Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 15:36:17 Player: LED Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (7421) 7421 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 14090 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Particle Reactor Improved Cryofiber Web Advanced Cryofiber Web Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Makeshift Targeting Computer Improved Target Analyzer Improved Weapon Cycler Advanced Thermal Shield > --- WEAPON ----------- Heavy Wave Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Cryofiber Web Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Large Storage Unit Heavy Missile Launcher [Rating: 109] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 9 | . . 2 2 1 1 1 1 . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 143 | 8 13 18 14 5 16 24 22 10 1 12 Power 22 | . 4 3 2 . 1 6 2 1 . 3 Engine 9 | . 4 2 1 . . 2 . . . . Core 7 | . . 1 1 . 1 4 . . . . Reactor 6 | . . . . . . . 2 1 . 3 Propulsion 30 | 2 3 2 2 2 2 6 6 1 1 3 Treads 2 | 2 . . . . . . . . . . Leg 25 | . . 2 2 2 2 6 6 1 1 3 Wheel . | . . . . . . . . . . . Hover 3 | . 3 . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 3 1 4 4 2 7 7 9 6 . 5 Device 25 | 2 . 2 2 1 4 5 6 2 . 1 Storage 6 | 1 . 1 1 . . . 1 2 . . Processor 11 | . 1 1 . 1 2 2 1 2 . 1 Hackware 1 | . . . . . . . . . . 1 Protection 5 | . . . 1 . 1 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 43 | 3 5 9 6 1 6 5 5 2 . 1 Energy Gun 18 | 2 . 2 6 . 3 3 1 . . 1 Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 18 | 1 4 7 . . 1 . 3 2 . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 3 | . 1 . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . 1 . 2 . . . Corrupted Parts 9 | . . . 1 . . 4 2 1 1 . System Corruption 30 | . . . 2 . . 18 7 2 1 . Parts Lost 46 | . 2 . 1 . 7 11 6 7 . 12 Power 5 | . 1 . . . . 1 . 2 . 1 Propulsion 10 | . 1 . . . . 4 1 . . 4 Utility 22 | . . . . . 5 4 5 3 . 5 Weapon 9 | . . . 1 . 2 2 . 2 . 2 Highest Loss Streak 7 | . 1 . 1 . 3 7 5 2 . 7 To Critical Strikes 2 | . . . . . 1 . . 1 . . Average Backups 7 | . 7 8 9 9 8 8 7 4 6 9 Power . | . . . 1 1 1 . 1 . . . Propulsion 2 | . 3 2 2 1 1 2 1 1 1 2 Utility 2 | . 1 1 1 3 2 2 . 2 4 5 Weapon 2 | . 2 3 3 4 3 3 3 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 2 4 3 . 2 . 1 . . 4 Power 6 | . 1 1 1 . 1 . . . . 2 Propulsion 4 | . 1 2 . . 1 . . . . . Utility 3 | . . 1 . . . . . . . 2 Weapon 3 | . . . 2 . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 98 96 99 97 94 96 99 94 87 Engine 3 | . 12 3 4 7 . 1 . . . . Core 3 | . . 7 4 . 5 7 3 . . . Reactor 2 | . . . . . . . 6 9 5 7 Leg 17 | . . 16 18 23 19 16 21 21 21 18 Hover 3 | . 27 5 . . . . . . . . Device 15 | . 2 9 14 15 18 21 29 19 15 9 Storage 7 | . 14 11 9 7 6 5 3 4 10 6 Processor 20 | . 11 21 18 22 21 21 14 23 26 26 Protection 2 | . . . 8 6 4 . . 3 . 1 Energy Gun 7 | . . 8 14 14 14 11 1 . . 2 Ballistic Gun 10 | . 27 13 3 . 4 . 12 15 15 10 Peak Build Rating 109 | 6 12 23 31 36 65 79 102 103 91 109 Average Rating 55 | 5 11 19 27 35 50 67 93 95 89 95 On Entrance 48 | . 6 11 23 31 36 64 79 102 89 89 Naked Turns 29 | . . . . . . . . . . 29 Heaviest Build 89 | 8 15 26 38 38 58 61 73 70 50 89 Greatest Support 95 | 40 40 30 30 50 60 60 90 90 95 95 Greatest Overweight (x) 2 | . 2 1 2 . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 15 15 15 Average Capacity 9 | 7 8 8 10 10 10 10 7 10 15 14 Most Carried 14 | 2 8 10 10 10 10 10 10 6 8 14 Average Carried 7 | 1 7 8 9 9 8 8 7 4 6 9 Final Capacity 15 | 8 8 10 10 10 10 10 5 15 15 5 Final Carried 10 | 2 7 10 10 10 10 8 5 6 8 5 Class Distribution -------------------- 45% | Scavenger-Gunner 44% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 4664 | 265 443 595 237 110 461 340 775 668 9 761 Remotely 116 | 116 . . . . . . . . . . Salvage Created 8578 | 78 511 1614 846 687 862 928 1146 766 . 1140 Parts 435 | 5 43 113 52 23 44 36 42 40 . 37 Haulers Intercepted 10 | . 2 5 2 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 37 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 147 | . 15 29 14 10 13 12 19 17 . 18 Melee 1 | . . . . . . 1 . . . . Guns 122 | . 15 27 13 3 8 8 15 17 . 16 Cannons 3 | . . . . . 2 1 . . . . AOE 16 | . . 2 . 4 2 2 4 . . 2 Classes Destroyed 14 | 2 5 4 1 1 1 . . . . . Worker 4 | . . 2 1 . . . 1 . . . Builder 8 | . . 2 1 1 2 . 1 . . 1 Tunneler 2 | 1 . 1 . . . . . . . . Hauler 10 | . 2 5 2 1 . . . . . . Recycler 6 | 1 . . . . 1 2 1 . . 1 Operator 3 | . 1 1 . . . . . . . 1 Watcher 7 | . 1 2 2 1 1 . . . . . Swarmer 32 | . 9 6 3 . . . 4 8 . 2 Grunt 75 | . 6 16 6 7 6 7 11 6 . 10 Brawler 4 | . . 1 1 1 . . 1 . . . Sentry 13 | . . 6 3 . . 1 . 1 . 2 Specialist 2 | . . . . . 2 . . . . . Hunter 9 | . . . 1 1 3 . . 2 . 2 Programmer 12 | . . . . 1 2 4 3 . . 2 Best Kill Streak 8 | 1 5 8 4 4 4 4 8 5 . 7 Combat Bots Only 6 | . 5 5 3 4 3 3 6 5 . 6 Max Kills in Single Turn 3 | 1 2 2 1 1 3 2 3 3 . 2 Gunslinging 2 | . 1 . . . . . . 2 . 1 Exploded 2 | . . 1 . 1 1 2 2 . . 2 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 899 | . 73 84 55 33 130 94 112 101 . 217 Missed 283 | . 23 28 17 11 42 19 39 31 . 73 Hits 616 | . 50 56 38 22 88 75 73 70 . 144 Melee 4 | . . . 1 . . . 2 . . 1 Projectile 612 | . 50 56 37 22 88 75 71 70 . 143 Critical Strikes 32 | . . . 2 1 6 3 11 2 . 7 Part Disruptions 2 | . . . . . . . 2 . . . Damage Taken 10149 | . 512 636 353 394 1714 1487 1208 825 . 3020 Core 2402 | . 105 104 51 50 223 300 116 131 . 1322 Absorbed by Shields 1144 | . . 124 144 . 228 78 288 282 . . Redirected to Shielding 50 | . . . . . . . . 50 . . Ignored by Resistances 430 | . . . . . . . . 130 . 300 Regen/Repaired (Parts) 456 | . . 78 . 156 63 . . . . 159 Core Remaining (%) 79 | 100 58 74 90 92 73 70 . . 78 . Volleys Fired 387 | 11 50 75 39 24 43 24 44 33 . 44 Largest 4 | 2 2 2 2 2 3 3 3 3 . 4 Hottest 199 | 60 46 90 111 100 130 199 69 45 . 157 Shots Fired 941 | 22 100 150 78 48 110 69 132 94 . 138 Gun 915 | 22 100 150 78 48 94 67 131 94 . 131 Cannon 13 | . . . . . 12 1 . . . . Launcher 13 | . . . . . 4 1 1 . . 7 Special . | . . . . . . . . . . . Kinetic 593 | 11 100 100 12 . 37 . 131 94 . 108 Thermal 144 | 11 . . 22 . 33 55 . . . 23 Explosive 13 | . . . . . 4 1 1 . . 7 Electromagnetic 191 | . . 50 44 48 36 13 . . . . Robot Hit Streak 21 | 3 10 13 10 17 20 21 12 13 . 20 Robot Miss Streak 6 | 3 4 4 3 3 2 6 4 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 23 | . 3 3 1 2 . 1 3 6 . 4 Max Gunslinging Chain 2 | . 1 1 1 1 . 1 1 2 . 1 Shots Hit Robots 663 | 13 56 116 59 44 66 61 84 64 . 100 Core Hits 378 | 4 26 66 35 25 35 27 71 32 . 57 Critical Kills 7 | . . . . . . . . 2 . 5 Critical Parts Destroyed 9 | . 1 1 . . . . 2 3 . 2 Critical Strikes 26 | . 1 1 2 . 3 4 2 5 . 8 Burn 5 | . . . 2 . 1 1 . . . 1 Destroy 16 | . 1 1 . . . . 2 5 . 7 Blast 2 | . . . . . 2 . . . . . Sever 3 | . . . . . . 3 . . . . Melee Attacks 20 | . . . . 2 1 17 . . . . Impact . | . . . . . . . . . . . Slashing 20 | . . . . 2 1 17 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17455 | 130 878 2145 1243 1279 1890 2038 3580 1396 . 2876 Guns 13792 | 130 878 1940 1077 927 1274 1178 2702 1396 . 2290 Cannons 182 | . . . . . 148 34 . . . . Explosions 3003 | . . 205 166 344 460 365 878 . . 585 Melee 461 | . . . . . . 461 . . . . Ramming 17 | . . . . 8 8 . . . . 1 Kinetic 8692 | 72 878 1124 164 . 495 . 2702 1396 . 1861 Thermal 3013 | 58 . 205 434 344 579 964 . . . 429 Explosive 1515 | . . . . . 319 365 246 . . 585 Electromagnetic 3757 | . . 816 645 927 489 248 632 . . . Impact . | . . . . . . . . . . . Slashing 461 | . . . . . . 461 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . 1 . 2 . 1 28 16 18 19 4 Average Corruption 13 | . 1 . 2 . 1 17 13 17 18 3 Corruption Purged 5 | . . . . . 1 . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 133 | . 4 . . . . 28 21 72 5 3 Message Errors 30 | . 1 . . . . 7 3 17 . 2 Matter Fused 30 | . . . . . . 8 4 16 1 1 Heat Flow Errors 14 | . 1 . . . . 2 2 7 2 . Energy Discharges 13 | . . . . . . 1 2 10 . . Parts Rejected 2 | . . . . . . . 1 1 . . Parts Fused 2 | . . . . . . . 1 1 . . Data Loss (minor) 15 | . 1 . . . . 3 2 7 2 . Data Loss (major) 4 | . 1 . . . . . 2 1 . . Misfires 6 | . . . . . . 1 2 3 . . Alerts 2 | . . . . . . 1 . 1 . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 14 | . . . . . . 4 2 8 . . Overload Shots 1 | . . . . . 1 . . . . . Overflow Damage 216 | . . . . 42 12 113 13 . . 36 Projectiles . | . . . . . . . . . . . Explosions 153 | . . . . 42 12 50 13 . . 36 Melee 63 | . . . . . . 63 . . . . Knockbacks 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 440 | . . 108 . 58 119 70 19 . . 66 Shots 11 | . . 3 . 1 3 1 1 . . 2 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 5 | . . . . 1 3 . . . . 1 Kicked 4 | . . . . 1 3 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 475 | 20 135 119 369 23 18 . . 234 82 475 Average Temperature 66 | 9 23 27 78 7 8 . . 80 55 168 Received Heat Transfer 1862 | . 96 206 140 153 163 205 222 202 . 475 Effects 2 | . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . 1 3 1 . . . . . Combat Hostiles 5 | . . . 1 3 1 . . . . . Parts Fried 21 | . . 5 1 5 3 . 7 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . . . . Heat Transferred 4549 | 125 . 250 753 150 1038 1604 . . . 629 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . . 3 2 5 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 2 | . . 2 1 . 1 1 2 . . 1 Low Security (%) 68 | 100 100 49 42 100 76 87 45 . . 43 Level 1 24 | . . 31 57 . 23 12 19 . . 56 Level 2 6 | . . 18 . . . . 35 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 546 | 5 198 477 249 113 330 253 546 . . 349 Initial 196 | . . 23 196 95 9 155 107 . . 81 Average 145 | . 104 191 202 50 89 84 258 . . 210 Influence Increases 4986 | 10 422 935 412 277 577 434 781 500 . 638 Destroy 0b10 Robot/C 2940 | . 300 580 280 200 260 240 380 340 . 360 Destroy 0b10 Robot/NC 200 | 10 20 65 30 15 20 10 15 . . 15 Destroy Leader 654 | . 56 164 78 44 72 60 60 40 . 80 Successful Hack 108 | . 30 24 . . . 13 31 . . 10 Disable Machine 285 | . . . . . 105 30 135 . . 15 Destroy Structure 304 | . 1 12 9 18 60 66 70 . . 68 Partial Spotted 45 | . . 45 . . . . . . . . Lose Combat Pursuer 450 | . 15 45 15 . 60 15 90 120 . 90 Influence Decreases 4721 | 10 366 526 665 470 278 531 521 771 90 493 Entered New Map 964 | . . 33 269 117 10 163 114 179 40 39 Time Decay 3256 | 10 346 387 386 353 198 323 347 522 50 334 Lost Part 395 | . 20 . 10 . 70 45 60 70 . 120 Purge Threat 106 | . . 106 . . . . . . . . Squads Dispatched 37 | . 3 4 1 3 7 7 4 . . 8 Investigation 8 | . 1 3 1 . . 2 . . . 1 Extermination 10 | . . . . 1 2 2 3 . . 2 Reinforcement 13 | . 2 1 . 2 5 . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 1 . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 10 | . 1 5 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 231 | . 20 40 20 14 19 15 23 21 . 59 Peak Tracking Total 30 | . 4 5 4 3 3 4 4 5 . 30 Tactical Retreats 16 | . 1 2 1 . 2 1 3 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 5 | . 2 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 20 | . . 1 . . 7 2 9 . . 1 Max in Single Turn 4 | . . 1 . . 4 2 4 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 39 | . 7 8 5 2 4 6 3 . . 4 Terminals 24 | . 6 5 4 . 2 3 2 . . 2 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . . 1 . 1 1 . . . . 2 Recycling Units 5 | . 1 1 1 . 1 1 . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 120 | . 27 28 12 5 7 19 8 . . 14 Successful 52 | . 12 16 . 4 3 8 4 . . 5 Failed 67 | . 14 12 12 1 4 11 4 . . 9 Catastrophic 13 | . 3 1 1 1 2 2 1 . . 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 62 | . 25 19 9 . 2 3 2 . . 2 Terminals 76 | . 25 19 9 . 2 10 6 . . 5 Fabricators 3 | . . . . . . 3 . . . . Repair Stations 18 | . . 2 . 4 3 . . . . 9 Recycling Units 12 | . 2 2 3 . 2 3 . . . . Scanalyzers 7 | . . 5 . . . . 2 . . . Garrison Access 4 | . . . . 1 . 3 . . . . Terminal Hacks 11 | . 2 1 . . . 4 3 . . 1 Record 1 | . . . . . . . 1 . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . Terminal Index 3 | . 1 . . . . . 1 . . 1 Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 12 | . . 2 . 4 2 . . . . 4 Scan Component 7 | . . 1 . 2 1 . . . . 3 Repair 5 | . . 1 . 2 1 . . . . 1 Recycling Unit Hacks 3 | . . 1 . . 1 1 . . . . Retrieve Components 3 | . . 1 . . 1 1 . . . . Scanalyzer 4 | . . 3 . . . . 1 . . . Insert Component 2 | . . 1 . . . . 1 . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 21 | . 10 9 . . . 2 . . . . Terminals 20 | . 10 8 . . . 2 . . . . Botnet 9 | . 4 4 . . . 1 . . . . Skim 11 | . 6 4 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Researchers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 37 | . 7 8 5 2 4 4 3 . . 4 Full Trace Events 8 | . 1 3 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . 1 . 2 1 . . . . 1 Time 240 | . . 32 . 70 38 . . . . 100 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . 4 . . 1 6 . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 228 | 13 128 87 . . . . . . . . Sensors 87 | . . 87 . . . . . . . . Seismic 141 | 13 128 . . . . . . . . . Robot Analysis Total 2 | . 1 . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 9163 | 113 913 1141 914 954 1065 860 902 1445 113 743 Spaces Moved 5617 | 53 656 631 346 585 659 493 578 1094 87 435 Core 69 | 14 1 . . . . . . . . 54 Treads 42 | 39 3 . . . . . . . . . Legs 4710 | . . 487 346 585 659 493 578 1094 87 381 Wheels . | . . . . . . . . . . . Hover 796 | . 652 144 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 56 120 120 123 120 120 120 120 50 Average Speed 117 | 130 58 111 189 121 123 131 120 120 120 111 Slowest Speed 260 | 160 160 120 260 123 125 190 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 6 71 57 31 17 11 10 10 97 12 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . 1 . . . . . . . 2 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . Spaces Dug 6 | . . . . 2 4 . . . . . Terrain Destroyed 220 | . . 6 8 19 64 38 39 4 . 42 Melee 3 | . . . . 2 1 . . . . . Projectile 36 | . . . . . 3 . 29 4 . . AOE 181 | . . 6 8 17 60 38 10 . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 7459 | 73 1085 936 532 773 822 626 708 1178 93 633 Wait 1052 | . 339 182 98 142 72 32 32 31 . 124 Move 5608 | 52 655 630 345 585 658 492 577 1093 86 435 Hop . | . . . . . . . . . . . Pick Up 64 | 1 9 12 10 5 7 7 7 1 2 3 Fast Attach 75 | 7 5 5 9 1 5 11 16 7 . 9 Attach 43 | . 2 2 2 2 9 13 3 4 . 6 Detach 27 | 1 4 1 1 . 3 7 2 4 . 4 Swap 87 | 1 9 11 9 7 14 11 12 1 5 7 Drop 89 | . 12 18 19 5 7 12 15 1 . . Fire 387 | 11 50 75 39 24 43 24 44 33 . 44 Melee 20 | . . . . 2 1 17 . . . . Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . 3 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 378 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Central database locked down 539 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Discovered exit to Materials (range 5) 859 | -10/Materials | Learned 2 Materials zone layouts 890 | -10/Materials | Learned location of 2 exits from Subcaves 910 | -10/Materials | Identified exit to Subcaves 918 | -10/Materials | Learned 4 Recycling zone layouts 919 | -10/Materials | Learned location of 1 exit from Storage 930 | -10/Materials | Learned 2 Mines zone layouts 949 | -10/Materials | Learned Storage garrison access intel 977 | -10/Materials | Loaded intel: 12 trap records 1013 | -10/Materials | Learned Storage emergency access door positions 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Evolved 2 slots: Utility x2 1354 | -9/Materials | Repaired Hvy. Assault Rifle 1624 | -9/Materials | Discovered new exit (range 16) 1827 | -9/Materials | Identified exit to Mines 2035 | -9/Materials | Discovered new exit (range 10) 2138 | -9/Materials | Discovered new exit (range 14) 2152 | -9/Materials | Identified exit to Materials 2168 | -9/Materials | Entered another Materials area 2168 | -8/Materials | Evolved 2 slots: Utility x2 2804 | -8/Materials | Discovered new exit (range 16) 3075 | -8/Materials | Identified exit to Factory 3082 | -8/Materials | Entered Factory 3082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3238 | -7/Factory | Repaired Carbon-fiber Leg 3272 | -7/Factory | Repaired Hrd. Light Armor Plating 4021 | -7/Factory | Discovered new exit (range 12) 4034 | -7/Factory | Identified exit to Factory 4036 | -7/Factory | Entered another Factory area 4036 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4329 | -6/Factory | Repaired Carbon-fiber Leg 4350 | -6/Factory | Build established: Tank 4671 | -6/Factory | Lost 3 parts (2u1w) 5069 | -6/Factory | Discovered new exit (range 13) 5100 | -6/Factory | Identified exit to Factory 5101 | -6/Factory | Entered another Factory area 5101 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5263 | -5/Factory | Build established: Scavenger-Gunner 5465 | -5/Factory | Lost 7 parts (1p3n2u1w) 5476 | -5/Factory | System corruption reached 10% 5636 | -5/Factory | Garrison activated, responded to threat 5817 | -5/Factory | Discovered new exit (range 11) 5885 | -5/Factory | Lost 3 parts (2u1w) 5895 | -5/Factory | Identified exit to Factory 5961 | -5/Factory | Entered another Factory area 5961 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6488 | -4/Factory | Lost 5 parts (5u) 6491 | -4/Factory | System corruption reached 10% 6802 | -4/Factory | Discovered new exit (range 13) 6816 | -4/Factory | Identified exit to Upper Caves 6863 | -4/Factory | Entered Upper Caves 6913 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7526 | -4/Upper Caves | Discovered new exit (range 6) 7532 | -4/Upper Caves | Identified exit to Upper Caves 8308 | -4/Upper Caves | Entered another Upper Caves area 8311 | -4/Upper Caves | Learned 4 Research zone layouts 8347 | -4/Upper Caves | Learned location of Armory (-3) 8395 | -4/Upper Caves | Discovered new exit (range 4) 8401 | -4/Upper Caves | Learned location of Quarantine (-2) 8409 | -4/Upper Caves | Identified exit to Research 8421 | -4/Upper Caves | Entered Research 8421 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8422 | -3/Research | Identified exit to Testing 8666 | -3/Research | Garrison activated, responded to threat 8775 | -3/Research | Lost 3 parts (1p1u1w) 9018 | -3/Research | Repaired Broken Imp. Heavy Machine Gun 9115 | -3/Research | Cargo convoy interrupted 9132 | -3/Research | Spotted Striker 9132 | -3/Research | Spotted Executioner 9132 | -3/Research | Spotted Striker 9134 | -3/Research | Spotted Executioner 9135 | -3/Research | Released all parts (12) 9146 | -3/Research | Core integrity fell below 50% 9155 | -3/Research | Core integrity fell below 20% 9164 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09137_ Acquired Myomer Leg. 09137_ Myomer Leg destroyed. 09138_ Slug penetrates Wall. 09140_ Knocked back. 09145_ Penetrated by Slug. 09145_ Slug penetrates Wall. 09145_ Penetrated by Slug. 09145_ Slug penetrates Wall. 09146_ Knocked back. 09147_ Triggered Blade Trap. 09147_ Massive razor-sharp blades shoot up from within the floor. 09148_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4G. 09151_ Knocked back. 09153_ Acquired 3 matter. 09153_ Slammed into S-43 Plague. 09158_ Critical hit (Burn: +37). 09160_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ /#=%[!## """ / #???????????????? | | S" #!= ## S" # #???????????????? | | """ %# ## """ # #???????????????? | | [ """ # ## """ # ### ##############??? | | # ## # #?# # [ #??? | | # ## # #?# # #??? | | ######## ## # #?# + #??? | | ???????# ## + ### #% #??? | | ######## ########## "?# # #??? | | #????????# "?# % ##############??? | | #????????# "###/#########?????????? | | #????????# " #?????????? | | % #????????# " #?????????? | | ######## #????????# g# """ """ #?????????? | | ???????# #????????# # """ """ #?????????? | | ???????# #????????# / """ """ #?????????? | | ???????# #????????# ssK# #?????????? | | ???????# #????????# ss# #?????????? | | ???????# #????????# K# """ """ #?????????? | | ???????# #????????# s# """ """ #?????????? | | ???????# #????????#k sk# """ """ #?????????? | | ???????+ #????????# s# #?????????? | | ???????? /????????#A # #?????????? | | ???????? #????????# #############??????????? | | ???????? #????????# #??????????????????????? | | ???????? #????????# @#??????????????????????? | | ???????? #????????# #??????????????????????? | | ???????? #????????# #??????????????????????? | | ???????? ??????????# #??????????????????????? | | ?????????????????????# +??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#u #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 680 Resistance: TH 30 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 27 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Thunder Leg | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 32% | -9/Materials Carbon-fiber Leg | 44% | -7/Factory Hrd. Light Armor Plating | 47% | -7/Factory Carbon-fiber Leg | 42% | -6/Factory Imp. Heavy Machine Gun | 11% | -3/Research | Broken Alien Tech Used ----------------- None Achievements -------------- Gunslinger Quantum Hacking Challenges ------------ None Game ------ Seed MediumCooledMembrane Manual? 0 Play Time 01:36:32 Cumulative 51.6 hours Start 2025.10.09 @ 13:45:33 End 2025.10.09 @ 15:36:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e02699d-0f12-4d9c-9f8e-accc1788ed79