Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 03:35:39 Player: AkimboAoki Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2059) 2059 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 7551 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Terrain Scan Processor Improved Particle Charger Improved Kinecellerator Reaction Control System Focal Shield Improved Field Recycling Unit > --- WEAPON ----------- Backup Laser III Thermic Laser > --- INVENTORY -------- Heavy Phase Cannon Improved Remote Datajack [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . 1 . Utility 6 | . . 1 . 2 2 . 1 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 164 | 6 9 21 8 38 2 13 34 26 7 Power 16 | 1 . 2 1 5 . 1 1 3 2 Engine 10 | 1 . 2 . 3 . 1 1 . 2 Core 6 | . . . 1 2 . . . 3 . Reactor . | . . . . . . . . . . Propulsion 39 | 2 . 4 5 10 . 3 8 5 2 Treads 2 | . . . . . . . . . 2 Leg 32 | 2 . 4 5 10 . 3 8 . . Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . . 5 . Flight . | . . . . . . . . . . Utility 43 | 1 1 3 1 9 2 3 12 11 . Device 28 | . . 2 . 5 1 3 7 10 . Storage 2 | 1 . 1 . . . . . . . Processor 5 | . 1 . . 2 . . 1 1 . Hackware 1 | . . . . . 1 . . . . Protection 7 | . . . 1 2 . . 4 . . Artifact . | . . . . . . . . . . Weapon 66 | 2 8 12 1 14 . 6 13 7 3 Energy Gun 24 | 2 3 4 . 1 . 1 7 4 2 Energy Cannon 22 | . 2 4 1 7 . 3 4 . 1 Ballistic Gun 1 | . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . . . . . . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 15 | . 3 4 . 6 . . 1 1 . Unidentified Prototypes 4 | . . 1 . 1 . . 1 1 . Corrupted Parts 3 | . . . . . . . 3 . . System Corruption 18 | . . . . . . . 18 . . Parts Lost 55 | . . 2 3 8 . 7 19 5 11 Power 9 | . . 1 . 2 . 1 1 . 4 Propulsion 16 | . . . 2 3 . 2 7 . 2 Utility 16 | . . . 1 2 . 2 6 3 2 Weapon 14 | . . 1 . 1 . 2 5 2 3 Highest Loss Streak 14 | . . 1 2 5 . 5 14 3 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 97 100 98 . 95 88 54 31 Engine 6 | . 14 11 3 1 . 7 5 . 2 Core 2 | . . . 7 7 . . . 5 1 Leg 22 | . 28 33 33 25 . 22 18 . . Hover 1 | . . . . . . . . 16 5 Device 16 | . . 10 14 21 . 26 23 15 7 Storage 7 | . 14 11 11 9 . 7 5 . . Processor 8 | . 13 9 . 8 . 7 9 4 1 Hackware 1 | . . . . . . 7 3 . . Protection 3 | . . . 7 5 . 3 6 . . Energy Gun 7 | . 15 9 . 7 . . 8 5 6 Energy Cannon 8 | . 10 12 22 10 . 8 2 . 1 Peak Build Rating 72 | 6 7 16 22 34 34 39 49 72 72 Average Rating 27 | 5 6 11 19 30 33 32 42 42 26 On Entrance 22 | . 6 7 16 22 30 34 32 1 72 Naked Turns 79 | . . . . . . . 36 8 35 Heaviest Build 45 | 13 15 27 33 33 31 38 42 45 42 Greatest Support 48 | 20 20 33 38 48 37 38 45 44 44 Greatest Overweight (x) 4 | 4 . . 1 1 . 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 9 10 10 10 10 9 5 5 Most Carried 10 | 6 8 10 10 10 9 10 10 5 2 Average Carried 7 | 3 7 8 9 9 8 6 8 3 1 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 10 10 10 8 6 4 2 1 Class Distribution -------------------- 94% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Matter Collected 1510 | 208 105 281 75 369 . 66 381 1 24 Remotely . | . . . . . . . . . . Salvage Created 2777 | . 124 481 92 980 . 347 642 57 54 Parts 114 | . 6 24 1 47 . 9 20 5 2 Haulers Intercepted 6 | . 1 1 . 3 . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled 5 | . . . . . . . . 5 . Retrieved Matter 89 | . . . . . . . . 89 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Combat Hostiles Destroyed 46 | . 3 12 4 10 . 2 8 5 2 Guns 13 | . 1 5 . 3 . . 2 1 1 Cannons 23 | . 2 7 3 6 . 2 2 . 1 AOE 5 | . . . . 1 . . . 4 . Classes Destroyed 15 | . 3 3 2 4 . 1 1 1 . Worker 1 | . . . . . . . . 1 . Hauler 6 | . 1 1 . 3 . . 1 . . Recycler 3 | . . . . 3 . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 4 | . 1 1 . 1 . . 1 . . Swarmer 10 | . 3 . . . . . . 5 2 Grunt 21 | . . 9 1 6 . . 5 . . Duelist 2 | . . 1 . 1 . . . . . Sentry 4 | . . 2 . 2 . . . . . Demolisher 1 | . . . 1 . . . . . . Specialist 4 | . . . . . . 2 2 . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . . Best Kill Streak 6 | . 3 5 2 5 . 2 2 6 1 Combat Bots Only 5 | . 3 5 2 3 . 2 2 5 1 Max Kills in Single Turn 5 | . 1 1 1 2 . 1 1 5 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 1 . . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Hostile Shots Fired 615 | . 14 50 49 78 . 73 175 28 148 Missed 183 | . 4 8 19 25 . 22 56 9 40 Damage Taken 7733 | . 80 531 559 989 . 1218 1946 593 1817 Core 1898 | . 39 72 91 40 . 321 328 187 820 Absorbed by Shields 176 | . . . . . . 80 96 . . Redirected to Shielding 112 | . . . . 10 . 102 . . . Ignored by Resistances 52 | . . . . . . . . . 52 Regen/Repaired (Parts) 148 | . . . . . . . 148 . . Core Remaining (%) 75 | 100 84 . 59 92 . 54 61 . . Volleys Fired 186 | . 21 38 5 41 . 14 53 3 11 Largest 3 | . 2 2 2 2 . 2 2 3 3 Hottest 265 | . 100 136 136 136 . 72 108 121 265 Shots Fired 351 | . 38 76 10 82 . 15 100 9 21 Gun 183 | . 17 33 . 29 . . 84 6 14 Cannon 166 | . 21 43 10 53 . 13 16 3 7 Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 6 . Thermal 253 | . 30 76 10 53 . 13 47 3 21 Explosive . | . . . . . . . . . . Electromagnetic 92 | . 8 . . 29 . 2 53 . . Robot Hit Streak 41 | . 10 13 3 12 . 5 41 8 2 Robot Miss Streak 8 | . 2 8 1 3 . 1 4 2 7 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 294 | . 34 63 6 68 . 12 97 7 7 Core Hits 128 | . 6 47 3 27 . 10 19 6 10 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 1 3 . . . . . Meltdown 1 | . . . 1 . . . . . . Corrupt 3 | . . . . 3 . . . . . Melee Attacks 32 | . 8 5 . 10 . . 6 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 29 | . 7 5 . 9 . . 6 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6215 | . 420 991 137 1363 . 490 1804 724 286 Guns 2318 | . 136 424 . 425 . . 1158 91 84 Cannons 2621 | . 260 567 122 839 . 204 454 . 175 Explosions 1233 | . 24 . . 99 . 286 191 633 . Melee . | . . . . . . . . . . Ramming 43 | . . . 15 . . . 1 . 27 Kinetic 53 | . . . . . . . . 53 . Thermal 4000 | . 330 991 122 938 . 204 1118 38 259 Explosive 633 | . . . . . . . . 633 . Electromagnetic 1486 | . 90 . . 425 . 286 685 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . 2 . . 31 . . Average Corruption 3 | . . . . 2 . . 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . 10 . . 20 . . Message Errors 5 | . . . . 2 . . 3 . . Matter Fused 6 | . . . . 1 . . 5 . . Heat Flow Errors 3 | . . . . 2 . . 1 . . Energy Discharges 5 | . . . . 4 . . 1 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . 1 . . 3 . . Misdirections 6 | . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . Overflow Damage 207 | . 5 . . 6 . . 127 58 11 Projectiles 107 | . 5 . . 6 . . 85 . 11 Explosions 100 | . . . . . . . 42 58 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 289 | . . . . 40 . . 85 154 10 Shots 5 | . . . . 1 . . 2 2 . Rammed 9 | . . . . . . . . . 9 Targets Rammed 13 | . . . 3 . . . 1 . 9 Kicked 4 | . . . 3 . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 415 | . 273 389 87 226 . . 215 225 415 Average Temperature 110 | . 106 139 35 59 . . 126 131 174 Received Heat Transfer 1574 | . . 267 61 381 . 48 291 90 436 Effects 7 | . . 2 . . . . . . 5 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . 1 . . . . . . 1 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . 1 . . 5 . . Combat Hostiles 4 | . . . . . . . 4 . . Parts Fried 12 | . 2 . . 3 . 1 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 13 | . 1 2 2 4 . . 4 . . Heat Transferred 6901 | . 705 1633 222 1617 . 370 1947 111 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . 1 . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Peak Influence 474 | . 126 281 134 239 46 167 172 356 474 Initial 249 | . . 11 109 52 46 32 87 29 249 Average 97 | . 41 89 127 115 46 67 79 108 358 Maximum Alert Level 2 | . . 1 . 1 . . . 1 2 Low Security (%) 89 | 100 100 84 100 89 100 100 100 72 . Level 1 8 | . . 15 . 10 . . . 27 47 Level 2 2 | . . . . . . . . . 52 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 2 1 1 . 3 5 1 . Investigation 2 | . . . 1 . . . 1 . . Extermination 3 | . . . . . . . 2 1 . Reinforcement 8 | . . 2 . 1 . 3 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Distress Signals 3 | . . 1 . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 6 17 24 17 . 19 26 11 24 Peak Tracking Total 19 | . 3 4 19 3 . 9 5 8 19 Tactical Retreats 25 | . 1 2 1 3 . 5 5 4 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Traps Triggered 7 | . . . . 1 . 3 1 1 1 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Machines Disabled 8 | . . . . . . . 2 6 . Max in Single Turn 2 | . . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Machines Accessed 23 | . 5 3 1 5 1 . 4 3 1 Terminals 17 | . 5 3 . 4 1 . 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 50 | . 11 7 1 17 1 . 9 3 1 Successful 27 | . 4 3 1 12 1 . 5 1 . Failed 23 | . 7 4 . 5 . . 4 2 1 Catastrophic 10 | . 4 . . 3 . . 1 1 1 Database Lockouts . | . . . . . . . . . . Manual 13 | . 8 . . 5 . . . . . Terminals 38 | . 11 7 . 15 1 . 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 19 | . 4 3 1 10 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 1 . 2 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 5 3 . 5 1 . 4 2 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 41 | . . . . . . . 41 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 17 | . 3 4 . 6 . . 3 1 . Non-combat 16 | . 3 4 . 5 . . 3 1 . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 26 | . 5 5 . 8 . . 6 2 . parse_system 9 | . 3 2 . 2 . . 2 . . no_distress 10 | . 2 2 . 4 . . 1 1 . find_fabricator 2 | . . . . . . . 1 1 . find_dsf 1 | . . . . . . . 1 . . find_recycling 1 | . . . . . . . 1 . . find_station 1 | . . . . 1 . . . . . check_alert 2 | . . 1 . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Turns Passed 4264 | 120 443 759 264 824 8 202 1145 327 172 Spaces Moved 2878 | 81 276 406 178 452 7 126 730 483 139 Core 287 | 16 . . . . . . 65 148 58 Treads 21 | . . . . . . . . . 21 Legs 2175 | 65 276 406 178 452 7 126 665 . . Wheels . | . . . . . . . . . . Hover 395 | . . . . . . . . 335 60 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 50 50 50 Average Speed 103 | 128 120 120 121 123 100 106 106 53 75 Slowest Speed 260 | 250 120 120 190 185 100 183 260 150 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 43 33 33 40 . 79 15 11 42 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 53 | . 4 . . 10 . . 14 25 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 52 | . 4 . . 10 . . 13 25 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Gar Total 3776 | 93 344 599 214 634 8 177 989 542 176 Wait 379 | 1 19 103 16 61 . 15 148 6 10 Move 2869 | 80 275 405 177 451 6 125 729 482 139 Hop . | . . . . . . . . . . Pick Up 80 | 6 7 14 2 17 . 7 13 14 . Fast Attach 38 | 6 1 2 . 5 . 1 4 13 6 Attach 52 | . . 4 3 9 2 7 13 13 1 Detach 3 | . . 2 . . . . . 1 . Swap 74 | . 8 15 5 24 . 5 17 . . Drop 49 | . 5 11 3 16 . 3 4 7 . Fire 186 | . 21 38 5 41 . 14 53 3 11 Melee 32 | . 8 5 . 10 . . 6 3 . Ram 9 | . . . . . . . 1 . 8 Kick 4 | . . . 3 . . . 1 . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 10) 563 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -9/Materials | Discovered new exit (range 10) 1323 | -9/Materials | Entered Mines 1324 | -9/Mines | Assembled infested the area 1329 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1378 | -9/Mines | Discovered new exit (range 11) 1401 | -9/Mines | Met a Derelict shopkeep closing up shop 1587 | -9/Mines | Entered Materials 1587 | -8/Materials | Evolved 2 slots: Utility x2 2219 | -8/Materials | Lost 5 parts (1p2n2u) 2321 | -8/Materials | Lost 3 parts (1p1n1w) 2332 | -8/Materials | Discovered new exit (range 15) 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Utility x2 2419 | -7/Factory | Identified exit to DSF 2419 | -7/Factory | Entered DSF 2446 | -7/DSF | Additional patrols routed to DSF 2558 | -7/DSF | Lost 5 parts (2n2u1w) 2606 | -7/DSF | Discovered new exit (range 13) 2621 | -7/DSF | Entered Factory 2621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2664 | -6/Factory | Repaired Imp. Aluminum Leg 3129 | -6/Factory | Repaired Cld. Ion Engine 3136 | -6/Factory | Discovered new exit (range 3) 3195 | -6/Factory | Identified exit to Factory 3592 | -6/Factory | Lost 3 parts (2n1u) 3631 | -6/Factory | System corruption reached 10% 3722 | -6/Factory | System corruption reached 30% 3730 | -6/Factory | Released all parts (8) 3760 | -6/Factory | Lost 14 parts (1p5n4u4w) 3766 | -6/Factory | Entered another Factory area 3766 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3988 | -5/Factory | Lost 3 parts (1u2w) 4090 | -5/Factory | Identified exit to Garrison 4093 | -5/Factory | Entered Garrison 4123 | -5/Garrison | Triggered checkpoint 4131 | -5/Garrison | Triggered checkpoint 4136 | -5/Garrison | Released all parts (11) 4151 | -5/Garrison | Triggered checkpoint 4161 | -5/Garrison | Lost 4 parts (2p2u) 4164 | -5/Garrison | Core integrity fell below 50% 4252 | -5/Garrison | Core integrity fell below 20% 4265 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04219_ Overheating: Energy bleed (-58). 04222_ Imp. Deuterium Engine destroyed. 04228_ Imp. Treads destroyed. 04229_ Slammed into S-27 Virus. 04232_ Lgt. Treads destroyed. 04232_ Slammed into G-50 Soldier. 04235_ Wave Gun destroyed. 04235_ Slammed into S-27 Virus. 04235_ Destabilizing: Core damaged (-20). 04238_ Slammed into G-50 Soldier. 04241_ Destroyed VTOL Module. 04244_ S-27 Virus destroyed. 04245_ Hvy. Phase Cannon destroyed. 04259_ Quantum Rifle destroyed. 04260_ Slammed into G-50 Soldier. 04261_ Acquired 24 matter. 04261_ Slammed into G-50 Soldier. 04261_ Penetrated by Slug. 04262_ Slammed into H-66 Slayer. 04265_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????############????????????????? | | ????????????????# #????????????????? | | ????????????????#[ #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# ! #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# sg #????????????????? | | ????????????????####g#######????????????????? | | ???????????????????#s#??????????????????????? | | ???????????????????#g#?????#####????????#???? | | ???????????????????#g#?????#%" #??????""#???? | | ???????????????????# #?#####" ##### ##???? | | ???????????????????# #?# #???? | | ???????????????????#@#?# #???? | | ???????????????????#h#?# ############++#???? | | ???????????????????# #?# #?????????????????? | | ???????????????????# #?# #?????###?????????? | | ?????????????####### ### #######T########### | | ????????# | | ????????# | | ????????# | | ????????################################### ! | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????#!! | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed TachyonBattleFocus Manual? 0 Play Time 01:52:19 Cumulative 10.2 hours Start 2024.08.06 @ 00:51:51 End 2024.08.06 @ 03:35:39 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b98fd6db-9bf3-4778-96ab-a1d0909a04af