Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 11:00:48 Player: obl-vn Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1688) 1688 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 6124 Bonus ------- High Alert Combat Kills 16 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 100/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deep Structural Scanner Advanced Sensor Array Advanced Terrain Scanner Mapping Drone Bay (3/3) Rainbow Chip Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Overtuned Barrage Gun Overtuned Coil Gun Overtuned Coil Gun Overtuned Railgun > --- INVENTORY -------- Deuterium Engine Deep Structural Scanner Advanced Sensor Array Surveybot 17 Chip Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Medium Reactive Plating Mapping Drone Bay Rainbow Chip [Rating: 60] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Battle Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Battle Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 46 | 7 4 5 4 11 15 Power 4 | 1 . 1 . 2 . Engine 4 | 1 . 1 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 1 3 1 Treads 7 | 2 . . 1 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 3 1 2 1 12 Device 6 | 1 2 . . . 3 Storage 2 | 1 1 . . . . Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 9 | . . 1 2 1 5 Artifact . | . . . . . . Weapon 14 | 2 1 3 1 5 2 Energy Gun . | . . . . . . Energy Cannon 4 | . . 1 1 2 . Ballistic Gun 9 | 2 1 1 . 3 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 2 . . 14 Power 2 | . . 1 . . 1 Propulsion 4 | . . . . . 4 Utility 6 | . . 1 . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 14 | . . 1 . . 14 To Critical Strikes . | . . . . . . Average Backups 10 | 2 4 12 14 11 10 Power . | . . . 1 . . Propulsion 1 | . 1 2 2 1 . Utility 5 | . 1 4 4 6 8 Weapon 2 | 1 1 4 5 2 . Tool/Special . | . . . . . . Unused Backups 18 | . . 2 1 8 7 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 12 | . . 1 . 5 6 Weapon 2 | . . . . 2 . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 94 | . 99 99 100 91 84 Engine 12 | . 13 14 14 13 5 Treads 27 | . 28 28 28 27 24 Device 5 | . 14 5 1 . 10 Storage 12 | . 14 14 14 13 5 Processor 1 | . . . . . 6 Protection 8 | . . 7 12 12 3 Energy Cannon 8 | . . 12 14 9 . Ballistic Gun 18 | . 28 15 14 14 24 Peak Build Rating 60 | 7 9 14 15 28 60 Average Rating 19 | 4 7 11 13 15 56 On Entrance 11 | . 7 8 14 13 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 60 | . . . . 60 . Heaviest Build 73 | 15 30 36 38 42 73 Greatest Support 85 | 40 40 40 40 45 85 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 14 14 Most Carried 15 | 5 8 15 15 15 15 Average Carried 12 | 1 4 13 15 13 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 8 15 15 15 5 Scrap Suit Usage (%) 1 | . . . . . 3 Class Distribution -------------------- 59% | Mutant 22% | Scavenger-Mutant 14% | Scrapper 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scrapper | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1602 | 292 261 219 52 136 642 Remotely . | . . . . . . Salvage Created 2315 | 173 487 385 52 . 1218 Parts 132 | 14 32 22 7 . 57 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 4 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 31 | . 8 8 1 . 14 Melee 1 | . . 1 . . . Guns 19 | . 8 1 . . 10 Cannons 5 | . . 4 1 . . AOE 6 | . . 2 . . 4 Classes Destroyed 14 | 3 4 1 1 . 5 Worker 2 | 1 . . . . 1 Builder 4 | . . . . . 4 Tunneler 4 | 4 . . . . . Hauler 2 | . 1 . . . 1 Recycler 6 | 1 2 . . . 3 Operator 2 | . 1 . . . 1 Watcher 1 | . . . . . 1 Swarmer 4 | . 3 1 . . . Grunt 7 | . 5 . . . 2 Protector 2 | . . . . . 2 Sentry 1 | . . . 1 . . Hunter 6 | . . . . . 6 Programmer 4 | . . . . . 4 Subdweller 7 | . . 7 . . . Best Kill Streak 15 | 2 4 2 1 . 15 Combat Bots Only 10 | . 3 2 1 . 10 Max Kills in Single Turn 6 | 1 1 1 1 . 6 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 370 | . 37 23 2 . 308 Missed 85 | . 10 5 . . 70 Hits 285 | . 27 18 2 . 238 Projectile 285 | . 27 18 2 . 238 AOE 2 | . . . . . 2 Critical Strikes 5 | . . . . . 5 Damage Taken 5238 | . 328 373 30 . 4507 Core 986 | . 10 60 . . 916 Absorbed by Shields . | . . . . . . Redirected to Shielding 1 | . . 1 . . . Regen/Repaired (Parts) 261 | . 141 . . . 120 Core Remaining (%) 86 | 100 . . . 72 . Volleys Fired 172 | 8 34 35 27 . 68 Largest 4 | 2 2 2 2 . 4 Hottest 134 | 40 40 105 105 . 134 Shots Fired 313 | 16 68 53 28 . 148 Gun 254 | 16 68 20 2 . 148 Cannon 55 | . . 29 26 . . Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 254 | 16 68 20 2 . 148 Thermal 55 | . . 29 26 . . Explosive 4 | . . 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 45 | 4 6 40 43 . 45 Robot Miss Streak 11 | 3 3 . . . 11 Penetration Max 2 | . . . . . 2 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 161 | 10 42 34 3 . 72 Core Hits 83 | 7 18 16 1 . 41 Critical Kills 4 | . . . . . 4 Critical Parts Destroyed 7 | 1 1 . . . 5 Critical Strikes 11 | 1 1 . . . 9 Destroy 11 | 1 1 . . . 9 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5562 | 122 590 1052 73 . 3725 Guns 3473 | 122 590 230 17 . 2514 Cannons 497 | . . 446 51 . . Explosions 1578 | . . 370 . . 1208 Melee . | . . . . . . Ramming 14 | . . 6 5 . 3 Kinetic 3473 | 122 590 230 17 . 2514 Thermal 1705 | . . 446 51 . 1208 Explosive 370 | . . 370 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 71 | . . . . . 71 Projectiles . | . . . . . . Explosions 71 | . . . . . 71 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 202 | . . . . . 202 Shots 4 | . . . . . 4 Rammed 3 | . . . 1 . 2 Targets Rammed 4 | . . 1 1 . 2 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 506 | . 2 48 108 . 506 Average Temperature 94 | . 2 20 44 . 148 Received Heat Transfer 375 | . 153 90 9 . 123 Effects 10 | . . . . . 10 Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1516 | . . 592 74 . 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 97 | 100 100 . 100 . 92 Level 1 2 | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 402 | 10 70 . 56 . 402 Initial 9 | . . . 9 . . Average 27 | 1 13 . 10 . 58 Influence Increases 1217 | 30 237 20 229 . 701 Destroy 0b10 Robot/C 440 | . 160 20 20 . 240 Destroy 0b10 Robot/NC 115 | 30 20 . . . 65 Destroy Leader 96 | . 42 . . . 54 Successful Hack 30 | . 14 . 12 . 4 Select Force Hacks 180 | . . . 180 . . Disable Machine 210 | . . . . . 210 Destroy Structure 146 | . 1 . 17 . 128 Influence Decreases 896 | 30 223 14 249 . 380 Entered New Map 18 | . . 7 11 . . Time Decay 726 | 30 223 7 226 . 240 Lost Part 140 | . . . . . 140 Purge Threat 12 | . . . 12 . . Squads Dispatched 8 | . 2 . . . 6 Investigation 4 | . 2 . . . 2 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 5 | . 1 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 15 13 1 . 30 Peak Tracking Total 12 | . 4 6 . . 12 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 16 | . 1 1 . . 14 Max in Single Turn 5 | . 1 1 . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 23 | . 6 2 9 2 4 Terminals 7 | . 4 . 3 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 9 | . 1 . 6 . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 63 | . 20 4 15 17 7 Successful 47 | . 12 4 10 17 4 Failed 16 | . 8 . 5 . 3 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 15 | . 5 . 7 . 3 Terminals 22 | . 14 . 8 . . Fabricators . | . . . . . . Repair Stations 7 | . 4 . . . 3 Recycling Units 12 | . 2 . 7 . 3 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 28 | . 5 4 2 17 . Record 19 | . . 3 . 16 . Branch Access Points 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Zone Layout 2 | . 2 . . . . Proto ID Catalog 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . . . 2 Scan Component 3 | . 2 . . . 1 Repair 3 | . 2 . . . 1 Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 2 . 7 . 2 Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 1 . 6 . 2 Reject 1 | . 1 . . . . Tunnel 6 | . . . 6 . . Fedlink 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 10 | . 5 . 3 . 2 Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 2 . . . 1 Time 96 | . 52 . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 2284 | 20 1011 718 97 . 438 Sensors 438 | . . . . . 438 Terrain 640 | . 39 504 97 . . Seismic 1206 | 20 972 214 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . 2 . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 7708 | 164 1040 1734 1188 2337 1245 Spaces Moved 4106 | 89 416 779 632 1470 720 Core 190 | 15 . . . 107 68 Treads 3916 | 74 416 779 632 1363 652 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 50 50 Average Speed 154 | 141 160 160 160 151 146 Slowest Speed 400 | 160 160 160 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 58 45 91 85 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 12 | . . 1 6 4 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 11 | . . 5 . 6 . Spaces Dug 67 | . . 3 16 . 48 Terrain Destroyed 178 | . . 16 24 . 138 Melee . | . . . . . . Projectile 101 | . . 5 24 . 72 AOE 77 | . . 11 . . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 5291 | 111 721 1214 781 1599 865 Wait 813 | . 255 373 109 44 32 Move 4102 | 88 415 779 631 1469 720 Hop . | . . . . . . Pick Up 73 | 8 9 13 2 30 11 Fast Attach 9 | 1 . . 1 6 1 Attach 31 | 6 2 2 . 6 15 Detach 4 | . . . . 2 2 Swap 24 | . 5 7 5 4 3 Drop 60 | . 1 5 5 38 11 Fire 172 | 8 34 35 27 . 68 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 1 . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 17) 1063 | -10/Materials | Repaired Assault Rifle 1094 | -10/Materials | Repaired Ion Engine 1131 | -10/Materials | Discovered new exit (range 7) 1205 | -10/Materials | Entered Subcaves 1206 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1898 | -10/Subcaves | Learned Materials emergency access door positions 1919 | -10/Subcaves | Visited Clippyterm 1924 | -10/Subcaves | Learned location of Section 7 (-2) 1978 | -10/Subcaves | Disturbed a concealed Subdweller 2047 | -10/Subcaves | Discovered new exit (range 15) 2055 | -10/Subcaves | Identified exit to Recycling 2709 | -10/Subcaves | Visited 4L-MR0's lab 2735 | -10/Subcaves | Found Rainbow Chip 2939 | -10/Subcaves | Entered Recycling 3683 | -8/Recycling | Discovered new exit (range 16) 3841 | -8/Recycling | Build established: Scavenger-Mutant 4086 | -8/Recycling | Scanned before Scraplab entrance 4110 | -8/Recycling | Entered Scraplab 4123 | -8/Recycling | Discovered new exit (range 3) 4127 | -8/Recycling | Entered Scraptown 4470 | -8/Scraptown | Discovered new exit (range 13) 4585 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4595 | -8/Scraptown | Learned Research stockpile data 4597 | -8/Scraptown | Learned Factory stockpile data 4598 | -8/Scraptown | Learned 8 Factory zone layouts 4646 | -8/Scraptown | Visited The Evicted 4686 | -8/Scraptown | Visited Assassins FH 4758 | -8/Scraptown | Visited CPS Storage 4776 | -8/Scraptown | Visited Shadow of the Wyrm 5033 | -8/Scraptown | Visited UFD Registry 5033 | -8/Scraptown | Registered with UFD as "Matrixframe" 5068 | -8/Scraptown | Visited Science Guys 5120 | -8/Scraptown | Visited LU-1G1's Boring Crew 5145 | -8/Scraptown | Visited Chapter 10 5169 | -8/Scraptown | Visited Junk Cannon Lab 5222 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5238 | -8/Scraptown | Found DCF Scrap (32 items) 5333 | -8/Scraptown | Delivered Scrap Shield to a Scientist 5471 | -8/Scraptown | Visited Junk Repository 5536 | -8/Scraptown | Visited Curators Association 5562 | -8/Scraptown | Visited Modified Component R&D 5677 | -8/Scraptown | Visited Cartography Club 5771 | -8/Scraptown | Found Surveybot 17 Chip 5789 | -8/Scraptown | Learned location of Recycling (-8) 5789 | -8/Scraptown | Learned location of Archives (-4) 5789 | -8/Scraptown | Learned location of Quarantine (-3) 5789 | -8/Scraptown | Learned 4 Mines zone layouts 5789 | -8/Scraptown | Learned 4 Recycling zone layouts 5789 | -8/Scraptown | Learned 12 Upper Caves zone layouts 5789 | -8/Scraptown | Learned 16 Upper Caves zone layouts 5789 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5789 | -8/Scraptown | Learned Storage emergency access door positions 5789 | -8/Scraptown | Learned location of 1 exit from Factory 5789 | -8/Scraptown | Learned location of 2 exits from Research 5789 | -8/Scraptown | Learned location of 3 exits from Lower Caves 5794 | -8/Scraptown | Found Deep Structural Scanner 5864 | -8/Scraptown | Found Scrap Suit 5985 | -8/Scraptown | Visited Derelict Rescue Squad 5995 | -8/Scraptown | Found DRS Beacon 6000 | -8/Scraptown | Build established: Mutant 6321 | -8/Scraptown | Met Optimus 6321 | -8/Scraptown | Accepted into 0bPrime 6461 | -8/Scraptown | Discovered new exit (range 3) 6464 | -8/Scraptown | Entered Factory 6464 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 6465 | -6/Factory | Identified exit to Factory 6466 | -6/Factory | Identified exit to Lower Caves 6766 | -6/Factory | Build established: Scrapper 6965 | -6/Factory | Repaired Med. Reactive Plating? 7190 | -6/Factory | Spotted B-75 Beast 7250 | -6/Factory | Discovered exit to Factory (range 7) 7343 | -6/Factory | Loaded intel: 8 recycling unit locations 7393 | -6/Factory | Learned location of Protoforge (-2) 7595 | -6/Factory | Cargo convoy interrupted 7662 | -6/Factory | Destroyed 10 combat bots 7692 | -6/Factory | Core integrity fell below 50% 7701 | -6/Factory | Core integrity fell below 20% 7709 | -6/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- 07675_ U-05 Engineer builds a Wall. 07676_ Slug penetrates Wall. 07676_ Penetrated by Slug. 07676_ Slug penetrates Wall. 07676_ U-05 Engineer lays Concrete. 07679_ R-10 Processor collects Imp. Deuterium Engine. 07679_ Slug penetrates Wall. 07679_ U-05 Engineer lays Concrete. 07681_ Slug penetrates Door. 07681_ Surveybot 17 Chip destroyed. 07681_ Penetrated by Slug. 07682_ Slug penetrates Wall. 07694_ R-10 Processor collects Shock Rifle. 07694_ Penetrated by Slug. 07703_ W-25 Informer sends out distress signal. 07706_ Slug penetrates Wall. 07707_ Slug penetrates H-66 Slayer. 07709_ Fusion Modulator explodes. 07709_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?? #???????????????? | | ?????????????????????????""""""? #???????????????? | | ????????????????????????? ?? #???????????????? | | ?????????????????????????"""""?? #???????????????? | | ?????????????????????????? ?? #???????????????? | | ?????????????????????????? "Y" #???????????????? | | ?????????????????????????? """ #####???????????? | | ????##############+########+#### ####+#??????? | | ????# +^ ""G"" + #??????? | | ????# # "" "" # #??????? | | ????# # """????????? | | ????# # # """ ???????? | | ????# # """ """ # """ #??????? | | ????# + """ """ # ##????????? | | ????# < # """ """ # ##?????????? | | ###?# # ## #?????????? | | ""### # """ ## """ #?????##??# | | + # """ ## """ #?????##### | | ##### # """ # """ #?????# | | #???# #!=] k # #?????# | | ????############;;!=] # """ #?????# | | ???????????????# ;!=] h # """ #?##### | | ???????????????# ; h # """ # # % | | ???????????????# ; @ # ] #### # ^^ | | ???????????????#;; % ###+############ = | | ??????????????#;BB !! % % | | ??????????????#;BB w | | ??????????????##;; ! | | ???????????????# ; | | ???????????????###= | | ?????????????????#= ###+############ ###+## | | ?????????????????# ???????????????# # | | ?????????????????# ???????????????# # ] | | ?????????????????# ????????????????# # | | ?????????????????# ????????????????# + | | ?????????????????# ????????????????# # """ | | ?????????????????# ?????????!???????# # " " | | ??????????????????????????????????????# # S | | ????????????????????????????????????### # """ | | ????????????????????????????????????# # # "" | | ??????????????????????????????######### # | | ??????????????????????????????# # ###/## | | ?????????????????? ???### ??# # # | | ?????????????????# ? #?# """" # # | | ?????????????????# ? #?# """" # # | | ?????????????????# "?" ### """" # # | | ?????????????????# """ # """" # # | | ?????????????????# """ # """" + ^# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1210 Armor Coverage 1200 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 9% | -10/Materials Ion Engine | 16% | -10/Materials Med. Reactive Plating | 50% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overclocked Challenges ------------ None Game ------ Seed ScrapPulseThrower Manual? 0 Play Time 01:18:27 Cumulative 78.6 hours Start 2026.01.09 @ 16:33:41 End 2026.01.11 @ 11:00:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 38 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a99ec736-f209-45bc-8572-7a39d40442a8