Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.01 @ 09:33:25 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4290) 4290 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1384) 1384 TOTAL SCORE: 11309 Bonus ------- Follower Combat Kills 1072 Met Imprinter 300 Was Imprinted 300 Friendly Fire -288 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 23/885 System Corruption 24% Temperature Cool (619) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Antimatter Reactor > --- PROPULSION (2) --- Improved Titanium Leg Armored Leg > --- UTILITY (10) ----- Large Storage Unit Energy Well Improved Sensor Array Targeting Computer Improved Core Analyzer Matter Filter Improved Propulsion Shielding Improved Medium Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle Gauss Rifle Mass Driver > --- INVENTORY (10) --- High-capacity Battery (400) Compact Battery (300) Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Energy Well Improved Matter Compressor Advanced Terrain Scanner Targeting Computer Target Analyzer Improved Armor Integrity Analyzer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Nuclear Core High-capacity Battery Compact Battery Improved Kinecellerator System Backup Module Autogun Battle Rifle Battle Rifle Gauss Rifle Heavy Flak Cannon [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Makeshift Hacking Suite Device Advanced Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Reflective Plating Weapon Shotgun Energy Gun Storm Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 . . . . 2 . . Power 1 | . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . 1 1 2 2 . . . . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 114 | 8 1 26 12 . 6 6 1 3 2 23 9 17 Power 26 | 1 . 7 4 . 1 1 1 . . 7 2 2 Engine 16 | 1 . 7 1 . . . 1 . . 5 . 1 Core 8 | . . . 3 . . 1 . . . 2 1 1 Reactor 2 | . . . . . 1 . . . . . 1 . Propulsion 19 | 2 . 6 1 . 2 . . 2 . 2 3 1 Treads . | . . . . . . . . . . . . . Leg 19 | 2 . 6 1 . 2 . . 2 . 2 3 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 1 4 5 . . 5 . . 2 6 1 5 Device 6 | . . . 1 . . 1 . . 1 1 . 2 Storage 7 | 1 . 2 . . . . . . . 3 . 1 Processor 8 | 1 . 2 . . . 2 . . . 2 . 1 Hackware 5 | . . . 2 . . 2 . . 1 . . . Protection 5 | . 1 . 2 . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 38 | 3 . 9 2 . 3 . . 1 . 8 3 9 Energy Gun 9 | . . . . . . . . 1 . 2 1 5 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 25 | 3 . 9 2 . 2 . . . . 5 1 3 Ballistic Cannon 4 | . . . . . 1 . . . . 1 1 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . 3 . . Parts Lost 18 | . . 1 3 . . 1 . . 1 6 2 4 Power 5 | . . . 1 . . . . . . 2 1 1 Propulsion 1 | . . . . . . . . . . 1 . . Utility 8 | . . 1 2 . . 1 . . 1 . 1 2 Weapon 4 | . . . . . . . . . . 3 . 1 Highest Loss Streak 4 | . . 1 2 . . 1 . . 1 4 1 2 Average Slot Usage (%) 95 | . 100 98 91 85 87 99 100 93 80 98 82 97 Engine 6 | . 12 19 3 7 6 . 2 6 6 6 5 3 Core 2 | . . . 12 7 5 5 3 . . 3 1 . Reactor 2 | . . . . . . 6 6 6 6 . 2 5 Leg 13 | . 25 19 16 14 12 12 12 12 12 10 10 11 Device 6 | . . . 1 7 6 11 12 12 12 5 5 4 Storage 11 | . 12 17 16 14 12 8 6 6 6 15 12 9 Processor 12 | . 12 11 5 . . 9 12 12 12 15 16 18 Hackware 10 | . . . 3 14 12 12 12 12 16 16 16 14 Protection 5 | . 12 10 14 7 6 6 6 6 . . 2 7 Energy Gun 2 | . . . . . . . . 2 6 3 3 6 Ballistic Gun 13 | . 25 19 16 14 18 18 18 11 . 11 1 7 Ballistic Cannon 3 | . . . . . 6 6 6 3 . 4 1 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 17 18 38 57 46 65 65 64 64 64 71 70 80 Greatest Support 40 | 20 20 23 23 23 40 40 40 40 36 36 36 36 Greatest Overweight (x) 25 | 1 . 2 2 1 4 1 1 1 1 3 18 25 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 6 5 Most Carried 10 | 5 5 10 10 7 10 10 10 10 10 10 10 5 Average Carried 7 | 2 4 9 8 5 7 10 10 9 8 9 5 2 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 4 10 Final Carried 10 | 5 5 10 4 7 10 10 10 8 10 10 2 3 Class Distribution -------------------- 42% | Messiah-Gunner 20% | Mutant 18% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Hacker-Tank 4% | Hacker-Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Waste Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Matter Collected 4154 | 193 181 1025 486 80 164 269 198 20 25 959 155 399 Remotely . | . . . . . . . . . . . . . Salvage Created 6009 | . 143 1198 712 143 71 364 327 . . 983 1329 739 Parts 262 | . 7 73 43 8 1 26 17 . . 43 13 31 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 94 | . 3 25 16 3 1 7 7 . . 16 5 11 Guns 75 | . 3 25 16 3 1 5 5 . . 10 2 5 Cannons 15 | . . . . . . 2 2 . . 4 1 6 AOE 2 | . . . . . . . . . . 2 . . Classes Destroyed 15 | . 1 8 1 . . 2 1 . . . 1 1 Worker 2 | . . 1 1 . . . . . . . . . Builder 6 | . . 3 2 . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 3 | . . 2 . . . . . . . 1 . . Operator 3 | . . 2 . . 1 . . . . . . . Watcher 12 | . . 4 2 . . . . . . 4 . 2 Swarmer 22 | . . 6 5 . . 1 2 . . 5 . 3 Grunt 43 | . 3 16 7 3 1 1 4 . . 7 . 1 Brawler 3 | . . . . . . 1 . . . 1 . 1 Duelist 1 | . . . . . . . 1 . . . . . Sentry 9 | . . 3 2 . . 1 . . . . . 3 Hunter 6 | . . . 2 . . 2 . . . 1 . 1 Programmer 5 | . . . . . . 1 . . . 2 . 2 Compactor 5 | . . . . . . . . . . . 5 . Guerrilla 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 2 7 7 3 1 4 3 . . 3 2 4 Combat Bots Only 7 | . 2 7 7 3 1 4 3 . . 2 2 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 . . 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Damage Taken 4522 | . 166 482 691 48 111 152 97 . 125 781 406 1463 Core 1311 | . 53 21 59 8 . 9 . . . 99 340 722 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 78 94 89 98 . . . . 98 . . . Volleys Fired 284 | . 14 86 53 13 4 11 10 . 2 36 11 44 Largest 4 | . 2 2 2 2 4 4 4 . 1 4 2 4 Hottest 262 | . 40 46 46 46 132 132 132 . 250 183 250 262 Shots Fired 689 | . 28 172 99 26 16 42 37 . 2 129 13 125 Gun 589 | . 28 172 99 26 12 31 27 . 2 93 12 87 Cannon 100 | . . . . . 4 11 10 . . 36 1 38 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 595 | . 28 172 99 26 16 42 37 . . 108 3 64 Thermal 38 | . . . . . . . . . 2 11 10 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . . . 10 . 46 Robot Hit Streak 45 | . 28 27 33 7 6 9 25 . 2 20 21 45 Robot Miss Streak 6 | . . 3 3 3 3 6 4 . 5 4 5 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 7 | . 1 3 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 526 | . 28 131 85 24 12 30 19 . 1 97 12 87 Core Hits 305 | . 7 66 40 11 8 18 19 . . 76 25 35 Critical Hits 20 | . . 2 1 1 1 3 1 . . 4 . 7 Critical Kills 9 | . . 2 . . . 3 . . . 3 . 1 Critical Parts Destroyed 10 | . . . 1 1 1 . 1 . . 1 . 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10827 | . 354 1841 1302 336 246 286 364 . 167 2067 1602 2262 Guns 8712 | . 354 1839 1302 336 190 217 283 . 167 1163 1572 1289 Cannons 1779 | . . . . . 56 69 81 . . 661 30 882 Explosions 301 | . . . . . . . . . . 211 . 90 Melee . | . . . . . . . . . . . . . Ramming 35 | . . 2 . . . . . . . 32 . 1 Kinetic 7609 | . 354 1839 1302 336 246 286 364 . . 1479 52 1351 Thermal 2566 | . . . . . . . . . 167 415 1550 434 Explosive . | . . . . . . . . . . . . . Electromagnetic 617 | . . . . . . . . . . 141 . 476 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . 1 . . . . . . . 2 16 24 Average Corruption 8 | . . 1 . . . . . . . 1 10 18 Corruption Purged . | . . . . . . . . . . . . . Effects 117 | . . 4 . . . . . . . 13 13 87 Message Errors 21 | . . 1 . . . . . . . 4 4 12 Matter Fused 18 | . . . . . . . . . . . . 18 Heat Flow Errors 10 | . . . . . . . . . . 2 1 7 Energy Discharges 11 | . . . . . . . . . . 1 1 9 Data Loss (minor) 18 | . . . . . . . . . . 5 3 10 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 13 | . . . . . . . . . . . 1 12 Targeting Errors 17 | . . 3 . . . . . . . . . 14 Weapon Failures 4 | . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 95 | . . . . . . . . . . 3 . 92 Projectiles 52 | . . . . . . . . . . 3 . 49 Explosions 43 | . . . . . . . . . . . . 43 Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . 1 . . 1 . . . . 5 . 6 Impact 1 | . . 1 . . . . . . . . . . Kinetic 11 | . . . . . 1 . . . . 5 . 5 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 56 | . . 48 . . . . . . . 8 . . Shots 1 | . . 1 . . . . . . . . . . Rammed 4 | . . . . . . . . . . 4 . . Targets Rammed 10 | . . 1 . . . . . . . 8 . 1 Kicked 6 | . . 1 . . . . . . . 4 . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 881 | . 9 38 443 19 273 227 334 . 176 289 592 881 Average Temperature 148 | . 3 13 138 11 150 87 121 . 89 71 237 265 Received Heat Transfer 1278 | . 150 267 378 54 93 36 27 . 24 147 9 93 Effects 90 | . . . 9 . . . . . . . 19 62 Shutdowns 24 | . . . 5 . . . . . . . 4 15 Energy Bleed 10 | . . . . . . . . . . . 2 8 Interference 9 | . . . . . . . . . . . 1 8 Matter Decay 5 | . . . . . . . . . . . 1 4 Short Circuit 13 | . . . 3 . . . . . . . 2 8 Damage (minor) 3 | . . . . . . . . . . . 1 2 Damage (major) 20 | . . . 1 . . . . . . . 6 13 Damage (core) 6 | . . . . . . . . . . . 2 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 14 | . . . . . . . . . 1 3 10 . Heat Transferred 3601 | . . . . . . . . . 225 533 2275 568 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Peak Influence 352 | . 90 317 196 131 111 . . . . 352 27 140 Average Influence 78 | . 26 121 65 100 48 . . . . 98 21 38 Maximum Alert Level 1 | . . 1 . . . . . . . 1 . . Low Security (%) 87 | 100 100 73 100 100 100 . . . . 77 100 100 Level 1 12 | . . 26 . . . . . . . 22 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 5 2 1 . . . . . 5 . 3 Investigation 9 | . 1 3 1 1 . . . . . 2 . 1 Extermination 4 | . . . . . . . . . . 2 . 2 Reinforcement 4 | . . 2 1 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . . 3 2 . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 3 44 24 4 2 6 7 . 5 43 6 18 Peak Tracking Total 5 | . 2 5 5 3 2 5 3 . 2 4 2 4 Tactical Retreats 4 | . . 2 . . . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Traps Triggered 11 | . . 5 . 1 . . . . . 4 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Disabled 3 | . . 2 . . . 1 . . . . . . Max in Single Turn 2 | . . 2 . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Machines Accessed 18 | . 1 5 2 1 2 . 1 1 . 3 . 2 Terminals 9 | . 1 4 2 1 . . 1 . . . . . Fabricators 6 | . . . . . 2 . . . . 2 . 2 Repair Stations 2 | . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 57 | . 4 15 10 6 3 . 1 3 . 9 . 6 Successful 42 | . 2 12 6 3 2 . 1 3 . 9 . 4 Failed 15 | . 2 3 4 3 1 . . . . . . 2 Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . . . . . . . . 1 . 3 . 11 Terminals 33 | . 4 12 10 6 . . 1 . . . . . Fabricators 14 | . . . . . 3 . . . . 5 . 6 Repair Stations 7 | . . 3 . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . 2 9 6 3 . . 1 3 . . . . Record 5 | . . . 2 2 . . 1 . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 3 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . . Fabricator Hacks 11 | . . . . . 2 . . . . 5 . 4 Load Schematic 3 | . . . . . . . . . . 2 . 1 Build 8 | . . . . . 2 . . . . 3 . 3 Repair Station Hacks 7 | . . 3 . . . . . . . 4 . . Scan Component 4 | . . 2 . . . . . . . 2 . . Repair 3 | . . 1 . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 4 2 1 1 . . . . 2 . 2 Full Trace Events 10 | . 1 4 2 1 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . 2 . . . . . . 1 Matter 657 | . . . . . 372 . . . . . . 285 Time 148 | . . . . . 98 . . . . . . 50 Total Robot Build Rating 9 | . . . . . 4 . . . . . . 5 Part Schematics Acquired 3 | . . . . . . . . 3 . . . . Parts Built 5 | . . . . . . . . . . 3 . 2 Matter 708 | . . . . . . . . . . 416 . 292 Time 164 | . . . . . . . . . . 92 . 72 Total Part Build Rating 14 | . . . . . . . . . . 8 . 6 Parts Repaired 3 | . . 1 . . . . . . . 2 . . Time 132 | . . 32 . . . . . . . 100 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked 5 | . . . . . . . . . . 2 . 3 Hacks Repelled 1 | . . . . . . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Total Allies 24 | . . . . 3 2 . . 15 . 3 . 1 Largest Group 15 | . . . . 3 5 4 3 15 15 14 2 1 Highest-Rated Group 472 | . . . . 93 129 103 72 472 472 439 61 29 Highest-Rated Ally 39 | . . . . 31 31 31 31 39 39 39 32 29 Zionite Dispatches 2 | . . . . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 234 | . . . . . 11 20 19 . 37 122 18 7 Total Damage 4368 | . . . . . 187 356 211 . 596 2616 313 89 Kills 32 | . . . . . 1 4 . . 6 20 1 . Allies Corrupted 4 | . . . . . . . . . . 2 1 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Turns Passed 10756 | 81 292 1602 577 351 422 1562 377 1128 755 1895 285 1429 Spaces Moved 5557 | 57 166 710 225 202 193 942 227 726 446 915 110 638 Core 19 | 15 . . . . . . . . . . 3 1 Treads . | . . . . . . . . . . . . . Legs 5538 | 42 166 710 225 202 193 942 227 726 446 915 107 637 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 160 150 150 150 Average Speed 154 | 112 120 151 172 150 162 150 150 150 160 154 171 167 Slowest Speed 1300 | 120 120 180 180 150 240 150 150 160 160 210 950 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 25 52 21 5 7 96 36 65 67 24 90 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 . 3 . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 1 5 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 63 | . . 25 . . 2 1 1 . . 13 . 21 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . 2 1 1 . . 3 . 19 AOE 37 | . . 25 . . . . . . . 10 . 2 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Total 7144 | 69 231 1065 323 224 289 1063 240 768 481 1313 175 903 Wait 1078 | . 50 227 23 7 85 102 . 23 31 306 36 188 Move 5546 | 56 165 709 224 201 192 941 226 725 445 915 109 638 Hop . | . . . . . . . . . . . . . Pick Up 46 | 5 1 8 4 3 2 1 1 4 1 7 4 5 Fast Attach 55 | 7 . 13 2 . . 4 1 3 1 9 4 11 Attach 28 | . 1 3 7 . 2 . . . . 7 4 4 Detach 4 | . . . 1 . . . . . . 2 . 1 Swap 31 | 1 . 10 3 . 4 2 . . 1 7 1 2 Drop 54 | . . 8 6 . . 2 2 13 . 8 6 9 Fire 284 | . 14 86 53 13 4 11 10 . 2 36 11 44 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 10 | . . 1 . . . . . . . 8 . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . Rewire 3 | . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 14) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 149 | -10/Materials | Identified exit to Mines 149 | -10/Materials | Discovered exit to Mines (range 6) 312 | -10/Materials | Build established: Mutant 365 | -10/Materials | Identified exit to Materials 365 | -10/Materials | Discovered exit to Materials (range 9) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 931 | -9/Materials | Destroyed 7 combat bots 1502 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Discovered exit to Mines (range 14) 1773 | -9/Materials | Repaired Imp. Aluminum Leg 1924 | -9/Materials | Identified exit to Materials 1924 | -9/Materials | Discovered exit to Materials (range 7) 1976 | -9/Materials | Entered another Materials area 1976 | -8/Materials | Evolved 2 slots: Utility x2 2161 | -8/Materials | Identified exit to Factory 2270 | -8/Materials | Identified exit to Storage 2384 | -8/Materials | Destroyed 7 combat bots 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Utility x2 2766 | -7/Factory | Build established: Hacker-Mutant 2861 | -7/Factory | Identified exit to Factory 2861 | -7/Factory | Discovered exit to Factory (range 9) 2873 | -7/Factory | Allied Derelicts emerged from ambush trap array 2904 | -7/Factory | Entered another Factory area 2904 | -6/Factory | Accompanied by 3 allies 2904 | -6/Factory | Evolved 2 slots: Weapon x2 3015 | -6/Factory | Fabricated A-02 Transporter (x1) 3187 | -6/Factory | Fabricated O-24 Administrator (x1) 3212 | -6/Factory | Build established: Hacker-Tank 3282 | -6/Factory | Identified exit to Lower Caves 3282 | -6/Factory | Discovered exit to Lower Caves (range 13) 3326 | -6/Factory | Entered Lower Caves 3326 | -6/Lower Caves | Accompanied by 4 allies 3647 | -6/Lower Caves | Identified exit to Lower Caves 3681 | -6/Lower Caves | Build established: Scavenger-Tank 4177 | -6/Lower Caves | Build established: Scavenger-Gunner 4180 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4307 | -6/Lower Caves | Learned location of Extension (-5) 4310 | -6/Lower Caves | Encountered a Warlord checkpoint 4888 | -6/Lower Caves | Entered another Lower Caves area 4888 | -6/Lower Caves | Accompanied by 3 allies 5249 | -6/Lower Caves | Identified exit to Zion 5249 | -6/Lower Caves | Discovered exit to Zion (range 15) 5265 | -6/Lower Caves | Entered Zion 5587 | -6/Zion | Learned location of 1 exit from Factory 5722 | -6/Zion | Found Prototype Device 5851 | -6/Zion | Imprinted 5853 | -6/Zion | Declared Zion's savior 6014 | -6/Zion | Found Prototype Energy Gun 6014 | -6/Zion | Identified Storm Laser 6069 | -6/Zion | Gained Derelict followers 6113 | -6/Zion | Identified exit to Proximity Caves 6118 | -6/Zion | Learned location of Warlord (-5) 6149 | -6/Zion | Build established: Messiah-Gunner 6149 | -6/Zion | Gained Derelict followers 6166 | -6/Zion | Learned location of Quarantine (-2) 6280 | -6/Zion | Identified exit to Deep Caves 6393 | -6/Zion | Entered Proximity Caves 6393 | -5/Proximity Caves | Accompanied by 15 allies 6438 | -5/Proximity Caves | Spotted B-75 Beast 6452 | -5/Proximity Caves | Allies destroyed B-75 Beast 7102 | -5/Proximity Caves | Identified exit to Factory 7102 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7125 | -5/Proximity Caves | Learned Factory garrison access intel 7148 | -5/Proximity Caves | Entered Factory 7148 | -5/Factory | Accompanied by 14 allies 7148 | -5/Factory | Evolved 2 slots: Utility x2 7148 | -5/Factory | Identified Bomb Factory No. 2 7149 | -5/Factory | Identified exit to Upper Caves 7150 | -5/Factory | Loaded intel: 3 garrison access locations 7719 | -5/Factory | Lost 4 parts (1p1n2w) 8043 | -5/Factory | Repaired Arm. Leg 8094 | -5/Factory | Repaired Angular Momentum Engine 8243 | -5/Factory | Zion Trap Resupply teleported in 8301 | -5/Factory | Discovered exit to Upper Caves (range 18) 8361 | -5/Factory | Fabricated Enh. Flamer (x1) 8397 | -5/Factory | Fabricated Enh. Flamer (x1) 8731 | -5/Factory | Fabricated Battle Rifle (x1) 9043 | -5/Factory | Sucked down chute 9043 | -5/Factory | Entered Waste 9055 | -5/Waste | 2 allies followed down the chute 9058 | -5/Waste | EMP discharged 9067 | -5/Waste | Spotted C-40 Crusher 9072 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9076 | -5/Waste | Destroyed C-40 Crusher 9115 | -5/Waste | Spotted C-40 Crusher 9125 | -5/Waste | Allies destroyed C-40 Crusher 9152 | -5/Waste | Spotted C-40 Crusher 9156 | -5/Waste | Crushed by Compactor (1 part destroyed) 9157 | -5/Waste | Destroyed C-40 Crusher 9158 | -5/Waste | EMP discharged 9158 | -5/Waste | System corruption reached 10% 9164 | -5/Waste | Spotted C-40 Crusher 9171 | -5/Waste | Destroyed C-40 Crusher 9219 | -5/Waste | Spotted C-40 Crusher 9226 | -5/Waste | Destroyed C-40 Crusher 9237 | -5/Waste | Destroyed C-40 Crusher 9258 | -5/Waste | EMP discharged 9283 | -5/Waste | Identified exit to Factory 9283 | -5/Waste | Discovered exit to Factory (range 16) 9328 | -5/Waste | Entered Factory 9328 | -5/Factory | Accompanied by 1 ally 9538 | -5/Factory | Build established: Messiah-Mutant 9752 | -5/Factory | Retrieved Zion intel report: Active Terminals 9838 | -5/Factory | Build established: Messiah-Gunner 10010 | -5/Factory | Fabricated Enh. Flamer (x1) 10046 | -5/Factory | Fabricated Enh. Flamer (x1) 10132 | -5/Factory | Zion Recon squad teleported in 10185 | -5/Factory | Core integrity fell below 50% 10278 | -5/Factory | Fabricated R-10 Processor (x1) 10343 | -5/Factory | Retrieved Zion intel report: Guard Positions 10751 | -5/Factory | Core integrity fell below 20% 10758 | -5/Factory | Core destroyed Last Messages --------------- 10748_ Overheating: Matter decay (-52). 10748_ System corrupted: Tesla Rifle targeting data glitched. 10748_ U-05 Engineer destroyed. 10748_ Slug penetrates P-70 Sage. 10748_ P-70 Sage destroyed. 10748_ K-01 Serf collects debris. 10750_ Overheating: System interference. 10750_ Mass Driver temporarily disabled. 10750_ Tesla Rifle temporarily disabled. 10750_ Mass Driver temporarily disabled. 10751_ Overheating: Core damaged (-200). 10751_ K-01 Serf collects debris. 10752_ Power failure, Antimatter Reactor shutdown. 10752_ Overheating: Lgt. Nuclear Core damaged (-10). 10753_ Power failure, Lgt. Nuclear Core shutdown. 10753_ Overheating: Targeting Computer damaged (-1). 10754_ Overheating: Energy bleed (-8). 10756_ K-01 Serf collects debris. 10757_ Overheating: Energy bleed (-3). 10758_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????#########???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ?????????#######??????# #???????????????? | | ?????????# ? ????# #???????????????? | | ????? ??# """ ""??# #???????????????? | | ????? ??# """ "???# #???????????????? | | ????? ??# """ """?# #???????????????? | | ????# ?## ?# #???????????????? | | ????# ??+ """ """ # #???????????????? | | ????# #??# """ """ # !#???????????????? | | ????# #??# """ """ # #???????????????? | | ????# #??# ! # #???????????????? | | ????# #??# | # #???????????????? | | ##??# #??# # #???????????????? | | ##### #??# [ # #???????????????? | | ## ######+#############+##### #????????? | | # u%[!=|%!! [@ #????????? | | # !=! !%| R[ #????????? | | # t + ?????? | | + k # ??????? | | # % #????????? | | # % #################+###########????????? | | !#! #????????????????????????????????????? | | # #?"?? ?????????????????????????????? | | #### # """ ?#???????????????????????????? | | ??## # """ #???????????????????????????? | | ???# + !#???????????????????????????? | | #??# # """ #???????????????????????????? | | #### # """ ?#???????????????????????????? | | ## # "?? ?????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #???#????????????????????????????????? | | #??#?????????????????????????????????? | | ! ###+#########???????????????????????????????? | | ### #???????????????????????????????? | | #?# #???????????????????????????????? | | #?# """"""" #???????????????????????????????? | | #?# """"""" #???????????????????????????????? | | #?# """"""" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 1050 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 50 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded O-24 Administrator | x1 | -6/Factory | Preloaded Enh. Flamer | x1 | -5/Factory Enh. Flamer | x1 | -5/Factory Battle Rifle | x1 | -5/Factory Enh. Flamer | x1 | -5/Factory Enh. Flamer | x1 | -5/Factory R-10 Processor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedArmorMinigun Manual? 0 Play Time 01:21:44 Cumulative 564.9 hours Start 2019.12.01 @ 08:02:39 End 2019.12.01 @ 09:33:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 549 Rogue 62 Adventurer 0 Explorer 487 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b512922b-2e0d-4183-9ad3-942bdd3a581c