Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:42:10 Player: Rocketboy Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (73) 365 Value Destroyed (1731) 1731 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (4595) 4595 TOTAL SCORE: 14271 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 1697 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -780 Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 41/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- Machine Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (5) ---- Antimatter Reactor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Q-thruster > --- UTILITY ---------- Power Amplifier Experimental Cooling System Advanced Coolant Injector Zionite Biocell Gravity Neutralizer Machine Analyzer Advanced Signal Interpreter Advanced Target Analyzer Advanced Reaction Control System Advanced Phase Shifter Advanced Cloaking Device Hacking Drone Bay > --- WEAPON ----------- Vibroblade Vibroblade > --- INVENTORY -------- Energy Well Phase Shifter Improved Hacking Suite Zionite Laser-H Vibroblade [Rating: 148] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Surge Thruster Utility Machine Analyzer Device Gravity Neutralizer Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Improved EM Pulse Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Slots Evolved 16 | . . 2 . . . 6 2 . . 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . . . 2 . . . . . . 1 . . Utility 10 | . . 1 . . . 3 2 . . 1 . . 1 2 . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 159 | 8 7 19 2 7 2 10 11 3 . 3 8 1 18 41 19 Power 22 | 1 . 2 . . . 3 . 1 . . 1 . 5 6 3 Engine 4 | 1 . 1 . . . 1 . . . . . . 1 . . Core 4 | . . 1 . . . 2 . . . . 1 . . . . Reactor 14 | . . . . . . . . 1 . . . . 4 6 3 Propulsion 53 | 2 3 11 . 4 . 1 4 . . . 2 1 6 12 7 Treads 6 | . . 1 . . . . . . . . . 1 1 3 . Leg 19 | 2 1 6 . . . . . . . . . . . 9 1 Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . 2 . . . . . . . . . 1 . . . 6 Flight 19 | . . 4 . 4 . 1 4 . . . 1 . 5 . . Utility 41 | 2 2 2 . . . 5 3 1 . 1 3 . 3 15 4 Device 26 | 1 1 . . . . 4 1 1 . 1 2 . 1 12 2 Storage 5 | 1 . . . . . . . . . . . . 1 3 . Processor 6 | . 1 1 . . . . 1 . . . 1 . 1 . 1 Hackware 4 | . . 1 . . . 1 1 . . . . . . . 1 Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 3 2 4 2 3 2 1 4 1 . 2 2 . 4 8 5 Energy Gun 13 | . 1 1 . . 1 1 . 1 . 1 1 . 2 1 3 Energy Cannon 5 | . . . . 1 . . 3 . . 1 . . . . . Ballistic Gun 7 | 3 1 2 . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . . . . . 1 . 1 . . Slashing Weapon 5 | . . . . . . . . . . . . . . 3 2 Piercing Weapon 5 | . . . . . . . 1 . . . . . . 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . 2 2 3 . . 1 . . 8 1 Corrupted Parts 4 | . . . . . . . . . . . . . 1 . 3 System Corruption 6 | . . . . . . . . . . . . . 2 . 4 Parts Lost 54 | . . 6 . . . . 2 . 2 . 8 . 5 20 11 Power 8 | . . 1 . . . . . . . . 2 . 1 2 2 Propulsion 28 | . . 4 . . . . 1 . . . 5 . 3 9 6 Utility 14 | . . . . . . . 1 . 1 . 1 . 1 8 2 Weapon 4 | . . 1 . . . . . . 1 . . . . 1 1 Highest Loss Streak 11 | . . 3 . . . . 1 . 2 . 4 . 4 11 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 93 99 99 100 90 95 100 98 89 80 78 72 79 35 Engine 2 | . 14 7 . . . 2 5 . . . . . . . . Core 5 | . . 1 11 11 11 8 5 5 5 5 3 5 . . . Reactor 1 | . . . . . . . . 4 5 5 4 . 3 7 2 Leg 16 | . 21 18 33 30 . . . . . . . . . 5 3 Hover 1 | . 6 5 . . . . . . . . . . . . 5 Flight 9 | . . 6 . 1 33 26 26 29 29 26 15 10 17 15 . Device 7 | . 13 . . . . 12 17 17 17 21 24 26 21 19 3 Storage 1 | . 14 . . . . . . . . . . . . 3 . Processor 17 | . . 22 22 22 22 13 17 17 17 15 15 15 15 13 11 Hackware 7 | . . 11 11 11 11 13 8 11 9 5 5 5 4 2 . Energy Gun 1 | . 3 1 5 . 4 6 1 4 5 5 5 5 2 . 2 Energy Cannon 5 | . . . . 10 11 6 9 6 5 5 1 . . . . Ballistic Gun 4 | . 24 18 11 . 2 . . . . . . . . . . Launcher 3 | . . . 1 10 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 40 | 13 14 11 12 16 17 28 40 37 31 32 33 22 32 36 39 Greatest Support 171 | 20 20 30 30 30 18 38 42 37 37 37 37 25 36 171 36 Greatest Overweight (x) 4 | . 1 1 . . . . 1 . . . . . 1 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 7 5 5 5 5 5 5 5 4 5 3 5 5 4 Average Carried 4 | 1 5 4 4 4 5 3 4 5 5 3 3 3 4 4 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 5 5 5 5 5 5 5 5 3 3 3 5 4 1 Class Distribution -------------------- 67% | Scavenger-Mutant 13% | Mutant 6% | Scavenger-Scout 4% | Derelict-Mutant 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Matter Collected 2122 | 299 315 413 39 52 63 100 110 30 . . 67 4 165 330 135 Remotely 160 | . . . . . . . . . . . . . 50 110 . Salvage Created 3230 | 118 422 628 181 . 25 . 410 154 . . 70 . 453 634 135 Parts 165 | 8 30 41 7 . 3 . 10 9 . . 4 . 23 15 15 Haulers Intercepted 7 | . 1 2 . . . . 1 . . . . . 1 2 . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 17 . . 6 2 . 4 . . . . Prevented 2 | . . . . . . . . 1 . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Combat Hostiles Destroyed 35 | . 6 12 2 . 1 . 3 1 . . 3 . 3 2 2 Melee 7 | . . . . . . . . . . . 3 . . 2 2 Guns 21 | . 6 11 2 . . . . . . . . . 2 . . Cannons 3 | . . . . . 1 . 1 1 . . . . . . . AOE 1 | . . . . . . . . . . . . . 1 . . Classes Destroyed 18 | 2 7 2 1 . . . 1 2 . . . . 2 1 . Worker 8 | . 1 1 2 . . . 2 . . . . . . 2 . Builder 4 | . . 1 . . . . . . . . . . 3 . . Tunneler 5 | 2 . . . . . . 1 . . . . . 2 . . Hauler 7 | . 1 2 . . . . 1 . . . . . 1 2 . Recycler 5 | 1 1 . 1 . . . . . . . . . 1 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 3 | . 1 1 . . . . . . . . . . . 1 . Watcher 3 | . 2 1 . . . . . . . . . . . . . Swarmer 11 | . 3 3 . . 1 . . . . . 3 . 1 . . Cutter 1 | . . . . . . . . . . . . . 1 . . Grunt 13 | . 3 6 1 . . . 1 1 . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 4 | . . 3 . . . . 1 . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . . . 1 . 2 Z-Courier 1 | . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . 1 . . . . . . . Martyr 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 3 3 7 3 . 1 . 3 1 . . 2 . 7 2 1 Combat Bots Only 5 | . 3 5 2 . 1 . 2 1 . . 2 . 2 1 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 . 2 2 . . 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Hostile Shots Fired 632 | . 29 75 3 . 10 7 3 5 14 . 145 . 44 198 99 Missed 292 | . 8 29 . . 5 5 1 2 6 . 90 . 20 83 43 Damage Taken 7253 | . 204 592 97 . 47 11 82 151 131 . 772 . 664 3248 1254 Core 1916 | . 30 56 35 . 13 . . 23 27 . 114 . 157 1108 353 Absorbed by Shields 54 | . . . . . . . . . . . . . . 54 . Regen/Repaired (Parts) 2 | . . . . 2 . . . . . . . . . . . Core Remaining (%) 90 | 100 88 . . . 74 100 . . 95 . . 90 87 . . Volleys Fired 142 | 9 42 46 8 . 2 . 8 3 2 . 1 . 17 . 4 Largest 2 | 2 2 2 2 . 2 . 2 2 2 . 2 . 2 . 1 Hottest 156 | 40 85 79 79 . 92 . 150 150 141 . 156 . 94 . 80 Shots Fired 253 | 18 84 84 13 . 4 . 16 6 4 . 2 . 18 . 4 Gun 226 | 18 84 84 10 . 2 . 2 2 2 . 1 . 17 . 4 Cannon 26 | . . . 3 . 2 . 14 4 2 . 1 . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . . . Kinetic 188 | 18 74 83 11 . 2 . . . . . . . . . . Thermal 38 | . 10 1 2 . . . 2 2 2 . 1 . 17 . 1 Explosive 1 | . . . . . . . . . . . . . 1 . . Electromagnetic 26 | . . . . . 2 . 14 4 2 . 1 . . . 3 Robot Hit Streak 29 | 4 7 29 7 . 1 . 15 19 1 . 2 . 6 . 3 Robot Miss Streak 4 | 2 4 4 2 . 4 . . 1 4 . 1 . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 219 | 9 55 66 9 . 1 . 14 4 1 . 5 . 17 25 13 Core Hits 91 | 4 22 25 6 . 1 . 8 5 . . 1 . 9 6 4 Critical Kills 2 | . 1 . . . . . . . . . . . 1 . . Critical Parts Destroyed 8 | . . 2 . . . . . . . . . . 2 4 . Critical Strikes 17 | . 1 2 . . . . 1 . . . . . 3 9 1 Destroy 2 | . 1 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . Smash 8 | . . 1 . . . . . . . . . . 3 4 . Sever 5 | . . . . . . . . . . . . . . 4 1 Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 82 | . . 3 . 1 . . . . . . 11 . 5 42 20 Impact 29 | . . 3 . 1 . . . . . . 11 . 5 9 . Slashing 40 | . . . . . . . . . . . . . . 20 20 Piercing 13 | . . . . . . . . . . . . . . 13 . Sneak Attacks 13 | . . . . . . . . . . . . . 4 9 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 1 2 Damage Inflicted 6191 | 106 734 1034 147 . 26 . 507 178 32 . 251 . 900 1680 596 Guns 2454 | 106 734 949 110 . . . 46 54 . . 23 . 373 . 59 Cannons 614 | . . . 37 . 26 . 385 124 32 . . . 10 . . Explosions 165 | . . . . . . . 76 . . . . . 89 . . Melee 2958 | . . 85 . . . . . . . . 228 . 428 1680 537 Ramming . | . . . . . . . . . . . . . . . . Kinetic 1781 | 106 630 932 113 . . . . . . . . . . . . Thermal 775 | . 104 17 34 . . . 122 54 . . 23 . 373 . 48 Explosive 89 | . . . . . . . . . . . . . 89 . . Electromagnetic 578 | . . . . . 26 . 385 124 32 . . . . . 11 Impact 1452 | . . 85 . . . . . . . . 228 . 438 701 . Slashing 1294 | . . . . . . . . . . . . . . 757 537 Piercing 222 | . . . . . . . . . . . . . . 222 . Highest Corruption 30 | . 2 . . . . . . . . . . . 6 26 30 Average Corruption 9 | . 2 . . . . . . . . . . . 4 9 27 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . 1 . . Effects 31 | . 6 . . . . . . . . . . . 6 6 13 Message Errors 5 | . 1 . . . . . . . . . . . 1 1 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 4 Energy Discharges 4 | . . . . . . . . . . . . . 2 1 1 Parts Rejected 3 | . 1 . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . 2 . . . . . . . . . . . 1 . 1 Data Loss (major) 6 | . 2 . . . . . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1142 | . . 19 . . . . 25 . . . 114 . 312 544 128 Projectiles 25 | . . . . . . . 25 . . . . . . . . Explosions 5 | . . . . . . . . . . . . . 5 . . Melee 1112 | . . 19 . . . . . . . . 114 . 307 544 128 Knockbacks 3 | . . . . . . . . . . . . . 1 2 . Impact 3 | . . . . . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 34 . . . . . 29 . . Shots 2 | . . . . . . . 1 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 370 | . 72 16 30 . 99 . 210 108 112 . 63 . 86 370 186 Average Temperature 68 | . 19 4 16 . 48 . 103 45 62 . 38 . 27 200 86 Received Heat Transfer 1059 | . 69 246 . . 12 . . 27 18 . . . 9 678 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . Parts Fried 18 | . . 1 . . . . 8 . . . . . 6 3 . Impact Corruptions 25 | . . 1 . . . . . . . . 3 . 10 11 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . Heat Transferred 1175 | . 259 37 74 . . . 200 74 . . 50 . 444 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Peak Influence 740 | 15 236 343 155 . . 740 483 . . 321 . . 564 567 238 Initial 534 | . 9 26 90 . . 534 333 . . 321 . . 168 317 213 Average 249 | 4 102 165 116 . . 578 431 . . 321 . . 311 416 218 Maximum Alert Level 3 | . 1 1 . . . 3 2 . . 1 . . 2 2 1 Low Security (%) 46 | 100 71 83 100 . . . . . . . . . 48 . 2 Level 1 29 | . 28 16 . . . . 27 . . 100 . . 21 42 97 Level 2 23 | . . . . . . 94 72 . . . . . 30 57 . Level 3 . | . . . . . . 5 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . . . 2 2 . . . . . 3 5 2 Investigation 3 | . . . . . . . 1 . . . . . . 2 . Extermination 2 | . . . . . . . . . . . . . . 1 1 Reinforcement 10 | . 1 1 . . . 2 1 . . . . . 3 1 1 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Distress Signals 6 | . 1 1 . . 1 . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 141 | . 15 22 2 . 6 3 2 12 6 . 21 . 11 29 12 Peak Tracking Total 10 | . 4 5 2 . 4 2 1 5 6 . 10 . 6 6 6 Tactical Retreats 7 | . . . . . . . . . 1 . 4 . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Traps Triggered 3 | . 1 . . . . 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Machines Disabled 2 | . . . . . . . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Machines Accessed 22 | . 6 2 1 . . 2 2 . . . 2 . 4 2 1 Terminals 14 | . 6 2 1 . . . 1 . . . . . 2 1 1 Fabricators 3 | . . . . . . 1 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 62 | . 30 6 3 . . 3 5 . . . 2 . 8 4 1 Successful 31 | . 13 5 1 . . 2 1 . . . 2 . 4 2 1 Failed 30 | . 16 1 2 . . 1 4 . . . . . 4 2 . Catastrophic 6 | . 3 . . . . 1 1 . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 98 | . 30 5 3 5 . 2 8 . . . 1 . 7 11 26 Terminals 46 | . 30 6 3 . . . 1 . . . . . 3 2 1 Fabricators 10 | . . . . . . 2 4 . . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 14 | . 5 2 1 . . . . . . . 2 . 2 1 1 Record 1 | . . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . Open DSF 3 | . . . . . . . . . . . . . 2 1 . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 1 . . . . . 2 . . Network Status 3 | . . . . . . 1 1 . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 8 3 . . . . . . . . . . . . . Terminals 11 | . 8 3 . . . . . . . . . . . . . Track 5 | . 4 1 . . . . . . . . . . . . . Botnet 6 | . 4 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 2 1 . . 2 2 . . . . . 3 2 1 Full Trace Events 3 | . 1 1 . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 64 | . . . . . . 64 . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Total Allies 28 | . . . . 9 . 3 8 . . . . . 4 4 . Largest Group 11 | . . . . 9 9 9 11 10 2 . . . 3 7 . Highest-Rated Group 596 | . . . . 410 410 419 521 452 56 . . . 294 596 . Highest-Rated Ally 141 | . . . . 96 96 96 96 96 28 . . . 141 141 . Zionite Dispatches 9 | . . . . . . . 3 . . . . . 3 3 . Heavy 1 | . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 170 | . . . . . 20 31 25 37 1 . . . 16 40 . Total Damage 7105 | . . . . . 521 613 590 1786 . . . . 499 3096 . Kills 46 | . . . . . 10 3 2 13 . . . . 5 13 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . . 1 . . 1 1 . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . Zionite Intel Received 8 | . . . . . . . . . . . . . . 1 7 Branch Access 1 | . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Turns Passed 6510 | 114 626 614 297 2131 413 147 227 316 26 15 255 25 374 636 294 Spaces Moved 7359 | 64 487 483 227 1870 575 234 434 654 43 46 619 41 495 824 263 Core 33 | 4 . . . . . . . . . . . . 1 11 17 Treads 24 | . . 13 . . . . . . . . . . . 11 . Legs 2611 | 60 291 213 227 1648 . . . . . . . . . 115 57 Wheels . | . . . . . . . . . . . . . . . . Hover 524 | . 196 139 . . . . . . . . . . . . 189 Flight 4167 | . . 118 . 222 575 234 434 654 43 46 619 41 494 687 . Fastest Speed 20 | 50 56 34 120 35 35 36 24 24 24 24 24 42 20 20 50 Average Speed 67 | 115 94 82 120 110 35 36 28 24 24 24 32 56 44 52 79 Slowest Speed 250 | 120 130 160 120 120 35 36 121 24 24 24 42 62 100 250 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 16 | . . 1 . . . . 15 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 4 64 31 44 89 69 7 8 71 8 1 82 6 14 20 34 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . . . 2 1 . . . . . . 1 . . 2 Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . 4 3 . . 2 . . 2 1 . . . Spaces Dug 11 | . . . . . . . . . . . . . . 7 4 Terrain Destroyed 18 | . . . . . . . 3 . . . . . 4 7 4 Melee 11 | . . . . . . . . . . . . . . 7 4 Projectile . | . . . . . . . . . . . . . . . . AOE 7 | . . . . . . . 3 . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Upp Res Res Qua Total 8500 | 82 568 611 238 1934 782 296 503 806 53 49 645 41 616 965 311 Wait 626 | . 21 31 . 47 202 44 58 144 9 . 4 . 52 11 3 Move 7317 | 63 486 480 226 1869 574 233 408 653 42 45 618 40 494 823 263 Hop 11 | . . 1 . . . . 10 . . . . . . . . Pick Up 35 | 2 7 11 1 1 . 3 2 . . . . . 2 6 . Fast Attach 126 | 7 4 15 1 7 2 5 7 3 . . 6 1 15 37 16 Attach 29 | . 1 3 1 . . 5 3 . . 3 2 . 3 4 4 Detach 21 | . . . . 1 . 3 2 . . 1 2 . 5 6 1 Swap 5 | 1 2 1 . . . . 1 . . . . . . . . Drop 94 | . 5 20 1 8 2 3 4 3 . . 1 . 5 40 2 Fire 142 | 9 42 46 8 . 2 . 8 3 2 . 1 . 17 . 4 Melee 76 | . . 3 . 1 . . . . . . 11 . 5 38 18 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Central database locked down 740 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Lost 3 parts (1p2n) 1041 | -9/Materials | Build established: Scavenger-Mutant 1207 | -9/Materials | Lost 3 parts (2n1w) 1333 | -9/Materials | Discovered new exit (range 14) 1354 | -9/Materials | Identified exit to Mines 1355 | -9/Materials | Entered Mines 1515 | -9/Mines | Discovered new exit (range 6) 1546 | -9/Mines | Identified exit to Materials 1622 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1649 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1652 | -9/Mines | Identified exit to Zion 1652 | -9/Mines | Entered Zion 1673 | -7/Zion | Given A8's code to call for help 1803 | -7/Zion | Received a hallucinogenic algorithm 2384 | -7/Zion | Learned 8 Factory zone layouts 2586 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2592 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3046 | -7/Zion | Gained Derelict followers 3172 | -7/Zion | Imprinted 3175 | -7/Zion | Declared Zion's savior 3739 | -7/Zion | Discovered new exit (range 15) 3742 | -7/Zion | Given the Hacking Drone Bay 3742 | -7/Zion | Found Prototype Device 3748 | -7/Zion | Identified exit to Proximity Caves 3783 | -7/Zion | Entered Proximity Caves 3783 | -6/Proximity Caves | Accompanied by 9 allies 3794 | -6/Proximity Caves | Learned location of Extension (-5) 3867 | -6/Proximity Caves | Spotter reported a threat 3874 | -6/Proximity Caves | Spotter reported a threat 4011 | -6/Proximity Caves | Spotter reported a threat 4105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4161 | -6/Proximity Caves | Discovered new exit (range 9) 4164 | -6/Proximity Caves | Identified exit to Factory 4196 | -6/Proximity Caves | Entered Factory 4196 | -6/Factory | Accompanied by 6 allies 4196 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4199 | -6/Factory | Identified Hacking Drone Bay 4215 | -6/Factory | Allied Derelicts emerged from ambush trap array 4267 | -6/Factory | Fabricated Adv. Component Analysis Suite (x1) 4312 | -6/Factory | Discovered new exit (range 8) 4315 | -6/Factory | Identified exit to Factory 4343 | -6/Factory | Entered another Factory area 4343 | -5/Factory | Accompanied by 6 allies 4343 | -5/Factory | Evolved 2 slots: Utility x2 4361 | -5/Factory | Zion Light squad teleported in 4374 | -5/Factory | Lost 3 allies 4407 | -5/Factory | System Shield fried by hacking feedback 4465 | -5/Factory | Discovered new exit (range 9) 4467 | -5/Factory | Identified exit to Upper Caves 4485 | -5/Factory | Zion Fire squad teleported in 4489 | -5/Factory | Zion Demo squad teleported in 4570 | -5/Factory | Entered Upper Caves 4570 | -5/Upper Caves | Accompanied by 10 allies 4571 | -5/Upper Caves | Encountered a Warlord checkpoint 4579 | -5/Upper Caves | Build established: Scavenger-Scout 4661 | -5/Upper Caves | Learned location of 1 exit from Factory 4733 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4755 | -5/Upper Caves | Discovered new exit (range 5) 4756 | -5/Upper Caves | Identified exit to Upper Caves 4770 | -5/Upper Caves | Lost 5 allies 4886 | -5/Upper Caves | Entered another Upper Caves area 4886 | -5/Upper Caves | Accompanied by 3 allies 4909 | -5/Upper Caves | Discovered new exit (range 13) 4911 | -5/Upper Caves | Identified exit to Factory 4912 | -5/Upper Caves | Entered Factory 4912 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4913 | -4/Factory | Identified exit to Research 4919 | -4/Factory | Discovered new exit (range 13) 4927 | -4/Factory | Identified exit to Upper Caves 4927 | -4/Factory | Entered Upper Caves 4931 | -4/Upper Caves | Lost 3 allies 4964 | -4/Upper Caves | Encountered a Warlord checkpoint 5019 | -4/Upper Caves | Lost 3 parts (2n1u) 5128 | -4/Upper Caves | Lost 4 parts (1p3n) 5174 | -4/Upper Caves | Discovered new exit (range 5) 5175 | -4/Upper Caves | Identified exit to Upper Caves 5182 | -4/Upper Caves | Entered another Upper Caves area 5200 | -4/Upper Caves | Discovered exit to Research (range 10) 5204 | -4/Upper Caves | Learned location of Armory (-3) 5207 | -4/Upper Caves | Entered Research 5207 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5262 | -3/Research | Identified exit to DSF 5326 | -3/Research | Zion Defense Resupply teleported in 5328 | -3/Research | P-80 Master assimilated allied F9-C6R(A) 5372 | -3/Research | Build established: Derelict-Mutant 5387 | -3/Research | Zion Hacker squad teleported in 5428 | -3/Research | Lost 4 parts (1p2n1u) 5545 | -3/Research | Discovered new exit (range 12) 5550 | -3/Research | Zion hero teleported in (1C-UTU) 5572 | -3/Research | Identified exit to Research 5581 | -3/Research | Entered another Research area 5581 | -2/Research | Accompanied by 4 allies (1C-UTU) 5581 | -2/Research | Evolved 2 slots: Utility x2 5582 | -2/Research | Identified exit to Quarantine 5596 | -2/Research | Zion Offense Resupply teleported in 5650 | -2/Research | Identified exit to DSF 5698 | -2/Research | Zion Heavy squad teleported in 5706 | -2/Research | Zion Zionite Resupply teleported in 5767 | -2/Research | Found Enh. Force Lance 5776 | -2/Research | Spotted B-90 Cyclops 5831 | -2/Research | First assault squad dispatched 5865 | -2/Research | Retrieved Zion intel report: Branch Access 5944 | -2/Research | Found Prototype Slashing Weapon 5944 | -2/Research | Identified Vibroblade 5947 | -2/Research | Found Vibroblade 5952 | -2/Research | Found Vibroblade 6038 | -2/Research | Lost 3 parts (2n1u) 6103 | -2/Research | Build established: Scavenger-Mutant 6109 | -2/Research | Crushed by falling debris 6109 | -2/Research | System corruption reached 10% 6140 | -2/Research | Lost 6 parts (1n4u1w) 6199 | -2/Research | Spotted B-90 Cyclops 6213 | -2/Research | Core integrity fell below 50% 6217 | -2/Research | Entered Quarantine 6238 | -2/Quarantine | Lost 11 parts (2p6n3u) 6284 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 6307 | -2/Quarantine | Core integrity fell below 20% 6373 | -2/Quarantine | System corruption reached 30% 6381 | -2/Quarantine | Lost 6 parts (1p2n2u1w) 6390 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 6401 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 6418 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 6440 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 6450 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6464 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 6474 | -2/Quarantine | Found Alien Artifact 6474 | -2/Quarantine | Identified Core Reset Matrix 6474 | -2/Quarantine | Used Core Reset Matrix 6478 | -2/Quarantine | Detected hypermatrix surge 6478 | -2/Quarantine | Sensed 14 artifacts in vicinity 6511 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Mic. Antimatter Reactor destroyed. Destroyed Unknown Engine. Destroyed Unknown Special Melee Weapon. R-10 Processor collects Gamma Rifle. O-24 Administrator destroyed. Imp. Antigrav System destroyed. R-10 Processor collects Adv. Heat Sink. Slug penetrates W-44 Eye. P-80 Master resets R-10 Processor, system corruption cleaned. R-10 Processor collects Corrupted Unknown Hackware. Slug penetrates Wall. Acquired Corrupted Unknown Hover Unit. Identified Imp. Hover Unit. Integrated Corrupted Imp. Hover Unit (+2). Complication: Energy sink damages Corrupted Imp. Hover Unit (-10). Imp. Hover Unit destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????????? | | ??????????????????????????????# """ "" #????????? | | ??????????????????????????????+ """ T" #????##### | | ??????????????????????????????# """ "" #????#"""" | | ??????????????????????????????# #????#"""" | | ??????????????????????????????# #????#"" " | | ????"""??????????????????# ??? #????# | | ????"?"??????????????????# ???? ??????# | | ????"""??????????????????# ######+############# | | ?????????????????????????# | | ????"""??????????????????# | | ????"?"??????????????????# T | | ????"""??????????????????# """ """ """ """ | | ?????????????????????????# """ """ """ """ | | ?????????????????????????# """ """ """ """ | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# h | | ???????????#?????????????# ![ ######## | | ???????????# ????????????# !%= h #??????# | | ???????????# ???????????# ! #??????# | | ???????????# ??????????# #??????# | | ??????? #### ##+####### p +???!??# | | ?????? R %= p ##??????? | | ?????? w @ w #???????? | | ?????? #??????????? | | ??????????##########+############# #??????????? | | ?????????????????? ??????????# #??????????? | | ???????????????? """ ?????????+##+#??????????? | | ???????????????# """!""" #???????????????????????? | | ???????????????# """ #????????????????????"""" | | ???????????????# T " " #????????????????????""T" | | ???????????????# " #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# ? ? ? #???????????????????????? | | ???????????????#???#?#???#???????????????????????? | | ????????]????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 43 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Power Amplification 20 Additional Mass Support 12 Resistance: TH 30 Phase Shifting 15 Evasion (%) 89 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Component Analysis Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Cya! Help From High Places Heroic Deeds I'm Back, Baby! Challenges ------------ None Game ------ Seed SwarmModifiedReactor Manual? 0 Play Time 01:59:46 Cumulative 27.0 hours Start 2024.04.09 @ 13:34:01 End 2024.04.09 @ 15:42:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 713e7de0-496e-42ca-8b19-6d873f795cf9