Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 20:05:30 // Winter2019/RPGLIKE Player: alice_fexa Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (270) 1350 Value Destroyed (14782) 14782 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5789) 5789 TOTAL SCORE: 30341 Bonus ------- High Alert Combat Kills 1744 Follower Combat Kills 545 Entered Garrisons 1000 Used RIF Installer 2500 Cogmind --------- Core Integrity 0/1600 Matter 182/300 Energy 1040/1040 System Corruption 3% Temperature Cool (0) Movement Immobile (Siege) Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Heavy Siege Treads Armored Heavy Treads > --- UTILITY (7) ------ Improved Cooling System Advanced Cooling System Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON (5) ------- Phase Gun Quantum Rifle Nova Cannon Enhanced Nova Cannon Railgun > --- INVENTORY (10) --- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Improved System Backup Module Phase Gun Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Phase Gun Quantum Rifle Nova Cannon Enhanced Nova Cannon Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Improved System Backup Module Phase Gun Advanced Remote Datajack [Rating: 124] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Utility Improved Targeting Computer Device Improved Cooling System Storage Energy Well Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Layered Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Slots Evolved 14 | 3 . 1 1 1 . . . 1 2 . . . . . 2 1 . 1 1 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | 1 . . . . . . . . 1 . . . . . . 1 . . . Utility 6 | 1 . 1 . 1 . . . 1 1 . . . . . . . . 1 . Weapon 4 | 1 . . 1 . . . . . . . . . . . 1 . . . 1 Parts Attached 148 | 5 12 2 7 4 7 1 3 3 10 4 3 8 15 10 2 12 13 10 17 Power 28 | 1 . 1 1 1 2 . 1 . 3 . 1 . . 1 1 3 4 3 5 Engine 6 | 1 . 1 . . . . . . 3 . 1 . . . . . . . . Core 7 | . . . 1 1 2 . 1 . . . . . . 1 1 . . . . Reactor 15 | . . . . . . . . . . . . . . . . 3 4 3 5 Propulsion 20 | 2 4 . . . . . . . 1 . . 1 3 1 . 4 . 1 3 Treads 20 | 2 4 . . . . . . . 1 . . 1 3 1 . 4 . 1 3 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 38 | . 5 1 3 1 2 . 1 2 2 2 1 4 2 4 . 3 1 1 3 Device 13 | . 3 . 1 . . . . 1 1 1 . 1 1 2 . 2 . . . Storage 1 | . . . . . . . . . . . . . . . . . . . 1 Processor 7 | . 2 1 2 . . . . . . . . . . 1 . 1 . . . Hackware 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . Protection 14 | . . . . 1 2 . . 1 1 1 1 2 1 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 3 . 3 2 3 1 1 1 4 2 1 3 10 4 1 2 8 5 6 Energy Gun 35 | 2 3 . 2 . 3 1 . 1 4 2 1 1 1 2 . 2 5 . 5 Energy Cannon 10 | . . . . . . . . . . . . 1 5 1 1 . . 2 . Ballistic Gun 6 | . . . 1 2 . . . . . . . . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . 1 1 . . 1 1 . Special Weapon 7 | . . . . . . . 1 . . . . 1 3 . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Lost 1 | . . . . . . . . . . . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 98 100 100 99 100 100 100 100 99 100 100 99 100 93 92 93 92 93 90 Engine 3 | . 14 13 4 . . . . . 8 7 7 7 7 5 . . . . . Core 2 | . . . 6 10 10 10 10 9 . . . . . 1 11 . . . . Reactor 3 | . . . . . . . . . . . . . . . . 12 11 10 10 Treads 19 | . 28 27 22 20 20 20 20 19 19 23 23 22 23 16 13 14 18 17 14 Device 13 | . 14 13 11 10 10 10 10 19 18 23 17 15 15 15 13 12 12 11 11 Processor 17 | . 12 14 22 20 20 20 20 19 17 15 15 15 15 17 21 19 18 17 16 Hackware 1 | . . . . . . . 6 . . . . . 7 4 . . 2 5 4 Protection 6 | . . . . 9 10 10 3 1 8 7 12 13 7 7 6 6 3 5 4 Energy Gun 20 | . 27 27 22 20 20 25 23 29 26 23 23 22 15 15 13 25 23 13 10 Energy Cannon 2 | . . . . . . . . . . . . . 6 6 10 . . 3 11 Ballistic Gun 1 | . . . 10 10 10 5 . . . . . . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 6 10 14 17 18 24 24 24 26 33 34 38 41 39 47 60 60 64 88 95 Greatest Support 140 | 40 46 46 46 46 46 46 46 46 69 69 69 69 81 100 100 132 132 140 140 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 3 3 5 5 6 7 7 7 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 3 3 4 5 5 6 7 7 7 8 8 8 8 8 9 10 10 10 10 10 Most Carried 10 | 3 3 5 5 6 7 7 7 8 8 8 8 8 8 10 10 10 10 10 10 Average Carried 7 | 2 2 4 4 5 6 6 7 7 7 7 8 7 7 9 9 9 9 9 9 Final Capacity 10 | 3 3 5 5 6 7 7 7 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 3 3 4 5 6 7 7 7 8 8 8 8 8 8 10 10 10 10 10 10 Class Distribution -------------------- 61% | Hauler-Gunner 10% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Hauler-Mutant 7% | Hacker-Gunner 3% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Garrison Hauler-Gunner | -4/Factory Hauler-Gunner | -3/Research Hauler-Gunner | -2/Research Hauler-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Matter Collected 2897 | 250 120 20 141 146 238 19 . 136 152 15 60 174 256 250 20 120 180 74 526 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11390 | . 553 298 260 518 526 84 . 219 1069 86 343 488 147 560 533 1630 1001 743 2332 Parts 558 | . 26 25 24 32 42 2 . 7 38 1 23 18 3 35 34 60 53 20 115 Haulers Intercepted 4 | . 1 . 1 . 1 . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . . 1 . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 222 | . 9 10 6 15 19 1 . 3 20 1 13 11 3 15 19 18 18 8 33 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 169 | . 9 9 6 15 19 1 . 3 20 . 12 10 3 6 12 14 13 5 12 Cannons 28 | . . . . . . . . . . . . . . 4 7 . . 1 16 AOE 14 | . . . . . . . . . . . . . . 4 . . 5 2 3 Classes Destroyed 15 | . 5 2 2 1 . . . 1 2 . . . . . 1 . . . 1 Worker 6 | . . . 1 . 1 . . . . . . . . 1 . . 1 . 2 Builder 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 Hauler 4 | . 1 . 1 . 1 . . . . . . . . . . . 1 . . Recycler 8 | . 2 . . . . . . . . . . . . 1 . 1 . 1 3 Operator 2 | . 1 1 . . . . . . . . . . . . . . . . . Watcher 25 | . 3 . 3 . 3 . . 1 . . . 1 . 3 . 7 1 . 3 Swarmer 42 | . . 1 . 4 7 . . . 4 . 4 1 . 4 7 . 6 . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 Grunt 96 | . 9 4 6 5 9 . . 2 8 . 7 4 3 6 10 8 1 . 14 Brawler 7 | . . . . . . . . . 4 . . . . . . . 1 . 2 Duelist 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 Sentry 24 | . . 5 . 5 1 1 . . 1 1 . 2 . 2 . 3 1 1 1 Hunter 21 | . . . . 1 2 . . . 2 . 1 1 . . 1 . 4 7 2 Programmer 26 | . . . . . . . . . 1 . 1 2 . 3 . 7 5 . 7 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 3 2 4 5 7 1 . 3 5 1 6 3 2 4 5 5 9 5 10 Combat Bots Only 10 | . 2 2 2 5 6 1 . 3 5 1 6 3 2 4 5 5 8 5 10 Max Kills in Single Turn 5 | . 1 1 2 2 1 1 . 1 2 1 1 1 1 2 1 1 4 1 5 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 2 . . 3 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Damage Taken 12930 | . 272 443 593 470 856 71 . . 753 165 353 731 205 474 699 1415 1578 1151 2701 Core 10237 | . 223 362 467 365 680 56 . . 583 130 280 578 162 369 551 1115 1252 896 2168 Absorbed by Shields 88 | . . . . . . . . . . . 15 . . . 73 . . . . Reduced by Siege Mode 106 | . . . . . . . . . . . . . . 1 3 12 10 17 63 Redirected to Core 9388 | . 169 293 433 352 596 41 . . 552 110 240 526 145 369 504 1061 1177 857 1963 Core Remaining (%) 81 | 100 100 96 . . 89 . . . . . 96 . 100 . 100 68 51 19 . Volleys Fired 628 | . 44 34 31 37 56 3 7 4 51 4 24 31 25 49 40 55 39 21 73 Largest 5 | . 2 2 3 3 3 3 1 3 3 3 3 3 3 3 4 4 4 4 5 Hottest 450 | . 130 130 153 149 149 149 30 189 213 213 218 235 250 252 350 338 338 338 450 Shots Fired 1874 | . 88 68 87 101 168 9 7 14 143 12 68 91 54 118 131 207 133 75 300 Gun 1587 | . 88 68 87 101 168 9 . 14 143 12 68 90 34 69 77 207 129 62 161 Cannon 257 | . . . . . . . . . . . . . 13 45 54 . . 6 139 Launcher 14 | . . . . . . . . . . . . . 1 4 . . 2 7 . Special 16 | . . . . . . . 7 . . . . 1 6 . . . 2 . . Kinetic 185 | . . . 27 32 56 3 . . . . . . . . . . . 10 57 Thermal 1659 | . 88 68 60 69 112 6 . 14 143 12 68 90 47 114 131 207 129 58 243 Explosive 13 | . . . . . . . . . . . . . . 4 . . 2 7 . Electromagnetic 1 | . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 46 | . 15 8 10 15 17 12 17 8 26 13 25 37 35 36 46 46 44 24 31 Robot Miss Streak 4 | . 3 2 2 2 3 . 1 1 2 1 2 2 3 2 3 2 1 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 25 | . 1 . 3 3 4 . . . 5 . . 1 . . . 4 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . . 1 . . . 1 1 1 . Shots Hit Robots 1373 | . 60 48 63 69 125 9 6 8 111 10 56 75 46 87 84 158 94 64 200 Core Hits 566 | . 24 17 25 28 45 3 . 6 44 1 35 34 16 35 34 60 44 28 87 Critical Hits 12 | . . . 1 1 . . . . . . . . 2 4 . . . 1 3 Critical Kills 5 | . . . 1 1 . . . . . . . . . 1 . . . 1 1 Critical Parts Destroyed 6 | . . . . . . . . . . . . . 2 3 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37208 | . 862 707 1010 1165 2034 152 . 143 2281 211 1271 1952 1149 3045 2475 4748 3214 2259 8530 Guns 27856 | . 862 707 1010 1165 2034 152 . 143 2281 211 1271 1952 752 1603 1475 4748 2699 1297 3494 Cannons 7002 | . . . . . . . . . . . . . 397 1000 1000 . . 284 4321 Explosions 2350 | . . . . . . . . . . . . . . 442 . . 515 678 715 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 2225 | . . . 298 319 446 42 . . . . . . . . . . . 176 944 Thermal 32633 | . 862 707 712 846 1588 110 . 143 2281 211 1271 1952 1149 2603 2475 4748 2699 1405 6871 Explosive 2350 | . . . . . . . . . . . . . . 442 . . 515 678 715 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 4 . . . . . 14 14 11 3 1 1 . 1 . 3 8 1 3 Average Corruption 4 | . 2 . . . . . 9 12 7 2 1 1 . 1 . 2 4 1 1 Corruption Purged 17 | . . . . . . . . 3 9 1 2 1 . 1 . . . . . Effects 117 | . 5 . . . . . 5 24 37 2 1 2 . . . 14 17 1 9 Message Errors 29 | . 4 . . . . . . 6 7 1 . 2 . . . 3 6 . . Matter Fused 15 | . . . . . . . 2 4 7 . . . . . . . 1 . 1 Heat Flow Errors 5 | . . . . . . . . 2 1 . . . . . . . 1 . 1 Energy Discharges 12 | . . . . . . . 2 . 2 . 1 . . . . 3 3 . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 13 | . 1 . . . . . . 1 4 1 . . . . . 2 1 1 2 Data Loss (major) 3 | . . . . . . . . 2 1 . . . . . . . . . . Misfires 4 | . . . . . . . . 2 1 . . . . . . . 1 . . Alerts 3 | . . . . . . . . 1 2 . . . . . . . . . . Misdirections 5 | . . . . . . . . 5 . . . . . . . . . . . Targeting Errors 23 | . . . . . . . . 1 9 . . . . . . 5 4 . 4 Weapon Failures 4 | . . . . . . . . . 3 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 428 | . . . . . . . . . . . . . . 148 29 . . . 251 Projectiles 317 | . . . . . . . . . . . . . . 51 29 . . . 237 Explosions 111 | . . . . . . . . . . . . . . 97 . . . . 14 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . . . . . . . 14 . . . . . 84 Shots 2 | . . . . . . . . . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 531 | . 258 306 531 . 9 8 . 79 241 3 . . . 56 270 354 15 . 48 Average Temperature 88 | . 73 71 171 . 9 8 . 15 82 3 . . . 28 67 90 15 . 16 Received Heat Transfer 2759 | . 156 156 324 171 270 18 . . 219 63 143 183 105 153 153 255 39 . 351 Effects 21 | . . . 19 . . . . . . . . . . . . 2 . . . Shutdowns 4 | . . . 2 . . . . . . . . . . . . 2 . . . Energy Bleed 3 | . . . 3 . . . . . . . . . . . . . . . . Interference 9 | . . . 9 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . . . Siege Activations 36 | . . . . . . . . . . . . . . 1 3 11 6 3 12 Total Turns 567 | . . . . . . . . . . . . . . 18 82 151 60 54 202 Longest Duration 40 | . . . . . . . . . . . . . . 18 36 40 16 39 33 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . 1 . . . . . . . 1 1 1 . 1 . 4 1 . 1 Combat Hostiles 10 | . . 1 . . . . . . . 1 1 1 . 1 . 4 . . 1 Parts Melted 123 | . 4 3 2 6 7 1 . 4 10 1 3 12 3 14 4 22 9 1 17 Heat Transferred 46211 | . 2111 1702 1628 1735 3404 222 . 296 4033 370 1959 3441 1819 3446 2988 5883 3367 1665 6142 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Peak Influence 984 | . 164 285 260 739 727 200 490 343 642 382 672 397 462 551 984 591 460 513 942 Average Influence 348 | . 67 91 160 463 476 178 194 244 426 362 490 147 285 253 725 385 340 357 577 Maximum Alert Level 3 | . . 1 1 3 3 1 2 1 2 1 2 1 2 2 3 2 2 2 3 Low Security (%) 27 | 100 100 79 60 13 . 54 63 59 20 . . 73 45 31 . . . . . Level 1 37 | . . 20 39 17 36 45 19 40 19 100 33 26 16 57 6 58 83 75 35 Level 2 26 | . . . . 54 59 . 16 . 59 . 66 . 38 10 36 41 16 24 27 Level 3 7 | . . . . 14 3 . . . . . . . . . 57 . . . 37 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 3 . . 3 . . 1 . . . 4 . 2 . 9 3 3 5 Investigation 4 | . 1 . . . . . . . . . . 1 . . . 1 . 1 . Extermination 13 | . . . . . . . . . . . . 2 . 1 . 4 2 1 3 Reinforcement 12 | . 1 3 . . 3 . . 1 . . . 1 . . . 2 . 1 . Assault 6 | . . . . . . . . . . . . . . 1 . 2 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Distress Signals 7 | . . . 2 . . . . . . . . . . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 16 14 15 12 32 1 6 6 22 3 14 17 16 27 21 32 27 9 60 Peak Tracking Total 9 | . 3 2 6 6 5 1 3 3 4 2 6 4 6 4 5 5 7 4 9 Tactical Retreats 21 | . . . 1 1 4 . . . 2 . 2 3 1 . 4 . . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Traps Triggered 17 | . 4 1 . . . 1 . 1 2 . . 1 . 2 . 1 1 2 1 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Machines Disabled 32 | . . 2 1 3 . . . . 2 . 2 . 1 11 4 1 . . 5 Max in Single Turn 2 | . . 1 1 1 . . . . 1 . 1 . 1 2 1 1 . . 2 Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Garrison Relay 10 | . . . . 3 . . . . 2 . 2 . 1 . 2 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Machines Accessed 43 | . 7 3 3 . 1 1 . 2 . 1 . 7 . 7 . 5 3 2 1 Terminals 31 | . 6 3 2 . 1 . . 1 . . . 5 . 5 . 4 2 1 1 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . . . 1 . 1 . 1 . 2 . . 1 1 . Total Hacks 109 | . 17 15 7 . 2 4 . 3 . 1 . 24 . 14 . 13 4 3 2 Successful 57 | . 8 10 5 . 2 2 . 2 . 1 . 15 . 6 . 3 2 1 . Failed 52 | . 9 5 2 . . 2 . 1 . . . 9 . 8 . 10 2 2 2 Catastrophic 8 | . 1 1 . . . . . . . . . 1 . 2 . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . 14 8 3 . 2 3 . . . . . 12 . 9 . 4 1 1 . Terminals 84 | . 14 15 6 . 2 . . 2 . . . 18 . 11 . 10 2 2 2 Fabricators 7 | . . . . . . 4 . . . . . . . . . 3 . . . Repair Stations 8 | . 3 . . . . . . . . . . 5 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 1 . . . . 1 . 1 . 1 . 3 . . 2 1 . Terminal Hacks 27 | . 1 6 3 . 2 . . 1 . . . 9 . 2 . 3 . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 13 | . 1 3 2 . 2 . . 1 . . . 3 . . . 1 . . . Locate Traps 2 | . . . . . . . . . . . . 1 . 1 . . . . . Zone Layout 6 | . . 2 1 . . . . . . . . 1 . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . . . . . 3 . . . . . . . Scan Component 3 | . 1 . . . . . . . . . . 2 . . . . . . . Repair 2 | . 1 . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . 1 . . . . 1 . 1 . 1 . 3 . . 2 1 . Unlock Access 5 | . . . 1 . . . . 1 . 1 . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Coupler Status 2 | . . . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 37 | . 15 8 3 . . 4 . . . . . 4 . 3 . . . . . Terminals 13 | . 5 4 1 . . . . . . . . 2 . 1 . . . . . Track 5 | . 1 3 . . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . Botnet 7 | . 4 1 1 . . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 2 1 . 1 1 . 1 . 1 . 5 . 5 . 5 2 1 1 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . Matter 190 | . . . . . . 190 . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . 1 . . . . . . . Time 48 | . 32 . . . . . . . . . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Used RIF Installer 5 | . . . . 1 . . . . 1 . 1 . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . . . . . 1 . . . . . . . . Program Shield 1 | . . . . . . . . . 1 . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 10 | . . . . . . . 4 . . . . 1 3 . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . 4 . . . . 1 3 . . . 2 . . Autoassimilated 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 11 | . . . . . . . 6 . . . . 1 3 . . . 1 . . ignore_targets 6 | . . . . . . . 6 . . . . . . . . . . . . formatsys_high 5 | . . . . . . . . . . . . 1 3 . . . 1 . . Relay Couplers Released 18 | . . . . 6 . . . . 4 . 3 . 1 . 4 . . . . Machine Destruction 18 | . . . . 6 . . . . 4 . 3 . 1 . 4 . . . . Attached 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Total Allies 10 | . . . . . . . . 3 . . . 1 3 1 . . 2 . . Largest Group 3 | . . . . . . . . 3 3 . . 1 2 2 . . 2 . . Highest-Rated Group 128 | . . . . . . . . 93 93 . . 32 64 64 . . 128 . . Highest-Rated Ally 64 | . . . . . . . . 31 31 . . 32 32 32 . . 64 . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 78 | . . . . . . . . 23 16 . . . 28 8 . . 3 . . Total Damage 1813 | . . . . . . . . 357 250 . . . 998 208 . . . . . Kills 15 | . . . . . . . . 2 1 . . . 10 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Turns Passed 16067 | 58 1298 655 422 903 1045 221 127 431 961 193 650 1091 519 1586 985 1872 1125 655 1270 Spaces Moved 7467 | 38 651 296 159 453 457 86 71 235 447 98 323 542 223 798 473 877 556 295 389 Core 18 | 18 . . . . . . . . . . . . . . . . . . . Treads 7449 | 20 651 296 159 453 457 86 71 235 447 98 323 542 223 798 473 877 556 295 389 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 158 158 150 150 Average Speed 159 | 127 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 161 158 153 166 Slowest Speed 175 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 165 158 158 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 89 30 12 76 32 4 82 10 56 3 49 19 52 30 76 28 19 7 16 Regions Visited 19 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 . 1 . . 1 . 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 18 | . . . . . . . . . . . . . . 5 . 2 8 . 3 Terrain Destroyed 210 | . . . . . . . . . . . . 3 2 32 12 27 22 30 82 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 113 | . . . . . . . . . . . . 3 2 14 12 27 . 1 54 AOE 97 | . . . . . . . . . . . . . . 18 . . 22 29 28 Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Total 10321 | 45 823 416 264 557 650 164 80 284 586 126 401 691 338 1029 628 1219 732 452 836 Wait 1423 | . 77 47 25 38 82 70 . 24 43 17 27 67 44 127 68 222 72 105 268 Move 7444 | 37 650 295 158 451 456 86 70 234 445 97 321 541 221 797 471 876 555 294 389 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 82 | 3 8 9 7 2 3 2 . 7 6 1 1 5 4 11 4 4 2 2 1 Fast Attach 50 | 5 11 1 1 1 . . 1 . 5 . . 1 . 5 . 5 3 3 8 Attach 17 | . . 1 1 . . . . 2 1 . . . 1 1 2 1 . 3 4 Detach 3 | . 1 . . . . . . . . . . . . 1 . . . 1 . Swap 81 | . 1 . 5 3 7 1 2 1 4 4 3 7 14 4 . 6 10 4 5 Drop 129 | . 16 8 9 4 8 2 . 5 11 3 2 6 5 16 2 11 9 6 6 Fire 628 | . 44 34 31 37 56 3 7 4 51 4 24 31 25 49 40 55 39 21 73 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 463 | . 15 21 27 21 38 . . 7 20 . 23 32 24 18 41 39 42 13 82 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 5 exits: *Fac x4 / Gar) -6/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 23 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 306 | -10/Materials | Repaired Particle Gun 808 | -10/Materials | Build established: Scavenger-Mutant 886 | -10/Materials | Discovered new exit (range 16) 1114 | -10/Materials | Discovered new exit (range 3) 1117 | -10/Materials | Identified exit to Materials 1311 | -10/Materials | Discovered new exit (range 12) 1357 | -10/Materials | Entered another Materials area 1359 | -9/Materials | Reached level 2 1429 | -9/Materials | Reached level 3 1820 | -9/Materials | Discovered new exit (range 15) 1884 | -9/Materials | Discovered new exit (range 14) 1959 | -9/Materials | Reached level 4 1962 | -9/Materials | Upgraded with Utility slot (x1) 2010 | -9/Materials | Identified exit to Materials 2012 | -9/Materials | Entered another Materials area 2014 | -8/Materials | Reached level 5 2020 | -8/Materials | Upgraded with Weapon slot (x1) 2433 | -8/Materials | Identified exit to Garrison 2434 | -8/Materials | Entered Garrison 2436 | -8/Garrison | Reached level 6 2436 | -8/Garrison | Upgraded with Utility slot (x1) 2483 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Garrison Relay disabled 2667 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Reached level 7 2878 | -8/Garrison | Garrison Relay disabled 2919 | -8/Garrison | Discovered new exit (range 11) 2967 | -8/Garrison | Build established: Scavenger-Gunner 3028 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Discovered new exit (range 8) 3070 | -8/Garrison | Triggered checkpoint 3122 | -8/Garrison | Garrison Relay disabled 3204 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Discovered new exit (range 9) 3319 | -8/Garrison | Identified exit to Materials 3329 | -8/Garrison | Installed Relay Interface Framework 3337 | -8/Garrison | Entered Materials 3339 | -8/Materials | Reached level 8 3523 | -8/Materials | Reached level 9 3646 | -8/Materials | Build established: Hauler-Gunner 3763 | -8/Materials | Reached level 10 4222 | -8/Materials | Discovered new exit (range 18) 4263 | -8/Materials | Identified exit to Factory 4382 | -8/Materials | Entered Factory 4384 | -7/Factory | Reached level 11 4550 | -7/Factory | Fabricated Imp. System Backup Module (x2) 4603 | -7/Factory | Sucked down chute 4603 | -7/Factory | Entered Waste 4615 | -7/Waste | Spotted C-40 Crusher 4618 | -7/Waste | EMP discharged 4619 | -7/Waste | Spotted C-40 Crusher 4632 | -7/Waste | Spotted C-40 Crusher 4670 | -7/Waste | Spotted C-40 Crusher 4673 | -7/Waste | Spotted C-40 Crusher 4680 | -7/Waste | Spotted C-40 Crusher 4716 | -7/Waste | Discovered new exit (range 10) 4718 | -7/Waste | EMP discharged 4718 | -7/Waste | System corruption reached 10% 4729 | -7/Waste | Identified exit to Factory 4730 | -7/Waste | Entered Factory 4732 | -7/Factory | Reached level 12 5006 | -7/Factory | Allied Derelicts emerged from ambush trap array 5068 | -7/Factory | Reached level 13 5071 | -7/Factory | Upgraded with Utility slot (x1) 5153 | -7/Factory | Identified exit to Garrison 5161 | -7/Factory | Entered Garrison 5161 | -7/Garrison | Accompanied by 3 allies 5190 | -7/Garrison | Triggered checkpoint 5229 | -7/Garrison | Garrison Relay disabled 5343 | -7/Garrison | Triggered checkpoint 5350 | -7/Garrison | Reached level 14 5655 | -7/Garrison | Discovered new exit (range 14) 5768 | -7/Garrison | Triggered checkpoint 5798 | -7/Garrison | Triggered checkpoint 5822 | -7/Garrison | Triggered checkpoint 5902 | -7/Garrison | Garrison Relay disabled 5902 | -7/Garrison | Reached level 15 5909 | -7/Garrison | Upgraded with Propulsion slot (x1) 5909 | -7/Garrison | Upgraded with Utility slot (x1) 6023 | -7/Garrison | Triggered checkpoint 6092 | -7/Garrison | Discovered new exit (range 9) 6103 | -7/Garrison | Identified exit to Factory 6114 | -7/Garrison | Expanded RIF knowledge: Program Shield 6122 | -7/Garrison | Entered Factory 6314 | -7/Factory | Identified exit to Garrison 6315 | -7/Factory | Entered Garrison 6325 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6381 | -7/Garrison | Garrison Relay disabled 6381 | -7/Garrison | Reached level 16 6480 | -7/Garrison | Triggered checkpoint 6652 | -7/Garrison | Triggered checkpoint 6730 | -7/Garrison | Triggered checkpoint 6777 | -7/Garrison | Garrison Relay disabled 6798 | -7/Garrison | Discovered new exit (range 12) 6819 | -7/Garrison | Identified exit to Factory 6965 | -7/Garrison | Entered Factory 6967 | -6/Factory | Reached level 17 7257 | -6/Factory | Repaired Imp. Treads 7353 | -6/Factory | Identified exit to Factory 7488 | -6/Factory | Build established: Hacker-Gunner 7527 | -6/Factory | Reached level 18 8052 | -6/Factory | Identified exit to Garrison 8056 | -6/Factory | Entered Garrison 8056 | -6/Garrison | Accompanied by 1 ally 8064 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 8284 | -6/Garrison | Triggered checkpoint 8290 | -6/Garrison | Spotted B-75 Beast 8300 | -6/Garrison | Allies destroyed B-75 Beast 8311 | -6/Garrison | Triggered checkpoint 8368 | -6/Garrison | Reached level 19 8408 | -6/Garrison | Triggered checkpoint 8513 | -6/Garrison | Garrison Relay disabled 8542 | -6/Garrison | Discovered exit to Factory (range 17) 8575 | -6/Garrison | Entered Factory 8575 | -5/Factory | Accompanied by 2 allies 8577 | -5/Factory | Reached level 20 9259 | -5/Factory | Discovered new exit (range 9) 9379 | -5/Factory | Build established: Hauler-Gunner 9387 | -5/Factory | Identified exit to Factory 9506 | -5/Factory | Reached level 21 9527 | -5/Factory | Spotted B-75 Beast 10075 | -5/Factory | First assault squad dispatched 10159 | -5/Factory | Identified exit to Garrison 10161 | -5/Factory | Entered Garrison 10222 | -5/Garrison | Garrison Relay disabled 10320 | -5/Garrison | Spotted B-75 Beast 10332 | -5/Garrison | Destroyed B-75 Beast 10402 | -5/Garrison | Triggered checkpoint 10455 | -5/Garrison | Reached level 22 10458 | -5/Garrison | Upgraded with Power slot (x1) 10570 | -5/Garrison | Triggered checkpoint 10577 | -5/Garrison | Garrison Relay disabled 10583 | -5/Garrison | Upgraded with Weapon slot (x1) 10669 | -5/Garrison | Triggered checkpoint 10706 | -5/Garrison | Discovered exit to Factory (range 17) 10909 | -5/Garrison | Triggered checkpoint 10991 | -5/Garrison | Discovered exit to Factory (range 17) 11028 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 11146 | -5/Garrison | Entered Factory 11148 | -4/Factory | Reached level 23 12368 | -4/Factory | Reached level 24 12401 | -4/Factory | Upgraded with Propulsion slot (x1) 12695 | -4/Factory | First assault squad dispatched 13001 | -4/Factory | Discovered new exit (range 13) 13016 | -4/Factory | Identified exit to Research 13018 | -4/Factory | Entered Research 13020 | -3/Research | Reached level 25 13273 | -3/Research | Reached level 26 13430 | -3/Research | Core integrity fell below 50% 13998 | -3/Research | Destroyed 8 combat bots 14018 | -3/Research | First assault squad dispatched 14129 | -3/Research | Discovered new exit (range 8) 14138 | -3/Research | Identified exit to Research 14143 | -3/Research | Entered another Research area 14145 | -2/Research | Reached level 27 14145 | -2/Research | Reached level 28 14145 | -2/Research | Upgraded with Utility slot (x1) 14165 | -2/Research | Core integrity fell below 50% 14703 | -2/Research | Discovered new exit (range 17) 14762 | -2/Research | Core integrity fell below 20% 14794 | -2/Research | Identified exit to Access 14798 | -2/Research | Entered Access 14799 | -1/Access | Core integrity fell below 50% 14799 | -1/Access | Core integrity fell below 20% 14800 | -1/Access | Reached level 29 14800 | -1/Access | Reached level 30 15200 | -1/Access | Reached level 31 15248 | -1/Access | Upgraded with Weapon slot (x1) 15548 | -1/Access | First assault squad dispatched 15613 | -1/Access | Reached level 32 15700 | -1/Access | Destroyed 10 combat bots 15981 | -1/Access | Energy Cycler disabled 16068 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16040_ Critical hit. 16040_ Penetrated by Slug. 16043_ Lgt. Quantum Reactor melted. 16043_ H-88 Terminator destroyed. 16043_ Slug penetrates Earth. 16044_ Penetrated by Slug. 16044_ Slug penetrates Wall. 16046_ Slug penetrates Earth. 16048_ ALERT: Rogue bot located, Programmers report to Access Zone 6Y. 16048_ Penetrated by Slug. 16050_ H-88 Terminator destroyed. 16050_ Slug penetrates Earth. 16054_ Hvy. Laser melted. 16054_ G-73 Enforcer destroyed. 16063_ Ended siege mode. 16065_ System corrupted: Railgun targeting data glitched. 16065_ Slug penetrates C-30 ARC. 16066_ C-30 ARC bursts open, deploying its payload. 16066_ H-88 Terminator unfolds itself. 16066_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" #? """S""" ????????????????????????????????? | | #? """ """ ????????????????????????????????? | | #?? ?????????????????????????????????? | | "" #?? ?????????????????????????????????? | | "" #??? ??????????????????????????????????? | | "" #??? ??????????????????????????????????? | | "" ????? ???????????????????????????????????? | | "" ????? ???????????????????????????????????? | | #????? ????????????????????????????????????? | | #????? ????????????????????????????????????? | | ###########+####?????####+####???????????????????? | | #?????# +???k???????????????? | | #?????# h #???????????????????? | | #?????# % #???????????????????? | | #?????# #???????????????????? | | ##????# h #???????????????????? | | # #???# #???????????????????? | | ##;#### #???????????????????? | | " """### ########## ?????????? | | ?# ?????????? | | # ????????? | | " ????????? | | " ???????? | | " ???????????? | | " *! #####???????????????? | | " ##########@######?????????????????? | | # #??# != #?????????????????? | | # #??# #?????????????????? | | ?# ???# #?????????????????? | | ? ??# ???# #?????????????????? | | ?? ???# ???# #?????????????????? | | ???????# ???# #?????????????????? | | ???????####+###???# =*! #?????????????????? | | ??????????????????# [%%! #?????????????????? | | ??????????????????# != #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????###;;;;;######?????????????????? | | ????????????????????## # ???????????????????????? | | ?????????????????????# # ???????????????????????? | | ?????????????????????# # ???????????????????????? | | ?????????????????????? ?##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 179 Energy Generation 60 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 60 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Levels Raised 31 | . . 3 1 2 3 1 . 2 2 . 1 2 1 2 1 2 2 2 4 XP Earned 50943 | 3000 1420 3080 2445 3247 4053 1650 200 2329 2837 806 1105 2740 1268 3515 1507 3055 3651 3033 6002 XP Spent 48650 | 3000 . 4210 1340 2920 5000 . . 3400 4100 . 1100 2950 . 4750 1600 2560 3115 3325 5280 Upgrades 100 | 6 . 11 5 6 13 . . 2 6 . 2 13 . 2 2 9 9 7 7 Power Slot 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion Slot 3 | 1 . . . . . . . . 1 . . . . . . 1 . . . Utility Slot 6 | 1 . 1 . 1 . . . 1 1 . . . . . . . . 1 . Weapon Slot 4 | 1 . . 1 . . . . . . . . . . . 1 . . . 1 Core Integrity 20 | . . 4 2 . 4 . . . . . . . . . . 3 3 4 . Heat Dissipation 16 | . . . . 4 . . . . . . . 3 . . . 3 4 . 2 Energy Generation 3 | . . . . . 2 . . . . . . . . . . . . . 1 Energy Storage 2 | . . . . . . . . . . . . . . . . 2 . . . Inventory Capacity 10 | 3 . 2 . 1 1 . . 1 . . . . . 2 . . . . . Sight Range 2 | . . 2 . . . . . . . . . . . . . . . . . Sensor Range 10 | . . . . . . . . . . . . 8 . . . . . 2 . Ranged Accuracy 4 | . . . . . . . . . 2 . . . . . . . . . 2 Hack Attack % 3 | . . 2 . . . . . . . . . 1 . . . . . . . Hack Defense % 2 | . . . . . . . . . 2 . . . . . . . . . . KI Resistance % 4 | . . . . . 2 . . . . . 1 . . . . . 1 . . TH Resistance % 4 | . . . . . 2 . . . . . 1 . . . . . 1 . . KI Damage % 2 | . . . 1 . 1 . . . . . . . . . . . . . . TH Damage % 4 | . . . 1 . 1 . . . . . . 1 . . . . . . 1 Protomatter Created 4651 | . 164 194 205 186 306 . . . 212 . 179 232 65 539 539 367 412 98 953 Integrity Restored 9833 | . 252 409 564 419 784 . . 159 456 . 509 691 468 386 795 833 963 294 1851 Core 8633 | . 223 336 493 318 613 . . 159 456 . 509 580 199 353 567 719 963 294 1851 Parts 1200 | . 29 73 71 101 171 . . . . . . 111 269 33 228 114 . . . Protomatter Decayed 1777 | . 76 26 42 43 37 . . . 106 . 9 . 253 333 333 82 173 . 264 Game ------ Seed SurgeSurveybotChip Manual? 0 Play Time 02:07:21 Cumulative 575.2 hours Start 2019.12.17 @ 17:19:51 End 2019.12.17 @ 20:05:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 507 Rogue 467 Adventurer 40 Explorer 0 Win Type - Total 36 Types 24/0/11/1/0/0/0 Lore% 84 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e501ef0-3984-4367-ad7c-20ada929b3cc