Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.06 @ 12:11:51 Player: Baron Von Bulldog Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (598) 598 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2823 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 183/400 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine High-capacity Storage Unit Structural Scanner Sensor Array Improved Terrain Scanner Targeting Computer Tractor Beam Bomb Factory No. 2 Improved Assault Rifle Missile Launcher Datajack Mining Laser Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Seismic Analyzer > --- WEAPON ----------- Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Storage Unit Structural Scanner Sensor Array Improved Terrain Scanner Targeting Computer Tractor Beam Bomb Factory No. 2 Improved Assault Rifle Grenade Launcher Datajack Mining Laser Self-destruct Interrupter [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Seismic Analyzer Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 22 | 7 7 4 3 . 1 Power 3 | 1 2 . . . . Engine 3 | 1 2 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 3 . . 2 . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 3 | 1 . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 1 | . . 1 . . . Storage 3 | 1 1 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 3 1 1 . 1 Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 4 1 3 . 7 Power 3 | . 2 . . . 1 Propulsion 4 | . . . 2 . 2 Utility 1 | . . . . . 1 Weapon 7 | . 2 1 1 . 3 Highest Loss Streak 4 | . 3 1 3 . 4 Average Slot Usage (%) 90 | . 97 99 72 100 73 Engine 9 | . 12 11 11 11 2 Treads 9 | . 28 22 1 . . Wheel 8 | . . . 3 22 4 Storage 18 | . 14 12 22 22 22 Processor 19 | . 13 22 22 22 22 Energy Gun 9 | . 26 20 . . . Ballistic Gun 4 | . . 1 11 11 2 Ballistic Cannon 6 | . . . 1 11 11 Launcher 2 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 43 | 11 24 41 43 43 43 Greatest Support 40 | 40 40 40 40 26 26 Greatest Overweight (x) 13 | . . 1 13 1 12 Average Overweight (x) 1 | . . . 5 1 5 Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 13 | 5 8 10 16 16 16 Most Carried 16 | 4 9 11 14 16 16 Average Carried 11 | 1 5 9 10 15 15 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 2 9 10 11 16 15 Class Distribution -------------------- 42% | Mutant 31% | Messiah-Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 471 | 106 150 51 103 17 44 Remotely . | . . . . . . Salvage Created 724 | . 200 138 193 . 193 Parts 47 | . 25 6 11 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 3 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 8 3 3 . 5 Guns 13 | . 7 3 3 . . Cannons 1 | . . . . . 1 AOE 5 | . 1 . . . 4 Classes Destroyed 6 | . 4 1 1 . . Worker 2 | . 1 . 1 . . Recycler 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 9 | . 6 . 3 . . Grunt 8 | . 2 2 . . 4 Sentry 2 | . . 1 . . 1 Best Kill Streak 4 | . 3 1 3 . 4 Combat Bots Only 4 | . 3 1 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1455 | . 460 142 167 . 686 Core 300 | . 83 . 30 . 187 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 85 | . 37 15 19 . 14 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 90 63 . 65 Shots Fired 134 | . 61 29 20 . 24 Gun 111 | . 58 29 20 . 4 Cannon 14 | . . . . . 14 Launcher 6 | . . . . . 6 Special 3 | . 3 . . . . Kinetic 37 | . . . 19 . 18 Thermal 53 | . 23 29 1 . . Explosive 6 | . . . . . 6 Electromagnetic 38 | . 38 . . . . Robot Hit Streak 15 | . 5 8 11 . 15 Robot Miss Streak 5 | . 5 4 2 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 69 | . 24 19 14 . 12 Core Hits 46 | . 13 7 6 . 20 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1375 | . 365 231 237 . 542 Guns 749 | . 267 231 236 . 15 Cannons 117 | . . . . . 117 Explosions 460 | . 50 . . . 410 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 368 | . . . 236 . 132 Thermal 411 | . 180 231 . . . Explosive 410 | . . . . . 410 Electromagnetic 185 | . 185 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 40 | . 40 . . . . Shots 1 | . 1 . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 183 | . 90 183 . . 48 Average Temperature 46 | . 35 80 . . 21 Received Heat Transfer 375 | . 120 69 . . 186 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1031 | . 435 596 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 174 | . 174 85 88 . . Average Influence 39 | . 41 25 75 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 13 4 3 . 7 Peak Tracking Total 4 | . 4 1 3 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 155 | . . . . 155 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3531 | 86 893 366 197 1138 851 Spaces Moved 2164 | 54 475 193 41 1134 267 Core 129 | 14 . . 16 . 99 Treads 709 | 40 475 193 1 . . Legs . | . . . . . . Wheels 1326 | . . . 24 1134 168 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 100 100 100 Average Speed 149 | 131 160 162 336 100 303 Slowest Speed 700 | 160 160 180 700 100 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 57 21 13 80 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 22 | . 3 . . . 19 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 21 | . 2 . . . 19 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2313 | 70 541 215 68 1137 282 Wait 7 | . 7 . . . . Move 2159 | 53 474 192 40 1133 267 Hop . | . . . . . . Pick Up 35 | 9 14 4 4 4 . Fast Attach . | . . . . . . Attach 19 | 7 5 3 3 . 1 Detach . | . . . . . . Swap 3 | . 2 1 . . . Drop 3 | 1 2 . . . . Fire 85 | . 37 15 19 . 14 Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Lost 3 parts (1p2w) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Utility x2 1311 | -9/Materials | Discovered new exit (range 13) 1344 | -9/Materials | Identified exit to Mines 1346 | -9/Materials | Entered Mines 1382 | -9/Mines | Met a Derelict bent on vengeance 1383 | -9/Mines | Lost 3 parts (2n1w) 1531 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1539 | -9/Mines | Identified exit to Zion 1543 | -9/Mines | Entered Zion 1577 | -7/Zion | Found Prototype Device 1811 | -7/Zion | Learned Factory interactive machine intel 1825 | -7/Zion | Build established: Scavenger-Mutant 1869 | -7/Zion | Learned Factory emergency access door positions 2415 | -7/Zion | Imprinted 2417 | -7/Zion | Declared Zion's savior 2666 | -7/Zion | Discovered new exit (range 12) 2677 | -7/Zion | Identified exit to Proximity Caves 2681 | -7/Zion | Entered Proximity Caves 2718 | -6/Proximity Caves | Build established: Messiah-Mutant 2779 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2904 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3453 | -6/Proximity Caves | Learned 12 Factory zone layouts 3531 | -6/Proximity Caves | Core integrity fell below 50% 3532 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02879_ Adv. Heat Sink fries itself beyond repair. 02886_ Carbon-fiber Leg fries itself beyond repair. 02889_ Flexi-carbon Leg fries itself beyond repair. 02890_ Plasma Rifle fries itself beyond repair. 02920_ Acquired 4 matter. 02927_ Acquired 26 matter. 02928_ The unstable cave ceiling collapses. 03453_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). 03524_ C-30 ARC bursts open, deploying its payload. 03524_ H-66 Slayer unfolds itself. 03524_ Slug penetrates Wall. 03525_ Penetrated by Slug. 03527_ Grenade Launcher destroyed. 03530_ Penetrated by Slug. 03530_ Slug penetrates Wall. 03530_ H-66 Slayer knocked back. 03530_ Lgt. Cannon destroyed. 03530_ Penetrated by Slug. 03530_ Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #?????????????????????#####????????????????????? | | #?????####????????????# ###??????????????????? | | #????## ##??????????## ##?????????????????? | | #????# ###?######## ###### ????????? | | ##??### ### #?????????? | | #??## ## "" @ #??????????? | | #??# ## " #??????????? | | #?## # """" ## #?????????? | | #### ## #?? ## ????????? | | ### #??##### #??? hh ##?????????????? | | ## #???## ##????? #??????????????? | | ###### ##??????? #??????????????? | | # # ##?????????#??????????????? | | ##?????????????????????????? | | ## ##??????????????????????????? | | ### ## ##???????????????????????????? | | ??# % #######????????????????????????????? | | ??# %% #?????????????????????????????????? | | ??# # #?????????????????????????????????? | | ??## ##?????????????????????????????????? | | ???#### # #?????????????????????????????????? | | ??????# ##?????????????????????????????????? | | ?????## ##?????????????????????????????????? | | ###?## ##????????????????????????????????? | | #?# ## #?????????????????????????????? | | #?# #????????????????????????????? | | ### ##????????????????????????????? | | ### ## #?????????????????????????????? | | #?# #?# #?????????????????????????????? | | ### #??## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed HardlightPowerArray Manual? 0 Play Time 00:17:35 Cumulative 9.6 hours Start 2020.05.05 @ 22:20:20 End 2020.05.06 @ 12:11:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 419e464a-4c6a-4cb8-b5aa-cd8cd0c03e6b