Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 02:33:41 // Winter2021/Sauler Player: Judas Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1452) 1452 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6697 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 67/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Advanced Sensor Array Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Improved Target Analyzer Weapon Cycler Improved Maneuvering Thrusters > --- WEAPON ----------- Improved Arc Projector Heavy Phase Cannon Mini Assault Cannon > --- INVENTORY -------- Gravmag Array Advanced Sensor Array Improved Medium Armor Plating Improved Hacking Suite Arc Projector Improved EM Pulse Cannon Minigun [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . . 1 2 . 1 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 92 | . 15 4 8 19 5 33 2 6 Power 9 | . 2 1 2 . 1 3 . . Engine 6 | . 1 1 1 . 1 2 . . Core 3 | . 1 . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 20 | . 7 2 1 5 . 5 . . Treads . | . . . . . . . . . Leg 1 | . 1 . . . . . . . Wheel 9 | . 2 2 1 4 . . . . Hover 5 | . . . . . . 5 . . Flight 5 | . 4 . . 1 . . . . Utility 24 | . 1 . 2 7 1 12 1 . Device 16 | . . . 1 2 1 11 1 . Storage . | . . . . . . . . . Processor 4 | . . . . 3 . 1 . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 1 2 . . . . Artifact . | . . . . . . . . . Weapon 39 | . 5 1 3 7 3 13 1 6 Energy Gun 5 | . . . . . . 3 . 2 Energy Cannon 8 | . . . . 2 . 3 1 2 Ballistic Gun 20 | . 4 1 3 4 3 4 . 1 Ballistic Cannon 4 | . . . . 1 . 2 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 25 | . 3 1 . 2 1 9 . 9 Power 7 | . 1 1 . . 1 2 . 2 Propulsion 6 | . 2 . . 2 . . . 2 Utility 5 | . . . . . . 3 . 2 Weapon 7 | . . . . . . 4 . 3 Highest Loss Streak 7 | . 3 1 . 1 1 4 . 7 Average Slot Usage (%) 83 | . 68 97 99 92 83 80 79 64 Engine 5 | . 8 2 5 . 5 8 5 3 Core 3 | . 2 8 3 7 1 2 5 2 Wheel 12 | . 3 32 35 23 15 1 . . Hover 4 | . . . . . . 11 11 9 Flight 1 | . 14 . . . . . . . Device 10 | . . . 8 9 7 19 20 17 Storage 7 | . 14 11 9 7 7 6 5 4 Processor 8 | . . . . 12 15 10 11 9 Protection 4 | . 4 11 9 7 7 . . . Energy Gun 1 | . 5 . . . . 2 . 3 Energy Cannon 2 | . . . . 3 . 3 3 8 Ballistic Gun 13 | . 10 31 27 16 15 7 5 . Ballistic Cannon 2 | . . . . 2 7 3 5 . Naked Turns 15 | . . . . . . . . 15 Heaviest Build 54 | 13 21 24 31 30 42 54 41 46 Greatest Support 56 | 20 20 36 46 56 56 56 40 40 Greatest Overweight (x) 6 | . 6 1 . 1 . 2 1 1 Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 7 8 8 8 8 8 8 Average Carried 7 | 6 6 6 7 7 8 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 6 7 8 8 8 8 8 4 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Gunner 14% | Scavenger-Tank 13% | Gunner 7% | Tank 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 1940 | 200 118 109 219 405 269 512 . 108 Remotely . | . . . . . . . . . Salvage Created 1701 | . 193 132 234 255 371 416 . 100 Parts 121 | . 18 15 22 18 25 16 . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 38 | . 4 4 7 2 13 7 . 1 Guns 32 | . 4 4 7 2 11 4 . . Cannons 5 | . . . . . 2 3 . . Classes Destroyed 12 | . 3 3 . 2 2 1 . 1 Worker 3 | . 1 . 1 1 . . . . Builder 2 | . 1 1 . . . . . . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . Drone 2 | . . . . . 2 . . . Watcher 2 | . . . . 2 . . . . Swarmer 15 | . . 3 4 . 8 . . . Grunt 8 | . 4 . . . . 4 . . Sentry 7 | . . 1 3 2 . 1 . . Specialist 4 | . . . . . 3 1 . . Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | . 2 3 4 2 5 3 . 1 Combat Bots Only 5 | . 2 3 4 1 5 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Damage Taken 5013 | . 509 143 201 224 641 1417 . 1878 Core 1672 | . 232 8 25 5 71 309 . 1022 Absorbed by Shields 183 | . . . 78 . . 40 . 65 Core Remaining (%) 75 | 100 7 98 95 . 89 63 . . Volleys Fired 126 | 2 16 11 14 17 17 44 . 5 Largest 3 | 2 2 3 3 3 3 3 . 3 Hottest 232 | 90 70 69 71 107 106 188 . 232 Shots Fired 315 | 4 31 29 42 33 51 110 . 15 Gun 247 | 4 31 29 42 23 34 79 . 5 Cannon 68 | . . . . 10 17 31 . 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 253 | . 22 29 42 23 51 86 . . Thermal 18 | 4 9 . . . . . . 5 Explosive . | . . . . . . . . . Electromagnetic 44 | . . . . 10 . 24 . 10 Robot Hit Streak 14 | 1 7 9 7 11 7 6 . 14 Robot Miss Streak 6 | 3 3 2 6 2 3 2 . 1 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 192 | 1 19 17 26 23 25 67 . 14 Core Hits 82 | 1 10 7 12 13 15 23 . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 9 | . . . . 1 . 5 . 3 Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . . . 2 . . Blast 3 | . . . . . . 3 . . Corrupt 3 | . . . . 1 . . . 2 Melee Attacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3922 | 12 248 238 427 608 675 1422 . 292 Guns 2640 | 12 248 238 420 338 566 773 . 45 Cannons 1218 | . . . . 213 109 649 . 247 Explosions 52 | . . . . 52 . . . . Melee . | . . . . . . . . . Ramming 12 | . . . 7 5 . . . . Kinetic 2932 | . 186 238 420 338 675 1075 . . Thermal 277 | 12 62 . . 52 . . . 151 Explosive . | . . . . . . . . . Electromagnetic 701 | . . . . 213 . 347 . 141 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 . . . 9 . . Average Corruption 3 | . . 1 . . . 4 . . Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . . 8 . . Message Errors 2 | . . . . . . 2 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . 8 . . Projectiles 8 | . . . . . . 8 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . 1 6 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 1 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 5 | . . . 3 2 . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 484 | 60 224 92 124 30 122 484 . 173 Average Temperature 103 | 31 77 28 43 12 47 188 . 82 Received Heat Transfer 1452 | . 288 45 62 75 27 524 . 431 Effects 16 | . . . . . . 16 . . Shutdowns 5 | . . . . . . 5 . . Energy Bleed 1 | . . . . . . 1 . . Interference 8 | . . . . . . 8 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 3 Heat Transferred 458 | 25 185 . . 100 . . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 491 | . 110 191 331 250 491 319 144 157 Initial 257 | . . 46 86 150 76 257 144 100 Average 193 | . 65 121 209 180 318 238 144 112 Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 54 | 100 100 100 40 49 21 31 100 100 Level 1 39 | . . . 59 50 41 68 . . Level 2 5 | . . . . . 37 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . 2 . 2 . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . 1 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 6 8 10 6 13 18 . 16 Peak Tracking Total 11 | . 3 3 5 5 5 4 . 11 Tactical Retreats 12 | . . 1 1 . 2 7 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 10 | . . 3 . 1 4 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 7 | . . 1 . 2 . 3 1 . Terminals 2 | . . 1 . . . 1 . . Fabricators 2 | . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 11 | . . 2 . 4 . 4 1 . Successful 6 | . . . . 2 . 3 1 . Failed 5 | . . 2 . 2 . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . 2 . . . 1 . . Terminals 3 | . . 2 . . . 1 . . Fabricators 3 | . . . . 1 . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 3 . . 1 . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . Build 2 | . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 1 . 2 . 2 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 81 | . . . . . . 81 . . Total Robot Build Rating 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 47 | . . . . 47 . . . . Total Part Build Rating 5 | . . . . 5 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 6 | . . . . . . 6 . . Highest-Rated Ally 6 | . . . . . . 6 . . Total Orders 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 2663 | 35 324 209 182 501 395 785 49 183 Spaces Moved 2177 | 25 192 177 148 446 309 669 60 151 Core 23 | . 20 . . . . . . 3 Treads . | . . . . . . . . . Legs 37 | 25 12 . . . . . . . Wheels 1195 | . 37 177 148 446 309 78 . . Hover 799 | . . . . . . 591 60 148 Flight 123 | . 123 . . . . . . . Fastest Speed 50 | 120 95 80 85 85 100 56 56 50 Average Speed 90 | 120 128 81 85 91 100 79 74 81 Slowest Speed 350 | 120 350 95 86 105 100 170 106 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 2 30 21 17 12 57 8 2 41 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . . 6 1 3 . 1 Melee . | . . . . . . . . . Projectile 4 | . . . . . 1 2 . 1 AOE 6 | . . . . 6 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total 2644 | 26 244 222 180 514 357 835 63 203 Wait 131 | . . 29 2 6 . 63 . 31 Move 2171 | 24 191 176 147 446 308 668 60 151 Hop . | . . . . . . . . . Pick Up 28 | . 5 2 3 9 . 8 . 1 Fast Attach 43 | . 10 1 1 5 2 22 2 . Attach 17 | . 3 2 2 3 . 4 . 3 Detach 3 | . 3 . . . . . . . Swap 32 | . 2 1 5 11 3 7 . 3 Drop 62 | . 13 . 5 16 3 19 1 5 Fire 126 | 2 16 11 14 17 17 44 . 5 Melee 1 | . 1 . . . . . . . Ram 2 | . . . 1 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . 24 . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Core integrity fell below 50% 245 | -10/Materials | Core integrity fell below 20% 278 | -10/Materials | Lost 3 parts (1p2n) 352 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 4) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 557 | -9/Materials | Discovered new exit (range 15) 569 | -9/Materials | Entered another Materials area 569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 723 | -8/Materials | Discovered new exit (range 16) 751 | -8/Materials | Entered Factory 751 | -7/Factory | Evolved 2 slots: Utility x2 1036 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1252 | -7/Factory | Identified exit to Garrison 1252 | -7/Factory | Entered Garrison 1334 | -7/Garrison | Triggered checkpoint 1499 | -7/Garrison | Discovered new exit (range 12) 1626 | -7/Garrison | Discovered new exit (range 9) 1643 | -7/Garrison | Installed Relay Interface Framework 1647 | -7/Garrison | Entered Factory 1647 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1959 | -6/Factory | Fabricated K-01 Serf? 2118 | -6/Factory | Lost 3 parts (1p2u) 2159 | -6/Factory | Lost 4 parts (1p1u2w) 2400 | -6/Factory | Discovered new exit (range 19) 2409 | -6/Factory | Found Launcher Loader 2432 | -6/Factory | Entered another Factory area 2432 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2481 | -5/Factory | Identified exit to Garrison 2481 | -5/Factory | Entered Garrison 2523 | -5/Garrison | Spotted B-75 Beast 2548 | -5/Garrison | Triggered checkpoint 2594 | -5/Garrison | Destroyed B-75 Beast 2612 | -5/Garrison | Triggered checkpoint 2657 | -5/Garrison | Core integrity fell below 50% 2662 | -5/Garrison | Core integrity fell below 20% 2664 | -5/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02622_ Penetrated by Slug. 02622_ Field strength at 9. 02623_ Stasis field depleted. 02623_ Lgt. Angular Momentum Engine destroyed. 02627_ Dropped Imp. Cryofiber Web. 02628_ Dropped Imp. Heat Sink. 02628_ Dropped Weapon Cycler. 02629_ Dropped Minigun. 02629_ Dropped Mni. Assault Cannon. 02630_ Sml. Storage Unit destroyed. 02632_ Hvy. Phase Cannon severed. 02645_ Gravmag Array destroyed. 02645_ Imp. Target Analyzer severed. 02646_ Adv. Visual Processing Unit severed. 02648_ Gravmag Array destroyed. 02651_ Critical hit (Burn: +37). 02652_ Slug penetrates L-41 Fighter. 02653_ Imp. EM Pulse Cannon destroyed. 02660_ B-60 Warrior heat damages Imp. Treads. 02662_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????" #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????###+####### ################???????? | | ?????????????# g ?????? | | ?????????????# g gYccg ?????? | | ?????????????# b l@g ?????? | | ?????????????# #######g/################???????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# !!#?????# #??????????????????????? | | ?????????????#![!#????? #??????????????????????? | | ???#?????????# ]!#?????# #??????????????????????? | | ???# ????????# #?????# #??????????????????????? | | ??## ##""""## #?????# #??????????????????????? | | ?## #?????# ???????????????????????? | | #????? ???????????????????????? | | ^! #????? ???????????????????????? | | ### ## ##=% #?????###???????????????????????? | | ??# ## ## =/#???????????????????????????????? | | ??" ??????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??# ## ## "###########????????????????????? | | ^ #????????????????????? | | #####????????????????? | | ### # #????????????????? | | ??######""""####"###"#### ### #????????????????? | | ????????????????#??# #??# #?# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightArchitectInjector Manual? 0 Play Time 01:03:05 Cumulative 103.0 hours Start 2021.12.29 @ 01:24:18 End 2021.12.29 @ 02:33:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 179 Rogue 174 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1c06b6-0756-4332-99fb-09e1af8dbe09