Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 22:35:55 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (105) 525 Value Destroyed (3381) 3381 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (5239) 5239 TOTAL SCORE: 17565 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 5634 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -1618 Cogmind --------- Core Integrity 0/1150 Matter 232/300 Energy 315/315 System Corruption 1% Temperature Cool (0) Movement Treading (490) Ox4 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY (10) ----- Improved Cooling System Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Utility Shielding Experimental Weapon Shielding Layered Heavy Armor Plating > --- WEAPON (4) ------- Wave Gun Assault Rifle Precision Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (25) --- Enhanced Nuclear Core Fission Core Neutrino Core Wheel Advanced Power Amplifier Advanced Heat Sink Long-range Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Advanced Recoil Stabilizer Improved Weapon Shielding Improved Hacking Suite Advanced System Shield System Restoration Module High-powered Tractor Beam Force Rifle Variable Charge Gun Improved Assault Rifle Precision Assault Rifle Precision Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Recoil Stabilizer Utility Shielding Experimental Weapon Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Wave Gun Precision Assault Rifle Makeshift Shrapnel Gun Longsword +1 > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Neutrino Core Armored Medium Treads Advanced Power Amplifier Advanced Heat Sink Improved Cooling System Long-range Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Improved Weapon Shielding Improved Hacking Suite Advanced System Shield System Restoration Module High-powered Tractor Beam Force Rifle Variable Charge Gun Assault Rifle Improved Assault Rifle Precision Assault Rifle Precision Grenade Launcher [Rating: 88] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 8 | . . . . . 1 . 2 . . . . 2 . . . . 1 . . . . 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 99 | 5 13 2 2 4 11 9 17 . . 1 . 14 2 2 . 1 10 . 1 . . 5 Power 11 | . . 1 . . 1 1 1 . . 1 . 3 . . . 1 2 . . . . . Engine 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 1 . . 1 . 3 . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 20 | 2 2 . . 1 3 1 4 . . . . 4 . . . . 1 . . . . 2 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Leg 15 | 2 2 . . 1 3 1 4 . . . . 2 . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 6 . 1 2 4 3 4 . . . . 5 2 . . . 6 . . . . 3 Device 13 | . 2 . . 1 2 . 1 . . . . 3 1 . . . 2 . . . . 1 Storage 6 | 1 2 . 1 . . . . . . . . . . . . . 2 . . . . . Processor 5 | . . . . . . 1 3 . . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . 2 . . 1 2 2 . . . . . 2 1 . . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 5 1 1 1 3 4 8 . . . . 2 . 2 . . 1 . 1 . . . Energy Gun 5 | . 1 . . . 1 1 . . . . . . . . . . 1 . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 2 . . 1 2 2 7 . . . . 1 . 2 . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . . . 1 1 . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Parts Lost 13 | . . . . . 1 . 3 . . . 1 2 1 3 . . . . . . . 2 Power 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . . . 2 . . . . 2 1 2 . . . . . . . . Weapon 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Highest Loss Streak 3 | . . . . . 1 . 2 . . . 1 1 1 3 . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 1 11 15 17 18 19 19 19 20 20 19 18 18 15 17 16 18 20 25 25 24 24 21 Power 1 | . . . . . . . . 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 Propulsion 2 | 1 3 4 4 4 4 3 3 3 3 2 2 1 . . . . 1 2 2 2 2 1 Utility 10 | . 3 4 5 6 8 11 10 10 10 10 10 10 8 9 9 10 11 14 13 11 13 11 Weapon 5 | . 5 7 7 8 5 4 5 6 6 5 5 4 4 5 5 5 5 6 6 8 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 4 . 2 . 2 . 2 . . 2 . 3 . 1 . . 2 . . 1 . 12 Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 Propulsion 11 | . 2 . . . 2 . 2 . . 2 . 1 . 1 . . . . . . . 1 Utility 14 | . 2 . 1 . . . . . . . . . . . . . 2 . . 1 . 8 Weapon 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 82 95 100 100 98 99 98 100 100 100 99 92 93 90 86 86 82 82 81 65 82 84 Engine 1 | . . 9 14 14 8 1 . . . . . . . . . . . . . . . . Core 5 | . . . . . . 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 Leg 16 | . 28 28 28 28 26 27 23 23 23 23 23 16 . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . 2 13 13 13 13 11 11 11 11 11 11 Device 4 | . 9 14 14 14 8 . 5 . . . . 1 6 6 6 6 5 5 5 5 5 6 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 15 | . . . . . . . 16 23 23 23 23 20 20 20 20 20 23 23 23 23 23 21 Protection 7 | . 2 . . . 9 18 5 7 7 7 7 11 13 10 6 6 5 5 5 5 5 12 Energy Gun 2 | . 8 . . . 10 9 1 . . . . . . . . . 1 4 5 . 5 5 Ballistic Gun 19 | . 6 14 14 23 19 21 23 29 29 29 23 20 20 21 20 20 16 11 11 1 11 10 Ballistic Cannon 1 | . 12 14 14 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 5 5 4 . . . 7 4 5 4 5 4 4 4 4 4 4 4 Peak Build Rating 88 | 5 12 12 20 18 35 40 48 41 41 51 51 59 55 56 56 59 82 82 82 82 83 88 Average Rating 48 | 3 10 11 12 12 29 34 41 40 40 43 47 56 54 54 55 57 74 81 81 71 82 83 On Entrance 44 | . 5 11 12 18 14 35 37 41 39 41 51 47 51 52 56 53 59 79 79 76 80 83 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 8 28 32 52 51 60 64 65 63 63 69 69 81 71 78 79 82 131 131 131 131 131 133 Greatest Support 56 | 20 26 26 26 33 56 56 56 50 50 50 50 54 40 40 40 40 56 56 56 56 56 56 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 2 2 2 2 2 4 Average Overweight (x) 1 | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 6 14 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Most Carried 25 | 3 15 15 20 20 20 20 20 20 20 20 20 20 18 19 16 20 25 25 25 25 24 24 Average Carried 19 | 2 12 15 17 18 19 19 19 20 20 19 19 19 16 17 16 18 20 25 25 24 24 21 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 3 15 15 18 20 20 20 20 20 20 20 19 16 18 16 16 20 25 25 25 24 24 23 Class Distribution -------------------- 61% | Gunner 21% | Skirmisher 11% | Mutant 5% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 5079 | 211 159 140 10 30 666 277 819 134 23 10 20 745 68 300 . 110 556 137 156 . 193 315 Remotely 1801 | . . 140 . 30 622 . 629 . . . . 380 . . . . . . . . . . Salvage Created 4258 | . 79 . . . 612 240 820 152 . . . 551 . 311 . 242 814 . 53 . 108 276 Parts 222 | . 8 . . . 40 16 40 13 . . . 31 . 15 . 6 30 . 2 . 4 17 Haulers Intercepted 7 | . 1 . . . 4 . 1 . . . . . . . . . . . . . . 1 Recyclers Shooed 9 | . 1 . . . 3 . 4 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . . . 14 9 . 28 . 4 14 . 9 . 8 5 . 7 . Prevented 14 | . . . . . . . . . . . 1 . . . . . . 1 12 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 65 | . 2 . . . 11 3 6 4 . . . 10 . 7 . 4 10 . 1 . 4 3 Guns 43 | . . . . . 3 3 4 4 . . . 7 . 5 . 4 6 . 1 . 3 3 Cannons 1 | . 1 . . . . . . . . . . . . . . . . . . . . . AOE 21 | . 1 . . . 8 . 2 . . . . 3 . 2 . . 4 . . . 1 . Classes Destroyed 15 | . 4 . . . 5 . 1 . . . . 2 . 2 . . 1 . . . . . Worker 9 | . 1 . . . 2 1 3 . . . . 2 . . . . . . . . . . Builder 4 | . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . Hauler 7 | . 1 . . . 4 . 1 . . . . . . . . . . . . . . 1 Recycler 15 | . . . . . 3 1 8 . . . . . . . . . 3 . . . . . Watcher 4 | . . . . . 2 . 1 . . . . . . . . . 1 . . . . . Swarmer 27 | . 2 . . . 7 . 3 2 . . . 1 . 4 . . 5 . . . 3 . Grunt 19 | . . . . . 2 . 2 . . . . 4 . 2 . 4 2 . 1 . 1 1 Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . . . 1 3 . 1 . . . 2 . . . . 1 . . . . . Hunter 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . Programmer 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 11 | . 2 . . . 11 2 4 2 . . . 5 . 3 . 2 4 . 1 . 3 2 Combat Bots Only 4 | . 2 . . . 4 1 2 2 . . . 3 . 3 . 2 4 . 1 . 3 2 Max Kills in Single Turn 4 | . 1 . . . 4 1 2 1 . . . 2 . 3 . 2 4 . 1 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Exploded 4 | . 1 . . . 2 . 1 . . . . 2 . 2 . . 4 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 451 | . 19 4 . . 51 12 97 46 . . 5 44 1 69 . 2 37 5 2 . 29 28 Missed 150 | . 9 2 . . 18 2 35 15 . . . 9 . 28 . 1 13 3 1 . 4 10 Hits 301 | . 10 2 . . 33 10 62 31 . . 5 35 1 41 . 1 24 2 1 . 25 18 Melee 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Projectile 297 | . 10 2 . . 33 10 62 31 . . 5 31 1 41 . 1 24 2 1 . 25 18 AOE 6 | . . 4 . . . . . . . . . . . . . . 2 . . . . . Critical Strikes 7 | . . . . . . . . . . . . 3 . 2 . . . . . . 1 1 Actively Blocked 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 5172 | . 152 113 . 30 597 204 769 409 . . 92 677 58 460 . 16 531 40 74 . 533 417 Core 674 | . 36 35 . . 63 30 76 96 . . 20 89 . 54 . . 45 . 27 . 85 18 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 747 | . . . . . 99 67 85 29 . . 15 267 25 119 . . . . . . . 41 Regen/Repaired (Parts) 381 | . . . . . 157 123 26 . . . . 75 . . . . . . . . . . Core Remaining (%) 57 | 100 . . . 28 . 77 . . . . 47 . . . . 50 . . . . 41 . Volleys Fired 200 | . 14 1 . 1 28 11 35 8 . . . 27 2 12 . 5 26 3 6 . 7 14 Largest 4 | . 2 1 . 2 4 4 4 4 . . . 4 3 4 . 3 4 4 3 . 3 4 Hottest 272 | . 89 30 . 40 119 122 99 94 . . . 102 74 110 . 75 272 158 128 . 122 225 Shots Fired 582 | . 26 1 . 2 73 38 102 27 1 . . 86 6 48 . 15 74 11 19 . 16 37 Gun 532 | . 14 . . 2 60 36 98 27 1 . . 79 6 46 . 15 72 9 19 . 13 35 Cannon 10 | . 10 . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . 2 1 . . 13 2 4 . . . . 7 . 2 . . 2 2 . . 3 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 484 | . 20 . . 2 45 27 98 27 1 . . 79 6 46 . 15 62 7 14 . 9 26 Thermal 58 | . 4 . . . 15 9 . . . . . . . . . . 10 2 5 . 4 9 Explosive 40 | . 2 1 . . 13 2 4 . . . . 7 . 2 . . 2 2 . . 3 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 7 2 . 3 6 3 14 7 . . . 15 5 13 . 17 18 5 8 . 5 15 Robot Miss Streak 10 | . 2 . . 1 3 3 3 3 1 . . 2 1 3 . 2 4 2 10 . 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . 1 1 . . . 1 . . . 1 . . 1 . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . 1 . . . 1 . . 1 . 1 . Shots Hit Robots 388 | . 15 1 . 1 38 20 73 14 . . . 66 5 35 . 13 50 8 12 . 10 27 Core Hits 232 | . 8 2 . . 35 7 32 9 . . . 45 1 22 . 7 29 5 4 . 11 15 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 203 | . . . . . 33 20 29 . . . 6 37 . 1 . 4 52 1 . . . 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 203 | . . . . . 33 20 29 . . . 6 37 . 1 . 4 52 1 . . . 20 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 5 1 5 . . . . 1 . 1 . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11690 | . 255 81 . 12 1906 386 1803 197 . . . 2405 86 925 . 257 1802 273 255 . 473 574 Guns 6058 | . 82 . . 12 325 281 1116 197 . . . 1046 86 654 . 257 965 96 255 . 168 518 Cannons 120 | . 120 . . . . . . . . . . . . . . . . . . . . . Explosions 3815 | . 53 81 . . 1116 15 255 . . . . 1288 . 198 . . 327 177 . . 305 . Melee 1697 | . . . . . 465 90 432 . . . . 71 . 73 . . 510 . . . . 56 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5629 | . 173 . . 12 182 266 1116 197 . . . 1046 86 654 . 257 874 76 184 . 113 393 Thermal 625 | . 29 . . . 143 15 . . . . . . . . . . 167 20 71 . 55 125 Explosive 3674 | . 53 81 . . 1116 15 255 . . . . 1288 . 198 . . 186 177 . . 305 . Electromagnetic 65 | . . . . . . . . . . . . . . . . . 65 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1697 | . . . . . 465 90 432 . . . . 71 . 73 . . 510 . . . . 56 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . 2 2 2 2 . . . . . . 9 9 9 9 10 1 Average Corruption 4 | . . . . 2 . . 2 2 2 2 . . . . . . 3 9 9 9 9 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . . 6 5 5 2 . . . . . . 24 23 26 4 15 1 Message Errors 25 | . . . . . . . 1 1 2 . . . . . . . 4 4 6 2 4 1 Matter Fused 23 | . . . . . . . 2 1 . . . . . . . . 4 6 5 . 5 . Heat Flow Errors 10 | . . . . . . . 1 1 . . . . . . . . 2 2 1 1 2 . Energy Discharges 22 | . . . . . . . . . 1 2 . . . . . . 7 6 4 1 1 . Data Loss (minor) 12 | . . . . . . . 1 1 1 . . . . . . . 5 1 2 . 1 . Data Loss (major) 6 | . . . . . . . . 1 . . . . . . . . 1 1 2 . 1 . Misfires 10 | . . . . . . . 1 . 1 . . . . . . . 1 1 5 . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 Overflow Damage 740 | . . . . . 191 59 225 . . . . 57 . . . . 208 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 55 | . . . . . 30 9 . . . . . 16 . . . . . . . . . . Melee 685 | . . . . . 161 50 225 . . . . 41 . . . . 208 . . . . . Knockbacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . 8 . . . 136 36 . . . . . 15 . . . . 12 . . . . . Shots 11 | . 1 . . . 7 1 . . . . . 1 . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 24 . . . 104 105 344 81 . . . 45 4 66 . 12 240 152 205 212 237 174 Average Temperature 46 | . 6 . . . 35 50 54 19 . . . 15 4 16 . 5 57 78 82 113 72 67 Received Heat Transfer 1298 | . . 9 . . 117 45 162 18 . . 9 201 27 464 . . 60 18 9 . 111 48 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Heat Transferred 1082 | . 74 . . . 444 37 . . . . . . . . . . 120 37 111 . 74 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . . . . . 2 2 3 . . . . 4 . . . . 3 . . . . 2 Low Security (%) 40 | 100 100 100 . 100 49 46 25 . . . . 2 . . . . 32 . . . . 69 Level 1 20 | . . . . . 19 47 12 . . . . 31 . . . . 21 . . . . 19 Level 2 23 | . . . . . 30 6 30 . . . . 27 . . . . 41 . . . . 10 Level 3 14 | . . . . . . . 30 . . . . 34 . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . . 4 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1217 | . 188 108 . 87 603 424 1023 . . . . 1217 . . . . 835 . . . . 516 Initial 880 | . . . . . . 253 185 . . . . 880 . . . . 56 . . . . 37 Average 349 | . 25 46 . 19 253 208 515 . . . . 595 . . . . 347 . . . . 119 Influence Increases 11196 | . 298 200 . 87 1057 849 1778 174 149 . 776 2399 87 336 . 249 1376 174 199 . 187 821 Destroy 0b10 Robot/C 5060 | . 120 120 . 60 520 300 880 120 100 . 340 700 60 240 . 180 580 120 140 . 140 340 Destroy 0b10 Robot/NC 395 | . 35 . . . 105 20 125 . . . 10 35 . . . . 45 . . . . 20 Destroy Leader 1074 | . 24 20 . 10 130 102 222 20 20 . 40 162 10 30 . 20 132 20 20 . 10 82 Allied During Kill 2106 | . 41 34 . 17 173 260 327 34 29 . 386 356 17 66 . 49 150 34 39 . 37 57 Successful Hack 252 | . 19 . . . 4 55 82 . . . . 36 . . . . 42 . . . . 14 Disable Machine 720 | . 30 . . . 15 60 45 . . . . 225 . . . . 195 . . . . 150 Destroy Structure 734 | . 14 11 . . 95 37 82 . . . . 105 . . . . 232 . . . . 158 Advance Influence 750 | . . . . . . . . . . . . 750 . . . . . . . . . . Lose Combat Pursuer 105 | . 15 15 . . 15 15 15 . . . . 30 . . . . . . . . . . Influence Decreases 10822 | . 298 148 52 87 457 1041 1166 608 350 385 568 1390 716 470 454 160 639 584 522 93 128 506 Entered New Map 3127 | . . . 52 . . 347 223 378 112 385 . 78 452 112 454 . 33 306 80 93 . 22 Time Decay 5768 | . 151 148 . 87 437 494 713 230 238 . 468 632 254 278 . 140 506 278 362 . 118 234 Search Patrol Dispatched 300 | . . . . . . . . . . . . 300 . . . . . . . . . . Lost Part 740 | . . . . . 20 10 90 . . . 20 50 10 80 . 20 100 . 80 . 10 250 Lost Ally 440 | . . . . . . 40 140 . . . 80 180 . . . . . . . . . . Purge Threat 447 | . 147 . . . . 150 . . . . . 150 . . . . . . . . . . Squads Dispatched 44 | . . . . . 4 . 15 . . . 1 7 . . . . 9 . . . . 8 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . Extermination 14 | . . . . . . . 5 . . . . 3 . . . . 4 . . . . 2 Reinforcement 21 | . . . . . 4 . 7 . . . . 3 . . . . 3 . . . . 4 Assault 5 | . . . . . . . 1 . . . 1 1 . . . . 2 . . . . . Garrison 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 8 | . . . . . 2 . 3 . . . . 1 . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 16 | . 2 . . . 5 1 5 . . . 2 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 210 | . 12 7 . . 30 12 29 6 . . 9 26 3 11 . 9 24 3 7 . 7 15 Peak Tracking Total 13 | . 3 3 . . 13 3 3 4 . . 4 5 3 4 . 5 5 3 5 . 4 9 Tactical Retreats 7 | . 1 1 . . 1 1 1 . . . . 2 . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 48 | . 2 . . . 1 4 3 . . . . 15 . . . . 13 . . . . 10 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 83 | . 9 1 2 1 7 12 11 . . . . 12 1 1 3 . 11 1 . 9 . 2 Terminals 37 | . 6 . . . 3 8 6 . . . . 8 . . . . 5 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 9 | . 1 . . . 2 2 1 . . . . 1 . . . . 2 . . . . . Recycling Units 13 | . 2 . . . 2 2 1 . . . . 2 . . . . 3 . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Total Hacks 237 | . 28 1 2 1 17 31 26 . . . . 35 1 1 20 . 22 1 . 46 . 5 Successful 159 | . 12 1 2 1 8 21 12 . . . . 18 1 1 20 . 13 1 . 46 . 2 Failed 77 | . 16 . . . 9 10 14 . . . . 17 . . . . 8 . . . . 3 Catastrophic 11 | . 2 . . . 1 4 3 . . . . 1 . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Manual 31 | . 5 . 1 . 4 3 6 . . . . 5 . . . . 6 . . . . 1 Terminals 105 | . 21 . . . 7 22 16 . . . . 24 . . . . 12 . . . . 3 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 26 | . 3 . . . 8 7 2 . . . . 2 . . . . 4 . . . . . Recycling Units 20 | . 4 . . . 2 2 2 . . . . 3 . . . . 5 . . . . 2 Scanalyzers 10 | . . . . . . . 4 . . . . 6 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Terminal Hacks 120 | . 9 1 2 1 . 14 5 . . . . 11 1 1 20 . 6 1 . 46 . 2 Record 62 | . 4 . 1 . . 2 1 . . . . 3 . . 11 . 3 . . 36 . 1 Part Schematic 8 | . . . . . . . . . . . . . . . 6 . . . . 2 . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . 1 . . . . 1 . . . . . 1 . . 3 . 1 . . 4 . . Open Door 6 | . . 1 . 1 . 1 . . . . . . 1 1 . . . 1 . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Locate Traps 8 | . 1 . . . . 2 2 . . . . 2 . . . . 1 . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . 1 . . . . 2 1 . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 1 . . . 6 6 2 . . . . 2 . . . . 2 . . . . . Scan Component 11 | . 1 . . . 3 3 1 . . . . 1 . . . . 2 . . . . . Repair 8 | . . . . . 3 3 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . 1 . 1 . . . . . . . . . 3 . . . . . Process 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 5 | . 2 . . . 1 . 1 . . . . . . . . . 1 . . . . . Scanalyzer 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . Insert Component 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . Terminals 5 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . Botnet 5 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . . . 5 10 9 . . . . 10 . . . . 8 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 2 . . 6 . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 3 3 1 . . . . 1 . . . . . . . . . . Time 342 | . . . . . 102 114 88 . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 9 . . . 9 . 8 . . . . . . . . . 10 . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 26 | . 1 . . . . 10 . . . 13 2 . . . . . . . . . . . Largest Group 14 | . 1 1 1 1 1 11 9 1 1 14 14 11 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 438 | . 62 64 64 66 86 258 230 96 96 438 438 377 112 112 111 111 136 129 133 149 152 164 Highest-Rated Ally 164 | . 62 64 64 66 86 86 97 96 96 95 96 109 112 112 111 111 136 129 133 149 152 164 Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 691 | . 16 12 . 4 42 58 157 6 2 . 112 97 11 24 . 12 66 9 17 . 4 42 Total Damage 21588 | . 347 247 . 124 1330 855 4152 85 222 . 2335 3582 289 597 . 650 2568 308 1064 . 175 2658 Kills 230 | . 8 6 . 3 24 14 49 2 5 . 21 30 3 5 . 5 23 6 6 . 3 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 4755 | . . . . . . . . . . . . . . . . . 1899 606 835 205 401 809 Optics 4755 | . . . . . . . . . . . . . . . . . 1899 606 835 205 401 809 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 15 | . . . . 1 . . . 2 . 1 2 . 2 1 . 1 . 2 . . 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 20868 | 42 889 348 504 418 1623 1303 3243 495 504 1411 1320 2211 541 608 90 558 1899 606 835 205 401 814 Spaces Moved 11243 | 36 451 172 261 211 619 578 1460 246 263 736 581 1036 472 483 80 435 1175 413 596 150 291 498 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 6448 | 20 451 172 261 211 619 578 1460 246 263 736 581 850 . . . . . . . . . . Wheels 4779 | . . . . . . . . . . . . 186 472 483 80 435 1175 413 596 150 291 498 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 123 123 123 189 189 189 189 110 110 110 110 110 115 130 130 130 130 120 Average Speed 160 | 88 178 189 190 190 192 192 192 189 189 189 189 177 110 110 110 116 117 130 130 130 130 131 Slowest Speed 195 | 120 190 190 190 195 193 193 193 189 189 189 189 193 110 110 110 125 130 130 130 130 130 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 77 28 64 37 58 92 45 49 54 73 78 23 66 61 68 56 34 58 81 63 59 14 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 10 | . . . 1 . . . . 1 . 1 . . 1 . 1 . . 1 . 3 1 . Known Exits Taken 18 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . . 1 1 3 2 . 1 2 . 4 . 2 . . 3 . Spaces Dug 192 | . . . . . 28 12 23 . . . 6 41 . . . 4 57 1 . . . 20 Terrain Destroyed 460 | . 9 9 . . 101 37 55 . . . 6 80 . 22 . 4 67 17 . . 15 38 Melee 175 | . . . . . 28 12 23 . . . 6 36 . . . 4 46 1 . . . 19 Projectile 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 AOE 281 | . 9 9 . . 73 25 32 . . . . 44 . 22 . . 18 16 . . 15 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 13421 | 43 511 192 270 225 966 729 1780 256 270 757 797 1305 487 524 81 471 1578 471 645 163 300 600 Wait 1296 | . 3 17 . 7 220 85 187 . 7 14 168 135 8 17 . 20 285 49 38 . . 36 Move 11221 | 35 450 171 260 210 618 577 1459 245 262 735 580 1035 471 482 79 434 1174 412 595 149 290 498 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 79 | 3 13 . 5 1 12 6 8 . . 1 . 9 2 1 . 4 6 . . 4 . 4 Fast Attach 40 | 5 5 1 . 1 5 3 6 . . 1 . 7 . . . 1 4 . . . . 1 Attach 31 | . . . . . 6 1 5 . . . 1 6 1 2 . . 1 . . 3 . 5 Detach 22 | . 4 . . 1 1 1 3 . . 1 . 5 . . . . 2 . 1 2 . 1 Swap 202 | . 11 2 2 4 28 14 36 3 1 1 . 29 3 9 2 2 21 6 4 1 3 20 Drop 84 | . 11 . 3 . 15 11 12 . . 3 . 15 . . . 1 7 . 1 4 . 1 Fire 200 | . 14 1 . 1 28 11 35 8 . . . 27 2 12 . 5 26 3 6 . 7 14 Melee 203 | . . . . . 33 20 29 . . . 6 37 . 1 . 4 52 1 . . . 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 43 | . . . . . . . . . . 1 42 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 581 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Identified exit to Mines 932 | -10/Materials | Entered Mines 1049 | -10/Mines | Discovered new exit (range 10) 1082 | -10/Mines | Found the Drone Emporium 1207 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1207 | -10/Mines | Discovered new exit (range 5) 1236 | -10/Mines | Assembled infested the area 1241 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1261 | -10/Mines | Core integrity fell below 50% 1280 | -10/Mines | Entered Exiles 1326 | -10/Exiles | Met 8R-AWN 1355 | -10/Exiles | Met EX-HEX 1499 | -10/Exiles | Met EX-BIN 1525 | -10/Exiles | Aligned with FarCom system 1527 | -10/Exiles | Given EX-Vault access code 1571 | -10/Exiles | Opened EX-Vault 1578 | -10/Exiles | Found Prototype Slashing Weapon 1581 | -10/Exiles | Found Prototype Device 1590 | -10/Exiles | Found Prototype Energy Cannon 1595 | -10/Exiles | Identified PSU Rigger 1595 | -10/Exiles | Identified Latent Energy Streamer 1595 | -10/Exiles | Identified Longsword +1 1633 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1695 | -10/Exiles | Learned location of Zion (-7) 1762 | -10/Exiles | Discovered new exit (range 10) 1784 | -10/Exiles | Left Exiles lab with Longsword +1 1784 | -10/Exiles | Entered Mines 1802 | -9/Mines | Met a Derelict bent on vengeance 2105 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2182 | -9/Mines | Discovered new exit (range 7) 2202 | -9/Mines | Entered Materials 2202 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2203 | -8/Materials | Identified exit to Storage 2492 | -8/Materials | Repaired Imp. Aluminum Leg 2513 | -8/Materials | Build established: Skirmisher 2697 | -8/Materials | Discovered new exit (range 13) 3100 | -8/Materials | Discovered new exit (range 16) 3254 | -8/Materials | Repaired Weapon Shielding? 3348 | -8/Materials | Repaired Imp. Titanium Leg 3825 | -8/Materials | Entered Storage 3885 | -8/Storage | Repaired Hpw. Tractor Beam 4113 | -8/Storage | Used back door to open Recycling access 4113 | -8/Storage | Discovered new exit (range 5) 4282 | -8/Storage | Repaired Nuclear Core 4482 | -8/Storage | Discovered new exit (range 9) 4655 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4810 | -8/Storage | Repaired Imp. Propulsion Shielding 4960 | -8/Storage | Build established: Commander-Skirmisher 5128 | -8/Storage | Identified exit to Factory 5128 | -8/Storage | Entered Factory 5128 | -7/Factory | Accompanied by 8 allies 5128 | -7/Factory | Evolved 2 slots: Utility x2 5779 | -7/Factory | Discovered new exit (range 14) 5835 | -7/Factory | Identified exit to Lower Caves 5904 | -7/Factory | Lost 7 allies 6153 | -7/Factory | Build established: Skirmisher 6187 | -7/Factory | Discovered new exit (range 5) 6235 | -7/Factory | Identified exit to Factory 6596 | -7/Factory | Repaired Broken Prc. Assault Rifle 6849 | -7/Factory | Discovered exit to Factory (range 15) 7360 | -7/Factory | Garrison activated, responded to threat 7928 | -7/Factory | First assault squad dispatched 8098 | -7/Factory | Noticed a derelict Sapper rigging charges 8153 | -7/Factory | Build established: Gunner 8371 | -7/Factory | Entered Lower Caves 8464 | -7/Lower Caves | Identified exit to Lower Caves 8498 | -7/Lower Caves | Learned location of Extension (-6) 8777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8801 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8866 | -7/Lower Caves | Entered another Lower Caves area 8934 | -7/Lower Caves | Discovered exit to Factory (range 13) 9212 | -7/Lower Caves | Discovered new exit (range 12) 9231 | -7/Lower Caves | Identified exit to Zion 9370 | -7/Lower Caves | Entered Zion 9433 | -7/Zion | Discovered new exit (range 15) 9459 | -7/Zion | Identified exit to Proximity Caves 9623 | -7/Zion | System corruption cleaned by Quarantine Array 9765 | -7/Zion | Gained Derelict followers 9902 | -7/Zion | Learned location of Warlord (-4) 9949 | -7/Zion | Gained Derelict followers 10425 | -7/Zion | Identified exit to Deep Caves 10781 | -7/Zion | Entered Proximity Caves 10781 | -6/Proximity Caves | Accompanied by 13 allies 10902 | -6/Proximity Caves | Spotter reported a threat 10934 | -6/Proximity Caves | Spotter reported a threat 10943 | -6/Proximity Caves | Learned Factory stockpile data 11022 | -6/Proximity Caves | Spotter reported a threat 11075 | -6/Proximity Caves | Spotter reported a threat 11128 | -6/Proximity Caves | Spotter reported a threat 11263 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11263 | -6/Proximity Caves | Core integrity fell below 50% 11454 | -6/Proximity Caves | Learned Factory terminal intel 11662 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12101 | -6/Proximity Caves | Entered Factory 12101 | -6/Factory | Accompanied by 10 allies 12101 | -6/Factory | Evolved 2 slots: Utility x2 12103 | -6/Factory | Loaded intel: 27 terminal locations 12451 | -6/Factory | Search patrols dispatched 12484 | -6/Factory | Identified exit to Lower Caves 12484 | -6/Factory | Identified exit to Extension 12681 | -6/Factory | Repaired Imp. Weapon Shielding 12801 | -6/Factory | Search patrols dispatched 13151 | -6/Factory | Search patrols dispatched 13624 | -6/Factory | Lost 4 allies 13788 | -6/Factory | Lost 3 allies 13851 | -6/Factory | First assault squad dispatched 13929 | -6/Factory | Discovered new exit (range 9) 14312 | -6/Factory | Entered Lower Caves 14459 | -6/Lower Caves | Entered a destroyed Warlord outpost 14504 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14510 | -6/Lower Caves | Identified exit to Data Miner 14576 | -6/Lower Caves | Learned 8 Factory zone layouts 14699 | -6/Lower Caves | Encountered a Warlord checkpoint 14709 | -6/Lower Caves | Discovered new exit (range 12) 14841 | -6/Lower Caves | Identified exit to Lower Caves 14853 | -6/Lower Caves | Entered another Lower Caves area 14905 | -6/Lower Caves | Discovered new exit (range 15) 14919 | -6/Lower Caves | Identified exit to Factory 15027 | -6/Lower Caves | Spotted B-75 Beast 15048 | -6/Lower Caves | Destroyed B-75 Beast 15266 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15289 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 15301 | -6/Lower Caves | Lost 3 parts (2u1w) 15419 | -6/Lower Caves | Learned Factory emergency access door positions 15461 | -6/Lower Caves | Entered Data Miner 15461 | -6/Data Miner | Discovered new exit (range 6) 15482 | -6/Data Miner | Met Data Miner 15505 | -6/Data Miner | Learned location of Section 7 (-2) 15505 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15521 | -6/Data Miner | Received God Mode back door access code from Data Miner 15546 | -6/Data Miner | Identified exit to Proximity Caves 15551 | -6/Data Miner | Entered Proximity Caves 15681 | -5/Proximity Caves | Learned Factory stockpile data 15830 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16109 | -5/Proximity Caves | Entered Factory 16109 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16110 | -5/Factory | Identified exit to Factory 16716 | -5/Factory | Discovered exit to Factory (range 21) 17309 | -5/Factory | First assault squad dispatched 17338 | -5/Factory | Incoming assault squad redirected 17522 | -5/Factory | Discovered exit to Factory (range 8) 17642 | -5/Factory | Discovered new exit (range 20) 17720 | -5/Factory | Identified exit to Upper Caves 17800 | -5/Factory | Central database locked down 18008 | -5/Factory | Entered Upper Caves 18234 | -5/Upper Caves | Learned Factory interactive machine intel 18244 | -5/Upper Caves | Learned location of Armory (-4) 18480 | -5/Upper Caves | Discovered new exit (range 16) 18513 | -5/Upper Caves | Identified exit to Upper Caves 18614 | -5/Upper Caves | Entered another Upper Caves area 18680 | -5/Upper Caves | Discovered exit to Factory (range 21) 18819 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19429 | -5/Upper Caves | Discovered new exit (range 9) 19434 | -5/Upper Caves | Encountered a Warlord checkpoint 19437 | -5/Upper Caves | Identified exit to Zhirov 19449 | -5/Upper Caves | Entered Zhirov 19449 | -5/Zhirov | Discovered new exit (range 3) 19451 | -5/Zhirov | Identified exit to Proximity Caves 19475 | -5/Zhirov | Met Zhirov 19523 | -5/Zhirov | Learned location of Quarantine (-2) 19523 | -5/Zhirov | Learned location of Testing (-3) 19523 | -5/Zhirov | Learned location of Command (-1) 19531 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19654 | -5/Zhirov | Entered Proximity Caves 19660 | -4/Proximity Caves | Learned 4 Research zone layouts 19791 | -4/Proximity Caves | Learned Research emergency access door positions 19806 | -4/Proximity Caves | Core integrity fell below 50% 19869 | -4/Proximity Caves | System corruption reached 10% 19955 | -4/Proximity Caves | Discovered exit to Factory (range 14) 20055 | -4/Proximity Caves | Entered Factory 20055 | -4/Factory | Evolved 2 slots: Utility x2 20056 | -4/Factory | Loaded intel: 54 interactive machine locations 20315 | -4/Factory | Discovered new exit (range 5) 20320 | -4/Factory | Identified exit to Upper Caves 20761 | -4/Factory | Garrison activated, responded to threat 20791 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 20855 | -4/Factory | Core integrity fell below 50% 20868 | -4/Factory | Core integrity fell below 20% 20869 | -4/Factory | Core destroyed Last Messages --------------- 20862_ U-05 Engineer lays Concrete. 20863_ Slug penetrates Wall. 20863_ Slug penetrates Player 2. 20864_ U-05 Engineer lays Concrete. 20864_ Player 2 attaches Disruptor Cannon. 20864_ Player 2 suffers critical hit (Burn). 20864_ K-01 Serf collects debris. 20864_ Slug penetrates Subcomponent Replicator. 20865_ U-05 Engineer lays Concrete. 20866_ Slug penetrates Wall. 20866_ Slug penetrates Player 2. 20867_ Player 2 suffers critical hit (Destroy). Player 2: "Wow, lost my Prototype Piercing Weapon already." 20867_ K-01 Serf collects debris. 20868_ U-05 Engineer lays Concrete. 20869_ Slug penetrates Player 2. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ? # """"" =# """ """ #??????????????? | | # """"" # """ """ #??????????????? | | # """ + #??????????????? | | """"""" # # ! #??????????????? | | """"""" #! * =% ###"##########??????????????? | | """"""" ##########+#####"#???????????????????????? | | """"""" #???# =[ = #???????????????????????? | | #########???# [ #??########?????????????? | | ????????????# #??# =#?????????????? | | ????????????# #??# #?????????????? | | ????????????# * #??# """ #?????????????? | | ????????????+ #??#= """ #?????######### | | ????????????# #??? """ ####### | | ????????????# #????? # # """ | | ??????????? + *[########+## # """ | | ????????? # ! [[+!% [[! 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"F " ####### T | | ????? =!]!k "" #?????# """" " | | ?????? ==% w #?????# """" " | | ?????? u * #?????# """" " | | ??????#??;?# %= ! ! #+#?????# | | ???????????##[= ### #???????# | | ??????""????#%=???# #???????# ####+##### | | ???????G"????[????# #???????# # # | | ??????""??????????# +???????# + """""" # | | ??????????????????# ##### #???????# ## """""" # | | ??????????????????# ????# #???????# ## """""" # | | T"????????????????# ????# #???????# ## """""" # | | ""????????????????# ????# #???????# ## # | | ??????????????????# ????# #???????# ## ! # | | ??????????????????# ?????# #???????# ## = # | | ??????????????????? ???????? ????????# ## # | | ???????????????????????????? ?????#### ######+#### | | ?????????????????????????? " #??? | | ??????????????????????????????????## ####+#??? | | ????????????????????????????????????? ???? ??? | | ????????????????????????????????????? ????"" ??? | | ?????????????????????????????????????###???""" "?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 6 EM Shielding 2 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 6 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Railgun | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 39% | -8/Materials Weapon Shielding | 28% | -8/Materials Imp. Titanium Leg | 63% | -8/Materials Hpw. Tractor Beam | 53% | -8/Storage Nuclear Core | 32% | -8/Storage Imp. Propulsion Shielding | 42% | -8/Storage Prc. Assault Rifle | 83% | -7/Factory | Broken Imp. Weapon Shielding | 25% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend A Problem For Future Me Adventurer Armchair Analyst Backstab Collateral Damage Construction Begets Destruction Dramatic Entrance Explorer First Step to Greatness Generalissimo Heavy Suspicion Hey, That's Mine! I'm Back, Baby! Knowing Is Half The Battle Part-time Excavator Prolific Hacker Remodeling Robot Respite Serviceable Loadout Significant Disruption Suspicious System Compromised That Tickles The More The Merrier The Oracle The Science Guy Throw Away The Key Use The Force Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . Utility 6 | . . . . 3 . 1 . . . . . . . . . . . . . . 2 . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 189 | . 9 1 . 1 16 3 28 2 2 . 6 19 3 13 . 3 31 3 20 4 7 18 Parts Lost 63 | . . . . . 1 1 6 . . . 1 3 . 5 . 3 10 . 8 . 1 24 Damage Taken 13485 | . . 305 . 76 427 234 1690 . 133 . 180 1886 56 501 . 544 1796 181 1011 . 148 4317 Core 2163 | . . 107 . . 25 8 173 . . . . 193 . 32 . 52 288 . 125 . 17 1143 Player 2/Cogmind (%) 76 | . . 75 . . 28 21 69 . . . . 68 . 37 . 100 86 . 82 . 16 98 Absorbed by Shields 306 | . . . . . . . . . . . . . . . . 78 228 . . . . . Damage Inflicted 18440 | . 347 247 . 124 1330 560 3526 85 222 . 845 2845 289 597 . 650 2568 308 1064 . 175 2658 Player 2/Cogmind (%) 61 | . 57 75 . 91 41 59 66 30 100 . 100 54 77 39 . 71 58 53 80 . 27 82 Combat Hostiles Destroyed 159 | . 4 6 . 3 15 5 34 2 5 . 6 18 3 5 . 5 19 6 6 . 3 14 Player 2/Cogmind (%) 70 | . 66 100 . 100 57 62 85 33 100 . 100 64 100 41 . 55 65 100 85 . 42 82 Game ------ Seed SwarmPlatingChainsaw Manual? 0 Play Time 05:08:32 Cumulative 5.1 hours Start 2026.02.23 @ 18:15:35 End 2026.03.27 @ 22:35:55 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 335bd43b-a74f-4f54-b89b-e9e6582af81f