Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 18:19:43 Player: Cracklepappy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1141) 1141 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 3381 Bonus ------- High Alert Combat Kills 10 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 248/250 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Signal Interpreter Improved Terrain Scanner Weapon Shielding Medium Armor Plating Medium Armor Plating Hacking Suite Firepult Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Hacking Suite > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Weapon Shielding Medium Armor Plating Medium Armor Plating Hacking Suite [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 58 | 9 20 19 3 7 . Power 6 | 1 2 3 . . . Engine 6 | 1 2 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 4 4 8 1 . . Treads 2 | . 2 . . . . Leg 2 | 2 . . . . . Wheel 11 | 2 2 6 1 . . Hover 1 | . . 1 . . . Flight 1 | . . 1 . . . Utility 16 | 2 7 4 1 2 . Device 4 | . 2 2 . . . Storage 10 | 2 5 . 1 2 . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 19 | 2 7 4 1 5 . Energy Gun 7 | 2 5 . . . . Energy Cannon 6 | . 2 2 . 2 . Ballistic Gun 6 | . . 2 1 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 15 | . 3 10 1 . 1 Power 3 | . 1 2 . . . Propulsion 6 | . . 5 1 . . Utility 1 | . . . . . 1 Weapon 5 | . 2 3 . . . Highest Loss Streak 6 | . 2 6 1 . 1 Average Slot Usage (%) 95 | . 99 92 91 99 88 Engine 11 | . 14 9 11 11 11 Treads 5 | . 21 . . . . Wheel 15 | . 7 19 16 22 22 Device 7 | . . 9 11 11 . Storage 23 | . 27 22 22 22 22 Hackware 7 | . . 10 11 11 11 Energy Gun 7 | . 23 3 . . . Energy Cannon 5 | . 4 12 . . . Ballistic Gun 9 | . . 3 20 21 22 Naked Turns . | . . . . . . Heaviest Build 72 | 15 39 36 32 72 . Greatest Support 40 | 20 40 32 20 20 . Greatest Overweight (x) 4 | . 1 4 3 3 . Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 20 | 8 16 14 14 20 20 Average Capacity 13 | 5 13 14 14 14 20 Most Carried 20 | 8 14 14 14 20 19 Average Carried 13 | 4 12 13 13 14 19 Final Capacity 20 | 8 14 14 14 20 20 Final Carried 19 | 8 14 13 13 19 19 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 1288 | 290 641 312 45 . . Remotely . | . . . . . . Salvage Created 1803 | 62 682 978 81 . . Parts 117 | 5 30 73 9 . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 37 | . 13 20 4 . . Guns 18 | . 6 8 4 . . Cannons 19 | . 7 12 . . . Classes Destroyed 10 | 1 4 5 . . . Worker 4 | . . 3 1 . . Hauler 2 | . 1 1 . . . Recycler 4 | 1 2 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 4 | . . 4 . . . Swarmer 14 | . 3 7 4 . . Grunt 19 | . 10 9 . . . Brawler 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 10 | 1 4 10 4 . . Combat Bots Only 6 | . 4 6 4 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2004 | . 628 1138 87 . 151 Core 516 | . 113 332 27 . 44 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 200 | 2 61 116 16 . 5 Largest 2 | 2 2 2 1 . 2 Hottest 120 | 100 120 120 20 . 40 Shots Fired 306 | 4 98 178 16 . 10 Gun 181 | 4 68 83 16 . 10 Cannon 125 | . 30 95 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 101 | . . 75 16 . 10 Thermal 205 | 4 98 103 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 3 12 8 7 . 9 Robot Miss Streak 8 | . 2 4 1 . 8 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 189 | 3 61 110 13 . 2 Core Hits 88 | 2 31 46 8 . 1 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2619 | 39 885 1578 103 . 14 Guns 1340 | 39 527 657 103 . 14 Cannons 1275 | . 354 921 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 696 | . . 579 103 . 14 Thermal 1919 | 39 881 999 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 2 2 2 2 Average Corruption 1 | . 1 2 2 2 2 Corruption Purged . | . . . . . . Effects 17 | . 7 2 4 4 . Message Errors 7 | . 2 1 3 1 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . 1 1 . . . Data Loss (minor) 4 | . 2 . 1 1 . Targeting Errors 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 23 | . . 23 . . . Projectiles 23 | . . 23 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 458 | 78 458 99 . 240 . Average Temperature 90 | 40 128 21 . 113 . Received Heat Transfer 684 | . 294 390 . . . Effects 8 | . 8 . . . . Shutdowns 1 | . 1 . . . . Interference 6 | . 6 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 3 7 . . . Heat Transferred 4401 | 111 2154 2136 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 431 | 5 280 431 202 . . Average Influence 141 | 1 82 217 128 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 62 | 100 89 44 47 . 100 Level 1 35 | . 10 50 52 . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 29 45 4 . 3 Peak Tracking Total 7 | . 5 7 4 . 3 Tactical Retreats 5 | . 3 2 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 7 | . 1 4 . 2 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 2 18 . 17 . Successful 31 | . . 14 . 17 . Failed 6 | . 2 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . 1 . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 8 | . . 8 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . . 2 . 17 . Record 17 | . . . . 17 . Prototype ID Bank 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 8 | . . 8 . . . Report Inventory 8 | . . 8 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 79 | . . 79 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 3082 | 93 841 956 574 607 11 Spaces Moved 2064 | 63 394 487 482 638 . Core 13 | 13 . . . . . Treads 209 | . 209 . . . . Legs 40 | 40 . . . . . Wheels 1801 | 10 185 486 482 638 . Hover 1 | . . 1 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 . Average Speed 103 | 99 128 102 98 91 . Slowest Speed 300 | 120 160 300 110 110 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 44 37 86 92 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 2730 | 87 631 778 567 662 5 Wait 288 | . 111 115 62 . . Move 2059 | 62 393 486 481 637 . Hop . | . . . . . . Pick Up 82 | 14 30 26 3 9 . Fast Attach 7 | 1 2 1 1 2 . Attach 28 | 6 6 12 1 3 . Detach 1 | . . . . 1 . Swap 23 | 2 12 6 1 2 . Drop 41 | . 15 16 2 8 . Fire 200 | 2 61 116 16 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 874 | -10/Materials | Discovered new exit (range 15) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x2 1043 | -9/Materials | Repaired Broken Imp. Heat Sink 1069 | -9/Materials | Repaired Beam Cannon 1590 | -9/Materials | Build established: Scavenger-Mutant 1605 | -9/Materials | Lost 3 parts (1p1n1w) 1694 | -9/Materials | Core integrity fell below 50% 1766 | -9/Materials | Lost 6 parts (1p3n2w) 1866 | -9/Materials | Discovered new exit (range 9) 1889 | -9/Materials | Core integrity fell below 20% 1891 | -9/Materials | Entered Mines 1931 | -9/Mines | Learned Materials terminal intel 1943 | -9/Mines | Learned location of Storage (-7) 2003 | -9/Mines | Met a Derelict bent on vengeance 2293 | -9/Mines | Discovered new exit (range 16) 2409 | -9/Mines | Learned location of Zion (-7) 2445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2445 | -9/Mines | Discovered new exit (range 5) 2465 | -9/Mines | Entered Exiles 2477 | -9/Exiles | Discovered new exit (range 15) 2487 | -9/Exiles | Met 8R-AWN 2502 | -9/Exiles | Met EX-HEX 2536 | -9/Exiles | Met EX-BIN 2590 | -9/Exiles | Aligned with FarCom system 2591 | -9/Exiles | Given EX-Vault access code 2644 | -9/Exiles | Opened EX-Vault 2715 | -9/Exiles | Found Prototype Energy Cannon 2716 | -9/Exiles | Identified YOLO Cannon 2720 | -9/Exiles | Found Prototype Ballistic Gun 2721 | -9/Exiles | Identified AWS/Gauss 2724 | -9/Exiles | Found Prototype Energy Cannon 2725 | -9/Exiles | Identified Firepult 2751 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2778 | -9/Exiles | Met EX-DEC 2831 | -9/Exiles | Visited The Gauntlet 3058 | -9/Exiles | Discovered new exit (range 14) 3072 | -9/Exiles | Left Exiles lab with Firepult 3072 | -9/Exiles | Entered Mines 3083 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 02780_ EX-DEC: "Oops, I hope HEX didn't hear that..." 02837_ System corrupted: Heat flow error (+203). 02996_ Dropped Lrg. Storage Unit. 02998_ Acquired Hcp. Storage Unit. 03000_ Acquired Lrg. Storage Unit. 03002_ Dropped Med. Storage Unit. 03006_ Acquired Med. Storage Unit. 03029_ Acquired Lrg. Storage Unit. 03043_ Dropped Med. Storage Unit. 03054_ System corrupted: Component data lost. 03058_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03072_ Receiving FarCom transmissions... 03073_ C-30 ARC bursts open, deploying its payload. 03073_ S-10 Pest unfolds itself. 03076_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????########????????????????????? | | ????????????????#s%s #????????????????????? | | ????????????????# s @ #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# """ #????????????????????? | | ????????????????# """ #????????????????????? | | ????????????????# """ #????????????????????? | | ????????????????# #????????????????????? | | ????????????????### ####????????????????????? | | ??????????????????# ????????????????????????? | | ?????????????????? $????????s???????????????? | | ??????????????????? ??????ss????????????????? | | ????????????????????????????s???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonImprinterPrototype Manual? 0 Play Time 00:32:29 Cumulative 88.9 hours Start 2020.08.17 @ 17:43:15 End 2020.08.17 @ 18:19:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 885fd657-be11-4154-b48c-bec4b377d1d2