Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 16:10:05 Player: Scuttle Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1900 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Great Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Great Maul [Rating: 14] Favorites ----------- Power None Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Utility 0b10 Decoder Chip [Scout] Processor 0b10 Decoder Chip [Scout] Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 3 | 2 . . . . 1 . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 1 | . . . . . 1 . Device . | . . . . . . . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 2 | 2 . . . . . . Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Backups 1 | . . . 1 1 2 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . 1 2 Weapon . | . . . 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 25 | . 28 28 22 22 28 19 Processor 2 | . . . . . 5 8 Energy Gun 22 | . 28 28 22 22 22 11 Peak Build Rating 14 | 2 2 2 2 2 14 8 Average Rating 3 | 1 2 2 2 2 5 5 On Entrance 2 | . 2 2 2 2 2 8 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 21 | . . . . . . 21 Heaviest Build 3 | 3 3 3 3 3 3 3 Greatest Support 16 | 3 3 3 3 3 16 3 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 1 5 3 Average Carried 1 | . . . 1 1 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 3 | . . 1 1 1 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 119 | . . . . 119 . . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 62 | . 11 . 7 17 . 27 Missed 23 | . 5 . 3 8 . 7 Hits 39 | . 6 . 4 9 . 20 Projectile 39 | . 6 . 4 9 . 20 AOE 2 | . . . . 2 . . Critical Strikes 2 | . 1 . . . . 1 Damage Taken 635 | . 84 . 47 131 . 373 Core 449 | . 45 . 10 80 . 314 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18 | . . . . 18 . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . . . 18 . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . 8 . . Shots . | . . . . . . . Rammed 5 | . . . . 5 . . Targets Rammed 5 | . . . . 5 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 8 | . 8 . . . . . Average Temperature 8 | . 8 . . . . . Received Heat Transfer 180 | . 63 . 27 . . 90 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence . | . . . . . . . Initial . | . . . . . . . Average . | . . . . . . . Influence Increases 90 | . . . . . . 90 Lose Combat Pursuer 90 | . . . . . . 90 Influence Decreases 20 | . . . . . . 20 Time Decay 10 | . . . . . . 10 Lost Part 10 | . . . . . . 10 Squads Dispatched 1 | . . . . . . 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 22 | . 5 . 2 4 . 11 Peak Tracking Total 8 | . 5 . 2 4 . 8 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . 1 . . . 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 1 . . . 6 Successful 7 | . . 1 . . . 6 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . . . . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 1 . . . 6 Record 6 | . . . . . . 6 Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 136 | . . . . . 78 58 Decoding 136 | . . . . . 78 58 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 508 | 12 45 104 21 106 141 79 Spaces Moved 882 | 18 90 205 41 112 259 157 Core 862 | 18 90 205 41 112 239 157 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 20 | . . . . . 20 . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 52 50 Slowest Speed 80 | 50 50 50 50 50 80 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 22 58 9 34 29 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 936 | 19 89 205 40 161 265 157 Wait 45 | . . . . 45 . . Move 876 | 17 89 204 40 111 258 157 Hop . | . . . . . . . Pick Up 3 | . . 1 . . 2 . Fast Attach 3 | 2 . . . . 1 . Attach . | . . . . . . . Detach 2 | . . . . . 2 . Swap . | . . . . . . . Drop 2 | . . . . . 2 . Fire . | . . . . . . . Melee . | . . . . . . . Ram 5 | . . . . 5 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 13 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 10) 58 | -10/Materials | Entered Mines 108 | -10/Mines | Learned Materials non-interactive machine intel 145 | -10/Mines | Discovered new exit (range 16) 149 | -10/Mines | Discovered new exit (range 4) 157 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 162 | -10/Mines | Entered Materials 162 | -9/Materials | Evolved 2 slots: Utility x2 163 | -9/Materials | Loaded intel: 52 non-interactive machine locations 175 | -9/Materials | Discovered new exit (range 15) 183 | -9/Materials | Entered Mines 196 | -9/Mines | Learned Materials stockpile data 201 | -9/Mines | Assembled infested the area 206 | -9/Mines | Assisted by a Guerilla fighting off Assembled 286 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 289 | -9/Mines | Entered Zion 311 | -7/Zion | Build established: Mutant 407 | -7/Zion | Learned Factory stockpile data 421 | -7/Zion | Discovered new exit (range 15) 430 | -7/Zion | Entered Proximity Caves 461 | -6/Proximity Caves | Attracted the attention of an 0b10 base 461 | -6/Proximity Caves | Learned location of 1 exit from Factory 461 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 461 | -6/Proximity Caves | Learned Factory trap positions 461 | -6/Proximity Caves | Learned Armory trap positions 473 | -6/Proximity Caves | Core integrity fell below 50% 496 | -6/Proximity Caves | Core integrity fell below 20% 505 | -6/Proximity Caves | Spotted B-75 Beast 509 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- INTERCEPTED DERELICT INTEL. Data stored: Factory exits (x1). >>Query(Status Report 185X) INTERCEPTED DERELICT INTEL. Data stored: Lower Caves zone layouts (x6). >>Query(Status Report 068X) INTERCEPTED DERELICT INTEL. Data stored: Factory trap records. >>Query(Status Report 538X) INTERCEPTED DERELICT INTEL. Data stored: Armory trap records. Feedback: System corruption (+1%). 00461_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 00467_ Med. Laser destroyed. 00469_ Sml. Laser destroyed. 00469_ Critical hit (Burn: +37). 00469_ Penetrated by Slug. 00488_ 0b10 Decoder Chip [Scout] destroyed. 00509_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##? ???????????????????????? | | ???????????????????? ? ??????????????????????? | | ???????????????????? ? ??????????????????????? | | ???????????????????? ? ??????????????????????? | | ???????????????????? # ??????????????????????? | | ????????????????????? ???????????????????????? | | ???????????? #??????? ???????????????????????? | | ???????????? #?????? ???????????????????????? | | ????????????? ?????? ???????????????????????? | | ????????????? #?????? ????????????????????????? | | ?????????????# #????? ????????????????????????? | | ????????????## #???? ????????????????????????? | | ????????? ### ???? ????????????????????????? | | ?????????? ????# ##???????????????????????? | | ???????????? #????# #???????????????????????? | | ?????????????? ##???# #???????????????????????? | | ???????????????# ##??# #???????????????????????? | | ???????????????# #### #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ?????????####### ##### ##### #??????????????????? | | ?????????# ### #??????????????????? | | ######???# "" ## @ #??????????????????? | | #???# " """" #####??????????????????? | | ## #???# "" "" h ##??????????????????????? | | ## ##### """ # #???????????????????????? | | ## """ " " ## ??????????????????????? | | ## "" " ## ?????????????????????? | | # ### "" ## ##??????????????????????? | | ## #?# ## ## ##???????????????????????? | | ?# ? #?### ?????????????????????????? | | ?## ######????# #?????????????????????????? | | ??####??????????# ?????????????????????????? | | ????????????????? ? ?????????????????????????? | | ??????????????????? ##??????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 225 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercelightSuperchargedSteel Manual? 0 Play Time 00:06:06 Cumulative 633.6 hours Start 2026.09.02 @ 16:04:56 End 2026.09.02 @ 16:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type - Total 38 Types 17/4/6/2/1/2/2/2/1/1 Lore% 91 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 7c942fb8-27d9-4bb3-b5e8-7bef1796374f