Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.15 @ 16:32:02 Player: Ms. V3-11A Result: Destroyed by QV-AO5(g) with Salvaging Laser Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (3946) 3946 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-382) -382 TOTAL SCORE: 7704 Bonus ------- Follower Combat Kills 120 Friendly Fire -502 Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 268/280 System Corruption 0% Temperature Cool (24) Movement Treading (245) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Treads Improved Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Cold Fusion Reactor Advanced Treads High-capacity Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Weight Redist. System Machine Analyzer Experimental Sensor Array Improved Armor Integrity Analyzer Advanced Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift System Shield Advanced Component Analysis Suite Improved System Guard Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Core Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Cold Fusion Reactor Improved Treads Armored Treads High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Weight Redist. System Machine Analyzer Experimental Sensor Array Improved Armor Integrity Analyzer Advanced Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift System Shield Advanced Component Analysis Suite Improved System Guard Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle 8R-AWN's Boregun Rocket Launcher Deploy-a-Sentry [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . . . 1 . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 55 | 3 7 1 17 . 10 . 4 8 1 4 Power 7 | . 1 . 2 . 3 . . 1 . . Engine 3 | . . . 1 . 1 . . 1 . . Core 3 | . 1 . 1 . 1 . . . . . Reactor 1 | . . . . . 1 . . . . . Propulsion 12 | 2 . . 8 . 1 . . . . 1 Treads 12 | 2 . . 8 . 1 . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | . 3 . 4 . 4 . 4 3 . 1 Device 3 | . 1 . 1 . . . 1 . . . Storage 3 | . 2 . 1 . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 3 | . . . . . 2 . 1 . . . Protection 9 | . . . 2 . 1 . 2 3 . 1 Artifact . | . . . . . . . . . . . Weapon 17 | 1 3 1 3 . 2 . . 4 1 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 1 3 1 3 . 1 . . 2 1 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 4 . . 1 . . Parts Lost 17 | . . . . . 2 . . 2 1 12 Power 2 | . . . . . 1 . . 1 . . Propulsion 3 | . . . . . . . . . . 3 Utility 5 | . . . . . 1 . . . . 4 Weapon 7 | . . . . . . . . 1 1 5 Highest Loss Streak 12 | . . . . . 1 . . 1 1 12 To Critical Strikes 3 | . . . . . 2 . . . . 1 Average Backups 20 | 6 9 10 13 24 24 23 23 23 23 23 Power 1 | 1 . 1 1 3 2 2 2 1 1 1 Propulsion 3 | 4 3 3 4 5 3 2 2 2 3 3 Utility 10 | . 2 3 4 9 11 12 12 13 13 14 Weapon 5 | 1 2 2 3 7 7 7 7 6 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 47 | . 9 1 4 4 5 2 3 2 . 17 Power 5 | . 1 1 2 . . 1 . . . . Propulsion 11 | . 3 . . 1 3 . 2 . . 2 Utility 21 | . 1 . . 1 2 . 1 2 . 14 Weapon 10 | . 4 . 2 2 . 1 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 100 100 99 99 99 99 Engine 5 | . 5 . 7 11 4 . . 4 9 9 Core 5 | . 8 14 3 . 6 11 9 4 . . Treads 29 | . 28 28 32 33 33 33 26 26 27 26 Device 8 | . 11 14 11 11 3 . 9 9 9 8 Storage 10 | . 15 14 11 11 11 11 9 9 9 9 Processor 5 | . . . . . 1 11 9 9 9 9 Hackware 3 | . . . . . . . 8 9 9 8 Protection 9 | . . . 10 11 16 11 9 9 9 8 Ballistic Gun 20 | . 28 28 22 22 21 22 17 17 15 17 Peak Build Rating 54 | 6 12 13 28 28 50 44 53 54 49 52 Average Rating 35 | 5 9 12 21 27 34 44 52 49 48 48 On Entrance 29 | 6 6 12 13 27 27 44 44 51 49 48 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 13 23 22 101 101 105 99 100 103 103 103 Greatest Support 63 | 40 40 40 63 60 60 60 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 9 10 20 25 25 25 25 25 25 25 Most Carried 25 | 6 11 10 25 25 25 25 25 25 25 25 Average Carried 20 | 3 9 9 13 24 24 24 24 24 24 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | . 10 10 25 25 25 25 25 25 24 17 Class Distribution -------------------- 59% | Mutant 40% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Matter Collected 4187 | 180 113 181 835 224 560 240 525 671 653 5 Remotely . | . . . . . . . . . . . Salvage Created 5638 | . 338 229 1373 109 542 216 1037 1529 165 100 Parts 380 | . 30 18 100 6 51 16 69 70 12 8 Haulers Intercepted 8 | . 2 . 5 . . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 111 | . 11 8 30 2 5 7 18 24 3 3 Guns 102 | . 11 8 30 2 1 7 18 21 3 1 AOE 9 | . . . . . 4 . . 3 . 2 Classes Destroyed 19 | . 4 . 5 . 3 . 3 2 . 2 Worker 4 | . 1 . 2 . . . . 1 . . Builder 3 | . . . 1 . . . 1 1 . . Tunneler 1 | . . . . . . . 1 . . . Hauler 8 | . 2 . 5 . . . 1 . . . Recycler 6 | . . . 1 . . . 1 4 . . Mechanic 1 | . . . . . . . . 1 . . Operator 2 | . . . 1 . . . 1 . . . Turret 1 | . . . . . 1 . . . . . Watcher 2 | . . . 1 . . . . 1 . . Swarmer 33 | . 9 5 11 . . 4 4 . . . Grunt 39 | . 2 3 13 . . 3 7 11 . . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . . . 1 1 . . Sentry 27 | . . . 6 2 . . 5 11 3 . Hunter 1 | . . . . . . . 1 . . . Federalist 1 | . . . . . . . . . . 1 Explorer 1 | . . . . . . . . . . 1 Zionite 8 | . . . . . 8 . . . . . Assembled 6 | . . . . . 6 . . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 4 3 7 2 4 3 4 7 2 3 Combat Bots Only 6 | . 3 3 6 2 4 3 4 6 2 3 Max Kills in Single Turn 4 | . 1 2 2 1 4 2 1 2 1 2 Gunslinging 1 | . . 1 1 . . 1 . . . . Exploded 4 | . . . . . 4 . . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 686 | . 36 30 122 14 83 29 89 143 34 106 Missed 202 | . 9 11 39 2 18 9 18 50 13 33 Hits 484 | . 27 19 83 12 65 20 71 93 21 73 Melee 5 | . . . . . . . 3 1 . 1 Projectile 479 | . 27 19 83 12 65 20 68 92 21 72 AOE 1 | . . 1 . . . . . . . . Critical Strikes 44 | . 1 1 . 1 27 1 1 4 2 6 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6186 | . 255 171 714 99 1102 203 826 1086 252 1478 Core 903 | . 42 8 76 18 194 10 117 139 26 273 Absorbed by Shields 130 | . . . . 39 91 . . . . . Redirected to Shielding 17 | . . . 17 . . . . . . . Ignored by Resistances 1810 | . 79 54 221 39 332 61 239 313 72 400 Regen/Repaired (Parts) 1161 | . . . . . . . 639 522 . . Core Remaining (%) 68 | 100 . 80 . . . 25 . . . . Volleys Fired 424 | . 23 18 79 4 69 15 55 91 60 10 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 53 | . 40 46 46 46 53 46 46 46 46 53 Shots Fired 818 | . 47 36 158 8 136 30 110 174 101 18 Gun 790 | . 47 36 158 8 134 30 110 168 83 16 Cannon . | . . . . . . . . . . . Launcher 28 | . . . . . 2 . . 6 18 2 Special . | . . . . . . . . . . . Kinetic 790 | . 47 36 158 8 134 30 110 168 83 16 Thermal . | . . . . . . . . . . . Explosive 28 | . . . . . 2 . . 6 18 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 39 | . 15 15 22 19 39 14 17 31 24 27 Robot Miss Streak 3 | . 2 2 2 . 2 2 1 3 1 1 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 19 | . 3 1 6 . . 2 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 . . Shots Hit Robots 581 | . 33 26 127 8 103 16 85 143 24 16 Core Hits 269 | . 21 11 56 4 44 9 43 63 7 11 Critical Kills 5 | . . . . . 3 1 1 . . . Critical Parts Destroyed 7 | . . 1 . . 4 1 1 . . . Critical Strikes 13 | . . 1 . . 8 2 2 . . . Destroy 13 | . . 1 . . 8 2 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10126 | . 410 409 1964 113 1966 249 1304 2877 459 375 Guns 8881 | . 410 409 1948 113 1608 249 1295 2191 414 244 Cannons . | . . . . . . . . . . . Explosions 1213 | . . . . . 358 . . 679 45 131 Melee . | . . . . . . . . . . . Ramming 32 | . . . 16 . . . 9 7 . . Kinetic 8881 | . 410 409 1948 113 1608 249 1295 2191 414 244 Thermal . | . . . . . . . . . . . Explosive 1213 | . . . . . 358 . . 679 45 131 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 4 18 . . . . . . . . Message Errors 5 | . 1 4 . . . . . . . . Matter Fused 7 | . . 7 . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . Energy Discharges 3 | . 1 2 . . . . . . . . Data Loss (minor) 3 | . 1 2 . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 25 | . . . . . 16 . . 8 1 . Projectiles . | . . . . . . . . . . . Explosions 25 | . . . . . 16 . . 8 1 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 27 | . . 18 . . . . . . 9 . Shots 2 | . . 1 . . . . . . 1 . Rammed 7 | . . . 4 . . . 1 2 . . Targets Rammed 8 | . . . 5 . . . 1 2 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 274 | . 27 274 3 18 90 117 . 5 12 13 Average Temperature 35 | . 11 97 2 8 26 64 . 4 7 7 Received Heat Transfer 1927 | . 60 63 210 44 . 126 324 603 135 362 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . . . 1 . . Low Security (%) 91 | 100 100 100 54 100 . 100 100 92 100 . Level 1 8 | . . . 45 . . . . 7 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 362 | . 109 86 362 40 . 80 165 233 30 . Initial 14 | . . . 14 . . . . 3 . . Average 46 | . 31 9 158 1 . 6 35 95 3 . Influence Increases 3371 | . 309 278 883 40 . 218 535 763 345 . Destroy 0b10 Robot/C 2100 | . 220 200 600 40 . 140 360 480 60 . Destroy 0b10 Robot/NC 150 | . 15 5 65 . . . 25 40 . . Destroy Leader 522 | . 44 40 164 . . 20 102 152 . . Allied During Kill 16 | . . 11 5 . . . . . . . Successful Hack 92 | . 6 . 24 . . . 18 17 27 . Select Force Hacks 90 | . . . . . . . . . 90 . Disable Machine 171 | . 9 9 9 . . 18 . 9 117 . Destroy Structure 110 | . . 13 1 . . 10 . 35 51 . Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 105 | . 15 . 15 . . 30 15 30 . . Influence Decreases 3371 | . 309 234 927 40 . 218 525 773 345 . Entered New Map 37 | . . . 30 . . . . 7 . . Time Decay 3274 | . 309 234 857 40 . 218 525 746 345 . Lost Part 20 | . . . . . . . . 20 . . Lost Ally 40 | . . . 40 . . . . . . . Squads Dispatched 9 | . . . 4 . . . 1 4 . . Investigation 4 | . . . 1 . . . 1 2 . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 3 . . . . 1 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Distress Signals 17 | . 3 . 5 . . . 4 5 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 22 11 47 2 23 9 37 35 3 10 Peak Tracking Total 10 | . 5 3 7 2 7 4 6 6 2 10 Tactical Retreats 11 | . 1 . 1 . 6 1 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 6 | . 1 . 1 . . . 1 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 32 | . 1 1 1 . 13 2 . 1 13 . Max in Single Turn 2 | . 1 1 1 . 2 1 . 1 2 . Garrison Access 2 | . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 44 | . 7 . 6 . 1 . 10 11 9 . Terminals 32 | . 7 . 5 . . . 6 8 6 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 . . Recycling Units 4 | . . . 1 . . . . . 3 . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 130 | . 20 . 19 . 4 . 32 31 24 . Successful 95 | . 12 . 12 . 4 . 26 22 19 . Failed 34 | . 8 . 7 . . . 5 9 5 . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 79 | . 18 . 15 . . . 17 15 14 . Terminals 98 | . 20 . 18 . . . 19 21 20 . Fabricators . | . . . . . . . . . . . Repair Stations 15 | . . . . . . . 6 9 . . Recycling Units 5 | . . . 1 . . . . . 4 . Scanalyzers 6 | . . . . . . . 6 . . . Garrison Access 2 | . . . . . . . 1 1 . . Terminal Hacks 32 | . 4 . 4 . 4 . 6 7 7 . Record 4 | . . . . . 4 . . . . . Part Schematic 7 | . . . . . . . 2 2 3 . Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 3 | . 2 . . . . . 1 . . . Prototype ID Bank 7 | . 1 . 2 . . . . 1 3 . Open Door 2 | . . . . . . . . 2 . . Branch Access Points 2 | . . . 1 . . . 1 . . . Terminal Index 5 | . 1 . 1 . . . 1 1 1 . Registered Components 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . . . . . 6 6 . . Scan Component 6 | . . . . . . . 3 3 . . Repair 6 | . . . . . . . 3 3 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 3 | . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks 42 | . 8 . 7 . . . 8 8 11 . Terminals 39 | . 8 . 7 . . . 8 8 8 . Botnet 14 | . 3 . 2 . . . 3 3 3 . Skim 25 | . 5 . 5 . . . 5 5 5 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . Tunnel 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 6 . 6 . . . 7 7 7 . Full Trace Events 2 | . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 3 2 3 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 6 | . . . . . . . 3 3 . . Time 292 | . . . . . . . 127 165 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total Allies 5 | . . 2 . 3 . . . . . . Largest Group 3 | . . 2 2 3 3 . . . . . Highest-Rated Group 58 | . . 58 58 40 40 . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . 9 18 . 19 . . . . 3 Total Damage 634 | . . 147 235 . 67 . . . . 185 Kills 9 | . . 3 2 . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Active Infowar (turns) 4283 | . 897 1768 1618 . . . . . . . Structural 4283 | . 897 1768 1618 . . . . . . . Robot Analysis Total 3 | . 2 . . . . . 1 . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Turns Passed 17300 | 6 1083 1768 2070 1088 2457 1746 1558 1804 2279 1441 Spaces Moved 6307 | 1 559 587 823 393 886 667 473 515 843 560 Core . | . . . . . . . . . . . Treads 6307 | 1 559 587 823 393 886 667 473 515 843 560 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 250 250 250 250 250 250 250 Average Speed 228 | 160 160 160 207 250 250 250 250 250 250 250 Slowest Speed 250 | 160 160 160 250 250 250 250 250 250 250 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 74 | 2 90 98 73 87 90 99 55 85 90 53 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 10 | . . 1 1 . 1 . 1 1 4 1 Known Exits Taken 5 | . . 1 1 . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . . 1 . . Scrap Searched 7 | . . 1 . 4 . 1 . . . 1 Spaces Dug 4 | . . . . . . . . . 4 . Terrain Destroyed 135 | . . 15 . . 12 10 . 44 48 6 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 4 . . . . . AOE 131 | . . 15 . . 8 10 . 44 48 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Total 8441 | 9 713 1380 1027 497 995 718 741 863 914 584 Wait 1486 | . 94 771 65 91 2 33 197 226 7 . Move 6297 | . 558 586 822 392 885 666 472 514 842 560 Hop . | . . . . . . . . . . . Pick Up 74 | . 18 2 21 5 9 2 5 8 1 3 Fast Attach 20 | . 2 . 4 . 8 . 3 3 . . Attach 19 | 3 . . 2 . 2 . 1 3 1 7 Detach 2 | . . . . . 1 . . 1 . . Swap 35 | . 6 1 12 . 4 . 2 7 2 1 Drop 76 | 6 12 2 17 5 15 2 5 8 1 3 Fire 424 | . 23 18 79 4 69 15 55 91 60 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . . . 5 . . . 1 2 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Discovered new exit (range 10) 674 | -10/Materials | Learned Storage emergency access door positions 706 | -10/Materials | Loaded intel: 11 trap records 726 | -10/Materials | Identified exit to Materials 736 | -10/Materials | Learned Storage stockpile data 739 | -10/Materials | Learned 2 Storage zone layouts 747 | -10/Materials | Learned 4 Subcaves zone layouts 1090 | -10/Materials | Entered Mines 1137 | -10/Mines | Assembled infested the area 1844 | -10/Mines | Learned location of 1 exit from Materials 1908 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1922 | -10/Mines | Found Prototype Device 1999 | -10/Mines | Learned Materials stockpile data 2253 | -10/Mines | Learned location of Mines (-9) 2858 | -10/Mines | Entered Materials 2858 | -9/Materials | Accompanied by 2 allies 2858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -9/Materials | Identified exit to Materials 2860 | -9/Materials | Identified exit to Mines 2863 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4059 | -9/Materials | Learned Storage emergency access door positions 4112 | -9/Materials | Loaded intel: 22 trap records 4125 | -9/Materials | Learned 2 Storage zone layouts 4127 | -9/Materials | Learned location of Zion (-6) 4128 | -9/Materials | Learned Storage stockpile data 4130 | -9/Materials | Learned 8 Materials zone layouts 4134 | -9/Materials | Learned Storage garrison access intel 4928 | -9/Materials | Entered Mines 4962 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5610 | -9/Mines | Learned 2 Materials zone layouts 5645 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5650 | -9/Mines | Learned 4 Materials zone layouts 5999 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5999 | -9/Mines | Discovered new exit (range 5) 6016 | -9/Mines | Entered Exiles 6016 | -9/Exiles | Accompanied by 3 allies 6051 | -9/Exiles | Discovered new exit (range 15) 6109 | -9/Exiles | Met 8R-AWN 6151 | -9/Exiles | Met EX-HEX 6229 | -9/Exiles | Met EX-BIN 6409 | -9/Exiles | Met EX-DEC 6600 | -9/Exiles | Discovered new exit (range 12) 6830 | -9/Exiles | Attacked by the Exiles 6835 | -9/Exiles | Allies destroyed EX-HEX 6881 | -9/Exiles | Lost 3 allies 6938 | -9/Exiles | Destroyed 8R-AWN 6964 | -9/Exiles | Found Prototype Ballistic Gun 6964 | -9/Exiles | Identified 8R-AWN's Boregun 7106 | -9/Exiles | Core integrity fell below 50% 8018 | -9/Exiles | Destroyed EX-BIN 8085 | -9/Exiles | Destroyed EX-DEC 8122 | -9/Exiles | Found Prototype Processor 8122 | -9/Exiles | Identified Exp. Core Analyzer 8128 | -9/Exiles | Found Deploy-a-Sentry 8473 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 8473 | -9/Exiles | Entered Mines 8511 | -8/Mines | Discovered exit to Materials (range 14) 8791 | -8/Mines | Discovered exit to Materials (range 15) 10219 | -8/Mines | Entered Materials 10219 | -8/Materials | Evolved 2 slots: Utility x2 10220 | -8/Materials | Identified exit to Factory 10220 | -8/Materials | Identified exit to Storage 10506 | -8/Materials | Build established: Hacker-Mutant 10740 | -8/Materials | Central database locked down 11166 | -8/Materials | Learned location of 1 exit from Lower Caves 11213 | -8/Materials | Repaired Arm. Treads 11235 | -8/Materials | Learned Factory terminal intel 11252 | -8/Materials | Repaired Arm. Treads 11304 | -8/Materials | Repaired Imp. Assault Rifle 11341 | -8/Materials | Learned 4 Factory zone layouts 11348 | -8/Materials | Identified Exp. Sensor Array 11380 | -8/Materials | Learned 4 Recycling zone layouts 11409 | -8/Materials | Learned location of 1 exit from Extension 11450 | -8/Materials | Learned 2 Storage zone layouts 11560 | -8/Materials | Learned Factory recycling unit intel 11777 | -8/Materials | Entered Storage 11782 | -8/Storage | Loaded intel: 1 garrison access location 11986 | -8/Storage | Repaired Arm. Treads 12094 | -8/Storage | Garrison activated, responded to threat 12748 | -8/Storage | Learned 4 Recycling zone layouts 12791 | -8/Storage | Learned Storage stockpile data 12863 | -8/Storage | Learned 4 Recycling zone layouts 12864 | -8/Storage | Learned 2 Lower Caves zone layouts 12865 | -8/Storage | Learned Storage stockpile data 12875 | -8/Storage | Learned Factory emergency access door positions 12894 | -8/Storage | Learned 4 Lower Caves zone layouts 12897 | -8/Storage | Repaired Arm. Treads 13006 | -8/Storage | Repaired Exp. Sensor Array 13538 | -8/Storage | Used back door to open Recycling access 13538 | -8/Storage | Discovered new exit (range 4) 13581 | -8/Storage | Entered Recycling 13582 | -8/Recycling | Identified exit to Scraptown 13582 | -8/Recycling | Identified exit to Factory 14140 | -8/Recycling | Core integrity fell below 50% 14262 | -8/Recycling | Learned 4 Recycling zone layouts 14306 | -8/Recycling | Learned Factory security intel 14383 | -8/Recycling | Learned Factory stockpile data 14389 | -8/Recycling | Learned Factory interactive machine intel 14405 | -8/Recycling | Learned location of 1 exit from Storage 14467 | -8/Recycling | Learned location of 3 exits from Factory 15797 | -8/Recycling | Scanned before Scraplab entrance 15835 | -8/Recycling | Entered Scraplab 15860 | -8/Recycling | Entered Scraptown 16260 | -8/Scraptown | Discovered exit to Factory (range 11) 16528 | -8/Scraptown | Learned location of Extension (-4) 16882 | -8/Scraptown | Visited Cave Peace 16902 | -8/Scraptown | Visited TADAMA 17007 | -8/Scraptown | Visited CPS Storage 17022 | -8/Scraptown | Visited SPCMW 17129 | -8/Scraptown | Turned away by UFD registrar 17244 | -8/Scraptown | DAS Turret deployed 17266 | -8/Scraptown | Attacked by Scraptown defenders 17294 | -8/Scraptown | Core integrity fell below 20% 17301 | -8/Scraptown | Destroyed by QV-AO5(g) with Salvaging Laser Last Messages --------------- 17284_ HV Slug penetrates Triborg. 17285_ 8R-AWN's Boregun destroyed. 17285_ Penetrated by Siege Slug. 17285_ Hvy. Assault Rifle destroyed. 17287_ Penetrated by Siege Slug. 17289_ Imp. Medium Armor Plating destroyed. 17289_ Arm. Treads destroyed. 17289_ Critical hit (Blast). 17289_ AI-FZW(x) destroyed. 17290_ Arm. Treads destroyed. 17291_ Penetrated by Siege Slug. 17293_ Arm. Treads destroyed. 17293_ L6-SDI(x) destroyed. 17297_ Penetrated by Siege Slug. 17297_ Adv. Heat Sink destroyed. 17298_ Hvy. Assault Rifle destroyed. 17299_ Penetrated by Siege Slug. 17299_ Imp. Assault Rifle blasted off. 17301_ Critical hit (Destroy). 17301_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ####### #??????# ||| ## """""" #?????????????? | | ?????# #??????? ??# #??????????????? | | ????### ########## ##### ##########????????????? | | ###?# #????????????? | | # #????????????? | | # #????????????? | | #????????????? | | # #????????????? | | # ################# #????????????? | | ?# #???????????????# #????????????? | | ?# #???????????????# *[#????????????? | | ??# #???????????????# [%%#????????????? | | #???# #???????????????# !! #????????????? | | ????# #??? ??????????# #????????????? | | ????# #?? """?????????# ###??????????? | | ????# #?? """?????????# ""#"#????????? | | ?##?# #? """?????????# %!""""#????????? | | "" ?# #? """ ????????# g=%*""###????????? | | "# # """ #???????# [! ###??????????? | | "# # #???????# #########????? | | " " ???# ?????? | | " "# # """""#???????# ???????? | | #" "# ########????????# "????????? | | #" ?# #?????????##????# "????????? | | "" ?# ###########;;;##[ TT "????????? | | ??# %=% %%@r TT "????????? | | ##??# ! /%= % "????????? | | ????# % "????????? | | ????# % "????????? | | ##### % "????????? | | g % #"????????? | | j #?????????? | | p #?????????? | | ############ ##### =% ######## ####?????????? | | #?????# # [%* ???????# #????????????? | | #?????# # [ ?????# #????????????? | | #?????# # " #???# #????????????? | | #?????# ### """ #???# #????????????? | | #?????# """" #?# """"" #???# #????????????? | | #?????# """"" #?# ""X"" #???# #????????????? | | #?????# """"" #?# "" "??#???# #????????????? | | #?????# #?# ??????# #????????????? | | #?????# #?####????????# #????????????? | | #?????###########?????????????# #????????????? | | #?????????????????????????????# #????????????? | | #??????????????????????######## #????????????? | | #??????????????????????"""""""" #????????????? | | #?????????????????????""" """"" #????????????? | | ##????????????##?????""" " "" #????????????? | | #???????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Cold Fusion Reactor | -8/Materials | Scanalyzed Arm. Treads | -8/Storage | Hacked Shield Generator | -8/Storage | Hacked Imp. Medium Treads | -8/Recycling | Hacked Med. Reactive Plating | -8/Recycling | Hacked Deuterium Engine | -8/Recycling | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 11% | -8/Materials Arm. Treads | 17% | -8/Materials Imp. Assault Rifle | 10% | -8/Materials Arm. Treads | 16% | -8/Storage Arm. Treads | 13% | -8/Storage Exp. Sensor Array | 62% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Who Guards The Bodyguard? Challenges ------------ None Game ------ Seed MetafieldMachineMallet Manual? 0 Play Time 01:15:42 Cumulative 501.2 hours Start 2026.03.15 @ 13:56:59 End 2026.03.15 @ 16:32:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 357 Rogue 63 Adventurer 268 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 8825fe7a-23ad-4e19-97d0-eba10ac2f093