Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 21:11:58 Player: kite Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (408) 2040 Value Destroyed (18162) 18162 Prototype IDs (29) 580 Alien Tech Used (4) 800 Bonus (13231) 13231 TOTAL SCORE: 43913 Bonus ------- High Alert Combat Kills 2977 Follower Combat Kills 2897 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -1043 Cogmind --------- Core Integrity 0/1600 Matter 11/300 Energy 90/100 System Corruption 9% Temperature Cool (32) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Experimental System Shield HERF Cannon Enhanced Nova Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Advanced Transmission Jammer Experimental Powered Armor Medium Regenerative Plating Advanced Remote Force Field Quantum Router > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel Experimental Heat Sink Advanced Energy Well Structural Scanner Advanced Sensor Array Advanced Terrain Scanner Improved Kinecellerator Stasis Canceller Layered Heavy Armor Plating EM Shield Force Field Advanced Force Field Experimental System Shield Long-range Tractor Beam Transdimensional Reconstructor Quantum Rifle Enhanced Quantum Rifle HERF Cannon Railgun Proton Missile Launcher Plasma Cutter [Rating: 196] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Advanced KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Guided Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 2 . . . 2 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . Utility 10 | . . . . 2 2 . . . 1 . . . 1 2 . . . . 1 . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Parts Attached 311 | 6 5 . 32 31 15 . 7 1 4 11 15 1 15 14 . 5 1 6 43 14 7 53 25 Power 34 | 1 2 . 2 4 1 . . . . 2 1 . 2 1 . 1 . 1 6 2 . 4 4 Engine 8 | 1 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . 2 Core 9 | . . . 1 4 . . . . . 1 . . 2 1 . . . . . . . . . Reactor 17 | . . . . . . . . . . . 1 . . . . 1 . 1 6 2 . 4 2 Propulsion 48 | 2 . . 8 5 2 . . . 1 3 5 1 . . . . . . 6 1 . 8 6 Treads 16 | 2 . . . . . . . . . . 5 1 . . . . . . 2 . . 6 . Leg 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Wheel 29 | . . . 5 5 2 . . . 1 3 . . . . . . . . 4 1 . 2 6 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | 1 1 . 7 11 7 . 1 1 2 4 4 . 12 11 . 3 1 . 18 4 5 27 10 Device 78 | . 1 . 3 6 1 . . . 1 3 2 . 8 5 . 2 . . 14 3 3 20 6 Storage 9 | 1 . . 2 . . . . . . . . . . 1 . . . . 1 . . 2 2 Processor 17 | . . . 1 2 3 . 1 1 . . . . 3 4 . . . . 1 . . . 1 Hackware 8 | . . . . . 3 . . . . . . . 1 1 . . . . 1 . . 1 1 Protection 18 | . . . 1 3 . . . . 1 1 2 . . . . 1 1 . 1 1 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 2 . 15 11 5 . 6 . 1 2 5 . 1 2 . 1 . 5 13 7 2 14 5 Energy Gun 47 | 2 1 . 8 6 3 . 4 . 1 1 1 . . . . 1 . 3 4 6 . 6 . Energy Cannon 6 | . . . 1 . . . . . . . . . . . . . . . 2 1 1 . 1 Ballistic Gun 32 | . 1 . 6 2 . . . . . 1 3 . 1 1 . . . 2 7 . . 5 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher 9 | . . . . 2 1 . 2 . . . 1 . . 1 . . . . . . . 2 . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 1 3 . 2 . . . 4 . 1 3 . . 2 . 5 1 5 2 . Corrupted Parts 17 | . 1 . 1 . . . . . . . 9 . . . . . . 3 . . . . 3 System Corruption 97 | . 6 . 6 . . . . . . . 68 . . . . . . 11 . . . . 6 Parts Lost 113 | . 1 . 14 9 3 . . . 1 3 2 . . 2 . 6 . 4 9 1 . 37 21 Power 17 | . . . 1 3 . . . . . 1 1 . . . . 1 . . 2 . . 5 3 Propulsion 23 | . . . 5 4 2 . . . 1 . . . . . . . . 1 . 1 . 4 5 Utility 42 | . . . 2 1 . . . . . 1 1 . . 1 . 3 . 1 4 . . 18 10 Weapon 31 | . 1 . 6 1 1 . . . . 1 . . . 1 . 2 . 2 3 . . 10 3 Highest Loss Streak 20 | . 1 . 4 2 2 . . . 1 2 1 . . 1 . 4 . 3 4 1 . 13 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 1 3 5 10 23 24 24 23 23 21 23 21 20 20 20 21 20 22 21 22 23 23 22 13 Power 1 | . 1 3 2 2 2 2 2 2 1 . . . . 2 2 1 2 2 1 1 1 1 . Propulsion 2 | . . . 1 3 4 3 3 3 2 2 2 4 3 3 3 3 2 1 1 2 1 2 . Utility 9 | . . 1 4 10 9 10 10 9 8 11 10 10 11 11 12 11 11 11 10 11 14 10 5 Weapon 5 | . 1 1 1 6 7 8 7 7 8 8 6 5 4 3 3 3 5 4 6 5 5 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . . . 3 9 2 . 3 1 . 2 6 . 3 3 1 1 . 1 9 1 1 5 4 Power 9 | . . . 1 . 1 . 1 . . . . . . . 1 1 . . 2 1 1 . . Propulsion 10 | . . . 1 4 . . . . . . 3 . . 1 . . . . . . . 1 . Utility 18 | . . . 1 3 . . 2 . . 1 1 . 1 2 . . . . 4 . . 1 2 Weapon 18 | . . . . 2 1 . . 1 . 1 2 . 2 . . . . 1 3 . . 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 84 85 86 98 99 100 99 92 92 91 86 93 86 88 89 87 74 88 87 93 92 87 76 Engine 2 | . 14 14 4 . 6 7 7 7 6 10 6 6 . . . . . . . . . . . Core 2 | . . . 5 8 . . . . 5 . . . 4 5 5 5 5 5 . . . . . Reactor 3 | . . . . . . . . . . . 1 6 5 5 5 4 5 5 8 9 9 7 4 Treads 6 | . 23 14 2 . . . . . . . 5 12 10 10 10 10 10 10 8 . . 11 . Wheel 9 | . . . 15 26 22 23 23 23 19 20 7 . . . . . . . . 18 18 4 15 Device 18 | . 4 14 5 16 14 15 15 15 17 13 17 13 15 24 21 16 15 19 22 21 17 24 29 Storage 6 | . 14 14 11 9 7 7 7 7 6 6 6 6 5 5 5 5 5 5 4 4 4 4 5 Processor 14 | . . . 3 6 13 23 23 23 18 13 13 13 16 16 21 21 21 21 19 16 13 10 4 Protection 4 | . . . 2 3 . . . . 3 13 8 13 5 5 5 8 10 6 2 3 9 5 . Energy Gun 9 | . 26 28 19 13 22 23 22 8 4 2 1 . . . . 3 . 5 5 11 17 11 . Ballistic Gun 7 | . . . 8 12 . . . . . . 13 20 16 14 13 10 . 9 11 2 . 3 8 Peak Build Rating 196 | 6 6 6 21 33 43 43 46 46 54 58 105 107 128 137 135 134 130 130 159 156 168 196 163 Average Rating 100 | 4 5 6 14 29 40 43 43 44 51 52 82 106 122 131 133 125 111 128 144 142 157 174 126 On Entrance 80 | . 6 6 6 21 33 43 43 46 44 51 56 105 107 119 134 134 127 130 130 133 154 167 145 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . 2 1 . . . . . . 10 . . 7 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 12 14 14 97 103 103 101 104 103 115 117 139 138 148 151 149 151 139 139 174 174 184 198 179 Greatest Support 213 | 40 40 20 34 44 42 42 42 42 42 42 80 103 160 160 160 160 160 160 160 76 76 213 108 Greatest Overweight (x) 13 | . . . 3 3 3 2 2 2 3 2 13 1 . . . . . . 9 2 2 4 3 Average Overweight (x) . | . . . 1 2 2 2 2 2 2 2 1 1 . . . . . . . 1 2 . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 18 Most Carried 25 | 2 5 5 20 25 25 25 25 24 23 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Carried 21 | 1 3 5 10 23 24 25 24 23 21 24 23 25 24 23 24 23 24 22 23 24 24 22 14 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 5 5 20 25 25 25 24 23 22 25 25 25 22 24 25 25 25 24 25 23 25 10 5 Class Distribution -------------------- 34% | Scavenger-Tank 18% | Scavenger-Gunner 12% | Gunner 8% | Mutant 7% | Skirmisher 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Tank | -6/Archives Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 12844 | 103 224 7 429 1016 215 . 130 257 . 539 328 67 451 1396 239 653 . 519 2151 509 209 2554 848 Remotely 4399 | . . . . 215 . . . 197 . 62 . . 209 968 . 360 . 79 963 165 . 1040 141 Salvage Created 20417 | . 307 47 1505 1732 484 . . 360 . 880 301 . 918 1544 189 1061 . 559 3143 534 239 5620 994 Parts 1003 | . 20 4 103 97 16 . . 21 . 30 9 . 46 78 13 36 . 28 167 24 7 262 42 Haulers Intercepted 6 | . . . 1 3 . . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 13 | . . . 2 . . . . . . . . . 1 1 . . . . 1 . . 7 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . 19 . . . . . . 7 17 . 20 . . . . . Prevented 37 | . . . . . . . . 6 . . . . . . 8 16 . 7 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 296 | . 10 3 33 29 7 . . 14 . 13 3 . 13 20 5 14 . 10 38 6 3 69 6 Guns 225 | . 10 3 27 22 7 . . 1 . . . . 10 16 1 9 . 9 36 6 3 62 3 Cannons 4 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 AOE 56 | . . . 3 6 . . . 13 . 13 1 . 3 4 4 1 . . 2 . . 5 1 Classes Destroyed 21 | . 3 . 6 3 2 . . . . . . . 1 1 1 . . 2 . . . 2 . Worker 40 | . 1 . . 5 2 . . . . 3 . . 3 5 . . . . 7 . . 10 4 Builder 24 | . . . 5 3 1 . . . . 3 . . . 1 . . . . 4 . . 7 . Tunneler 4 | . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . Hauler 6 | . . . 1 3 . . . . . . . . . . . . . . 2 . . . . Recycler 19 | . . . 1 1 1 . . . . 3 . . . 2 . . . . 3 . . 4 4 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 11 | . . . 2 . . . . . . . 2 . 1 1 . . . . 2 . . 2 1 Swarmer 63 | . 6 3 9 4 . . . 7 . . . . 3 4 4 . . 3 11 . . 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 94 | . 4 . 15 17 3 . . 3 . 10 . . 4 . 1 10 . 4 8 4 3 8 . Brawler 9 | . . . 1 1 . . . 3 . . . . 1 . . 1 . . . . . 2 . Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . Sentry 32 | . . . 8 6 . . . . . . . . 1 3 . 2 . . 3 2 . 7 . Specialist 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . Hunter 16 | . . . . . 1 . . 1 . . . . . 3 . . . . 4 1 . 4 2 Programmer 54 | . . . . . 3 . . . . . . . 3 10 . 1 . . 11 . . 24 2 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Cetus Guard 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 3 2 7 7 2 . . 9 . 8 4 . 4 4 4 8 . 3 8 5 3 13 4 Combat Bots Only 10 | . 3 2 5 6 2 . . 9 . 7 3 . 3 4 4 8 . 3 7 5 3 10 2 Max Kills in Single Turn 5 | . 1 1 3 3 1 . . 4 . 5 1 . 4 2 2 2 . 2 2 1 1 4 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . 1 . 1 1 . . 1 . Exploded 4 | . . . 1 3 . . . 4 . 3 1 . 3 1 2 1 . . 1 . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Hostile Shots Fired 2207 | . 41 18 152 108 37 . . 13 6 29 20 . 22 111 2 92 . 71 314 22 32 772 345 Missed 557 | . 9 4 43 27 11 . . 1 1 6 9 . 3 20 2 23 . 19 75 11 8 162 123 Hits 1650 | . 32 14 109 81 26 . . 12 5 23 11 . 19 91 . 69 . 52 239 11 24 610 222 Melee 20 | . . . 2 . . . . . . . . . . . . . . . . . . 15 3 Projectile 1630 | . 32 14 107 81 26 . . 12 5 23 11 . 19 91 . 69 . 52 239 11 24 595 219 Critical Strikes 72 | . . . 2 6 1 . . . . 1 2 . 1 11 . 4 . 2 13 . 1 22 6 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Part Disruptions 9 | . . . . 2 . . . . . . . . . 2 . . . . 1 . . 3 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 25259 | . 305 109 1437 1222 385 . . 225 76 484 259 . 293 1536 3 1150 . 1058 3126 184 253 9637 3517 Core 3442 | . 59 14 195 147 47 . . 42 . 66 39 . 26 172 . 33 . 52 309 . 32 711 1498 Absorbed by Shields 7570 | . . . . 44 . . . . 30 213 76 . 107 559 2 393 . 368 1970 157 223 2746 682 Reduced by Siege Mode 860 | . . . . . . . . . . . . . 8 51 . 89 . 56 75 . . 581 . Redirected to Shielding 270 | . . . 11 . . . . . 15 107 . . . . . 9 . 87 . . . 41 . Ignored by Resistances 2027 | . . . . 2 . . . . . . . . . 121 . . . . 225 . 89 1060 530 Regen/Repaired (Parts) 215 | . . . . . . . . . . . . . . . . . . . . . 116 99 . Core Remaining (%) 76 | 100 . 70 51 73 . . . 87 . . . 87 97 . . . . 77 . . 68 50 . Volleys Fired 849 | . 26 10 81 89 34 . 1 22 . 25 8 3 30 58 4 43 . 34 98 19 21 193 50 Largest 4 | . 2 2 3 3 3 . 1 3 . 3 2 3 3 3 3 3 . 3 4 4 4 4 4 Hottest 347 | . 90 90 164 183 199 . 81 217 . 211 70 105 105 105 103 126 . 168 298 260 260 347 129 Shots Fired 2342 | . 51 21 205 248 94 1 1 28 . 33 10 5 84 160 6 93 . 97 339 51 77 613 125 Gun 2201 | . 51 21 197 242 94 1 1 9 . 12 4 5 81 155 3 84 . 97 332 51 77 582 102 Cannon 52 | . . . 8 . . . . . . . . . . . . . . . 3 . . 22 19 Launcher 88 | . . . . 5 . . . 19 . 21 6 . 3 5 3 9 . . 4 . . 9 4 Special 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 1116 | . 2 . 60 143 . . . . . . 4 5 81 155 3 75 . 60 229 2 . 186 111 Thermal 1008 | . 35 21 74 100 94 1 1 9 . 8 . . . . . . . 16 105 45 77 418 4 Explosive 61 | . . . . 5 . . . 19 . 21 . . 3 . . . . . . . . 9 4 Electromagnetic 157 | . 14 . 71 . . . . . . 4 6 . . 5 3 18 . 21 5 4 . . 6 Robot Hit Streak 52 | . 9 4 13 17 20 . . 2 . 14 19 2 9 9 1 15 . 48 52 23 14 37 10 Robot Miss Streak 6 | . 3 3 6 5 2 1 . 2 . 1 2 4 4 6 1 3 . 5 4 2 3 4 3 Penetration Max 2 | . . . . . . . . . . . 1 . 1 1 . . . . 1 . . 2 1 Secondary Targets 51 | . . . 7 4 1 . . . . . . . 2 4 . 1 . 2 7 . 2 20 1 Max Gunslinging Chain 2 | . . . 1 1 1 . . . . . . . 1 1 . 1 . 1 1 . 1 2 1 Shots Hit Robots 1512 | . 30 12 134 159 66 . . 4 . 24 6 1 43 77 1 61 . 71 258 40 46 408 71 Core Hits 806 | . 15 3 73 75 20 . . 35 . 57 13 . 28 56 7 24 . 27 116 15 17 192 33 Critical Kills 26 | . . . . . . . . . . . . . 4 9 . 3 . . 9 . . . 1 Critical Parts Destroyed 36 | . . . . 1 . . . . . . . . 5 12 . 6 . 2 6 . . 4 . Critical Strikes 89 | . . 1 . 5 5 . . . . 2 1 . 10 21 . 9 . 5 24 . . 5 1 Burn 19 | . . 1 . 4 5 . . . . 2 . . . . . . . 1 5 . . 1 . Destroy 69 | . . . . 1 . . . . . . 1 . 10 21 . 9 . 3 19 . . 4 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 25 | . . . . . 1 . . . . 3 . . . . . . . . 16 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . 1 . . . . 3 . . . . . . . . 16 5 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . 2 . . . . . . . . 8 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50755 | . 371 142 2432 3102 1302 . . 1981 . 3488 704 24 2137 3936 189 2315 . 1533 7532 1363 1157 14898 2149 Guns 38380 | . 371 142 1826 2571 1302 . . 73 . 200 101 24 1523 2699 30 1507 . 1533 6663 1046 1157 13967 1645 Cannons 552 | . . . 142 . . . . . . . . . . . . . . . 38 . . . 372 Explosions 10558 | . . . 464 487 . . . 1908 . 3113 603 . 596 1164 113 808 . . 171 77 . 922 132 Melee 1075 | . . . . . . . . . . 175 . . . . . . . . 660 240 . . . Ramming 190 | . . . . 44 . . . . . . . . 18 73 46 . . . . . . 9 . Kinetic 18401 | . 14 . 528 1427 . . . . . . 101 24 1523 2699 30 1410 . 968 4035 . . 3819 1823 Thermal 20328 | . 223 142 1164 1144 1302 . . 73 . 169 144 . . 440 . 166 . 330 2628 1098 1157 10148 . Explosive 7617 | . . . . 487 . . . 1908 . 3113 . . 596 459 . . . . . . . 922 132 Electromagnetic 3144 | . 134 . 740 . . . . . . 31 459 . . 265 113 739 . 235 209 25 . . 194 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1075 | . . . . . . . . . . 175 . . . . . . . . 660 240 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 68 | . 6 6 7 . 1 1 1 . . . 68 68 3 21 21 22 22 33 8 8 11 41 9 Average Corruption 14 | . 6 6 6 . 1 1 1 . . . 52 68 2 14 21 21 22 23 4 8 9 17 6 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 522 | . 3 9 27 . 6 1 1 . . . 28 24 11 65 21 92 14 40 48 19 10 82 21 Message Errors 100 | . . 4 3 . 1 . . . . . 4 7 1 16 6 18 4 9 8 1 . 16 2 Matter Fused 124 | . 1 3 4 . 3 . 1 . . . 9 5 3 15 6 20 4 11 9 3 5 18 4 Heat Flow Errors 57 | . . . 1 . . . . . . . 3 2 3 3 6 11 3 6 6 3 1 6 3 Energy Discharges 55 | . 1 1 4 . 2 . . . . . 2 1 1 5 . 13 . 2 4 5 1 8 5 Parts Rejected 7 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . 4 . Parts Fused 5 | . 1 . . . . . . . . . . . 1 1 . 2 . . . . . . . Data Loss (minor) 71 | . . . 6 . . . . . . . 5 4 1 10 3 13 2 5 10 3 . 7 2 Data Loss (major) 25 | . . . 3 . . . . . . . . . 1 6 . 4 1 1 3 2 . 3 1 Misfires 18 | . . 1 3 . . 1 . . . . 1 . . 3 . 3 . 3 1 . 1 . 1 Alerts 10 | . . . . . . . . . . . 3 . . 2 . 1 . . . 1 . 3 . Misdirections 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . Weapon Failures 48 | . . . 2 . . . . . . . 1 4 . 3 . 6 . 3 7 . 2 17 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 685 | . . . 12 21 . . . 19 . 89 . . 42 137 33 17 . . 221 . . 42 52 Projectiles 52 | . . . . . . . . . . . . . . . . . . . . . . . 52 Explosions 331 | . . . 12 17 . . . 19 . 89 . . 40 95 . 17 . . . . . 42 . Melee 302 | . . . . 4 . . . . . . . . 2 42 33 . . . 221 . . . . Knockbacks 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 729 | . . . 138 85 . . . . . 108 . . . 353 5 8 . . 15 . . 4 13 Shots 20 | . . . 5 2 . . . . . 2 . . . 6 1 1 . . 1 . . 1 1 Rammed 6 | . . . . 1 . . . . . . . . 1 2 2 . . . . . . . . Targets Rammed 8 | . . . . 1 . . . . . . . . 2 2 2 . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Highest Temperature 501 | . 212 . 284 304 315 . . 84 . 210 160 236 250 209 232 447 254 501 255 193 449 292 184 Average Temperature 80 | . 98 . 81 86 52 . . 40 . 103 78 94 69 49 97 105 110 102 78 66 109 61 76 Received Heat Transfer 2817 | . 96 . 534 593 90 . . 27 . 84 24 . 18 36 . 228 . 381 250 19 52 160 225 Effects 9 | . . . . 1 3 . . . . . . . . . . . . 5 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations 38 | . . . . . . . . . . . . . 4 6 . 3 . 3 10 . . 12 . Total Turns 643 | . . . . . . . . . . . . . 30 65 . 97 . 94 100 . . 257 . Longest Duration 72 | . . . . . . . . . . . . . 10 17 . 47 . 49 28 . . 72 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . 2 . 1 1 1 4 . . . . . . 1 Combat Hostiles 7 | . . . . . . . . . . . 2 . . . . 4 . . . . . . 1 Parts Fried 20 | . . . 2 . . . . . . . 2 . 1 2 2 5 . 1 2 . . . 3 Impact Corruptions 6 | . . . . 1 . . . . . . . . 1 2 2 . . . . . . . . Robots Melted 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Combat Hostiles 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Parts Melted 67 | . 3 . 3 7 4 . . . . . . . 2 1 . . . 3 13 . 2 29 . Heat Transferred 29693 | . 643 422 2401 2812 2812 . . 148 . 407 150 . . 350 . 150 . 850 4201 1308 1495 11544 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 7 . . . . . . . 1 . . . 1 1 . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Maximum Alert Level 4 | . . . 2 2 1 . . . 1 3 2 1 2 3 . . . . 2 2 . 4 4 Low Security (%) 38 | 100 100 100 34 31 92 . . . 63 3 . 12 68 . . . . . 51 . . 37 . Level 1 20 | . . . 61 33 7 . . . 36 24 . 87 26 14 . . . . 7 69 . 6 . Level 2 23 | . . . 3 35 . . . . . 59 100 . 4 21 . . . . 40 30 . 20 . Level 3 16 | . . . . . . . . . . 12 . . . 63 . . . . . . . 28 95 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 6 4 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1424 | . 121 60 410 567 247 . . . 283 924 614 303 477 1016 . . . . 693 691 . 1424 1267 Initial 854 | . . 39 . 167 247 . . . 233 128 496 198 63 233 . . . . 150 362 . . 854 Average 377 | . 43 22 248 334 66 . . . 180 519 537 242 163 691 . . . . 260 394 . 525 899 Influence Increases 13505 | . 281 70 968 954 229 . . 616 180 1168 310 165 854 1424 115 312 . 260 1449 629 60 2306 1155 Destroy 0b10 Robot/C 7180 | . 200 60 660 580 140 . . 400 60 540 160 80 420 460 100 300 . 160 860 280 60 1380 280 Destroy 0b10 Robot/NC 565 | . 5 . 45 70 20 . . . 5 65 10 . 25 50 5 . . 10 95 . . 115 45 Destroy Leader 1408 | . 40 10 186 136 50 . . 40 12 54 . . 94 112 10 10 . 30 188 60 . 304 72 Allied During Kill 1265 | . . . . . . . . 176 43 420 118 36 107 37 . 2 . . 42 225 . . 59 Successful Hack 75 | . 5 . 15 . . . . . . 7 . . . . . . . . 24 . . 24 . Disable Machine 675 | . . . . 45 15 . . . 15 . 15 45 45 390 . . . . . 30 . 30 45 Destroy Structure 1347 | . 1 . 17 48 4 . . . 45 82 7 4 148 360 . . . . 30 34 . 363 204 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . . 30 15 Lose Combat Pursuer 795 | . 30 . 45 75 . . . . . . . . 15 15 . . . 60 60 . . 60 435 Influence Decreases 12260 | . 181 170 570 807 753 21 . 244 289 545 700 478 560 888 597 803 40 260 758 629 751 882 1334 Entered New Map 4032 | . . 61 . 231 298 9 . . 139 135 390 298 120 244 375 102 40 . . 329 691 . 570 Time Decay 6653 | . 171 109 430 486 445 12 . 244 120 380 270 140 440 574 222 601 . 225 608 270 60 512 334 Lost Part 1105 | . 10 . 140 90 10 . . . 10 30 20 . . 20 . 60 . 35 90 10 . 370 210 Lost Ally 470 | . . . . . . . . . 20 . 20 40 . 50 . 40 . . 60 20 . . 220 Squads Dispatched 68 | . 2 . 5 4 7 . . . 2 3 . . 6 5 . . . . 5 2 . 18 9 Investigation 7 | . 1 . . 2 2 . . . . 1 . . 1 . . . . . . . . . . Extermination 21 | . . . . . 3 . . . . . . . 1 3 . . . . 5 1 . 6 2 Reinforcement 23 | . 1 . 5 2 2 . . . 1 2 . . 1 . . . . . . 1 . 6 2 Assault 6 | . . . . . . . . . . . . . . 2 . . . . . . . 1 3 Garrison 9 | . . . . . . . . . 1 . . . 3 . . . . . . . . 4 1 Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . . 2 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 17 | . . . 6 2 . . . . . 1 2 . . 1 . . . . 2 1 . 2 . Communications Jammed 137 | . . . . . . . . . . . . . 2 9 . . . 2 119 . . 5 . Distress Signals 129 | . . . . . . . . . . . . . 1 9 . . . . 116 . . 3 . Times Spotted 455 | . 13 3 46 41 14 . . 9 3 20 8 2 20 27 4 15 . 11 57 14 4 86 58 Peak Tracking Total 21 | . 3 3 8 6 3 . . 7 1 6 5 1 4 5 3 6 . 4 11 6 4 9 21 Tactical Retreats 24 | . 2 . 1 3 . . . . . . . . 1 1 . . . 1 3 . . 4 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 17 | . 1 . 1 2 2 . . . 1 . . . . 2 . . . . . 3 . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 55 | . . . . 3 1 . . 1 1 2 1 3 3 26 . 1 . . . 2 6 2 3 Max in Single Turn 7 | . . . . 2 1 . . 1 . 1 1 . 2 7 . 1 . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 27 | . 2 . 5 2 4 . . . 2 2 . . 1 . 1 . 1 1 2 . 2 2 . Terminals 14 | . 2 . 3 1 3 . . . 1 2 . . . . 1 . . 1 . . . . . Fabricators 3 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 59 | . 8 . 9 3 14 . . . 2 6 . . 3 . 2 . 1 1 3 . 5 2 . Successful 24 | . 2 . 3 . 2 . . . 1 2 . . 2 . 2 . 1 1 2 . 5 1 . Failed 34 | . 5 . 6 3 12 . . . 1 4 . . 1 . . . . . 1 . . 1 . Catastrophic 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 8 . 5 1 8 . . . 6 8 1 . 9 14 . . . . 8 6 . 10 2 Terminals 37 | . 8 . 5 1 13 . . . 1 6 . . . . 2 . . 1 . . . . . Fabricators 5 | . . . . . 1 . . . 1 . . . 3 . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 2 . . . . . . . . . . . . . . 2 . . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Terminal Hacks 16 | . 1 . 2 . 1 . . . 1 2 . . . . 2 . 1 1 . . 5 . . Record 9 | . . . . . 1 . . . . . . . . . 2 . 1 1 . . 4 . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Retrieve Study 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 4 2 4 . . . 1 1 . . 1 . . . . . 1 1 . 1 . Full Trace Events 6 | . 1 . 1 1 1 . . . . 1 . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 1 . . . 15 . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . 3 . . 4 . Programmers 7 | . . . . . . . . . . . . . . . . . . . 3 . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . 2 . 3 . . . . . 2 . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 42 | . . . . . . . 4 2 1 8 . . 4 1 . 2 . . 3 6 . 1 10 Largest Group 11 | . . . . . . . 4 6 7 11 8 7 5 5 . 2 . . 3 6 . 1 6 Highest-Rated Group 583 | . . . . . . . 155 213 248 583 472 441 357 351 . 89 . . 117 416 . 27 100 Highest-Rated Ally 159 | . . . . . . . 40 40 40 159 159 159 85 85 . 48 . . 39 96 . 27 50 Zionite Dispatches 9 | . . . . . . . . . 1 2 . . 2 1 . . . . 1 . . 1 1 Heavy 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Demo 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . 2 . . . . . . . 2 2 STAY 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 274 | . . . . . . . . 17 13 47 25 20 49 16 . 2 . . 19 41 . . 25 Total Damage 10549 | . . . . . . . . 533 614 1713 962 791 2099 699 . 87 . . 355 1612 . . 1084 Kills 70 | . . . . . . . . 6 4 17 5 4 9 3 . 1 . . 5 8 . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Active Infowar (turns) 17015 | . . . . 837 1347 41 1116 558 254 884 583 293 1097 1758 462 1932 254 834 1969 597 94 1600 505 Sensors 13446 | . . . . . 1347 41 1116 558 254 884 583 293 894 549 462 1932 254 834 1637 559 94 933 222 Terrain 3977 | . . . . . . . . . . . . . 617 1417 . . . . 1010 . . 933 . Structural 1099 | . . . . . . . . . . . . . . . . . . . 393 70 . 181 455 Seismic 2088 | . . . . 837 . . . . . . . . 170 1081 . . . . . . . . . Machine Analysis 636 | . . . . 636 . . . . . . . . . . . . . . . . . . . Jamming 7409 | . . . . . . . . . . . . . 215 1698 462 1930 254 834 1303 38 . 675 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 3 . . . . . . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 1 1 . . 1 2 . . . . 1 . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 21109 | 89 432 263 1186 1277 1370 41 1116 558 254 884 583 293 1098 1758 462 1932 254 834 2316 598 590 2174 747 Spaces Moved 11009 | 53 203 146 624 647 860 31 894 397 191 584 229 115 543 872 278 1063 148 383 889 325 300 710 524 Core 204 | 5 . . . . . . . . . . . . . . . . . . . . . . 199 Treads 5415 | 48 203 146 106 . . . . . . . 189 115 543 872 278 1063 148 383 846 . . 475 . Legs 117 | . . . 117 . . . . . . . . . . . . . . . . . . . . Wheels 5273 | . . . 401 647 860 31 894 397 191 584 40 . . . . . . . 43 325 300 235 325 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 80 113 110 120 120 120 120 120 120 240 160 160 160 160 160 160 110 110 128 123 50 Average Speed 142 | 149 160 160 132 121 119 120 120 120 120 120 220 240 160 160 160 160 160 160 165 125 128 152 89 Slowest Speed 330 | 160 160 160 330 140 130 120 120 120 145 120 265 240 160 160 160 160 160 160 240 130 128 235 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 45 | 4 33 41 71 44 27 12 86 67 6 67 62 85 15 21 50 97 56 58 29 16 98 22 19 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 9 | . . 1 . . . . . . . . . . . 8 . . . . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 3 1 . . . . . . 1 3 . 1 . . . . . Spaces Dug 131 | . . . . . 1 . . . . . . . . 67 . . . . 9 . . 33 21 Terrain Destroyed 892 | . . . 14 42 1 . . 128 . 152 4 2 56 223 3 36 . 12 15 12 . 155 37 Melee 8 | . . . . . 1 . . . . . . . . . . . . . 7 . . . . Projectile 280 | . . . . . . . . . . . . 2 31 105 2 30 . 12 7 4 . 75 12 AOE 602 | . . . 14 42 . . . 128 . 152 4 . 25 118 1 6 . . . 8 . 79 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 14569 | 60 257 156 823 944 1124 35 944 454 213 736 303 128 709 1090 288 1207 166 526 1468 464 401 1364 709 Wait 1336 | . 21 1 40 115 180 5 17 19 13 48 12 7 76 73 . 65 . 86 266 9 10 230 43 Move 10986 | 52 202 145 623 646 859 30 893 396 190 583 228 114 542 871 277 1062 147 382 888 324 299 709 524 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 221 | 2 2 . 26 22 13 . 7 1 2 11 9 1 10 11 2 6 3 6 23 13 5 37 9 Fast Attach 224 | 6 3 . 23 11 7 . 6 . . 2 12 1 7 8 . 1 7 1 30 15 15 43 26 Attach 132 | . 1 . 5 10 7 . 1 1 4 5 3 . 8 5 . 7 1 5 16 4 1 39 9 Detach 47 | . . . . 2 2 . 1 2 . 1 1 . 2 1 . 2 . . 10 1 1 11 10 Swap 312 | . 2 . 6 21 9 . 3 2 3 10 4 . 14 47 2 11 . 9 73 21 8 53 14 Drop 316 | . . . 19 23 12 . 15 2 1 13 26 2 18 14 1 2 8 3 48 22 15 48 24 Fire 849 | . 26 10 81 89 34 . 1 22 . 25 8 3 30 58 4 43 . 34 98 19 21 193 50 Melee 25 | . . . . . 1 . . . . 3 . . . . . . . . 16 5 . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . 2 2 2 . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 83 | . . . . . . . . 9 . 35 . . . . . 8 . . . 31 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . 4 . . . . . . . . . . . . . . . . 26 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 2 exits: *Fac / *Hub) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 522 | -10/Materials | Entered Mines 570 | -10/Mines | Learned location of Zion (-7) 734 | -10/Mines | Discovered new exit (range 4) 736 | -10/Mines | Learned 4 Materials zone layouts 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 786 | -9/Materials | Identified exit to Mines 786 | -9/Materials | Identified exit to Materials 1252 | -9/Materials | Lost 3 parts (1p1n1w) 1419 | -9/Materials | Lost 4 parts (2n2w) 1770 | -9/Materials | Build established: Scavenger-Gunner 1965 | -9/Materials | Discovered exit to Materials (range 4) 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Utility x2 2613 | -8/Materials | Build established: Skirmisher 3125 | -8/Materials | Build established: Tank 3190 | -8/Materials | Discovered new exit (range 7) 3245 | -8/Materials | Identified exit to Factory 3248 | -8/Materials | Entered Factory 3248 | -7/Factory | Evolved 2 slots: Utility x2 3755 | -7/Factory | Build established: Skirmisher 4214 | -7/Factory | Discovered new exit (range 5) 4218 | -7/Factory | Identified exit to Factory 4552 | -7/Factory | Discovered new exit (range 15) 4578 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Entered Lower Caves 4628 | -7/Lower Caves | Encountered a Warlord checkpoint 4649 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4658 | -7/Lower Caves | Identified exit to Zion 4659 | -7/Lower Caves | Entered Zion 4683 | -7/Zion | Identified exit to Deep Caves 4725 | -7/Zion | System corruption cleaned by Quarantine Array 4774 | -7/Zion | Found Prototype Launcher 4774 | -7/Zion | Identified Gui. Missile Launcher 4857 | -7/Zion | Learned 8 Factory zone layouts 4882 | -7/Zion | Build established: Gunner 4947 | -7/Zion | Given A8's code to call for help 5037 | -7/Zion | Identified exit to Proximity Caves 5228 | -7/Zion | Met Imprinter 5249 | -7/Zion | Imprinted 5251 | -7/Zion | Declared Zion's savior 5775 | -7/Zion | Entered Proximity Caves 5775 | -6/Proximity Caves | Accompanied by 4 allies 6132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6162 | -6/Proximity Caves | Destroyed 9 combat bots 6306 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6333 | -6/Proximity Caves | Entered Factory 6333 | -6/Factory | Accompanied by 6 allies 6333 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6556 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6557 | -6/Factory | Zion Demo squad teleported in 6570 | -6/Factory | Discovered new exit (range 10) 6571 | -6/Factory | Garrison activated, responded to threat 6579 | -6/Factory | Identified exit to Extension 6587 | -6/Factory | Entered Extension 6587 | -6/Extension | Accompanied by 3 allies 6612 | -6/Extension | Lost 3 allies 6648 | -6/Extension | Destroyed 7 combat bots 6668 | -6/Extension | Zion Heavy squad teleported in 6698 | -6/Extension | Rescued A7 6731 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 6732 | -6/Extension | Zion Recon squad teleported in 6828 | -6/Extension | Build established: Mutant 7245 | -6/Extension | Spotted B-75 Beast 7252 | -6/Extension | Allies destroyed B-75 Beast 7261 | -6/Extension | Spotted B-75 Beast 7271 | -6/Extension | Allies destroyed B-75 Beast 7293 | -6/Extension | Rescued a captive Derelict 7293 | -6/Extension | Rescued a captive Derelict 7439 | -6/Extension | Discovered new exit (range 16) 7439 | -6/Extension | Discovered new exit (range 16) 7465 | -6/Extension | Identified exit to Cetus 7471 | -6/Extension | Entered Cetus 7471 | -6/Cetus | Accompanied by 8 allies (A7) 7476 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7498 | -6/Cetus | Spotted Cetus Guard 7498 | -6/Cetus | Spotted Cetus Guard 7501 | -6/Cetus | Spotted Cetus Guard 7502 | -6/Cetus | Spotted Cetus Guard 7505 | -6/Cetus | Allies destroyed Cetus Guard 7510 | -6/Cetus | Destroyed Cetus Guard 7511 | -6/Cetus | Destroyed Cetus Guard 7512 | -6/Cetus | Destroyed Cetus Guard 7525 | -6/Cetus | Build established: Scavenger-Skirmisher 7528 | -6/Cetus | System corruption reached 10% 7540 | -6/Cetus | System corruption reached 30% 7635 | -6/Cetus | Cetus Manufacturing Module disabled 7673 | -6/Cetus | Failed to start Cetus Manufacturing Module 7793 | -6/Cetus | Discovered new exit (range 16) 7842 | -6/Cetus | Spotted Cetus Guard 7843 | -6/Cetus | Spotted Cetus Guard 7846 | -6/Cetus | Spotted Cetus Guard 7846 | -6/Cetus | Spotted Cetus Guard 7850 | -6/Cetus | Allies destroyed Cetus Guard 7856 | -6/Cetus | Allies destroyed Cetus Guard 7861 | -6/Cetus | Allies destroyed Cetus Guard 7863 | -6/Cetus | Allies destroyed Cetus Guard 7867 | -6/Cetus | Discovered new exit (range 16) 7886 | -6/Cetus | Scared off Revision 17 8050 | -6/Cetus | Identified exit to Archives 8054 | -6/Cetus | Entered Archives 8054 | -6/Archives | Accompanied by 7 allies (A7) 8127 | -6/Archives | Discovered new exit (range 16) 8147 | -6/Archives | Build established: Scavenger-Tank 8182 | -6/Archives | Discovered new exit (range 16) 8247 | -6/Archives | Identified exit to Hub_04(d) 8341 | -6/Archives | Identified exit to Factory 8347 | -6/Archives | Entered Factory 8347 | -5/Factory | Accompanied by 4 allies 8347 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8432 | -5/Factory | Discovered new exit (range 9) 8466 | -5/Factory | Identified exit to Factory 8826 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 8873 | -5/Factory | Garrison activated, responded to threat 8968 | -5/Factory | Discovered new exit (range 5) 8974 | -5/Factory | Identified exit to Upper Caves 9114 | -5/Factory | Discovered exit to Factory (range 5) 9226 | -5/Factory | Cargo convoy interrupted 9231 | -5/Factory | Retrieved Zion intel report: Active Terminals 9232 | -5/Factory | Zion Hacker squad teleported in 9348 | -5/Factory | Zion Heavy squad teleported in 9445 | -5/Factory | Entered another Factory area 9445 | -4/Factory | Accompanied by 5 allies 9445 | -4/Factory | Evolved 2 slots: Utility x2 9814 | -4/Factory | System corruption reached 10% 10158 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 10293 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10294 | -4/Factory | Zion Melee Resupply teleported in 10480 | -4/Factory | Discovered new exit (range 5) 10572 | -4/Factory | Found Prototype Processor 10572 | -4/Factory | Identified Exp. Targeting Computer 10660 | -4/Factory | Build established: Scavenger-Gunner 10679 | -4/Factory | Terminal network hard line cut 10923 | -4/Factory | Identified exit to Research 11185 | -4/Factory | Discovered new exit (range 12) 11195 | -4/Factory | First assault squad dispatched 11199 | -4/Factory | Identified exit to Upper Caves 11203 | -4/Factory | Entered Upper Caves 11644 | -4/Upper Caves | Discovered new exit (range 10) 11662 | -4/Upper Caves | Identified exit to Upper Caves 11665 | -4/Upper Caves | Entered another Upper Caves area 11667 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11734 | -4/Upper Caves | Destroyed 8 combat bots 11966 | -4/Upper Caves | Learned Research emergency access door positions 12117 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12189 | -4/Upper Caves | Lost 4 parts (1p2u1w) 12437 | -4/Upper Caves | Build established: Scavenger-Tank 13581 | -4/Upper Caves | Discovered new exit (range 6) 13595 | -4/Upper Caves | Identified exit to Zhirov 13597 | -4/Upper Caves | Entered Zhirov 13599 | -4/Zhirov | Discovered new exit (range 3) 13601 | -4/Zhirov | Identified exit to Proximity Caves 13628 | -4/Zhirov | Met Zhirov 13691 | -4/Zhirov | Found Alien Artifact 13691 | -4/Zhirov | Identified Integrated Reactor 13691 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13713 | -4/Zhirov | Found Alien Artifact 13851 | -4/Zhirov | Entered Proximity Caves 13857 | -3/Proximity Caves | Spotter reported a threat 14042 | -3/Proximity Caves | Spotted B-86 Titan 14079 | -3/Proximity Caves | Destroyed B-86 Titan 14101 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 14657 | -3/Proximity Caves | Discovered exit to Research (range 3) 14666 | -3/Proximity Caves | System corruption reached 30% 14685 | -3/Proximity Caves | Entered Research 14685 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14701 | -3/Research | Build established: Scavenger-Gunner 15416 | -3/Research | Build established: Scavenger-Tank 15799 | -3/Research | Retrieved Zion intel report: Branch Access 15799 | -3/Research | Identified exit to Armory 15799 | -3/Research | Identified exit to Quarantine 15807 | -3/Research | Zion Fire squad teleported in 15876 | -3/Research | Lost 4 parts (1p2u1w) 15882 | -3/Research | Lost 3 allies 15961 | -3/Research | Destroyed 7 combat bots 16073 | -3/Research | Terminal network hard line cut 16530 | -3/Research | Build established: Scavenger-Gunner 17001 | -3/Research | Entered Armory 17002 | -3/Armory | Met VL-GR5, who suggested a friendly competition 17123 | -3/Armory | Enhanced Grunt warped into view, answering call for help 17130 | -3/Armory | Enhanced Grunt warped into view, answering call for help 17585 | -3/Armory | Build established: Gunner 17597 | -3/Armory | Identified Transdimensional Reconstructor 17597 | -3/Armory | Warped through subspace to slip node 17597 | -3/Armory | Discovered new exit (range 1) 17597 | -3/Armory | Identified exit to Lab 17599 | -3/Armory | Entered Lab 17601 | -3/Lab | Discovered new exit (range 9) 17610 | -3/Lab | Identified exit to Research 17618 | -3/Lab | Unable to decrypt terminal 17665 | -3/Lab | Gained access to the hidden lab's interior 17674 | -3/Lab | Detected by scanners 17682 | -3/Lab | Confronted by A5 17698 | -3/Lab | Disabled Active System Cloaker 17702 | -3/Lab | System corruption reached 10% 17707 | -3/Lab | MAIN.C forces arrive to investigate 17771 | -3/Lab | Found Prototype Protection 17771 | -3/Lab | Identified Med. Regenerative Plating 17774 | -3/Lab | Found Prototype Hackware 17794 | -3/Lab | Found Alien Artifact 17794 | -3/Lab | Identified Core Reset Matrix 17794 | -3/Lab | Used Core Reset Matrix 17798 | -3/Lab | Sensed 3 artifacts in vicinity 17811 | -3/Lab | Found Transdimensional Reconstructor 17821 | -3/Lab | Found Integrated Reactor 17821 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 17831 | -3/Lab | Found Core Expander 17831 | -3/Lab | Installed Core Expander, added new Utility slot 17856 | -3/Lab | Found Prototype Protection 17856 | -3/Lab | Identified Exp. Powered Armor 17860 | -3/Lab | Found Prototype Hackware 17867 | -3/Lab | Found Prototype Energy Cannon 17867 | -3/Lab | Identified Potential Cannon 17889 | -3/Lab | Unable to decrypt terminal 17907 | -3/Lab | Found Prototype Special Weapon 17907 | -3/Lab | Identified Gui. Remote Datajack 17980 | -3/Lab | Unable to decrypt terminal 18040 | -3/Lab | Unable to decrypt terminal 18054 | -3/Lab | Build established: Scavenger-Gunner 18086 | -3/Lab | Discovered exit to Research (range 6) 18189 | -3/Lab | Entered Research 18189 | -2/Research | Evolved 2 slots: Propulsion x2 18235 | -2/Research | Retrieved Zion intel report: Main Access 18235 | -2/Research | Identified exit to Access 18236 | -2/Research | Zion Heavy Resupply teleported in 18371 | -2/Research | Identified Quantum Router 18525 | -2/Research | Garrison activated, responded to threat 18656 | -2/Research | Build established: Hacker-Tank 18937 | -2/Research | Intercept squad dispatched 18965 | -2/Research | Spotted Tracker 18968 | -2/Research | Spotted Tracker 18974 | -2/Research | Spotted Combat Programmer 18986 | -2/Research | Destroyed Tracker 18988 | -2/Research | System corruption reached 10% 18994 | -2/Research | Destroyed Combat Programmer 19010 | -2/Research | Destroyed Tracker 19025 | -2/Research | Spotted Combat Programmer 19032 | -2/Research | Destroyed Combat Programmer 19062 | -2/Research | Destroyed 8 combat bots 19245 | -2/Research | Lost 5 parts (2p2u1w) 19279 | -2/Research | Build established: Scavenger-Tank 19426 | -2/Research | Garrison activated, responded to threat 19439 | -2/Research | First assault squad dispatched 19542 | -2/Research | Terminal network hard line cut 19659 | -2/Research | Destroyed 10 combat bots 19662 | -2/Research | Lost 4 parts (4u) 20077 | -2/Research | Found Prototype Launcher 20077 | -2/Research | Identified Mni. Smartbomb Launcher 20080 | -2/Research | Found Mni. Smartbomb Launcher 20119 | -2/Research | System corruption reached 30% 20165 | -2/Research | Lost 13 parts (2p2n4u5w) 20166 | -2/Research | Destroyed 7 combat bots 20327 | -2/Research | Lost 7 parts (1p1n1u4w) 20363 | -2/Research | Entered Access 20363 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20445 | -1/Access | Energy Cycler disabled 20613 | -1/Access | First assault squad dispatched 20825 | -1/Access | Identified Exp. System Shield 20906 | -1/Access | Intercept squad dispatched 20911 | -1/Access | Spotted Tracker 20913 | -1/Access | Spotted Tracker 20937 | -1/Access | Destroyed Tracker 20949 | -1/Access | Spotted Combat Programmer 20951 | -1/Access | Spotted Combat Programmer 20960 | -1/Access | Destroyed Tracker 20972 | -1/Access | Warped through subspace 21036 | -1/Access | Spotted B-99 Colossus 21037 | -1/Access | Spotted B-99 Colossus 21040 | -1/Access | Lost 20 parts (3p5n9u3w) 21049 | -1/Access | Core integrity fell below 50% 21054 | -1/Access | Emitted hypermatrix ping 21057 | -1/Access | Core integrity fell below 20% 21059 | -1/Access | Assembled emerged from beneath the floor 21059 | -1/Access | Garrison activated, responded to threat 21066 | -1/Access | Zion Demo squad teleported in 21110 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21061_ Identified Hacking Suite. 21063_ Detecting system override signal. 21065_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Resource Resupply ] [ 2 : Experimental ] [ 3 : 7D-OFE(p)/Hacker(2) ] [ 4 : Y0-9B2(d)/Demo(2) ] [ 5 : Infowar Resupply ] [ 6 : Experimental ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 21066_ Y0-9B2(d): "For Zion!" 21068_ S-43 Plague destroyed. 21070_ Acquired 13 matter. 21078_ E0-F3J(d) destroyed. 21083_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# * #??????????????????????? | | ??####??????????# #??????????????????????? | | ??? ??????????# " #??????????????????????? | | ??? #?????????# """ #??????????????????????? | | ???# #?????????# """#?????????#????????????? | | ???# +?????????# " #????? #????????????? | | ???# #?????????# * ## ???????????????? | | ???# #?????????# p @;;#????????????????????? | | ???# ###############+###########????????????????? | | ???# ????????????? | | ???# ????????????? | | #### ##### #####################???????????????? | | # #???# #???????????????????????????????????? | | # #???# #???????????????????????????????????? | | ! # #???# #???????????????????????????????????? | | # "#??# #???????????????????????????????????? | | # ##??# #???????????????????????????????????? | | # #???# #???????????????????????????????????? | | # #??? ???????????????????????????????????? | | # "??? ???????????????????????????????????? | | # #??? ???????????????????????????????????? | | + "??? ???????????????????????????????????? | | # #??? ???????????????????????????????????? | | # #?? ??????????????????????????????????? | | #### #??# ??????????????????????????????????? | | ##? ??? ???????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ######?????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????????????????""""""""#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 100 Energy Generation 92 Energy Capacity 1245 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 70 EM Shielding 3 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 9 Core Analysis 9 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -5/Factory Repaired ---------- Nothing Studied --------- Enh. Quantum Rifle | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed MeleeHypercooledOptics Manual? 0 Play Time 03:54:12 Cumulative 173.1 hours Start 2026.04.27 @ 16:39:50 End 2026.04.27 @ 21:11:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9c8de6b-0470-48d9-834b-d8d9caf7516a