Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.12 @ 14:53:11 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3719) 3719 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8094 Bonus ------- None Cogmind --------- Core Integrity 721/1000 Matter 215/300 Energy 29/170 System Corruption 12% Temperature Cool (390) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (10) ----- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Weapon Cycler Transmission Jammer Improved Weapon Shielding Improved Thermal Shield System Shield > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Micro Fission Core Micro Fission Core Energy Well (500) Advanced Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Improved Weapon Shielding Improved Weapon Shielding Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Weapon Cycler Transmission Jammer Improved Weapon Shielding Improved Thermal Shield System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Energy Well Advanced Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Long-range Sensor Array Improved Weapon Shielding Improved Weapon Shielding Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Power Sword [Rating: 67] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 8 | . . 1 1 2 2 2 Weapon . | . . . . . . . Parts Attached 161 | 5 10 17 19 41 13 56 Power 12 | 1 1 2 3 3 1 1 Engine 10 | 1 1 2 2 3 1 . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 26 | 2 . 1 3 7 . 13 Treads 1 | . . . . . . 1 Leg 22 | 2 . 1 3 7 . 9 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 2 | . . . . . . 2 Utility 51 | . 3 3 5 15 3 22 Device 20 | . . . 1 4 1 14 Storage 9 | . 2 2 . 3 . 2 Processor 5 | . 1 1 . 1 1 1 Hackware 3 | . . . 1 1 . 1 Protection 14 | . . . 3 6 1 4 Artifact . | . . . . . . . Weapon 72 | 2 6 11 8 16 9 20 Energy Gun 23 | 1 . 1 2 10 3 6 Energy Cannon 15 | . 4 3 3 . 1 4 Ballistic Gun 22 | 1 1 5 2 5 2 6 Ballistic Cannon . | . . . . . . . Launcher 8 | . . 2 1 1 1 3 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 1 3 1 1 Parts Lost 35 | . . 3 4 6 . 22 Power 1 | . . 1 . . . . Propulsion 13 | . . . 1 4 . 8 Utility 9 | . . . 1 . . 8 Weapon 12 | . . 2 2 2 . 6 Highest Loss Streak 5 | . . 1 2 3 . 5 Average Slot Usage (%) 94 | . 96 86 92 98 99 92 Engine 5 | . 14 10 6 7 6 1 Core 1 | . . . 2 . . 3 Leg 23 | . 28 22 30 28 26 16 Device 10 | . . . 2 6 12 18 Storage 15 | . 12 21 18 15 13 15 Processor 8 | . 12 10 . 7 13 8 Hackware 5 | . . . 5 7 6 5 Protection 5 | . . . 9 7 6 4 Energy Gun 4 | . 4 . 2 6 5 4 Energy Cannon 2 | . 10 11 6 . . . Ballistic Gun 6 | . 13 10 9 7 5 4 Naked Turns . | . . . . . . . Heaviest Build 74 | 6 17 30 37 72 64 74 Greatest Support 70 | 20 20 30 50 50 30 70 Greatest Overweight (x) 12 | . . 1 1 2 2 12 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 4 8 12 12 16 16 20 Average Capacity 14 | 4 7 11 12 13 16 19 Most Carried 20 | 4 8 12 12 16 16 20 Average Carried 13 | 2 6 10 11 13 14 17 Final Capacity 20 | 4 8 12 12 16 16 20 Final Carried 16 | 3 8 12 12 16 16 16 Class Distribution -------------------- 42% | Hacker-Mutant 20% | Mutant 13% | Hacker-Skirmisher 13% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2816 | 203 209 192 448 707 85 972 Remotely . | . . . . . . . Salvage Created 3867 | . 320 471 406 960 136 1574 Parts 221 | . 17 46 18 49 16 75 Haulers Intercepted 4 | . 2 1 1 . . . Recyclers Shooed 6 | . 1 . . 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 6 11 7 20 8 31 Guns 54 | . 2 3 4 19 1 25 Cannons 15 | . 4 3 2 . . 6 AOE 14 | . . 5 1 1 7 . Classes Destroyed 12 | . 4 4 1 1 . 2 Worker 2 | . . 1 1 . . . Builder 3 | . . 1 . . 2 . Hauler 4 | . 2 1 1 . . . Recycler 2 | . . . . . . 2 Watcher 9 | . 1 4 . 2 . 2 Swarmer 31 | . 3 3 . 4 6 15 Grunt 21 | . 3 3 4 7 . 4 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 14 | . . 4 2 6 2 . Hunter 2 | . . . 1 . . 1 Programmer 13 | . . . . 3 . 10 Best Kill Streak 8 | . 3 7 3 5 8 4 Combat Bots Only 7 | . 3 7 3 5 7 4 Max Kills in Single Turn 4 | . 1 4 1 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 1 1 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5338 | . 201 318 552 1222 426 2619 Core 596 | . 44 52 61 125 35 279 Absorbed by Shields 6 | . . . . . . 6 Core Remaining (%) 89 | 100 82 87 88 82 95 . Volleys Fired 305 | . 28 41 35 65 10 126 Largest 2 | . 2 2 2 2 2 2 Hottest 196 | . 120 90 83 97 108 196 Shots Fired 564 | . 56 77 62 127 15 227 Gun 426 | . 30 36 28 124 8 200 Cannon 120 | . 26 36 30 . 1 27 Launcher 18 | . . 5 4 3 6 . Special . | . . . . . . . Kinetic 227 | . 24 36 28 62 4 73 Thermal 319 | . 32 36 30 62 5 154 Explosive 18 | . . 5 4 3 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 47 | . 6 21 26 30 47 29 Robot Miss Streak 6 | . 3 2 6 5 1 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 453 | . 37 59 48 109 13 187 Core Hits 207 | . 12 24 19 63 18 71 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 6 | . . . . . 4 2 Impact . | . . . . . . . Slashing 6 | . . . . . 4 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10536 | . 559 1413 919 2587 942 4116 Guns 6831 | . 226 363 301 2224 171 3546 Cannons 1796 | . 333 512 389 . . 562 Explosions 1797 | . . 538 216 362 681 . Melee 90 | . . . . . 90 . Ramming 22 | . . . 13 1 . 8 Kinetic 3307 | . 180 363 301 1127 62 1274 Thermal 5320 | . 379 512 389 1097 109 2834 Explosive 1797 | . . 538 216 362 681 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 90 | . . . . . 90 . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Effects 83 | . . . . . . 83 Message Errors 11 | . . . . . . 11 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 9 | . . . . . . 9 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 6 | . . . . . . 6 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 24 | . . . . . . 24 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 58 | . . 25 15 . 9 9 Projectiles 27 | . . 3 15 . . 9 Explosions 31 | . . 22 . . 9 . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . . . 4 Shots . | . . . . . . . Rammed 2 | . . . 1 . . 1 Targets Rammed 5 | . . . 3 1 . 1 Kicked 3 | . . . 2 1 . . Crushed . | . . . . . . . Highest Temperature 436 | . 273 214 239 296 120 436 Average Temperature 80 | . 85 76 85 79 45 82 Received Heat Transfer 1064 | . 48 147 261 402 114 92 Effects 4 | . . . 1 . . 3 Energy Bleed 2 | . . . 1 . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . 1 1 1 1 14 Heat Transferred 9946 | . 803 1073 814 2109 250 4897 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 317 | . 196 309 317 263 222 198 Initial 111 | . . . 111 58 7 93 Average 94 | . 76 83 151 117 28 86 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 94 | 100 100 89 83 89 95 100 Level 1 5 | . . 10 16 10 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . . 2 6 1 8 Investigation 2 | . . . . 2 . . Extermination 8 | . . . . 3 . 5 Reinforcement 5 | . . . 1 1 . 3 Assault . | . . . . . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . . 4 1 2 . Communications Jammed 4 | . . . . . . 4 Distress Signals . | . . . . . . . Times Spotted 118 | . 9 18 11 23 9 48 Peak Tracking Total 6 | . 3 4 4 5 6 6 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 33 | . 4 3 6 9 2 9 Terminals 27 | . 4 3 6 7 2 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 3 | . . . . 1 . 2 Garrison Access . | . . . . . . . Total Hacks 114 | . 12 13 25 30 9 25 Successful 67 | . 8 9 17 16 5 12 Failed 45 | . 4 3 7 14 4 13 Catastrophic 3 | . . . . 1 . 2 Database Lockouts 2 | . . 1 1 . . . Manual 83 | . 10 12 22 20 6 13 Terminals 102 | . 12 13 25 26 9 17 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 7 | . . . . 2 . 5 Garrison Access . | . . . . . . . Terminal Hacks 33 | . 6 6 11 7 1 2 Record 1 | . . . . 1 . . Part Schematic 3 | . 1 . 2 . . . Robot Analysis 6 | . 1 3 2 . . . Level Access Points 3 | . 1 . 1 1 . . Branch Access Points 2 | . . 1 . . . 1 Terminal Index 6 | . 1 1 1 1 1 1 Locate Traps 3 | . 1 1 . 1 . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 2 | . . . 1 1 . . Zone Layout 6 | . 1 . 3 2 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 4 | . . . . 2 . 2 Insert Component 2 | . . . . 1 . 1 Analyze 2 | . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 26 | . 2 3 6 6 4 5 Terminals 26 | . 2 3 6 6 4 5 Track 6 | . . 1 2 2 1 . Botnet 13 | . 2 1 2 3 2 3 Disrupt 2 | . . . 1 . . 1 Operators 5 | . . 1 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 4 2 6 9 2 7 Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 1 . 2 1 . 1 Parts Built . | . . . . . . . Matter 146 | . . . . . . 146 Time 73 | . . . . . . 73 Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 6 | . 1 3 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5844 | 40 420 549 579 1630 546 2080 Spaces Moved 3084 | 30 254 278 331 963 282 946 Core 9 | 9 . . . . . . Treads 36 | . . . . . . 36 Legs 3012 | 21 254 278 331 963 282 883 Wheels . | . . . . . . . Hover 26 | . . . . . . 26 Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 150 150 Average Speed 145 | 99 120 143 135 130 152 171 Slowest Speed 1000 | 120 120 150 150 180 180 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 45 28 35 27 10 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . 3 2 Terrain Destroyed 91 | . . 52 8 2 26 3 Melee 5 | . . . . . 3 2 Projectile 1 | . . . . . . 1 AOE 85 | . . 52 8 2 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3911 | 38 315 360 405 1212 371 1210 Wait 184 | . 4 1 1 77 57 44 Move 3078 | 29 253 277 330 962 281 946 Hop . | . . . . . . . Pick Up 84 | 4 10 11 8 29 3 19 Fast Attach 58 | 4 3 7 7 11 1 25 Attach 43 | 1 4 4 7 9 2 16 Detach 11 | . 2 3 . 1 1 4 Swap 61 | . 3 7 5 21 10 15 Drop 76 | . 8 9 9 36 2 12 Fire 305 | . 28 41 35 65 10 126 Melee 6 | . . . . . 4 2 Ram 1 | . . . . . . 1 Kick 4 | . . . 3 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Build established: Mutant 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Identified exit to Mines 904 | -9/Materials | Discovered new exit (range 18) 962 | -9/Materials | Central database locked down 976 | -9/Materials | Destroyed 7 combat bots 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -8/Materials | Garrison activated, responded to threat 1358 | -8/Materials | Identified exit to Factory 1462 | -8/Materials | Central database locked down 1508 | -8/Materials | Build established: Hacker-Mutant 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Utility x2 2816 | -7/Factory | Identified exit to Factory 2919 | -7/Factory | Lost 3 parts (3n) 3219 | -7/Factory | Entered another Factory area 3219 | -6/Factory | Evolved 2 slots: Utility x2 3518 | -6/Factory | Spotted B-75 Beast 3522 | -6/Factory | Build established: Hacker-Skirmisher 3723 | -6/Factory | Discovered new exit (range 10) 3723 | -6/Factory | Garrison activated, responded to threat 3760 | -6/Factory | Identified exit to Factory 3761 | -6/Factory | Destroyed 7 combat bots 3765 | -6/Factory | Entered another Factory area 3765 | -5/Factory | Evolved 2 slots: Utility x2 4333 | -5/Factory | Discovered new exit (range 23) 4472 | -5/Factory | Identified exit to Upper Caves 4625 | -5/Factory | Lost 3 parts (1n1u1w) 4791 | -5/Factory | Build established: Scavenger-Skirmisher 5205 | -5/Factory | Lost 5 parts (3n1u1w) 5406 | -5/Factory | Build established: Hacker-Mutant 5586 | -5/Factory | System corruption reached 10% 5727 | -5/Factory | Lost 5 parts (2n2u1w) 5845 | -5/Factory | Self-destructed Last Messages --------------- 05820_ Transmission Jammer destroyed. 05822_ System corrupted: Hvy. Ion Cannon targeting data glitched. 05824_ Destroyed VTOL Module. 05824_ K-01 Serf collects debris. 05828_ System corrupted: Heat flow error (+264). 05828_ System corrupted: Hvy. Phase Cannon targeting data glitched. 05829_ R-10 Processor collects VTOL Module. 05831_ System corrupted: Hvy. Ion Cannon failed to cycle. 05834_ System corrupted: Hvy. Phase Cannon targeting data glitched. 05835_ Overheating: Energy bleed (-11). 05837_ L-41 Fighter destroyed. 05840_ Chain reaction triggered in Imp. Ion Engine. 05840_ R-10 Processor destroyed. 05840_ Fabricator disabled. 05840_ K-01 Serf destroyed. 05842_ System corrupted: Hvy. Phase Cannon targeting data glitched. 05842_ S-27 Virus destroyed. 05842_ System corrupted: Hvy. Ion Cannon targeting data glitched. 05843_ R-10 Processor collects Unknown Slashing Weapon. 05845_ Overheating: Matter decay (-60). 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""" """ """ ??????? | | # # "" #?????? | | # #######+### "" #?????? | | ] # #?# % #?????? | | # ##?# """ """ """ """ #?????? | | # ##?# """ """ """ """????????? | | # #### """ """ """ ""?????????? | | # "" "" "" "?????????? | | # "" "" "" "?????????? | | %% # ## ???????????? | | % ???????????? | | ==%[ !] ###### ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 670 Matter Stores 300 Matter Capacity 350 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Weapon Cycler | -7/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainStoragePlating Manual? 0 Play Time 01:42:04 Cumulative 117.1 hours Start 2021.08.12 @ 12:54:40 End 2021.08.12 @ 14:53:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 4 Adventurer 39 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d0b8e9b-dc4b-47b3-a12a-78d8f61c51ed