Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.15 @ 00:38:57 Player: Orshelack Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (129) 645 Value Destroyed (6131) 6131 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2286) 2286 TOTAL SCORE: 15422 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 840 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 56/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Titanium-Armored Exoskeleton > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Carbon-fiber Leg Advanced Plasma Cannon Heavy Rocket Launcher [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Target Analyzer Device Improved Terrain Scanner Storage Small Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Flail Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 . . . 4 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . . . . . . . 1 . . 1 Utility 7 | . . 2 . 1 . . . 3 . . . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 189 | 9 21 31 17 13 17 25 3 10 1 . 2 5 15 6 2 12 Power 18 | 2 2 2 . 1 1 1 . . . . . 2 3 2 . 2 Engine 11 | 2 2 2 . 1 . . . . . . . 2 . 2 . . Core 6 | . . . . . 1 1 . . . . . . 3 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 33 | 2 3 5 2 5 5 5 . . . . . . 2 2 1 1 Treads . | . . . . . . . . . . . . . . . . . Leg 31 | 2 2 5 2 5 5 5 . . . . . . 2 2 1 . Wheel 1 | . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . . . . . . Utility 65 | 2 11 8 9 4 2 7 1 7 1 . 2 1 5 . . 5 Device 38 | 1 9 3 4 2 2 3 1 4 1 . . . 4 . . 4 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 10 | . . 1 1 1 . 2 . . . . 2 1 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 16 | . 2 4 4 1 . 2 . 3 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 3 5 16 6 3 9 12 2 3 . . . 2 5 2 1 4 Energy Gun 30 | 2 2 5 4 1 4 5 . 3 . . . . 3 . . 1 Energy Cannon 11 | . . . 1 1 2 2 . . . . . . 1 1 . 3 Ballistic Gun 7 | 1 1 4 . . . 1 . . . . . . . . . . Ballistic Cannon 9 | . 2 . . 1 3 2 1 . . . . . . . . . Launcher 8 | . . 2 1 . . 2 . . . . . . 1 1 1 . Special Weapon 5 | . . 2 . . . . 1 . . . . 2 . . . . Impact Weapon 3 | . . 3 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . . . Parts Lost 36 | . . 3 . . 3 3 . . . . . 2 3 2 5 15 Power 3 | . . . . . 1 . . . . . . . 1 . . 1 Propulsion 8 | . . . . . 1 . . . . . . . . 1 2 4 Utility 12 | . . 2 . . 1 2 . . . . . . . 1 2 4 Weapon 13 | . . 1 . . . 1 . . . . . 2 2 . 1 6 Highest Loss Streak 8 | . . 2 . . 1 1 . . . . . 1 2 1 5 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 84 99 97 96 97 71 76 85 80 81 83 81 89 76 63 Engine 5 | . 13 10 11 9 7 . . . . . . 4 . 8 9 1 Core 3 | . . . . . . 9 9 6 6 6 6 1 5 2 . 2 Leg 16 | . 26 17 22 26 26 25 8 6 6 6 6 6 11 15 15 9 Device 19 | . 23 17 5 9 15 14 18 29 39 33 28 26 27 26 14 13 Processor 15 | . . . 17 18 13 16 18 13 13 13 18 26 18 17 17 19 Protection 6 | . 1 14 19 17 14 13 . . . . . . . . . . Energy Gun 10 | . 11 11 10 8 8 12 . 18 20 20 20 9 10 11 11 8 Energy Cannon 3 | . . . 6 8 7 . 9 . . . . . . 4 2 . Ballistic Gun 1 | . 7 5 4 . . 1 . . . . . . . . . . Ballistic Cannon 1 | . 7 . . . 1 1 4 . . . . . . . . . Special Weapon 1 | . . . . . . . 4 . . . . 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 48 | 14 14 19 25 27 28 30 30 29 26 23 23 23 44 48 42 48 Greatest Support 55 | 20 20 23 23 39 36 50 50 30 30 30 30 30 50 55 55 45 Greatest Overweight (x) 9 | . 1 3 1 1 1 . 9 . . . . . . 1 1 4 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 7 7 5 5 5 5 5 5 5 5 4 5 5 5 4 2 5 Average Carried 3 | 4 2 3 4 3 3 3 2 3 2 4 4 4 2 2 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 2 3 4 4 4 4 4 4 3 2 . 1 Scrap Engine Consumption 22 | . . . . . . . 22 . . . . . . . . . Constructs Created 2 | . . . . . . . 1 1 . . . . . . . . Constructs Modified 2 | . . . . . . . 2 . . . . . . . . . Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Mutant 21% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 2806 | 290 280 385 303 208 199 224 199 . 110 . 20 45 91 160 66 226 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5558 | 174 361 753 309 222 889 724 . . . 290 . 153 182 751 524 226 Parts 217 | 12 15 42 23 11 23 36 . . . 7 . 6 14 17 10 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 5 1 . 2 . 14 10 . Prevented 19 | . . . . . . . . . . 9 . 10 . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 112 | . 6 13 9 4 16 16 . . . 4 . 3 7 19 11 4 Guns 66 | . 4 10 6 3 7 10 . . . 4 . 2 1 9 7 3 Cannons 18 | . 2 . . 1 9 . . . . . . . 1 3 2 . AOE 18 | . . . 3 . . 4 . . . . . . 5 6 . . Classes Destroyed 14 | 3 2 3 2 . . 3 . . . . . 1 . . . . Worker 5 | 2 . 1 . . 1 . . . . . . . 1 . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . . Recycler 4 | 1 1 1 . . 1 . . . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . Watcher 3 | . 2 1 . . . . . . . . . . . . . . Swarmer 12 | . . . 3 . . . . . . . . . 5 2 2 . Grunt 67 | . 6 8 3 3 13 8 . . . 4 . 1 . 12 5 4 Brawler 5 | . . 2 . . . . . . . . . . . 1 2 . Duelist 4 | . . . 1 . . . . . . . . . . 2 1 . Sentry 16 | . . 3 2 1 3 2 . . . . . 1 1 2 1 . Hunter 2 | . . . . . . 2 . . . . . . . . . . Programmer 4 | . . . . . . 3 . . . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 3 3 6 4 4 4 4 . . . 2 . 2 7 9 11 2 Combat Bots Only 11 | . 2 5 4 4 3 4 . . . 2 . 2 6 9 11 2 Max Kills in Single Turn 6 | 1 1 1 2 2 1 4 . . . 1 . 1 3 6 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 6 | . . . 2 . . 3 . . . . . . 3 6 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Hostile Shots Fired 712 | . 33 82 48 7 65 85 . . 9 24 . 32 52 42 41 192 Missed 198 | . 8 26 13 1 7 30 . . 6 10 . 12 15 7 6 57 Damage Taken 8010 | . 252 736 460 121 711 811 . . 58 207 . 377 671 627 672 2307 Core 1891 | . 24 104 73 10 67 108 . . . 43 . 26 72 15 195 1154 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 67 | . . 16 13 2 14 22 . . . . . . . . . . Ignored by Resistances 2194 | . 80 208 136 35 207 232 . . 15 57 . 106 183 166 144 625 Regen/Repaired (Parts) 339 | . . 210 . 98 31 . . . . . . . . . . . Core Remaining (%) 78 | 100 90 . 55 . . . 66 . . . . 91 . . 71 . Volleys Fired 291 | 8 29 38 20 7 48 44 1 1 3 8 . 12 11 23 18 20 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 3 Hottest 298 | 90 90 90 143 143 143 140 162 165 165 165 . 165 215 298 298 237 Shots Fired 600 | 16 58 72 39 14 89 84 2 3 9 24 . 25 18 65 49 33 Gun 457 | 16 44 68 36 7 42 71 . 3 9 24 . 25 9 42 36 25 Cannon 120 | . 14 . 1 7 47 7 2 . . . . . . 21 13 8 Launcher 16 | . . 4 2 . . 6 . . . . . . 2 2 . . Special 7 | . . . . . . . . . . . . . 7 . . . Kinetic 93 | . 28 22 28 . 6 9 . . . . . . . . . . Thermal 301 | 16 20 . 9 14 83 15 . . . . . . 7 63 49 25 Explosive 16 | . . 4 2 . . 6 . . . . . . 2 2 . . Electromagnetic 190 | . 10 46 . . . 54 2 3 9 24 . 25 9 . . 8 Robot Hit Streak 53 | 12 22 53 17 10 16 22 2 2 9 8 . 12 9 32 30 34 Robot Miss Streak 3 | 1 2 1 2 2 2 2 1 2 2 1 . 2 1 2 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 . . 2 . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . 1 . . . . . . Shots Hit Robots 480 | 12 42 76 34 10 72 52 1 2 7 22 . 20 16 45 38 31 Core Hits 273 | 6 17 33 16 6 30 27 . 1 3 11 . 3 13 56 31 20 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . . . . Critical Strikes 12 | 1 2 1 . 1 3 3 . . . 1 . . . . . . Burn 5 | 1 . . . 1 3 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Blast 1 | . 1 . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . 3 . . . 1 . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . . Melee Attacks 24 | . . 24 . . . . . . . . . . . . . . Impact 24 | . . 24 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . 3 . . . . . . . . . . . . . . Damage Inflicted 13007 | 141 590 1598 686 209 1660 1338 38 54 124 457 . 326 760 2471 1504 1051 Guns 8161 | 141 384 914 439 128 758 796 . 54 124 457 . 326 137 1317 1305 881 Cannons 2099 | . 206 . 21 81 900 153 38 . . . . . . 333 199 168 Explosions 2138 | . . 154 226 . . 389 . . . . . . 548 821 . . Melee 530 | . . 530 . . . . . . . . . . . . . . Ramming 4 | . . . . . 2 . . . . . . . . . . 2 Kinetic 1177 | . 278 220 305 . 221 153 . . . . . . . . . . Thermal 6785 | 141 163 104 155 209 1437 198 . . . . . . 343 1650 1504 881 Explosive 1727 | . . 50 226 . . 350 . . . . . . 280 821 . . Electromagnetic 2784 | . 149 694 . . . 637 38 54 124 457 . 326 137 . . 168 Impact 530 | . . 530 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 4 4 . . 2 . . . . . . . . . 12 Average Corruption 3 | . . 3 4 . . 1 . . . . . . . . . 5 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 51 | . . 8 27 . . 14 . . . . . . . . . 2 Message Errors 19 | . . 1 11 . . 6 . . . . . . . . . 1 Matter Fused 17 | . . 5 9 . . 3 . . . . . . . . . . Heat Flow Errors 5 | . . . 3 . . 2 . . . . . . . . . . Energy Discharges 3 | . . . 2 . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . 2 1 . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 131 | . . 71 . . 8 . . . . . . . 46 6 . . Projectiles 8 | . . . . . 8 . . . . . . . . . . . Explosions 52 | . . . . . . . . . . . . . 46 6 . . Melee 71 | . . 71 . . . . . . . . . . . . . . Knockbacks 8 | . 8 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 264 | . . 31 31 . . 148 . . . . . . 53 . . 1 Shots 12 | . . 2 2 . . 6 . . . . . . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . 2 . . . . . . . . . . 1 Kicked 2 | . . . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 760 | 120 165 61 253 459 516 231 90 . 3 15 . . 70 199 760 660 Average Temperature 145 | 50 53 17 50 202 179 53 51 . 3 5 . . 32 117 248 263 Received Heat Transfer 2659 | . 165 249 201 90 558 228 . . 18 129 . 48 135 288 228 322 Effects 45 | . . . . 2 9 . . . . . . . . . 20 14 Shutdowns 11 | . . . . . 1 . . . . . . . . . 3 7 Energy Bleed 6 | . . . . 1 2 . . . . . . . . . 2 1 Interference 16 | . . . . . 5 . . . . . . . . . 9 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . 1 1 . . . . . . . . . 1 . Damage (minor) 6 | . . . . . . . . . . . . . . . 3 3 Damage (core) 2 | . . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . 2 . . . . . 1 . . . 1 Combat Hostiles 5 | . . 1 . . . 2 . . . . . 1 . . . 1 Parts Fried 18 | . . 5 . . . 6 . . . 5 . 2 . . . . Impact Corruptions 5 | . . 5 . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 2 . Parts Melted 31 | 2 1 . . . 10 . . . . . . 1 . 7 9 1 Heat Transferred 12332 | 458 458 250 296 444 2775 346 . . . . . . 630 2700 2475 1500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 1354 | 25 133 328 176 115 344 1354 520 250 . . . . 285 . . 151 Initial 520 | . 13 . 46 . 41 195 520 250 . . . . . . . 107 Average 235 | 8 53 152 71 45 129 832 272 250 . . . . 83 . . 108 Maximum Alert Level 4 | . . 1 . . 1 4 2 1 . . . . 1 . . . Low Security (%) 68 | 100 100 64 100 100 79 2 43 . . . . . 99 . . 100 Level 1 14 | . . 35 . . 20 13 28 100 . . . . . . . . Level 2 7 | . . . . . . 15 28 . . . . . . . . . Level 3 7 | . . . . . . 50 . . . . . . . . . . Level 4 2 | . . . . . . 17 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 1 3 6 . . 1 . . . . 1 . 1 2 Investigation 10 | . 2 1 . 2 5 . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . 1 Reinforcement 2 | . . . . 1 . . . 1 . . . . . . . . Assault 2 | . . . 1 . . . . . . . . . . . 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 8 | . . 5 . 1 1 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 184 | . 9 24 13 7 18 33 . 1 5 5 . 7 12 19 12 19 Peak Tracking Total 9 | . 2 7 4 4 3 9 . 1 5 3 . 3 6 9 9 8 Tactical Retreats 15 | . . 1 2 . 1 2 . . . 1 . 2 1 . 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 10 | . 2 . 1 2 1 4 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . . . 2 . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 12 | . . 1 1 . . 7 . . . . . . 1 2 . . Max in Single Turn 2 | . . 1 1 . . 1 . . . . . . 1 2 . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 45 | . 7 6 1 3 8 4 11 . . . . . 1 2 . 2 Terminals 28 | . 6 3 . 2 5 4 6 . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . 1 1 . . . . . . . . . . . Recycling Units 8 | . . 1 . . 1 . 5 . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 151 | . 34 30 1 13 24 7 33 . . . . . 1 5 . 3 Successful 82 | . 16 18 1 9 11 3 16 . . . . . 1 5 . 2 Failed 69 | . 18 12 . 4 13 4 17 . . . . . . . . 1 Catastrophic 8 | . 1 1 . . 3 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . 1 . . . . . . 4 . . . Terminals 100 | . 29 16 . 7 14 7 24 . . . . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 26 | . 5 10 . 6 5 . . . . . . . . . . . Recycling Units 16 | . . 3 . . 3 . 9 . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Terminal Hacks 54 | . 15 8 1 3 7 3 10 . . . . . 1 5 . 1 Record 18 | . 3 1 . 3 3 . 4 . . . . . . 4 . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . . 1 . . . . . . . . . Open Door 3 | . . . 1 . 1 . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . . . . . . 1 . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 6 | . 3 2 . . 1 . . . . . . . . . . . Dispatch Records 3 | . 1 1 . . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . . 2 . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . 1 8 . 6 3 . . . . . . . . . . . Scan Component 10 | . 1 4 . 3 2 . . . . . . . . . . . Repair 8 | . . 4 . 3 1 . . . . . . . . . . . Recycling Unit Hacks 9 | . . 2 . . . . 6 . . . . . . . . 1 Report Inventory 3 | . . 1 . . . . 1 . . . . . . . . 1 Retrieve Components 6 | . . 1 . . . . 5 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 4 . 3 7 4 7 . . . . . . . . 1 Full Trace Events 19 | . 5 3 . 1 4 1 5 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . 4 . 3 1 . . . . . . . . . . . Time 262 | . . 110 . 102 50 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 2 . . . . 7 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 19 | . . . 3 . 10 . . . . . 4 . 2 . . . Largest Group 10 | . . . 2 2 10 10 . . . . 4 4 2 . . . Highest-Rated Group 173 | . . . 49 49 173 173 . . . . 155 155 170 . . . Highest-Rated Ally 85 | . . . 31 31 29 29 . . . . 40 40 85 . . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . 10 11 21 112 . . . . . 16 7 . . . Total Damage 2872 | . . . 145 112 309 1486 . . . . . 405 415 . . . Kills 33 | . . . . 1 4 21 . . . . . 4 3 . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . . . 1 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . 9 . . . Items 8 | . . . . . . . . . . . . . 8 . . . Exits 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 12139 | 129 826 825 1273 523 675 1262 1413 213 359 469 671 620 828 1346 248 459 Spaces Moved 7790 | 67 510 409 722 286 271 848 549 179 326 408 626 512 567 1095 138 277 Core 100 | 7 . . . . . . 26 . . . . . . . . 67 Treads . | . . . . . . . . . . . . . . . . . Legs 7635 | 60 484 393 722 286 271 848 523 179 326 408 626 512 567 1095 138 197 Wheels 13 | . . . . . . . . . . . . . . . . 13 Hover . | . . . . . . . . . . . . . . . . . Flight 42 | . 26 16 . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 102 102 102 102 102 102 111 111 111 50 Average Speed 124 | 112 120 122 159 120 120 121 227 102 102 102 102 102 111 113 114 113 Slowest Speed 500 | 120 190 280 190 190 190 140 500 102 102 102 102 102 111 193 193 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 61 34 101 28 36 90 85 6 50 59 79 67 13 95 15 10 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 2 . . . . . 1 1 2 1 . 1 . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 . . Terrain Destroyed 278 | . . 48 19 . . 125 . . . . . . 46 33 7 . Melee . | . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . . . . 11 7 . AOE 260 | . . 48 19 . . 125 . . . . . . 46 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Upp Upp Fac Total 9641 | 105 670 631 811 451 528 1009 713 210 347 442 658 585 748 1151 191 391 Wait 1037 | 5 65 93 16 123 173 35 152 6 10 27 29 51 131 22 33 66 Move 7772 | 66 509 408 721 285 270 845 548 178 325 407 625 511 566 1094 137 277 Hop . | . . . . . . . . . . . . . . . . . Pick Up 181 | 14 22 23 18 14 10 29 4 7 4 . 2 5 14 3 . 12 Fast Attach 5 | . . 1 2 . . 2 . . . . . . . . . . Attach 106 | 7 9 18 5 6 5 12 3 9 1 . 2 3 12 1 2 11 Detach 17 | . 3 5 1 . . 2 . 4 . . . . 1 . . 1 Swap 78 | 2 12 12 10 7 12 11 . 1 . . . 2 3 5 . 1 Drop 130 | 3 21 12 18 9 8 29 5 4 4 . . 1 10 3 1 2 Fire 291 | 8 29 38 20 7 48 44 1 1 3 8 . 12 11 23 18 20 Melee 21 | . . 21 . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 12) 800 | -10/Materials | Identified exit to Mines 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Utility x2 1598 | -9/Materials | Repaired Aluminum Leg 1604 | -9/Materials | Repaired Aluminum Leg 1636 | -9/Materials | Repaired Imp. Ion Engine 1664 | -9/Materials | Repaired Aluminum Leg 1750 | -9/Materials | Discovered new exit (range 10) 1781 | -9/Materials | Entered Mines 1782 | -9/Mines | Met a Derelict testing a Signal Generator 1786 | -9/Mines | Found Signal Generator 1906 | -9/Mines | Learned location of 1 exit from Materials 1953 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2172 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2750 | -9/Mines | Discovered new exit (range 8) 2863 | -9/Mines | Discovered new exit (range 9) 3054 | -9/Mines | Entered Materials 3054 | -8/Materials | Accompanied by 2 allies 3054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3055 | -8/Materials | Identified exit to Storage 3056 | -8/Materials | Identified exit to Factory 3059 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3175 | -8/Materials | Repaired Beamcaster 3203 | -8/Materials | Repaired Core Shielding 3231 | -8/Materials | Repaired Aluminum Leg 3318 | -8/Materials | Met 7R-MNS 3351 | -8/Materials | Build established: Scavenger-Mutant 3400 | -8/Materials | Discovered exit to Factory (range 4) 3577 | -8/Materials | Entered Storage 3770 | -8/Storage | Repaired Beamcaster 4127 | -8/Storage | Garrison activated, responded to threat 4173 | -8/Storage | Identified exit to Garrison 4184 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4252 | -8/Storage | Entered Garrison 4252 | -8/Garrison | Accompanied by 10 allies 4321 | -8/Garrison | Garrison Relay disabled 4448 | -8/Garrison | Triggered checkpoint 4494 | -8/Garrison | Lost 3 allies 4502 | -8/Garrison | Triggered checkpoint 4562 | -8/Garrison | Triggered checkpoint 4573 | -8/Garrison | Garrison Relay disabled 4604 | -8/Garrison | Discovered new exit (range 12) 4605 | -8/Garrison | Lost 3 allies 4633 | -8/Garrison | P-60 Hacker assimilated allied Soldier 3a 4778 | -8/Garrison | Phase Generator disabled 4921 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5100 | -8/Garrison | Discovered new exit (range 8) 5108 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5134 | -8/Garrison | Triggered checkpoint 5287 | -8/Garrison | Garrison Relay disabled 5324 | -8/Garrison | Triggered checkpoint 5380 | -8/Garrison | Discovered new exit (range 60) 5380 | -8/Garrison | Discovered new exit (range 12) 5380 | -8/Garrison | Discovered new exit (range 43) 5390 | -8/Garrison | Spotted B-75 Beast 5408 | -8/Garrison | Destroyed B-75 Beast 5514 | -8/Garrison | Entered Recycling 5523 | -8/Recycling | Found Scrap Engine 5775 | -8/Recycling | Build established: Mutant 6729 | -8/Recycling | Discovered new exit (range 9) 6927 | -8/Recycling | Entered Factory 6927 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7133 | -6/Factory | Discovered new exit (range 3) 7140 | -6/Factory | Entered Lower Caves 7146 | -6/Lower Caves | Met a Warlord Commander 7147 | -6/Lower Caves | Learned location of Warlord (-4) 7148 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7151 | -6/Lower Caves | Found Encrypted Comm Array 7221 | -6/Lower Caves | Build established: Skirmisher 7384 | -6/Lower Caves | Encountered a Warlord checkpoint 7394 | -6/Lower Caves | Discovered new exit (range 17) 7412 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7489 | -6/Lower Caves | Spotted B-75 Beast 7499 | -6/Lower Caves | Entered another Lower Caves area 7510 | -6/Lower Caves | Discovered new exit (range 18) 7516 | -6/Lower Caves | Learned Factory security intel 7775 | -6/Lower Caves | Discovered new exit (range 13) 7968 | -6/Lower Caves | Entered Zion 7999 | -6/Zion | Given A8's code to call for help 8061 | -6/Zion | Learned Factory trap positions 8105 | -6/Zion | Learned Factory terminal intel 8245 | -6/Zion | Imprinted 8247 | -6/Zion | Declared Zion's savior 8552 | -6/Zion | Discovered new exit (range 16) 8639 | -6/Zion | Entered Proximity Caves 8639 | -5/Proximity Caves | Accompanied by 4 allies 8719 | -5/Proximity Caves | Learned Factory emergency access door positions 8757 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8808 | -5/Proximity Caves | Spotted B-75 Beast 8813 | -5/Proximity Caves | Lost 3 allies 9237 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9254 | -5/Proximity Caves | Discovered new exit (range 5) 9259 | -5/Proximity Caves | Entered Factory 9259 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9260 | -5/Factory | Loaded intel: 73 trap records 9263 | -5/Factory | Loaded intel: 26 terminal locations 9309 | -5/Factory | Identified exit to Upper Caves 9374 | -5/Factory | Zion Heavy squad teleported in 9677 | -5/Factory | Discovered exit to Upper Caves (range 15) 10087 | -5/Factory | Entered Upper Caves 10265 | -5/Upper Caves | Learned Factory emergency access door positions 10388 | -5/Upper Caves | Learned 8 Factory zone layouts 10464 | -5/Upper Caves | Discovered new exit (range 11) 10535 | -5/Upper Caves | Learned Armory stockpile data 10535 | -5/Upper Caves | Learned Research security intel 10535 | -5/Upper Caves | Learned Extension security intel 10756 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10793 | -5/Upper Caves | Destroyed 9 combat bots 10798 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11432 | -5/Upper Caves | Identified exit to Upper Caves 11433 | -5/Upper Caves | Entered another Upper Caves area 11433 | -5/Upper Caves | Discovered new exit (range 11) 11444 | -5/Upper Caves | Identified exit to Factory 11515 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11604 | -5/Upper Caves | Destroyed 11 combat bots 11604 | -5/Upper Caves | Lost 5 parts (2n2u1w) 11681 | -5/Upper Caves | Entered Factory 11681 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11682 | -4/Factory | Identified exit to Upper Caves 11694 | -4/Factory | Identified exit to DSF 12003 | -4/Factory | Lost 3 parts (1p1n1w) 12056 | -4/Factory | Garrison activated, responded to threat 12086 | -4/Factory | Core integrity fell below 50% 12111 | -4/Factory | Lost 8 parts (1n3u4w) 12122 | -4/Factory | Found Quantum Capacitor 12130 | -4/Factory | System corruption reached 10% 12135 | -4/Factory | Core integrity fell below 20% 12140 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12098_ Acquired Railgun. 12101_ Acquired Com. Wheel. 12106_ %5X %E02ZF|G,ZR3DT|15CEILTWV ZHB9 12111_ Penetrated by Slug. 12112_ Slug penetrates Wall. 12114_ Penetrated by Slug. 12115_ Com. Wheel destroyed. 12118_ Adv. ECM Suite destroyed. 12119_ Penetrated by Slug. 12122_ Acquired Quantum Capacitor. 12123_ K-01 Serf cleans the Fusion Modulator. 12132_ Lrn. Proton Cannon destroyed. 12134_ Penetrated by Slug. 12135_ Fusion Modulator explodes. 12135_ P-70 Sage destroyed. 12135_ Fusion Modulator explodes. 12137_ Penetrated by Slug. 12138_ K-01 Serf collects debris. 12140_ R-10 Processor collects Antigrav System. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????+??????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###?????+????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ## ??????????????????#################+###???? | | ###### ?????????????????? #?### | | ?????# ?????????????????? ### | | ?????# ?????????????????? " | | ?????# ?????????????????? ### | | ?????# ?????????????????? #?# | | ###### ??????????????????### ;;;;;; ;### #?# | | + ????????????????###;;k ; R ### #?# | | ###### ??????????????###;[ R =p # #?# | | ?????# ??????????????# ; h% h # #?# | | ##???##??????????????## ; ; #?# | | #????#???????????????##; ;m #?# | | #????#????????????????#;@ ; #?# | | ######???????????????# ; ; #?# | | ??????????????????????# ;;;; ;;# ##### | | ??????????????????????##; | | ??????????????????????? ## # | | ?????????????????????? ?######## | | ?????????????????????[ ????????? | | ????????????????????[[ ?????????? | | ???????????????????###+???????????#+############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 41 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 7 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- VSS Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look Let's See Who's Tougher Quick And Dirty Remodeling Challenges ------------ None Game ------ Seed CloakingSupersonicTerminator Manual? 0 Play Time 03:06:08 Cumulative 15.5 hours Start 2024.03.12 @ 20:39:13 End 2024.03.15 @ 00:38:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 7 Adventurer 6 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48063614-987e-4911-b154-f1a090d41489