Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 13:47:34 Player: noklam Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1293) 1293 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3698 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 30/300 Energy 246/280 System Corruption 1% Temperature Critical (570) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (8) ---- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Treads Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Large Battery Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Treads Improved Treads Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 39 | 6 3 7 18 5 Power 10 | 1 . 3 6 . Engine 10 | 1 . 3 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 3 1 Treads 6 | 2 . . 3 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 2 5 . Device 1 | . . 1 . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 14 | 2 2 2 4 4 Energy Gun 11 | 2 2 2 2 3 Energy Cannon 3 | . . . 2 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 3 . Parts Lost 8 | . . . 1 7 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 4 | . . . 1 3 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Backups 7 | 1 5 7 7 7 Power 2 | . 1 . 3 2 Propulsion 1 | . 2 1 1 2 Utility . | . . . . . Weapon 2 | . 2 5 2 2 Tool/Special . | . . . . . Unused Backups 12 | . . 4 5 3 Power 6 | . . . 3 3 Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 3 | . . 2 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 86 98 96 85 Engine 20 | . 14 22 22 17 Treads 22 | . 28 22 22 16 Storage 20 | . 15 22 22 17 Protection 8 | . . 5 11 8 Energy Gun 17 | . 27 22 18 1 Energy Cannon 3 | . . . . 23 Peak Build Rating 26 | 6 7 17 22 26 Average Rating 17 | 4 6 12 20 23 On Entrance 10 | . 6 7 16 22 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 68 | 12 15 32 68 41 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 12 | . . . 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 8 Average Capacity 8 | 7 8 8 8 8 Most Carried 8 | 3 7 8 8 8 Average Carried 7 | 1 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 7 7 8 5 Class Distribution -------------------- 91% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 568 | 235 45 100 165 23 Remotely . | . . . . . Salvage Created 1892 | . . 300 1262 330 Parts 112 | . . 21 77 14 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 38 | . . 11 23 4 Guns 30 | . . 10 19 1 Cannons 2 | . . . . 2 AOE 5 | . . 1 4 . Classes Destroyed 7 | . . 3 4 . Worker 6 | . . . 5 1 Hauler 2 | . . . 1 1 Watcher 3 | . . 1 1 1 Swarmer 12 | . . 8 4 . Grunt 13 | . . . 9 4 Brawler 1 | . . . 1 . Sentry 12 | . . 3 9 . Best Kill Streak 9 | . . 4 9 5 Combat Bots Only 7 | . . 4 7 2 Max Kills in Single Turn 2 | . . 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 173 | . . 30 73 70 Missed 37 | . . 7 20 10 Hits 136 | . . 23 53 60 Projectile 136 | . . 23 53 60 Critical Strikes 6 | . . . 2 4 Damage Taken 2292 | . . 226 761 1305 Core 676 | . . 38 75 563 Absorbed by Shields 61 | . . 61 . . Regen/Repaired (Parts) 88 | . . . 88 . Core Remaining (%) 90 | 100 100 . 71 . Volleys Fired 97 | . . 21 51 25 Largest 3 | . . 2 2 3 Hottest 204 | . . 100 90 204 Shots Fired 173 | . . 42 92 39 Gun 140 | . . 42 92 6 Cannon 33 | . . . . 33 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 63 | . . 30 . 33 Explosive . | . . . . . Electromagnetic 110 | . . 12 92 6 Robot Hit Streak 12 | . . 7 12 6 Robot Miss Streak 6 | . . 5 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 123 | . . 27 74 22 Core Hits 91 | . . 16 60 15 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 . 1 Burn 2 | . . 2 . . Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2490 | . . 408 1622 460 Guns 1672 | . . 349 1220 103 Cannons 348 | . . . . 348 Explosions 428 | . . 57 371 . Melee . | . . . . . Ramming 42 | . . 2 31 9 Kinetic . | . . . . . Thermal 1010 | . . 291 371 348 Explosive . | . . . . . Electromagnetic 1438 | . . 115 1220 103 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 99 | . . 29 70 . Shots 4 | . . 1 3 . Rammed 8 | . . 2 3 3 Targets Rammed 8 | . . 2 3 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1028 | . . 327 351 1028 Average Temperature 216 | . . 112 119 574 Received Heat Transfer 768 | . . 30 297 441 Effects 59 | . . 2 3 54 Shutdowns 11 | . . . . 11 Energy Bleed 7 | . . 2 2 3 Interference 7 | . . . . 7 Matter Decay 8 | . . . 1 7 Short Circuit 4 | . . . . 4 Damage (major) 16 | . . . . 16 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . . 10 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . 2 . . Heat Transferred 2130 | . . 951 550 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 4 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 86 | 100 100 100 76 100 Level 1 13 | . . . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 261 | . . 142 261 101 Initial 96 | . . . 57 96 Average 88 | . . 67 119 61 Influence Increases 1103 | . . 296 682 125 Destroy 0b10 Robot/C 760 | . . 220 460 80 Destroy 0b10 Robot/NC 55 | . . 5 35 15 Destroy Leader 210 | . . 52 144 14 Successful Hack 20 | . . 14 6 . Disable Machine 30 | . . . 15 15 Destroy Structure 28 | . . 5 22 1 Influence Decreases 1082 | . . 158 591 333 Entered New Map 214 | . . . 81 133 Time Decay 788 | . . 158 500 130 Lost Part 80 | . . . 10 70 Squads Dispatched 3 | . . . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 1 12 32 6 Peak Tracking Total 7 | . 1 5 7 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . . 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 8 | . 1 2 4 1 Terminals 5 | . 1 1 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 2 5 10 3 Successful 12 | . 1 3 8 . Failed 8 | . 1 2 2 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 6 | . . 3 . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 4 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . 1 . . Open Door 2 | . . . 2 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 102 | . . . 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2493 | 110 230 414 1477 262 Spaces Moved 1206 | 61 140 200 705 100 Core 2 | 1 . . . 1 Treads 1204 | 60 140 200 705 99 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 158 160 160 161 172 Slowest Speed 650 | 160 160 160 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 30 21 71 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . 4 22 . Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . 4 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1576 | 72 146 251 960 147 Wait 147 | 3 . 5 139 . Move 1202 | 60 139 199 704 100 Hop . | . . . . . Pick Up 30 | 3 2 7 17 1 Fast Attach 24 | 6 3 4 3 8 Attach 4 | . . 1 1 2 Detach 2 | . 2 . . . Swap 26 | . . 4 17 5 Drop 36 | . . 8 25 3 Fire 97 | . . 21 51 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 2 3 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 3) 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 454 | -9/Materials | Discovered new exit (range 14) 693 | -9/Materials | Discovered new exit (range 10) 755 | -9/Materials | Entered Storage 1282 | -9/Storage | Repaired Imp. EM Shotgun 1335 | -9/Storage | Repaired Imp. EM Shotgun 1568 | -9/Storage | Destroyed 7 combat bots 2118 | -9/Storage | Discovered new exit (range 15) 2232 | -9/Storage | Entered Materials 2232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2453 | -8/Materials | Core integrity fell below 50% 2480 | -8/Materials | Core integrity fell below 20% 2495 | -8/Materials | Core destroyed Last Messages --------------- 02481_ Overheating: Short circuit. 02481_ Lrg. Battery destroyed. 02481_ Adv. Beam Cannon destroyed. 02484_ Power failure, Cld. Ion Engine shutdown. 02484_ Overheating: Broken Imp. Treads damaged (-18). 02484_ Overheating: Cld. Ion Engine damaged (-18). 02484_ Overheating: Hvy. EM Shotgun damaged (-7). 02484_ Hrd. Light Armor Plating destroyed. 02485_ Hvy. EM Shotgun destroyed. 02487_ Lgt. Nuclear Core fried. 02487_ Imp. Heat Sink fried. 02487_ G-47 Trooper destroyed. 02489_ Overheating: Matter decay (-8). 02492_ Acquired Hvy. EM Shotgun. 02493_ Power failure, Cld. Ion Engine shutdown. 02494_ Overheating: Matter decay (-8). 02495_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????###### | | ??????????????????????????????????###########! 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"??????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 10% | -9/Storage Imp. EM Shotgun | 64% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Well Done Challenges ------------ None Game ------ Seed SpliceImprinterMagmablaster Manual? 0 Play Time 00:24:09 Cumulative 14.3 hours Start 2026.01.15 @ 13:23:41 End 2026.01.15 @ 13:47:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdbc7902-4b7d-4cd3-8079-324f2a662e76