Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.25 @ 16:42:32

Player: SURFACESEEKER

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (106)     530
Value Destroyed (4221)     4221
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1639)               1639
              TOTAL SCORE: 9850

 Bonus
-------
High Alert Combat Kills    308
Follower Combat Kills      431
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     350/500
Energy                     9/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
                Relay Coupler [Duelist] (18)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (8) ----
                Cryofiber Web
                Relay Coupler [NC] (30)
                Relay Coupler [NC] (30)
                Relay Coupler [Demolisher] (18)
                Particle Gun
                Rocket Array
                Remote Datajack
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
         Medium Storage Unit
       Advanced Terrain Scan Processor
       Improved Light Armor Plating
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
                Cryofiber Web
  High-capacity Matter Pod
                Relay Coupler [Duelist]
                Relay Coupler [Demolisher]
       Improved Field Recycling Unit
         Cooled Pulse Rifle
                Gauss Rifle
                Gauss Rifle
      Precision Grenade Launcher
                Rocket Array
                Remote Datajack
                Impact Mace
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Seismic Analyzer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Slots Evolved              6    | .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             142  | 7   3   13  5   15  15  11  22  33  18  
  Power                    17   | 1   1   1   .   2   1   1   6   3   1   
    Engine                 8    | 1   1   1   .   1   .   .   2   2   .   
    Core                   9    | .   .   .   .   1   1   1   4   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   3   2   7   4   2   4   5   7   
    Treads                 5    | .   .   1   .   4   .   .   .   .   .   
    Leg                    26   | 2   .   2   2   .   3   2   3   5   7   
    Wheel                  4    | .   .   .   .   3   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  27   | 2   .   3   3   .   2   3   6   5   3   
    Device                 9    | 1   .   1   .   .   1   2   2   1   1   
    Storage                6    | .   .   2   3   .   .   .   .   .   1   
    Processor              3    | 1   .   .   .   .   1   .   1   .   .   
    Hackware               5    | .   .   .   .   .   .   .   2   2   1   
    Protection             4    | .   .   .   .   .   .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   2   6   .   6   8   5   6   20  7   
    Energy Gun             11   | 2   1   2   .   .   .   1   1   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | .   .   2   .   3   5   3   2   10  3   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   
    Launcher               7    | .   1   1   .   .   1   .   1   2   1   
    Special Weapon         8    | .   .   1   .   .   .   .   1   5   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        6    | .   .   .   .   2   2   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   1   7   .   
Parts Lost                 42   | .   .   7   .   5   6   5   .   2   17  
  Power                    3    | .   .   .   .   .   .   .   .   1   2   
  Propulsion               11   | .   .   1   .   2   1   2   .   .   5   
  Utility                  4    | .   .   .   .   .   1   .   .   1   2   
  Weapon                   24   | .   .   6   .   3   4   3   .   .   8   
  Highest Loss Streak      9    | .   .   7   .   3   3   3   .   2   9   
Average Slot Usage (%)     95   | .   100 94  100 94  97  91  94  98  82  
  Engine                   7    | .   14  11  11  6   4   .   5   7   6   
  Core                     3    | .   .   .   .   2   4   9   9   6   2   
  Treads                   2    | .   .   3   .   11  .   .   .   .   .   
  Leg                      17   | .   28  17  22  3   10  23  20  22  16  
  Wheel                    3    | .   .   .   .   8   15  .   .   .   .   
  Device                   7    | .   14  10  11  9   3   4   6   3   4   
  Storage                  15   | .   .   22  22  18  18  18  15  15  15  
  Processor                10   | .   14  11  11  9   14  11  7   7   7   
  Protection               1    | .   .   .   .   .   .   1   3   3   3   
  Energy Gun               4    | .   24  3   .   .   .   4   5   2   5   
  Ballistic Gun            12   | .   .   13  22  16  12  10  7   16  12  
  Launcher                 1    | .   3   .   .   .   1   2   1   .   .   
  Slashing Weapon          2    | .   .   .   .   6   6   4   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 10  11  20  28  35  36  37  49  53  53  
  Greatest Support         60   | 20  20  23  20  60  48  47  45  45  45  
  Greatest Overweight (x)  11   | 2   .   1   1   11  2   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 4   4   6   12  12  12  12  12  12  12  
  Average Capacity         10   | 4   4   6   11  12  12  12  12  12  11  
  Most Carried             12   | 4   4   6   12  12  12  12  12  12  12  
  Average Carried          9    | 2   3   3   10  10  11  11  11  11  10  
  Final Capacity           12   | 4   4   6   12  12  12  12  12  12  8   
  Final Carried            12   | 2   4   6   12  10  12  11  12  11  8   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 35% | Mutant
  9% | Bothacker-Mutant
  5% | Scavenger-Tank
  4% | Bothacker-Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
   Scavenger-Tank | -7/Storage
   Scavenger-Tank | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Matter Collected           3503 | 161 369 165 131 413 388 248 378 853 397 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3656 | 53  199 488 184 521 391 458 151 603 608 
  Parts                    201  | 6   14  33  11  31  29  25  5   25  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   2   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Combat Hostiles Destroyed  96   | .   6   14  6   13  18  11  3   11  14  
  Melee                    6    | .   .   1   .   2   2   1   .   .   .   
  Guns                     72   | .   3   13  6   11  6   7   3   11  12  
  Cannons                  5    | .   .   .   .   .   5   .   .   .   .   
  AOE                      13   | .   3   .   .   .   5   3   .   .   2   
Classes Destroyed          11   | 1   2   3   .   1   1   1   1   1   .   
  Worker                   3    | .   .   1   1   1   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  26   | .   .   4   3   4   12  2   .   1   .   
  Grunt                    51   | .   6   9   3   5   3   7   2   4   12  
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   1   .   3   2   2   .   4   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 1   3   4   3   4   9   4   2   2   5   
  Combat Bots Only         9    | .   3   4   3   4   9   3   2   2   5   
Max Kills in Single Turn   3    | 1   2   2   2   2   3   2   2   2   1   
  Gunslinging              1    | .   .   1   1   1   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   3   2   .   .   1   
  Melee                    1    | .   .   1   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Gar  
Damage Taken               7407 | .    214  602  88   923  978  810  346  1279 2167 
  Core                     1259 | .    86   104  4    115  158  83   59   188  462  
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    .    16   
Core Remaining (%)         68   | 100  65   .    73   .    .    35   .    .    .    
Volleys Fired              339  | 3    20   41   9    37   41   52   17   61   58   
  Largest                  3    | 2    2    2    2    3    3    2    3    3    3    
  Hottest                  136  | 90   90   90   50   75   87   79   117  136  136  
Shots Fired                651  | 6    35   69   18   77   85   79   24   137  121  
  Gun                      576  | 6    32   60   18   76   58   77   12   125  112  
  Cannon                   25   | .    .    .    .    1    24   .    .    .    .    
  Launcher                 20   | .    3    4    .    .    3    2    .    .    8    
  Special                  30   | .    .    5    .    .    .    .    12   12   1    
  Kinetic                  454  | .    .    36   18   77   82   50   7    103  81   
  Thermal                  124  | 3    17   19   .    .    .    27   5    22   31   
  Explosive                20   | .    3    4    .    .    3    2    .    .    8    
  Electromagnetic          28   | 3    15   10   .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 2    9    10   3    19   8    13   10   11   17   
  Robot Miss Streak        6    | 2    2    2    2    3    4    3    3    6    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        9    | .    .    1    2    3    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    1    
Shots Hit Robots           462  | 3    24   42   8    70   54   61   15   89   96   
  Core Hits                231  | 2    13   24   8    21   26   31   5    38   63   
  Critical Hits            7    | .    .    1    .    2    1    .    .    2    1    
  Critical Kills           4    | .    .    .    .    2    1    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    .    .    2    .    
Melee Attacks              39   | .    .    .    .    21   11   4    2    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    
  Slashing                 38   | .    .    .    .    21   11   4    2    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    4    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8995 | 55   487  823  158  1571 1259 1053 277  1310 2002 
  Guns                     6528 | 55   260  557  132  1037 518  837  183  1301 1648 
  Cannons                  160  | .    .    .    .    .    160  .    .    .    .    
  Explosions               1352 | .    227  225  .    .    371  186  .    .    343  
  Melee                    856  | .    .    .    .    522  210  30   94   .    .    
  Ramming                  66   | .    .    8    26   12   .    .    .    9    11   
  Kinetic                  5044 | .    .    292  132  1037 678  578  98   1062 1167 
  Thermal                  1444 | 12   114  254  .    .    .    259  85   239  481  
  Explosive                1271 | .    227  144  .    .    371  186  .    .    343  
  Electromagnetic          314  | 43   146  125  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 856  | .    .    .    .    522  210  30   94   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    6    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    1    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122  | .    .    .    .    53   5    .    64   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    5    .    .    .    .    
  Melee                    117  | .    .    .    .    53   .    .    64   .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    3    6    2    48   .    .    3    3    
  Shots                    3    | .    .    .    .    .    3    .    .    .    .    
  Rammed                   11   | .    .    2    1    4    .    .    .    2    2    
Targets Rammed             17   | .    .    2    3    4    .    .    .    4    4    
  Kicked                   6    | .    .    .    2    .    .    .    .    2    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | 60   424  135  14   99   61   212  374  354  278  
  Average Temperature      70   | 27   170  38   6    21   12   85   98   67   74   
  Received Heat Transfer   2531 | .    120  249  30   315  225  324  .    306  962  
  Effects                  6    | .    3    .    .    .    .    .    1    2    .    
    Shutdowns              2    | .    1    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           3    | .    1    .    .    .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         3210 | 37   333  531  .    .    .    666  148  523  972  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Peak Influence             765  | 10  120 350 100 170 765 663 239 428 564 
  Initial                  372  | .   6   50  85  .   55  372 210 46  278 
  Average                  166  | 3   29  144 55  55  346 514 114 235 402 
Maximum Alert Level        3    | .   .   1   .   .   3   2   1   2   2   
  Low Security (%)         69   | 100 100 89  100 100 36  .   65  40  .   
  Level 1                  15   | .   .   10  .   .   13  2   34  54  59  
  Level 2                  13   | .   .   .   .   .   39  97  .   5   40  
  Level 3                  1    | .   .   .   .   .   10  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   4   .   2   .   2   2   6   .   
  Investigation            6    | .   2   1   .   2   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   1   .   
  Reinforcement            11   | .   1   3   .   .   .   2   .   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   3   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Distress Signals           10   | .   .   1   1   1   .   2   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   12  20  6   19  19  15  11  34  19  
  Peak Tracking Total      7    | .   3   5   3   4   7   4   4   4   7   
  Tactical Retreats        5    | .   1   .   .   .   1   1   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Traps Triggered            8    | .   .   1   .   .   5   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Machines Disabled          16   | .   .   4   2   1   2   .   .   6   1   
  Max in Single Turn       4    | .   .   4   1   1   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Machines Accessed          18   | .   4   2   .   5   .   .   5   2   .   
  Terminals                8    | .   3   1   .   2   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   .   1   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   1   .   
Total Hacks                49   | .   9   5   .   18  .   .   13  4   .   
  Successful               34   | .   5   3   .   14  .   .   9   3   .   
  Failed                   15   | .   4   2   .   4   .   .   4   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   9   3   .   8   .   .   7   .   .   
  Terminals                22   | .   8   3   .   6   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   2   .   .   .   .   4   .   .   
  Recycling Units          6    | .   1   .   .   2   .   .   1   2   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   .   .   3   2   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   .   .   .   .   4   .   .   
  Scan Component           3    | .   .   1   .   .   .   .   2   .   .   
  Repair                   3    | .   .   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   1   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   1   .   
Scanalyzer                 7    | .   .   .   .   7   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   1   2   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   5   1   .   5   .   .   4   .   .   
  Terminals                12   | .   4   1   .   4   .   .   3   .   .   
    Track                  2    | .   1   .   .   .   .   .   1   .   .   
    Assimilate             4    | .   1   1   .   2   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   2   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   2   .   5   .   .   2   2   .   
  Full Trace Events        3    | .   1   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   2   .   .   
  Time                     108  | .   .   32  .   .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   2   .   .   .   10  .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   5   5   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   
  Combat                   10   | .   .   .   .   .   .   .   5   4   1   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   7   5   1   
  parse_system             2    | .   .   .   .   .   .   .   1   1   .   
  focus_fire               1    | .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   1   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   1   .   
  formatsys_high           8    | .   .   .   .   .   .   .   5   2   1   
Relay Couplers Released    13   | .   .   .   .   .   10  .   .   .   3   
  Machine Destruction      13   | .   .   .   .   .   10  .   .   .   3   
  Attached                 5    | .   .   .   .   .   .   .   2   2   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Gar  
Total Allies               12   | .    1    1    .    1    .    .    5    3    1    
  Largest Group            2    | .    1    1    1    2    1    .    2    2    1    
  Highest-Rated Group      53   | .    10   10   10   20   10   .    24   53   30   
  Highest-Rated Ally       32   | .    10   10   10   10   10   .    12   32   30   
Total Orders               28   | .    2    .    .    9    5    .    3    9    .    
  STAY                     17   | .    1    .    .    5    3    .    2    6    .    
  FOLLOW                   10   | .    1    .    .    4    2    .    .    3    .    
  AID                      1    | .    .    .    .    .    .    .    1    .    .    
Ally Attacks               80   | .    .    .    .    .    .    .    23   54   3    
  Total Damage             1671 | .    .    .    .    .    .    .    278  1289 104  
  Kills                    16   | .    .    .    .    .    .    .    4    11   1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Fac Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Gar  
Turns Passed               9442 | 143  1126 688  1301 1823 1143 657  1161 969  431  
Spaces Moved               4860 | 112  570  355  812  1034 668  160  625  408  116  
  Core                     29   | 26   .    .    .    2    .    .    .    .    1    
  Treads                   549  | .    .    93   .    456  .    .    .    .    .    
  Legs                     3539 | 86   570  262  812  174  327  160  625  408  115  
  Wheels                   743  | .    .    .    .    402  341  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  100  120  120  120  120  
  Average Speed            132  | 107  120  132  149  136  112  123  131  148  151  
  Slowest Speed            600  | 150  120  160  150  600  180  125  155  150  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    46   23   100  32   51   13   13   44   16   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    .    1    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    10   .    3    1    1    .    
Terrain Destroyed          117  | .    22   49   .    10   .    15   1    2    18   
  Melee                    15   | .    .    .    .    10   .    3    1    1    .    
  Projectile               5    | .    .    .    .    .    .    .    .    1    4    
  AOE                      97   | .    22   49   .    .    .    12   .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Fac  Sto  Gar  
Total                      7226 | 128  976  507  883  1355 980  535  946  651  265  
  Wait                     1641 | .    381  79   44   228  193  305  255  114  42   
  Move                     4850 | 111  569  354  811  1033 666  159  624  407  116  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 7    2    15   7    10   13   1    14   11   12   
  Fast Attach              29   | 2    1    .    1    3    5    4    4    8    1    
  Attach                   65   | 5    .    13   .    10   7    1    9    6    14   
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    
  Swap                     48   | .    2    .    4    2    3    6    9    19   3    
  Drop                     58   | .    1    3    4    7    10   3    9    17   4    
  Fire                     339  | 3    20   41   9    37   41   52   17   61   58   
  Melee                    39   | .    .    .    .    21   11   4    2    1    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    
  Kick                     13   | .    .    2    3    .    .    .    .    4    4    
  Crush                    3    | .    .    .    .    3    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    28   .    .    .    10   
  Rewire                   9    | .    .    .    .    .    3    .    3    2    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage (discovered 2 exits: [*Fac] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  144 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 5)
  762 | -10/Materials | Discovered new exit (range 14)
 1270 | -10/Materials | Entered another Materials area
 1270 | -9/Materials  | Evolved 2 slots: Utility x2
 1328 | -9/Materials  | Repaired Imp. Terrain Scanner
 1454 | -9/Materials  | Lost 7 parts (1n6w)
 1679 | -9/Materials  | Discovered new exit (range 15)
 1710 | -9/Materials  | Discovered new exit (range 7)
 1943 | -9/Materials  | Build established: Scavenger-Mutant
 1958 | -9/Materials  | Entered Mines
 1958 | -9/Mines      | Accompanied by 1 ally
 1970 | -9/Mines      | Met a Derelict bent on vengeance
 2106 | -9/Mines      | Discovered new exit (range 16)
 2190 | -9/Mines      | Discovered new exit (range 10)
 2307 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2347 | -9/Mines      | Learned Materials security intel
 2938 | -9/Mines      | Learned location of Zion (-6)
 3259 | -9/Mines      | Entered Materials
 3259 | -8/Materials  | Accompanied by 1 ally
 3259 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3624 | -8/Materials  | Lost 3 parts (1n2w)
 4535 | -8/Materials  | Discovered new exit (range 14)
 4813 | -8/Materials  | Build established: Mutant
 5079 | -8/Materials  | Identified exit to Garrison
 5082 | -8/Materials  | Entered Garrison
 5082 | -8/Garrison   | Accompanied by 1 ally
 5346 | -8/Garrison   | Triggered checkpoint
 5387 | -8/Garrison   | Garrison Relay disabled
 5614 | -8/Garrison   | Triggered checkpoint
 5708 | -8/Garrison   | Destroyed 9 combat bots
 5715 | -8/Garrison   | Lost 3 parts (1n2w)
 5960 | -8/Garrison   | Triggered checkpoint
 5961 | -8/Garrison   | Discovered new exit (range 11)
 6047 | -8/Garrison   | Installed Relay Interface Framework
 6048 | -8/Garrison   | Build established: Scavenger-Mutant
 6102 | -8/Garrison   | Triggered checkpoint
 6111 | -8/Garrison   | Garrison Relay disabled
 6225 | -8/Garrison   | Entered Materials
 6330 | -8/Materials  | Core integrity fell below 50%
 6478 | -8/Materials  | Discovered new exit (range 17)
 6643 | -8/Materials  | Lost 3 parts (1n2w)
 6882 | -8/Materials  | Entered Factory
 6882 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6903 | -7/Factory    | Build established: Mutant
 7164 | -7/Factory    | Discovered new exit (range 16)
 7293 | -7/Factory    | Repaired Adv. Terrain Scanner
 7338 | -7/Factory    | Repaired Lgt. Nuclear Core
 7502 | -7/Factory    | Build established: Bothacker-Mutant
 7962 | -7/Factory    | Discovered new exit (range 13)
 8043 | -7/Factory    | Entered Storage
 8043 | -7/Storage    | Accompanied by 1 ally
 8222 | -7/Storage    | Found Prototype Launcher
 8222 | -7/Storage    | Identified Rocket Array
 9003 | -7/Storage    | Discovered new exit (range 15)
 9010 | -7/Storage    | Identified exit to Garrison
 9012 | -7/Storage    | Entered Garrison
 9046 | -7/Garrison   | Triggered checkpoint
 9119 | -7/Garrison   | Garrison Relay disabled
 9226 | -7/Garrison   | Triggered checkpoint
 9268 | -7/Garrison   | Core integrity fell below 50%
 9329 | -7/Garrison   | Lost 8 parts (2p2n1u3w)
 9406 | -7/Garrison   | Core integrity fell below 20%
 9443 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09382_ Slug penetrates Wall. <x2>
09391_ Slug penetrates G-47 Trooper. <x2>
09397_ G-47 Trooper destroyed.
09397_ Slug penetrates Wall.
09401_ Cld. Pulse Rifle destroyed.
09403_ Slug penetrates Y-54 Guardian.
09405_ Med. Storage Unit destroyed.
09405_ Slug penetrates Y-54 Guardian. <x2>
09408_ Gauss Rifle destroyed.
09409_ Acquired Imp. Heat Sink.
09411_ Acquired 51 matter.
09414_ Acquired Particle Gun.
09417_ Aluminum Leg destroyed.
09421_ Particle Gun destroyed.
09425_ Acquired Aluminum Leg.
09427_ Acquired 66 matter.
09430_ Acquired Carbon-fiber Leg.
09433_ Kicked Y-54 Guardian out of the way. <x2>
09438_ Acquired Aluminum Leg.
09442_ Acquired Particle Gun.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????######???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#  ###???????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ?????????????????????################  #?????????? |
| ?????????????????????#                 #?????????? |
| ?????????????????????#                 #?????????? |
| ?????????????????????#  ########### ####?????????? |
| ?????????????????????# ^#???#=#???# #????????????? |
| ?????????????????????#*[#???#%#???# #????????????? |
| ?????????????????????#==#####=##### #????????????? |
| ?????????????????????#%*%@!  Y    # #?#####??????? |
| ?????????????????????#!!##### ##### #?#   #??????? |
| ?????????????????????#!%#???# #???#*###=  ######## |
| ?????????????????????#%=#???# #???#[%=  *        ^ |
| ?????????????????????    #??# #???##############!! |
| ????????????????????     #??  #???????????????#""  |
| ???????????????????      #??###???????????????#### |
| ??????????????????       #???????????????????????? |
| ?????????????????        #???????????????????????? |
| ?????????????????         ???????????????????????? |
| ????????????????          ???????????????????????? |
| ???????????????           ???????????????????????? |
| ???????????????            ??????????????????????? |
| ??????????????##    ##   ##??????????????????????? |
| ????????????????    ??   #???????????????????????? |
| ??????????????????? ??    ???????????????????????? |
| ??????????????????????    ???????????????????????? |
| ??????????????????????   ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          29
Energy Capacity            500
Matter Stores              490
Matter Capacity            500
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3
Relay Coupler Types        44
Relay Coupler Value        1

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -8/Materials | Scanalyzed
           Mak. Sword | -8/Materials | Scanalyzed
     Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyPrecisionGreatsword
  Manual?         0
Play Time         01:46:10
  Cumulative      113.7 hours
  Start           2021.12.25 @ 14:22:10
  End             2021.12.25 @ 16:42:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          52
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 196b67ae-5aa6-439f-b0a4-f7b0c2d4177d