Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 06:18:28 // Winter2019/RPGLIKE Player: thingamajigger Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2679) 2679 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-143) -143 TOTAL SCORE: 6276 Bonus ------- High Alert Combat Kills 13 Friendly Fire -156 Cogmind --------- Core Integrity 0/1900 Matter 179/300 Energy 169/300 System Corruption 5% Temperature Cool (445) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ Hardened Heavy Armor Plating Dynamic Insulation System > --- WEAPON (4) ------- Heavy Particle Gun Force Rifle Proton Cannon Coil Gun > --- INVENTORY (3) ---- Improved Shield Generator Heavy Particle Gun Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Hardened Heavy Armor Plating Dynamic Insulation System > --- WEAPON ----------- Heavy Particle Gun Force Rifle Proton Cannon Coil Gun > --- INVENTORY -------- Improved Shield Generator Heavy Particle Gun Heavy Plasma Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Hover Unit Improved Hover Unit Utility Shield Generator Device Shield Generator Processor Seismic Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 6 | 1 . 1 1 2 1 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . 1 . Weapon 3 | 1 . 1 . 1 . . Parts Attached 39 | 5 1 3 9 7 8 6 Power 5 | 1 . . . . 2 2 Engine 5 | 1 . . . . 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 1 . . 1 2 . . Treads 3 | 1 . . . 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 7 | 1 . . 2 1 3 . Device 3 | . . . 1 . 2 . Storage . | . . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 23 | 2 1 3 6 4 3 4 Energy Gun 15 | 1 . 1 5 3 3 2 Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun 3 | 1 . 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 2 . 1 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 98 98 89 Engine 13 | . 20 16 14 11 10 10 Treads 15 | . 20 16 1 21 21 20 Hover 3 | . . . 12 1 . . Device 9 | . . . 11 11 11 10 Processor 4 | . 20 16 2 . . . Protection 8 | . . . 7 11 10 10 Energy Gun 31 | . 13 13 34 36 42 30 Energy Cannon 1 | . . . 4 1 . 2 Ballistic Gun 5 | . 20 20 . . . 6 Launcher 2 | . 6 12 5 . . . Naked Turns . | . . . . . . . Heaviest Build 52 | 9 10 12 19 31 43 52 Greatest Support 59 | 20 20 20 20 59 59 59 Greatest Overweight (x) 4 | 1 . . 4 2 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 3 | 1 1 1 3 3 3 3 Average Capacity 2 | 1 1 1 2 3 3 3 Most Carried 3 | . 1 1 3 3 3 3 Average Carried 2 | . . . 2 2 2 2 Final Capacity 3 | 1 1 1 3 3 3 3 Final Carried 3 | . 1 1 3 2 3 3 Class Distribution -------------------- 70% | Tank 26% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 726 | 50 210 16 234 70 80 66 Remotely . | . . . . . . . Salvage Created 3320 | 24 217 16 1052 719 536 756 Parts 204 | 3 25 11 70 33 35 27 Haulers Intercepted 5 | . . . 4 1 . . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 10 6 15 11 11 10 Guns 44 | . 6 . 10 11 9 8 Cannons 1 | . . . 1 . . . AOE 15 | . 4 6 4 . 1 . Classes Destroyed 13 | 1 4 . 5 . 2 1 Worker 5 | . 1 . 2 . 1 1 Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Hauler 5 | . . . 4 1 . . Recycler 4 | . 1 . 1 1 1 . Watcher 8 | . . . 5 . 3 . Swarmer 14 | . 3 6 . 2 3 . Grunt 31 | . 7 . 10 5 2 7 Brawler 1 | . . . 1 . . . Duelist 4 | . . . 2 1 1 . Sentry 7 | . . . 2 3 2 . Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . 3 . Thug 1 | . . . . . 1 . Best Kill Streak 6 | 1 6 3 5 5 5 4 Combat Bots Only 5 | . 4 3 3 5 3 4 Max Kills in Single Turn 3 | 1 2 3 2 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 2 3 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2423 | . 162 91 415 265 499 991 Core 1903 | . 134 71 338 210 382 768 Absorbed by Shields 355 | . . . 147 78 130 . Redirected to Core 1658 | . 90 63 242 179 344 740 Core Remaining (%) 44 | 100 . 68 27 20 9 . Volleys Fired 183 | 6 17 4 50 25 39 42 Largest 4 | 2 2 1 3 4 4 4 Hottest 251 | 70 70 30 135 231 240 251 Shots Fired 571 | 12 31 4 136 74 150 164 Gun 542 | 12 28 . 123 73 150 156 Cannon 22 | . . . 13 1 . 8 Launcher 7 | . 3 4 . . . . Special . | . . . . . . . Kinetic 50 | 6 14 . . . . 30 Thermal 308 | 6 14 . 25 29 108 126 Explosive 7 | . 3 4 . . . . Electromagnetic 206 | . . . 111 45 42 8 Robot Hit Streak 45 | 5 9 7 26 38 12 45 Robot Miss Streak 6 | 1 3 . 4 1 6 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 . . 1 3 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 374 | 9 23 2 102 53 108 77 Core Hits 173 | 2 20 7 49 27 37 31 Critical Hits 4 | . . . . . . 4 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7409 | 84 652 318 1711 825 1913 1906 Guns 5893 | 84 237 . 1101 825 1852 1794 Cannons 254 | . . . 142 . . 112 Explosions 1262 | . 415 318 468 . 61 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 421 | 35 100 . . . . 286 Thermal 4017 | 49 137 . 616 332 1375 1508 Explosive 733 | . 415 318 . . . . Electromagnetic 2238 | . . . 1095 493 538 112 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 . 2 5 Average Corruption 2 | . . . 1 . 1 2 Corruption Purged . | . . . . . . . Effects 11 | . . . . . 4 7 Message Errors 2 | . . . . . 1 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 2 1 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 7 | . 5 . 2 . . . Projectiles . | . . . . . . . Explosions 7 | . 5 . 2 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 293 | . . 20 211 62 . . Shots 8 | . . 1 6 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 445 | 54 81 . 2 60 250 445 Average Temperature 100 | 28 31 . 1 19 84 154 Received Heat Transfer 591 | . 72 . 80 78 112 249 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 5 2 4 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 1 . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 21 | . 1 . 3 3 5 9 Heat Transferred 7345 | 148 407 . 955 629 2505 2701 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 5 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 436 | 5 316 171 244 436 326 235 Average Influence 141 | 2 148 50 109 216 185 125 Maximum Alert Level 2 | . 1 . 1 2 1 1 Low Security (%) 75 | 100 69 100 95 31 64 84 Level 1 23 | . 30 . 4 61 35 15 Level 2 . | . . . . 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 . 1 1 4 4 Investigation 3 | . 2 . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 7 | . 2 . 1 . 1 3 Assault . | . . . . . . . Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . 1 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 14 6 24 11 19 24 Peak Tracking Total 6 | . 5 3 4 3 3 6 Tactical Retreats 7 | . 2 . 2 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 1 . 1 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . 1 3 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 3 . 4 . 1 1 Terminals 9 | . 3 . 4 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 10 . 9 . 4 2 Successful 18 | . 8 . 6 . 2 2 Failed 7 | . 2 . 3 . 2 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 8 . 8 . . 1 Terminals 25 | . 10 . 9 . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 . 3 . 2 2 Record 3 | . 1 . . . 1 1 Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . Recycling Unit Index 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . 1 . 1 . . 1 Recall Investigation 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 . 7 . . . Terminals 5 | . 2 . 3 . . . Botnet 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 3 . 1 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3716 | 69 444 196 919 426 830 832 Spaces Moved 1848 | 39 236 115 419 182 441 416 Core 24 | 17 . . 6 1 . . Treads 1451 | 22 236 115 60 161 441 416 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 373 | . . . 353 20 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 60 145 145 Average Speed 149 | 114 160 160 156 140 145 145 Slowest Speed 250 | 160 160 160 250 180 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 36 43 52 26 20 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 60 | . 18 17 15 3 . 7 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 53 | . 18 17 15 3 . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2400 | 49 272 122 576 298 539 544 Wait 280 | . 16 . 80 76 37 71 Move 1842 | 38 235 114 418 181 440 416 Hop . | . . . . . . . Pick Up 16 | . 2 1 6 2 3 2 Fast Attach 28 | 5 . . 7 6 6 4 Attach 7 | . 1 1 2 1 1 1 Detach 8 | . . . 4 . 3 1 Swap 4 | . . 2 . . 1 1 Drop 32 | . 1 . 9 7 9 6 Fire 183 | 6 17 4 50 25 39 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Entered Mines 516 | -10/Mines | Reached level 2 527 | -10/Mines | Learned Materials garrison access intel 548 | -10/Mines | Upgraded with Weapon slot (x1) 682 | -10/Mines | Discovered new exit (range 5) 710 | -10/Mines | Entered Materials 712 | -9/Materials | Reached level 3 1023 | -9/Materials | Discovered new exit (range 11) 1044 | -9/Materials | Reached level 4 1121 | -9/Materials | Upgraded with Utility slot (x1) 1149 | -9/Materials | Core integrity fell below 50% 1252 | -9/Materials | Discovered new exit (range 16) 1395 | -9/Materials | Build established: Tank 1525 | -9/Materials | Reached level 5 1597 | -9/Materials | Discovered new exit (range 17) 1629 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Loaded intel: 1 garrison access location 1630 | -8/Materials | Core integrity fell below 50% 1631 | -8/Materials | Reached level 6 1642 | -8/Materials | Upgraded with Propulsion slot (x1) 1763 | -8/Materials | Core integrity fell below 20% 1979 | -8/Materials | Garrison activated, responded to threat 1996 | -8/Materials | Reached level 7 2002 | -8/Materials | Upgraded with Weapon slot (x1) 2012 | -8/Materials | Discovered new exit (range 12) 2055 | -8/Materials | Entered Factory 2056 | -7/Factory | Core integrity fell below 50% 2057 | -7/Factory | Reached level 8 2217 | -7/Factory | Core integrity fell below 20% 2665 | -7/Factory | Reached level 9 2708 | -7/Factory | Upgraded with Utility slot (x1) 2874 | -7/Factory | Discovered new exit (range 3) 2885 | -7/Factory | Entered another Factory area 2886 | -6/Factory | Core integrity fell below 50% 2886 | -6/Factory | Core integrity fell below 20% 2887 | -6/Factory | Reached level 10 3383 | -6/Factory | Reached level 11 3709 | -6/Factory | Garrison activated, responded to threat 3717 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03602_ Malfunction: System corrupted (+2). 03603_ Dropped Faulty F-cell Engine. 03605_ Acquired Lgt. Angular Momentum Engine. 03608_ K-01 Serf cleans the Fabricator. 03614_ R-10 Processor collects Faulty F-cell Engine. 03626_ XSMG8I1NPR,864WQPP3VMO 03650_ System corrupted: Energy discharge (-90). 03691_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 03706_ System corrupted: Force Rifle targeting data glitched. 03706_ System corrupted: Proton Cannon targeting data glitched. 03709_ Y-54 Guardian calls for garrison reinforcements. 03709_ ALERT: Activating Garrison Access F001. 03710_ S-27 Virus emerges from the garrison. 03713_ G-50 Soldier IFF system glitched. 03713_ S-27 Virus destroyed. 03714_ G-50 Soldier destroyed. 03716_ Power failure, Lgt. Angular Momentum Engine shutdown. 03716_ Slug penetrates Y-54 Guardian. 03716_ Slug penetrates Wall. 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""" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 60 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: EX 10 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Levels Raised 10 | . . 1 3 2 2 2 XP Earned 18106 | 3000 1270 1275 3840 2941 3130 2650 XP Spent 17745 | 2950 . 1525 4430 2950 3095 2795 Upgrades 62 | 6 . 9 12 11 11 13 Propulsion Slot 1 | . . . . 1 . . Utility Slot 2 | . . . 1 . 1 . Weapon Slot 3 | 1 . 1 . 1 . . Core Integrity 26 | . . 1 2 4 6 13 Heat Dissipation 7 | . . 6 . 1 . . Energy Generation 2 | . . . 2 . . . Energy Storage 3 | . . . . . 3 . Mass Support 3 | . . . . 3 . . Inventory Capacity 3 | 1 . . 2 . . . Sight Range 2 | . . 1 . 1 . . Ranged Accuracy 6 | 4 . . 1 . 1 . Hack Attack % 2 | . . . 2 . . . EX Resistance % 2 | . . . 2 . . . Protomatter Created 1046 | . 116 20 257 122 377 154 Protomatter Decayed 834 | . 114 . 188 68 310 154 Game ------ Seed ThermalAssembledSegregator Manual? 0 Play Time 00:41:52 Cumulative 22.1 hours Start 2019.12.18 @ 03:02:19 End 2019.12.29 @ 06:18:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 42 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5048f7b-be9d-4a8a-a302-ecc62ccd3f97