Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 16:34:45 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (108) 540 Value Destroyed (2623) 2623 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5677 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 557/700 Matter 300/300 Energy 78/100 System Corruption 1% Temperature Cool (0) Movement Treading (330) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Fission Core Improved Heat Sink Visual Processing Unit Transmission Jammer System Restoration Module Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Gatling Laser Heavy Ion Cannon Rocket Launcher Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Visual Processing Unit Transmission Jammer System Restoration Module Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Gatling Laser Rocket Launcher Rocket Launcher [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 74 | 6 15 23 15 15 Power 6 | 1 1 1 1 2 Engine 5 | 1 1 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 4 6 1 2 Treads 13 | 2 2 6 1 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 29 | 1 3 12 6 7 Device 9 | 1 1 1 3 3 Storage 2 | . 2 . . . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 14 | . . 10 2 2 Artifact . | . . . . . Weapon 24 | 2 7 4 7 4 Energy Gun 9 | . 3 1 4 1 Energy Cannon 4 | . . 1 1 2 Ballistic Gun 7 | 2 3 1 1 . Ballistic Cannon 2 | . 1 1 . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 1 2 2 1 Parts Lost 21 | . 1 10 . 10 Power 1 | . . . . 1 Propulsion 7 | . . 4 . 3 Utility 10 | . . 6 . 4 Weapon 3 | . 1 . . 2 Highest Loss Streak 5 | . 1 2 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 99 99 98 Engine 9 | . 14 11 9 3 Treads 23 | . 26 21 18 29 Device 12 | . 14 9 15 13 Storage 9 | . 11 11 9 7 Processor 5 | . . . 9 15 Protection 15 | . . 22 20 7 Energy Gun 3 | . 1 5 5 1 Energy Cannon 5 | . . 2 8 13 Ballistic Gun 7 | . 23 5 3 . Ballistic Cannon 3 | . 2 8 . . Naked Turns . | . . . . . Heaviest Build 75 | 7 54 74 70 75 Greatest Support 83 | 40 40 43 43 83 Greatest Overweight (x) 4 | . 4 3 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 16 20 20 20 Most Carried 20 | 4 13 20 20 20 Average Carried 15 | 1 6 16 19 18 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 2 13 20 20 20 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1885 | 270 298 928 226 163 Remotely . | . . . . . Salvage Created 3574 | 105 544 1366 387 1172 Parts 236 | 4 31 114 23 64 Haulers Intercepted 11 | . 2 4 2 3 Recyclers Shooed 7 | . 3 . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 74 | . 12 34 9 19 Melee 1 | . . . 1 . Guns 31 | . 12 13 3 3 Cannons 39 | . . 21 5 13 AOE 3 | . . . . 3 Classes Destroyed 12 | 2 5 2 . 3 Worker 2 | . . 1 . 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 11 | . 2 4 2 3 Recycler 6 | 1 2 1 1 1 Operator 4 | . 1 3 . . Watcher 9 | . 2 4 1 2 Swarmer 33 | . 9 12 7 5 Grunt 20 | . 3 12 1 4 Sentry 13 | . . 10 1 2 Hunter 4 | . . . . 4 Programmer 4 | . . . . 4 Best Kill Streak 6 | 2 6 4 4 6 Combat Bots Only 6 | . 6 4 4 5 Max Kills in Single Turn 4 | 1 2 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4007 | . 593 1660 264 1490 Core 395 | . 60 188 4 143 Absorbed by Shields 146 | . . . 67 79 Core Remaining (%) 82 | 100 76 53 99 . Volleys Fired 285 | 3 61 115 39 67 Largest 2 | 2 2 2 2 2 Hottest 140 | 40 130 124 131 140 Shots Fired 546 | 6 111 226 76 127 Gun 281 | 6 111 111 37 16 Cannon 264 | . . 115 39 110 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 314 | 6 91 198 19 . Thermal 231 | . 20 28 57 126 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 16 | 4 5 16 5 10 Robot Miss Streak 8 | 2 8 5 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 321 | 4 57 137 42 81 Core Hits 159 | 3 39 60 14 43 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 14 | 1 1 8 . 4 Burn 5 | . . 1 . 4 Destroy 2 | 1 1 . . . Blast 7 | . . 7 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6467 | 43 725 2311 808 2580 Guns 2393 | 43 725 974 391 260 Cannons 3616 | . . 1325 412 1879 Explosions 441 | . . . . 441 Melee . | . . . . . Ramming 17 | . . 12 5 . Kinetic 2886 | 43 555 2051 237 . Thermal 3123 | . 170 248 566 2139 Explosive 441 | . . . . 441 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . . 1 28 Projectiles 26 | . . . 1 25 Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks 12 | . . 12 . . Impact . | . . . . . Kinetic 10 | . . 10 . . Secondary 2 | . . 2 . . Self-Inflicted Damage 56 | . . . . 56 Shots 1 | . . . . 1 Rammed 3 | 1 . 2 . . Targets Rammed 4 | 1 . 2 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 200 | . 180 108 68 200 Average Temperature 26 | . 51 25 17 27 Received Heat Transfer 876 | . 66 579 6 225 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 16 | . . 6 1 9 Heat Transferred 5284 | . 215 592 1073 3404 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 539 | 10 332 539 306 386 Initial 221 | . 6 . 221 . Average 187 | 8 92 339 115 58 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 64 | 100 91 30 77 93 Level 1 14 | . 8 17 22 6 Level 2 20 | . . 52 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 4 . 6 Investigation 3 | . . 2 . 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 1 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 22 47 14 46 Peak Tracking Total 10 | . 9 4 4 10 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . 2 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . 1 5 . 1 Max in Single Turn 2 | . 1 2 . 1 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 5 5 1 4 Terminals 13 | . 5 5 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 33 | . 13 11 3 6 Successful 19 | . 9 5 1 4 Failed 14 | . 4 6 2 2 Catastrophic 3 | . . 2 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 13 11 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 17 | . 9 5 1 2 Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . 2 . . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Reprogram Traps 2 | . . 2 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 4 | . 1 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 11 | . 3 5 1 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Programmers 8 | . . . . 8 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7951 | 119 1394 3146 1740 1552 Spaces Moved 3178 | 67 559 1131 654 767 Core 11 | 10 1 . . . Treads 3142 | 57 533 1131 654 767 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 25 | . 25 . . . Fastest Speed 37 | 50 37 240 240 162 Average Speed 215 | 143 212 240 242 163 Slowest Speed 400 | 160 320 400 245 243 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 77 87 37 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3762 | 84 664 1335 743 936 Wait 92 | . . 27 . 65 Move 3174 | 66 558 1130 653 767 Hop . | . . . . . Pick Up 83 | 8 19 27 16 13 Fast Attach 4 | . 1 . 2 1 Attach 38 | 6 7 13 5 7 Detach 6 | . 4 . 1 1 Swap 32 | . 7 10 8 7 Drop 44 | . 7 11 18 8 Fire 285 | 3 61 115 39 67 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | 1 . 2 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 742 | -10/Materials | Discovered new exit (range 11) 1320 | -10/Materials | Discovered new exit (range 8) 1514 | -10/Materials | Entered another Materials area 1514 | -9/Materials | Evolved 2 slots: Utility x2 2873 | -9/Materials | Discovered new exit (range 8) 3128 | -9/Materials | Discovered new exit (range 13) 3313 | -9/Materials | Build established: Scavenger-Mutant 3653 | -9/Materials | Discovered new exit (range 20) 4071 | -9/Materials | Build established: Mutant 4081 | -9/Materials | Discovered new exit (range 12) 4453 | -9/Materials | Identified exit to Mines 4453 | -9/Materials | Identified exit to Storage 4519 | -9/Materials | Discovered new exit (range 15) 4609 | -9/Materials | Identified exit to Materials 4660 | -9/Materials | Entered another Materials area 4660 | -8/Materials | Evolved 2 slots: Utility x2 4952 | -8/Materials | Build established: Scavenger-Mutant 5511 | -8/Materials | Build established: Mutant 5542 | -8/Materials | Discovered new exit (range 16) 6336 | -8/Materials | Identified exit to Factory 6400 | -8/Materials | Entered Factory 6400 | -7/Factory | Evolved 2 slots: Propulsion x2 6710 | -7/Factory | Build established: Scavenger-Mutant 7947 | -7/Factory | Cargo convoy interrupted 7952 | -7/Factory | Self-destructed Last Messages --------------- 07947_ K-01 Serf collects debris. 07947_ C-30 ARC bursts open, deploying its payload. 07947_ P-60 Hacker unfolds itself. 07947_ M-28 Smith unfolds itself. 07947_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 07948_ Imp. Treads destroyed. 07948_ K-01 Serf collects debris. 07948_ Penetrated by Slug. 07948_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 07948_ Penetrated by Slug. 07949_ H-55 Commando destroyed. 07949_ P-60 Hacker destroyed. 07949_ Destroyed Lgt. Ion Engine. 07949_ K-01 Serf destroyed. 07950_ Acquired 23 matter. 07950_ Missile Launcher destroyed. 07950_ Door malfunctions. 07951_ C-30 ARC bursts open, deploying its payload. 07951_ B-48 Gladiator unfolds itself. 07951_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ###???????????????? | | ????????????????????????????? ????????????????? | | ???????????????????????#????? ????????????????? | | ???????????????????????# ???? ????????????????? | | ??????????????????????## ???? ????????????????? | | ??????????????????????# ???? ?????????????????? | | ??????????????????????# ??? ?????????????????? | | ??????????????????????+ """" #?????????????????? | | ??????????????????????# """"[%#?????????????????? | | ??????????????????????# """" =#?????????????????? | | ??????????????????????# """" *#?????????????????? | | ??????????????????????# k"""" %#?????????????????? | | ??????????????????????# "" " |#?????????????????? | | ???????????????#####??# =%#?????????????????? | | ???????????????# ## p p #?????????????????? | | ??????????""" #g[ =k #??????#??????????? | | ??????????""" g/ b %pmp #?? #??????????? | | ???????????????# @=%p #?""" #??????????? | | ???????????????# / ## m #?""" #??????????? | | ?????????????????# ???###### % #"""" #??????????? | | ?????????????????# ????????# #"""" #??????????? | | ???????????????### ##??????# =+% ????????????? | | ?????????????+## ??????# #+##/######## ? | | ?????????????? / ??????# =% ? | | ?????????????? ????### %= ##?????????? | | ??????????????? ????# #??????????? | | ???????????????? ] ????#^ #??????????? | | ????????????????# #????# ""^ #??????????? | | ????????????????# #????# """ """ #??????????? | | ?????#???######## #????# "R """ #??????????? | | ?????+ ^ % #????# """ """ #??????????? | | ?????# ^ ^ ###### """ "" #??????????? | | ?????# """ """ ^ ^ "" ##/####????? | | ?????# """ """ ?? | | ?????+ """ """ ?? | | ?????# ?? | | ??????# % * ######"T#??? | | ??????# ##############+###??????????? | | ??????# #???????????????????????????? | | ??????############ #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisChargeMegatreads Manual? 0 Play Time 00:46:55 Cumulative 57.1 hours Start 2022.06.26 @ 02:07:02 End 2022.06.26 @ 16:34:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dfcdc89-3246-47c6-a54a-d502ea2de1fd