Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 13:33:07

Player: Corvi

Result: Destroyed by as-08067 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (385)      385
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-18)                -18
              TOTAL SCORE: 917

 Bonus
-------
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (60)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
               Hammer
>              --- INVENTORY (15) ---
      Improved Ion Engine
      Improved Ion Engine
      Improved Heat Sink
         Small Storage Unit
  Experimental Sensor Array
               Terrain Scanner
               ECM Suite
               Core Shielding
               Shield Generator
               Hacking Suite
         Light Assault Rifle
      Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Shield Generator
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Heat Sink
     Small Storage Unit
           Terrain Scanner
           ECM Suite
           Core Shielding
           Shield Generator
           Hacking Suite
     Light Assault Rifle
  Improved Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Large Storage Unit
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 8   8   4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 4   4   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 4   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     98   | .   98  97  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Device                   13   | .   13  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            25   | .   26  24  
  Launcher                 1    | .   1   2   
Peak Build Rating          15   | 6   15  15  
  Average Rating           12   | 4   12  13  
  On Entrance              6    | .   6   14  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  35  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   14  15  
  Most Carried             13   | 2   13  13  
  Average Carried          9    | 1   9   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 2   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           622  | 222 381 19  
  Remotely                 .    | .   .   .   
Salvage Created            501  | .   460 41  
  Parts                    31   | .   29  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   10  8   
  Guns                     8    | .   8   .   
  AOE                      10   | .   2   8   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    7    | .   7   .   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              1    | .   1   .   
  Exploded                 4    | .   2   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        112  | .   41  71  
  Missed                   33   | .   11  22  
Damage Taken               998  | .   257 741 
  Core                     253  | .   45  208 
  Absorbed by Shields      170  | .   98  72  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              52   | .   47  5   
  Largest                  2    | .   2   2   
  Hottest                  53   | .   46  53  
Shots Fired                90   | .   82  8   
  Gun                      83   | .   80  3   
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   2   5   
  Special                  .    | .   .   .   
  Kinetic                  83   | .   80  3   
  Thermal                  .    | .   .   .   
  Explosive                7    | .   2   5   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  3   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           51   | .   48  3   
  Core Hits                33   | .   20  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              2    | .   .   2   
  Impact                   2    | .   .   2   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1250 | .   803 447 
  Guns                     754  | .   727 27  
  Cannons                  .    | .   .   .   
  Explosions               481  | .   61  420 
  Melee                    .    | .   .   .   
  Ramming                  15   | .   15  .   
  Kinetic                  754  | .   727 27  
  Thermal                  .    | .   .   .   
  Explosive                481  | .   61  420 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       5    | .   .   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   .   3   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   .   3   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      38   | .   .   38  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   3   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        309  | .   309 18  
  Average Temperature      80   | .   87  12  
  Received Heat Transfer   234  | .   114 120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             109  | .   103 109 
  Initial                  19   | .   .   19  
  Average                  42   | .   40  68  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   14  21  
  Peak Tracking Total      19   | .   2   19  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               6    | .   6   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   6   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Assimilate             2    | .   2   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1677 | 95   1309 273  
Spaces Moved               901  | 57   692  152  
  Core                     11   | 11   .    .    
  Treads                   890  | 46   692  152  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 144  160  160  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 4    92   34   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          33   | .    9    24   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      33   | .    9    24   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1046 | 66  812 168 
  Wait                     42   | .   38  4   
  Move                     899  | 56  691 152 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 2   16  1   
  Fast Attach              8    | 6   2   .   
  Attach                   3    | .   2   1   
  Detach                   1    | .   1   .   
  Swap                     9    | 2   4   3   
  Drop                     8    | .   8   .   
  Fire                     52   | .   47  5   
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  747 | -10/Materials | Discovered new exit (range 7)
 1194 | -10/Materials | Discovered new exit (range 4)
 1381 | -10/Materials | Discovered new exit (range 16)
 1405 | -10/Materials | Entered Mines
 1596 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1599 | -10/Mines     | Found Prototype Device
 1650 | -10/Mines     | Assembled infested the area
 1655 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1664 | -10/Mines     | Core integrity fell below 50%
 1670 | -10/Mines     | Core integrity fell below 20%
 1678 | -10/Mines     | Destroyed by as-08067 with Assembled Heavy Rifle

 Last Messages 
---------------
HV Slug penetrates as-56341.
as-56341 destroyed.
Imp. Assault Rifle destroyed.
Lgt. Treads destroyed.
as-34378 destroyed.
HV Slug penetrates as-66163.
as-66163 suffers critical hit (Destroy).
as-66163 knocked back.
HV Slug penetrates as-66163.
R-06 Scavenger destroyed.
VV-N2Q(h) heat damages Flexi-carbon Leg.
as-09598 destroyed.
as-00648 knocked back.
VV-N2Q(h) destroyed.
Imp. Ion Engine destroyed.
System corrupted by crushing effect (+5).
The unstable cave ceiling collapses.
Critical hit (Destroy).
Lgt. Treads destroyed.
Critical hit (Burn: +80).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridMassProtomatter
  Manual?         0
Play Time         00:14:37
  Cumulative      22.5 hours
  Start           2024.09.14 @ 13:16:30
  End             2024.09.14 @ 13:33:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2a522836-5302-47ca-888e-4367c29c9d3a