Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.19 @ 11:29:02

Player: Julie

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (93)      465
Value Destroyed (2449)     2449
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6094

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     284/300
Energy                     80/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Core Analyzer
           Core Shielding
           System Shield
>          --- WEAPON (3) -------
           Lightning Gun
           Chainsword
           Spear
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
  Improved Cooling System
  Advanced Weight Redist. System

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
   Advanced Visual Processing Unit
            Core Analyzer
   Hardened Heavy Armor Plating
>           --- WEAPON -----------
            Gauss Rifle
  Precision Assault Rifle
            Chainsword
>           --- INVENTORY --------
      Light Nuclear Core
            Carbon-fiber Leg
   Advanced Weight Redist. System
   Advanced Targeting Computer
            Microactuators
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             107  | 7   3   6   21  4   .   9   24  33  
  Power                    14   | 1   1   1   2   1   .   1   3   4   
    Engine                 10   | 1   1   1   2   1   .   1   2   1   
    Core                   4    | .   .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   2   7   2   .   3   10  10  
    Treads                 7    | 2   .   .   .   .   .   .   .   5   
    Leg                    23   | .   .   2   7   2   .   .   7   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   3   3   .   
  Utility                  29   | 2   1   1   6   .   .   4   6   9   
    Device                 8    | 1   .   1   1   .   .   2   .   3   
    Storage                8    | 1   1   .   4   .   .   .   2   .   
    Processor              8    | .   .   .   1   .   .   1   2   4   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   2   6   1   .   1   5   10  
    Energy Gun             6    | 1   .   1   1   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   1   
    Ballistic Gun          13   | 1   .   1   4   1   .   .   4   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   1   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   
Parts Lost                 43   | .   .   6   8   3   .   3   6   17  
  Power                    8    | .   .   1   1   1   .   .   1   4   
  Propulsion               17   | .   .   2   4   1   .   3   2   5   
  Utility                  6    | .   .   1   1   .   .   .   2   2   
  Weapon                   12   | .   .   2   2   1   .   .   1   6   
  Highest Loss Streak      14   | .   .   6   2   2   .   2   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 93  93  98  100 93  92  74  
  Engine                   9    | .   14  12  9   10  11  11  6   6   
  Treads                   4    | .   28  13  .   .   .   .   .   8   
  Leg                      20   | .   .   12  31  32  33  20  17  11  
  Flight                   3    | .   .   .   .   .   .   6   15  .   
  Device                   6    | .   14  13  9   .   .   1   12  4   
  Storage                  11   | .   14  14  20  22  22  10  .   .   
  Processor                8    | .   .   .   .   11  11  19  4   12  
  Protection               2    | .   .   .   .   .   .   1   7   5   
  Energy Gun               4    | .   .   5   2   11  11  11  .   1   
  Energy Cannon            1    | .   .   .   4   .   .   .   .   2   
  Ballistic Gun            9    | .   14  14  15  10  11  .   12  5   
  Ballistic Cannon         2    | .   .   .   .   .   .   10  5   .   
  Launcher                 1    | .   13  6   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   7   6   
Peak Build Rating          53   | 9   9   10  13  13  13  17  41  53  
  Average Rating           19   | 5   9   7   11  12  13  14  32  38  
  On Entrance              13   | .   9   9   7   13  13  13  17  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 14  28  28  95  35  33  33  39  49  
  Greatest Support         80   | 40  40  40  36  33  33  33  78  80  
  Greatest Overweight (x)  14   | 4   .   1   3   1   .   10  1   14  
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  15  15  5   5   
  Average Capacity         11   | 7   11  15  17  15  15  13  5   5   
  Most Carried             16   | 4   9   10  16  12  10  15  5   5   
  Average Carried          8    | 3   5   8   12  11  10  11  4   3   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   
  Final Carried            12   | 4   9   8   12  10  10  5   3   3   

 Class Distribution 
--------------------
 54% | Mutant
 40% | Scavenger-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           2280 | 256 20  293 419 127 .   405 247 513 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2809 | 51  43  294 541 127 .   255 665 833 
  Parts                    169  | 3   4   20  29  7   .   21  48  37  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   
Recyclers Shooed           3    | .   .   1   .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  74   | .   .   13  18  3   .   11  15  14  
  Melee                    10   | .   .   .   .   .   .   .   6   4   
  Guns                     43   | .   .   8   16  3   .   6   4   6   
  Cannons                  8    | .   .   .   2   .   .   5   1   .   
  AOE                      13   | .   .   5   .   .   .   .   4   4   
Classes Destroyed          15   | 2   2   3   1   1   .   1   2   3   
  Worker                   6    | 1   .   .   1   .   .   1   1   2   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 1   .   1   .   .   .   1   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   1   .   1   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  6    | .   2   .   1   .   .   .   2   1   
  Swarmer                  29   | .   .   3   9   .   .   11  4   2   
  Grunt                    29   | .   .   7   8   2   .   .   5   7   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   .   .   4   2   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           7    | 1   2   7   3   1   .   4   4   4   
  Combat Bots Only         6    | .   .   6   3   1   .   4   4   3   
Max Kills in Single Turn   4    | 1   1   2   1   1   .   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   .   4   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        711  | .    .    89   117  23   .    40   83   359  
  Missed                   220  | .    .    24   33   5    .    14   23   121  
Damage Taken               6359 | .    4    905  1017 303  .    196  1152 2782 
  Core                     1225 | .    .    198  143  31   .    27   125  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    .    .    .    .    .    11   
  Regen/Repaired (Parts)   32   | .    .    .    .    .    .    .    32   .    
Core Remaining (%)         61   | 100  .    20   .    .    .    49   77   .    
Volleys Fired              273  | 4    7    49   92   20   .    21   32   48   
  Largest                  3    | 2    2    2    2    2    .    2    3    2    
  Hottest                  135  | 70   70   60   76   79   .    100  120  135  
Shots Fired                463  | 8    12   77   142  36   .    43   71   74   
  Gun                      377  | 8    9    65   134  36   .    22   51   52   
  Cannon                   61   | .    .    .    8    .    .    21   20   12   
  Launcher                 25   | .    3    12   .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | 4    7    52   127  16   .    21   65   34   
  Thermal                  87   | 4    2    13   7    20   .    22   6    13   
  Explosive                25   | .    3    12   .    .    .    .    .    10   
  Electromagnetic          25   | .    .    .    8    .    .    .    .    17   
  Robot Hit Streak         17   | 2    2    13   15   17   .    11   8    9    
  Robot Miss Streak        5    | 1    3    4    5    3    .    2    5    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           307  | 6    2    46   86   24   .    23   53   67   
  Core Hits                161  | 3    4    30   35   8    .    11   30   40   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    2    .    .    2    3    4    
    Burn                   2    | .    1    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    1    1    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    2    4    
Melee Attacks              50   | .    .    .    .    .    .    .    21   29   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    .    .    .    .    21   29   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6508 | 58   132  820  944  287  .    437  1774 2056 
  Guns                     2934 | 58   18   377  849  287  .    187  454  704  
  Cannons                  706  | .    .    .    95   .    .    250  179  182  
  Explosions               1444 | .    114  443  .    .    .    .    438  449  
  Melee                    1403 | .    .    .    .    .    .    .    703  700  
  Ramming                  21   | .    .    .    .    .    .    .    .    21   
  Kinetic                  2492 | 21   6    262  774  111  .    250  618  450  
  Thermal                  1237 | 37   12   115  75   176  .    187  453  182  
  Explosive                1006 | .    114  443  .    .    .    .    .    449  
  Electromagnetic          349  | .    .    .    95   .    .    .    .    254  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1403 | .    .    .    .    .    .    .    703  700  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    .    .    
  Average Corruption       2    | .    .    .    2    3    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    6    6    12   27   .    .    
    Message Errors         12   | .    .    .    2    .    3    7    .    .    
    Matter Fused           10   | .    .    .    1    2    2    5    .    .    
    Heat Flow Errors       3    | .    .    .    .    1    1    1    .    .    
    Energy Discharges      11   | .    .    .    1    2    4    4    .    .    
    Data Loss (minor)      8    | .    .    .    1    1    1    5    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    
    Misfires               2    | .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            161  | .    .    8    .    .    .    29   60   64   
  Projectiles              29   | .    .    .    .    .    .    29   .    .    
  Explosions               51   | .    .    8    .    .    .    .    21   22   
  Melee                    81   | .    .    .    .    .    .    .    39   42   
Knockbacks                 2    | .    .    .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      597  | .    4    209  .    .    .    .    54   330  
  Shots                    18   | .    1    7    .    .    .    .    1    9    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             14   | .    .    .    .    .    .    .    .    14   
  Kicked                   13   | .    .    .    .    .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        596  | 40   30   44   29   127  236  206  230  596  
  Average Temperature      61   | 20   12   10   11   38   124  41   47   142  
  Received Heat Transfer   2090 | .    .    356  321  120  .    .    342  951  
  Effects                  7    | .    .    .    .    .    .    .    .    7    
    Shutdowns              3    | .    .    .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    .    .    1    .    .    .    .    
  Heat Transferred         2308 | 111  111  275  175  444  .    555  287  350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             402  | 10  54  143 246 126 .   203 402 266 
  Initial                  150  | .   6   .   31  46  .   .   44  150 
  Average                  123  | 1   35  56  140 82  .   51  279 156 
Maximum Alert Level        2    | .   .   .   1   .   .   1   2   1   
  Low Security (%)         77   | 100 100 100 78  100 .   95  21  73  
  Level 1                  21   | .   .   .   21  .   .   4   75  26  
  Level 2                  .    | .   .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   .   .   .   2   4   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   1   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   .   .   2   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   3   14  30  4   .   13  21  25  
  Peak Tracking Total      5    | .   3   4   4   2   .   4   4   5   
  Tactical Retreats        15   | .   .   1   4   1   .   2   3   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   1   .   1   .   .   .   3   3   
  Max in Single Turn       2    | .   1   .   1   .   .   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          18   | .   2   .   4   .   4   1   6   1   
  Terminals                10   | .   2   .   3   .   .   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   5   .   9   .   4   1   11  2   
  Successful               23   | .   3   .   7   .   4   1   7   1   
  Failed                   9    | .   2   .   2   .   .   .   4   1   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   2   .   2   .   1   .   
  Terminals                16   | .   5   .   5   .   .   1   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   3   .   4   1   .   1   
  Record                   5    | .   .   .   1   .   4   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   2   .   
  Insert Component         3    | .   .   .   2   .   .   .   1   .   
  Analyze                  3    | .   .   .   2   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   .   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          186  | .   .   .   .   .   .   .   186 .   
  Retrieved Matter         222  | .   .   .   .   .   .   .   222 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7616 | 124  557  630  1387 428  625  1456 1035 1374 
Spaces Moved               4519 | 57   286  284  582  211  521  1050 769  759  
  Core                     315  | 41   .    .    .    .    .    3    .    271  
  Treads                   685  | 16   286  168  .    .    .    .    .    215  
  Legs                     2642 | .    .    116  582  211  521  670  269  273  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   877  | .    .    .    .    .    .    377  500  .    
  Fastest Speed            29   | 50   160  160  120  120  120  34   29   50   
  Average Speed            125  | 174  160  173  169  147  120  116  61   130  
  Slowest Speed            750  | 250  160  240  330  190  120  600  120  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    3    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 7    43   56   39   36   93   98   48   19   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          176  | .    14   39   .    .    .    6    32   85   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    6    8    .    
  AOE                      162  | .    14   39   .    .    .    .    24   85   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      5961 | 71   373  354  855  294  520  1236 1242 1016 
  Wait                     929  | .    74   14   151  60   .    141  368  121  
  Move                     4503 | 56   285  283  581  210  520  1043 766  759  
  Hop                      4    | .    .    .    .    .    .    3    1    .    
  Pick Up                  48   | 4    4    2    7    .    .    12   11   8    
  Fast Attach              35   | 7    .    3    3    .    .    3    7    12   
  Attach                   25   | .    .    3    7    3    .    .    5    7    
  Detach                   6    | .    .    .    .    .    .    .    4    2    
  Swap                     47   | .    3    .    11   1    .    6    12   14   
  Drop                     27   | .    .    .    3    .    .    7    15   2    
  Fire                     273  | 4    7    49   92   20   .    21   32   48   
  Melee                    50   | .    .    .    .    .    .    .    21   29   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     13   | .    .    .    .    .    .    .    .    13   
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  125 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  657 | -10/Materials | Discovered new exit (range 9)
  682 | -10/Materials | Entered Mines
  882 | -10/Mines     | Excavation squad dispatched
  882 | -10/Mines     | A large section of the Mines collapsed
 1022 | -10/Mines     | Core integrity fell below 50%
 1058 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1132 | -10/Mines     | Excavation squad dispatched
 1236 | -10/Mines     | Discovered new exit (range 6)
 1312 | -10/Mines     | Entered Materials
 1312 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2667 | -9/Materials  | Discovered new exit (range 7)
 2699 | -9/Materials  | Entered Mines
 2964 | -9/Mines      | Discovered new exit (range 5)
 3119 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3120 | -9/Mines      | Discovered new exit (range 5)
 3127 | -9/Mines      | Entered Exiles
 3127 | -9/Exiles     | Found Exiles lab abandoned
 3144 | -9/Exiles     | Discovered new exit (range 14)
 3177 | -9/Exiles     | Build established: Scavenger-Mutant
 3735 | -9/Exiles     | Discovered new exit (range 14)
 3752 | -9/Exiles     | Entered Mines
 3788 | -8/Mines      | Discovered new exit (range 15)
 4078 | -8/Mines      | Discovered new exit (range 12)
 4090 | -8/Mines      | Identified exit to Materials
 4812 | -8/Mines      | Core integrity fell below 50%
 5208 | -8/Mines      | Entered Materials
 5208 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 5517 | -8/Materials  | Build established: Scavenger-Sprinter
 5943 | -8/Materials  | Build established: Mutant
 5993 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
 6064 | -8/Materials  | Discovered new exit (range 6)
 6243 | -8/Materials  | Entered Factory
 6243 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 7181 | -7/Factory    | Core integrity fell below 50%
 7211 | -7/Factory    | Lost 14 parts (3p4n1u6w)
 7275 | -7/Factory    | Core integrity fell below 20%
 7617 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07407_ U-05 Engineer destroyed.
07425_ W-25 Informer destroyed.
07439_ Acquired 30 matter.
07453_ R-06 Scavenger collects Visual Processing
  Unit.
07547_ Acquired Med. Treads.
07554_ Slug penetrates Wall. <x3>
07575_ H-55 Commando destroyed.
07583_ Penetrated by Slug.
07588_ H-55 Commando misfires.
07593_ H-55 Commando destroyed.
07610_ Acquired Lgt. Nuclear Core.
07612_ Acquired 60 matter.
07613_ Triggered Ambush Trap.
07613_ B-48 Gladiator emerges from a hatch in
  the floor.
07613_ L-41 Fighter emerges from a hatch in the
  floor.
07613_ S-27 Virus emerges from a hatch in the
  floor.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????           |
| ????????????????????????###?????????????           |
| ????????????????????????   ?????????????           |
| ????????????????????????   ?????????????           |
| ????????????????????????   ?????????????           |
| ?????? ????????????????#   ?????????????           |
| ??????  +??????????????#  ??????????????           |
| ??????  #??????????????#  ??????????????           |
| ??????  #??????????????#  ??????????????           |
| ??????  #??????????????#  ??????????????           |
| ?????   #??????????????#  ??????????????           |
| ?????   #??????????????+  ??????????????           |
| ?????   #??????????????# #??????????????           |
| ????#   #??????????????# #??????????????           |
| ????#   #??????????????# #??????????????           |
| ????#   #??????????????# #?####?????????           |
| ????+   #??????????????# ##"T"#####?????           |
| ????#   #??????????????#          #?????           |
| #####   ##?????????????#=         #?????           |
|          #?????????????#      "   #?????           |
|          #?????????????#      "   +?????           |
|  """     +?????????????#      "   #?????           |
|  """     #?????????????# bl   "   #?????           |
|  """ /   #?????????????#  "   "   #?????           |
|          #?????????????#  ""  "   #?????           |
|          #?????????????#s@G   "   #?????           |
|  !!  ""  #?????????????#[[""  "   #?????           |
|  !!  F"  ###########???#%="   "   #?????           |
|  !!   "            #####*         #?????           |
|      ""                           #?????           |
|                    #####+######## #?????           |
|                    # """   #????? #?????           |
|   ####+#########   # "Y"   #??????#?????           |
|   #         #??#   #       #????????????           |
|   #         #??#   #       #????????????           |
|   +         #??#   #       #????????????           |
|   #         #??#   #########????????????           |
|   # """ """ #??#   #????????????????????           |
|   # """ """ #??#   #????????????????????           |
|   # """ """ #??#   #????????????????????           |
|   #        ????#   #????????????????????           |
|   ##############   #????????????????????           |
|   #          ! #   #????????????????????           |
|   # """" """   #   +????????????????????           |
|   # """" """   #   #????????????????????           |
|   + """" """   #   #????????????????????           |
|   # """"       #   #????????????????????           |
|   # """" !     #   #????????????????????           |
| ### """"       #   #????????????????????           |
|  ## """"      !+   ?????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            250
Matter Stores              457
Matter Capacity            500
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             600
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
    Med. Armor Plating | -9/Materials | Scanalyzed
 Weight Redist. System | -9/Materials | Scanalyzed
           Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonSubdwellerCannon
  Manual?         0
Play Time         01:06:19
  Cumulative      22.8 hours
  Start           2024.12.19 @ 10:21:03
  End             2024.12.19 @ 11:29:02
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          25x22
Zoom Use          37%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b8eda7f-2721-4e4c-9f6d-eddcadb4ec06