Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 15:34:50 Player: Malak Gallen Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (129) 645 Value Destroyed (5083) 5083 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2653) 2653 TOTAL SCORE: 13201 Bonus ------- High Alert Combat Kills 995 Follower Combat Kills 1273 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -415 Cogmind --------- Core Integrity 211/1000 Matter 120/300 Energy 45/310 System Corruption 4% Temperature Critical (735) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Cooling System Targeting Computer Improved Weapon Cycler Hacking Drone Bay (0/1) > --- WEAPON (5) ------- Heavy Laser Plasma Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Mass Driver Heavy Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Neutrino Core Micro Antimatter Reactor Advanced Cooling System Advanced Cooling System Advanced Target Analyzer Advanced Particle Charger System Shield Hacking Drone Bay Long-range Proton Cannon KE Penetrator Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 . . . 4 . . Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . 1 . . Utility 3 | . . . 1 1 . . . . 1 . . Weapon 3 | . . . . 1 1 . . . 1 . . Parts Attached 123 | 6 5 4 20 12 5 7 . 1 6 27 30 Power 17 | 1 3 1 2 2 . . . . 1 4 3 Engine 13 | 1 3 1 2 2 . . . . 1 2 1 Core 3 | . . . . . . . . . . 1 2 Reactor 1 | . . . . . . . . . . 1 . Propulsion 29 | 2 . . 7 3 3 1 . . 1 8 4 Treads 25 | 2 . . 4 3 3 1 . . 1 8 3 Leg 3 | . . . 3 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 44 | 1 1 2 4 5 . 5 . 1 2 11 12 Device 24 | . 1 2 3 2 . 1 . 1 1 5 8 Storage 2 | 1 . . . 1 . . . . . . . Processor 5 | . . . . 1 . 3 . . 1 . . Hackware . | . . . . . . . . . . . . Protection 13 | . . . 1 1 . 1 . . . 6 4 Artifact . | . . . . . . . . . . . . Weapon 33 | 2 1 1 7 2 2 1 . . 2 4 11 Energy Gun 5 | . . . . . . . . . 1 1 3 Energy Cannon 3 | . . . . 1 . . . . 1 . 1 Ballistic Gun 18 | 2 1 1 7 1 2 1 . . . 2 1 Ballistic Cannon 6 | . . . . . . . . . . 1 5 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 1 3 Parts Lost 29 | . 2 2 . 2 . 2 . . . 4 17 Power 4 | . 1 1 . 1 . . . . . . 1 Propulsion 11 | . . 1 . 1 . . . . . 2 7 Utility 6 | . 1 . . . . 1 . . . . 4 Weapon 8 | . . . . . . 1 . . . 2 5 Highest Loss Streak 6 | . 2 1 . 2 . 1 . . . 2 6 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 97 90 95 92 92 98 100 100 99 99 77 Engine 7 | . 14 12 11 9 7 7 7 7 11 7 3 Treads 26 | . 28 22 15 27 30 30 30 30 29 28 19 Device 9 | . 11 11 18 11 7 7 7 7 10 11 9 Storage 7 | . 14 14 11 9 7 7 7 7 5 5 3 Processor 4 | . . . . . . 11 7 7 11 5 5 Protection 4 | . . . . 8 7 2 7 7 . 4 3 Energy Gun 1 | . . . . . . . . . 4 4 5 Energy Cannon 5 | . . . . 9 7 7 7 7 5 5 4 Ballistic Gun 17 | . 28 28 21 18 23 23 23 23 17 11 3 Ballistic Cannon 1 | . . . . . . . . . . 4 5 Peak Build Rating 86 | 6 7 7 19 32 37 37 34 35 54 78 86 Average Rating 42 | 4 6 6 11 28 36 36 33 34 51 74 64 On Entrance 28 | . 6 6 6 19 32 37 33 34 35 54 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 12 15 14 26 55 58 58 48 48 62 92 101 Greatest Support 121 | 40 40 40 60 60 80 80 80 80 100 121 121 Greatest Overweight (x) 3 | . . . . . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 10 15 15 15 15 15 15 12 Most Carried 15 | 4 8 8 8 15 15 15 14 15 15 15 15 Average Carried 12 | 2 5 7 6 8 14 13 13 14 12 14 11 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 8 8 15 15 13 14 15 15 15 . Class Distribution -------------------- 54% | Scavenger-Gunner 18% | Tank 10% | Mutant 7% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Matter Collected 3938 | 181 300 77 110 612 258 460 . 46 60 828 1006 Remotely . | . . . . . . . . . . . . Salvage Created 5306 | . 304 136 216 949 258 473 . 80 . 927 1963 Parts 279 | . 18 8 16 54 19 23 . 3 . 39 99 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 Recyclers Shooed 4 | . . . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 20 . 10 . . . Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 103 | . 9 3 7 20 7 8 . 1 . 20 28 Melee 2 | . . . 1 . . . . . . . 1 Guns 57 | . 9 3 6 8 4 6 . 1 . 13 7 Cannons 39 | . . . . 11 3 2 . . . 7 16 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 19 | . 3 . 1 6 1 2 . 1 . . 5 Worker 9 | . 1 . . 1 . . . . . . 7 Builder 9 | . . . . 2 1 . . . . . 6 Hauler 2 | . . . . 1 . . . . . . 1 Recycler 1 | . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 2 | . . . . 1 . . . . . . 1 Swarmer 25 | . 3 . 3 4 4 1 . . . 8 2 Grunt 48 | . 6 3 2 10 . 3 . . . 8 16 Brawler 2 | . . . . . . . . 1 . . 1 Duelist 4 | . . . . 1 . . . . . 1 2 Protector 1 | . . . . . . . . . . . 1 Sentry 7 | . . . 2 4 . 1 . . . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 4 | . . . . 1 . 2 . . . . 1 Programmer 8 | . . . . . 3 . . . . 3 2 Heavy 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . 1 Best Kill Streak 20 | . 5 2 3 6 4 3 . 1 . 6 20 Combat Bots Only 14 | . 5 2 3 4 4 3 . 1 . 6 14 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 . 1 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Hostile Shots Fired 775 | . 72 19 40 124 38 103 . 7 7 101 264 Missed 227 | . 26 4 8 37 13 36 . 1 6 22 74 Damage Taken 9203 | . 446 203 337 1200 379 917 . 113 21 1689 3898 Core 1186 | . 76 27 53 76 77 88 . . . 69 720 Absorbed by Shields 36 | . . . . . . . . . . . 36 Redirected to Shielding 133 | . . . . . . . . . . . 133 Core Remaining (%) 81 | 100 . 58 86 86 . . . 76 . . . Volleys Fired 263 | . 31 12 23 47 19 23 . 3 . 37 68 Largest 5 | . 2 2 2 3 4 4 . 4 . 5 5 Hottest 341 | . 40 40 46 125 150 150 . 150 . 281 341 Shots Fired 896 | . 62 24 46 141 72 97 . 12 . 181 261 Gun 603 | . 62 24 46 94 55 72 . 9 . 129 112 Cannon 293 | . . . . 47 17 25 . 3 . 52 149 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 591 | . 62 24 46 94 55 72 . 9 . 110 119 Thermal 213 | . . . . 47 17 25 . 3 . 71 50 Explosive . | . . . . . . . . . . . . Electromagnetic 92 | . . . . . . . . . . . 92 Robot Hit Streak 16 | . 8 7 11 16 5 12 . 4 . 16 16 Robot Miss Streak 6 | . 3 2 3 4 4 5 . 1 . 6 6 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 3 | . 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 512 | . 42 17 30 85 31 58 . 7 . 96 146 Core Hits 236 | . 17 7 15 38 11 21 . 4 . 45 78 Critical Kills 3 | . . . . 1 . 1 . . . . 1 Critical Parts Destroyed 6 | . . . . . . 1 . . . 1 4 Critical Strikes 14 | . . . . 1 . 2 . . . 1 10 Burn 1 | . . . . . . . . . . . 1 Meltdown 1 | . . . . 1 . . . . . . . Destroy 8 | . . . . . . 2 . . . 1 5 Blast 3 | . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13530 | . 535 172 284 1879 778 1221 . 151 . 2524 5986 Guns 6534 | . 521 170 277 860 426 732 . 101 . 1655 1792 Cannons 5991 | . . . . 925 298 489 . 50 . 852 3377 Explosions 562 | . . . . . . . . . . . 562 Melee 211 | . . . . . . . . . . . 211 Ramming 232 | . 14 2 7 94 54 . . . . 17 44 Kinetic 6646 | . 521 170 277 860 426 732 . 101 . 1209 2350 Thermal 4666 | . . . . 925 298 489 . 50 . 1298 1606 Explosive . | . . . . . . . . . . . . Electromagnetic 1775 | . . . . . . . . . . . 1775 Impact . | . . . . . . . . . . . . Slashing 211 | . . . . . . . . . . . 211 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 3 . . 4 4 Average Corruption 3 | . . . . . 2 3 3 . . 3 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 111 | . . . . . 10 25 . . . 52 24 Message Errors 23 | . . . . . 2 4 . . . 12 5 Matter Fused 36 | . . . . . 5 9 . . . 17 5 Heat Flow Errors 15 | . . . . . 1 2 . . . 7 5 Energy Discharges 6 | . . . . . 1 . . . . 5 . Parts Rejected 3 | . . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 2 . . . 6 2 Data Loss (major) 5 | . . . . . 1 1 . . . 2 1 Misfires 7 | . . . . . . 5 . . . . 2 Alerts 2 | . . . . . . 1 . . . 1 . Weapon Failures 3 | . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 286 | . . . . 14 . . . . . 54 218 Projectiles 144 | . . . . 14 . . . . . 54 76 Explosions 118 | . . . . . . . . . . . 118 Melee 24 | . . . . . . . . . . . 24 Knockbacks 10 | . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . 10 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . . . . . . 109 . Shots 1 | . . . . . . . . . . 1 . Rammed 29 | . 3 1 1 13 5 . . . . 3 3 Targets Rammed 36 | . 4 1 3 15 5 . . . . 3 5 Kicked 1 | . . . 1 . . . . . . . . Crushed 6 | . 1 . 1 2 . . . . . . 2 Highest Temperature 1348 | . 5 22 . 297 282 356 . 190 . 414 1348 Average Temperature 142 | . 5 8 . 80 124 115 . 102 . 122 246 Received Heat Transfer 1968 | . 144 135 81 288 . 171 . 54 . 315 780 Effects 29 | . . . . . 2 . . . . 2 25 Shutdowns 8 | . . . . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . . . 2 1 Interference 3 | . . . . . 2 . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 10 | . . . . . . . . . . . 10 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 6 | . . . . 1 . . . . . . 5 Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 9 | . . . . 1 2 . . . . 2 4 Heat Transferred 7157 | . . . . 1369 370 703 . 74 . 2093 2548 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Peak Influence 1588 | . 171 57 322 402 317 . . . 185 1393 1588 Initial 730 | . . 7 22 57 167 . . . 81 129 730 Average 518 | . 46 45 163 232 196 . . . 160 783 1104 Maximum Alert Level 4 | . . . 1 2 1 . . . . 4 4 Low Security (%) 34 | 100 100 100 57 24 66 . . . 100 3 . Level 1 21 | . . . 42 72 33 . . . . 13 . Level 2 7 | . . . . 2 . . . . . 24 . Level 3 23 | . . . . . . . . . . 40 63 Level 4 12 | . . . . . . . . . . 17 36 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 4 . . 5 4 . . . 1 . 11 Investigation 5 | . 2 . . 1 . . . . 1 . 1 Extermination 3 | . . . . . 2 . . . . . 1 Reinforcement 10 | . 2 . . 1 2 . . . . . 5 Assault 4 | . . . . . . . . . . . 4 Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Distress Signals 6 | . 1 . 1 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 185 | . 10 3 16 33 10 8 . 7 3 42 53 Peak Tracking Total 9 | . 5 2 6 8 5 3 . 4 2 9 8 Tactical Retreats 8 | . . . 2 1 . . . 1 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Traps Triggered 5 | . 2 . . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Machines Disabled 16 | . . . . 1 1 . . . . 3 11 Max in Single Turn 6 | . . . . 1 1 . . . . 2 6 Garrison Access 2 | . . . . 1 . . . . . . 1 Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Machines Accessed 17 | . 2 . 1 5 5 . . . 1 . 3 Terminals 11 | . 2 . 1 4 3 . . . . . 1 Fabricators 4 | . . . . . 2 . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . Total Hacks 37 | . 6 . 1 15 8 . . . 2 . 5 Successful 10 | . 1 . . 4 3 . . . 1 . 1 Failed 27 | . 5 . 1 11 5 . . . 1 . 4 Catastrophic 8 | . 2 . 1 2 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 6 . 1 7 1 . . . 2 8 8 Terminals 28 | . 6 . 1 13 6 . . . . . 2 Fabricators 5 | . . . . . 2 . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . Terminal Hacks 7 | . 1 . . 3 2 . . . . . 1 Record 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 5 4 . . . 1 . 2 Full Trace Events 2 | . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 4 1 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Total Allies 16 | . . . . . . . 6 . 1 4 5 Largest Group 6 | . . . . . . . 6 6 5 2 3 Highest-Rated Group 285 | . . . . . . . 207 207 285 192 210 Highest-Rated Ally 141 | . . . . . . . 40 40 141 141 95 Zionite Dispatches 3 | . . . . . . . . . 1 . 2 Light 1 | . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 222 | . . . . . . . . 40 25 61 96 Total Damage 6717 | . . . . . . . . 1047 580 2629 2461 Kills 37 | . . . . . . . . 7 4 16 10 Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . 10 6 . Items 16 | . . . . . . . . . 10 6 . Zionite Intel Received 2 | . . . . . . . . . . 1 1 Main Access 1 | . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Turns Passed 10775 | 75 727 182 605 1061 927 1327 1179 853 275 2190 1374 Spaces Moved 5638 | 43 371 84 314 480 440 748 712 499 140 1171 636 Core 86 | 5 . . . . . . . . . . 81 Treads 5329 | 38 371 84 152 480 440 748 712 499 140 1171 494 Legs 162 | . . . 162 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 61 | . . . . . . . . . . . 61 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 120 163 163 165 165 165 164 164 40 Average Speed 162 | 147 160 160 139 165 164 165 165 165 164 166 153 Slowest Speed 410 | 160 160 160 163 166 165 165 165 165 164 245 410 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 61 16 20 43 17 72 80 80 3 83 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . 3 . 5 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 192 | . . . . 9 . . . . . 72 111 Melee . | . . . . . . . . . . . . Projectile 59 | . . . . 9 . . . . . . 50 AOE 133 | . . . . . . . . . . 72 61 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Gar Fac Total 6714 | 52 442 111 446 656 605 798 716 524 186 1329 849 Wait 458 | . 19 4 48 68 124 10 4 19 35 55 72 Move 5621 | 42 370 83 313 479 439 747 711 498 139 1164 636 Hop . | . . . . . . . . . . . . Pick Up 85 | 4 8 3 17 19 7 4 1 2 4 12 4 Fast Attach 47 | 6 1 2 4 3 1 1 . . . 7 22 Attach 38 | . 1 1 9 3 2 5 . 1 5 6 5 Detach 9 | . . . 1 2 . 2 . . 1 2 1 Swap 38 | . 3 1 7 6 2 1 . . 1 14 3 Drop 102 | . 5 4 21 14 6 1 . 1 1 27 22 Fire 263 | . 31 12 23 47 19 23 . 3 . 37 68 Melee 5 | . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush 35 | . 4 1 2 15 5 . . . . 3 5 Escape Stasis 6 | . . . . . . . . . . . 6 Rewire 6 | . . . . . . 4 . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Discovered new exit (range 10) 803 | -10/Materials | Entered Mines 977 | -10/Mines | Discovered new exit (range 6) 979 | -10/Mines | Learned location of Storage (-9) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1152 | -9/Materials | Build established: Scavenger-Mutant 1521 | -9/Materials | Discovered new exit (range 16) 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1738 | -8/Materials | Garrison activated, responded to threat 2202 | -8/Materials | Build established: Tank 2639 | -8/Materials | Discovered new exit (range 6) 2651 | -8/Materials | Entered Factory 2651 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3220 | -7/Factory | Fabricated Graphene Brace (x2) 3570 | -7/Factory | Discovered new exit (range 7) 3578 | -7/Factory | Entered Lower Caves 3672 | -7/Lower Caves | Encountered a Warlord checkpoint 3766 | -7/Lower Caves | Learned location of Zion (-6) 3794 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4112 | -7/Lower Caves | Build established: Gunner 4759 | -7/Lower Caves | Spotted B-75 Beast 4806 | -7/Lower Caves | Destroyed B-75 Beast 4875 | -7/Lower Caves | Build established: Scavenger-Gunner 4885 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4887 | -7/Lower Caves | Discovered new exit (range 15) 4905 | -7/Lower Caves | Entered Zion 4980 | -6/Zion | System corruption cleaned by Quarantine Array 5110 | -6/Zion | Given the Hacking Drone Bay 5110 | -6/Zion | Found Prototype Device 5157 | -6/Zion | Given A8's code to call for help 5332 | -6/Zion | Gained Derelict followers 5431 | -6/Zion | Met Imprinter 5462 | -6/Zion | Imprinted 5464 | -6/Zion | Declared Zion's savior 6034 | -6/Zion | Discovered new exit (range 15) 6051 | -6/Zion | Learned Factory terminal intel 6084 | -6/Zion | Entered Proximity Caves 6084 | -5/Proximity Caves | Accompanied by 6 allies 6884 | -5/Proximity Caves | Discovered new exit (range 10) 6937 | -5/Proximity Caves | Entered Factory 6937 | -5/Factory | Accompanied by 4 allies 6937 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6938 | -5/Factory | Loaded intel: 26 terminal locations 7103 | -5/Factory | Zion hero teleported in (1C-UTU) 7188 | -5/Factory | Lost 3 allies 7210 | -5/Factory | Identified exit to Garrison 7212 | -5/Factory | Entered Garrison 7212 | -5/Garrison | Accompanied by 2 allies (1C-UTU) 7270 | -5/Garrison | Spotted B-75 Beast 7284 | -5/Garrison | Triggered checkpoint 7285 | -5/Garrison | Triggered checkpoint 7290 | -5/Garrison | Allies destroyed B-75 Beast 7499 | -5/Garrison | Found Prototype Protection 7499 | -5/Garrison | Identified 1C-UTU's Buckler 7568 | -5/Garrison | Discovered new exit (range 10) 7587 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7657 | -5/Garrison | Enhanced Grunt warped into view, answering call for help 7659 | -5/Garrison | Enhanced Grunt warped into view, answering call for help 7672 | -5/Garrison | Triggered checkpoint 8094 | -5/Garrison | Triggered checkpoint 8204 | -5/Garrison | Triggered checkpoint 8262 | -5/Garrison | Triggered checkpoint 8396 | -5/Garrison | Triggered checkpoint 8577 | -5/Garrison | Discovered new exit (range 10) 8610 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8767 | -5/Garrison | Retrieved Zion intel report: Trap Installations 8879 | -5/Garrison | Phase Generator disabled 8880 | -5/Garrison | Found embedded Infiltrators 8960 | -5/Garrison | Attempted to install RIF, but system incompatible 9042 | -5/Garrison | Triggered checkpoint 9208 | -5/Garrison | Triggered checkpoint 9380 | -5/Garrison | Discovered new exit (range 13) 9402 | -5/Garrison | Entered Factory 9402 | -5/Factory | Accompanied by 2 allies 9409 | -5/Factory | Identified exit to DSF 9448 | -5/Factory | Spotted B-75 Beast 9779 | -5/Factory | Zion Hacker squad teleported in 10271 | -5/Factory | Lost 5 parts (3n1u1w) 10301 | -5/Factory | Destroyed 14 combat bots 10302 | -5/Factory | First assault squad dispatched 10416 | -5/Factory | Lost 6 parts (2n4w) 10461 | -5/Factory | Zion Light squad teleported in 10597 | -5/Factory | Retrieved Zion intel report: Main Access 10597 | -5/Factory | Identified exit to Factory 10676 | -5/Factory | Found Prototype Protection 10676 | -5/Factory | Identified Zio. Weapon Casing 10756 | -5/Factory | Core integrity fell below 50% 10759 | -5/Factory | Identified Hacking Drone Bay 10776 | -5/Factory | Self-destructed Last Messages --------------- 10769_ Overheating: Matter decay (-33). 10771_ Overheating: Core damaged (-130). 10773_ Power failure, Rnf. Fission Core shutdown. 10773_ C-30 ARC bursts open, deploying its payload. 10773_ G-67 Veteran unfolds itself. 10773_ G-50 Soldier unfolds itself. 10773_ L-41 Fighter unfolds itself. 10773_ I-47 Archangel unfolds itself. 10774_ Overheating: Rnf. Fission Core damaged (-150). 10774_ Overheating: Hyp. Mass Driver damaged (-24). 10774_ Overheating: Hacking Drone Bay damaged (-9). 10774_ R-10 Processor collects Carbon-fiber Leg. 10775_ Critical hit (Burn: +37). 10776_ Overheating: Hacking Drone Bay damaged (-1). Map ----- +----------------------------------------------------+ | ??????????????????# ## #??????????? | | ????????????####### n #??????????? | | ???????????+ #??????????? | | ????????????####### """ #??????????? | | ??????????????????# """t""" """ "T" #??????????? | | ??????????????????# """ %"" """ " " #??????????? | | ??????????????????# """ %"" """ #??????????? | | ??????????????????# %%" %"" """ #??????????? | | ??????????????????# % #??????????? | | ??????????????????# #??????????? | | ??????????????????# %##########??????????? | | ??????????????????# # #????????????? | | ??????????????????# # """ #????????????? | | ####??????######### # """ #????????????? | | ??? + """ #????????????? | | ??? % # #????????????? | | ?? % # #????????????? | | ?? """"" ########????????????? | | ??? """""" % #???????????????????? | | ??? """"""!/! #???????????????????? | | ???? """"" %g!##+###########?????????? | | # ???? ^R =!g# ! #?????????? | | ??? ????????"""" ^ *!%!# #?????????? | | ????????????"""" %!!# #?????????? | | ??????????"""""" =!*%# % #?????????? | | ????? """""" %! @# #?????????? | | ????? R % # #?????????? | | ????? + #?????????? | | ????? # #?????????? | | ????? # #?????????? | | ??????############# # % #?????????? | | ??????????????????# # #?????????? | | ??????????????????# # #?????????? | | ??????????????????# ##############?????????? | | ??????????????????#k l # #?????????? | | ??????????????????#g # """ ""? #?????????? | | ??????????????????#%g # """ """ #?????????? | | ??????????????????# gi% # """ """ #?????????? | | ??????????????????# # #?????????? | | ??????????????????# # """ """ #?????????? | | ??????????????????#% # """ """ #?????????? | | ??????????????????# # """ """ #?????????? | | ???????????????? # ^^ ^# #?????????? | | ?????????????? # # #?????????? | | ????????????"" # # ! #?????????? | | ???#???????? + + #?????????? | | ???# ?????? # % ##############?????????? | | ???# ??????? [ # # #?????????? | | ???# #???????? ?# # #?????????? | | #### ############## # """"""" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 34 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Flexi-carbon Leg | -6/Zion | Archive Mass Driver | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Antigrav System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Coil Gun | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Point Defense System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Graphene Brace | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds Novice Programmer Challenges ------------ None Game ------ Seed TrackerCoilChainsaw Manual? 0 Play Time 02:07:35 Cumulative 20.1 hours Start 2024.11.09 @ 18:58:15 End 2024.11.10 @ 15:34:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7af811f3-3b20-4f17-b434-805bfa778142