Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 22:51:48 Player: yeast Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (936) 936 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4141 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Targeting Computer Reaction Control System Improved Weapon Shielding System Shield > --- WEAPON ----------- Arc Projector Gatling Laser Power Maul > --- INVENTORY -------- Advanced Terrain Scanner Targeting Computer Reactive Plating Beam Rifle Autogun [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 85 | 6 11 21 17 8 22 Power 14 | 1 1 3 3 4 2 Engine 9 | 1 . 3 2 1 2 Core 5 | . 1 . 1 3 . Reactor . | . . . . . . Propulsion 25 | 2 3 10 6 . 4 Treads 6 | 2 . 4 . . . Leg 10 | . 3 . 3 . 4 Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight 6 | . . 3 3 . . Utility 25 | 1 4 3 4 1 12 Device 12 | . 2 2 2 . 6 Storage 2 | 1 1 . . . . Processor 6 | . 1 1 . . 4 Hackware 1 | . . . 1 . . Protection 4 | . . . 1 1 2 Artifact . | . . . . . . Weapon 21 | 2 3 5 4 3 4 Energy Gun 5 | 1 . . 1 2 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 1 2 4 2 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 32 | . 3 3 3 . 23 Power 7 | . . 1 2 . 4 Propulsion 7 | . 2 1 . . 4 Utility 11 | . . 1 . . 10 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 13 | . 1 2 2 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 90 73 84 87 87 Engine 6 | . 10 6 6 2 4 Core 4 | . 3 2 . 7 4 Treads 3 | . 13 2 . . . Leg 14 | . 7 6 1 23 22 Hover 2 | . 2 10 2 . . Flight 1 | . . 1 21 . . Device 9 | . 6 14 9 7 11 Storage 2 | . 10 . . . . Processor 12 | . 7 13 18 15 13 Hackware 3 | . . . 6 7 4 Protection 2 | . . . 1 7 5 Energy Gun 6 | . 7 . 3 6 10 Ballistic Gun 8 | . 17 13 8 4 . Slashing Weapon 2 | . . . 5 4 3 Peak Build Rating 61 | 6 9 10 31 28 61 Average Rating 21 | 5 6 7 23 22 47 On Entrance 10 | . 6 9 7 11 28 Naked Turns . | . . . . . . Heaviest Build 37 | 13 16 12 15 26 37 Greatest Support 64 | 40 40 40 30 30 64 Greatest Overweight (x) 3 | . 3 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 1 2 3 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 3 4 4 5 . Class Distribution -------------------- 93% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1116 | 207 125 198 214 92 280 Remotely . | . . . . . . Salvage Created 1027 | 26 311 150 214 92 234 Parts 61 | 2 19 19 11 2 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 7 5 4 2 4 Melee 3 | . . . 1 . 2 Guns 17 | . 7 3 3 2 2 Cannons 2 | . . 2 . . . Classes Destroyed 7 | 1 2 2 . . 2 Worker 1 | 1 . . . . . Operator 2 | . 1 1 . . . Swarmer 3 | . . 3 . . . Grunt 13 | . 7 1 2 2 1 Brawler 1 | . . . . . 1 Sentry 4 | . . 1 2 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 3 | 1 2 3 2 2 1 Combat Bots Only 3 | . 2 3 2 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 440 | . 63 56 38 3 280 Missed 155 | . 17 18 15 . 105 Damage Taken 5158 | . 675 424 356 43 3660 Core 1267 | . 215 77 110 . 865 Absorbed by Shields 45 | . . . . . 45 Redirected to Shielding 103 | . . . 18 9 76 Regen/Repaired (Parts) 55 | . 39 . . . 16 Core Remaining (%) 74 | 100 14 80 80 100 . Volleys Fired 103 | 1 25 19 27 3 28 Largest 2 | 2 2 2 2 2 2 Hottest 135 | 60 60 80 79 135 135 Shots Fired 162 | 2 45 35 30 6 44 Gun 150 | 2 45 23 30 6 44 Cannon 12 | . . 12 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | 1 27 23 27 . 8 Thermal 33 | . . 12 3 3 15 Explosive . | . . . . . . Electromagnetic 43 | 1 18 . . 3 21 Robot Hit Streak 21 | 1 8 7 6 8 21 Robot Miss Streak 4 | . 2 2 4 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 122 | 1 36 22 20 7 36 Core Hits 61 | 1 18 10 9 6 17 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . . 3 Burn 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Smash 2 | . . . . . 2 Melee Attacks 12 | . . . 5 1 6 Impact 6 | . . . . . 6 Slashing 6 | . . . 5 1 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2017 | 12 493 293 314 169 736 Guns 1462 | 12 370 154 242 105 579 Cannons 139 | . . 139 . . . Explosions 123 | . 123 . . . . Melee 293 | . . . 72 64 157 Ramming . | . . . . . . Kinetic 596 | . 164 154 199 . 79 Thermal 600 | . 23 139 43 65 330 Explosive 100 | . 100 . . . . Electromagnetic 428 | 12 206 . . 40 170 Impact 157 | . . . . . 157 Slashing 136 | . . . 72 64 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 109 | . 70 . . 39 . Projectiles . | . . . . . . Explosions 70 | . 70 . . . . Melee 39 | . . . . 39 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 124 | . 124 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 416 | 20 121 72 30 223 416 Average Temperature 85 | 15 45 27 18 122 117 Received Heat Transfer 2093 | . 306 96 234 27 1430 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1415 | . 50 296 111 150 808 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 243 | 5 223 243 192 142 75 Initial 86 | . 3 61 17 86 . Average 65 | . 84 136 99 86 28 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | 100 96 55 100 100 100 Level 1 7 | . 3 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 1 2 3 Investigation 4 | . 1 . . 2 1 Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 5 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 18 10 7 3 21 Peak Tracking Total 9 | . 5 5 2 2 9 Tactical Retreats 10 | . 1 2 1 . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 3 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 3 1 . . . Max in Single Turn 3 | . 3 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 4 2 3 4 Terminals 11 | . 2 4 2 2 1 Fabricators 2 | . . . . . 2 Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 10 12 4 6 10 Successful 16 | . 3 5 3 1 4 Failed 26 | . 7 7 1 5 6 Catastrophic 7 | . 2 2 . 2 1 Database Lockouts . | . . . . . . Manual 3 | . . 1 . 1 1 Terminals 29 | . 7 12 4 4 2 Fabricators 5 | . . . . . 5 Repair Stations 6 | . 3 . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . . 5 3 1 1 Record 4 | . . 3 . 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 5 | . 3 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 3 4 1 3 2 Full Trace Events 5 | . . 1 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 39 | . 26 . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3301 | 484 718 511 230 404 954 Spaces Moved 1917 | 65 354 295 240 294 669 Core 79 | 14 3 3 3 . 56 Treads 266 | 51 196 19 . . . Legs 1132 | . 115 100 10 294 613 Wheels . | . . . . . . Hover 227 | . 40 160 27 . . Flight 213 | . . 13 200 . . Fastest Speed 29 | 50 120 37 29 120 50 Average Speed 107 | 136 148 83 38 120 114 Slowest Speed 200 | 160 200 160 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 8 57 29 21 7 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . 32 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . 32 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2982 | 459 510 528 342 338 805 Wait 749 | 381 101 164 28 20 55 Move 1912 | 64 353 294 239 293 669 Hop . | . . . . . . Pick Up 66 | 7 12 19 11 8 9 Fast Attach 15 | . . 2 8 1 4 Attach 63 | 6 11 17 8 6 15 Detach 6 | . 2 2 1 . 1 Swap 7 | . . 2 1 1 3 Drop 41 | . 6 9 14 5 7 Fire 103 | 1 25 19 27 3 28 Melee 12 | . . . 5 1 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 485 | -11/Scrapyard | Entered Materials 486 | -10/Materials | Build established: Mutant 771 | -10/Materials | Core integrity fell below 50% 880 | -10/Materials | Core integrity fell below 20% 1015 | -10/Materials | Repaired Lgt. Assault Rifle 1107 | -10/Materials | Discovered new exit (range 13) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Utility x2 1567 | -9/Materials | Discovered new exit (range 16) 1713 | -9/Materials | Identified exit to Materials 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1852 | -8/Materials | Discovered new exit (range 3) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2267 | -7/Factory | Discovered new exit (range 13) 2282 | -7/Factory | Identified exit to Factory 2348 | -7/Factory | Entered another Factory area 2348 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2378 | -6/Factory | Repaired Structural Scanner 3158 | -6/Factory | Lost 7 parts (1p4u2w) 3229 | -6/Factory | Core integrity fell below 50% 3251 | -6/Factory | Core integrity fell below 20% 3302 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 62 matter. Focal Shield destroyed. Arm. Leg destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 59. Field strength at 53. G-50 Soldier misfires. Field strength at 37. G-50 Soldier misfires. Power Maul destroyed. Field strength at 26. Critical hit (Burn: +27). Stasis field depleted. Targeting Computer destroyed. 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