Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 12:04:14 Player: beans Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (1902) 1902 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 5841 Bonus ------- Follower Combat Kills 149 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 52/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- AWS/Autocannon Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Thermal Generator Improved Heat Sink Advanced Heat Sink Large Storage Unit Reaction Control System > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Cesium-ion Thruster Reactive Plating Army-in-a-Box Particle Gun AWS/Autocannon Advanced EMP Blaster Rocket Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 44 | 4 . 3 7 1 2 10 14 3 Power 5 | . . . . . . 2 2 1 Engine 2 | . . . . . . . 1 1 Core 3 | . . . . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 3 . . 2 2 1 Treads 5 | . . . 2 . . 2 1 . Leg 4 | 2 . . 1 . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 14 | . . 1 2 1 2 4 4 . Device 10 | . . . 2 1 . 3 4 . Storage 2 | . . 1 . . 1 . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 2 2 . . 2 6 1 Energy Gun 4 | . . . 2 . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . 1 1 . Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher 4 | . . . . . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 34 | . . 3 2 1 . 9 16 3 Power 4 | . . . . . . 1 2 1 Propulsion 9 | . . 1 2 . . 2 3 1 Utility 10 | . . . . 1 . 3 5 1 Weapon 11 | . . 2 . . . 3 6 . Highest Loss Streak 6 | . . 3 2 1 . 6 6 2 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 . 1 3 4 3 3 6 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . 1 1 . 1 1 1 Weapon 2 | . . . 1 3 2 2 3 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . . . 1 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 64 | . 57 35 53 76 82 81 58 15 Engine 1 | . . . . . . . 3 1 Core 2 | . . . . . . 6 2 . Treads 12 | . . . 4 22 22 15 11 . Leg 2 | . 28 17 11 . . . 2 . Device 15 | . . . 5 21 22 20 14 . Storage 9 | . . 1 11 11 10 11 8 9 Processor 1 | . . . . . 6 3 . . Energy Gun 10 | . . . 10 22 22 8 8 . Ballistic Gun 5 | . 28 14 5 . . 12 3 . Peak Build Rating 44 | 4 4 7 11 13 23 33 44 14 Average Rating 20 | 2 4 4 8 12 16 27 27 11 On Entrance 11 | . 4 4 7 11 13 23 33 10 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 48 | 3 3 11 12 12 28 35 48 25 Greatest Support 44 | 20 20 20 40 40 40 42 44 5 Greatest Overweight (x) 8 | . . 1 3 . . 7 8 8 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 8 15 14 14 Most Carried 15 | 4 . 4 5 5 11 14 15 12 Average Carried 9 | . . 1 3 4 5 10 13 11 Final Capacity 15 | 5 5 5 5 5 15 15 15 5 Final Carried 13 | . . 2 4 4 11 10 13 5 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 1605 | 225 . 89 307 10 . 410 557 7 Remotely . | . . . . . . . . . Salvage Created 2609 | . . 67 671 131 . 759 967 14 Parts 160 | . . 2 57 12 . 31 58 . Haulers Intercepted 5 | . . . 2 . . . 3 . Recyclers Shooed 8 | . . 1 2 . . 3 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 45 | . . 2 9 4 . 8 21 1 Guns 37 | . . 2 9 4 . 8 14 . Cannons 2 | . . . . . . . 2 . AOE 6 | . . . . . . . 5 1 Classes Destroyed 11 | . . 1 7 . . 2 1 . Worker 13 | . . . 7 1 . 1 4 . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . . . . 1 1 . Hauler 5 | . . . 2 . . . 3 . Recycler 6 | . . . 2 . . 4 . . Mechanic 1 | . . . . . . . 1 . Watcher 5 | . . . 2 . . . 3 . Swarmer 11 | . . . 3 2 . . 6 . Grunt 24 | . . 2 3 2 . 7 10 . Brawler 1 | . . . . . . 1 . . Sentry 9 | . . . 3 . . . 5 1 Best Kill Streak 6 | . . 1 6 2 . 4 6 1 Combat Bots Only 5 | . . 1 5 2 . 4 4 1 Max Kills in Single Turn 3 | . . 1 2 1 . 2 3 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . . . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 382 | . . 51 41 17 . 62 193 18 Missed 109 | . . 17 11 4 . 15 58 4 Hits 273 | . . 34 30 13 . 47 135 14 Melee 5 | . . . . . . 5 . . Projectile 268 | . . 34 30 13 . 42 135 14 Critical Strikes 12 | . . 1 2 . . 4 5 . Damage Taken 3922 | . . 433 382 129 . 791 1970 217 Core 923 | . . 92 95 45 . 126 469 96 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . 63 . . . 33 . . Volleys Fired 266 | . . 20 51 12 . 52 128 3 Largest 2 | . . 2 2 2 . 2 2 2 Hottest 134 | . . 40 112 112 . 125 134 69 Shots Fired 445 | . . 34 102 24 . 99 181 5 Gun 373 | . . 34 80 24 . 99 136 . Cannon 43 | . . . 22 . . . 21 . Launcher 29 | . . . . . . . 24 5 Special . | . . . . . . . . . Kinetic 242 | . . 34 44 . . 77 87 . Thermal 174 | . . . 58 24 . 22 70 . Explosive 23 | . . . . . . . 18 5 Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 17 | . . 5 7 8 . 14 17 2 Robot Miss Streak 12 | . . 2 4 1 . 3 12 1 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 8 | . . . 2 1 . 1 4 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . Shots Hit Robots 253 | . . 19 44 15 . 69 103 3 Core Hits 135 | . . 9 25 6 . 25 67 3 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 9 | . . . 3 . . 4 2 . Burn 4 | . . . 1 . . 2 1 . Destroy 3 | . . . . . . 2 1 . Blast 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5441 | . . 242 1030 273 . 1413 2408 75 Guns 4105 | . . 240 860 273 . 1413 1319 . Cannons 348 | . . . 170 . . . 178 . Explosions 971 | . . . . . . . 896 75 Melee . | . . . . . . . . . Ramming 17 | . . 2 . . . . 15 . Kinetic 2707 | . . 240 468 . . 1111 888 . Thermal 1829 | . . . 562 273 . 302 692 . Explosive 654 | . . . . . . . 579 75 Electromagnetic 234 | . . . . . . . 234 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 6 1 7 Average Corruption 4 | . . . . . . 5 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . 13 1 1 Message Errors 5 | . . . . . . 4 1 . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 108 | . . . . . . . 108 . Projectiles . | . . . . . . . . . Explosions 108 | . . . . . . . 108 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . 188 . Shots 6 | . . . . . . . 6 . Rammed 5 | . . . . . . . 5 . Targets Rammed 6 | . . 1 . . . . 5 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 459 | . . 22 459 9 . 245 86 . Average Temperature 87 | . . 7 165 6 . 71 28 . Received Heat Transfer 1503 | . . 258 138 36 . 414 603 54 Effects 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 2 1 . . 2 . Heat Transferred 4046 | . . . 1295 592 . 777 1382 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 87 | 100 100 100 100 100 . 100 70 100 Level 1 12 | . . . . . . . 29 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 354 | . . 20 150 135 . 70 354 158 Initial 138 | . . . . 46 . . . 138 Average 79 | . . 3 55 88 . 12 135 127 Influence Increases 1804 | . . 40 316 226 . 311 816 95 Destroy 0b10 Robot/C 1040 | . . 40 180 180 . 200 420 20 Destroy 0b10 Robot/NC 165 | . . . 70 5 . 30 60 . Destroy Leader 220 | . . . 48 20 . 40 102 10 Allied During Kill 24 | . . . . 16 . 8 . . Successful Hack 5 | . . . . 5 . . . . Disable Machine 150 | . . . . . . . 120 30 Destroy Structure 140 | . . . 3 . . 3 114 20 Lose Combat Pursuer 60 | . . . 15 . . 30 . 15 Influence Decreases 1701 | . . 40 197 303 42 311 488 320 Entered New Map 305 | . . . . 73 42 . . 190 Time Decay 1056 | . . 40 177 180 . 231 328 100 Lost Part 280 | . . . 20 10 . 60 160 30 Lost Ally 60 | . . . . 40 . 20 . . Squads Dispatched 4 | . . . . . . . 4 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 5 | . . . . . . 2 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . . 4 12 7 . 12 34 2 Peak Tracking Total 6 | . . 2 5 3 . 5 6 2 Tactical Retreats 4 | . . . 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 10 | . . . . . . . 8 2 Max in Single Turn 2 | . . . . . . . 2 2 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 4 | . . . . 1 1 . 1 1 Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 6 | . . . . 1 1 . 1 3 Successful 4 | . . . . 1 1 . 1 1 Failed 2 | . . . . . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 1 3 Terminal Hacks 2 | . . . . 1 1 . . . Zone Layout 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 5 | . . . . 5 . . . . Largest Group 3 | . . . . 3 3 3 . . Highest-Rated Group 40 | . . . . 40 40 40 . . Highest-Rated Ally 31 | . . . . 31 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . 11 . 15 . . Total Damage 349 | . . . . 146 . 203 . . Kills 8 | . . . . 5 . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 4693 | 34 28 243 409 373 714 1041 1637 214 Spaces Moved 2084 | 29 24 143 148 204 438 449 586 63 Core 56 | 12 . . 10 . . 2 3 29 Treads 1566 | . . . 31 204 438 447 446 . Legs 428 | 17 24 143 107 . . . 137 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 34 | . . . . . . . . 34 Fastest Speed 50 | 50 120 120 120 160 160 152 145 50 Average Speed 181 | 91 120 125 164 160 160 190 211 303 Slowest Speed 450 | 120 120 190 200 160 160 400 450 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 11 45 16 52 66 60 63 15 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug 28 | . . . . . . . 28 . Terrain Destroyed 171 | . . . 3 . . 4 142 22 Melee . | . . . . . . . . . Projectile 10 | . . . 3 . . 4 3 . AOE 161 | . . . . . . . 139 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 2550 | 36 23 176 210 227 452 537 807 82 Wait 72 | . . 5 . 10 9 9 29 10 Move 2076 | 28 23 142 147 203 437 448 585 63 Hop . | . . . . . . . . . Pick Up 46 | 4 . 5 5 1 2 10 19 . Fast Attach 9 | . . . 2 . 1 . 6 . Attach 40 | 4 . 3 3 1 1 12 12 4 Detach 5 | . . . . . . 1 2 2 Swap 14 | . . . 2 . . 4 8 . Drop 16 | . . . . . 2 1 13 . Fire 266 | . . 20 51 12 . 52 128 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 5 | . . . . . . . 5 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 16) 63 | -10/Materials | Entered Mines 122 | -10/Mines | Learned location of 1 exit from Materials 152 | -10/Mines | Lost 3 parts (1n2w) 154 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 215 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 271 | -10/Mines | Discovered new exit (range 13) 306 | -10/Mines | Entered Materials 306 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 307 | -9/Materials | Identified exit to Mines 715 | -9/Materials | Entered Mines 978 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1072 | -9/Mines | Discovered new exit (range 5) 1088 | -9/Mines | Entered Exiles 1088 | -9/Exiles | Accompanied by 3 allies 1127 | -9/Exiles | Met 8R-AWN 1154 | -9/Exiles | Met EX-HEX 1162 | -9/Exiles | Build established: Scavenger-Mutant 1200 | -9/Exiles | Met EX-BIN 1220 | -9/Exiles | Aligned with FarCom system 1221 | -9/Exiles | Given EX-Vault access code 1258 | -9/Exiles | Opened EX-Vault 1301 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1412 | -9/Exiles | Found AWS/Autocannon 1640 | -9/Exiles | Found Army-in-a-Box 1720 | -9/Exiles | Met EX-DEC 1777 | -9/Exiles | Discovered new exit (range 11) 1792 | -9/Exiles | Identified exit to Mines 1802 | -9/Exiles | Stole two prototypes: Army-in-a-Box, AWS/Autocannon 1802 | -9/Exiles | Entered Mines 1802 | -8/Mines | Accompanied by 3 allies 1936 | -8/Mines | Lost 3 allies 2130 | -8/Mines | Core integrity fell below 50% 2164 | -8/Mines | Lost 6 parts (1n3u2w) 2809 | -8/Mines | Discovered new exit (range 15) 2843 | -8/Mines | Entered Materials 2843 | -8/Materials | Evolved 2 slots: Utility x2 2844 | -8/Materials | Identified exit to Factory 3596 | -8/Materials | Discovered new exit (range 5) 3771 | -8/Materials | Lost 6 parts (1p1n2u2w) 4005 | -8/Materials | Garrison activated, responded to threat 4050 | -8/Materials | Core integrity fell below 50% 4063 | -8/Materials | Build established: Mutant 4088 | -8/Materials | Lost 5 parts (1p1n1u2w) 4409 | -8/Materials | Discovered new exit (range 10) 4478 | -8/Materials | Core integrity fell below 20% 4480 | -8/Materials | Discovered exit to Factory (range 15) 4480 | -8/Materials | Entered Storage 4482 | -8/Storage | FarCom data flow suspended 4694 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 7 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Integrated Corrupted Lgt. Deuterium Engine (+6). Corrupted Lgt. Deuterium Engine temporarily disabled. U-05 Engineer lays Concrete. System corrupted: IFF burst signal emitted. Lgt. Deuterium Engine destroyed. U-05 Engineer lays Concrete. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? +????????????????????? | | ?????????????????????? ?? #????????????????????? | | ?????????????????????" ?# #????????????????????? | | ? ????????????????"" ?# +????????????????????? | | # ???????????????""" # #????????????????????? | | # ???????????????? # ###??????????????????? | | # ^ ????????????????? # # ???????????????????? | | + #????????????????? # # ???????????????????? | | # #?????????????????# ???????????????????? | | # ^ #?????????????????# ???????????????????? | | # #?????????????????# ???????????????????? | | # #?????????????????# #####+#####??????????? | | # ###########??????## #??????????? | | # # ########### +??????????? | | # # + #??????????? | | # # ############+######+#??????????????? | | # # ]= #??????# Y #?????????????????? | | # + #??????# "!@ " #?????????????????? | | # # #??????# #?????????????????? | | # # ! #?????## """ """ #?????????????????? | | # # ! #?????# """ """ #?????????????????? | | # ###########?????## """ """ #?????????????????? | | # #????????????????# #?????????????????? | | #####????????????????# #?????????????????? | | ?????????????????????#####" "###?????????????????? | | ?????????????????????????#"G"#???????????????????? | | ?????????????????????????# " #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularGrapheneSpecial Manual? 0 Play Time 00:22:44 Cumulative 251.5 hours Start 2026.03.25 @ 11:42:05 End 2026.03.25 @ 12:04:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 682 Rogue 680 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f5aeb58-a4d0-49ae-a38c-9f279eef73e0