Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 20:49:56 // Halloween2020/ForbiddenLore Player: cd4337 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2433) 2433 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 5430 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 340/340 System Corruption 1% Temperature Cool (18) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Terrain Scanner > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (10) --- Faulty Improved VTOL Module Small Matter Pod Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Light Cannon > --- INVENTORY -------- Aluminum Leg Improved Carbon-fiber Leg Small Matter Pod Beam Rifle Electrolaser Autogun Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 76 | 7 13 15 3 15 23 Power 12 | 1 3 1 1 1 5 Engine 10 | 1 3 1 1 1 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 29 | 2 4 10 . 7 6 Treads 2 | 2 . . . . . Leg 27 | . 4 10 . 7 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . 1 2 1 Device 2 | . . . . 1 1 Storage 3 | 1 2 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 27 | 3 3 4 1 5 11 Energy Gun 7 | 1 1 1 . 1 3 Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 13 | 2 2 2 . . 7 Ballistic Cannon 2 | . . . 1 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 38 | . 2 3 1 10 22 Power 6 | . 1 . . 1 4 Propulsion 13 | . . . . 5 8 Utility 2 | . . . . . 2 Weapon 17 | . 1 3 1 4 8 Highest Loss Streak 13 | . 2 3 1 5 13 Average Slot Usage (%) 86 | . 72 99 99 93 79 Engine 10 | . 13 11 11 8 7 Treads 1 | . 4 . . . . Leg 25 | . 2 44 44 33 22 Device 5 | . . . . 8 13 Storage 10 | . 14 11 11 9 7 Processor 8 | . 10 11 11 9 4 Energy Gun 6 | . 11 7 . 4 1 Energy Cannon 2 | . . 3 4 1 5 Ballistic Gun 9 | . 14 10 11 6 5 Ballistic Cannon 3 | . . . 5 10 4 Naked Turns . | . . . . . . Heaviest Build 49 | 10 24 35 35 40 49 Greatest Support 64 | 3 40 40 40 64 64 Greatest Overweight (x) 13 | 3 7 1 . 2 13 Average Overweight (x) . | 1 3 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 7 | 2 3 9 9 8 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 8 10 10 9 4 Class Distribution -------------------- 37% | Mutant 37% | Scavenger-Mutant 13% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1677 | 207 302 190 33 383 562 Remotely . | . . . . . . Salvage Created 2276 | . 385 573 180 484 654 Parts 150 | . 26 37 15 37 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 60 | . 11 11 9 12 17 Guns 27 | . 11 4 6 2 4 Cannons 24 | . . 6 3 8 7 AOE 8 | . . 1 . 2 5 Classes Destroyed 13 | . 3 6 . 1 3 Worker 5 | . . 2 1 2 . Builder 3 | . . . . 3 . Tunneler 2 | . . 1 . 1 . Recycler 1 | . 1 . . . . Operator 3 | . . 1 . 1 1 Watcher 3 | . . 1 . 2 . Swarmer 22 | . 6 . 8 2 6 Grunt 25 | . 5 8 . 6 6 Brawler 1 | . . 1 . . . Protector 1 | . . . . . 1 Sentry 7 | . . 2 1 4 . Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 6 5 5 8 5 Combat Bots Only 6 | . 6 3 4 4 4 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5595 | . 743 545 158 1093 3056 Core 952 | . 96 45 16 90 705 Absorbed by Shields 14 | . . . . . 14 Core Remaining (%) 82 | 100 61 . 84 83 . Volleys Fired 201 | . 37 39 14 58 53 Largest 3 | . 2 2 2 3 3 Hottest 175 | . 60 86 86 175 175 Shots Fired 437 | . 74 72 23 136 132 Gun 259 | . 74 55 14 45 71 Cannon 161 | . . 17 9 80 55 Launcher 17 | . . . . 11 6 Special . | . . . . . . Kinetic 283 | . 48 34 17 108 76 Thermal 74 | . 4 3 . 17 50 Explosive 11 | . . . . 11 . Electromagnetic 69 | . 22 35 6 . 6 Robot Hit Streak 11 | . 9 11 7 8 10 Robot Miss Streak 7 | . 5 2 4 5 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 261 | . 43 46 14 85 73 Core Hits 137 | . 18 23 11 37 48 Critical Hits 5 | . 1 2 . 2 . Critical Kills 4 | . 1 2 . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5920 | . 451 965 270 1524 2710 Guns 2200 | . 415 396 151 332 906 Cannons 1829 | . . 424 119 728 558 Explosions 1869 | . 36 141 . 464 1228 Melee . | . . . . . . Ramming 22 | . . 4 . . 18 Kinetic 2294 | . 198 182 205 864 845 Thermal 1161 | . 58 174 . 196 733 Explosive 883 | . . . . 464 419 Electromagnetic 1560 | . 195 605 65 . 695 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . 1 Average Corruption 3 | . 3 . . . 1 Corruption Purged . | . . . . . . Effects 26 | . 24 . . . 2 Message Errors 5 | . 4 . . . 1 Matter Fused 7 | . 7 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . 3 . . . . Data Loss (minor) 5 | . 5 . . . . Targeting Errors 4 | . 3 . . . 1 Overload Shots . | . . . . . . Overflow Damage 202 | . . 59 . 37 106 Projectiles 78 | . . 59 . 19 . Explosions 124 | . . . . 18 106 Melee . | . . . . . . Knockbacks 9 | . . . . 3 6 Impact . | . . . . . . Kinetic 8 | . . . . 3 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 315 | . . . . 24 291 Shots 8 | . . . . 1 7 Rammed 1 | . . . . . 1 Targets Rammed 3 | . . 2 . . 1 Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 364 | . 259 288 81 364 325 Average Temperature 106 | . 66 72 42 125 141 Received Heat Transfer 1224 | . 126 192 . 378 528 Effects 4 | . . . . 1 3 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . . 2 . . 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . 1 2 Heat Transferred 1756 | . 100 275 . 370 1011 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 775 | . 145 170 274 352 775 Initial 159 | . . 20 64 106 159 Average 189 | . 71 86 213 198 404 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 64 | 100 100 100 38 56 10 Level 1 25 | . . . 61 43 47 Level 2 8 | . . . . . 35 Level 3 1 | . . . . . 6 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 . . 2 6 Investigation 3 | . 1 . . 1 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 3 . . 1 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 21 15 9 24 29 Peak Tracking Total 8 | . 8 4 4 7 5 Tactical Retreats 7 | . . . . 2 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 9 | . 5 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 22 | . . 2 . 1 19 Max in Single Turn 5 | . . 1 . 1 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 12 | . . 3 . 5 4 Terminals 6 | . . 2 . 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . . 1 . 2 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 32 | . . 7 . 14 11 Successful 19 | . . 4 . 9 6 Failed 13 | . . 3 . 5 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . . 5 . 7 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 12 | . . 2 . 7 3 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 7 | . . 2 . 3 2 Record 2 | . . . . 1 1 Locate Traps 1 | . . . . 1 . Transport Status 1 | . . 1 . . . Zone Layout 3 | . . 1 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 11 | . . 2 . 6 3 Recycle Component 2 | . . . . 1 1 Process 3 | . . 1 . 2 . Report Inventory 4 | . . 1 . 2 1 Retrieve Matter 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 8 | . . 2 . 3 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . . . 1 1 Recycled Matter 202 | . . . . 202 . Retrieved Matter 146 | . . . . 146 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3514 | 86 908 667 267 758 828 Spaces Moved 1897 | 57 339 434 186 435 446 Core 307 | 57 242 . . . 8 Treads 67 | . 67 . . . . Legs 1523 | . 30 434 186 435 438 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 120 120 120 120 Average Speed 144 | 129 228 120 120 122 136 Slowest Speed 700 | 200 400 150 120 180 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 55 32 34 35 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 188 | . 6 2 . 80 100 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE 184 | . 6 2 . 77 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2291 | 68 401 512 208 542 560 Wait 28 | . . . . 19 9 Move 1892 | 56 338 433 185 434 446 Hop . | . . . . . . Pick Up 59 | 4 13 12 3 12 15 Fast Attach 9 | 4 . . . 4 1 Attach 45 | 3 7 5 1 10 19 Detach 1 | 1 . . . . . Swap 22 | . 6 10 2 1 3 Drop 20 | . . 11 3 4 2 Fire 201 | . 37 39 14 58 53 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 2 . . 1 Crush . | . . . . . . Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 16) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Propulsion x2 1277 | -9/Materials | Build established: Scavenger-Mutant 1485 | -9/Materials | Lost 3 parts (3w) 1555 | -9/Materials | Discovered new exit (range 12) 1662 | -9/Materials | Entered Mines 1683 | -9/Mines | Learned Materials emergency access door positions 1734 | -9/Mines | Learned 2 Materials zone layouts 1847 | -9/Mines | Discovered new exit (range 5) 1857 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1929 | -9/Mines | Entered Materials 1929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2360 | -8/Materials | Lost 5 parts (1p3n1w) 2543 | -8/Materials | Discovered new exit (range 16) 2563 | -8/Materials | Lost 4 parts (2n2w) 2613 | -8/Materials | Discovered new exit (range 4) 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2941 | -7/Factory | Garrison activated, responded to threat 3243 | -7/Factory | Core integrity fell below 50% 3320 | -7/Factory | Lost 13 parts (2p6n1u4w) 3440 | -7/Factory | Core integrity fell below 20% 3490 | -7/Factory | Lost 3 parts (1n1u1w) 3498 | -7/Factory | Discovered new exit (range 14) 3515 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03443_ U-05 Engineer lays Concrete. 03446_ System corrupted: Imp. Assault Rifle targeting data glitched. 03446_ U-05 Engineer lays Concrete. 03447_ The unstable cave ceiling collapses. 03447_ U-05 Engineer lays Concrete. 03450_ P-60 Hacker destroyed. 03450_ U-05 Engineer lays Concrete. 03452_ The unstable cave ceiling collapses. 03455_ Particle Gun destroyed. 03457_ Aluminum Leg destroyed. 03459_ Weapon Cycler destroyed. 03481_ Triggered Heavy Explosive Trap. 03481_ An explosion rips through the floor. 03482_ W-25 Informer sends out distress signal. 03497_ U-05 Engineer builds a Wall. 03498_ EXIT=FOUND 03501_ Slammed into U-05 Engineer. 03507_ S-27 Virus destroyed. 03511_ Imp. Assault Rifle destroyed. 03513_ S-27 Virus misfires. 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