Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:19:25 Player: SLUGGY Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3227) 3227 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6567 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 47/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Armor Integrity Analyzer Microactuators Improved Light Armor Plating > --- WEAPON ----------- Spread Laser Heavy Laser Great Maul > --- INVENTORY -------- Aluminum Leg Melee Analysis Suite Target Analyzer Target Analyzer Microactuators Light Armor Plating Medium Reactive Plating Heavy Laser Plasma Cannon Heavy Ion Cannon [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Layered Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 97 | 7 12 . 7 1 21 49 Power 17 | 1 . . 1 1 7 7 Engine 9 | 1 . . 1 1 3 3 Core 8 | . . . . . 4 4 Reactor . | . . . . . . . Propulsion 17 | 2 5 . 1 . 3 6 Treads 11 | . 5 . 1 . 3 2 Leg 3 | . . . . . . 3 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 37 | 2 3 . 2 . 7 23 Device 13 | 1 2 . 2 . 3 5 Storage 4 | 1 1 . . . . 2 Processor 9 | . . . . . 2 7 Hackware . | . . . . . . . Protection 11 | . . . . . 2 9 Artifact . | . . . . . . . Weapon 26 | 2 4 . 3 . 4 13 Energy Gun 13 | 1 4 . 2 . . 6 Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 5 | 1 . . 1 . 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 32 | . 2 . 2 . 4 24 Power 7 | . . . . . . 7 Propulsion 6 | . 2 . . . 1 3 Utility 10 | . . . 1 . 1 8 Weapon 9 | . . . 1 . 2 6 Highest Loss Streak 8 | . 2 . 2 . 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 95 91 Engine 7 | . 14 14 11 11 3 1 Core 5 | . . . . . 14 10 Treads 16 | . 19 28 22 22 16 8 Leg 1 | . . . . . . 4 Wheel 1 | . 7 . . . . . Device 14 | . 13 14 21 22 16 9 Storage 9 | . 14 14 11 11 9 6 Processor 4 | . . . . . 1 14 Protection 5 | . . . . . 9 11 Energy Gun 17 | . 23 28 31 33 3 7 Energy Cannon 2 | . . . . . 7 4 Ballistic Gun 4 | . 4 . . . 12 5 Impact Weapon 1 | . . . . . . 3 Naked Turns 30 | . . . . . . 30 Heaviest Build 54 | 15 32 32 36 37 49 54 Greatest Support 46 | 20 46 46 46 46 46 45 Greatest Overweight (x) 17 | . 4 . 1 . 2 17 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 15 12 Most Carried 15 | 5 9 8 11 14 15 15 Average Carried 9 | 1 4 8 8 11 12 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 14 | . 8 8 10 13 14 1 Class Distribution -------------------- 54% | Tank 38% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1703 | 63 278 . 249 34 378 701 Remotely . | . . . . . . . Salvage Created 3559 | 30 372 . 819 123 819 1396 Parts 255 | 6 35 . 62 21 50 81 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 79 | . 9 . 22 11 12 25 Melee 5 | . . . . 2 . 3 Guns 63 | . 9 . 21 9 7 17 Cannons 7 | . . . . . 5 2 AOE 3 | . . . 1 . . 2 Classes Destroyed 12 | 1 5 . 2 . 1 3 Worker 7 | . . . 1 . 2 4 Builder 6 | . 1 . . . 1 4 Tunneler 2 | 1 . . . 1 . . Recycler 7 | . 2 . . . 2 3 Watcher 11 | . 3 . 3 . 3 2 Swarmer 24 | . 5 . 4 11 . 4 Grunt 37 | . 4 . 14 . 7 12 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 4 . 2 2 Hunter 5 | . . . . . 3 2 Programmer 3 | . . . . . . 3 Best Kill Streak 6 | 1 5 . 5 4 3 6 Combat Bots Only 6 | . 4 . 5 4 2 6 Max Kills in Single Turn 2 | 1 2 . 2 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 566 | . 38 . 75 43 73 337 Missed 179 | . 15 . 28 12 20 104 Damage Taken 5183 | . 371 . 457 177 819 3359 Core 1257 | . 154 . 61 17 321 704 Absorbed by Shields 410 | . 30 . 126 75 179 . Ignored by Resistances 227 | . . . . . . 227 Regen/Repaired (Parts) 34 | . 34 . . . . . Core Remaining (%) 64 | 100 . 38 . 80 41 . Volleys Fired 260 | 1 35 . 59 10 53 102 Largest 3 | 2 2 . 3 3 3 3 Hottest 190 | 60 105 . 175 175 190 160 Shots Fired 522 | 2 63 . 129 27 134 167 Gun 429 | 2 63 . 129 27 86 122 Cannon 93 | . . . . . 48 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 118 | 1 7 . 4 . 76 30 Thermal 312 | . 21 . 75 21 58 137 Explosive . | . . . . . . . Electromagnetic 92 | 1 35 . 50 6 . . Robot Hit Streak 19 | 1 8 . 14 11 12 19 Robot Miss Streak 12 | . 8 . 12 8 6 9 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 341 | 1 31 . 91 18 74 126 Core Hits 279 | 1 28 . 86 24 50 90 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 8 | . . . . . 1 7 Burn 3 | . . . . . . 3 Destroy 1 | . . . . . 1 . Smash 4 | . . . . . . 4 Melee Attacks 16 | . . . . . . 16 Impact 16 | . . . . . . 16 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6646 | 12 469 . 1299 307 1336 3223 Guns 3996 | 12 425 . 1200 214 716 1429 Cannons 1318 | . . . . . 610 708 Explosions 439 | . 44 . 99 . . 296 Melee 785 | . . . . . . 785 Ramming 108 | . . . . 93 10 5 Kinetic 998 | . 42 . 47 . 551 358 Thermal 4030 | . 212 . 811 157 775 2075 Explosive . | . . . . . . . Electromagnetic 725 | 12 215 . 441 57 . . Impact 785 | . . . . . . 785 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 2 . 4 Average Corruption 2 | . . . 2 2 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . 11 17 . 21 Message Errors 15 | . . . 1 7 . 7 Matter Fused 8 | . . . 3 3 . 2 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 6 | . . . 3 1 . 2 Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . 3 4 . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 288 | . . . . . . 288 Projectiles 8 | . . . . . . 8 Explosions 36 | . . . . . . 36 Melee 244 | . . . . . . 244 Knockbacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . . 34 . . 87 Shots 2 | . . . 1 . . 1 Rammed 17 | . . . . 15 2 . Targets Rammed 20 | . . . . 17 2 1 Kicked . | . . . . . . . Crushed 3 | . . . . 2 . 1 Highest Temperature 1016 | . 252 . 581 307 526 1016 Average Temperature 184 | . 80 . 154 111 166 255 Received Heat Transfer 1248 | . 12 . 189 . 258 789 Effects 103 | . . . 11 . 21 71 Shutdowns 31 | . . . 2 . 6 23 Energy Bleed 6 | . . . 2 . 2 2 Interference 15 | . . . 3 . 1 11 Matter Decay 8 | . . . 2 . 1 5 Short Circuit 11 | . . . 1 . 2 8 Damage (minor) 10 | . . . 1 . 3 6 Damage (major) 18 | . . . . . 4 14 Damage (core) 4 | . . . . . 2 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 . 2 Heat Transferred 6234 | . 250 . 950 205 1310 3519 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 386 | 5 181 . 298 226 211 386 Initial 83 | . 3 . . 66 1 83 Average 126 | 2 73 . 140 90 96 199 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 81 | 100 100 100 78 90 97 55 Level 1 18 | . . . 21 9 2 44 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 4 . 4 . 2 8 Investigation 7 | . 2 . 3 . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 2 . 1 . . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 3 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 17 . 30 9 22 35 Peak Tracking Total 6 | . 6 . 6 4 4 6 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . 4 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . 5 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 2 . 4 . 2 5 Terminals 7 | . 1 . 3 . 1 2 Fabricators 3 | . . . . . . 3 Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 5 . 17 . 7 7 Successful 13 | . 2 . 6 . 2 3 Failed 23 | . 3 . 11 . 5 4 Catastrophic 5 | . 2 . 1 . . 2 Database Lockouts . | . . . . . . . Manual 4 | . 3 . . . . 1 Terminals 26 | . 3 . 16 . 4 3 Fabricators 4 | . . . . . . 4 Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 7 | . . . 5 . 1 1 Open DSF 1 | . . . . . . 1 Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . 2 . 1 4 Full Trace Events 5 | . 1 . 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 28 | . . . . . . 28 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 7326 | 39 1602 163 913 1156 1127 2326 Spaces Moved 3025 | 35 669 102 381 677 347 814 Core 109 | 16 18 . . . . 75 Treads 2532 | . 582 102 381 677 347 443 Legs 256 | . . . . . . 256 Wheels 88 | 19 69 . . . . . Hover . | . . . . . . . Flight 40 | . . . . . . 40 Fastest Speed 35 | 50 80 160 160 160 160 35 Average Speed 179 | 66 154 160 160 160 239 208 Slowest Speed 900 | 80 250 160 240 160 330 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 72 26 36 98 31 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . 5 . 2 . . 14 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 20 | . 5 . 2 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4462 | 48 1176 102 582 718 557 1279 Wait 908 | . 440 1 121 9 93 244 Move 3019 | 34 668 101 380 676 346 814 Hop . | . . . . . . . Pick Up 89 | 6 18 . 11 4 23 27 Fast Attach 9 | 1 . . . . 1 7 Attach 68 | 6 7 . 6 . 12 37 Detach 8 | . . . . . 2 6 Swap 20 | . 5 . 1 1 8 5 Drop 45 | . 3 . 4 1 17 20 Fire 260 | 1 35 . 59 10 53 102 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 20 | . . . . 17 2 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 463 | -10/Materials | Core integrity fell below 50% 799 | -10/Materials | Discovered new exit (range 7) 988 | -10/Materials | Discovered new exit (range 14) 1214 | -10/Materials | Discovered new exit (range 6) 1354 | -10/Materials | Repaired EM Pulse Gun 1642 | -10/Materials | Entered Mines 1726 | -10/Mines | Learned Materials emergency access door positions 1753 | -10/Mines | Discovered new exit (range 8) 1799 | -10/Mines | Assembled infested the area 1804 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1805 | -10/Mines | Entered Materials 1805 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1992 | -9/Materials | Discovered new exit (range 8) 2112 | -9/Materials | Build established: Tank 2718 | -9/Materials | Entered Mines 2766 | -9/Mines | Discovered new exit (range 10) 2865 | -9/Mines | Discovered new exit (range 6) 2918 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3207 | -9/Mines | Learned Materials security intel 3218 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3355 | -9/Mines | Learned 2 Materials zone layouts 3874 | -9/Mines | Entered Materials 3874 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4390 | -8/Materials | Core integrity fell below 50% 4795 | -8/Materials | Garrison activated, responded to threat 4973 | -8/Materials | Discovered new exit (range 12) 4998 | -8/Materials | Identified exit to Factory 5001 | -8/Materials | Entered Factory 5001 | -7/Factory | Evolved 2 slots: Utility x2 5311 | -7/Factory | Fabricated Lyr. Light Armor Plating (x2) 6400 | -7/Factory | Build established: Mutant 6437 | -7/Factory | Core integrity fell below 50% 6489 | -7/Factory | Lost 8 parts (3p1n4u) 6785 | -7/Factory | Build established: Scavenger-Mutant 7172 | -7/Factory | Build established: Mutant 7194 | -7/Factory | Core integrity fell below 20% 7244 | -7/Factory | Released all parts (4) 7268 | -7/Factory | Lost 8 parts (2p1n2u3w) 7318 | -7/Factory | Released all parts (8) 7327 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07296_ Acquired Adv. Treads. 07297_ Dropped VTOL Module. 07303_ Penetrated by Slug. 07306_ Acquired Hrd. Heavy Armor Plating. 07309_ Identified Prc. Grenade Launcher. 07309_ Faulty integration damages Target Analyzer (-1). 07309_ Slug penetrates Wall. 07310_ G-47 Trooper suffers critical hit (Burn). 07312_ Penetrated by Slug. 07315_ G-47 Trooper overheating. 07316_ G-47 Trooper heat damages Particle Gun. 07318_ Penetrated by Slug. 07318_ Released Lgt. Armor Plating. 07318_ Released Adv. Treads. 07318_ Released Target Analyzer. 07318_ Released Melee Analysis Suite. 07318_ Released Cld. Pulse Rifle. 07318_ Released Target Analyzer. 07318_ Released Hrd. Heavy Armor Plating. 07318_ Released Faulty Prc. Grenade Launcher. Map ----- +----------------------------------------------------+ | ??????????????####+######+#####??????????????? | | ??????????????# ??????????????? | | ???#??????????# ????????????????? | | ?### #######??# ?????????????????? | | ?? ??# ???????????????????? | | ??? [[= ?# ?????????????????????? | | ????""" [== ?# ##############?????????? | | ????""" 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""" """ """ # | | ?????????????????????????????????? # | | ???????????????????????????????????############# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????#+? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 7 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Party Time Challenges ------------ None Game ------ Seed DiametricTargetingRigger Manual? 0 Play Time 00:58:14 Cumulative 11.7 hours Start 2024.04.01 @ 17:19:33 End 2024.04.01 @ 18:19:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea7a9747-2e8f-4319-ad06-3c945c67231a