Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.11 @ 12:16:06 Player: barteg Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2951) 2951 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6251 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Wheel Wheel Improved Heat Sink Machine Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Assault Rifle Minigun Great Maul > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Wheel Wheel VTOL Module VTOL Module Medium Battery Machine Analyzer Energy Filter Weapon Shielding Particle Gun Improved Light Cannon [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion VII Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . 1 . 1 . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 92 | 7 6 5 5 8 31 30 Power 23 | 1 1 . 3 1 9 8 Engine 13 | 1 1 . 3 1 4 3 Core 10 | . . . . . 5 5 Reactor . | . . . . . . . Propulsion 20 | 2 . 2 . 4 6 6 Treads 3 | . . . . . 2 1 Leg 10 | 2 . 2 . 4 . 2 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 6 | . . . . . 4 2 Utility 22 | 2 3 1 1 . 7 8 Device 10 | . 1 1 1 . 3 4 Storage 3 | . 1 . . . 1 1 Processor 5 | 1 1 . . . 1 2 Hackware 1 | . . . . . 1 . Protection 3 | 1 . . . . 1 1 Artifact . | . . . . . . . Weapon 27 | 2 2 2 1 3 9 8 Energy Gun 11 | 1 1 1 1 . 3 4 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 7 | 1 1 . . 1 3 1 Ballistic Cannon 6 | . . . . 2 2 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 27 | . 1 1 . . 4 21 Power 8 | . . . . . 1 7 Propulsion 3 | . . . . . . 3 Utility 9 | . 1 . . . 2 6 Weapon 7 | . . 1 . . 1 5 Highest Loss Streak 6 | . 1 1 . . 4 6 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 89 | . 88 74 83 99 93 84 Engine 6 | . 8 . 9 20 2 4 Core 5 | . . . . . 12 7 Leg 10 | . 21 15 20 19 . 2 Flight 5 | . . . . . 14 7 Device 10 | . 6 12 14 20 6 9 Storage 12 | . 11 12 10 10 14 10 Processor 6 | . 1 . . . 5 17 Hackware 1 | . . . . . 5 . Protection 7 | . 12 12 10 10 3 3 Energy Gun 6 | . 5 11 16 . 8 6 Ballistic Gun 10 | . 19 4 . 9 11 5 Ballistic Cannon 2 | . . . . 9 1 1 Impact Weapon 1 | . . . . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 115 | 8 90 88 99 100 108 115 Greatest Support 44 | 20 20 20 20 26 44 28 Greatest Overweight (x) 33 | . 8 8 4 33 24 30 Average Overweight (x) 6 | . 4 6 4 3 9 10 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 24 25 25 25 25 25 Most Carried 17 | 3 5 5 8 17 17 16 Average Carried 9 | 2 3 3 4 13 14 10 Final Capacity 25 | 5 25 25 25 25 25 25 Final Carried 17 | 3 3 4 8 13 17 7 Class Distribution -------------------- 71% | Hacker-Mutant 12% | Hacker-Tank 10% | Hacker-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Tank | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2130 | 269 99 89 55 374 669 575 Remotely . | . . . . . . . Salvage Created 3305 | 35 233 108 249 1075 705 900 Parts 183 | 2 19 5 13 58 33 53 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | . . . . 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 63 | 1 5 2 6 20 12 17 Guns 37 | 1 2 . 5 9 7 13 Cannons 21 | . . 2 . 11 5 3 AOE 3 | . 3 . . . . . Classes Destroyed 15 | 1 1 . 3 2 3 5 Worker 5 | . . . . . 3 2 Builder 3 | . . . 1 . 1 1 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 3 | . . . . 3 . . Mechanic 1 | . . . . . 1 . Watcher 7 | . 2 . . 2 2 1 Swarmer 2 | . . . 2 . . . Grunt 36 | 1 5 2 2 11 8 7 Brawler 2 | . . . . 1 1 . Protector 2 | . . . . . 1 1 Sentry 12 | . . . 2 8 2 . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 6 | . . . . . . 6 Best Kill Streak 10 | 1 4 2 2 4 10 3 Combat Bots Only 5 | 1 4 2 2 3 5 3 Max Kills in Single Turn 3 | 1 3 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 645 | 4 22 30 28 74 150 337 Missed 175 | 2 5 10 8 18 39 93 Damage Taken 4560 | 14 131 173 130 465 1159 2488 Core 1107 | . 33 31 23 56 264 700 Absorbed by Shields 57 | . . . . . 57 . Redirected to Shielding 98 | . 5 5 4 10 24 50 Ignored by Resistances 2725 | 9 84 109 85 293 659 1486 Core Remaining (%) 76 | 100 . 74 . 80 52 . Volleys Fired 252 | 3 30 15 17 42 65 80 Largest 4 | 2 2 1 2 2 3 4 Hottest 194 | 60 60 60 125 62 118 194 Shots Fired 471 | 6 60 15 34 84 120 152 Gun 374 | 6 60 9 29 42 92 136 Cannon 97 | . . 6 5 42 28 16 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 282 | 3 48 . . 84 76 71 Thermal 165 | . . 6 34 . 44 81 Explosive . | . . . . . . . Electromagnetic 24 | 3 12 9 . . . . Robot Hit Streak 40 | 2 8 9 19 36 40 30 Robot Miss Streak 2 | 1 2 1 2 1 2 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 378 | 4 27 14 27 68 103 135 Core Hits 153 | 2 12 4 11 34 39 51 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 14 | . . . 3 2 7 2 Burn 10 | . . . 3 . 5 2 Destroy 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Smash 2 | . . . . . 2 . Melee Attacks 7 | . . . . . 4 3 Impact 7 | . . . . . 4 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 4 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6830 | 49 449 175 438 1122 1988 2609 Guns 4378 | 49 292 69 348 515 1185 1920 Cannons 1565 | . . 106 86 588 415 370 Explosions 139 | . 139 . . . . . Melee 693 | . . . . . 382 311 Ramming 55 | . 18 . 4 19 6 8 Kinetic 3495 | 24 178 . . 1103 1062 1128 Thermal 2379 | . 139 106 434 . 538 1162 Explosive . | . . . . . . . Electromagnetic 208 | 25 114 69 . . . . Impact 693 | . . . . . 382 311 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 4 13 Average Corruption 4 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 145 | . . . . . 79 66 Message Errors 37 | . . . . . 20 17 Matter Fused 27 | . . . . . 12 15 Heat Flow Errors 25 | . . . . . 17 8 Energy Discharges 24 | . . . . . 13 11 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 12 | . . . . . 8 4 Data Loss (major) 2 | . . . . . 2 . Misfires 6 | . . . . . 3 3 Alerts 5 | . . . . . 1 4 Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 318 | . 19 . . . 220 79 Projectiles . | . . . . . . . Explosions 19 | . 19 . . . . . Melee 299 | . . . . . 220 79 Knockbacks 20 | . . . . 5 7 8 Impact 1 | . . . . . . 1 Kinetic 17 | . . . . 4 6 7 Secondary 2 | . . . . 1 1 . Self-Inflicted Damage 5 | . . . . . 1 4 Shots . | . . . . . . . Rammed 4 | . . . . . 2 2 Targets Rammed 9 | . 3 . 1 1 2 2 Kicked 5 | . 3 . 1 1 . . Crushed . | . . . . . . . Highest Temperature 637 | 12 75 25 180 80 637 406 Average Temperature 116 | 10 41 12 66 22 165 121 Received Heat Transfer 2658 | 12 117 159 51 294 969 1056 Effects 38 | . . . . . 33 5 Shutdowns 5 | . . . . . 4 1 Energy Bleed 5 | . . . . . 4 1 Interference 11 | . . . . . 10 1 Matter Decay 2 | . . . . . 2 . Short Circuit 5 | . . . . . 3 2 Damage (minor) 1 | . . . . . 1 . Damage (major) 8 | . . . . . 8 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 2 . . . 1 2 Impact Corruptions 10 | . . . . . 7 3 Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 12 | . . 1 3 . 4 4 Heat Transferred 5639 | . 100 222 1258 . 1694 2365 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 170 | 20 154 50 126 152 170 70 Initial 25 | . 9 . . . 25 1 Average 24 | 3 9 5 52 58 17 24 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 1 2 3 8 Investigation 2 | . . . . 1 . 1 Extermination 5 | . . . . . . 5 Reinforcement 4 | . . . 1 1 . 2 Assault 1 | . . . . . 1 . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 6 | . 1 . 2 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | 1 13 2 9 21 17 25 Peak Tracking Total 7 | 1 5 2 2 3 5 7 Tactical Retreats 4 | . . . 2 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 6 | . 1 . . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 4 | . 1 . . 2 . 1 Max in Single Turn 1 | . 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 19 | . 7 . 2 5 3 2 Terminals 17 | . 6 . 1 5 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 17 . 4 13 8 3 Successful 33 | . 12 . 4 9 7 1 Failed 12 | . 5 . . 4 1 2 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 41 | . 15 . 2 13 8 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 30 | . 11 . 2 9 7 1 Record 4 | . 3 . 1 . . . Part Schematic 3 | . . . . 3 . . Prototype ID Bank 5 | . 2 . . 2 1 . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . . . 1 1 . Dispatch Records 3 | . 1 . 1 . 1 . Maintenance Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 1 4 . 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 14597 | 95 2840 1019 809 2170 4190 3474 Spaces Moved 2520 | 73 598 171 186 541 544 407 Core 66 | 20 . . . 1 . 45 Treads 93 | . . . . . 75 18 Legs 1709 | 53 598 171 186 540 20 141 Wheels . | . . . . . . . Hover 8 | . . . . . . 8 Flight 644 | . . . . . 449 195 Fastest Speed 50 | 50 120 400 400 330 305 400 Average Speed 538 | 100 456 568 400 352 723 786 Slowest Speed 1955 | 120 680 680 400 1700 1955 1875 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 67 37 17 72 41 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . 7 . . 1 1 . Melee . | . . . . . . . Projectile 2 | . . . . 1 1 . AOE 7 | . 7 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3089 | 85 648 206 215 722 672 541 Wait 124 | . 7 11 1 103 1 1 Move 2514 | 72 597 170 185 540 543 407 Hop . | . . . . . . . Pick Up 46 | 3 3 2 5 10 12 11 Fast Attach 33 | 7 3 2 3 2 11 5 Attach 29 | . 1 3 1 2 4 18 Detach 2 | . . 2 . . . . Swap 30 | . 2 . 1 4 16 7 Drop 32 | . 2 1 1 7 14 7 Fire 252 | 3 30 15 17 42 65 80 Melee 7 | . . . . . 4 3 Ram 3 | . . . . . 1 2 Kick 5 | . 3 . 1 1 . . Crush 1 | . . . . . 1 . Escape Stasis 10 | . . . . 10 . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / Sub) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Identified exit to Materials 68 | -11/Scrapyard | Discovered exit to Materials (range 8) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered exit to Mines (range 10) 310 | -10/Materials | Build established: Hacker-Mutant 842 | -10/Materials | Identified exit to Materials 842 | -10/Materials | Discovered exit to Materials (range 16) 1379 | -10/Materials | Identified exit to Subcaves 1379 | -10/Materials | Discovered exit to Subcaves (range 7) 2936 | -10/Materials | Entered Mines 2940 | -10/Mines | Met a Derelict bent on vengeance 3263 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3324 | -10/Mines | Found Prototype Device 3326 | -10/Mines | Identified Exp. Sensor Array 3861 | -10/Mines | Discovered exit to Materials (range 11) 3955 | -10/Mines | Entered Materials 3955 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4486 | -9/Materials | Identified exit to Storage 4486 | -9/Materials | Discovered exit to Storage (range 14) 4764 | -9/Materials | Entered Storage 6819 | -9/Storage | Identified exit to Materials 6934 | -9/Storage | Entered Materials 6934 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7024 | -8/Materials | Garrison activated, responded to threat 7243 | -8/Materials | Lost 4 parts (1p2u1w) 7314 | -8/Materials | Met 7R-MNS 7500 | -8/Materials | Build established: Hacker-Skirmisher 8225 | -8/Materials | Build established: Hacker-Tank 10074 | -8/Materials | Build established: Hacker-Mutant 10483 | -8/Materials | Identified exit to Factory 10483 | -8/Materials | Discovered exit to Factory (range 17) 11124 | -8/Materials | Entered Factory 11124 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11125 | -7/Factory | Caught up to 7R-MNS 11432 | -7/Factory | Build established: Hacker-Gunner 12519 | -7/Factory | Cargo convoy interrupted 12621 | -7/Factory | Lost 6 parts (2p1u3w) 12860 | -7/Factory | Build established: Hacker-Mutant 13639 | -7/Factory | Core integrity fell below 50% 13669 | -7/Factory | Lost 3 parts (1p1n1w) 13831 | -7/Factory | System corruption reached 10% 14559 | -7/Factory | Core integrity fell below 20% 14598 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 14437_ System corrupted: Matter fused (-8). 14456_ Slammed into A-02 Transporter. 14456_ A-02 Transporter calls for reinforcements. 14456_ ALERT: Hostile activity reported, dispatching reinforcements to area. 14515_ System corrupted: Component data lost. 14541_ PXOQJTUK<#S ZN1%R7,KGO1B1%DY9Q: 14542_ ALERT: Rogue bot located, Programmers report to Factory Zone 3M. 14542_ Critical hit (Burn: +37). 14560_ Med. Battery destroyed. 14562_ System corrupted: Energy discharge (-41). 14564_ Energy Filter destroyed. 14568_ Backup Power VII destroyed. 14576_ Lgt. Ion Engine destroyed. 14582_ Critical hit (Burn: +37). 14592_ Med. Treads destroyed. 14594_ Adv. Visual Processing Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????########## | | ???????????????????????????????????????# # " | | ??????????????????##############??##############" | | ??????????????????# #??# # [ | | ??????????????????# "" """ #??# # | | ??????????????????# """ """ #??# # | | ??????????????????# "T """ #??# ### | | ??????????????????# """ #??# # | | ?????????????###### "" """ #??# # | | ?????????????? + """ #??# | # | | ??????????????????# ! """ #### !/ % # | | ??????????????????# # + ![ # | | ??????????????????# @ #### "[ # | | ??????????????????# #??# ""R # | | ??????????????????# ggp #??# """" # | | ?????????????# ##########/#################+####% | | ???????" + k | | ???????????# ^^ | | ???????????# | | ???????????+ ^^ | | ???????????# ^ | | ???????????# ^ | | ???????????# % % | | ???????????# ############+############ ########### | | ???????????#?????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????####+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Deuterium Engine | -9/Storage | Hacked Proton Missile Launcher | -9/Storage | Hacked Field Recycling Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! Loot Pinata One Hack Too Far Please Form A Line System Compromised Challenges ------------ None Game ------ Seed SwordCombatFlakker Manual? 0 Play Time 00:57:11 Cumulative 2.0 hours Start 2024.07.11 @ 09:34:23 End 2024.07.11 @ 12:16:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e9fc3a0-58b1-4a17-9e76-2d3bdef471a1