Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 18:49:01 Player: LuciusMalfoy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (785) 785 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2535 Bonus ------- None Cogmind --------- Core Integrity 492/550 Matter 33/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit High-capacity Battery (400) Improved Terrain Scanner Power Shielding Field Recycling Unit (0) Small Laser Shotgun Gauss Rifle Light Cannon Light Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Medium Laser Grenade Launcher Improved Datajack > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit High-capacity Battery Improved Terrain Scanner Power Shielding Field Recycling Unit Small Laser Shotgun Gauss Rifle Light Cannon Light Cannon Rocket Launcher Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 34 | 7 11 12 4 Power 5 | 2 . 1 2 Engine 5 | 2 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 7 . Treads . | . . . . Leg 10 | 2 1 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 8 1 1 Device . | . . . . Storage 7 | . 6 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 9 | 3 2 3 1 Energy Gun 5 | 3 1 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 5 | . . 2 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 5 | . . 2 3 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 97 | . 93 100 95 Engine 11 | . 14 11 9 Leg 30 | . 28 33 27 Storage 26 | . 14 33 27 Processor 2 | . 5 . 7 Energy Gun 13 | . 20 11 7 Launcher 9 | . 7 11 9 Special Melee Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 55 | 9 34 50 55 Greatest Support 33 | 20 20 33 33 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 4 14 20 20 Average Capacity 15 | 4 8 19 20 Most Carried 20 | 4 12 19 20 Average Carried 11 | . 6 14 18 Final Capacity 20 | 4 14 20 20 Final Carried 20 | 4 12 19 20 Class Distribution -------------------- 63% | Hauler-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 558 | 208 151 167 32 Remotely . | . . . . Salvage Created 885 | 61 237 531 56 Parts 71 | 5 19 46 1 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | 1 5 11 1 Guns 8 | 1 3 4 . AOE 10 | . 2 7 1 Classes Destroyed 10 | 2 4 3 1 Worker 1 | 1 . . . Builder 3 | . . 3 . Tunneler 2 | . 1 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Watcher 4 | . 1 2 1 Swarmer 2 | . 2 . . Grunt 12 | 1 3 8 . Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 5 | 1 3 5 2 Combat Bots Only 4 | 1 3 4 1 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 936 | 12 138 477 309 Core 168 | . 16 94 58 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 93 76 . Volleys Fired 52 | 4 10 33 5 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 80 80 Shots Fired 91 | 8 20 55 8 Gun 60 | 8 16 33 3 Cannon . | . . . . Launcher 31 | . 4 22 5 Special . | . . . . Kinetic . | . . . . Thermal 28 | 4 6 15 3 Explosive 31 | . 4 22 5 Electromagnetic 32 | 4 10 18 . Robot Hit Streak 10 | 2 4 10 4 Robot Miss Streak 3 | 3 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 45 | 3 8 29 5 Core Hits 55 | 2 12 32 9 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1879 | 28 482 1113 256 Guns 471 | 28 121 296 26 Cannons . | . . . . Explosions 1408 | . 361 817 230 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 303 | 13 127 137 26 Explosive 1320 | . 273 817 230 Electromagnetic 256 | 15 82 159 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 44 | . 15 14 15 Projectiles . | . . . . Explosions 44 | . 15 14 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 140 | . 33 67 40 Shots 9 | . 2 6 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | 60 180 58 6 Average Temperature 33 | 29 66 19 3 Received Heat Transfer 282 | 6 9 177 90 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 779 | 37 261 407 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 319 | 25 173 319 224 Initial 134 | . 16 72 134 Average 121 | 4 84 151 156 Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 64 76 Level 1 20 | . . 35 23 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | 1 6 17 7 Peak Tracking Total 5 | 1 3 4 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 1 5 . Successful 4 | . 1 3 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1277 | 115 345 645 172 Spaces Moved 738 | 79 218 342 99 Core 15 | 15 . . . Treads . | . . . . Legs 723 | 64 218 342 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 139 | 106 130 150 150 Slowest Speed 150 | 120 150 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 37 32 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 191 | . 30 120 41 Melee . | . . . . Projectile . | . . . . AOE 191 | . 30 120 41 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 886 | 98 256 419 113 Wait 28 | 6 7 12 3 Move 735 | 78 217 341 99 Hop . | . . . . Pick Up 25 | 3 7 14 1 Fast Attach 9 | 4 3 . 2 Attach 5 | 1 . 4 . Detach 1 | . 1 . . Swap 20 | 2 8 8 2 Drop 11 | . 3 7 1 Fire 52 | 4 10 33 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 8) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 477 | -9/Materials | Identified exit to Mines 766 | -9/Materials | Build established: Hauler-Mutant 1048 | -9/Materials | Discovered new exit (range 15) 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1243 | -8/Materials | Discovered new exit (range 15) 1278 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 01110_ Dropped Lgt. Ion Engine. 01123_ Acquired Adv. Targeting Computer. 01147_ Acquired Imp. Datajack. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 01179_ K-01 Serf collects debris. 01228_ Penetrated by Slug. 01231_ H-55 Commando destroyed. 01232_ The unstable cave ceiling collapses. 01238_ W-25 Informer destroyed. 01243_ EXIT=FOUND 01246_ Acquired Gauss Rifle. 01256_ Med. Laser destroyed. 01257_ Acquired 32 matter. 01266_ Electrolysis Chamber disabled. 01274_ Imp. Datajack destroyed. 01274_ Grenade Launcher destroyed. 01274_ Destroyed Grenade Launcher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????##?? ?????????????????????? | | ????#??? ?? ?????????????????????? | | ????# """ ?? ?????????????????????? | | ????? 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