Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 19:26:52 Player: MaddyMorphosis Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1446) 1446 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 5886 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 190 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 92/310 System Corruption 0% Temperature Cool (12) Movement Core (550) Ox10 Location -6/Extension Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Structural Scanner Advanced Signal Interpreter ECM Suite ECM Suite Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Arc Projector Gauss Rifle Gauss Rifle > --- INVENTORY -------- Wheel Structural Scanner Advanced Signal Interpreter ECM Suite ECM Suite Authchip [Armor] Heavy Laser Plasma Cannon Barrage Gun Gauss Rifle Missile Launcher Missile Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 68 | 10 6 10 . . 16 14 12 Power 12 | 1 1 3 . . 2 2 3 Engine 8 | 1 1 3 . . 1 2 . Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 15 | 6 1 2 . . 4 2 . Treads 4 | . . . . . 3 1 . Leg 6 | 2 1 2 . . 1 . . Wheel 5 | 4 . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 3 2 . . 4 3 1 Device 3 | . . 1 . . 1 . 1 Storage 5 | 1 2 . . . . 2 . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 5 | . . 1 . . 3 1 . Artifact . | . . . . . . . . Weapon 27 | 2 1 3 . . 6 7 8 Energy Gun 8 | . . 1 . . 3 1 3 Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 9 | 2 . . . . 1 4 2 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 2 . . 2 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 4 | . . . . . 4 . . Parts Lost 39 | . 1 5 . . 8 6 19 Power 10 | . . 2 . . 2 2 4 Propulsion 8 | . 1 . . . 3 2 2 Utility 5 | . . 1 . . 1 . 3 Weapon 16 | . . 2 . . 2 2 10 Highest Loss Streak 19 | . 1 4 . . 7 3 19 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 88 98 100 100 93 72 66 Engine 18 | . 13 22 22 22 16 8 9 Treads 3 | . . . . . 9 11 5 Leg 14 | . 5 19 22 22 10 . . Wheel 1 | . 21 2 . . . . 4 Device 8 | . . . 11 11 10 6 4 Storage 10 | . 14 11 11 11 11 6 6 Processor 7 | . 8 11 11 11 5 . . Protection 3 | . . 8 . . 5 13 9 Energy Gun 8 | . . 1 11 11 10 4 1 Energy Cannon 1 | . 5 10 . . . . . Ballistic Gun 2 | . 17 3 . . . 9 13 Launcher 9 | . . 6 11 11 11 7 8 Naked Turns . | . . . . . . . . Heaviest Build 68 | 8 30 48 42 42 42 68 68 Greatest Support 74 | 20 20 26 26 26 46 74 34 Greatest Overweight (x) 20 | . 2 4 1 1 3 4 20 Average Overweight (x) . | . . 2 1 1 . 1 4 Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 Most Carried 15 | 5 10 12 10 14 15 14 13 Average Carried 11 | 4 6 9 10 12 12 11 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 14 | 5 10 10 10 14 11 13 6 Class Distribution -------------------- 71% | Scavenger-Mutant 18% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Matter Collected 1329 | 378 160 222 . 20 165 268 116 Remotely . | . . . . . . . . Salvage Created 1612 | 63 270 448 . . 160 315 356 Parts 92 | 6 20 32 . . 5 13 16 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . 2 9 . . Prevented 12 | . . . . . 12 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 34 | 1 7 12 . . 4 4 6 Guns 14 | 1 6 . . . . 2 5 Cannons 4 | . 1 2 . . . . 1 AOE 14 | . . 9 . . 3 2 . Classes Destroyed 12 | 2 3 6 . . 1 . . Worker 2 | 1 . . . . . 1 . Builder 1 | . . 1 . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . 1 . . . 1 . Operator 1 | . . 1 . . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 23 | 1 4 8 . . 2 3 5 Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 3 | . . 2 . . . . 1 Hunter 2 | . . . . . 1 1 . Best Kill Streak 6 | 1 4 6 . . 3 3 4 Combat Bots Only 5 | 1 4 5 . . 3 2 4 Max Kills in Single Turn 3 | 1 1 3 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Hostile Shots Fired 478 | 5 59 54 . . 52 56 252 Missed 142 | 3 15 17 . . 15 16 76 Damage Taken 5338 | 22 442 708 . . 751 1108 2307 Core 1331 | 11 139 150 . . 179 106 746 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . . . . . 4 23 26 Ignored by Resistances 4 | . . . . . . . 4 Core Remaining (%) 50 | 95 40 . . . 17 . . Volleys Fired 117 | 6 36 23 . 1 14 17 20 Largest 4 | 2 2 2 . 1 2 4 4 Hottest 194 | 40 80 125 . 65 98 153 194 Shots Fired 241 | 12 60 39 . 1 25 55 49 Gun 173 | 12 49 9 . 1 12 51 39 Cannon 41 | . 11 23 . . . . 7 Launcher 27 | . . 7 . . 13 4 3 Special . | . . . . . . . . Kinetic 139 | 12 49 5 . . 1 44 28 Thermal 72 | . 11 27 . 1 10 6 17 Explosive 21 | . . 7 . . 7 4 3 Electromagnetic 9 | . . . . . 7 1 1 Robot Hit Streak 12 | 4 7 3 . 3 4 8 12 Robot Miss Streak 6 | 2 5 4 . . 3 6 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 144 | 7 31 18 . 1 14 32 41 Core Hits 91 | 3 15 26 . . 12 15 20 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . 1 . . . 1 2 Burn 1 | . . . . . . 1 . Meltdown 1 | . . 1 . . . . . Destroy 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3950 | 76 442 815 . 15 728 920 954 Guns 1792 | 76 354 88 . 15 98 547 614 Cannons 408 | . 88 142 . . . . 178 Explosions 1750 | . . 585 . . 630 373 162 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1449 | 76 354 39 . . 10 498 472 Thermal 761 | . 88 191 . 15 117 38 312 Explosive 1620 | . . 585 . . 500 373 162 Electromagnetic 120 | . . . . . 101 11 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 1 1 5 . . Average Corruption 3 | . . 1 1 1 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . 1 1 1 20 . . Message Errors 8 | . . . . 1 7 . . Matter Fused 5 | . . 1 . . 4 . . Heat Flow Errors 3 | . . . 1 . 2 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . . 62 27 23 Projectiles 11 | . . . . . . . 11 Explosions 101 | . . . . . 62 27 12 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 256 | . . 92 . . 120 . 44 Shots 12 | . . 5 . . 5 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 376 | 6 146 329 207 36 229 343 376 Average Temperature 119 | 6 62 100 110 21 98 144 186 Received Heat Transfer 1560 | 12 180 186 . . 75 192 915 Effects 7 | . . 2 . . . 2 3 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . 1 . . . 1 1 Interference 1 | . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 3 | . 1 . . . . 2 . Heat Transferred 1584 | . 185 407 . 37 198 148 609 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Peak Influence 677 | 25 249 393 107 . . 677 247 Initial 600 | . 16 104 107 . . 600 171 Average 242 | 17 170 180 107 . . 481 187 Maximum Alert Level 2 | . 1 1 . . . 2 1 Low Security (%) 54 | 100 53 73 100 . . . 72 Level 1 29 | . 46 26 . . . 46 27 Level 2 15 | . . . . . . 53 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 3 . . . 2 1 Investigation 5 | . 2 . . . . 2 1 Extermination . | . . . . . . . . Reinforcement 3 | . . 3 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Distress Signals 5 | . 2 1 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | 1 13 15 . 1 9 7 11 Peak Tracking Total 7 | 1 7 5 . 1 3 3 6 Tactical Retreats 2 | . 1 . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Traps Triggered 5 | . 1 1 . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Accessed 8 | . 3 1 . 1 . 2 1 Terminals 5 | . 2 1 . . . 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 6 3 . 10 . 6 2 Successful 19 | . 4 2 . 10 . 3 . Failed 8 | . 2 1 . . . 3 2 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . . 3 . . . Terminals 14 | . 5 3 . . . 4 2 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 3 2 . 10 . 1 . Record 2 | . 2 . . . . . . Part Schematic 10 | . . . . 10 . . . Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 1 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . . 10 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 111 | . 111 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 157 | . . . . 157 157 . . Highest-Rated Ally 41 | . . . . 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . 3 35 . . Total Damage 789 | . . . . 43 746 . . Kills 6 | . . . . 1 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Turns Passed 7526 | 257 374 605 259 3112 1843 742 334 Spaces Moved 3556 | 212 207 189 135 1588 773 333 119 Core 33 | 20 . . . . 9 . 4 Treads 764 | . . . . . 474 282 8 Legs 2248 | . 46 189 135 1588 290 . . Wheels 511 | 192 161 . . . . 51 107 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 190 190 190 170 140 125 Average Speed 181 | 77 122 277 190 190 182 195 163 Slowest Speed 1050 | 80 260 400 190 190 260 250 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 10 27 27 43 93 84 9 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched 5 | . . . . 2 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . . 38 . . 38 41 33 Melee . | . . . . . . . . Projectile 6 | . . . . . . 3 3 AOE 143 | . . 38 . . 38 37 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total 4404 | 296 274 230 138 1682 1182 382 220 Wait 566 | 54 5 . 4 90 363 8 42 Move 3549 | 211 206 188 134 1587 772 332 119 Hop . | . . . . . . . . Pick Up 64 | 11 14 8 . 4 13 11 3 Fast Attach . | . . . . . . . . Attach 57 | 10 5 9 . . 14 9 10 Detach 6 | 4 . 1 . . 1 . . Swap 11 | . 1 1 . . 2 5 2 Drop 10 | . 7 . . . 3 . . Fire 117 | 6 36 23 . 1 14 17 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 258 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Core integrity fell below 50% 566 | -10/Materials | Identified exit to Materials 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1184 | -9/Materials | Lost 4 parts (2p1u1w) 1196 | -9/Materials | Discovered new exit (range 8) 1235 | -9/Materials | Identified exit to Mines 1237 | -9/Materials | Entered Mines 1271 | -9/Mines | Met a Derelict bent on vengeance 1442 | -9/Mines | Learned Materials emergency access door positions 1482 | -9/Mines | Build established: Scavenger-Mutant 1486 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1494 | -9/Mines | Identified exit to Zion 1496 | -9/Mines | Entered Zion 1584 | -7/Zion | System corruption cleaned by Quarantine Array 1647 | -7/Zion | Learned location of Quarantine (-2) 2100 | -7/Zion | Imprinted 2102 | -7/Zion | Declared Zion's savior 2596 | -7/Zion | Learned Factory emergency access door positions 4234 | -7/Zion | Discovered new exit (range 16) 4606 | -7/Zion | Identified exit to Proximity Caves 4608 | -7/Zion | Entered Proximity Caves 4608 | -6/Proximity Caves | Accompanied by 4 allies 4843 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4987 | -6/Proximity Caves | Spotter reported a threat 5086 | -6/Proximity Caves | Spotter reported a threat 5272 | -6/Proximity Caves | Spotted B-75 Beast 5275 | -6/Proximity Caves | Core integrity fell below 50% 5297 | -6/Proximity Caves | Allies destroyed B-75 Beast 5324 | -6/Proximity Caves | Spotter reported a threat 5396 | -6/Proximity Caves | Spotter reported a threat 5455 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5566 | -6/Proximity Caves | Core integrity fell below 20% 5593 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 6229 | -6/Proximity Caves | Discovered new exit (range 15) 6451 | -6/Proximity Caves | Entered Factory 6451 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 6756 | -6/Factory | Lost 3 parts (1n2w) 6801 | -6/Factory | Search patrols dispatched 6803 | -6/Factory | Lost 3 parts (2p1n) 7064 | -6/Factory | Build established: Tank 7145 | -6/Factory | Discovered new exit (range 5) 7193 | -6/Factory | Entered Extension 7504 | -6/Extension | Core integrity fell below 50% 7518 | -6/Extension | Core integrity fell below 20% 7527 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07480_ Slug penetrates G-50 Soldier. 07486_ Destroyed Lgt. Angular Momentum Engine. 07487_ Gauss Rifle destroyed. 07489_ Neutrino Core destroyed. 07495_ Overheating: Energy bleed (-72). 07495_ Neutrino Core destroyed. 07496_ Broken Gauss Rifle destroyed. 07501_ Missile Launcher destroyed. 07502_ Plasma Cannon destroyed. 07502_ Destroyed Plasma Cannon. 07502_ Missile Launcher destroyed. 07502_ Destroyed Missile Launcher. 07507_ Slug penetrates Y-54 Guardian. 07507_ Arc Projector destroyed. 07512_ Slug penetrates G-50 Soldier. 07512_ G-50 Soldier destroyed. 07512_ Slug penetrates Earth. 07523_ Acquired Fission Core. 07523_ Coil Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????? #####??#???##????????? | | ????????????????????????### # # #? ### #????????? | | ????????????????????????# ##### #???????? | | ???????################## " * #????????? | | " !%! #????????? | | ##?????######## ######### [%*Y #????????? | | #????????????# #???????#![%==### #????????? | | #????????????# #?????#### g#####?# ?????????? | | ?????????????# #?????# @! = #???? #?????????? | | ????????????##+#####?# b! =! ###????#?????????? | | ??????#"##???# #?# g Y%= ???????? | | ??????# T#???# #?# g* #### #?????????? | | ####### ###### #?# # #???????????????? | | / #?# ## ##???????????????? | | ######## ##### #?########?##????????????????? | | T#????#T ??# #????????????????????????????? | | ##????##""##?########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Plasma Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Power Corrupts Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed MasterAluminumHammer Manual? 0 Play Time 01:42:32 Cumulative 2.1 hours Start 2024.05.18 @ 15:35:25 End 2024.05.18 @ 19:26:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83f02d4c-1d18-4758-bdf1-6bfc96c691da