Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 15:33:40

Player: eEnbyEm

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (94)      470
Value Destroyed (3180)     3180
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1220)               1220
              TOTAL SCORE: 10330

 Bonus
-------
Follower Combat Kills      1411
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -791

 Cogmind 
---------
Core Integrity             0/1000
Matter                     36/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Advanced Heat Sink
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Kinecellerator
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Improved Arc Projector
                Smartbomb Launcher
                Smartbomb Launcher
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
        Layered Medium Armor Plating
         Medium Insulated Plating
       Advanced Shield Generator
      Makeshift Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Machine Gun
                KE Penetrator
       Enhanced Coil Gun
>               --- INVENTORY --------
       Improved Medium Treads
          Heavy Treads
          Heavy Treads
       Improved Heat Sink
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Heavy Armor Plating
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Advanced Plasma Cannon
                KE Penetrator
     Long-range Missile Launcher
                Powered Hammer
[Rating: 94]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   4   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   2   .   .   .   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             143  | 6   4   6   15  26  7   6   23  7   10  .   .   .   7   26  
  Power                    10   | 1   1   1   1   1   .   .   1   1   .   .   .   .   .   3   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Propulsion               40   | 2   .   3   4   7   4   3   7   3   2   .   .   .   1   4   
    Treads                 30   | 2   .   2   4   6   4   3   .   2   2   .   .   .   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   1   .   .   7   1   .   .   .   .   .   .   
  Utility                  54   | 1   2   2   7   9   1   2   13  2   1   .   .   .   6   8   
    Device                 8    | .   1   .   2   .   .   .   1   .   .   .   .   .   2   2   
    Storage                5    | 1   1   .   .   1   .   1   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             35   | .   .   2   5   7   .   .   10  2   .   .   .   .   4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   .   3   9   2   1   2   1   7   .   .   .   .   11  
    Energy Gun             4    | 1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 1   1   .   3   5   2   1   .   .   5   .   .   .   .   6   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   5   .   .   .   .   .   .   .   .   1   1   
Parts Lost                 47   | .   1   .   11  2   1   .   6   .   .   .   .   .   1   25  
  Power                    5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   5   .   1   .   3   .   .   .   .   .   .   6   
  Utility                  18   | .   .   .   3   2   .   .   2   .   .   .   .   .   1   10  
  Weapon                   9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      13   | .   1   .   9   1   1   .   4   .   .   .   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   96  96  91  66  99  100 79  64  63  66  66  66  70  79  
  Core                     3    | .   .   4   3   6   9   9   5   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   5   6   6   6   6   6   4   
  Treads                   19   | .   28  31  24  10  26  27  1   10  17  20  20  20  20  15  
  Flight                   1    | .   .   .   .   .   .   .   24  3   .   .   .   .   .   .   
  Device                   3    | .   11  11  16  2   .   .   2   .   .   .   .   .   1   8   
  Storage                  6    | .   14  11  9   11  9   9   .   .   5   6   6   6   6   5   
  Processor                5    | .   .   .   .   7   9   .   11  13  6   6   6   6   6   5   
  Hackware                 5    | .   .   .   .   .   .   8   6   6   6   6   6   6   6   8   
  Protection               13   | .   .   7   15  10  27  27  19  9   6   6   6   6   9   11  
  Ballistic Gun            13   | .   21  22  17  14  18  18  1   .   6   13  13  13  13  13  
Peak Build Rating          94   | 6   7   16  22  27  27  35  49  76  84  84  86  86  87  94  
  Average Rating           54   | 5   6   12  19  16  26  32  38  69  77  84  84  86  83  82  
  On Entrance              43   | .   6   7   16  9   25  27  35  38  76  84  84  86  86  76  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 11  16  28  36  42  42  74  74  64  110 110 110 110 110 110 
  Greatest Support         170  | 40  40  63  63  60  60  63  63  140 168 168 168 168 168 170 
  Greatest Overweight (x)  36   | .   .   .   6   7   1   1   1   8   .   .   .   .   .   36  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  20  20  5   20  20  20  20  20  20  
  Average Capacity         15   | 7   9   10  10  10  10  18  6   5   19  20  20  20  20  20  
  Most Carried             20   | 4   9   10  10  10  10  20  20  5   15  15  20  20  20  20  
  Average Carried          13   | 1   6   9   9   9   9   17  6   4   9   15  16  20  19  16  
  Final Capacity           20   | 8   10  10  10  10  10  20  5   5   20  20  20  20  20  20  
  Final Carried            20   | 3   8   10  10  10  10  20  4   5   15  15  20  20  16  12  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 34% | Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
           Mutant | -8/Scraptown
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3132 | 240  109  .    316  569  331  60   193  87   46   62   27   .    238  854  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4182 | 88   208  .    431  685  489  .    216  356  137  .    30   .    433  1109 
  Parts                    212  | 3    8    .    27   35   15   .    20   12   9    .    1    .    19   63   
Haulers Intercepted        7    | .    .    .    1    3    1    .    .    .    1    .    .    .    1    .    
Recyclers Shooed           9    | .    .    .    1    2    5    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    .    .    .    5    12   .    36   .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  67   | .   5   .   10  10  5   .   5   .   .   .   .   .   11  21  
  Melee                    5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Guns                     58   | .   4   .   10  10  5   .   .   .   .   .   .   .   11  18  
  AOE                      4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          16   | 2   2   .   3   2   .   .   2   1   1   .   1   .   .   2   
  Worker                   4    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   
  Builder                  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   1   3   1   .   .   .   1   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  17   | .   3   .   3   .   .   .   .   .   .   .   .   .   7   4   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    17   | .   2   .   6   2   .   .   .   .   .   .   .   .   4   3   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   7   3   .   2   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | 1   3   .   3   4   4   .   2   .   2   .   .   .   4   5   
  Combat Bots Only         4    | .   3   .   3   3   3   .   2   .   .   .   .   .   4   4   
Max Kills in Single Turn   3    | 1   1   .   1   1   2   .   1   1   1   .   1   .   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1295  | .    59   .    162  62   62   .    131  .    27   .    5    .    95   692  
  Missed                   334   | .    15   .    36   17   15   .    44   .    11   .    1    .    23   172  
Damage Taken               13102 | .    404  .    2054 664  775  .    815  .    194  23   115  .    1257 6801 
  Core                     1821  | .    75   .    397  77   32   .    153  .    .    .    .    .    18   1069 
  Absorbed by Shields      838   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    838  
  Redirected to Shielding  146   | .    .    .    .    .    .    .    .    .    .    .    .    .    94   52   
  Ignored by Resistances   219   | .    .    .    34   .    .    .    .    .    40   .    .    .    .    145  
  Regen/Repaired (Parts)   1016  | .    .    .    .    157  .    .    64   85   45   .    .    .    445  220  
Core Remaining (%)         71    | 100  70   100  .    .    .    8    .    .    .    .    .    .    79   .    
Volleys Fired              319   | 8    32   .    81   48   35   .    .    1    2    .    3    .    30   79   
  Largest                  3     | 2    2    .    2    2    2    .    .    1    2    .    2    .    2    3    
  Hottest                  99    | 60   60   .    40   86   50   .    .    .    23   .    58   .    58   99   
Shots Fired                659   | 16   64   .    162  90   65   .    .    1    3    .    6    .    60   192  
  Gun                      644   | 16   64   .    162  85   65   .    .    .    2    .    6    .    60   184  
  Cannon                   9     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    4    
  Launcher                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Special                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Kinetic                  613   | 8    50   .    162  86   65   .    .    .    2    .    6    .    60   174  
  Thermal                  8     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          32    | 8    14   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         20    | 7    9    .    13   20   8    .    .    3    1    .    8    .    8    11   
  Robot Miss Streak        13    | 2    3    .    4    2    4    .    .    .    1    .    3    .    13   8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    .    2    1    1    .    .    .    .    .    .    .    1    6    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    .    .    .    .    1    1    
Shots Hit Robots           481   | 10   42   .    106  61   42   .    16   17   8    .    5    .    43   131  
  Core Hits                252   | 4    10   .    40   28   17   .    7    6    4    .    6    .    46   84   
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    2    
  Critical Strikes         14    | .    .    .    1    1    1    .    4    1    2    .    .    .    1    3    
    Destroy                7     | .    .    .    1    1    1    .    .    .    .    .    .    .    1    3    
    Sever                  7     | .    .    .    .    .    .    .    4    1    2    .    .    .    .    .    
Melee Attacks              51    | .    .    .    .    .    .    .    26   16   8    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Slashing                 50    | .    .    .    .    .    .    .    26   16   8    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    2    9    5    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9600  | 164  395  .    847  1056 837  .    563  766  418  .    119  .    879  3556 
  Guns                     6861  | 103  353  .    840  1052 827  .    .    .    18   .    119  .    879  2670 
  Cannons                  101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
  Explosions               881   | 61   42   .    .    .    .    .    .    .    .    .    .    .    .    778  
  Melee                    1729  | .    .    .    .    .    .    .    563  766  400  .    .    .    .    .    
  Ramming                  28    | .    .    .    7    4    10   .    .    .    .    .    .    .    .    7    
  Kinetic                  6613  | 24   266  .    840  1032 827  .    .    .    18   .    119  .    879  2608 
  Thermal                  224   | 61   42   .    .    20   .    .    .    .    .    .    .    .    .    101  
  Explosive                778   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    778  
  Electromagnetic          228   | 79   87   .    .    .    .    .    .    .    .    .    .    .    .    62   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1729  | .    .    .    .    .    .    .    563  766  400  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    .    .    .    32   28   23   .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    83    | .    .    .    .    .    .    .    32   28   23   .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   5     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    1    
Targets Rammed             7     | .    .    .    1    2    2    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        475   | 40   40   .    60   174  374  .    341  .    12   .    70   .    475  289  
  Average Temperature      90    | 19   13   .    12   48   151  .    106  .    8    .    35   .    146  94   
  Received Heat Transfer   3738  | .    108  .    594  225  63   .    150  .    30   .    18   .    315  2235 
  Effects                  17    | .    .    .    .    .    5    .    .    .    .    .    .    .    7    5    
    Shutdowns              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    
    Interference           6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         387   | 100  100  .    .    37   .    .    .    .    .    .    .    .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Peak Influence             373  | 10  187 35  219 184 95  .   186 3   373 .   .   .   .   355 
  Initial                  217  | .   6   5   14  1   71  .   .   3   .   .   .   .   .   217 
  Average                  106  | 2   66  19  82  57  36  .   80  1   179 .   .   .   .   223 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Low Security (%)         76   | 100 100 100 92  100 100 .   100 100 49  .   .   .   .   32  
  Level 1                  23   | .   .   .   7   .   .   .   .   .   50  .   .   .   .   67  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   .   .   .   1   .   3   .   .   .   .   7   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Reinforcement            11   | .   2   .   1   .   .   .   1   .   2   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Distress Signals           7    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   13  3   22  13  6   .   8   .   17  .   13  .   32  37  
  Peak Tracking Total      8    | .   5   3   4   5   5   .   6   .   4   .   4   .   7   8   
  Tactical Retreats        17   | .   2   .   3   1   1   .   1   .   .   .   1   .   4   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Machines Disabled          5    | .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Machines Accessed          24   | .   1   2   5   3   2   1   2   .   3   .   1   1   1   2   
  Terminals                15   | .   1   2   4   2   2   .   1   .   2   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   2   2   12  10  7   10  4   .   6   .   1   6   5   7   
  Successful               45   | .   .   .   6   6   2   10  2   .   2   .   1   6   5   5   
  Failed                   27   | .   2   2   6   4   5   .   2   .   4   .   .   .   .   2   
    Catastrophic           7    | .   1   2   1   1   1   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   2   2   7   3   7   .   1   .   .   .   .   2   1   2   
  Terminals                40   | .   2   2   11  6   7   .   2   .   5   .   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          12   | .   .   .   .   4   .   .   2   .   .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             32   | .   .   .   5   2   2   10  .   .   1   .   1   6   5   .   
  Record                   16   | .   .   .   1   .   .   10  .   .   .   .   .   .   5   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   .   .   4   .   .   2   .   .   .   .   .   .   4   
  Scan Component           5    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   
  Repair                   5    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   2   3   4   2   .   1   .   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             5    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   
  Time                     137  | .   .   .   .   64  .   .   26  .   .   .   .   .   .   47  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               24   | .    .    .    .    .    .    .    .    20   .    .    .    4    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    20   18   15   14   14   14   5    
  Highest-Rated Group      774  | .    .    .    .    .    .    .    .    774  673  535  510  485  485  120  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    50   46   46   46   46   46   25   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               274  | .    .    .    .    .    .    .    .    .    105  17   83   .    69   .    
  Total Damage             7513 | .    .    .    .    .    .    .    .    .    2458 413  2402 .    2240 .    
  Kills                    48   | .    .    .    .    .    .    .    .    .    18   1    13   .    16   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13482 | 145  525  251  842  1084 990  2059 458  796  1335 486  736  1208 853  1714 
Spaces Moved               7028  | 79   244  146  343  360  530  885  554  480  755  301  431  734  431  755  
  Core                     124   | 16   .    .    12   92   .    .    .    1    .    .    .    .    .    3    
  Treads                   6277  | 63   244  146  331  268  530  885  10   396  755  301  431  734  431  752  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Flight                   626   | .    .    .    .    .    .    .    544  82   .    .    .    .    .    .    
  Fastest Speed            27    | 50   160  160  160  160  160  160  27   107  160  160  160  160  160  160  
  Average Speed            165   | 137  160  160  168  243  164  230  57   151  160  160  160  160  160  169  
  Slowest Speed            1850  | 160  160  160  350  400  240  243  243  450  160  160  160  160  160  1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    31   21   25   38   84   57   11   96   19   50   57   81   65   21   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    .    .    8    .    .    .    1    2    3    2    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
Terrain Destroyed          67    | 10   5    .    .    .    .    .    4    .    .    .    .    .    .    48   
  Melee                    5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Projectile               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  AOE                      53    | 10   5    .    .    .    .    .    .    .    .    .    .    .    .    38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  
Total                      8261 | 100  324  165  477  496  602  909  660  528  865  306  473  768  542  1046 
  Wait                     512  | .    39   .    29   35   14   .    26   6    79   6    31   33   58   156  
  Move                     7015 | 78   243  145  342  359  529  884  554  479  754  300  430  733  430  755  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 8    6    8    2    11   6    13   5    3    8    .    7    1    7    17   
  Fast Attach              56   | 1    .    1    8    13   2    .    12   6    5    .    .    .    2    6    
  Attach                   43   | 5    2    1    3    3    .    .    9    .    1    .    .    .    4    15   
  Detach                   3    | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    
  Swap                     44   | .    2    4    4    10   5    6    2    1    4    .    .    .    1    5    
  Drop                     107  | .    .    6    6    15   8    6    25   15   3    .    2    1    10   10   
  Fire                     319  | 8    32   .    81   48   35   .    .    1    2    .    3    .    30   79   
  Melee                    51   | .    .    .    .    .    .    .    26   16   8    .    .    .    .    1    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    1    1    2    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
   146 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   647 | -10/Materials      | Discovered new exit (range 8)
   671 | -10/Materials      | Entered another Materials area
   671 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   856 | -9/Materials       | Discovered new exit (range 11)
   922 | -9/Materials       | Entered another Materials area
   922 | -8/Materials       | Evolved 2 slots: Utility x2
   951 | -8/Materials       | Identified exit to Storage
  1541 | -8/Materials       | Discovered new exit (range 3)
  1700 | -8/Materials       | Core integrity fell below 50%
  1764 | -8/Materials       | Entered Storage
  1770 | -8/Storage         | Identified exit to Recycling
  1776 | -8/Storage         | Lost 9 parts (1p3n3u2w)
  2522 | -8/Storage         | Core integrity fell below 20%
  2768 | -8/Storage         | Repaired Hrd. Medium Armor Plating?
  2823 | -8/Storage         | Repaired Lgt. Armor Plating
  2842 | -8/Storage         | Used back door to open Recycling access
  2847 | -8/Storage         | Build established: Scavenger-Mutant
  2848 | -8/Storage         | Entered Recycling
  3360 | -8/Recycling       | Discovered new exit (range 15)
  3795 | -8/Recycling       | Scanned before Scraplab entrance
  3817 | -8/Recycling       | Entered Scraplab
  3833 | -8/Recycling       | Discovered new exit (range 3)
  3835 | -8/Recycling       | Identified exit to Scraptown
  3838 | -8/Recycling       | Entered Scraptown
  4219 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4349 | -8/Scraptown       | Build established: Mutant
  4429 | -8/Scraptown       | Discovered new exit (range 11)
  4570 | -8/Scraptown       | Visited Bundlers
  4785 | -8/Scraptown       | Visited Cyclists
  4867 | -8/Scraptown       | Visited Assassins FH
  4916 | -8/Scraptown       | Visited Red Mages
  5348 | -8/Scraptown       | Visited UFD Registry
  5385 | -8/Scraptown       | Visited Junk Repository
  5489 | -8/Scraptown       | Visited Fellowship of the Rings
  5710 | -8/Scraptown       | Visited Shadow of the Wyrm
  5897 | -8/Scraptown       | Entered Factory
  5897 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  5997 | -6/Factory         | Repaired Lgt. Armor Plating
  6194 | -6/Factory         | Lost 4 parts (1p3n)
  6355 | -6/Factory         | Sucked down chute
  6355 | -6/Factory         | Entered Waste
  6356 | -6/Waste           | Joined by Warlord forces that had cleared the area
  6379 | -6/Waste           | Found Gamma Bomb Array
  6534 | -6/Waste           | Found Damper Plating
  6629 | -6/Waste           | Discovered new exit (range 12)
  6770 | -6/Waste           | Build established: Scavenger-Mutant
  6860 | -6/Waste           | Found Damper Plating
  7146 | -6/Waste           | Identified exit to Factory
  7151 | -6/Waste           | Entered Factory
  7151 | -6/Factory         | Accompanied by 18 allies
  7317 | -6/Factory         | Identified exit to DSF
  7936 | -6/Factory         | Spotted B-75 Beast
  7951 | -6/Factory         | Allies destroyed B-75 Beast
  8100 | -6/Factory         | Discovered new exit (range 8)
  8153 | -6/Factory         | Identified exit to Factory
  8423 | -6/Factory         | Discovered new exit (range 10)
  8451 | -6/Factory         | Identified exit to Lower Caves
  8486 | -6/Factory         | Entered Lower Caves
  8486 | -6/Lower Caves     | Accompanied by 15 allies
  8680 | -6/Lower Caves     | Spotted B-75 Beast
  8687 | -6/Lower Caves     | Allies destroyed B-75 Beast
  8952 | -6/Lower Caves     | Discovered new exit (range 7)
  8962 | -6/Lower Caves     | Identified exit to Lower Caves
  8972 | -6/Lower Caves     | Entered another Lower Caves area
  8972 | -6/Lower Caves     | Accompanied by 14 allies
  9279 | -6/Lower Caves     | Spotted B-75 Beast
  9299 | -6/Lower Caves     | Learned Factory emergency access door positions
  9301 | -6/Lower Caves     | Allies destroyed B-75 Beast
  9325 | -6/Lower Caves     | Lost 3 allies
  9661 | -6/Lower Caves     | Discovered new exit (range 15)
  9681 | -6/Lower Caves     | Identified exit to Zion
  9708 | -6/Lower Caves     | Entered Zion
  9708 | -6/Zion            | Accompanied by 10 allies
  9779 | -6/Zion            | Learned Factory stockpile data
  9782 | -6/Zion            | Received a visual enhancement algorithm
  9839 | -6/Zion            | Discovered new exit (range 13)
 10357 | -6/Zion            | Met Imprinter
 10393 | -6/Zion            | Imprinted
 10396 | -6/Zion            | Declared Zion's savior
 10682 | -6/Zion            | Learned Factory stockpile data
 10898 | -6/Zion            | Identified exit to Proximity Caves
 10916 | -6/Zion            | Entered Proximity Caves
 10916 | -5/Proximity Caves | Accompanied by 14 allies
 11005 | -5/Proximity Caves | Lost 3 allies
 11035 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 11067 | -5/Proximity Caves | Learned 8 Research zone layouts
 11067 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts
 11067 | -5/Proximity Caves | Learned Research emergency access door positions
 11067 | -5/Proximity Caves | Learned Factory terminal intel
 11088 | -5/Proximity Caves | Lost 3 allies
 11451 | -5/Proximity Caves | Lost 3 allies
 11744 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 11769 | -5/Proximity Caves | Entered Factory
 11769 | -5/Factory         | Accompanied by 5 allies
 11769 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11772 | -5/Factory         | Loaded intel: 26 terminal locations
 12062 | -5/Factory         | Build established: Scavenger-Tank
 12334 | -5/Factory         | Repaired Lyr. Medium Armor Plating
 12357 | -5/Factory         | Repaired Med. Insulated Plating
 13009 | -5/Factory         | Cargo convoy interrupted
 13062 | -5/Factory         | Fabricated Lgt. Quantum Reactor (x2)
 13142 | -5/Factory         | Build established: Hacker-Tank
 13189 | -5/Factory         | Core integrity fell below 50%
 13190 | -5/Factory         | Terminal network hard line cut
 13215 | -5/Factory         | Lost 13 parts (1p3n4u5w)
 13383 | -5/Factory         | Lost 4 parts (2n2u)
 13480 | -5/Factory         | Core integrity fell below 20%
 13483 | -5/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
13470_ Imp. Arc Projector destroyed.
13471_ Slug penetrates G-50 Soldier.
13471_ U-05 Engineer destroyed.
13473_ Lyr. Heavy Armor Plating destroyed.
13473_ K-01 Serf collects debris.
13474_ Penetrated by Slug. <x2>
13476_ U-05 Engineer builds a Wall.
13477_ K-01 Serf collects debris.
13477_ Lyr. Heavy Armor Plating destroyed.
13478_ RVLGASTT/XECMVUHBOIBEAG9Y#Z>RRLLBH, 8ZC8
13478_ Penetrated by Slug.
13478_ K-01 Serf destroyed.
13478_ Penetrated by Slug.
13478_ Antimatter Reactor destroyed.
13479_ System Shield destroyed.
13480_ U-05 Engineer lays Concrete. <x2>
13481_ Penetrated by Slug. <x2>
13482_ U-05 Engineer lays Concrete.
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????T????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########################????????????????????????? |
|                         #????????????????????????? |
| #####+#####       ##### #????????????????????????? |
| ????    ??#       #???# #????????????????????????? |
| ????     ?#  """  "???# #????????????????????????? |
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| ??? !    ##  """  #???# #????????????????????????? |
| ??#     !##       #???# #????????????????????????? |
| ??#      ## %     #???# #????????????????????????? |
| ###########  !!!  #?### #????????????????????????? |
|   #???????#  !!   #####+#####????????????????????? |
| " ????????#  !!   #   % %![!#????????????????????? |
| " #     ###%      #       [!#????????????????????? |
| " +               +      [[ #????????????????????? |
|   #     ######+## #   %%    #????????????????????? |
|   #   ???#      #         #######    ????????????? |
|   #??????#  !   #  h      u           +??????????? |
|   #??????#      #  H!   =  ######????????????????? |
| ?????????#      #  *%! =%! #    #????????????????? |
| ?????????#      +     |% % u  ! #????????????????? |
| ?????????#      #    =%==@%#    #????????????????? |
| ?????????########     [*  %#!   #????????????????? |
| ?????????              hggg#%   #????????????????? |
| ???????????#######       =|#?   #????????????????? |
| ?????????????????####### #%#??  #????????????????? |
| ???????????????????????  #=#????#????????????????? |
| ??????????????????????   # #?????????????????????? |
| #????????????????????    # #?????????????????????? |
| ????????????????????     + [?????????????????????? |
| ???????????????????" ""  #  ?????????????????????? |
| ???????????????????"  G" ?  ?????????????????????? |
| ??????????????????"" ""  ?  ""T""????????????????? |
| ?????????????????? ???  ??  """""????????????????? |
| ???????????????????????#??   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????###???"""?"""??????????? |
| ????????????????????????????????"""T"""??????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
Armor Coverage             1600
Resistance: TH             10
Resistance: EM             90
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           5
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -6/Zion | Free
 Battle Cannon | -6/Zion | Free
        Flamer | -6/Zion | Free
    Beamcaster | -6/Zion | Free
   Barrage Gun | -6/Zion | Free
        Ripper | -6/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
The One
This Is Interesting...
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              MobileSwordConstruct
  Manual?         0
Play Time         02:13:55
  Cumulative      17.4 hours
  Start           2024.11.26 @ 13:18:59
  End             2024.11.26 @ 15:33:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          16
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          53%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53a63078-e4ff-4749-b1c7-9a79aeec5243