## ???????????????????????? | | ??????#%#???# ####?########???????????????????? | | ??#####+##### # ? ??????????????????? | | ??# # # ? #??????????????????? | | ?## % ! # # """ ???????????????????? | | ?## %*%# # """ ""##?????????????????? | | ?## %% %+ # """ ""##?????????????????? | | T# =" # # ""###????????????????? | | ""# " " #% + T####???????????????? | | #?# # # ###???????????????? | | ??# #### #| ]] ##???????????????? | | ??##+########### # ] ##???????????????? | | ???#%#??????#### # # ###??????????????? | | ???# #????#### # # % #####????????????? | | ???# #????## # # ##################????????????? | | ???#%#????### # # [# ##????????????? | | ???# #?????## # # % ! # ##????????????? | | ???# #?????## # # ##????????????? | | #### #?????## # # ##????????????? | | # #????### # ####+###+# % ##????????????? | | # ########### #####+#""###### #??? | | + % !h% H| % = +??? | | # ###########+### h######## ###### #??? | | ! # #???### % ## # %### ###???????????? | | # #????## ## A!## ## #?????????????? | | #### #????## ##% @# ###### #?????????????? | | ???# #????## ## *!%# ###### ############??? | | ???# #????## ## =!!####???# #??? | | ???# #????## ## !=T###???##### #??? | | ???# ########+###### ##????????# #??? | | ???# # ### m###????????# #??? | | ???# # ### #######????# ##+# | | #### # """S""" ### = k############ | | + """ """ ### %! %= | | ###### ### ## ! | | ?????# ### ## ##+# | | ###### ### xx## ################+###??? | | ###########+######## ## #############?????????? | | ####### ## ##????????????????????? | | ! % ## ##????????????????????? | | ^ ## ##????????????????????? | | * ## ##????????????????????? | | ##+#####?????????????????? | | """ ^ ]]] "F "" # #?????????????????? | | """ ]] """"" # #?????????????????? | | """ ] """"" # * #?????????????????? | | ! + #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # #########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 65 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 25 Resistance: EM 15 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 17 Target Analysis 9 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Mass Driver | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory B-48 Gladiator | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings GoHome() Hey, That's Mine! I'm Back, Baby! My Command Is Your Wish Part-time Excavator Please Form A Line Respectable Loadout Serviceable Loadout The One Total Silence Challenges ------------ None Game ------ Seed GaussTrapSteel Manual? 0 Play Time 03:45:48 Cumulative 10.8 hours Start 2024.04.13 @ 02:37:53 End 2024.04.14 @ 02:40:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 38x25 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7492fad4-8b15-4e55-bc00-f385b9cb1171