Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 15:29:55 Player: 277 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (257) 1285 Value Destroyed (11805) 11805 Prototype IDs (84) 1680 Alien Tech Used (3) 600 Bonus (14769) 14769 TOTAL SCORE: 40039 Bonus ------- High Alert Combat Kills 2286 Follower Combat Kills 3864 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 160 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Friendly Fire -941 Cogmind --------- Core Integrity 0/1600 Matter 257/300 Energy 98/100 System Corruption 0% Temperature Cool (3) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (7) --- Biometal Leg Xenon Bombardment Thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Improved Melee Analysis Suite Advanced Phase Shifter Advanced Hacking Suite Improved System Guard > --- WEAPON (4) ------- Ionic Axe > --- INVENTORY (5) ---- GAL Module SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Leg High-density Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Reaction Control System SHELL Armor Advanced Force Field > --- WEAPON ----------- Cooled Phase Cannon Improved Potential Cannon Multirail > --- INVENTORY -------- Quantum Reactor Biometal Leg Experimental Cooling System Long-range Terrain Scanner Advanced ECM Suite Experimental Utility Shielding Advanced System Restoration Module Enhanced Nova Cannon Disintegrator Core Cannon Enhanced Gamma Bomb Array Dirty Datajack Plasma Lance Enhanced Force Lance GAL Module SGEMP Prototype [Rating: 231] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Enhanced Optical Array Device Improved Cryofiber Web Storage Compact Battery Processor Enhanced Optical Array Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Dirty Datajack Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Multirail Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Core Stripper Slashing Weapon Ripper Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 1 . . . 1 Utility 10 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . . . . . 2 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Parts Attached 397 | 7 18 4 . 1 24 28 3 5 . 4 20 10 13 13 5 10 6 11 8 19 2 21 16 47 21 51 30 Power 46 | 1 2 1 . . 4 4 . 1 . . 3 1 1 . . 1 . 1 1 3 . 2 2 5 3 5 5 Engine 6 | 1 2 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . Core 15 | . . . . . 4 4 . 1 . . 2 . . . . 1 . . . 1 . 2 . . . . . Reactor 25 | . . . . . . . . . . . 1 . . . . . . 1 1 2 . . 2 5 3 5 5 Propulsion 98 | 2 9 . . . 11 10 . . . 2 4 2 5 2 1 3 1 6 1 3 . 7 3 6 3 6 11 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Leg 39 | 2 1 . . . . . . . . . . 1 5 2 . 3 1 6 1 2 . 1 . 5 3 5 1 Wheel 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Hover 7 | . . . . . 2 . . . . . 3 . . . 1 . . . . . . . . . . 1 . Flight 44 | . 7 . . . 9 10 . . . 2 1 1 . . . . . . . . . 3 . 1 . . 10 Utility 129 | 2 4 2 . 1 4 9 2 1 . 2 4 2 . 6 2 5 1 2 1 6 2 7 6 20 11 17 10 Device 67 | 1 1 1 . 1 2 4 1 1 . 1 2 . . 1 2 2 . 1 . 5 2 . 3 10 9 11 6 Storage 12 | 1 1 . . . . . . . . . . . . . . . . . . . . 6 1 3 . . . Processor 24 | . 1 . . . 2 4 1 . . 1 2 . . 3 . 1 . . . . . 1 . 2 1 3 2 Hackware 5 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . 1 Protection 21 | . 1 . . . . . . . . . . 2 . 1 . 2 1 1 1 1 . . 2 4 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 3 1 . . 5 5 1 3 . . 9 5 7 5 2 1 4 2 5 7 . 5 5 16 4 23 4 Energy Gun 24 | 2 3 . . . 1 2 . . . . 2 . 3 1 1 . . . . . . 2 . 1 . 4 2 Energy Cannon 37 | . . . . . 3 . . . . . . . 1 1 . 1 1 2 2 3 . 1 3 6 3 10 . Ballistic Gun 8 | . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . 3 . 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Launcher 14 | . . . . . 1 2 . . . . . 2 1 1 . . 2 . 2 . . . . 1 . 2 . Special Weapon 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Slashing Weapon 14 | . . 1 . . . . 1 1 . . 1 2 . 2 1 . . . . . . . 2 2 . . 1 Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 2 . Special Melee Weapon 15 | . . . . . . . . 1 . . 3 . 2 . . . 1 . 1 2 . 2 . 1 . 2 . Unidentified Prototypes 50 | . . . . . 1 1 . . . . 2 . 1 . . 1 . 1 1 1 . . 5 24 3 4 5 Parts Lost 94 | . 2 . . . 2 3 . 2 . 4 2 5 5 . . 1 . . 6 6 1 13 4 4 . 24 10 Power 9 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . 5 . Propulsion 36 | . . . . . 1 1 . . . 2 1 4 3 . . . . . 2 . 1 5 3 1 . 6 6 Utility 27 | . 1 . . . 1 . . 1 . 2 . 1 1 . . 1 . . 3 2 . 3 . 1 . 6 4 Weapon 22 | . 1 . . . . 2 . . . . 1 . . . . . . . 1 3 . 4 1 2 . 7 . Highest Loss Streak 17 | . 1 . . . 1 1 . 2 . 4 2 2 4 . . 1 . . 5 4 1 8 3 4 . 17 5 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Average Slot Usage (%) 89 | . 94 100 100 100 97 98 99 97 100 95 84 89 93 99 100 97 100 99 91 91 92 90 86 77 77 74 42 Engine 2 | . 13 14 14 14 1 . . . . . . 4 5 6 6 1 . . . . . . . . . . . Core 2 | . . . . . 7 6 7 6 7 7 5 1 . . . 3 5 4 . . 5 9 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 5 8 5 . 4 9 7 7 3 Leg 15 | . 10 . . . . . . . . . . 4 19 33 28 28 29 29 25 19 17 5 2 10 17 19 2 Wheel 1 | . . . . . . . . . . . . . . . . . . . . 4 5 5 4 . . . . Flight 6 | . 16 28 28 28 32 29 30 30 30 27 15 7 3 . . . . . . . . 8 . . . . 16 Device 13 | . 13 13 14 14 15 15 15 13 15 11 14 14 13 13 7 13 17 16 11 21 26 15 4 8 16 13 5 Storage 2 | . 5 . . . . . . . . . . . . . . . . . . . . 11 15 5 4 3 . Processor 14 | . 1 7 . . 12 23 23 23 23 24 23 20 19 19 24 20 17 17 15 10 10 11 9 11 13 12 7 Hackware 4 | . . 6 14 14 6 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 2 . . . Protection 4 | . 5 . . . . . . . . . . 2 6 5 6 8 11 11 14 7 . . 3 4 4 3 1 Energy Gun 2 | . 25 21 14 14 2 3 6 . . . . . 4 . . . . . . . . 5 3 1 . 1 1 Energy Cannon 4 | . . . . . 3 . . . . . . . 2 . 6 10 8 5 8 4 5 4 7 5 4 6 . Slashing Weapon 2 | . . 6 14 14 9 7 7 9 7 7 4 4 . 5 5 . . . . . . . 3 2 . . 1 Special Melee Weapon 1 | . . . . . . . . . 7 7 5 2 4 . . . 2 4 . 2 . 1 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 15 20 8 8 8 14 16 13 18 18 18 17 16 27 29 29 50 51 69 69 90 64 68 113 156 166 170 39 Greatest Support 194 | 20 20 8 8 8 16 22 22 22 22 25 25 27 80 80 80 76 76 101 101 85 85 65 154 185 194 194 42 Greatest Overweight (x) 8 | . 1 . 2 . 1 . . . . . . 1 1 . . . . . . 1 . 4 8 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Largest Inventory Capacity 20 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 20 20 20 5 Average Capacity 7 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 12 20 19 5 Most Carried 20 | 4 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 14 20 20 5 Average Carried 6 | 2 6 4 4 5 4 4 4 4 5 4 4 4 4 4 4 4 5 4 4 3 4 5 9 9 16 17 5 Final Capacity 20 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 20 20 5 5 Final Carried 20 | 4 7 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 4 4 5 10 10 14 20 5 5 Class Distribution -------------------- 63% | Scavenger-Mutant 11% | Mutant 5% | Scavenger-Gunner 3% | Scavenger-Scout 3% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Matter Collected 5437 | 364 145 70 . 10 251 301 30 90 . 50 170 195 165 94 104 95 90 110 67 284 162 270 288 707 335 745 245 Remotely 45 | . . . . . . . . . . . . . . . . . . . . . . . 45 . . . . Salvage Created 12849 | 254 371 319 168 137 785 440 92 212 . 101 344 236 365 . 388 416 452 61 684 995 132 738 369 1098 1130 2562 . Parts 584 | 18 30 21 4 15 47 24 . 21 . 2 17 3 20 . 6 19 18 5 12 47 7 12 16 66 55 99 . Haulers Intercepted 7 | . 1 . . . 2 2 . . . . 1 . . . . . . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 171 | . . . . . . . . 11 . 2 . 13 28 . 13 . 12 72 11 . 9 . . . . . . Prevented 24 | . . . . . . . . . . . . . 5 . 6 . 3 10 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 172 | . 9 2 1 . 11 4 . 4 . 1 3 2 8 . 1 5 12 1 22 14 6 4 3 12 15 32 . Melee 23 | . . . 1 . 8 3 . 1 . 1 2 1 . . . . . . . . . . . 3 1 2 . Guns 38 | . 8 2 . . . 1 . 3 . . 1 . 3 . 1 . . . . 1 5 . . 2 4 7 . Cannons 58 | . . . . . 1 . . . . . . . 2 . . 4 4 1 7 8 1 4 2 5 5 14 . AOE 39 | . 1 . . . 2 . . . . . . 1 3 . . . 7 . 15 3 . . 1 . 1 5 . Classes Destroyed 25 | 3 4 . . . 2 . . 2 . 1 . 1 1 . 1 . 1 . 1 . . . . 4 2 2 . Worker 32 | 2 . 5 . 7 3 5 . . . . 2 . . . . . . . . 2 . . . . 4 2 . Tunneler 11 | 5 1 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . 2 2 . . . . 1 . . . . . . . . 1 . . . . . . . Recycler 8 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . 2 . . 1 . Operator 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Watcher 12 | . 1 . . . 3 1 . . . . . . . . . 1 . . . 5 . . . . . 1 . Swarmer 40 | . 6 . . . 3 4 . 3 . . . . 3 . . . 8 . . 1 5 . . . 3 4 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 57 | . 3 2 1 . 7 . . . . . 2 . 2 . 1 2 3 . 11 1 . . . 1 5 16 . Brawler 7 | . . . . . . . . . . . . . 1 . . . . . 5 . . . . . 1 . . Duelist 7 | . . . . . . . . . . 1 . . 1 . . . . . 1 1 . . . . . 3 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Sentry 10 | . . . . . 1 . . . . . . 1 1 . . 2 . . 2 1 . . . . 2 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 8 | . . . . . . . . . . . . 1 . . . 1 . . 1 5 . . . . . . . Programmer 25 | . . . . . . . . 1 . . 1 . . . . . . 1 1 6 1 . 3 5 2 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Lightning 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Samaritan 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Best Kill Streak 15 | 4 3 5 1 5 3 4 . 3 . 1 1 1 3 . 1 2 6 1 15 4 5 4 2 5 6 13 . Combat Bots Only 15 | . 3 2 1 . 3 3 . 3 . 1 1 1 3 . 1 2 6 1 15 2 5 4 2 3 6 13 . Max Kills in Single Turn 5 | 1 1 1 1 1 2 1 1 1 . 1 1 1 2 . 1 1 2 1 3 5 1 1 1 1 2 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 2 . . . . . . 1 2 . . . 2 . 3 2 . . 1 . 1 2 . Melee 1 | . . . 1 . 1 1 . 1 . 1 1 1 . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Damage Taken 24333 | . 277 42 . . 358 306 . 275 . 89 264 420 734 . 165 419 643 244 1207 1491 233 1077 1307 3047 728 8516 2491 Core 3908 | . 26 10 . . 154 96 . 89 . 5 119 101 106 . 37 59 75 34 71 44 8 146 75 56 . 978 1619 Absorbed by Shields 1910 | . . . . . . . . . . . . . . . . . . 127 . 118 113 . . 909 203 440 . Redirected to Shielding 129 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 107 . Regen/Repaired (Parts) 3669 | . 3 . . . . 30 . . . . 16 . . 356 . . . . . 221 . . . 1116 296 1631 . Core Remaining (%) 73 | 100 . . . 85 72 . . . . 72 . . . . 57 . . . 76 . . 82 . 89 . 28 . Volleys Fired 497 | 12 40 20 . . 4 9 . 14 . . 4 10 35 . 8 32 23 13 28 39 10 39 18 40 28 71 . Largest 3 | 2 2 2 . . 1 1 . 1 . . 1 1 2 . 2 2 2 1 2 3 2 3 3 3 2 3 . Hottest 328 | 90 100 80 . . 56 45 . 24 . . 80 80 171 . 171 171 171 81 131 230 94 213 311 292 200 328 . Shots Fired 788 | 24 73 25 . . 4 9 . 14 . . 4 10 49 . 13 47 24 13 35 65 20 73 44 82 37 123 . Gun 338 | 24 73 25 . . . 8 . 14 . . 3 . 34 . 7 . . . . 7 10 37 9 26 13 48 . Cannon 418 | . . . . . 3 . . . . . . . 10 . 6 47 19 13 29 57 10 36 35 56 24 73 . Launcher 24 | . . . . . 1 1 . . . . . 4 4 . . . 5 . 6 1 . . . . . 2 . Special 8 | . . . . . . . . . . . 1 6 1 . . . . . . . . . . . . . . Kinetic 148 | . . . . . . 5 . 14 . . . . . . . . . . . 24 20 8 . 27 13 37 . Thermal 463 | 12 56 25 . . . . . . . . 1 6 45 . 13 31 18 . . 6 . 50 37 55 24 84 . Explosive 6 | . . . . . 1 1 . . . . . 4 . . . . . . . . . . . . . . . Electromagnetic 133 | 12 17 . . . 3 3 . . . . 3 . 4 . . 16 6 4 7 34 . 15 7 . . 2 . Entropic 38 | . . . . . . . . . . . . . . . . . . 9 28 1 . . . . . . . Robot Hit Streak 41 | 7 7 4 . . 5 3 . 6 . . 3 7 12 . 8 13 7 10 13 16 3 14 8 18 15 41 . Robot Miss Streak 6 | 2 3 6 . . 1 2 . 5 . . 1 1 4 . 1 2 2 3 2 3 2 4 2 3 2 5 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 708 | 14 39 15 9 9 34 21 1 17 . 9 34 17 32 . 18 21 21 10 25 44 8 42 34 84 32 118 . Core Hits 405 | 9 18 12 2 3 19 11 1 10 . 4 12 13 16 . 15 9 15 3 33 28 5 19 8 27 29 84 . Critical Kills 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 4 4 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Critical Strikes 51 | . 2 . . . 2 . . . . 1 4 3 1 . . . . 1 3 4 3 1 . 16 4 6 . Burn 10 | . 2 . . . . . . . . . . 3 1 . . . . . . . . 1 . 3 . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 . Destroy 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . 10 . 3 . Blast 6 | . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . Sever 7 | . . . . . 2 . . . . 1 4 . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Sunder 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . Melee Attacks 307 | . . 3 9 11 51 51 4 6 . 10 37 12 7 1 6 . 3 . 1 . . . 2 42 15 31 5 Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing 202 | . . 3 9 11 51 51 4 6 . 4 27 9 . 1 6 . . . . . . . 2 13 . . 5 Piercing 96 | . . . . . . . . . . 6 9 3 7 . . . 3 . 1 . . . . 29 15 23 . Sneak Attacks 65 | . . 2 1 8 8 9 1 2 . 4 14 . . . . . . . . . . . 1 5 4 6 . Combat Hostiles 15 | . . . 1 . . . . . . 1 8 . . . . . . . . . . . . . . 5 . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 37234 | 201 483 355 671 701 1761 1120 84 478 . 240 1528 804 931 . 995 848 1017 602 5238 2914 234 1475 1533 3915 1923 7183 . Guns 5399 | 201 450 145 . . . 80 . 180 . . 54 . 508 . 160 . . . . 98 152 486 143 786 405 1551 . Cannons 12291 | . . . . . 22 . . . . . . . 146 . 226 848 565 602 1100 1278 82 989 1084 1245 714 3390 . Explosions 9168 | . 33 . . . 144 . . . . . . 269 256 . 240 . 446 . 4137 1484 . . 175 . 423 1561 . Melee 10226 | . . 210 671 701 1595 1040 84 298 . 240 1462 470 21 . 369 . 6 . 1 . . . 131 1884 381 662 . Ramming 73 | . . . . . . . . . . . . . . . . . . . . 54 . . . . . 19 . Kinetic 3606 | . . . . . . 52 . 180 . . . . . . . . . . . 660 234 218 . 415 405 1442 . Thermal 13592 | 62 343 145 . . . . . . . . 12 65 678 . 626 451 694 . . 642 . 914 1201 1616 1137 5006 . Explosive 691 | . . . . . 144 . . . . . . 269 . . . . . . . 278 . . . . . . . Electromagnetic 2788 | 139 140 . . . 22 28 . . . . 54 . 232 . . 397 317 61 43 583 . 343 201 . . 228 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7596 | . . 210 671 701 1595 1040 84 298 . 223 1352 461 . . 369 . . . . . . . 131 461 . . . Piercing 2456 | . . . . . . . . . . 17 110 9 21 . . . 6 . 1 . . . . 1423 381 488 . Entropic 6432 | . . . . . . . . . . . . . . . . . . 541 5194 697 . . . . . . . Highest Corruption 34 | . . . . . . . . 1 1 1 1 1 4 4 . . . . 2 4 4 4 1 14 4 34 . Average Corruption 4 | . . . . . . . . 1 1 1 1 1 1 4 . . . . 1 2 4 4 1 4 3 16 . Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . 10 4 6 . Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Effects 143 | . . . . . . . . 1 . 1 1 4 11 2 . . . . 11 . 17 29 1 26 11 28 . Message Errors 40 | . . . . . . . . 1 . . . . 3 . . . . . 4 . 2 9 . 13 3 5 . Matter Fused 37 | . . . . . . . . . . . 1 3 4 1 . . . . 3 . 6 5 . 4 2 8 . Heat Flow Errors 15 | . . . . . . . . . . . . 1 1 1 . . . . . . 3 4 . 2 1 2 . Energy Discharges 18 | . . . . . . . . . . . . . 1 . . . . . 3 . 3 5 1 1 . 4 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Data Loss (minor) 15 | . . . . . . . . . . 1 . . 1 . . . . . 1 . 2 . . 4 2 4 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . Misfires 5 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Overflow Damage 2839 | . . 43 118 258 274 205 . 50 . 65 113 154 . . 23 15 34 24 198 238 48 86 36 232 197 428 . Projectiles 700 | . . . . . . . . . . . . . . . . 15 29 24 65 52 48 86 19 42 187 133 . Explosions 621 | . . . . . . 5 . . . . . . . . . . 5 . 133 186 . . . . 10 282 . Melee 1518 | . . 43 118 258 274 200 . 50 . 65 113 154 . . 23 . . . . . . . 17 190 . 13 . Knockbacks 10 | . . . . . . . . . . . . . . . . . . . . 6 . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . 5 . . . 4 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 470 | . . . . . . 36 . . . . . 51 27 . . . 61 . . 230 . . . . . 65 . Shots 11 | . . . . . . 1 . . . . . 1 2 . . . 3 . . 3 . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Kicked 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 647 | 150 270 48 . . 44 10 . . . 9 4 84 647 111 472 171 . . 75 172 330 227 387 343 83 365 216 Average Temperature 97 | 57 84 19 . . 14 4 . . . 3 4 43 122 57 212 96 . . 40 77 150 123 136 118 43 80 77 Received Heat Transfer 2625 | . 66 24 . . 171 . . . . 21 69 136 288 . 99 180 129 40 75 96 . 81 54 11 99 950 36 Effects 9 | . 2 . . . . . . . . . . . 4 . 1 . . . . . 1 . 1 . . . . Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Fried 12 | . 1 . . . . . . . . . . . 1 . . 2 1 . . 4 . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 4 2 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 4 2 . Parts Melted 38 | . 1 2 . . . . . . . . . . . . . 3 3 . . . . 1 . 13 11 4 . Heat Transferred 12927 | 185 1028 325 . . . . . . . . 80 960 938 . 509 . 100 . . 398 . 1147 655 2027 785 3790 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . . . . . . . . . . 1 . 1 . 3 . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Peak Influence 1724 | 40 390 291 . 231 720 660 . . . . 432 . . . . 348 . . . 1320 . . 401 248 1080 1672 1724 Initial 996 | . 26 151 . . 89 289 . . . . 72 . . . . 68 . . . 229 . . 113 151 105 607 996 Average 465 | 14 238 228 . 176 454 492 . . . . 284 . . . . 169 . . . 513 . . 209 158 529 1142 1409 Maximum Alert Level 5 | . 1 1 . 1 3 2 . . . . 2 . . . . 1 . . . 4 . . 2 1 3 5 5 Low Security (%) 28 | 100 35 22 . 33 17 . . . . . 27 . . . . 61 . . . . . . 26 74 20 . . Level 1 34 | . 64 77 . 66 20 28 . . . . 42 . . . . 38 . . . 53 . . 70 25 15 . . Level 2 16 | . . . . . 54 71 . . . . 29 . . . . . . . . 25 . . 3 . 44 10 . Level 3 7 | . . . . . 7 . . . . . . . . . . . . . . 7 . . . . 19 29 23 Level 4 10 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . 56 49 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 27 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 1 . . 6 6 . . . . 3 . . . . 3 . . 1 7 . . 1 4 6 12 4 Investigation 8 | . 1 1 . . 2 . . . . . 1 . . . . 1 . . . 1 . . . . . 1 . Extermination 14 | . . . . . . . . . . . 1 . . . . . . . . 3 . . 1 3 2 3 1 Reinforcement 18 | . . . . . 4 2 . . . . 1 . . . . . . . . 2 . . . 1 3 3 2 Assault 11 | . . . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . 1 5 1 Garrison 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Distress Signals 18 | . 1 . . . 3 2 . . . . . . . . . 2 . . . . . . . 1 2 1 6 Communications Jammed 37 | . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . Distress Signals 37 | . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . Times Spotted 504 | . 28 5 . 10 30 23 4 5 . 5 9 11 24 . 7 18 19 28 26 39 7 6 10 17 28 74 71 Peak Tracking Total 22 | . 4 3 . 8 6 6 7 4 . 4 3 5 6 . 4 6 5 12 12 7 4 4 5 3 6 11 22 Tactical Retreats 41 | . 4 1 . 1 1 5 1 . . . . . 3 . . 1 1 1 1 1 1 1 2 . . 6 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 10 | . . . . . . 2 . . . . . . . . . . . . . 2 1 . . . 1 2 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . 1 . . 10 1 . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 51 | . . . . . 2 4 . . . . 2 1 . . . 3 1 . . 14 . . . 7 10 7 . Max in Single Turn 5 | . . . . . 1 1 . . . . 1 1 . . . 1 1 . . 5 . . . 1 3 2 . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 84 | . 8 1 4 . 11 15 1 . 4 . 10 1 1 . . 6 1 7 . 4 1 . 2 3 2 2 . Terminals 38 | . 6 . . . 7 9 . . . . 6 . . . . 2 1 . . 1 1 . 1 1 1 2 . Fabricators 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . Repair Stations 7 | . 1 . . . . 2 . . . . 1 . . . . . . . . 2 . . . 1 . . . Recycling Units 6 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . Scanalyzers 6 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . 1 1 . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Total Hacks 313 | . 22 1 49 . 61 39 1 . 29 . 26 1 1 . . 18 9 19 . 16 1 . 3 4 7 6 . Successful 219 | . 9 1 49 . 39 20 1 . 29 . 16 1 1 . . 8 9 19 . 6 1 . 1 2 5 2 . Failed 94 | . 13 . . . 22 19 . . . . 10 . . . . 10 . . . 10 . . 2 2 2 4 . Catastrophic 8 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 15 . 1 . 30 8 . . . . 9 . . . . 8 . . . 5 . . 6 8 4 6 8 Terminals 123 | . 19 . . . 34 24 . . . . 19 . . . . 4 9 . . 4 1 . 1 1 1 6 . Fabricators 15 | . . . . . . 3 . . . . 2 . . . . 6 . . . 4 . . . . . . . Repair Stations 19 | . 2 . . . . 6 . . . . 2 . . . . . . . . 8 . . . 1 . . . Recycling Units 12 | . 1 . . . 5 2 . . . . 2 . . . . . . . . . . . 2 . . . . Scanalyzers 39 | . . . . . 22 3 . . . . . . . . . 6 . . . . . . . 2 6 . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Terminal Hacks 148 | . 4 1 49 . 11 8 1 . 29 . 6 1 1 . . 2 9 19 . 1 1 . 1 1 1 2 . Record 85 | . . . 49 . . . . . 11 . . . . . . . 9 14 . . 1 . . . . 1 . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . . . 2 1 . . 3 . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . 1 . . . . 1 . . . . 1 1 . . . . 1 . . . . . 1 . 1 . Open DSF 6 | . . . . . . 1 . . . . . . . . . 2 . . . 1 . . 1 . 1 . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . 2 . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . 2 . . . . 4 . . . . 2 . . . . . . . . 3 . . . . . . . Scan Component 6 | . 1 . . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . Repair 5 | . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . . . 19 3 . . . . . . . . . 2 . . . . . . . 1 4 . . Insert Component 16 | . . . . . 10 2 . . . . . . . . . 1 . . . . . . . 1 2 . . Analyze 13 | . . . . . 9 1 . . . . . . . . . 1 . . . . . . . . 2 . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Unauthorized Hacks 20 | . 3 . . . 8 3 . . . . 5 . . . . 1 . . . . . . . . . . . Terminals 14 | . 2 . . . 6 2 . . . . 4 . . . . . . . . . . . . . . . . Track 9 | . 2 . . . 4 1 . . . . 2 . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Mask 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . . . 9 15 . . . . 9 . . . . 3 . . . 3 . . 1 2 2 1 . Full Trace Events 5 | . 1 . . . 2 . . . . . 1 . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . 1 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . 11 1 . . 10 . . . . 13 . 1 . . . . . . . 12 1 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 123 | . . . . . . . . . . . 76 . . . . . . . . 47 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . Time 141 | . 26 . . . . 41 . . . . 30 . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . . . 9 1 . . . . . . . . . 1 . . . . . . . 1 2 . . Part Schematics Acquired 12 | . . . . . 9 1 . . . . . . . . . 1 . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . 1 . . 1 . . . . . 1 . . . . . 4 2 . . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Total Allies 65 | . . . 1 3 . 1 . . . 1 . 1 3 4 . 6 1 4 2 2 . . 4 1 3 1 27 Largest Group 13 | . . . 1 3 3 1 . . . 1 1 2 3 4 4 6 2 4 2 2 . . 4 1 4 1 13 Highest-Rated Group 490 | . . . 21 40 40 21 . . . 96 96 128 175 154 154 166 56 195 95 206 . . 258 145 490 58 455 Highest-Rated Ally 145 | . . . 21 21 16 21 . . . 96 96 96 96 40 40 38 29 65 48 103 . . 81 145 145 58 115 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 2 . 2 . 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Fire 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 13 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . 6 STAY 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Ally Attacks 580 | . . . . 18 59 9 . . . 13 19 18 45 . 28 28 6 29 1 48 . . 27 9 55 2 166 Total Damage 16970 | . . . . 251 522 232 . . . 767 972 719 1480 . 576 426 110 1105 . 1952 . . 1086 402 2623 72 3675 Kills 123 | . . . . 5 10 5 . . . 4 5 7 11 . 6 3 . 5 . 13 . . 5 1 13 2 28 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total 7 | . 1 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . 2 . . . . 3 1 2 1 . . . . . . 1 . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Decoded 0b10 Intel 95 | . . . . . . . . . . . . . . . . 12 . . . 22 . . 15 18 10 17 1 Traps 63 | . . . . . . . . . . . . . . . . 12 . . . 16 . . 9 12 3 11 . Emergency Access 31 | . . . . . . . . . . . . . . . . . . . . 6 . . 6 5 7 6 1 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Turns Passed 16179 | 129 571 258 232 178 511 496 171 202 22 192 457 546 628 1302 544 675 459 919 722 1066 473 1155 756 1407 629 1067 412 Spaces Moved 15674 | 63 753 483 446 238 783 833 540 507 78 493 830 851 517 983 359 447 325 702 516 583 352 768 413 922 412 642 835 Core 311 | 5 . . 2 . . . . . . . . 1 1 . . . . . . . . . . . . 94 208 Treads 180 | . . . . . . . . . . . . . . . . . . . . . . . 170 10 . . . Legs 6687 | 58 109 . . . . . . . . . . . 262 983 359 447 325 702 516 583 352 119 . 912 412 548 . Wheels 898 | . 6 . . . . . . . . . . . . . . . . . . . . 649 243 . . . . Hover 865 | . . . . . 111 . . . . . 1 544 209 . . . . . . . . . . . . . . Flight 6733 | . 638 483 444 238 672 833 540 507 78 493 829 306 45 . . . . . . . . . . . . . 627 Fastest Speed 22 | 50 37 37 37 37 31 28 28 28 28 28 30 32 65 120 120 120 120 120 120 120 120 99 110 95 105 50 22 Average Speed 79 | 114 49 37 37 37 34 29 28 28 28 29 31 54 98 123 121 120 120 120 120 144 120 130 156 106 106 106 35 Slowest Speed 260 | 120 190 37 150 37 120 34 28 28 28 32 60 100 120 124 124 120 120 120 120 190 120 260 200 165 115 190 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . 3 1 2 . 1 1 . . . . . . . 1 . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 91 87 91 56 61 29 79 62 73 74 14 95 60 91 58 22 56 90 76 22 66 92 12 70 16 56 30 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . Known Exits Taken 10 | . 1 1 . . . . . . . . 1 . . . 1 1 . . 1 1 . 1 . . 1 1 . Unknown Exits Taken 17 | 1 . . 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 . . 1 . 1 1 . . . Scrap Searched 27 | . . 1 . 1 . . 9 2 . 2 . 3 1 3 2 . . . . . 1 2 . . . . . Spaces Dug 93 | . . . . . 8 21 3 . . . 3 . . . . 10 . . 28 . . . . 4 11 . 5 Terrain Destroyed 608 | . . . . . 16 26 3 . . . 3 41 11 . 2 14 19 1 112 141 8 13 18 10 57 108 5 Melee 49 | . . . . . 8 21 3 . . . 3 . . . . . . . . . . . . 1 8 . 5 Projectile 115 | . . . . . . . . . . . . . 6 . . 14 4 1 5 6 8 13 5 9 4 40 . AOE 442 | . . . . . 8 5 . . . . . 41 5 . 2 . 15 . 107 135 . . 13 . 45 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Tes Res Qua Acc Total 18167 | 92 877 532 495 310 939 995 554 544 77 535 971 900 580 1062 443 532 365 770 586 747 383 848 486 1210 518 888 928 Wait 869 | 7 47 14 24 61 57 57 . 9 . 19 68 9 5 55 64 35 7 6 14 85 16 5 8 96 17 42 42 Move 15618 | 62 746 480 441 237 780 830 539 506 77 492 829 850 516 980 358 446 324 701 515 583 351 767 412 921 411 641 823 Hop 14 | . 3 1 2 . 1 1 . . . . . . . 1 . . . . . . . . . . . . 5 Pick Up 139 | 4 7 4 2 . 8 4 4 2 . 2 6 3 2 3 . 2 . 3 3 6 3 11 12 26 13 9 . Fast Attach 165 | 7 6 1 . . 4 12 . 2 . 1 8 4 5 6 1 7 1 2 1 12 . 13 7 14 2 19 30 Attach 77 | . 2 . . . 7 3 1 1 . 2 2 . 1 . 1 . . . 5 5 2 4 4 10 5 22 . Detach 25 | . 1 . . . 3 2 . . . . . . . . . . . . 2 1 . . 1 1 2 12 . Swap 157 | . 10 3 . 1 13 13 2 2 . 1 10 6 7 7 3 3 5 9 2 2 . 4 5 23 14 12 . Drop 222 | . 15 6 2 . 11 12 4 2 . 1 7 4 1 9 2 7 2 13 4 6 1 4 17 37 11 28 16 Fire 497 | 12 40 20 . . 4 9 . 14 . . 4 10 35 . 8 32 23 13 28 39 10 39 18 40 28 71 . Melee 305 | . . 3 9 11 51 51 4 6 . 10 37 12 7 1 6 . 3 . 1 . . . 2 40 15 31 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 7 Rewire 63 | . . . 15 . . 1 . . . 7 . 2 1 . . . . 23 11 . . 1 . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 11) 447 | -10/Materials | Discovered new exit (range 5) 535 | -10/Materials | Discovered new exit (range 11) 583 | -10/Materials | Discovered new exit (range 7) 667 | -10/Materials | Repaired Lgt. Ion Engine 690 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Identified exit to Mines 701 | -10/Materials | Entered Mines 731 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 736 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 736 | -10/Mines | Discovered new exit (range 5) 737 | -10/Mines | Identified exit to Exiles 829 | -10/Mines | Met a Derelict shopkeep closing up shop 896 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 902 | -10/Mines | Discovered exit to Materials (range 12) 959 | -10/Mines | Entered Exiles 959 | -10/Exiles | Found Exiles lab destroyed 964 | -10/Exiles | Discovered new exit (range 15) 1108 | -10/Exiles | Learned location of Zion (-6) 1160 | -10/Exiles | Discovered new exit (range 12) 1191 | -10/Exiles | Entered Mines 1191 | -9/Mines | Accompanied by 1 ally 1200 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1277 | -9/Mines | Met a Derelict bent on vengeance 1278 | -9/Mines | Learned Materials trap positions 1293 | -9/Mines | Discovered new exit (range 9) 1369 | -9/Mines | Entered Materials 1369 | -8/Materials | Accompanied by 3 allies 1369 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1370 | -8/Materials | Loaded intel: 19 trap records 1644 | -8/Materials | Discovered new exit (range 8) 1760 | -8/Materials | Discovered new exit (range 15) 1760 | -8/Materials | System Shield fried by hacking feedback 1861 | -8/Materials | Discovered new exit (range 18) 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Utility x2 1933 | -7/Factory | Discovered new exit (range 16) 1954 | -7/Factory | Build established: Scavenger-Scout 2144 | -7/Factory | Repaired Xenon Bombardment Thruster 2198 | -7/Factory | Repaired Lgt. Nuclear Core 2280 | -7/Factory | First assault squad dispatched 2376 | -7/Factory | Entered Lower Caves 2380 | -7/Lower Caves | Learned Factory interactive machine intel 2445 | -7/Lower Caves | Encountered a Warlord checkpoint 2466 | -7/Lower Caves | Learned Factory trap positions 2527 | -7/Lower Caves | Discovered new exit (range 9) 2547 | -7/Lower Caves | Entered another Lower Caves area 2575 | -7/Lower Caves | Encountered a Warlord checkpoint 2707 | -7/Lower Caves | Discovered new exit (range 8) 2749 | -7/Lower Caves | Entered Data Miner 2749 | -7/Data Miner | Discovered new exit (range 6) 2754 | -7/Data Miner | Met Data Miner 2760 | -7/Data Miner | Learned location of Section 7 (-2) 2760 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2765 | -7/Data Miner | Received God Mode back door access code from Data Miner 2771 | -7/Data Miner | Entered Proximity Caves 2822 | -6/Proximity Caves | Spotted B-75 Beast 2871 | -6/Proximity Caves | Escorted by Enhanced Grunt 2916 | -6/Proximity Caves | Lost 4 parts (2n2u) 2933 | -6/Proximity Caves | Discovered new exit (range 5) 2963 | -6/Proximity Caves | Entered Factory 2963 | -6/Factory | Accompanied by 1 ally 2963 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2964 | -6/Factory | Loaded intel: 80 trap records 2965 | -6/Factory | Loaded intel: 52 interactive machine locations 3169 | -6/Factory | Discovered new exit (range 20) 3203 | -6/Factory | Repaired Imp. VTOL Module 3239 | -6/Factory | Identified exit to Lower Caves 3420 | -6/Factory | Entered Lower Caves 3420 | -6/Lower Caves | Accompanied by 1 ally 3432 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3464 | -6/Lower Caves | Learned Factory emergency access door positions 3523 | -6/Lower Caves | Spotted B-75 Beast 3525 | -6/Lower Caves | Encountered a Warlord checkpoint 3553 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3643 | -6/Lower Caves | Learned Factory terminal intel 3824 | -6/Lower Caves | Build established: Scavenger-Mutant 3847 | -6/Lower Caves | Discovered new exit (range 15) 3863 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3966 | -6/Lower Caves | Entered another Lower Caves area 3966 | -6/Lower Caves | Accompanied by 2 allies 3983 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4024 | -6/Lower Caves | Discovered new exit (range 18) 4202 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4364 | -6/Lower Caves | Lost 4 parts (1p3n) 4533 | -6/Lower Caves | Discovered new exit (range 5) 4594 | -6/Lower Caves | Entered Zion 4668 | -6/Zion | System corruption cleaned by Quarantine Array 4793 | -6/Zion | Visited the Megawrench Repair Shop 4793 | -6/Zion | Megawrench repaired 7 parts 5043 | -6/Zion | Learned location of Armory (-4) 5187 | -6/Zion | Learned Factory interactive machine intel 5406 | -6/Zion | Imprinted 5408 | -6/Zion | Declared Zion's savior 5494 | -6/Zion | Found GAL Module 5700 | -6/Zion | Learned location of 1 exit from Proximity Caves 5752 | -6/Zion | Given A8's code to call for help 5762 | -6/Zion | Discovered new exit (range 17) 5896 | -6/Zion | Entered Proximity Caves 5896 | -5/Proximity Caves | Accompanied by 4 allies 5897 | -5/Proximity Caves | Identified exit to Factory 5975 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6030 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6249 | -5/Proximity Caves | Learned Factory stockpile data 6440 | -5/Proximity Caves | Entered Factory 6440 | -5/Factory | Accompanied by 3 allies 6440 | -5/Factory | Evolved 2 slots: Utility x2 6443 | -5/Factory | Loaded intel: 52 interactive machine locations 6444 | -5/Factory | Loaded intel: 26 terminal locations 6547 | -5/Factory | Garrison activated, responded to threat 6922 | -5/Factory | Retrieved Zion intel report: Branch Access 6922 | -5/Factory | Identified exit to Upper Caves 6937 | -5/Factory | Found Imp. Powered Armor 6945 | -5/Factory | Zion Fire squad teleported in 7072 | -5/Factory | Zion Fire squad teleported in 7115 | -5/Factory | Entered Upper Caves 7115 | -5/Upper Caves | Accompanied by 2 allies 7211 | -5/Upper Caves | Spotted B-75 Beast 7225 | -5/Upper Caves | Destroyed B-75 Beast 7373 | -5/Upper Caves | Attracted the attention of an 0b10 base 7417 | -5/Upper Caves | Learned location of 1 exit from Factory 7417 | -5/Upper Caves | Learned 8 Research zone layouts 7417 | -5/Upper Caves | Learned Armory stockpile data 7417 | -5/Upper Caves | Learned Factory security intel 7417 | -5/Upper Caves | Learned Extension security intel 7561 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7574 | -5/Upper Caves | Entered Warlord 7932 | -5/Warlord | Rebuked by Warlord 7957 | -5/Warlord | Warlord's base attacked by MAIN.C 8006 | -5/Warlord | Found Prototype Launcher 8011 | -5/Warlord | Found Prototype Energy Cannon 8012 | -5/Warlord | Identified Vortex Cannon 8015 | -5/Warlord | Found Vortex Cannon 8244 | -5/Warlord | Learned location of Command (-1) 8244 | -5/Warlord | Learned 4 Quarantine zone layouts 8244 | -5/Warlord | Learned 4 Command zone layouts 8307 | -5/Warlord | Warlord forces counterattacked 8377 | -5/Warlord | Spotted B-86 Titan 8380 | -5/Warlord | Spotted Executioner 8396 | -5/Warlord | Spotted B-75 Beast 8460 | -5/Warlord | Discovered new exit (range 13) 8460 | -5/Warlord | Spotted Executioner 8493 | -5/Warlord | Entered Proximity Caves 8494 | -4/Proximity Caves | Identified exit to Factory 8579 | -4/Proximity Caves | Spotted B-86 Titan 8738 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8946 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8984 | -4/Proximity Caves | Identified Vortex Catalyst Activator 9036 | -4/Proximity Caves | Lost 5 parts (2n3u) 9040 | -4/Proximity Caves | Destroyed 15 combat bots 9215 | -4/Proximity Caves | Entered Factory 9215 | -4/Factory | Accompanied by 2 allies 9215 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 9216 | -4/Factory | Identified exit to Research 9217 | -4/Factory | Identified exit to Extension 9469 | -4/Factory | Repaired Imp. Medium Armor Plating 9695 | -4/Factory | Spotted B-86 Titan 10014 | -4/Factory | First assault squad dispatched 10018 | -4/Factory | Zion Heavy squad teleported in 10034 | -4/Factory | Incoming assault squad redirected 10047 | -4/Factory | Lost 4 parts (1p1u2w) 10083 | -4/Factory | Retrieved Zion intel report: Branch Access 10083 | -4/Factory | Identified exit to Upper Caves 10083 | -4/Factory | Identified exit to Armory 10152 | -4/Factory | Incoming investigation squad redirected 10281 | -4/Factory | Entered Upper Caves 10367 | -4/Upper Caves | Encountered a Warlord checkpoint 10718 | -4/Upper Caves | Discovered new exit (range 11) 10754 | -4/Upper Caves | Entered another Upper Caves area 10864 | -4/Upper Caves | Build established: Scavenger-Gunner 10902 | -4/Upper Caves | Ambushed by wild Derelicts 10966 | -4/Upper Caves | Lost 4 parts (2n2w) 11272 | -4/Upper Caves | Spotted B-86 Titan 11355 | -4/Upper Caves | Lost 8 parts (1p2n3u2w) 11571 | -4/Upper Caves | Build established: Scavenger-Mutant 11901 | -4/Upper Caves | Discovered exit to Research (range 8) 11904 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11909 | -4/Upper Caves | Entered Research 11909 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11970 | -3/Research | Discovered new exit (range 12) 12048 | -3/Research | Zion Hacker squad teleported in 12141 | -3/Research | Zion Demo squad teleported in 12443 | -3/Research | Found Prototype Protection 12445 | -3/Research | Identified Centrium Heavy Armor Plating 12483 | -3/Research | Spotted B-86 Titan 12545 | -3/Research | Lost 3 parts (2n1w) 12665 | -3/Research | Entered Testing 12685 | -3/Testing | Found Prototype Leg 12685 | -3/Testing | Identified Myomer Exoskeleton 12727 | -3/Testing | Spotted Alpha 7 12888 | -3/Testing | Retrieved Zion intel report: Active Terminals 12951 | -3/Testing | Found Prototype Hackware 12951 | -3/Testing | Identified System Mapper 13054 | -3/Testing | Spotted Striker 13114 | -3/Testing | Found Prototype Device 13115 | -3/Testing | Identified Exp. Thermal Shield 13159 | -3/Testing | Found Prototype Slashing Weapon 13159 | -3/Testing | Identified Molecular Scythe 13201 | -3/Testing | Scanned by Researcher 13266 | -3/Testing | Spotted PD-3UQXJRPPJ3 13302 | -3/Testing | Spotted Striker 13329 | -3/Testing | Found Prototype Protection 13329 | -3/Testing | Identified Hvy. Regenerative Plating 13331 | -3/Testing | Found Prototype Protection 13333 | -3/Testing | Identified Med. Regenerative Plating 13337 | -3/Testing | Found Prototype Protection 13339 | -3/Testing | Identified SHELL Armor 13377 | -3/Testing | Spotted Alpha 7 13389 | -3/Testing | Destroyed Striker 13424 | -3/Testing | Destroyed Striker 13455 | -3/Testing | Destroyed Alpha 7 13459 | -3/Testing | Lost 4 parts (1n1u2w) 13459 | -3/Testing | Found Prototype Ballistic Gun 13472 | -3/Testing | Identified Multirail 13477 | -3/Testing | Found Prototype Processor 13486 | -3/Testing | Identified Exp. Targeting Computer 13510 | -3/Testing | Stole the SGEMP Prototype 13620 | -3/Testing | Found Prototype Energy Cannon 13620 | -3/Testing | Identified Imp. Potential Cannon 13631 | -3/Testing | Found Prototype Energy Cannon 13639 | -3/Testing | Identified Potential Cannon 13695 | -3/Testing | Destroyed Alpha 7 13731 | -3/Testing | Found Prototype Launcher 13732 | -3/Testing | Identified Enh. Gamma Bomb Array 13804 | -3/Testing | Spotted PG-BBXYMJFLNK 13810 | -3/Testing | Rewired PG-BBXYMJFLNK 13857 | -3/Testing | Found Prototype Energy Cannon 13858 | -3/Testing | Identified Disintegrator 13890 | -3/Testing | Discovered new exit (range 9) 13961 | -3/Testing | System corruption reached 10% 14023 | -3/Testing | Found Prototype Processor 14050 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 14072 | -3/Testing | Entered Research 14072 | -2/Research | Accompanied by 1 ally 14072 | -2/Research | Evolved 2 slots: Utility x2 14072 | -2/Research | Identified Exp. Melee Analysis Suite 14073 | -2/Research | Identified exit to Quarantine 14275 | -2/Research | Zion Light squad teleported in 14383 | -2/Research | Zion Recon squad teleported in 14467 | -2/Research | Found Enh. Force Lance 14620 | -2/Research | First assault squad dispatched 14639 | -2/Research | Incoming assault squad redirected 14701 | -2/Research | Entered Quarantine 14702 | -2/Quarantine | Identified exit to Section 7 14791 | -2/Quarantine | Found Alien Energy Cannon 14796 | -2/Quarantine | Identified Core Cannon 14951 | -2/Quarantine | First assault squad dispatched 14995 | -2/Quarantine | Found Alien Artifact 14996 | -2/Quarantine | Identified Core Reset Matrix 14996 | -2/Quarantine | Used Core Reset Matrix 15000 | -2/Quarantine | Detected hypermatrix surge 15000 | -2/Quarantine | Sensed 6 artifacts in vicinity 15108 | -2/Quarantine | Found Prototype Processor 15108 | -2/Quarantine | Identified Spectral Analyzer 15131 | -2/Quarantine | Found Unknown Protection 15131 | -2/Quarantine | Identified Hvy. Reflective Plating 15219 | -2/Quarantine | System corruption reached 10% 15276 | -2/Quarantine | Incoming assault squad redirected 15277 | -2/Quarantine | Destroyed 13 combat bots 15303 | -2/Quarantine | Retrieved Zion intel report: Main Access 15303 | -2/Quarantine | Identified exit to Access 15323 | -2/Quarantine | Found Core Stripper 15397 | -2/Quarantine | Met incapacitated Sigix Warrior 15397 | -2/Quarantine | Lockdown squad dispatched 15411 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15413 | -2/Quarantine | Unlocked Sigix quarantine chamber 15498 | -2/Quarantine | Spotted Lightning 15504 | -2/Quarantine | Spotted Lightning 15505 | -2/Quarantine | Spotted Lightning 15569 | -2/Quarantine | Destroyed Lightning 15592 | -2/Quarantine | Destroyed Lightning 15632 | -2/Quarantine | Core integrity fell below 50% 15670 | -2/Quarantine | System corruption reached 30% 15690 | -2/Quarantine | Lost 17 parts (3p4n4u6w) 15768 | -2/Quarantine | Entered Access 15768 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15853 | -1/Access | Core integrity fell below 50% 15855 | -1/Access | Emitted hypermatrix ping 15859 | -1/Access | Core integrity fell below 20% 15860 | -1/Access | Assembled emerged from beneath the floor 15861 | -1/Access | Assembled emerged from beneath the floor 15887 | -1/Access | Lost 5 parts (2n3u) 15914 | -1/Access | Spotted B-99 Colossus 15945 | -1/Access | Assembled emerged from beneath the floor 15946 | -1/Access | Zion Light squad teleported in 16024 | -1/Access | Zion Recon squad teleported in 16033 | -1/Access | Zion Melee Resupply teleported in 16036 | -1/Access | Found Prototype Processor 16036 | -1/Access | Identified Exp. Melee Analysis Suite 16043 | -1/Access | First assault squad dispatched 16048 | -1/Access | Zion Explosive Resupply teleported in 16059 | -1/Access | Incoming assault squad redirected 16171 | -1/Access | Lost 3 parts (2n1u) 16180 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16101_ Identified Adv. Hacking Suite. 16109_ Detecting system override signal. 16110_ Detected hypermatrix ping. 16116_ Xenon Bombardment Thruster destroyed. 16116_ Dropped Drone Bay. 16116_ >> Lost connection to Drone. 16120_ Drone destroyed. 16123_ Slug penetrates Wall. 16126_ Penetrated by Slug. 16126_ K-01 Serf destroyed. 16127_ Acquired 28 matter. 16130_ U-05 Engineer lays Concrete. 16136_ Zio. Light Carapace destroyed. 16136_ U-05 Engineer lays Concrete. 16139_ S-43 Plague destroyed. 16140_ Xenon Bombardment Thruster destroyed. 16140_ Dropped Adv. Shield Generator. 16146_ Dropped Adv. Actuator Array. 16171_ Detected hypermatrix ping. 16176_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | #????????????????????# # #???????????? | | #########????????????# " # ???????????? | | #????????????# """ + ???????????? | | ##+##### #????????????# """ # ???????????? | | ? ???# #????????????# " # ???????????? | | ? ???# #????????????# # ???????????? | | ??# #????????????# # ???????????? | | ! ??# #????????????############## ???????????? | | ########/#?????????????????????????? ???????????? | | #?????????????????????????? ???????????? | | #???????????? ?????????? ???????????? | | #???????????# ??????????????????????? | | #???????????# #??????????????????????? | | " #???????????# #??????????????????????? | | """" #???????????# #??????????????????????? | | """"" #???????????# #??????????????????????? | | """"" #???????????# #??????????????????????? | | """" #???????????# #??????????????????????? | | " #???????????+ #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | ###+################## ######+#######?????????? | | ?????????? | | #????????? | | k #????????? | | @ +????????? | | ####/##################+##########???????????????? | | ?? ??????????????* ???????????????????????? | | ?????????? ?????????????????????? | | " ??????# ???????????????????? | | """ *#????# #??????????????????? | | """ #????# " #??????????????????? | | " #????# """" #??????????????????? | | #????# """"" #??????????????????? | | #????# """""#??????????????????? | | ? #????# ""??????????????????????? | | ? #????# ???????????????????????? | | ? ???? #????# ???????????????????????? | | ?????????#????# ???????????????????????? | | #?#??????????????#########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 62 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 11 Armor Coverage 900 Resistance: TH 30 Power Shielding 33 Utility Shielding 90 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 12 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ L-61 Swordsman | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive R-06 Scavenger | -2/Quarantine | Archive M-30 Cleanser | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Reset Matrix Core Stripper Achievements -------------- Assassin Sunderer Ultimate Loadout Challenges ------------ None Game ------ Seed EnhancedAluminumMaul Manual? 0 Play Time 07:04:47 Cumulative 266.7 hours Start 2022.03.20 @ 23:35:31 End 2022.03.21 @ 15:29:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8cea826-dd87-49cd-b881-938501363566