Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 21:18:51 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (3576) 3576 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 7503 Bonus ------- High Alert Combat Kills 172 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Phase Cannon High-powered Shotgun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array System Shield > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine High-capacity Storage Unit Hardened Medium Armor Plating Heavy Laser Gatling Laser Phase Cannon Phase Cannon Phase Cannon Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 4 | . . 1 2 . 1 . Utility 2 | . . . . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 104 | 8 1 9 11 40 31 4 Power 15 | 1 . 1 1 6 4 2 Engine 10 | 1 . 1 . 4 3 1 Core 5 | . . . 1 2 1 1 Reactor . | . . . . . . . Propulsion 31 | 3 . 5 2 10 11 . Treads 4 | 1 . 1 . 1 1 . Leg 27 | 2 . 4 2 9 10 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 1 . 4 12 8 . Device 9 | . . . 1 5 3 . Storage 5 | 1 . . 1 2 1 . Processor 1 | . . . . 1 . . Hackware 3 | . . . . . 3 . Protection 8 | . 1 . 2 4 1 . Artifact . | . . . . . . . Weapon 32 | 3 . 3 4 12 8 2 Energy Gun 7 | 2 . . 2 2 1 . Energy Cannon 8 | . . . . 3 4 1 Ballistic Gun 9 | 1 . 1 1 3 2 1 Ballistic Cannon 3 | . . . . 2 1 . Launcher 3 | . . 2 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 53 | . . . 1 16 20 16 Power 8 | . . . . 1 3 4 Propulsion 21 | . . . 1 5 9 6 Utility 14 | . . . . 8 2 4 Weapon 10 | . . . . 2 6 2 Highest Loss Streak 14 | . . . 1 6 9 14 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 7 7 7 9 8 4 Power 1 | . 1 1 1 1 1 . Propulsion 1 | 1 2 1 . 1 1 . Utility 2 | . 1 3 4 2 1 . Weapon 3 | . 2 1 1 3 4 3 Tool/Special . | . . . . . . . Unused Backups 14 | . . 3 1 3 6 1 Power 3 | . . 1 . 1 1 . Propulsion . | . . . . . . . Utility 6 | . . 1 1 1 3 . Weapon 5 | . . 1 . 1 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 96 96 99 88 92 78 Engine 6 | . 14 11 2 5 7 5 Core 2 | . . . 6 1 4 4 Leg 32 | . 28 27 44 28 35 27 Device 8 | . . . 2 11 7 11 Storage 7 | . 14 11 9 7 7 . Processor 1 | . . . . 3 . . Hackware 2 | . . . . . 5 10 Protection 4 | . 11 11 6 4 1 . Energy Gun 5 | . 14 11 7 6 2 . Energy Cannon 3 | . . . . 2 7 . Ballistic Gun 6 | . 13 14 17 4 2 10 Ballistic Cannon 1 | . . . . 3 . . Launcher 1 | . . 7 . 2 . . Slashing Weapon 2 | . . . . . 5 5 Peak Build Rating 61 | 6 7 12 23 51 61 59 Average Rating 39 | 4 6 10 17 42 54 48 On Entrance 19 | . 6 7 11 21 34 59 Naked Turns 4 | . . . . . . 4 Heaviest Build 99 | 14 17 23 99 49 57 30 Greatest Support 98 | 20 20 30 55 81 98 72 Greatest Overweight (x) 16 | . . 1 1 1 16 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 10 10 5 Average Capacity 9 | 6 8 8 8 9 9 5 Most Carried 10 | 4 8 8 9 10 10 5 Average Carried 8 | 2 7 7 7 9 8 4 Final Capacity 10 | 8 8 8 8 10 5 5 Final Carried 8 | 4 8 8 8 8 4 4 Class Distribution -------------------- 33% | Scavenger-Mutant 24% | Mutant 16% | Scavenger-Tank 13% | Tank 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 3094 | 184 43 397 171 1542 615 142 Remotely . | . . . . . . . Salvage Created 3911 | . 43 280 264 2234 847 243 Parts 192 | . 5 16 13 102 50 6 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 6 | . . . . 3 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 73 | . 3 9 5 34 18 4 Melee 3 | . . . . 1 2 . Guns 38 | . 3 9 4 15 4 3 Cannons 23 | . . . . 13 9 1 AOE 7 | . . . 1 4 2 . Classes Destroyed 14 | . 1 2 2 7 2 . Worker 5 | . . . 1 4 . . Builder 3 | . . . . 2 1 . Tunneler 2 | . . . 2 . . . Hauler 2 | . . . . 2 . . Recycler 7 | . . . . 7 . . Mechanic 1 | . . . . . 1 . Watcher 2 | . . . . 2 . . Swarmer 13 | . 3 4 . 2 4 . Grunt 29 | . . 4 3 15 6 1 Brawler 3 | . . . . 2 . 1 Duelist 2 | . . . . . 2 . Sentry 15 | . . 1 2 7 4 1 Hunter 3 | . . . . 2 . 1 Programmer 8 | . . . . 6 2 . Best Kill Streak 8 | . 3 4 7 8 4 3 Combat Bots Only 4 | . 3 4 4 4 4 3 Max Kills in Single Turn 4 | . 1 1 4 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 2 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 774 | . 11 44 37 370 244 68 Missed 207 | . 3 13 2 102 78 9 Hits 567 | . 8 31 35 268 166 59 Melee 13 | . . . . 2 . 11 Projectile 554 | . 8 31 35 266 166 48 AOE 1 | . . . . 1 . . Critical Strikes 15 | . . . 1 8 1 5 Damage Taken 9247 | . 61 353 737 3864 2934 1298 Core 1693 | . . 48 145 632 521 347 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 154 | . . 77 . . 77 . Core Remaining (%) 74 | 100 100 88 73 9 . . Volleys Fired 213 | . 8 22 17 108 44 14 Largest 3 | . 2 3 3 3 3 2 Hottest 197 | . 70 90 95 197 175 113 Shots Fired 510 | . 16 54 46 278 91 25 Gun 343 | . 16 54 46 180 26 21 Cannon 164 | . . . . 95 65 4 Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 251 | . 8 32 34 133 26 18 Thermal 256 | . 8 22 12 142 65 7 Explosive 3 | . . . . 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 2 4 7 17 11 6 Robot Miss Streak 7 | . 2 3 3 7 4 2 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 321 | . 7 27 29 180 57 21 Core Hits 176 | . 4 15 15 97 36 9 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 13 | . 1 2 1 6 3 . Burn 5 | . 1 1 . 2 1 . Meltdown 1 | . . . . 1 . . Destroy 3 | . . 1 1 1 . . Blast 2 | . . . . 2 . . Sever 2 | . . . . . 2 . Melee Attacks 99 | . . . . 8 70 21 Impact 2 | . . . . 2 . . Slashing 97 | . . . . 6 70 21 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8591 | . 87 340 701 5018 1956 489 Guns 4405 | . 87 340 402 2867 374 335 Cannons 2676 | . . . . 1510 1046 120 Explosions 967 | . . . 299 342 326 . Melee 533 | . . . . 289 210 34 Ramming 10 | . . . . 10 . . Kinetic 3173 | . 38 174 299 2026 359 277 Thermal 3966 | . 49 166 103 2351 1119 178 Explosive 909 | . . . 299 342 268 . Electromagnetic . | . . . . . . . Impact 134 | . . . . 134 . . Slashing 399 | . . . . 155 210 34 Piercing . | . . . . . . . Highest Corruption 17 | . . . . 7 11 17 Average Corruption 5 | . . . . 1 8 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . . 22 32 11 Message Errors 15 | . . . . 3 11 1 Matter Fused 15 | . . . . 6 4 5 Heat Flow Errors 11 | . . . . 2 6 3 Energy Discharges 8 | . . . . 4 3 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 7 | . . . . 3 4 . Data Loss (major) 3 | . . . . 1 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 152 | . . . . 74 78 . Projectiles 83 | . . . . 68 15 . Explosions 63 | . . . . . 63 . Melee 6 | . . . . 6 . . Knockbacks 14 | . . . . 12 2 . Impact . | . . . . . . . Kinetic 12 | . . . . 11 1 . Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 367 | . . . 52 75 240 . Shots 5 | . . . 1 1 3 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 808 | . 108 259 594 808 683 186 Average Temperature 162 | . 44 71 262 165 190 56 Received Heat Transfer 2277 | . . 123 297 990 552 315 Effects 72 | . . . 8 24 40 . Shutdowns 9 | . . . . 4 5 . Energy Bleed 6 | . . . 1 3 2 . Interference 11 | . . . 3 3 5 . Matter Decay 10 | . . . . 6 4 . Short Circuit 4 | . . . . 1 3 . Damage (minor) 9 | . . . 3 2 4 . Damage (major) 18 | . . . . 3 15 . Damage (core) 5 | . . . 1 2 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 14 | . . . 1 9 4 . Heat Transferred 8100 | . 222 555 296 4917 1851 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 3 | . . . . 3 1 . Low Security (%) 65 | 100 100 100 100 63 40 . Level 1 24 | . . . . 12 59 . Level 2 10 | . . . . 23 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 707 | . 70 137 134 707 380 . Initial 333 | . . 3 44 6 333 . Average 165 | . 21 75 20 197 229 . Influence Increases 2584 | . 75 237 202 1212 768 90 Destroy 0b10 Robot/C 1460 | . 60 180 100 680 360 80 Destroy 0b10 Robot/NC 110 | . . . 15 85 10 . Destroy Leader 398 | . 10 40 30 218 90 10 Successful Hack 101 | . 5 . 18 52 26 . Disable Machine 240 | . . . 15 105 120 . Destroy Structure 185 | . . 2 24 57 102 . Lose Combat Pursuer 90 | . . 15 . 15 60 . Influence Decreases 2576 | . 65 140 295 545 1086 445 Entered New Map 561 | . . 7 63 8 348 135 Time Decay 1397 | . 65 133 114 417 538 130 Lost Part 490 | . . . 10 120 200 160 Lost Ally 20 | . . . . . . 20 Purge Threat 108 | . . . 108 . . . Squads Dispatched 21 | . 1 1 1 15 3 . Investigation 2 | . . . . 2 . . Extermination 7 | . . . . 5 2 . Reinforcement 7 | . 1 1 1 4 . . Assault . | . . . . . . . Garrison 5 | . . . . 4 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 5 11 9 50 23 8 Peak Tracking Total 7 | . 4 6 5 5 4 7 Tactical Retreats 5 | . . 1 . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 5 | . 1 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 16 | . . . 1 7 8 . Max in Single Turn 5 | . . . 1 4 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 21 | . 3 4 3 8 3 . Terminals 14 | . 3 3 3 3 2 . Fabricators . | . . . . . . . Repair Stations 5 | . . 1 . 3 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 7 6 9 17 7 . Successful 16 | . 2 2 5 5 2 . Failed 30 | . 5 4 4 12 5 . Catastrophic 10 | . 2 2 . 4 2 . Database Lockouts . | . . . . . . . Manual 8 | . 2 4 2 . . . Terminals 28 | . 7 4 9 4 4 . Fabricators . | . . . . . . . Repair Stations 12 | . . 2 . 7 3 . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . 2 . 5 1 . . Record 2 | . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 . 4 2 . Scan Component 5 | . . 1 . 3 1 . Repair 3 | . . 1 . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 4 3 7 3 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . Time 82 | . . 26 . 30 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 30 | . . . . . . 30 Highest-Rated Ally 30 | . . . . . . 30 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 146 | . . . . . . 146 Kills . | . . . . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 2837 | . . . . 1615 1003 219 Sensors 1222 | . . . . . 1003 219 Structural 1614 | . . . . 1614 . . Machine Analysis 1001 | . . . . 1001 . . Jamming 159 | . . . . 159 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5109 | 88 226 386 556 2041 1537 275 Spaces Moved 2917 | 65 148 198 358 1111 905 132 Core 20 | 8 . . . . 2 10 Treads 9 | 3 . . . 6 . . Legs 2888 | 54 148 198 358 1105 903 122 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 117 112 50 Average Speed 121 | 113 120 123 122 123 120 112 Slowest Speed 850 | 160 120 190 190 240 850 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 34 | . . . . . 20 14 Cave-ins Triggered 3 | . . . . . 3 . Exploration Rate (%) 23 | 4 36 21 34 32 30 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 82 | . . . . . 63 19 Terrain Destroyed 233 | . . . 23 55 136 19 Melee 82 | . . . . . 63 19 Projectile 25 | . . . . 13 12 . AOE 126 | . . . 23 42 61 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3864 | 76 179 298 441 1530 1146 194 Wait 309 | . 15 51 28 167 48 . Move 2909 | 64 147 197 357 1110 902 132 Hop . | . . . . . . . Pick Up 69 | 3 5 7 7 26 20 1 Fast Attach 55 | 7 3 2 5 22 15 1 Attach 31 | . . 2 3 10 15 1 Detach 7 | 1 . . 1 3 2 . Swap 70 | 1 . 7 10 35 15 2 Drop 76 | . 1 10 13 39 13 . Fire 213 | . 8 22 17 108 44 14 Melee 99 | . . . . 8 70 21 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire 22 | . . . . . . 22 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 596 | -9/Materials | Build established: Tank 609 | -9/Materials | Discovered new exit (range 10) 695 | -9/Materials | Repaired Assault Rifle 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Propulsion x2 1004 | -8/Materials | Build established: Scavenger-Tank 1244 | -8/Materials | Discovered new exit (range 10) 1257 | -8/Materials | Entered Factory 1257 | -7/Factory | Evolved 2 slots: Utility x2 1374 | -7/Factory | Build established: Scavenger-Mutant 1434 | -7/Factory | Lost 3 parts (2n1u) 1974 | -7/Factory | Build established: Skirmisher 2779 | -7/Factory | Repaired Broken Lgt. Armored Exoskeleton 2870 | -7/Factory | Core integrity fell below 50% 3172 | -7/Factory | Build established: Scavenger-Tank 3176 | -7/Factory | Discovered new exit (range 16) 3203 | -7/Factory | Garrison activated, responded to threat 3218 | -7/Factory | Core integrity fell below 20% 3298 | -7/Factory | Entered another Factory area 3298 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3316 | -6/Factory | Lost 6 parts (2n3u1w) 3532 | -6/Factory | Build established: Mutant 3805 | -6/Factory | Crushed by falling debris 3840 | -6/Factory | Crushed by falling debris 3843 | -6/Factory | Crushed by falling debris 3874 | -6/Factory | Lost 3 parts (2n1w) 3976 | -6/Factory | Core integrity fell below 50% 4022 | -6/Factory | Lost 9 parts (1p4n1u3w) 4310 | -6/Factory | Build established: Scavenger-Mutant 4369 | -6/Factory | Repaired Broken VSS Leg 4558 | -6/Factory | System corruption reached 10% 4608 | -6/Factory | Lost 3 parts (2n1w) 4793 | -6/Factory | Discovered new exit (range 6) 4807 | -6/Factory | Garrison activated, responded to threat 4835 | -6/Factory | Entered Lower Caves 4870 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5044 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5093 | -6/Lower Caves | Core integrity fell below 20% 5110 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05088_ Attempting to rewire L-41 Fighter. 05092_ Imp. System Shield destroyed. 05092_ System corrupted by crushing effect (+1). 05092_ Attempting to rewire L-41 Fighter. 05094_ 2HN5I, BZSVZ>L9UU7CV:IGJETY0WOOMMD9:QD 05094_ Attempting to rewire L-41 Fighter. 05095_ L-41 Fighter rewired. 05095_ Fighter 5a sneak attacks. 05096_ Attempting to rewire L-41 Fighter. 05097_ L-41 Fighter sneak attacks. 05097_ Attempting to rewire L-41 Fighter. 05103_ Fighter 5a suffers critical hit (Smash). 05103_ Fighter 5a system corrupted by crushing effect. 05103_ Attempting to rewire L-41 Fighter. 05104_ Fighter 5a system terminally corrupted. 05104_ Attempting to rewire L-41 Fighter. 05106_ Imp. Cooling System destroyed. 05106_ Attempting to rewire L-41 Fighter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????## ??#?????????????????????? | | ?????????????????????? ?? ?????????????????????? | | ?????????????????????? ?? ?????????????????????? | | ??????????????????????# ?? ????##???????????????? | | ??????????????????????# ## ??? #???????????????? | | ??????????????????????# # ??? ####????????????? | | ??????????????????????? ??? ?????????????? | | ???????????????????????? #?? ??????????????? | | ????????????????????????# #?? #???????????????? | | ??????????????????????### ### #???????????????? | | ??????????????????????# $ ?????????????????? | | ??????????????????????# ## ##?????????????????? | | ??????????????????????# #lb #?????????????????? | | ??????????????????????# #@l #?????????????????? | | ?????????????????????## ###/g###?????????????????? | | ?????????????????????# %+% #?????????????????? | | ?????????????????????#]%# #??#??????????????? | | ????????????????????## #""""""#? #??????????????? | | ????????????????????# ######## #???????????????? | | ????????????????????# #???????????????? | | ?????????? ?????# ##??###????????????? | | ????????? ###### #?## #????????????? | | ???????????????# ### #????????????? | | ???????????????# ## #????????????? | | ???????????????######### #????????????? | | ???????????????????????## # #????????????? | | ??????################### ## #????????????? | | ??????# #"# #????????????? | | ??????# ##"### #????????????? | | ??????# ## ########"####### ##?## ##????????????? | | ?????## ## #????## ##???## #??###?????????????? | | ????## ##????#####??# ##??????????????????? | | ???## ###???## ##?## #??????????????????? | | ???# # #????###### ##??????????????????? | | ???## "##?????## ### #??????????????????? | | ????###### ##???????## # ##??????????????????? | | ?????????#######?????????## ##???????????????????? | | ??????????????????????????###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: EM 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 23% | -9/Materials Lgt. Armored Exoskeleton | 99% | -7/Factory | Broken VSS Leg | 14% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Back For More Part-time Excavator Challenges ------------ None Game ------ Seed MasterPlatingStreamer Manual? 0 Play Time 01:14:58 Cumulative 43.8 hours Start 2025.07.01 @ 20:05:42 End 2025.07.01 @ 21:18:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0d697dc4-6ee7-49e6-81c2-0f387751e8c5