Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 19:38:23 // Winter2019/RPGLIKE Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (142) 710 Value Destroyed (5768) 5768 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1255) 1255 TOTAL SCORE: 12213 Bonus ------- High Alert Combat Kills 355 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 96/400 Energy 600/600 System Corruption 22% Temperature Cool (545) Movement Hovering (108) Ox1 Location -6/Garrison Parts ------- > --- POWER (4) -------- Light Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (10) ----- Gravity Neutralizing Apparatus Visual Processing Unit Signal Interpreter Target Analyzer Core Analyzer Armor Integrity Analyzer Kinecellerator Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON (5) ------- Proton Cannon Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Pick > --- INVENTORY (2) ---- Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Gravity Neutralizing Apparatus Visual Processing Unit Signal Interpreter Target Analyzer Core Analyzer Armor Integrity Analyzer Kinecellerator Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Proton Cannon Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Pick > --- INVENTORY -------- Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Structural Scanner Device Structural Scanner Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Shock Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Slots Evolved 19 | 5 . . 4 . 5 . 4 1 . . . Power 3 | 1 . . . . . . 2 . . . . Propulsion 3 | 1 . . 1 . . . 1 . . . . Utility 9 | 2 . . 3 . 3 . 1 . . . . Weapon 4 | 1 . . . . 2 . . 1 . . . Parts Attached 97 | 9 . . 13 1 22 . 6 3 9 34 . Power 17 | 2 . . 1 . 2 . 2 . 3 7 . Engine 14 | 2 . . 1 . 2 . 1 . 3 5 . Core 3 | . . . . . . . 1 . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 . . 3 . 8 . . . . 12 . Treads 3 | . . . . . 3 . . . . . . Leg 16 | 2 . . 3 . 5 . . . . 6 . Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . Utility 26 | 3 . . 6 1 4 . 2 1 . 9 . Device 15 | 2 . . 3 1 3 . . . . 6 . Storage . | . . . . . . . . . . . . Processor 8 | . . . 3 . 1 . 2 1 . 1 . Hackware 2 | . . . . . . . . . . 2 . Protection 1 | 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 . . 3 . 8 . 2 2 6 6 . Energy Gun 3 | 1 . . . . 1 . . . . 1 . Energy Cannon 6 | . . . . . 3 . . 1 1 1 . Ballistic Gun 13 | 1 . . 3 . 4 . 2 . 3 . . Ballistic Cannon 5 | . . . . . . . . 1 1 3 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 3 . . . 1 2 . Parts Lost 10 | . . . . . . . . . 10 . . Power 4 | . . . . . . . . . 4 . . Propulsion 1 | . . . . . . . . . 1 . . Utility 2 | . . . . . . . . . 2 . . Weapon 3 | . . . . . . . . . 3 . . Highest Loss Streak 10 | . . . . . . . . . 10 . . Average Slot Usage (%) 90 | . 100 100 97 100 99 100 94 95 46 76 100 Engine 10 | . 22 22 15 15 13 11 10 13 5 3 13 Core 1 | . . . . . . . 1 4 . 5 4 Treads 5 | . . . . . 5 16 13 13 3 . . Leg 9 | . 22 22 18 23 14 . . . . 6 . Device 20 | . 22 22 28 23 26 27 20 17 6 12 13 Processor 17 | . . . 7 15 16 16 23 21 18 19 21 Protection 5 | . 11 11 7 7 6 5 4 4 4 3 . Energy Gun 1 | . 11 11 . . . . . . . 2 . Energy Cannon 3 | . . . . . 5 11 1 4 1 3 4 Ballistic Gun 10 | . 11 11 14 15 8 11 17 14 4 4 4 Ballistic Cannon 1 | . . . . . . . . 2 1 4 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 14 14 14 19 18 38 38 51 58 58 71 71 Greatest Support 89 | 20 20 20 30 30 66 66 66 66 66 89 56 Greatest Overweight (x) 12 | 4 . . 1 . 9 . . . 9 12 1 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | 1 . . 2 . 2 2 2 2 2 2 2 Average Carried 1 | . . . . . 1 . 1 1 . 1 2 Final Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . . . . . . 2 2 2 . 2 2 Class Distribution -------------------- 29% | Hacker-Gunner 26% | Hacker-Skirmisher 24% | Hacker-Mutant 14% | Generator-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Generator-Gunner | -6/Factory Hacker-Mutant | -6/Waste Generator-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Matter Collected 3507 | 199 198 . 471 19 760 24 690 115 99 932 . Remotely . | . . . . . . . . . . . . Salvage Created 6453 | . 138 . 879 . 2106 192 1112 121 427 1370 108 Parts 326 | . 7 . 63 . 121 5 55 10 6 56 3 Haulers Intercepted 8 | . . . 1 . 6 . . . . 1 . Recyclers Shooed 3 | . . . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Combat Hostiles Destroyed 97 | . 2 . 20 . 29 2 26 2 3 11 2 Melee 2 | . . . . . . . . . . 2 . Guns 70 | . 2 . 20 . 22 . 18 2 . 5 1 Cannons 23 | . . . . . 7 2 7 . 3 3 1 AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 16 | . 1 . 7 . 3 . 3 . 1 1 . Worker 8 | . . . 2 . 4 . . . . 2 . Builder 3 | . . . . . 2 . . . . 1 . Hauler 8 | . . . 1 . 6 . . . . 1 . Recycler 8 | . . . 1 . 2 . . . . 5 . Operator 7 | . . . 1 . 3 1 . 1 . 1 . Watcher 11 | . . . 5 . 2 . . 1 . 3 . Swarmer 14 | . . . 6 . 2 . 5 . . 1 . Grunt 45 | . 2 . 11 . 15 2 12 . . 3 . Brawler 2 | . . . . . 1 . . . . 1 . Duelist 3 | . . . . . . . 2 . . . 1 Sentry 14 | . . . 3 . 9 . . . . 2 . Specialist 4 | . . . . . . . 4 . . . . Hunter 4 | . . . . . 2 . 1 1 . . . Programmer 7 | . . . . . . . 2 1 . 3 1 Behemoth 1 | . . . . . . . . . . 1 . Compactor 3 | . . . . . . . . . 3 . . Best Kill Streak 7 | . 2 . 6 . 7 2 6 2 3 6 2 Combat Bots Only 6 | . 2 . 6 . 6 2 6 1 3 3 2 Max Kills in Single Turn 2 | . 1 . 2 . 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Damage Taken 3598 | . 61 . 493 . 598 22 719 39 217 1051 398 Core 2754 | . 48 . 369 . 464 14 541 27 160 816 315 Absorbed by Shields 352 | . . . . . 37 9 227 17 62 . . Redirected to Core 2276 | . 35 . 304 . 394 14 431 27 108 709 254 Core Remaining (%) 96 | 100 . 92 93 . 95 . 100 . . . . Volleys Fired 319 | . 7 . 80 . 110 4 53 6 15 37 7 Largest 5 | . 2 . 2 . 4 4 4 5 5 4 4 Hottest 209 | . 70 . 70 . 182 182 182 190 190 209 209 Shots Fired 874 | . 14 . 159 . 222 16 212 30 58 139 24 Gun 655 | . 14 . 159 . 178 8 184 19 32 54 7 Cannon 219 | . . . . . 44 8 28 11 26 85 17 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 702 | . 7 . 150 . 178 8 184 24 48 83 20 Thermal 112 | . 7 . 9 . 44 8 28 6 10 . . Explosive . | . . . . . . . . . . . . Electromagnetic 60 | . . . . . . . . . . 56 4 Robot Hit Streak 57 | . 11 . 35 . 41 9 57 19 31 34 10 Robot Miss Streak 3 | . . . 1 . 1 1 1 1 1 3 3 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 9 | . . . 5 . 2 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . . Shots Hit Robots 666 | . 11 . 138 . 178 9 128 23 46 115 18 Core Hits 280 | . 5 . 52 . 82 6 55 11 15 45 9 Critical Hits 30 | . . . 3 . 4 2 4 1 3 12 1 Critical Kills 11 | . . . . . 3 . 1 . 2 5 . Critical Parts Destroyed 18 | . . . 3 . 1 2 3 1 1 6 1 Melee Attacks 12 | . . . . . . . . . . 12 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 12 . Sneak Attacks 4 | . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12885 | . 114 . 1698 . 2645 229 2656 351 1009 3554 629 Guns 7353 | . 114 . 1698 . 2076 42 1817 186 441 826 153 Cannons 4379 | . . . . . 533 187 561 142 568 2013 375 Explosions 518 | . . . . . . . 278 . . 139 101 Melee 576 | . . . . . . . . . . 576 . Ramming 59 | . . . . . 36 . . 23 . . . Kinetic 8765 | . 39 . 1610 . 2076 42 1817 204 797 1725 455 Thermal 2020 | . 75 . 88 . 533 187 561 124 212 139 101 Explosive 278 | . . . . . . . 278 . . . . Electromagnetic 1187 | . . . . . . . . . . 1114 73 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 576 | . . . . . . . . . . 576 . Highest Corruption 22 | . . . 2 . . . . . 12 22 22 Average Corruption 13 | . . . 1 . . . . . 8 17 22 Corruption Purged . | . . . . . . . . . . . . Effects 142 | . . . 5 . . . . . 11 120 6 Message Errors 28 | . . . 2 . . . . . 2 24 . Matter Fused 19 | . . . . . . . . . 3 15 1 Heat Flow Errors 9 | . . . 1 . . . . . 1 7 . Energy Discharges 10 | . . . . . . . . . 1 9 . Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . . . 6 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . . 4 . Alerts 4 | . . . . . . . . . . 4 . Misdirections 14 | . . . . . . . . . 1 13 . Targeting Errors 38 | . . . 1 . . . . . 3 29 5 Weapon Failures 7 | . . . 1 . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 290 | . . . . . . . 48 . . 146 96 Projectiles 122 | . . . . . . . . . . 82 40 Explosions 141 | . . . . . . . 48 . . 37 56 Melee 27 | . . . . . . . . . . 27 . Knockbacks 11 | . . . . . . . . . . 4 7 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 4 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . 3 . 24 . . 53 . Shots 3 | . . . . . . . 1 . . 2 . Rammed 3 | . . . . . 2 . . 1 . . . Targets Rammed 5 | . . . . . 4 . . 1 . . . Kicked 2 | . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 552 | . 234 . 137 . 21 54 60 138 381 501 552 Average Temperature 156 | . 109 . 83 . 14 22 20 57 201 189 344 Received Heat Transfer 1449 | . 54 . 282 . 462 18 204 . . 168 261 Effects 30 | . . . . . . . . . 1 20 9 Shutdowns 14 | . . . . . . . . . . 11 3 Energy Bleed 1 | . . . . . . . . . . 1 . Interference 10 | . . . . . . . . . . 5 5 Short Circuit 4 | . . . . . . . . . 1 3 . Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . 1 . 3 . 5 . . . . Heat Transferred 3147 | . 222 . 259 . 888 296 888 185 259 100 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Peak Influence 1089 | . 65 17 360 108 476 173 1089 543 131 185 186 Average Influence 274 | . 22 17 199 108 251 143 679 456 54 65 119 Maximum Alert Level 3 | . . . 1 . 2 . 3 2 . . . Low Security (%) 54 | 100 100 100 48 100 37 100 9 . 100 100 100 Level 1 20 | . . . 51 . 52 . 6 . . . . Level 2 13 | . . . . . 10 . 30 100 . . . Level 3 11 | . . . . . . . 54 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . . 4 . 9 1 . 1 . 7 . Investigation 13 | . . . 3 . 7 . . 1 . 2 . Extermination 3 | . . . . . . . . . . 3 . Reinforcement 6 | . . . 1 . 2 1 . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Distress Signals 4 | . 1 . 1 . 2 . . . . . . Communications Jammed 37 | . . . . . 2 . . 5 . 30 . Distress Signals 37 | . . . . . 2 . . 5 . 30 . Times Spotted 140 | . 5 . 32 . 37 3 26 4 6 19 8 Peak Tracking Total 7 | . 3 . 5 . 6 1 7 1 3 3 7 Tactical Retreats 4 | . 2 . . . 1 . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Traps Triggered 8 | . . . 1 . . . . 1 . 6 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Machines Disabled 15 | . . . . . 3 . 6 . . 4 2 Max in Single Turn 2 | . . . . . 1 . 2 . . 2 2 Garrison Relay 4 | . . . . . . . 4 . . . . Phase Generator 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Machines Accessed 22 | . 2 . 4 . 11 1 . 1 . 3 . Terminals 19 | . 2 . 4 . 10 . . 1 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 83 | . 9 . 20 . 41 2 . 3 . 8 . Successful 63 | . 7 . 17 . 30 1 . 1 . 7 . Failed 20 | . 2 . 3 . 11 1 . 2 . 1 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 75 | . 9 . 20 . 36 . . 3 . 7 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . 1 . Terminal Hacks 56 | . 7 . 17 . 25 . . 1 . 6 . Record 10 | . 1 . 3 . 4 . . 1 . 1 . Part Schematic 2 | . . . . . 1 . . . . 1 . Robot Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 5 | . 2 . 1 . 2 . . . . . . Open Door 4 | . . . . . 4 . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Alert Level 4 | . . . 1 . 3 . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . Dispatch Records 4 | . . . 1 . 2 . . . . 1 . Maintenance Status 1 | . . . 1 . . . . . . . . Security Status 2 | . 1 . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Reinforcement Status 2 | . . . 2 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . 1 . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . Registered Prototypes 2 | . 1 . . . . . . . . 1 . Zone Layout 3 | . 1 . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . Scan Component 3 | . . . . . 3 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Unlock Access 2 | . . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . 1 . . . Used 3 | . . . . . 2 . . 1 . . . Hacking Detections 19 | . 2 . 4 . 9 1 . 1 . 2 . Full Trace Events 13 | . . . 3 . 8 . . 1 . 1 . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 52 | . . . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 . . . . Machine Destruction 7 | . . . . . . . 7 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . Total Damage 123 | . . . . . . . . . 123 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 4 | . . . . . 2 . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Turns Passed 6096 | 76 202 99 784 40 1498 98 1293 267 211 1483 45 Spaces Moved 3195 | 49 129 75 392 32 737 57 649 164 199 691 21 Core 327 | 27 . . . . 4 . . . 189 107 . Treads 1117 | . . . . . 237 57 649 164 10 . . Legs 1522 | 22 129 75 392 32 496 . . . . 376 . Wheels . | . . . . . . . . . . . . Hover 229 | . . . . . . . . . . 208 21 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 145 145 145 50 100 108 Average Speed 137 | 127 120 120 123 120 130 145 145 145 73 168 108 Slowest Speed 650 | 250 120 120 150 120 500 145 145 145 500 650 108 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 28 24 41 4 93 2 98 6 97 24 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . 3 . . 1 . Terrain Destroyed 148 | . . . . . 2 . 89 2 8 43 4 Melee 1 | . . . . . . . . . . 1 . Projectile 33 | . . . . . 2 . 11 2 8 9 1 AOE 114 | . . . . . . . 78 . . 33 3 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Total 4174 | 58 163 84 542 33 1051 62 867 177 225 884 28 Wait 390 | . 28 10 22 . 133 . 123 . . 74 . Move 3184 | 48 128 74 391 31 736 56 647 164 198 690 21 Hop . | . . . . . . . . . . . . Pick Up 12 | 1 . . 2 . 3 2 1 1 . 2 . Fast Attach 69 | 8 . . 8 1 10 . 3 1 6 32 . Attach 11 | 1 . . 3 . 2 . 1 1 3 . . Detach 1 | . . . . . . . . . 1 . . Swap 17 | . . . 2 . 10 . 2 1 . 2 . Drop 37 | . . . 8 1 10 . 1 1 1 15 . Fire 319 | . 7 . 80 . 110 4 53 6 15 37 7 Melee 12 | . . . . . . . . . . 12 . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . Crush 2 | . . . . . 1 . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous 116 | . . . 26 . 33 . 35 1 1 20 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 53 | -11/Scrapyard | Upgraded with Utility slot (x1) 77 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered exit to Mines (range 13) 279 | -10/Materials | Entered Mines 286 | -10/Mines | Met a Derelict bent on vengeance 306 | -10/Mines | Build established: Hacker-Mutant 355 | -10/Mines | Identified exit to Materials 355 | -10/Mines | Discovered exit to Materials (range 8) 364 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 378 | -10/Mines | Entered Materials 380 | -9/Materials | Reached level 2 380 | -9/Materials | Reached level 3 381 | -9/Materials | Upgraded with Utility slot (x3) 458 | -9/Materials | Reached level 4 727 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Upgraded with Propulsion slot (x1) 867 | -9/Materials | Reached level 5 1141 | -9/Materials | Identified exit to Materials 1141 | -9/Materials | Discovered exit to Materials (range 9) 1162 | -9/Materials | Entered another Materials area 1162 | -8/Materials | Identified exit to Storage 1162 | -8/Materials | Discovered exit to Storage (range 15) 1164 | -8/Materials | Reached level 6 1164 | -8/Materials | Reached level 7 1202 | -8/Materials | Entered Storage 1286 | -8/Storage | Reached level 8 1301 | -8/Storage | Build established: Hacker-Skirmisher 1539 | -8/Storage | Repaired Aluminum Leg 1567 | -8/Storage | Repaired Aluminum Leg 1614 | -8/Storage | Reached level 9 1858 | -8/Storage | Identified exit to Factory 1858 | -8/Storage | Discovered exit to Factory (range 16) 2029 | -8/Storage | Upgraded with Utility slot (x3) 2071 | -8/Storage | Reached level 10 2590 | -8/Storage | Upgraded with Weapon slot (x2) 2700 | -8/Storage | Entered Factory 2702 | -7/Factory | Reached level 11 2796 | -7/Factory | Identified exit to Garrison 2798 | -7/Factory | Entered Garrison 2800 | -7/Garrison | Reached level 12 2801 | -7/Garrison | Upgraded with Utility slot (x1) 2864 | -7/Garrison | Triggered checkpoint 2898 | -7/Garrison | Build established: Hacker-Gunner 2908 | -7/Garrison | Triggered checkpoint 2909 | -7/Garrison | Triggered checkpoint 2938 | -7/Garrison | Core integrity fell below 50% 2965 | -7/Garrison | Reached level 13 3080 | -7/Garrison | Triggered checkpoint 3119 | -7/Garrison | Garrison Relay disabled 3186 | -7/Garrison | Triggered checkpoint 3213 | -7/Garrison | Identified exit to Factory 3213 | -7/Garrison | Discovered exit to Factory (range 17) 3391 | -7/Garrison | Phase Generator disabled 3405 | -7/Garrison | Discovered exit to Factory (range 11) 3429 | -7/Garrison | Installed Relay Interface Framework 3429 | -7/Garrison | Reached level 14 3429 | -7/Garrison | Upgraded with Power slot (x2) 3429 | -7/Garrison | Upgraded with Propulsion slot (x1) 3450 | -7/Garrison | Triggered checkpoint 3494 | -7/Garrison | Garrison Relay disabled 3599 | -7/Garrison | Discovered exit to Factory (range 13) 3664 | -7/Garrison | Triggered checkpoint 3773 | -7/Garrison | Garrison Relay disabled 3822 | -7/Garrison | Triggered checkpoint 3894 | -7/Garrison | Triggered checkpoint 3942 | -7/Garrison | Garrison Relay disabled 4091 | -7/Garrison | Entered Factory 4093 | -6/Factory | Reached level 15 4093 | -6/Factory | Upgraded with Weapon slot (x1) 4235 | -6/Factory | Build established: Generator-Gunner 4239 | -6/Factory | Reached level 16 4358 | -6/Factory | Sucked down chute 4358 | -6/Factory | Entered Waste 4359 | -6/Waste | Met a frightened Derelict 4366 | -6/Waste | Spotted C-40 Crusher 4373 | -6/Waste | EMP discharged 4384 | -6/Waste | Destroyed C-40 Crusher 4395 | -6/Waste | Destroyed C-40 Crusher 4399 | -6/Waste | Spotted C-40 Crusher 4403 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4407 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4409 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4412 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4415 | -6/Waste | Destroyed C-40 Crusher 4415 | -6/Waste | Spotted C-40 Crusher 4422 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4425 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4442 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4445 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4453 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4456 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4473 | -6/Waste | EMP discharged 4473 | -6/Waste | System corruption reached 10% 4477 | -6/Waste | Spotted C-40 Crusher 4487 | -6/Waste | Lost 10 parts (4p1n2u3w) 4542 | -6/Waste | Spotted C-40 Crusher 4563 | -6/Waste | Identified exit to Factory 4563 | -6/Waste | Discovered exit to Factory (range 11) 4569 | -6/Waste | Entered Factory 4605 | -6/Factory | Identified exit to Lower Caves 4605 | -6/Factory | Discovered exit to Lower Caves (range 4) 4711 | -6/Factory | Build established: Hacker-Mutant 5036 | -6/Factory | Identified exit to Factory 5287 | -6/Factory | Build established: Scavenger-Gunner 5530 | -6/Factory | Reached level 17 5847 | -6/Factory | Core integrity fell below 50% 5954 | -6/Factory | Spotted B-75 Beast 5994 | -6/Factory | Destroyed B-75 Beast 6049 | -6/Factory | Identified exit to Garrison 6052 | -6/Factory | Entered Garrison 6075 | -6/Garrison | Triggered checkpoint 6079 | -6/Garrison | Build established: Hacker-Gunner 6090 | -6/Garrison | Core integrity fell below 20% 6097 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06087_ Overheating: Lgt. Deuterium Engine damaged (-27). 06089_ Overheating: System interference. 06089_ Proton Cannon temporarily disabled. 06089_ Armor Integrity Analyzer temporarily disabled. 06089_ Core Analyzer temporarily disabled. 06089_ System corrupted: Matter fused (-8). 06089_ Slug penetrates Wall. 06091_ Power failure, Mic. Nuclear Core shutdown. 06091_ Power failure, Hvy. Deuterium Engine shutdown. 06092_ Power failure, Angular Momentum Engine shutdown. 06092_ Slug penetrates G-50 Soldier. 06092_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 06092_ G-50 Soldier knocked back. 06095_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06096_ Overheating: System interference. 06096_ Imp. Transmission Jammer temporarily disabled. 06096_ Hvy. Flak Cannon temporarily disabled. 06096_ Slug penetrates P-60 Hacker. 06096_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????######### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????#@ ;g#???????????????????? | | ??????????????????????? g !%[ ????????????? | | ????????????????????? !% g g #?????????? | | ????????????????????##### g#g# #######?????????? | | ????????????????????????# ;##? ; ?????????????? | | ????????????????????????# #?????####????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????;##?????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 60 Energy Capacity 600 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Phase Cannon | -8/Storage | Hacked Imp. Kinecellerator | -6/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Was Fac Gar Levels Raised 16 | . . . 4 2 3 1 3 2 . 1 . XP Earned 31002 | 6000 285 500 6054 2533 5170 1800 4520 1850 200 1464 626 XP Spent 26970 | 3550 425 . 5820 . 8800 . 6750 1625 . . . Upgrades 38 | 7 2 . 12 . 5 . 6 6 . . . Power Slot 3 | 1 . . . . . . 2 . . . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . Utility Slot 9 | 2 . . 3 . 3 . 1 . . . . Weapon Slot 4 | 1 . . . . 2 . . 1 . . . Core Integrity 5 | . . . . . . . . 5 . . . Heat Dissipation 7 | . . . 7 . . . . . . . . Energy Generation 2 | . . . . . . . 2 . . . . Matter Storage 2 | . 2 . . . . . . . . . . Inventory Capacity 2 | 2 . . . . . . . . . . . Terrain Scan Density 1 | . . . 1 . . . . . . . . Protomatter Created 1505 | . . . 249 . 465 . 310 46 195 240 . Integrity Restored 2308 | . . . 505 . 624 . 717 18 24 420 . Core 1898 | . . . 375 . 478 . 583 18 24 420 . Parts 410 | . . . 130 . 146 . 134 . . . . Protomatter Decayed 529 | . . . 74 . 250 . 90 40 . 75 . Game ------ Seed DisposableFocalEngine Manual? 0 Play Time 01:08:46 Cumulative 723.1 hours Start 2019.12.27 @ 17:26:25 End 2019.12.27 @ 19:38:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 565 Rogue 62 Adventurer 0 Explorer 503 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26ba13be-6769-4545-b982-8ea79fe46265