Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.30 @ 19:04:23

Player: W_W

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (633)      633
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1598

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     115/125
System Corruption          0%
Temperature                Cool (49)
Movement                   Core (550) Ox10
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                EM Pulse Gun
                Grenade Launcher
>               --- INVENTORY (14) ---
                Ion Engine
                Nuclear Core
     Reinforced Deuterium Engine
          Light Fission Core
       Improved Heat Sink
  High-capacity Matter Pod (128)
                Sensor Array
                Targeting Computer
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                Mining Claw

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
  Medium Storage Unit
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
   Light Ion Engine
   Light Nuclear Core
   Light Treads
  Medium Matter Pod
  Medium Matter Pod
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 7   8   2   1   5   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   1   1   .   .   
    Treads                 4    | 2   1   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 2   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   3   .   1   5   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          5    | 2   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   3   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   3   .   .   1   
  Highest Loss Streak      2    | .   2   1   .   2   
Average Slot Usage (%)     89   | .   99  88  85  84  
  Engine                   14   | .   14  14  14  14  
  Treads                   18   | .   28  16  14  14  
  Storage                  28   | .   28  28  28  28  
  Ballistic Gun            12   | .   24  14  3   13  
  Launcher                 10   | .   3   14  14  8   
  Slashing Weapon          4    | .   .   .   10  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 16  31  31  32  31  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  2    | 2   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 14   | 8   14  14  14  14  
  Average Capacity         12   | 6   12  14  14  14  
  Most Carried             14   | 6   13  14  14  14  
  Average Carried          11   | 3   10  13  13  13  
  Final Capacity           14   | 8   14  14  14  14  
  Final Carried            14   | 6   13  14  14  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           1076 | 441 391 101 100 43  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            939  | 276 461 131 .   71  
  Parts                    61   | 27  25  6   .   3   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           4    | 2   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   10  7   .   1   
  Melee                    1    | .   1   .   .   .   
  Guns                     9    | .   7   2   .   .   
  AOE                      8    | .   2   5   .   1   
Classes Destroyed          7    | 3   3   .   .   1   
  Worker                   3    | 3   .   .   .   .   
  Tunneler                 9    | 8   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    11   | .   7   4   .   .   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           4    | 4   4   3   .   1   
  Combat Bots Only         4    | .   4   3   .   1   
Max Kills in Single Turn   2    | 1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1223 | .   704 104 .   415 
  Core                     285  | .   66  29  .   190 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              101  | 31  51  8   .   11  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  100  | 40  50  50  .   100 
Shots Fired                187  | 62  95  16  .   14  
  Gun                      175  | 62  94  8   .   11  
  Cannon                   1    | .   .   .   .   1   
  Launcher                 11   | .   1   8   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  167  | 62  94  8   .   3   
  Thermal                  1    | .   .   .   .   1   
  Explosive                11   | .   1   8   .   2   
  Electromagnetic          8    | .   .   .   .   8   
  Robot Hit Streak         9    | 8   9   6   .   8   
  Robot Miss Streak        5    | 3   5   1   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           122  | 37  65  8   .   12  
  Core Hits                62   | 17  28  13  .   4   
  Critical Hits            1    | .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
Melee Attacks              26   | .   .   .   25  1   
  Impact                   .    | .   .   .   .   .   
  Slashing                 26   | .   .   .   25  1   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1838 | 449 692 411 .   286 
  Guns                     1113 | 446 554 37  .   76  
  Cannons                  17   | .   .   .   .   17  
  Explosions               621  | .   131 370 .   120 
  Melee                    67   | .   .   .   .   67  
  Ramming                  20   | 3   7   4   .   6   
  Kinetic                  1061 | 446 554 37  .   24  
  Thermal                  17   | .   .   .   .   17  
  Explosive                621  | .   131 370 .   120 
  Electromagnetic          52   | .   .   .   .   52  
  Impact                   .    | .   .   .   .   .   
  Slashing                 67   | .   .   .   .   67  
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            74   | .   17  20  .   37  
  Projectiles              .    | .   .   .   .   .   
  Explosions               37   | .   17  20  .   .   
  Melee                    37   | .   .   .   .   37  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      69   | .   12  21  .   36  
  Shots                    3    | .   1   1   .   1   
  Rammed                   5    | 1   2   1   .   1   
Targets Rammed             5    | 1   2   1   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        63   | .   36  25  .   63  
  Average Temperature      18   | .   13  9   .   35  
  Received Heat Transfer   378  | .   300 30  .   48  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         37   | .   .   .   .   37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             185  | 60  185 115 .   5   
  Initial                  39   | .   39  .   .   .   
  Average                  58   | 30  86  60  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   17  6   .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          3    | .   2   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          12   | .   8   .   4   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   29  .   4   .   
  Successful               18   | .   14  .   4   .   
  Failed                   14   | .   14  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   28   | .   28  .   .   .   
  Terminals                26   | .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   9   .   4   .   
  Record                   4    | .   .   .   4   .   
  Part Schematic           2    | .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      53   | .   .   53  53  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3547 | 323  912  682  1342 288  
Spaces Moved               1786 | 141  451  358  695  141  
  Core                     9    | 9    .    .    .    .    
  Treads                   1777 | 132  451  358  695  141  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  180  
  Average Speed            172  | 155  160  175  180  180  
  Slowest Speed            180  | 160  160  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 4    74   72   94   30   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 13   | .    .    10   3    .    
Terrain Destroyed          100  | .    25   62   3    10   
  Melee                    3    | .    .    .    3    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      97   | .    25   62   .    10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2047 | 185 567 398 738 159 
  Wait                     59   | .   21  26  12  .   
  Move                     1782 | 140 450 357 694 141 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 6   20  3   3   .   
  Fast Attach              8    | 7   1   .   .   .   
  Attach                   5    | .   2   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   5   1   1   3   
  Drop                     19   | .   15  1   3   .   
  Fire                     101  | 31  51  8   .   11  
  Melee                    26   | .   .   .   25  1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | 1   2   1   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  324 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  935 | -10/Materials | Central database locked down
  941 | -10/Materials | Discovered new exit (range 9)
 1045 | -10/Materials | Discovered new exit (range 7)
 1063 | -10/Materials | Identified exit to Mines
 1236 | -10/Materials | Entered Mines
 1315 | -10/Mines     | Discovered new exit (range 16)
 1467 | -10/Mines     | Discovered new exit (range 8)
 1494 | -10/Mines     | Learned location of Zion (-6)
 1647 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1908 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1908 | -10/Mines     | Discovered new exit (range 5)
 1918 | -10/Mines     | Entered Exiles
 1918 | -10/Exiles    | Found Exiles lab abandoned
 1918 | -10/Exiles    | Accompanied by 2 allies
 1948 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 3245 | -10/Exiles    | Discovered new exit (range 10)
 3260 | -10/Exiles    | Entered Mines
 3490 | -9/Mines      | Learned Materials emergency access door positions
 3532 | -9/Mines      | Core integrity fell below 50%
 3545 | -9/Mines      | Core integrity fell below 20%
 3548 | -9/Mines      | Destroyed self with Grenade Launcher

 Last Messages 
---------------
03416_ Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
03490_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
03506_ T-07 Excavator is excavating.
03522_ T-07 Excavator destroyed.
03528_ The unstable cave ceiling collapses.
03529_ Lgt. Assault Rifle destroyed.
03535_ U-05 Engineer lays Concrete.
03536_ Beam Cannon severed.
03537_ U-05 Engineer builds a Wall.
03538_ The unstable cave ceiling collapses.
03538_ T-07 Excavator destroyed.
03541_ U-05 Engineer lays Concrete. <x2>
03544_ Lgt. Treads destroyed.
03544_ U-05 Engineer builds a Wall.
03547_ K-01 Serf collects debris.
03548_ U-05 Engineer lays Concrete.
03548_ Melee Analysis Suite fried.
03548_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????###????????????????????????????? |
| ?????????????????##  ###?????????????????????????? |
| ??????????     ###      ##########??#????????????? |
| ???????????#              =    #### ##    #??????? |
| ???????????#             @%*=   u          #?????? |
| ????????????#             | %gk            #?????? |
| ?????????????#              #   ######     #?????? |
| ?????????????#        ## ###### #????????????????? |
| ?????????????#      #??# #????# #????????????????? |
| ?????????????#     ????# #????# #????????????????? |
| ?????????????##   ?????# #????# #????????###?????? |
| ??????????????##???????# #????# #???????##  ###??? |
| ???????????????????????# #????# #???????#     #### |
| ????????????????# ###### #????   ???????#          |
| ?????????                #????   ????????#         |
| ????????????????######## #????   ????????##        |
| ???????????????????????# #????   ?????????##       |
| ????????????????????#### #????###??????????#       |
| ???????????????????##    #?????????????????##      |
| ???????????????????#     #??????????????????##     |
| ???????????????????#     ######??????????????###   |
| ???????????????????#          #????????????????##  |
| ???????????????????##    #### #?????????????????#  |
| ????????????????????##  ##??# #?????????????????#  |
| ?????????????????????# ##???# #?????????????????#  |
| ?????????????????????# ?????# ######???????????##  |
| ?????????????????????# ?????#      #???????????#   |
| ?????????????????????# ?????###### #???????????#   |
| ?????????????????????  ??????????# #############   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
   Grenade Launcher | -10/Materials | Hacked
 Signal Interpreter | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataContainmentDevice
  Manual?         0
Play Time         00:17:53
  Cumulative      128.9 hours
  Start           2021.01.30 @ 18:47:41
  End             2021.01.30 @ 19:04:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          56
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f89818f-f0bd-4677-a853-905f703c4dee