Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 13:28:59

Player: ochotona_princeps

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (832)      832
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3022

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON (2) -------
               Minigun
               Rocket Launcher
>              --- INVENTORY (8) ----
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
  Experimental Sensor Array
               Beam Rifle
          Mini Grenade Launcher
               Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON -----------
               Minigun
               Rocket Launcher
>              --- INVENTORY --------
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
  Experimental Sensor Array
               Beam Rifle
          Mini Grenade Launcher
               Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 6   22  5   .   .   1   
  Power                    4    | 1   3   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   2    | .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   6   4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | .   5   4   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   
  Utility                  2    | 1   1   .   .   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   12  1   .   .   1   
    Energy Gun             11   | 1   10  .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 2    | .   2   .   .   .   .   
  Power                    2    | .   2   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  100 100 100 60  
  Engine                   1    | .   2   .   .   .   .   
  Core                     11   | .   9   14  14  14  9   
  Leg                      25   | .   24  28  28  28  18  
  Wheel                    1    | .   3   .   .   .   .   
  Device                   12   | .   11  14  14  14  9   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               17   | .   20  14  14  14  6   
  Ballistic Gun            2    | .   4   .   .   .   .   
  Launcher                 8    | .   3   14  14  14  9   
Peak Build Rating          20   | 6   14  19  19  19  20  
  Average Rating           13   | 4   11  14  19  19  19  
  On Entrance              12   | .   6   13  19  19  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 13  17  18  18  18  18  
  Greatest Support         30   | 26  26  30  30  30  30  
  Greatest Overweight (x)  2    | 2   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 2   8   8   8   8   8   
  Average Carried          7    | .   6   8   8   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 2   8   8   8   8   8   

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           725  | 223 377 125 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            972  | .   801 171 .   .   .   
  Parts                    70   | .   55  15  .   .   .   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  23   | .   16  7   .   .   .   
  Guns                     17   | .   16  1   .   .   .   
  AOE                      6    | .   .   6   .   .   .   
Classes Destroyed          8    | .   8   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 3    | .   1   2   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  5    | .   2   3   .   .   .   
  Grunt                    18   | .   14  4   .   .   .   
Best Kill Streak           4    | .   3   4   .   .   .   
  Combat Bots Only         3    | .   3   3   .   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        97   | .    80   17   .    .    .    
  Missed                   28   | .    21   7    .    .    .    
Damage Taken               866  | .    708  122  .    36   .    
  Core                     233  | .    176  39   .    18   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    .    .    6    .    
Volleys Fired              102  | .    90   12   .    .    .    
  Largest                  2    | .    2    1    .    .    .    
  Hottest                  130  | .    130  56   .    .    .    
Shots Fired                171  | .    159  12   .    .    .    
  Gun                      164  | .    159  5    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  64   | .    64   .    .    .    .    
  Thermal                  97   | .    92   5    .    .    .    
  Explosive                7    | .    .    7    .    .    .    
  Electromagnetic          3    | .    3    .    .    .    .    
  Robot Hit Streak         14   | .    14   3    .    .    .    
  Robot Miss Streak        6    | .    6    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           108  | .    101  7    .    .    .    
  Core Hits                67   | .    56   11   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1791 | .    1307 484  .    .    .    
  Guns                     1273 | .    1228 45   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               518  | .    79   439  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  429  | .    429  .    .    .    .    
  Thermal                  891  | .    846  45   .    .    .    
  Explosive                439  | .    .    439  .    .    .    
  Electromagnetic          32   | .    32   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    16   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               16   | .    .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        69   | .    69   6    .    .    .    
  Average Temperature      14   | .    15   3    .    .    .    
  Received Heat Transfer   426  | .    363  63   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    
  Heat Transferred         1956 | .    1845 111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             257  | .   257 218 .   .   .   
  Initial                  33   | .   .   33  .   .   .   
  Average                  131  | .   144 129 .   .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         72   | 100 73  62  .   100 100 
  Level 1                  27   | .   26  37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   .   
  Investigation            3    | .   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   30  9   .   .   .   
  Peak Tracking Total      4    | .   4   3   .   .   .   
  Tactical Retreats        3    | .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            5    | .   4   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          12   | .   8   2   .   1   1   
  Terminals                10   | .   7   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   27  4   .   1   2   
  Successful               16   | .   12  3   .   1   .   
  Failed                   18   | .   15  1   .   .   2   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   15  3   .   .   .   
  Terminals                31   | .   25  4   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   8   3   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Skim                   2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   6   1   .   .   1   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2585 | 57   1390 603  470  36   29   
Spaces Moved               1868 | 50   899  475  392  31   21   
  Core                     10   | 10   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1718 | .    799  475  392  31   21   
  Wheels                   140  | 40   100  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  120  120  
  Average Speed            117  | 92   116  120  120  120  120  
  Slowest Speed            190  | 150  190  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    97   85   75   14   3    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 12   | .    .    12   .    .    .    
Terrain Destroyed          61   | .    3    58   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      61   | .    3    58   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2086 | 57   1085 498  391  30   25   
  Wait                     38   | .    38   .    .    .    .    
  Move                     1863 | 49   898  474  391  30   21   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  22   | 2    18   1    .    .    1    
  Fast Attach              19   | 6    11   1    .    .    1    
  Attach                   2    | .    2    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     13   | .    9    4    .    .    .    
  Drop                     27   | .    19   6    .    .    2    
  Fire                     102  | .    90   12   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Discovered new exit (range 16)
  544 | -10/Materials | Discovered new exit (range 14)
  593 | -10/Materials | Build established: Scavenger-Mutant
  612 | -10/Materials | Discovered new exit (range 15)
  809 | -10/Materials | Core integrity fell below 50%
  817 | -10/Materials | Discovered new exit (range 5)
 1082 | -10/Materials | Discovered new exit (range 4)
 1448 | -10/Materials | Entered Mines
 1514 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1517 | -10/Mines     | Found Prototype Device
 1518 | -10/Mines     | Discovered new exit (range 12)
 1590 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1652 | -10/Mines     | Learned Materials security intel
 1917 | -10/Mines     | Discovered new exit (range 7)
 1921 | -10/Mines     | Core integrity fell below 20%
 2012 | -10/Mines     | Learned location of Mines (-9)
 2045 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2045 | -10/Mines     | Discovered new exit (range 5)
 2051 | -10/Mines     | Entered Exiles
 2083 | -10/Exiles    | Met 8R-AWN
 2102 | -10/Exiles    | Met EX-HEX
 2137 | -10/Exiles    | Met EX-BIN
 2150 | -10/Exiles    | Met EX-DEC
 2217 | -10/Exiles    | Discovered new exit (range 10)
 2310 | -10/Exiles    | Visited The Gauntlet
 2521 | -10/Exiles    | Entered Mines
 2525 | -9/Mines      | Discovered new exit (range 10)
 2538 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2557 | -9/Mines      | Entered Materials
 2557 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2586 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02539_ An explosion rips through the floor.
02539_ Machine disabled.
02545_ K-01 Serf collects debris. <x2>
02552_ U-05 Engineer lays Concrete.
02553_ K-01 Serf collects debris.
02553_ U-05 Engineer lays Concrete.
02554_ 50-EEL(g) exits level.
02555_ U-05 Engineer lays Concrete. <x2>
PARAMETERS=PROPULSION+1,UTILITY+3
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials security intel (x10)...
02559_ 50-EEL(g): "What?! This place again? I'm
  sticking with you."
02568_ Dropped Grenade Launcher.
02569_ Acquired Mni. Grenade Launcher.
02579_ Dropped Beam Rifle.
02580_ Acquired Minigun.
02583_ Connecting with Terminal...
02583_ Current location identified: Materials

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#  [ ]   #????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneSubatomicTorch
  Manual?         0
Play Time         00:22:59
  Cumulative      219.7 hours
  Start           2025.04.17 @ 13:05:46
  End             2025.04.17 @ 13:28:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          221
  Rogue           160
  Adventurer      61
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/2/0/0/0/0/0/0
Lore%             48
Gallery%          67
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f29eb966-ecbd-47b1-9fe5-1d5a0fe61054