Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 18:25:48 Player: Anden Result: Destroyed self with Ion Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (674) 674 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1969 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 379/415 System Corruption 0% Temperature Cool (79) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Assault Rifle Improved Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 53 | 9 9 15 20 Power 8 | 1 1 4 2 Engine 7 | 1 1 3 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 15 | 4 2 3 6 Treads 10 | 1 . 3 6 Leg 3 | 3 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 3 4 Device 1 | . . . 1 Storage 3 | 1 . . 2 Processor 5 | . 2 3 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 3 4 5 8 Energy Gun 10 | 2 2 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | 1 2 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 16 | . 4 2 10 Power 4 | . 1 1 2 Propulsion 3 | . 1 1 1 Utility 1 | . . . 1 Weapon 8 | . 2 . 6 Highest Loss Streak 9 | . 4 2 9 Average Slot Usage (%) 92 | . 92 93 89 Engine 15 | . 12 15 17 Treads 10 | . . 8 21 Leg 6 | . 23 . . Wheel 6 | . 3 13 . Storage 6 | . 14 . 5 Processor 16 | . 13 21 13 Energy Gun 7 | . 15 2 5 Energy Cannon 2 | . . . 6 Ballistic Gun 19 | . 8 30 16 Naked Turns . | . . . . Heaviest Build 38 | 12 12 21 38 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | 2 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 5 | 4 6 4 6 Most Carried 10 | 4 6 4 10 Average Carried 4 | 3 4 3 5 Final Capacity 10 | 6 6 4 10 Final Carried 10 | 4 4 4 10 Class Distribution -------------------- 43% | Gunner 34% | Mutant 18% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1151 | 209 47 465 430 Remotely . | . . . . Salvage Created 1076 | . 47 454 575 Parts 67 | . 5 32 30 Haulers Intercepted 4 | . . . 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 20 | . 3 11 6 Guns 20 | . 3 11 6 Classes Destroyed 7 | . 1 3 3 Hauler 4 | . . . 4 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 5 | . 3 2 . Grunt 10 | . . 7 3 Sentry 5 | . . 2 3 Best Kill Streak 8 | . 3 6 8 Combat Bots Only 6 | . 3 6 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2452 | . 659 570 1223 Core 540 | . 137 127 276 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 45 . . Volleys Fired 71 | . 11 31 29 Largest 3 | . 2 3 3 Hottest 136 | . 90 69 136 Shots Fired 171 | . 22 93 56 Gun 167 | . 22 93 52 Cannon 4 | . . . 4 Launcher . | . . . . Special . | . . . . Kinetic 144 | . 10 93 41 Thermal 25 | . 12 . 13 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 40 | . 4 19 40 Robot Miss Streak 3 | . 2 3 1 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 134 | . 12 70 52 Core Hits 41 | . 4 20 17 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1884 | . 104 937 843 Guns 1773 | . 104 937 732 Cannons 83 | . . . 83 Explosions 28 | . . . 28 Melee . | . . . . Ramming . | . . . . Kinetic 1566 | . 43 937 586 Thermal 270 | . 61 . 209 Explosive . | . . . . Electromagnetic 48 | . . . 48 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 11 | . . . 11 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . . . 5 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 332 | . 150 322 332 Average Temperature 105 | . 59 111 117 Received Heat Transfer 900 | . 294 195 411 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 596 | . 173 . 423 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 318 | . 164 318 196 Initial 90 | . . 68 90 Average 118 | . 74 150 134 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 73 100 Level 1 9 | . . 26 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 15 21 9 Peak Tracking Total 8 | . 8 8 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 7 | . 3 . 4 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 9 . 6 Successful 7 | . 5 . 2 Failed 8 | . 4 . 4 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . 4 . 1 Terminals 10 | . 6 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Open Door 1 | . . . 1 Emergency Access Points 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 2 . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1372 | 61 359 503 449 Spaces Moved 834 | 36 279 310 209 Core 9 | 9 . . . Treads 292 | 2 . 81 209 Legs 253 | 25 228 . . Wheels 280 | . 51 229 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 160 Average Speed 120 | 122 112 101 160 Slowest Speed 160 | 160 120 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 37 27 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1079 | 51 301 449 278 Wait 80 | . . 80 . Move 831 | 35 278 309 209 Hop . | . . . . Pick Up 14 | 3 . 1 10 Fast Attach 33 | 8 5 10 10 Attach 9 | 1 3 1 4 Detach 11 | 3 3 4 1 Swap 11 | . 1 4 6 Drop 19 | 1 . 9 9 Fire 71 | . 11 31 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 11) 279 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 359 | -10/Materials | Core integrity fell below 50% 400 | -10/Materials | Lost 4 parts (1p1n2w) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 700 | -9/Materials | Build established: Gunner 919 | -9/Materials | Discovered new exit (range 3) 924 | -9/Materials | Entered Storage 1000 | -9/Storage | Core integrity fell below 50% 1037 | -9/Storage | Core integrity fell below 20% 1056 | -9/Storage | Lost 9 parts (2p1n6w) 1373 | -9/Storage | Destroyed self with Ion Engine chain reaction Last Messages --------------- Aluminum Leg Heat Sink Sml. Storage Unit Transport Network Coupler Lgt. Treads Shield Generator Med. Matter Pod Aluminum Leg Lgt. Treads 01336_ R-06 Scavenger collects Med. Matter Pod. 01344_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 01349_ K-01 Serf collects debris. 01364_ R-06 Scavenger inserts Med. Matter Pod into recycling unit. 01367_ R-06 Scavenger inserts Imp. Terrain Scanner into recycling unit. 01370_ R-06 Scavenger inserts Transport Network Coupler into recycling unit. 01373_ Chain reaction triggered in Ion Engine. 01373_ A-02 Transporter destroyed. 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"" # | | ?????????????????????????#===#??????# T" + | | ?????????????????????????#####??????# "" ## | | ????????????????????????????????????# "" #? | | ????????????????????????????????????# #? | | ????????????????????????????????????#############? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityHoverWeb Manual? 0 Play Time 00:25:57 Cumulative 29.5 hours Start 2021.05.04 @ 20:18:47 End 2021.05.05 @ 18:25:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03f6cd16-55c1-4e0e-b806-09003aeadc47