Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 19:51:54 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (939) 939 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3214 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 198/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Improved Medium Laser Ion Cannon Assault Cannon > --- INVENTORY (16) --- Light Ion Engine Large Storage Unit Large Storage Unit Shield Generator Hacking Suite Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Ion Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Large Storage Unit Large Storage Unit Shield Generator Hacking Suite Rocket Launcher Rocket Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 30 | 6 7 11 5 1 . Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 5 2 . . Treads . | . . . . . . Leg 10 | 2 1 5 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device . | . . . . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 3 6 1 1 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon 4 | . 2 1 1 . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 4 | . . 4 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . . 2 1 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 1 . . Average Slot Usage (%) 89 | . 89 85 94 90 90 Engine 11 | . 11 11 11 9 9 Leg 32 | . 23 31 44 36 36 Storage 13 | . 14 11 14 18 18 Protection 8 | . 11 11 2 . . Energy Gun 1 | . 3 . . 9 9 Energy Cannon 9 | . 21 5 3 9 9 Ballistic Cannon 12 | . . 16 18 9 9 Naked Turns . | . . . . . . Heaviest Build 49 | 9 28 33 46 49 49 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 4 | 2 4 2 1 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 9 | 5 6 10 11 16 16 Most Carried 10 | 2 6 10 10 7 7 Average Carried 7 | 1 5 9 8 7 7 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 8 | 2 5 8 8 7 7 Class Distribution -------------------- 67% | Mutant 29% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 928 | 235 90 410 193 . . Remotely . | . . . . . . Salvage Created 849 | . 129 549 171 . . Parts 72 | . 13 37 22 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 4 17 13 . . Guns 1 | . 1 . . . . Cannons 33 | . 3 17 13 . . Classes Destroyed 9 | . 3 5 1 . . Worker 1 | . . 1 . . . Builder 3 | . . 2 1 . . Watcher 5 | . 2 3 . . . Swarmer 16 | . 3 4 9 . . Grunt 14 | . 1 10 3 . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . 1 . . Best Kill Streak 6 | . 3 6 3 . . Combat Bots Only 5 | . 3 5 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 1119 | . 79 599 441 . . Core 160 | . 20 106 34 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 92 . 65 . . Volleys Fired 81 | . 10 45 26 . . Largest 2 | . 2 2 2 . . Hottest 120 | . 120 120 104 . . Shots Fired 155 | . 20 83 52 . . Gun 10 | . 10 . . . . Cannon 145 | . 10 83 52 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 110 | . 5 57 48 . . Thermal 45 | . 15 26 4 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 11 22 13 . . Robot Miss Streak 3 | . 2 3 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | . 13 57 31 . . Core Hits 49 | . 8 25 16 . . Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2235 | . 201 1320 714 . . Guns 96 | . 96 . . . . Cannons 2139 | . 105 1320 714 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1509 | . 53 809 647 . . Thermal 726 | . 148 511 67 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 . . Average Corruption 1 | . . 1 1 . . Corruption Purged . | . . . . . . Effects 5 | . . . 5 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 101 | . . 76 25 . . Projectiles 101 | . . 76 25 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 8 4 . . Impact . | . . . . . . Kinetic 12 | . . 8 4 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | . 216 439 162 . . Average Temperature 85 | . 74 103 52 . . Received Heat Transfer 315 | . 12 261 42 . . Effects 3 | . . 3 . . . Interference 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1284 | . 322 851 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 349 | . 85 349 304 54 35 Initial 69 | . . 30 69 54 19 Average 116 | . 48 131 180 54 31 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 83 | 100 100 82 63 100 100 Level 1 16 | . . 17 36 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 7 27 32 1 3 Peak Tracking Total 15 | . 3 6 15 2 3 Tactical Retreats 6 | . . 3 3 . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 4 4 . . 1 Terminals 8 | . 3 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 10 12 . . 2 Successful 7 | . 2 4 . . 1 Failed 17 | . 8 8 . . 1 Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 18 | . 9 9 . . . Terminals 23 | . 9 12 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 4 . . 1 Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . . . . 1 Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 2 . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2211 | 61 583 883 600 52 32 Spaces Moved 1245 | 40 362 419 371 35 18 Core 13 | 9 4 . . . . Treads . | . . . . . . Legs 1232 | 31 358 419 371 35 18 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 Average Speed 136 | 120 128 150 128 150 150 Slowest Speed 250 | 150 250 180 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 47 43 89 4 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 19 | . . 10 9 . . Melee . | . . . . . . Projectile 19 | . . 10 9 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1602 | 53 460 589 442 35 23 Wait 193 | . 70 91 32 . . Move 1240 | 39 361 418 370 34 18 Hop . | . . . . . . Pick Up 38 | 8 9 16 5 . . Fast Attach . | . . . . . . Attach 19 | 6 3 8 1 1 . Detach . | . . . . . . Swap 11 | . 4 3 4 . . Drop 15 | . 3 8 4 . . Fire 81 | . 10 45 26 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -8/Materials -8/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Identified exit to Mines 532 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x2 783 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Discovered new exit (range 9) 1528 | -9/Materials | Entered Mines 1594 | -9/Mines | Learned Materials garrison access intel 1595 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1731 | -9/Mines | Discovered new exit (range 5) 1798 | -9/Mines | Build established: Scavenger-Mutant 1883 | -9/Mines | Learned Materials security intel 2041 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2066 | -9/Mines | Assembled infested the area 2074 | -9/Mines | Discovered new exit (range 14) 2128 | -9/Mines | Entered Materials 2128 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2129 | -8/Materials | Discovered new exit (range 8) 2130 | -8/Materials | Loaded intel: 1 garrison access location 2180 | -8/Materials | Entered Storage 2188 | -8/Storage | Identified exit to Factory 2212 | -8/Storage | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02188_ Connecting with Terminal... 02188_ Current location identified: Storage >>Access(Main) Found 1 level access point to Factory: (12,68) Map updated. 02195_ K-01 Serf collects debris. 02203_ Triggered Stasis Trap. 02203_ A bubble of rippling energy engulfs the area. 02203_ Field strength at 85. 02204_ Field strength at 70. 02205_ Field strength at 55. 02206_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. 02206_ Field strength at 40. 02207_ Field strength at 25. 02208_ Field strength at 10. 02209_ Stasis field depleted. 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""#??? | | ????????????????? k #? ??? #??? | | ????????????????#/##### #??##????#??? | | ??????????????? ?????# #???????????? | | ??????????????#???????# w#???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# +???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????+ ????????????? | | ??????????????????????? ##????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileShadingBiocell Manual? 0 Play Time 00:18:42 Cumulative 19.5 hours Start 2020.10.05 @ 19:32:47 End 2020.10.05 @ 19:51:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 23 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ca28ffb-cef5-4b96-a8fe-386409fabef0