Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 18:49:01

Player: LuciusMalfoy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (785)      785
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2535

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             492/550
Matter                     33/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (4) ------
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
          Large Storage Unit
  High-capacity Battery (400)
       Improved Terrain Scanner
                Power Shielding
                Field Recycling Unit (0)
          Small Laser
                Shotgun
                Gauss Rifle
          Light Cannon
          Light Cannon
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
>               --- WEAPON -----------
         Medium Laser
                Grenade Launcher
       Improved Datajack
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
          Large Storage Unit
  High-capacity Battery
       Improved Terrain Scanner
                Power Shielding
                Field Recycling Unit
          Small Laser
                Shotgun
                Gauss Rifle
          Light Cannon
          Light Cannon
                Rocket Launcher
                Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             34   | 7   11  12  4   
  Power                    5    | 2   .   1   2   
    Engine                 5    | 2   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   7   .   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   1   7   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   8   1   1   
    Device                 .    | .   .   .   .   
    Storage                7    | .   6   1   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 3   2   3   1   
    Energy Gun             5    | 3   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   2   3   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      3    | .   .   2   3   
Average Slot Usage (%)     97   | .   93  100 95  
  Engine                   11   | .   14  11  9   
  Leg                      30   | .   28  33  27  
  Storage                  26   | .   14  33  27  
  Processor                2    | .   5   .   7   
  Energy Gun               13   | .   20  11  7   
  Launcher                 9    | .   7   11  9   
  Special Melee Weapon     1    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             55   | 9   34  50  55  
  Greatest Support         33   | 20  20  33  33  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 4   14  20  20  
  Average Capacity         15   | 4   8   19  20  
  Most Carried             20   | 4   12  19  20  
  Average Carried          11   | .   6   14  18  
  Final Capacity           20   | 4   14  20  20  
  Final Carried            20   | 4   12  19  20  

 Class Distribution 
--------------------
 63% | Hauler-Mutant
 36% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           558  | 208 151 167 32  
  Remotely                 .    | .   .   .   .   
Salvage Created            885  | 61  237 531 56  
  Parts                    71   | 5   19  46  1   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  18   | 1   5   11  1   
  Guns                     8    | 1   3   4   .   
  AOE                      10   | .   2   7   1   
Classes Destroyed          10   | 2   4   3   1   
  Worker                   1    | 1   .   .   .   
  Builder                  3    | .   .   3   .   
  Tunneler                 2    | .   1   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  2    | .   2   .   .   
  Grunt                    12   | 1   3   8   .   
  Sentry                   3    | .   .   3   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | 1   3   5   2   
  Combat Bots Only         4    | 1   3   4   1   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               936  | 12   138  477  309  
  Core                     168  | .    16   94   58   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  93   76   .    
Volleys Fired              52   | 4    10   33   5    
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 90   90   80   80   
Shots Fired                91   | 8    20   55   8    
  Gun                      60   | 8    16   33   3    
  Cannon                   .    | .    .    .    .    
  Launcher                 31   | .    4    22   5    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  28   | 4    6    15   3    
  Explosive                31   | .    4    22   5    
  Electromagnetic          32   | 4    10   18   .    
  Robot Hit Streak         10   | 2    4    10   4    
  Robot Miss Streak        3    | 3    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           45   | 3    8    29   5    
  Core Hits                55   | 2    12   32   9    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1879 | 28   482  1113 256  
  Guns                     471  | 28   121  296  26   
  Cannons                  .    | .    .    .    .    
  Explosions               1408 | .    361  817  230  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  303  | 13   127  137  26   
  Explosive                1320 | .    273  817  230  
  Electromagnetic          256  | 15   82   159  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            44   | .    15   14   15   
  Projectiles              .    | .    .    .    .    
  Explosions               44   | .    15   14   15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      140  | .    33   67   40   
  Shots                    9    | .    2    6    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        180  | 60   180  58   6    
  Average Temperature      33   | 29   66   19   3    
  Received Heat Transfer   282  | 6    9    177  90   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         779  | 37   261  407  74   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             319  | 25  173 319 224 
  Initial                  134  | .   16  72  134 
  Average                  121  | 4   84  151 156 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         79   | 100 100 64  76  
  Level 1                  20   | .   .   35  23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | 1   6   17  7   
  Peak Tracking Total      5    | 1   3   4   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   1   5   .   
  Successful               4    | .   1   3   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   1   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   3   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Investigation Status     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1277 | 115 345 645 172 
Spaces Moved               738  | 79  218 342 99  
  Core                     15   | 15  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     723  | 64  218 342 99  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 
  Average Speed            139  | 106 130 150 150 
  Slowest Speed            150  | 120 150 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 6   37  32  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          191  | .   30  120 41  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      191  | .   30  120 41  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      886  | 98  256 419 113 
  Wait                     28   | 6   7   12  3   
  Move                     735  | 78  217 341 99  
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 3   7   14  1   
  Fast Attach              9    | 4   3   .   2   
  Attach                   5    | 1   .   4   .   
  Detach                   1    | .   1   .   .   
  Swap                     20   | 2   8   8   2   
  Drop                     11   | .   3   7   1   
  Fire                     52   | 4   10  33  5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   81 | -11/Scrapyard | Discovered new exit (range 8)
  116 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 8)
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  477 | -9/Materials  | Identified exit to Mines
  766 | -9/Materials  | Build established: Hauler-Mutant
 1048 | -9/Materials  | Discovered new exit (range 15)
 1106 | -9/Materials  | Entered another Materials area
 1106 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1243 | -8/Materials  | Discovered new exit (range 15)
 1278 | -8/Materials  | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
01110_ Dropped Lgt. Ion Engine.
01123_ Acquired Adv. Targeting Computer.
01147_ Acquired Imp. Datajack.
Bump into an enemy to attack with the active melee weapon. Even while
  active, melee weapons do not fire together with ranged weapons in the
  same volley.
01179_ K-01 Serf collects debris.
01228_ Penetrated by Slug.
01231_ H-55 Commando destroyed.
01232_ The unstable cave ceiling collapses.
01238_ W-25 Informer destroyed.
01243_ EXIT=FOUND
01246_ Acquired Gauss Rifle.
01256_ Med. Laser destroyed.
01257_ Acquired 32 matter.
01266_ Electrolysis Chamber disabled.
01274_ Imp. Datajack destroyed.
01274_ Grenade Launcher destroyed.
01274_ Destroyed Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellSupersonicTerminator
  Manual?         0
Play Time         00:16:52
  Cumulative      6.8 hours
  Start           2021.03.12 @ 18:26:21
  End             2021.03.12 @ 18:49:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6418bbcd-601f-4c80-8a1d-02023796ffc2