Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 06:18:28 // Winter2019/RPGLIKE

Player: thingamajigger

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (88)      440
Value Destroyed (2679)     2679
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-143)               -143
              TOTAL SCORE: 6276

 Bonus
-------
High Alert Combat Kills    13
Friendly Fire              -156

 Cogmind 
---------
Core Integrity             0/1900
Matter                     179/300
Energy                     169/300
System Corruption          5%
Temperature                Cool (445)
Movement                   Treading (145)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (3) ------
  Hardened Heavy Armor Plating
           Dynamic Insulation System
>          --- WEAPON (4) -------
     Heavy Particle Gun
           Force Rifle
           Proton Cannon
           Coil Gun
>          --- INVENTORY (3) ----
  Improved Shield Generator
     Heavy Particle Gun
     Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Hardened Heavy Armor Plating
           Dynamic Insulation System
>          --- WEAPON -----------
     Heavy Particle Gun
           Force Rifle
           Proton Cannon
           Coil Gun
>          --- INVENTORY --------
  Improved Shield Generator
     Heavy Particle Gun
     Heavy Plasma Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Hover Unit               Improved Hover Unit
Utility                    Shield Generator
  Device                   Shield Generator
  Processor                Seismic Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              6    | 1   .   1   1   2   1   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   3    | 1   .   1   .   1   .   .   
Parts Attached             39   | 5   1   3   9   7   8   6   
  Power                    5    | 1   .   .   .   .   2   2   
    Engine                 5    | 1   .   .   .   .   2   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   2   .   .   
    Treads                 3    | 1   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   .   .   2   1   3   .   
    Device                 3    | .   .   .   1   .   2   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   6   4   3   4   
    Energy Gun             15   | 1   .   1   5   3   3   2   
    Energy Cannon          3    | .   .   .   1   1   .   1   
    Ballistic Gun          3    | 1   .   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   2   .   1   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 98  98  98  89  
  Engine                   13   | .   20  16  14  11  10  10  
  Treads                   15   | .   20  16  1   21  21  20  
  Hover                    3    | .   .   .   12  1   .   .   
  Device                   9    | .   .   .   11  11  11  10  
  Processor                4    | .   20  16  2   .   .   .   
  Protection               8    | .   .   .   7   11  10  10  
  Energy Gun               31   | .   13  13  34  36  42  30  
  Energy Cannon            1    | .   .   .   4   1   .   2   
  Ballistic Gun            5    | .   20  20  .   .   .   6   
  Launcher                 2    | .   6   12  5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 9   10  12  19  31  43  52  
  Greatest Support         59   | 20  20  20  20  59  59  59  
  Greatest Overweight (x)  4    | 1   .   .   4   2   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   3   3   3   3   
  Average Capacity         2    | 1   1   1   2   3   3   3   
  Most Carried             3    | .   1   1   3   3   3   3   
  Average Carried          2    | .   .   .   2   2   2   2   
  Final Capacity           3    | 1   1   1   3   3   3   3   
  Final Carried            3    | .   1   1   3   2   3   3   

 Class Distribution 
--------------------
 70% | Tank
 26% | Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           726  | 50   210  16   234  70   80   66   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3320 | 24   217  16   1052 719  536  756  
  Parts                    204  | 3    25   11   70   33   35   27   
Haulers Intercepted        5    | .    .    .    4    1    .    .    
Recyclers Shooed           3    | .    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  63   | .   10  6   15  11  11  10  
  Guns                     44   | .   6   .   10  11  9   8   
  Cannons                  1    | .   .   .   1   .   .   .   
  AOE                      15   | .   4   6   4   .   1   .   
Classes Destroyed          13   | 1   4   .   5   .   2   1   
  Worker                   5    | .   1   .   2   .   1   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   4   1   .   .   
  Recycler                 4    | .   1   .   1   1   1   .   
  Watcher                  8    | .   .   .   5   .   3   .   
  Swarmer                  14   | .   3   6   .   2   3   .   
  Grunt                    31   | .   7   .   10  5   2   7   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   2   1   1   .   
  Sentry                   7    | .   .   .   2   3   2   .   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   3   .   
  Thug                     1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   6   3   5   5   5   4   
  Combat Bots Only         5    | .   4   3   3   5   3   4   
Max Kills in Single Turn   3    | 1   2   3   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   2   3   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               2423 | .    162  91   415  265  499  991  
  Core                     1903 | .    134  71   338  210  382  768  
  Absorbed by Shields      355  | .    .    .    147  78   130  .    
  Redirected to Core       1658 | .    90   63   242  179  344  740  
Core Remaining (%)         44   | 100  .    68   27   20   9    .    
Volleys Fired              183  | 6    17   4    50   25   39   42   
  Largest                  4    | 2    2    1    3    4    4    4    
  Hottest                  251  | 70   70   30   135  231  240  251  
Shots Fired                571  | 12   31   4    136  74   150  164  
  Gun                      542  | 12   28   .    123  73   150  156  
  Cannon                   22   | .    .    .    13   1    .    8    
  Launcher                 7    | .    3    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  50   | 6    14   .    .    .    .    30   
  Thermal                  308  | 6    14   .    25   29   108  126  
  Explosive                7    | .    3    4    .    .    .    .    
  Electromagnetic          206  | .    .    .    111  45   42   8    
  Robot Hit Streak         45   | 5    9    7    26   38   12   45   
  Robot Miss Streak        6    | 1    3    .    4    1    6    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        6    | .    1    .    .    1    3    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    1    
Shots Hit Robots           374  | 9    23   2    102  53   108  77   
  Core Hits                173  | 2    20   7    49   27   37   31   
  Critical Hits            4    | .    .    .    .    .    .    4    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7409 | 84   652  318  1711 825  1913 1906 
  Guns                     5893 | 84   237  .    1101 825  1852 1794 
  Cannons                  254  | .    .    .    142  .    .    112  
  Explosions               1262 | .    415  318  468  .    61   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  421  | 35   100  .    .    .    .    286  
  Thermal                  4017 | 49   137  .    616  332  1375 1508 
  Explosive                733  | .    415  318  .    .    .    .    
  Electromagnetic          2238 | .    .    .    1095 493  538  112  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    .    2    5    
  Average Corruption       2    | .    .    .    1    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    4    7    
    Message Errors         2    | .    .    .    .    .    1    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    2    1    
    Targeting Errors       4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            7    | .    5    .    2    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               7    | .    5    .    2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      293  | .    .    20   211  62   .    .    
  Shots                    8    | .    .    1    6    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        445  | 54   81   .    2    60   250  445  
  Average Temperature      100  | 28   31   .    1    19   84   154  
  Received Heat Transfer   591  | .    72   .    80   78   112  249  
  Effects                  4    | .    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    5    2    4    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    1    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    1    2    
  Parts Melted             21   | .    1    .    3    3    5    9    
  Heat Transferred         7345 | 148  407  .    955  629  2505 2701 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    5    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             436  | 5   316 171 244 436 326 235 
  Average Influence        141  | 2   148 50  109 216 185 125 
Maximum Alert Level        2    | .   1   .   1   2   1   1   
  Low Security (%)         75   | 100 69  100 95  31  64  84  
  Level 1                  23   | .   30  .   4   61  35  15  
  Level 2                  .    | .   .   .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   1   1   4   4   
  Investigation            3    | .   2   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            7    | .   2   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   1   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   14  6   24  11  19  24  
  Peak Tracking Total      6    | .   5   3   4   3   3   6   
  Tactical Retreats        7    | .   2   .   2   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            7    | .   1   .   1   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          5    | .   .   1   3   .   1   .   
  Max in Single Turn       1    | .   .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          9    | .   3   .   4   .   1   1   
  Terminals                9    | .   3   .   4   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   10  .   9   .   4   2   
  Successful               18   | .   8   .   6   .   2   2   
  Failed                   7    | .   2   .   3   .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   8   .   8   .   .   1   
  Terminals                25   | .   10  .   9   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   6   .   3   .   2   2   
  Record                   3    | .   1   .   .   .   1   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   .   .   1   
  Recall Investigation     2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   .   7   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   
    Botnet                 5    | .   2   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   3   .   1   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac 
Turns Passed               3716 | 69  444 196 919 426 830 832 
Spaces Moved               1848 | 39  236 115 419 182 441 416 
  Core                     24   | 17  .   .   6   1   .   .   
  Treads                   1451 | 22  236 115 60  161 441 416 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    373  | .   .   .   353 20  .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 60  145 145 
  Average Speed            149  | 114 160 160 156 140 145 145 
  Slowest Speed            250  | 160 160 160 250 180 145 145 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   36  43  52  26  20  16  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 7    | .   .   .   .   .   .   7   
Terrain Destroyed          60   | .   18  17  15  3   .   7   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   7   
  AOE                      53   | .   18  17  15  3   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      2400 | 49  272 122 576 298 539 544 
  Wait                     280  | .   16  .   80  76  37  71  
  Move                     1842 | 38  235 114 418 181 440 416 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  16   | .   2   1   6   2   3   2   
  Fast Attach              28   | 5   .   .   7   6   6   4   
  Attach                   7    | .   1   1   2   1   1   1   
  Detach                   8    | .   .   .   4   .   3   1   
  Swap                     4    | .   .   2   .   .   1   1   
  Drop                     32   | .   1   .   9   7   9   6   
  Fire                     183  | 6   17  4   50  25  39  42  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    8 | -11/Scrapyard | Discovered new exit (range 13)
   70 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 13)
  514 | -10/Materials | Entered Mines
  516 | -10/Mines     | Reached level 2
  527 | -10/Mines     | Learned Materials garrison access intel
  548 | -10/Mines     | Upgraded with Weapon slot (x1)
  682 | -10/Mines     | Discovered new exit (range 5)
  710 | -10/Mines     | Entered Materials
  712 | -9/Materials  | Reached level 3
 1023 | -9/Materials  | Discovered new exit (range 11)
 1044 | -9/Materials  | Reached level 4
 1121 | -9/Materials  | Upgraded with Utility slot (x1)
 1149 | -9/Materials  | Core integrity fell below 50%
 1252 | -9/Materials  | Discovered new exit (range 16)
 1395 | -9/Materials  | Build established: Tank
 1525 | -9/Materials  | Reached level 5
 1597 | -9/Materials  | Discovered new exit (range 17)
 1629 | -9/Materials  | Entered another Materials area
 1630 | -8/Materials  | Loaded intel: 1 garrison access location
 1630 | -8/Materials  | Core integrity fell below 50%
 1631 | -8/Materials  | Reached level 6
 1642 | -8/Materials  | Upgraded with Propulsion slot (x1)
 1763 | -8/Materials  | Core integrity fell below 20%
 1979 | -8/Materials  | Garrison activated, responded to threat
 1996 | -8/Materials  | Reached level 7
 2002 | -8/Materials  | Upgraded with Weapon slot (x1)
 2012 | -8/Materials  | Discovered new exit (range 12)
 2055 | -8/Materials  | Entered Factory
 2056 | -7/Factory    | Core integrity fell below 50%
 2057 | -7/Factory    | Reached level 8
 2217 | -7/Factory    | Core integrity fell below 20%
 2665 | -7/Factory    | Reached level 9
 2708 | -7/Factory    | Upgraded with Utility slot (x1)
 2874 | -7/Factory    | Discovered new exit (range 3)
 2885 | -7/Factory    | Entered another Factory area
 2886 | -6/Factory    | Core integrity fell below 50%
 2886 | -6/Factory    | Core integrity fell below 20%
 2887 | -6/Factory    | Reached level 10
 3383 | -6/Factory    | Reached level 11
 3709 | -6/Factory    | Garrison activated, responded to threat
 3717 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03602_ Malfunction: System corrupted (+2).
03603_ Dropped Faulty F-cell Engine.
03605_ Acquired Lgt. Angular Momentum Engine.
03608_ K-01 Serf cleans the Fabricator.
03614_ R-10 Processor collects Faulty F-cell Engine.
03626_ XSMG8I1NPR,864WQPP3VMO
03650_ System corrupted: Energy discharge (-90).
03691_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F006.
03706_ System corrupted: Force Rifle targeting data glitched.
03706_ System corrupted: Proton Cannon targeting data glitched.
03709_ Y-54 Guardian calls for garrison reinforcements.
03709_ ALERT: Activating Garrison Access F001.
03710_ S-27 Virus emerges from the garrison. <x3>
03713_ G-50 Soldier IFF system glitched.
03713_ S-27 Virus destroyed.
03714_ G-50 Soldier destroyed.
03716_ Power failure, Lgt. Angular Momentum Engine shutdown.
03716_ Slug penetrates Y-54 Guardian.
03716_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       60
EM Shielding               2
Armor Coverage             600
Resistance: KI             20
Resistance: EX             10
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Levels Raised              10    | .    .    1    3    2    2    2    
  XP Earned                18106 | 3000 1270 1275 3840 2941 3130 2650 
  XP Spent                 17745 | 2950 .    1525 4430 2950 3095 2795 
Upgrades                   62    | 6    .    9    12   11   11   13   
  Propulsion Slot          1     | .    .    .    .    1    .    .    
  Utility Slot             2     | .    .    .    1    .    1    .    
  Weapon Slot              3     | 1    .    1    .    1    .    .    
  Core Integrity           26    | .    .    1    2    4    6    13   
  Heat Dissipation         7     | .    .    6    .    1    .    .    
  Energy Generation        2     | .    .    .    2    .    .    .    
  Energy Storage           3     | .    .    .    .    .    3    .    
  Mass Support             3     | .    .    .    .    3    .    .    
  Inventory Capacity       3     | 1    .    .    2    .    .    .    
  Sight Range              2     | .    .    1    .    1    .    .    
  Ranged Accuracy          6     | 4    .    .    1    .    1    .    
  Hack Attack %            2     | .    .    .    2    .    .    .    
  EX Resistance %          2     | .    .    .    2    .    .    .    
Protomatter Created        1046  | .    116  20   257  122  377  154  
Protomatter Decayed        834   | .    114  .    188  68   310  154  

 Game 
------
Seed              ThermalAssembledSegregator
  Manual?         0
Play Time         00:41:52
  Cumulative      22.1 hours
  Start           2019.12.18 @ 03:02:19
  End             2019.12.29 @ 06:18:28
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          45
  Rogue           42
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5048f7b-be9d-4a8a-a302-ecc62ccd3f97