Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.04 @ 19:43:16 Player: FrigidRock Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (216) 1080 Value Destroyed (10628) 10628 Prototype IDs (40) 800 Alien Tech Used (8) 1600 Bonus (7647) 7647 TOTAL SCORE: 29855 Bonus ------- High Alert Combat Kills 271 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 476 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 170/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Graviton Reactor Experimental Cooling System Advanced Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Phase Armor Advanced Force Field Advanced System Shield Ghost Barrier Core Physics Calibrator > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Particle Reactor Graviton Reactor Medium Treads Biometal Medium Treads Experimental Cooling System Coolant Network Large Storage Unit Advanced Energy Well Advanced Transmission Jammer Centrium Light Armor Plating Vortex Rail Vortex Rail Neutron Cannon Improved Matter Neutralizer Advanced Datajack Molecular Scythe Sigix Containment Pod [Rating: 217] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads Heavy Siege Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Vortex Rail Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 2 . . . 6 . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . 2 . . . 1 . . . . 2 . . . . 2 . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Attached 284 | 5 2 7 2 3 2 . 63 . . 17 29 2 6 4 8 20 . 1 12 1 26 36 38 Power 28 | 1 . 1 . 1 . . 8 . . 1 5 . . . 3 1 . . 1 . 2 2 2 Engine 11 | 1 . 1 . 1 . . 6 . . 1 1 . . . . . . . . . . . . Core 8 | . . . . . . . 2 . . . 4 . . . 2 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 1 . . 1 . 2 2 2 Propulsion 80 | 2 . 2 2 . . . 28 . . 9 7 1 2 . 4 3 . 1 3 1 4 4 7 Treads 14 | . . . . . . . . . . . . . . . . . . . . . 4 4 6 Leg 63 | . . 2 2 . . . 28 . . 9 7 1 2 . 4 3 . 1 3 1 . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 115 | . . 2 . 2 . . 16 . . 6 15 1 4 4 . 9 . . 4 . 17 16 19 Device 53 | . . 1 . 1 . . 3 . . 2 8 . 2 2 . 5 . . 2 . 7 10 10 Storage 11 | . . 1 . 1 . . 2 . . . 2 . . 1 . . . . . . 1 1 2 Processor 15 | . . . . . . . 4 . . 1 2 . . . . 3 . . . . 3 1 1 Hackware 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Protection 30 | . . . . . . . 7 . . 3 3 1 2 . . 1 . . 1 . 6 3 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon 61 | 2 2 2 . . 2 . 11 . . 1 2 . . . 1 7 . . 4 . 3 14 10 Energy Gun 22 | 1 1 . . . . . 2 . . . 1 . . . 1 3 . . 4 . 2 4 3 Energy Cannon 9 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 2 2 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . 1 1 . . . . 1 . . . . . . . . . . . . . . 4 2 Slashing Weapon 16 | . . 1 . . 2 . 7 . . . . . . . . . . . . . . 3 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Unidentified Prototypes 24 | . . . . 1 . . 1 . . . 1 . . 3 . . . . 7 . 4 4 3 Corrupted Parts 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . System Corruption 19 | . . . . . . . . . . 4 . . . . 15 . . . . . . . . Parts Lost 70 | . . . . . . . 26 . . 10 10 . 5 . . . . . . . 1 4 14 Power 9 | . . . . . . . 5 . . . 2 . . . . . . . . . . 1 1 Propulsion 35 | . . . . . . . 13 . . 4 7 . 5 . . . . . . . . 1 5 Utility 17 | . . . . . . . 6 . . 4 . . . . . . . . . . 1 2 4 Weapon 9 | . . . . . . . 2 . . 2 1 . . . . . . . . . . . 4 Highest Loss Streak 14 | . . . . . . . 14 . . 3 3 . 2 . . . . . . . 1 2 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 71 79 100 100 100 100 95 100 100 95 82 82 61 49 76 83 84 84 92 94 84 70 70 Engine 2 | . 14 14 11 11 11 11 2 6 6 6 1 . . . . . . . . . . . . Core 2 | . . . . . . . 3 . . . 8 11 7 5 9 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 10 10 7 5 3 5 8 Treads 3 | . . . . . . . . . . . . . . . . . . . . . 7 14 15 Leg 26 | . . 11 44 44 44 44 38 40 40 39 31 35 24 17 31 31 31 31 30 31 12 . . Device 7 | . . 1 11 11 11 11 3 . . . 7 5 7 10 11 14 15 15 12 10 12 4 4 Storage 5 | . . 6 11 11 11 11 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 Processor 7 | . . . . . . . 8 6 6 5 10 11 8 5 5 9 10 10 7 5 11 14 8 Hackware 3 | . . . . . . . . . . . . . . 2 5 5 5 5 7 10 9 9 7 Protection 3 | . . . . . . . 5 13 13 10 2 4 2 . . . . . 2 5 2 4 3 Energy Gun 4 | . 10 . . . . . . . . . 3 5 2 . 4 4 5 5 16 21 18 2 . Impact Weapon 2 | . 3 14 11 11 6 . 2 6 6 3 . . . . . . . . . . . 1 2 Slashing Weapon 7 | . . 4 11 11 15 22 21 20 20 20 4 . . . . . . . . . . 4 3 Naked Turns 44 | . . . . . . . . . . . . . . . . . . . . . . . 44 Heaviest Build 195 | 6 8 16 16 35 38 38 56 54 54 57 91 91 91 47 79 77 73 73 111 111 159 195 191 Greatest Support 225 | 26 26 26 42 42 42 42 105 95 95 100 105 100 100 55 130 140 140 140 150 150 210 210 225 Greatest Overweight (x) 1 | . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 8 8 15 15 15 25 15 15 15 25 15 15 15 15 15 15 15 15 15 25 25 25 Average Capacity 16 | 5 5 6 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 25 24 Most Carried 25 | . 3 8 8 10 15 15 15 11 11 15 15 15 15 15 15 15 15 15 15 15 25 25 21 Average Carried 14 | . 1 4 6 9 10 15 12 11 11 13 11 14 14 14 12 12 15 15 14 15 18 22 16 Final Capacity 25 | 5 5 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 5 Final Carried 23 | . 3 8 8 10 15 15 11 11 11 12 15 15 14 15 13 15 15 15 15 15 23 21 5 Class Distribution -------------------- 35% | Scavenger-Mutant 26% | Scavenger-Gunner 25% | Hacker-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 3098 | 77 135 158 20 30 20 . 619 48 . 208 255 20 50 . 123 215 15 . 130 10 208 404 353 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11035 | . 135 292 45 299 . . 3136 138 . 882 1212 321 355 . . 1080 197 92 146 144 432 1039 1090 Parts 435 | . 8 7 1 . . . 127 6 . 28 44 8 12 . . 48 6 3 2 5 21 73 36 Haulers Intercepted 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . 5 . 20 . 7 8 . . . 6 3 . 4 . . . Prevented 9 | . . . . . . . . 1 . 1 . . . . 7 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 168 | . 5 2 1 6 . . 37 4 . 18 14 6 8 . . 6 3 1 3 3 10 20 21 Melee 87 | . . 1 1 2 . . 34 3 . 18 2 . . . . . . . . . . 13 13 Guns 61 | . 5 . . . . . . . . . 12 5 8 . . 6 3 1 3 2 9 5 2 Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 AOE 7 | . . . . . . . 3 . . . . . . . . . . . . 1 1 1 1 Classes Destroyed 16 | . 2 2 . 2 . . 6 . . . 1 . . . . 1 . . . . . 2 . Worker 5 | . . . . 1 . . 1 . . . 2 . . . . 1 . . . . . . . Builder 6 | . . 1 . 2 . . 1 . . . . . . . . . . . . . . 2 . Tunneler 5 | . . . . 3 . . 1 . . . . . . . . 1 . . . . . . . Hauler 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Recycler 14 | . . 3 . 1 . . 6 . . . . . . . . 4 . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Watcher 13 | . . . . . . . 2 . . . 3 . . . . 3 . . . . 4 1 . Swarmer 37 | . 3 . . 3 . . 3 3 . 5 . 2 4 . . . . . . . 4 3 7 Grunt 50 | . 2 2 1 3 . . 20 1 . 10 6 3 . . . . . . 1 . . . 1 Brawler 4 | . . . . . . . 1 . . 1 2 . . . . . . . . . . . . Duelist 4 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . . . . . . 5 . . . 4 1 . . . . 1 1 . . . . 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 18 | . . . . . . . 2 . . 1 1 . 2 . . 2 . . 2 2 2 . 4 Programmer 30 | . . . . . . . 3 . . 1 . . . . . 4 2 . . 1 4 10 5 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Thug 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 7 | . 5 5 1 3 . . 7 3 . 6 6 3 4 . . 5 2 1 3 3 3 6 5 Combat Bots Only 7 | . 5 2 1 3 . . 7 3 . 6 5 3 4 . . 3 2 1 3 3 3 4 5 Max Kills in Single Turn 3 | . 1 1 1 1 . . 3 1 . 2 2 1 1 . . 2 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . 1 1 1 1 Melee 2 | . . 1 1 1 . . 1 1 . 2 1 . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 18506 | . 132 25 41 310 . 13 3703 170 . 1519 783 310 1006 . . 284 60 46 62 111 692 4159 5080 Core 2234 | . 19 . 9 52 . . 385 29 . 206 53 28 129 . . 43 20 . 28 . 33 259 941 Absorbed by Shields 3402 | . . . . . . . . . . . . . . . . . . . . 32 . 1869 1501 Reduced by Siege Mode 33 | . . . . . . . . . . . . . . . . . . . . . . 33 . Redirected to Core 704 | . . . . . . . . . . . . . . . . . . . . . . 179 525 Regen/Repaired (Parts) 2110 | . . . . . . . . . . . . . . . . . . . 126 . . 1013 971 Core Remaining (%) 79 | 100 . 92 . . . 84 . . . 27 . . . . 79 . . . . 92 . . . Volleys Fired 164 | . 10 . . . . . 7 . . 3 22 8 12 . . 29 4 1 4 3 21 18 22 Largest 4 | . 2 . . . . . 1 . . 1 1 1 1 . . 1 1 1 4 4 4 3 3 Hottest 250 | . 60 . . . . . 80 . . 39 250 250 250 . . 250 250 250 210 210 210 203 248 Shots Fired 266 | . 20 . . . . . 8 . . 3 22 8 12 . . 29 4 1 16 8 44 45 46 Gun 206 | . 20 . . . . . 2 . . . 21 8 12 . . 20 4 1 16 8 42 33 19 Cannon 51 | . . . . . . . . . . . 1 . . . . 9 . . . . 2 12 27 Launcher 9 | . . . . . . . 6 . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . Thermal 129 | . 10 . . . . . 2 . . . 22 8 12 . . 29 4 1 . . 2 12 27 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . 6 . . 3 . . . . . . . . . . . . . Entropic 118 | . . . . . . . . . . . . . . . . . . . 16 8 42 33 19 Robot Hit Streak 21 | . 6 . . . . . 18 . . 21 16 10 8 . . 9 19 4 6 8 12 21 21 Robot Miss Streak 8 | . 5 . . . . . . . . . 5 5 8 . . 5 2 1 2 2 2 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary Targets 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Shots Hit Robots 581 | . 10 8 3 24 . . 154 7 . 59 32 8 12 . . 20 4 1 12 5 33 96 93 Core Hits 339 | . 8 2 1 2 . . 65 3 . 22 57 12 19 . . 35 7 4 6 5 23 34 34 Critical Kills 3 | . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . Critical Parts Destroyed 20 | . . 3 . 7 . . . 1 . 1 . . . . . . . . . 1 2 4 1 Critical Strikes 60 | . . 4 . 8 . . 20 1 . 6 2 . . . . . . . . 1 3 8 7 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 14 | . . 4 . 7 . . . 1 . 2 . . . . . . . . . . . . . Sever 37 | . . . . 1 . . 20 . . 4 2 . . . . . . . . . . 4 6 Detonate 8 | . . . . . . . . . . . . . . . . . . . . 1 2 4 1 Melee Attacks 470 | . . 8 3 29 . . 185 10 . 68 14 . . . . . . . . . . 73 80 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Impact 43 | . . 8 3 23 . . 5 1 . 3 . . . . . . . . . . . . . Slashing 422 | . . . . 6 . . 180 9 . 65 14 . . . . . . . . . . 72 76 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . 5 . 9 . . 11 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 85 | . . . . 4 . . 50 1 . 16 1 . . . . . . . . . . 8 5 Damage Inflicted 34192 | . 138 328 128 1361 . . 6686 305 . 2364 2377 699 822 . . 2161 537 195 739 553 2460 6404 5935 Guns 11388 | . 138 . . . . . 66 . . . 1921 699 822 . . 2115 537 195 739 297 2129 1267 463 Cannons 1162 | . . . . . . . . . . . . . . . . 46 . . . . 42 251 823 Explosions 1945 | . . . . . . . 270 . . 80 . . . . . . . . . 256 272 657 410 Melee 19680 | . . 328 128 1361 . . 6350 305 . 2284 456 . . . . . . . . . . 4229 4239 Ramming 17 | . . . . . . . . . . . . . . . . . . . . . 17 . . Kinetic 137 | . 83 . . . . . . . . . . . . . . . . . . . . . 54 Thermal 9056 | . 55 . . . . . 66 . . . 1921 699 822 . . 2161 537 195 . 256 314 797 1233 Explosive 111 | . . . . . . . . . . . . . . . . . . . . . . 111 . Electromagnetic 350 | . . . . . . . 270 . . 80 . . . . . . . . . . . . . Impact 1831 | . . 328 128 1174 . . 34 39 . 128 . . . . . . . . . . . . . Slashing 17795 | . . . . 187 . . 6316 266 . 2156 456 . . . . . . . . . . 4229 4185 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4895 | . . . . . . . . . . . . . . . . . . . 739 297 2129 1267 463 Highest Corruption 35 | . . . . . . . 5 5 5 14 . . . . 15 . . . . . 1 35 10 Average Corruption 6 | . . . . . . . 3 5 5 7 . . . . 11 . . . . . 1 11 4 Corruption Purged 10 | . . . . . . . 5 . . 2 . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . 21 5 3 32 . . . . 16 . . . . . 10 40 19 Message Errors 29 | . . . . . . . 4 1 1 8 . . . . 5 . . . . . 3 6 1 Matter Fused 40 | . . . . . . . 7 1 1 8 . . . . 3 . . . . . . 13 7 Heat Flow Errors 25 | . . . . . . . 1 . 1 7 . . . . 4 . . . . . 4 6 2 Energy Discharges 18 | . . . . . . . 6 . . 4 . . . . 1 . . . . . 1 1 5 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 17 | . . . . . . . . 2 . 3 . . . . 3 . . . . . 1 6 2 Data Loss (major) 6 | . . . . . . . 1 1 . 2 . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2617 | . . 190 17 707 . . 494 39 . 118 11 . . . . . . . . 23 32 539 447 Projectiles 11 | . . . . . . . . . . . . . . . . . . . . . . 9 2 Explosions 287 | . . . . . . . . . . . . . . . . . . . . 23 32 82 150 Melee 2319 | . . 190 17 707 . . 494 39 . 118 11 . . . . . . . . . . 448 295 Knockbacks 10 | . . 3 1 5 . . . 1 . . . . . . . . . . . . . . . Impact 10 | . . 3 1 5 . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . . . . . 6 . . . . . . . . . . . . . 74 124 . Shots 4 | . . . . . . . 1 . . . . . . . . . . . . . 1 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 328 | . 21 . . . . . 111 . 200 244 235 258 328 . 234 288 161 76 171 69 229 223 132 Average Temperature 79 | . 13 . . . . . 22 . 107 77 80 92 138 . 95 76 74 40 66 26 93 92 33 Received Heat Transfer 3215 | . 21 18 27 114 . . 1303 . . 517 237 108 162 . . . 9 9 33 . 54 56 547 Effects 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . . 4 . 15 . . 2 . . . . . . . . . . . . . . . . Impact Corruptions 39 | . . 9 1 27 . . . 1 . 1 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Melted 28 | . . . . . . . 1 . . . 4 4 6 . . 9 1 . . . 2 1 . Heat Transferred 9929 | . 125 . . . . . 150 . . . 2825 1025 1200 . . 2300 550 225 . 150 187 522 670 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 797 | . 135 104 64 190 . . 797 . . . 279 . . . . 97 . . . . 302 341 342 Initial 44 | . . 44 34 20 . . 16 . . . . . . . . . . . . . 44 . 35 Average 177 | . 94 81 48 98 . . 485 . . . 114 . . . . 50 . . . . 110 132 155 Maximum Alert Level 3 | . . . . . . . 3 . . . 1 . . . . . . . . . 1 1 1 Low Security (%) 69 | 100 100 100 100 100 . . 20 . . . 74 . . . . 100 . . . . 79 63 67 Level 1 17 | . . . . . . . 8 . . . 25 . . . . . . . . . 20 36 32 Level 2 10 | . . . . . . . 59 . . . . . . . . . . . . . . . . Level 3 2 | . . . . . . . 11 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 . . . . 7 . . . 1 . . . . 2 . . . . 2 5 8 Investigation 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . Extermination 13 | . . . . . . . 1 . . . 1 . . . . 2 . . . . 2 5 2 Reinforcement 9 | . . . . . . . 3 . . . . . . . . . . . . . . . 6 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 10 | . 1 . . . . . . . . . 2 . . . . . . . 1 . 1 . 5 Communications Jammed 73 | . . . . . . . 12 . . . 3 . . . . 1 . . . . . . 57 Distress Signals 73 | . . . . . . . 12 . . . 3 . . . . 1 . . . . . . 57 Times Spotted 290 | . 6 3 3 9 . 2 57 4 . 23 25 11 11 . . 13 1 1 11 4 16 27 63 Peak Tracking Total 13 | . 6 3 2 4 . 2 7 3 . 6 4 5 7 . . 3 1 1 6 3 3 6 13 Tactical Retreats 32 | . 1 . . 3 . 2 7 . . 5 . 2 . . . . . . . 1 1 4 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 6 | . 1 . . . . . 3 . . . 1 . . . . . . . . . 1 . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . . . . . . . 1 . . . 9 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 16 | . . . . . . . 2 . . . . . . . . . . . 1 . 1 7 5 Max in Single Turn 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 2 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 57 | . 3 2 . 1 . . 7 . 4 . 2 1 1 6 . 6 . 1 9 . 2 7 5 Terminals 32 | . 3 1 . 1 . . 5 . . . 2 . 1 . . 5 . . . . 2 7 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Total Hacks 155 | . 7 3 . 6 . . 10 . 31 . 6 1 1 19 . 10 . 1 16 . 10 21 13 Successful 99 | . 4 2 . 1 . . 4 . 31 . 3 1 1 19 . 2 . 1 16 . 3 6 5 Failed 56 | . 3 1 . 5 . . 6 . . . 3 . . . . 8 . . . . 7 15 8 Catastrophic 20 | . . . . 1 . . 3 . . . 1 . . . . 6 . . . . 3 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . . . . 6 . . 4 . . . 1 . . . . 4 . . 1 . 1 5 1 Terminals 82 | . 7 2 . 6 . . 7 . . . 6 . 1 . . 9 . . . . 10 21 13 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Terminal Hacks 96 | . 4 2 . 1 . . 2 . 31 . 3 1 1 19 . 1 . 1 16 . 3 6 5 Record 37 | . . . . . . . . . 11 . . . 1 7 . . . . 15 . 1 2 . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 1 . Branch Access Points 6 | . 1 . . . . . 1 . . . 1 . . . . 1 . . . . 1 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 3 Locate Traps 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 Zone Layout 6 | . 1 1 . 1 . . 1 . . . 1 . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 23 | . 1 . . 1 . . 4 . . . 1 . . . . 4 . . . . 2 5 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 6 | . . . . . . . . . . 1 . . . . . . . . 5 . . . . Largest Group 5 | . . . . . . . . . . 1 . . . . . . . . 5 . . . . Highest-Rated Group 253 | . . . . . . . . . . 96 . . . . . . . . 253 . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . . . . 56 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 5 . . . . . . . . 11 . . . . Total Damage 934 | . . . . . . . . . . 134 . . . . . . . . 800 . . . . Kills 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 2 1 . . . 1 . 1 1 . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 15347 | 36 157 167 127 732 972 218 1679 259 93 1201 854 453 629 211 512 1338 351 331 673 257 1301 1759 1037 Spaces Moved 9716 | 34 135 124 99 590 853 195 1025 199 78 710 500 331 444 157 349 756 258 265 514 224 715 694 467 Core 90 | 5 . . . . . . . . . . . . . . . . . . . . . . 85 Treads 1434 | . . . . . . . . . . . . . . . . . . . . . 358 694 382 Legs 7955 | . . 51 99 590 853 195 1025 199 78 710 500 331 444 157 349 756 258 265 514 224 357 . . Wheels 237 | 29 135 73 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 112 112 112 112 114 120 120 120 120 120 120 126 123 123 123 123 110 110 105 156 50 Average Speed 124 | 85 90 96 112 112 112 112 119 120 120 120 121 120 125 126 123 123 123 123 116 110 142 167 141 Slowest Speed 247 | 100 90 190 112 112 112 112 187 120 120 120 190 120 196 126 126 123 123 123 123 110 180 168 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 3 23 18 15 86 87 46 33 36 69 84 17 53 70 60 55 16 53 57 78 48 24 65 43 Regions Visited 23 Branch Regions 17 Pre-discovered Areas 5 | . . . . . 1 . . . 1 . . . . 3 . . . . . . . . . Known Exits Taken 12 | . 1 . . . . 1 1 . . 1 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 . . . . . . . . Scrap Searched 19 | . . . . 1 3 1 . 1 . 2 . 2 2 . 3 . 1 1 . 2 . . . Spaces Dug 57 | . . . . . . . 12 . . 2 2 . . . . 8 . . . 4 10 3 16 Terrain Destroyed 329 | . . . . . . . 16 . . 2 3 . . . . 8 . . 9 34 62 158 37 Melee 27 | . . . . . . . 12 . . 2 2 . . . . . . . . . . 3 8 Projectile 143 | . . . . . . . . . . . 1 . . . . 8 . . 9 15 52 42 16 AOE 159 | . . . . . . . 4 . . . . . . . . . . . . 19 10 113 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 11971 | 38 149 156 110 619 870 194 1274 208 77 981 656 365 484 169 426 1095 279 267 580 228 962 1135 649 Wait 1166 | . 1 8 3 . 8 . 33 4 . 194 70 16 12 . 67 274 18 . 2 . 146 285 25 Move 9693 | 33 134 123 98 589 852 194 1024 198 77 709 499 330 443 156 348 755 257 264 513 223 714 693 467 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 84 | . 2 5 3 2 4 . 10 . . 6 10 4 1 3 3 3 . . 3 . 20 2 3 Fast Attach 123 | 5 . 6 . 1 2 . 27 . . 3 10 . . 4 5 7 . . 11 . 13 16 13 Attach 100 | . . 1 2 . . . 18 . . 7 9 . 4 . 2 8 . . 1 . 4 19 25 Detach 57 | . . 1 . . . . 5 . . 1 4 . 4 . . 4 . . 2 . 5 20 11 Swap 67 | . 2 . . 2 . . 18 . . 7 10 2 2 1 1 5 . 1 . 1 9 3 3 Drop 134 | . . 4 1 2 4 . 19 . . 6 5 5 6 4 . 10 . 1 12 1 29 18 7 Fire 164 | . 10 . . . . . 7 . . 3 22 8 12 . . 29 4 1 4 3 21 18 22 Melee 344 | . . 8 3 23 . . 113 6 . 45 12 . . . . . . . . . . 61 73 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . . . . 1 . . . . 32 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 37 | -11/Junkyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Entered Mines 238 | -10/Mines | Discovered new exit (range 8) 249 | -10/Mines | Met a Derelict shopkeep closing up shop 325 | -10/Mines | Build established: Mutant 361 | -10/Mines | Entered Materials 361 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Discovered new exit (range 10) 488 | -9/Materials | Entered Mines 489 | -9/Mines | Met a Derelict bent on vengeance 529 | -9/Mines | Learned Materials interactive machine intel 596 | -9/Mines | Discovered new exit (range 5) 628 | -9/Mines | Build established: Scavenger-Mutant 652 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 654 | -9/Mines | Found Prototype Device 654 | -9/Mines | Identified Exp. Sensor Array 728 | -9/Mines | Discovered new exit (range 8) 1162 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1205 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1220 | -9/Mines | Entered Zion 1513 | -7/Zion | Learned Factory interactive machine intel 2146 | -7/Zion | Found Prototype Energy Gun 2175 | -7/Zion | Discovered new exit (range 16) 2192 | -7/Zion | Entered Proximity Caves 2193 | -6/Proximity Caves | Identified exit to Factory 2362 | -6/Proximity Caves | Learned Factory terminal intel 2410 | -6/Proximity Caves | Entered Factory 2410 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2411 | -6/Factory | Loaded intel: 48 interactive machine locations 2412 | -6/Factory | Loaded intel: 23 terminal locations 2413 | -6/Factory | Identified Storm Laser 2437 | -6/Factory | Discovered new exit (range 13) 2716 | -6/Factory | Garrison activated, responded to threat 2793 | -6/Factory | Destroyed 7 combat bots 2880 | -6/Factory | Lost 14 parts (2p8n3u1w) 2975 | -6/Factory | Lost 3 parts (1p2n) 3630 | -6/Factory | Discovered new exit (range 8) 3638 | -6/Factory | Identified exit to Factory 3923 | -6/Factory | Identified exit to Lower Caves 4074 | -6/Factory | Crushed by falling debris 4089 | -6/Factory | Entered Lower Caves 4105 | -6/Lower Caves | Lost 4 parts (1p2u1w) 4334 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4348 | -6/Lower Caves | Entered Data Miner 4348 | -6/Data Miner | Discovered new exit (range 6) 4371 | -6/Data Miner | Met Data Miner 4395 | -6/Data Miner | Learned location of Section 7 (-3) 4395 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4414 | -6/Data Miner | Received God Mode back door access code from Data Miner 4441 | -6/Data Miner | Entered Proximity Caves 4562 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4770 | -5/Proximity Caves | Core integrity fell below 50% 5107 | -5/Proximity Caves | System corruption reached 10% 5149 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5207 | -5/Proximity Caves | Spotted B-75 Beast 5513 | -5/Proximity Caves | Learned Factory terminal intel 5549 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5621 | -5/Proximity Caves | Discovered exit to Factory (range 7) 5629 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5642 | -5/Proximity Caves | Entered Factory 5642 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5643 | -5/Factory | Loaded intel: 27 terminal locations 5848 | -5/Factory | Lost 3 parts (1p2n) 5954 | -5/Factory | Discovered new exit (range 9) 6064 | -5/Factory | Identified exit to Upper Caves 6064 | -5/Factory | Identified exit to Extension 6199 | -5/Factory | Build established: Scavenger-Gunner 6496 | -5/Factory | Entered Upper Caves 6771 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6793 | -5/Upper Caves | Spotted B-75 Beast 6910 | -5/Upper Caves | Discovered new exit (range 4) 6949 | -5/Upper Caves | Entered another Upper Caves area 6950 | -5/Upper Caves | Encountered a Warlord checkpoint 6954 | -5/Upper Caves | Discovered new exit (range 13) 7334 | -5/Upper Caves | Learned Factory trap positions 7560 | -5/Upper Caves | Discovered new exit (range 15) 7569 | -5/Upper Caves | Build established: Mutant 7578 | -5/Upper Caves | Entered Zhirov 7578 | -5/Zhirov | Discovered new exit (range 3) 7601 | -5/Zhirov | Met Zhirov 7629 | -5/Zhirov | Learned location of Quarantine (-3) 7629 | -5/Zhirov | Learned location of Testing (-2) 7629 | -5/Zhirov | Learned location of Command (-1) 7639 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7663 | -5/Zhirov | Found Alien Artifact 7663 | -5/Zhirov | Identified Integrated Dissipator 7663 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7681 | -5/Zhirov | Found Alien Artifact 7789 | -5/Zhirov | Entered Proximity Caves 7886 | -4/Proximity Caves | System corruption reached 10% 8174 | -4/Proximity Caves | Build established: Scavenger-Gunner 8219 | -4/Proximity Caves | Discovered new exit (range 5) 8234 | -4/Proximity Caves | Learned Research stockpile data 8301 | -4/Proximity Caves | Entered Factory 8301 | -4/Factory | Evolved 2 slots: Utility x2 8302 | -4/Factory | Loaded intel: 90 trap records 8423 | -4/Factory | Identified exit to Upper Caves 8423 | -4/Factory | Identified exit to Armory 8678 | -4/Factory | Discovered new exit (range 16) 8696 | -4/Factory | Identified exit to Research 9220 | -4/Factory | Discovered exit to Research (range 13) 9639 | -4/Factory | Entered Upper Caves 9829 | -4/Upper Caves | Learned 4 Research zone layouts 9880 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9977 | -4/Upper Caves | Discovered new exit (range 11) 9988 | -4/Upper Caves | Identified exit to Upper Caves 9990 | -4/Upper Caves | Entered another Upper Caves area 9991 | -4/Upper Caves | Identified exit to Warlord 10031 | -4/Upper Caves | Discovered exit to Research (range 9) 10061 | -4/Upper Caves | Attracted the attention of an 0b10 base 10257 | -4/Upper Caves | Encountered a Warlord checkpoint 10321 | -4/Upper Caves | Entered Warlord 10356 | -4/Warlord | Discovered new exit (range 9) 10490 | -4/Warlord | Visited the Vortex Lab 10498 | -4/Warlord | Found Prototype Energy Gun 10498 | -4/Warlord | Identified Vortex Rail 10501 | -4/Warlord | Found Vortex Rail 10505 | -4/Warlord | Warlord's base attacked by MAIN.C 10507 | -4/Warlord | Found Prototype Energy Gun 10507 | -4/Warlord | Identified Vortex Shotgun 10510 | -4/Warlord | Found Vortex Shotgun 10645 | -4/Warlord | Met Warlord 10664 | -4/Warlord | Opened Warlord's prototype stash 10669 | -4/Warlord | Found Prototype Reactor 10669 | -4/Warlord | Identified Vortex Chain Reactor 10685 | -4/Warlord | Found Prototype Hackware 10685 | -4/Warlord | Identified Ghost Barrier 10692 | -4/Warlord | Found Prototype Device 10692 | -4/Warlord | Identified System Purifier 10855 | -4/Warlord | Warlord forces counterattacked 10930 | -4/Warlord | Spotted Striker 10936 | -4/Warlord | Spotted Striker 10978 | -4/Warlord | Build established: Hacker-Tank 10993 | -4/Warlord | Identified exit to Proximity Caves 10994 | -4/Warlord | Entered Proximity Caves 11030 | -3/Proximity Caves | Spotted B-86 Titan 11170 | -3/Proximity Caves | Ambushed by research squad 11243 | -3/Proximity Caves | Discovered exit to Research (range 7) 11251 | -3/Proximity Caves | Entered Research 11251 | -3/Research | Evolved 2 slots: Utility x2 11724 | -3/Research | Build established: Hacker-Mutant 12080 | -3/Research | Identified exit to Quarantine 12479 | -3/Research | Spotted B-90 Cyclops 12552 | -3/Research | Entered Quarantine 12650 | -3/Quarantine | Found Alien Artifact 12650 | -3/Quarantine | Identified Phase Armor 12684 | -3/Quarantine | Found Alien Slashing Weapon 12684 | -3/Quarantine | Identified Sigix Broadsword 12896 | -3/Quarantine | Found Prototype Slashing Weapon 12896 | -3/Quarantine | Identified Molecular Scythe 12915 | -3/Quarantine | System corruption reached 10% 12966 | -3/Quarantine | Met incapacitated Sigix Warrior 12966 | -3/Quarantine | Lockdown squad dispatched 12970 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12973 | -3/Quarantine | Unlocked Sigix quarantine chamber 13032 | -3/Quarantine | Spotted Lightning 13032 | -3/Quarantine | Spotted Lightning 13034 | -3/Quarantine | Spotted Lightning 13104 | -3/Quarantine | Destroyed Lightning 13116 | -3/Quarantine | Destroyed Lightning 13129 | -3/Quarantine | Destroyed Lightning 13331 | -3/Quarantine | System corruption reached 30% 13416 | -3/Quarantine | Found Alien Artifact 13416 | -3/Quarantine | Identified Core Reset Matrix 13416 | -3/Quarantine | Identified Transdimensional Reconstructor 13416 | -3/Quarantine | Used Core Reset Matrix 13420 | -3/Quarantine | Sensed 6 artifacts in vicinity 13432 | -3/Quarantine | Discovered new exit (range 10) 13445 | -3/Quarantine | Identified exit to Research 13480 | -3/Quarantine | Found Core Stripper 13674 | -3/Quarantine | Spotted Fortress 13676 | -3/Quarantine | Warped through subspace 14303 | -3/Quarantine | Discovered new exit (range 6) 14309 | -3/Quarantine | Identified exit to Section 7 14311 | -3/Quarantine | Entered Section 7 14312 | -3/Section 7 | Sensed 22 artifacts in vicinity 14563 | -3/Section 7 | Found Core Reset Matrix 14566 | -3/Section 7 | Sensed 21 artifacts in vicinity 14870 | -3/Section 7 | Spotted S7 Guard 14901 | -3/Section 7 | Destroyed S7 Guard 14905 | -3/Section 7 | Spotted S7 Guard 14932 | -3/Section 7 | Destroyed S7 Guard 14941 | -3/Section 7 | Found Navigation Efficiency Matrix 14941 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 15005 | -3/Section 7 | Found Core Physics Calibrator 15107 | -3/Section 7 | Found Integrated Dissipator 15107 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15144 | -3/Section 7 | Core integrity fell below 50% 15270 | -3/Section 7 | Spotted Alpha 7 15271 | -3/Section 7 | Spotted Alpha 7 15296 | -3/Section 7 | Core integrity fell below 20% 15304 | -3/Section 7 | Released all parts (13) 15312 | -3/Section 7 | Spotted B-99 Colossus 15335 | -3/Section 7 | Lost 7 parts (1p2n2u2w) 15341 | -3/Section 7 | Spotted Striker 15341 | -3/Section 7 | Spotted Striker 15346 | -3/Section 7 | Spotted Executioner 15347 | -3/Section 7 | Spotted Executioner 15348 | -3/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 15304_ Neutron Cannon destroyed. 15304_ Released Imp. Matter Neutralizer. 15304_ Released Huge Storage Unit. 15304_ Released Adv. Signal Interpreter. 15304_ Released Ghost Barrier. 15304_ Released Adv. Target Analyzer. 15304_ Released Cld. Antimatter Reactor. 15304_ Released Exp. Biometal Heavy Treads. 15304_ Released Core Physics Calibrator. 15304_ Released Adv. Transmission Jammer. 15304_ Released Gravmag Array. 15304_ Released Particle Reactor. 15304_ Released Coolant Network. 15304_ Released Lrg. Storage Unit. 15306_ Penetrated by Slug. 15310_ Navigation matrix triggers involuntary quantum shift. 15318_ System corrupted: Matter fused (-5). 15322_ Navigation matrix triggers involuntary quantum shift. 15348_ Executioner springs to life. 15348_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????? ????????????????????? | | ????????????????? "???????????????????? | | ?????? "" ???"""" """?????????????????? | | ???? ??? " ""????????????????? | | ? """" """""???????????[?? | | ? """""""??????????? | | " " """"????????? | | " """""???????? | | ? """???????? | | ? "???????? | | ??? ""#??????? | | ???????"" "#??????? | | """""""" ##?????? | | " " " " K#?????? | | K#?????? | | #??????? | | ""c ""#??????? | | " ""#??????? | | """" "" ""#??????? | | """"""""" ""??" ""#??????? | | "??????" "???"" ""#??????? | | """"??????" "???" ""#??????? | | ??????" """" ""#??????? | | """""?????""" @ ""#??????? | | ???????????" ""#??????? | | ""??????????"c ""#??????? | | ????????? ""#??????? | | ????????? ""???????? | | ???????? #??????? | | """???????? """"" #??????? | | ???????????? ????" E#?????? | | ???????????? ????" E#?????? | | ???????????????????" ##?????? | | ???????????????????" """#??????? | | ??????????????????? ""????????? | | ??????????????????? ""?????????? | | ?????????????????? "??????????? | | ????????????????????? ?????????????? | | ??????????????????????? ???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 55 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 11 Core Analysis 6 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Phase Armor Sigix Broadsword Core Reset Matrix Core Stripper Transdimensional Reconstructor Navigation Efficiency Matrix Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalFortressNanosword Manual? 0 Play Time 03:02:11 Cumulative 148.8 hours Start 2023.05.31 @ 20:02:37 End 2023.06.04 @ 19:43:16 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 76 Rogue 26 Adventurer 50 Explorer 0 Win Type - Total 9 Types 7/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 789a845c-96cb-4587-84d7-8c944e5e4140