Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 02:16:15 Player: Wiperd Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2184) 2184 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 4824 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 430/550 Matter 172/300 Energy 262/280 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cooling System Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (10) --- Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Nuclear Core Medium Storage Unit Signal Interpreter Improved Light Armor Plating Heavy EM Shotgun Improved Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Nuclear Core Medium Storage Unit Signal Interpreter Improved Light Armor Plating Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 78 | 6 11 10 20 5 26 Power 8 | 1 2 . 3 . 2 Engine 8 | 1 2 . 3 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 3 6 2 3 Treads . | . . . . . . Leg 16 | 2 . 3 6 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 . 4 1 3 Device 3 | . . . 1 1 1 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 44 | 2 8 7 7 2 18 Energy Gun 15 | 1 1 2 1 2 8 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 13 | 1 4 3 1 . 4 Ballistic Cannon . | . . . . . . Launcher 13 | . 3 2 3 . 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . . 1 8 Parts Lost 19 | . 3 4 5 . 7 Power 2 | . 2 . . . . Propulsion 7 | . . 2 2 . 3 Utility 3 | . . . 1 . 2 Weapon 7 | . 1 2 2 . 2 Highest Loss Streak 4 | . 2 2 2 . 4 Average Slot Usage (%) 93 | . 99 97 90 100 89 Engine 11 | . 13 14 11 9 9 Leg 30 | . 28 27 31 36 31 Device 6 | . . . 10 9 9 Storage 15 | . 27 28 11 9 9 Protection 4 | . . . 6 9 4 Energy Gun 10 | . 6 12 7 9 16 Energy Cannon 2 | . . . 4 8 . Ballistic Gun 9 | . 17 13 5 9 5 Launcher 1 | . 3 . 1 . 3 Naked Turns . | . . . . . . Heaviest Build 44 | 11 22 20 38 42 44 Greatest Support 55 | 20 20 20 30 40 55 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 Class Distribution -------------------- 39% | Scavenger-Mutant 35% | Mutant 15% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1496 | 209 310 180 243 125 429 Remotely . | . . . . . . Salvage Created 2499 | . 472 209 863 206 749 Parts 127 | . 16 17 46 5 43 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed 5 | . 2 . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 57 | . 10 9 20 3 15 Melee 1 | . . . 1 . . Guns 31 | . 7 5 7 . 12 Cannons 4 | . . . 2 2 . AOE 19 | . 3 4 9 . 3 Classes Destroyed 11 | . 3 2 5 1 . Worker 4 | . . . 1 . 3 Builder 2 | . . 1 . . 1 Hauler 4 | . 1 . . . 3 Recycler 3 | . 1 . 1 . 1 Operator 2 | . . . 1 1 . Watcher 2 | . . . 1 . 1 Swarmer 12 | . . 4 4 . 4 Grunt 34 | . 10 5 12 1 6 Brawler 1 | . . . 1 . . Sentry 8 | . . . 3 1 4 Hunter 2 | . . . . 1 1 Best Kill Streak 8 | . 3 5 4 1 8 Combat Bots Only 6 | . 2 4 4 1 6 Max Kills in Single Turn 3 | . 2 1 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 1 3 . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2667 | . 504 485 641 151 886 Core 392 | . 83 104 85 20 100 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . 25 78 . . Volleys Fired 180 | . 36 22 70 13 39 Largest 3 | . 2 2 2 3 3 Hottest 136 | . 70 70 112 124 136 Shots Fired 357 | . 72 42 105 35 103 Gun 293 | . 66 36 86 24 81 Cannon 25 | . . . 14 11 . Launcher 39 | . 6 6 5 . 22 Special . | . . . . . . Kinetic 138 | . 53 18 32 13 22 Thermal 120 | . 13 18 54 . 35 Explosive 39 | . 6 6 5 . 22 Electromagnetic 60 | . . . 14 22 24 Robot Hit Streak 20 | . 15 12 20 4 11 Robot Miss Streak 5 | . 2 5 4 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 238 | . 50 29 69 23 67 Core Hits 137 | . 25 21 38 6 47 Critical Hits 2 | . . 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5193 | . 950 614 1405 414 1810 Guns 2513 | . 531 262 656 196 868 Cannons 383 | . . . 165 218 . Explosions 2273 | . 419 349 563 . 942 Melee . | . . . . . . Ramming 24 | . . 3 21 . . Kinetic 1007 | . 432 136 176 62 201 Thermal 1170 | . 99 126 536 . 409 Explosive 2174 | . 419 349 507 . 899 Electromagnetic 818 | . . . 165 352 301 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 13 | . . . . . 13 Message Errors 3 | . . . . . 3 Matter Fused 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . 5 . . 3 4 Projectiles 3 | . . . . 3 . Explosions 9 | . 5 . . . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 267 | . . 66 38 . 163 Shots 11 | . . 3 1 . 7 Rammed 4 | . . 1 3 . . Targets Rammed 8 | . . 1 7 . . Kicked 4 | . . . 4 . . Crushed . | . . . . . . Highest Temperature 173 | . 56 45 42 112 173 Average Temperature 21 | . 18 20 10 45 19 Received Heat Transfer 921 | . 276 123 234 45 243 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . . 2 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 2662 | . 296 275 1214 . 877 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 660 | . 242 273 331 159 660 Initial 139 | . . 33 47 139 65 Average 188 | . 86 151 132 75 446 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 70 | 100 95 73 83 100 14 Level 1 12 | . 4 26 16 . 9 Level 2 16 | . . . . . 75 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 4 1 4 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 10 | . 3 . 2 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 5 | . . . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 14 13 30 6 22 Peak Tracking Total 6 | . 3 4 4 2 6 Tactical Retreats 8 | . 1 4 . 1 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . 1 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 12 | . 1 1 3 1 6 Max in Single Turn 2 | . 1 1 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 10 | . 1 . 4 2 3 Terminals 10 | . 1 . 4 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 . 11 5 5 Successful 15 | . . . 8 5 2 Failed 9 | . 3 . 3 . 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 24 | . 3 . 11 5 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . . . 8 5 2 Record 5 | . . . 5 . . Robot Analysis 2 | . . . 1 1 . Open Door 1 | . . . . . 1 Alert Level 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 2 2 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . . . 1 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3587 | 84 527 641 1182 366 787 Spaces Moved 2181 | 62 304 443 657 202 513 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2177 | 58 304 443 657 202 513 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 115 126 120 135 148 120 Slowest Speed 180 | 120 150 150 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 38 72 52 18 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 218 | . 37 35 42 . 104 Melee . | . . . . . . Projectile . | . . . . . . AOE 218 | . 37 35 42 . 104 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2643 | 71 376 510 850 243 593 Wait 122 | . 14 29 62 14 3 Move 2176 | 61 303 442 656 201 513 Hop . | . . . . . . Pick Up 45 | 4 10 4 16 5 6 Fast Attach 24 | 6 3 1 4 1 9 Attach 17 | . 2 4 4 2 5 Detach 1 | . . . 1 . . Swap 37 | . 6 5 12 2 12 Drop 33 | . 2 2 18 5 6 Fire 180 | . 36 22 70 13 39 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . 1 7 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Entered Mines 841 | -10/Mines | Core integrity fell below 50% 892 | -10/Mines | Discovered new exit (range 8) 929 | -10/Mines | Discovered new exit (range 10) 1253 | -10/Mines | Entered Materials 1253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -9/Materials | Build established: Scavenger-Mutant 1680 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Discovered new exit (range 10) 2435 | -9/Materials | Entered another Materials area 2435 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2755 | -8/Materials | Discovered new exit (range 5) 2801 | -8/Materials | Entered Storage 2922 | -8/Storage | Build established: Scavenger-Tank 3102 | -8/Storage | Lost 4 parts (3n1u) 3588 | -8/Storage | Self-destructed Last Messages --------------- 03565_ Acquired Prototype Engine. 03566_ System corrupted: Matter fused (-7). 03566_ Identified Hvy. Ion Engine. 03569_ Dropped Hvy. EM Pulse Gun. 03569_ Acquired Prototype Energy Gun. 03569_ Identified Hvy. Particle Gun. 03572_ Dropped Prc. Beam Rifle. 03573_ Acquired Prototype Energy Gun. 03573_ Identified Hvy. EM Shotgun. 03579_ Dropped Mni. Grenade Launcher. 03579_ Acquired Prototype Energy Cannon. 03580_ Identified Adv. Beam Cannon. 03582_ U-05 Engineer builds a Wall. 03583_ Dropped Adv. Beam Cannon. 03583_ Acquired Prototype Ballistic Gun. 03583_ Identified Enh. Autogun. 03586_ Dropped Enh. Autogun. 03586_ Acquired Prototype Energy Gun. 03586_ Identified Adv. Beam Rifle. 03587_ U-05 Engineer lays Concrete. 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"" % #### # * | | ?# = * " #??#^^ * [ # | | ?# " = ###??# ^ [[* | | ?# "" #???### ! = # #/### | | ?# ! #???# | | ?####"T"## # #?#""" %! ## | | ????######## #?#"Y [ % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticGrenadeRipper Manual? 0 Play Time 00:45:37 Cumulative 17.8 hours Start 2021.08.06 @ 00:40:10 End 2021.08.16 @ 02:16:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d33368-d9aa-4a5f-b177-b6c95bcb631c