Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.22 @ 18:03:35 Player: Conwew Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (600) 600 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 5961 Bonus ------- Follower Combat Kills 150 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Trap Scanner Improved Trap Scanner Jamming Amplifier Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Cooling System Improved Trap Scanner Jamming Amplifier Advanced ECM Suite [Rating: 67] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Experimental Sensor Array Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Slots Evolved 10 | . . . . . 8 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . 3 . . . . Utility 6 | . . . . . 4 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 46 | 5 10 6 . 4 6 2 2 11 . Power 7 | 1 3 . . 1 . 1 . 1 . Engine 3 | 1 2 . . . . . . . . Core 4 | . 1 . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 1 . 2 1 1 1 3 . Treads . | . . . . . . . . . . Leg 4 | . 2 1 . 1 . . . . . Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 6 | . . . . 1 1 1 1 2 . Utility 14 | . 2 2 . . 5 . 1 4 . Device 6 | . 1 1 . . 2 . . 2 . Storage . | . . . . . . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware 4 | . . 1 . . 2 . . 1 . Protection 2 | . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 12 | 2 3 3 . 1 . . . 3 . Energy Gun 5 | . 3 2 . . . . . . . Energy Cannon 2 | . . . . 1 . . . 1 . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 27 | . 8 . . . . . 4 14 1 Power 4 | . 2 . . . . . 1 1 . Propulsion 9 | . 2 . . . . . 1 6 . Utility 9 | . 1 . . . . . 2 5 1 Weapon 5 | . 3 . . . . . . 2 . Highest Loss Streak 5 | . 4 . . . . . 2 5 5 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 3 4 5 4 3 4 4 4 5 Power . | . 1 1 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . 1 2 2 3 2 3 4 4 5 Weapon . | . 1 1 2 . . 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 3 . 2 . . 1 . 4 Power 2 | . . 1 . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 9 | . 1 2 . 1 . . 1 . 4 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 67 95 100 99 67 75 76 67 11 Engine 4 | . 9 14 14 4 4 3 . . . Core 6 | . 2 . . 9 6 8 10 3 . Leg 13 | . 10 28 28 25 . . . . . Wheel 1 | . 8 . . . . . . . . Flight 6 | . . . . 2 8 15 18 17 . Device 12 | . 5 14 14 14 14 13 9 13 . Processor 3 | . . . . . 3 6 6 10 5 Hackware 12 | . . 10 14 14 18 20 17 11 5 Energy Gun 16 | . 10 17 14 27 8 6 12 3 . Ballistic Gun 2 | . 17 . . . . . . . . Launcher 1 | . . 10 14 . . . . . . Peak Build Rating 67 | 5 8 20 20 31 45 52 55 67 10 Average Rating 29 | 3 5 11 20 24 40 46 46 51 8 On Entrance 23 | . 5 6 20 20 31 44 52 45 10 Avg Prop Armor Cover (%) 6 | . . . . 4 4 . . 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 23 | 8 11 12 12 14 17 18 21 23 . Greatest Support 36 | 20 20 20 20 20 20 26 29 36 3 Greatest Overweight (x) 2 | . 2 . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 5 4 3 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 53% | Mutant 25% | Hacker-Mutant 10% | Hacker-Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Matter Collected 872 | 240 282 50 . 120 . 90 . 90 . Remotely . | . . . . . . . . . . Salvage Created 589 | . 464 24 21 . . . . 80 . Parts 30 | . 22 2 1 . . . . 5 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Combat Hostiles Destroyed 17 | . 13 1 1 . . . . 2 . Melee 1 | . . . . . . . . 1 . Guns 14 | . 13 . . . . . . 1 . AOE 2 | . . 1 1 . . . . . . Classes Destroyed 8 | . 4 . 1 . . . . 3 . Worker 1 | . . . . . . . . 1 . Operator 2 | . 1 . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . Swarmer 3 | . 3 . . . . . . . . Saboteur 1 | . . . . . . . . 1 . Grunt 11 | . 10 1 . . . . . . . Hunter 1 | . . . . . . . . 1 . Subdweller 1 | . . . 1 . . . . . . Best Kill Streak 3 | . 3 1 1 . . . . 2 . Combat Bots Only 3 | . 3 1 1 . . . . 1 . Max Kills in Single Turn 1 | . 1 1 1 . . . . 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Hostile Shots Fired 276 | . 83 . 4 . . . 2 171 16 Missed 101 | . 17 . . . . . 1 74 9 Hits 175 | . 66 . 4 . . . 1 97 7 Melee 1 | . . . . . . . . 1 . Projectile 174 | . 66 . 4 . . . 1 96 7 Critical Strikes 4 | . 1 . . . . . . 2 1 Damage Taken 3235 | . 781 . 140 . . . 405 1811 98 Core 1435 | . 156 . 74 . . . 204 915 86 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 109 | . . . . . 11 . 52 46 . Core Remaining (%) 61 | 100 . . . 8 . . 76 . . Volleys Fired 93 | . 71 3 3 . . 2 2 12 . Largest 2 | . 2 1 1 . . 1 2 2 . Hottest 126 | . 80 40 30 . . 63 126 126 . Shots Fired 170 | . 140 3 3 . . 2 4 18 . Gun 164 | . 140 2 . . . 2 4 16 . Cannon 2 | . . . . . . . . 2 . Launcher 4 | . . 1 3 . . . . . . Special . | . . . . . . . . . . Kinetic 116 | . 116 . . . . . . . . Thermal 50 | . 24 2 . . . 2 4 18 . Explosive 4 | . . 1 3 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 10 1 2 . . 3 4 12 . Robot Miss Streak 5 | . 5 1 2 . . 1 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 103 | . 80 1 2 . . 1 4 15 . Core Hits 45 | . 34 3 1 . . . . 7 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Burn 1 | . . . . . . . . 1 . Melee Attacks 3 | . . . . . . . . 3 . Impact 3 | . . . . . . . . 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1527 | . 884 136 138 . . 16 67 286 . Guns 1231 | . 884 11 . . . 16 67 253 . Cannons 33 | . . . . . . . . 33 . Explosions 263 | . . 125 138 . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 728 | . 728 . . . . . . . . Thermal 536 | . 156 11 . . . 16 67 286 . Explosive 263 | . . 125 138 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 Average Corruption 4 | . . . . . . . . 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 4 . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . . 10 . . . . 4 . Projectiles 4 | . . . . . . . . 4 . Explosions 10 | . . . 10 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 8 | . . . 8 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 187 | . 148 . . . . 32 96 187 . Average Temperature 38 | . 26 . . . . 17 45 68 . Received Heat Transfer 639 | . 378 . . . . . 9 252 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1297 | . 421 25 . . . 37 148 666 . Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 197 | . 71 28 . . . 32 59 197 . Initial 21 | . . . . . . . 20 21 . Average 17 | . 24 3 . . . 12 9 26 . Influence Increases 1025 | . 367 28 . . 8 69 140 413 . Destroy 0b10 Robot/C 320 | . 260 20 . . . . . 40 . Destroy 0b10 Robot/NC 20 | . 10 . . . . . . 10 . Destroy Leader 52 | . 52 . . . . . . . . Successful Hack 59 | . . . . . 8 . 35 16 . Destroy Structure 79 | . . 8 . . . 69 . 2 . Partial Spotted 90 | . . . . . . . 45 45 . Lose Combat Pursuer 405 | . 45 . . . . . 60 300 . Influence Decreases 940 | . 367 28 . . 8 40 126 304 67 Entered New Map 88 | . . . . . . . 9 22 57 Time Decay 657 | . 287 28 . . 8 40 117 177 . Lost Part 195 | . 80 . . . . . . 105 10 Squads Dispatched 15 | . 3 1 . . . . 8 3 . Investigation 8 | . 1 1 . . . . 6 . . Extermination 3 | . . . . . . . 2 1 . Reinforcement 4 | . 2 . . . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Distress Signals 2 | . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 26 2 1 . 1 3 6 63 4 Peak Tracking Total 18 | . 7 2 1 . 1 3 4 18 4 Tactical Retreats 16 | . 3 . . . . . 2 11 . ECM-based Alert Blocks 16 | . . . . . . . . 16 . Traps | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Traps Triggered 6 | . 1 . 1 . 1 . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Machines Accessed 31 | . 1 1 . 2 6 . 12 9 . Terminals 11 | . 1 . . . 3 . 4 3 . Fabricators 4 | . . . . . . . 1 3 . Repair Stations 4 | . . . . . 2 . 1 1 . Recycling Units 5 | . . . . . . . 5 . . Scanalyzers 4 | . . . . . 1 . 1 2 . Garrison Access . | . . . . . . . . . . Total Hacks 76 | . 2 1 . 5 24 . 27 17 . Successful 51 | . . 1 . 5 15 . 18 12 . Failed 24 | . 2 . . . 8 . 9 5 . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 32 | . 2 . . . 6 . 16 8 . Terminals 29 | . 2 . . . 13 . 9 5 . Fabricators 9 | . . . . . . . 2 7 . Repair Stations 14 | . . . . . 6 . 6 2 . Recycling Units 8 | . . . . . . . 8 . . Scanalyzers 10 | . . . . . 5 . 2 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 1 . 5 4 . 3 1 . Record 6 | . . . . 5 1 . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 3 | . . . . . . . 2 1 . Security Status 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 9 | . . . . . 3 . 4 2 . Scan Component 4 | . . . . . 1 . 2 1 . Repair 4 | . . . . . 1 . 2 1 . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . . 4 . 2 1 . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Retrieve Study 5 | . . . . . 2 . 2 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 20 | . . . . . 4 . 9 7 . Terminals 11 | . . . . . 4 . 3 4 . Track 2 | . . . . . 1 . . 1 . Botnet 9 | . . . . . 3 . 3 3 . Fabricators 4 | . . . . . . . 1 3 . Fabnet 4 | . . . . . . . 1 3 . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . Fedlink 5 | . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 . . . 3 . 5 6 . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . . . 2 . 2 1 . Parts Repaired 4 | . . . . . 1 . 2 1 . Time 231 | . . . . . 35 . 146 50 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Total Allies 20 | . . . . . . 19 . 1 . Largest Group 19 | . . . . . . 19 2 . . Highest-Rated Group 702 | . . . . . . 702 50 . . Highest-Rated Ally 50 | . . . . . . 50 25 . . Initial UFD Resources 47 | . . . . . 23 23 23 47 47 Total Orders . | . . . . . . . . . . Ally Attacks 122 | . . . . . . 115 7 . . Total Damage 4091 | . . . . . . 4047 44 . . Kills 7 | . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Active Infowar (turns) 3823 | . . 31 209 1785 263 178 506 835 16 Optics 1706 | . . . . . 171 178 506 835 16 Sensors 2702 | . . 31 209 1785 263 178 236 . . Traps 543 | . . . . . . . . 543 . ECM 422 | . . . . . . . . 422 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Turns Passed 4798 | 40 788 178 209 1785 263 178 506 835 16 Spaces Moved 5479 | 40 540 124 160 1457 501 299 1027 1300 31 Core 291 | 1 153 . . . . . . 106 31 Treads . | . . . . . . . . . . Legs 1972 | . 224 124 160 1457 7 . . . . Wheels 202 | 39 163 . . . . . . . . Hover 65 | . . . . . . . . 65 . Flight 2949 | . . . . . 494 299 1027 1129 . Fastest Speed 31 | 50 50 120 120 120 34 32 32 31 50 Average Speed 69 | 79 95 120 120 120 35 33 32 39 50 Slowest Speed 200 | 80 150 120 120 120 120 34 34 200 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . . . 5 . 7 12 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 96 21 13 79 13 91 37 34 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 6 | . . 1 . 5 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . 8 13 . . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 21 | . . 8 13 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Upp Total 6299 | 45 681 151 174 1494 583 374 1186 1580 31 Wait 630 | . 52 6 12 21 68 70 157 244 . Move 5425 | 39 539 123 159 1456 492 298 1013 1275 31 Hop 22 | . . . . . 4 . 6 12 . Pick Up 25 | 1 7 4 . 4 5 1 3 . . Fast Attach 40 | 5 8 4 . 3 2 2 3 13 . Attach 11 | . 2 1 . 1 5 . 1 1 . Detach 4 | . . . . . 3 . . 1 . Swap 4 | . . 2 . 2 . . . . . Drop 27 | . 2 8 . 7 4 1 1 4 . Fire 93 | . 71 3 3 . . 2 2 12 . Melee 3 | . . . . . . . . 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 3) 151 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Lost 4 parts (1p2n1u) 347 | -10/Materials | Discovered new exit (range 7) 381 | -10/Materials | Discovered new exit (range 7) 617 | -10/Materials | Core integrity fell below 50% 674 | -10/Materials | Discovered new exit (range 8) 791 | -10/Materials | Build established: Scavenger-Mutant 829 | -10/Materials | Entered Mines 849 | -10/Mines | Discovered new exit (range 6) 856 | -10/Mines | Met a Derelict shopkeep closing up shop 957 | -10/Mines | Learned location of Storage (-8) 973 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 976 | -10/Mines | Found Prototype Device 976 | -10/Mines | Identified Exp. Sensor Array 979 | -10/Mines | Learned Materials terminal intel 999 | -10/Mines | Discovered new exit (range 6) 1007 | -10/Mines | Entered Subcaves 1008 | -10/Subcaves | Approached by a straggling Scientist 1038 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1179 | -10/Subcaves | Core integrity fell below 20% 1216 | -10/Subcaves | Entered Scraptown 1280 | -8/Scraptown | Build established: Mutant 1392 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1427 | -8/Scraptown | Visited Awakened 1437 | -8/Scraptown | Visited Bundlers 1452 | -8/Scraptown | Visited Cyclists 1503 | -8/Scraptown | Visited UFD Registry 1503 | -8/Scraptown | Registered with UFD as "Nanoslasher" 1520 | -8/Scraptown | Visited Fellowship of the Rings 1545 | -8/Scraptown | Visited Comm Corps 1587 | -8/Scraptown | Visited Shadow of the Wyrm 1658 | -8/Scraptown | Entered Cyclist Reading Room 1794 | -8/Scraptown | Visited Supply Room 1826 | -8/Scraptown | Visited Science Testing Area 1844 | -8/Scraptown | Visited Junk Repository 1896 | -8/Scraptown | Visited Scrap Suit Storage 1913 | -8/Scraptown | Visited Research Penetration Think Tank 1924 | -8/Scraptown | Visited Cartography Club 1941 | -8/Scraptown | Visited Junk Repository 1974 | -8/Scraptown | Visited Curators Association 1993 | -8/Scraptown | Visited Abandonware Association 2002 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2005 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 2005 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 2921 | -8/Scraptown | Met Optimus 2921 | -8/Scraptown | Accepted into 0bPrime 2995 | -8/Scraptown | Discovered new exit (range 3) 3001 | -8/Scraptown | Entered Factory 3001 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 3087 | -6/Factory | Central database locked down 3169 | -6/Factory | Identified exit to Lower Caves 3235 | -6/Factory | Repaired Broken Nuclear Pulse Thruster 3264 | -6/Factory | Sucked down chute 3264 | -6/Factory | Entered Waste 3294 | -6/Waste | Build established: Hacker-Mutant 3339 | -6/Waste | Spotted C-40 Crusher 3339 | -6/Waste | Spotted C-40 Crusher 3339 | -6/Waste | Spotted C-40 Crusher 3343 | -6/Waste | Spotted C-40 Crusher 3347 | -6/Waste | Warlord forces began an assault 3351 | -6/Waste | Allies destroyed C-40 Crusher 3355 | -6/Waste | Allies destroyed C-40 Crusher 3375 | -6/Waste | Spotted C-40 Crusher 3377 | -6/Waste | Allies destroyed C-40 Crusher 3416 | -6/Waste | Spotted C-40 Crusher 3435 | -6/Waste | Discovered new exit (range 22) 3442 | -6/Waste | Entered Factory 3442 | -6/Factory | Accompanied by 2 allies 3490 | -6/Factory | Repaired Pulse Rifle+ 3599 | -6/Factory | Repaired Exp. Sensor Array 3677 | -6/Factory | Build established: Hacker-Sprinter 3712 | -6/Factory | Discovered exit to Lower Caves (range 6) 3720 | -6/Factory | Loaded intel: 8 recycling unit locations 3739 | -6/Factory | Learned location of Protoforge (-2) 3926 | -6/Factory | Discovered new exit (range 20) 3948 | -6/Factory | Identified exit to Factory 3948 | -6/Factory | Entered another Factory area 3948 | -5/Factory | Evolved 2 slots: Utility x2 4075 | -5/Factory | Repaired Lgt. Fission Core 4228 | -5/Factory | Lost 4 parts (2n1u1w) 4296 | -5/Factory | Build established: Hacker-Mutant 4449 | -5/Factory | Discovered new exit (range 14) 4454 | -5/Factory | Identified exit to Factory 4649 | -5/Factory | Local machine network offline 4649 | -5/Factory | Cargo convoy interrupted 4650 | -5/Factory | Spotted B-75 Beast 4708 | -5/Factory | Lost 5 parts (3n2u) 4756 | -5/Factory | Core integrity fell below 50% 4762 | -5/Factory | Core integrity fell below 20% 4773 | -5/Factory | Discovered new exit (range 19) 4783 | -5/Factory | Entered Upper Caves 4799 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. K-01 Serf cleans the DSF Access. Slug penetrates Wall. Linear Gravjet destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-50 Soldier. Penetrated by Slug. Slug penetrates Wall. Hacking Suite destroyed. P-70 Sage resets H-66 Slayer, system corruption cleaned. Penetrated by Slug. Adv. Signal Interpreter destroyed. T-07 Excavator suffers critical hit (Burn). EXIT=FOUND System corrupted: Energy discharge (-40). LOCATION=UNKNOWN GOAL=ESCAPE Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????#??????????????## ##???????????????????? | | ??????????? ?????????????# #???????????##??????? | | ???????????? ??????####### ##?????????? ##?????? | | ????????????? ?????# ## ##????????# #?????? | | ?????????????# ????# #???????? #?????? | | ?????????????# ??## #????????? #?????? | | ?????????????# ### #???######## #??????? | | ????????????## ###### #??????? | | ???????????## ## ## #??????? | | ???????????# ### ### ##??????? | | ???????????#### #?# ### ##???????? | | ??????????????# s#?# ## #????????? | | ??????????????# ss### ## # ##???????? | | ??????????????# ## ## #???????? | | ??????????????# ## #### #??????? | | ??????????????# ## ## ##??# #??????? | | ??????????????# ?### ###?? ##??????? | | ??????????????# ????### #?# ##???????? | | ??????????????#???????# @##?## ## #????????? | | ??????????????????????# #???# ### #???????? | | ??????????????????????# #???## ##?# #???????? | | ????????????????????? ????##??? #???????? | | ???????????????????? ????????# ???????? | | ??????????????????? #### ????????## #??????? | | ?????????????????? ????# ?????????# #??????? | | ????????????????? ????? ###?????????? ##??????? | | ??????????????? ??????####????????????# #???????? | | ?????????????? ????????????????????????##???????? | | ????????????? ??????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 63 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Thruster | 63% | -6/Factory | Broken Pulse Rifle | 48% | -6/Factory Exp. Sensor Array | 62% | -6/Factory Lgt. Fission Core | 23% | -5/Factory Studied --------- Nuclear Core | -6/Factory | Hacked Pulse Rifle | -6/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalChromionExtrapolator Manual? 0 Play Time 00:53:01 Cumulative 82.2 hours Start 2026.08.22 @ 17:05:28 End 2026.08.22 @ 18:03:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 643dc70f-b7a3-47c7-9a7e-e582812bcb83