Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.19 @ 11:29:02 Player: Julie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2449) 2449 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6094 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 80/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit Core Analyzer Core Shielding System Shield > --- WEAPON (3) ------- Lightning Gun Chainsword Spear > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Cooling System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Chainsword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Advanced Weight Redist. System Advanced Targeting Computer Microactuators [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 107 | 7 3 6 21 4 . 9 24 33 Power 14 | 1 1 1 2 1 . 1 3 4 Engine 10 | 1 1 1 2 1 . 1 2 1 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 36 | 2 . 2 7 2 . 3 10 10 Treads 7 | 2 . . . . . . . 5 Leg 23 | . . 2 7 2 . . 7 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . 3 3 . Utility 29 | 2 1 1 6 . . 4 6 9 Device 8 | 1 . 1 1 . . 2 . 3 Storage 8 | 1 1 . 4 . . . 2 . Processor 8 | . . . 1 . . 1 2 4 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . . . . 1 2 1 Artifact . | . . . . . . . . . Weapon 28 | 2 1 2 6 1 . 1 5 10 Energy Gun 6 | 1 . 1 1 . . . . 3 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 13 | 1 . 1 4 1 . . 4 2 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 3 | . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 43 | . . 6 8 3 . 3 6 17 Power 8 | . . 1 1 1 . . 1 4 Propulsion 17 | . . 2 4 1 . 3 2 5 Utility 6 | . . 1 1 . . . 2 2 Weapon 12 | . . 2 2 1 . . 1 6 Highest Loss Streak 14 | . . 6 2 2 . 2 2 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 93 93 98 100 93 92 74 Engine 9 | . 14 12 9 10 11 11 6 6 Treads 4 | . 28 13 . . . . . 8 Leg 20 | . . 12 31 32 33 20 17 11 Flight 3 | . . . . . . 6 15 . Device 6 | . 14 13 9 . . 1 12 4 Storage 11 | . 14 14 20 22 22 10 . . Processor 8 | . . . . 11 11 19 4 12 Protection 2 | . . . . . . 1 7 5 Energy Gun 4 | . . 5 2 11 11 11 . 1 Energy Cannon 1 | . . . 4 . . . . 2 Ballistic Gun 9 | . 14 14 15 10 11 . 12 5 Ballistic Cannon 2 | . . . . . . 10 5 . Launcher 1 | . 13 6 . . . . . . Slashing Weapon 2 | . . . . . . . 7 6 Peak Build Rating 53 | 9 9 10 13 13 13 17 41 53 Average Rating 19 | 5 9 7 11 12 13 14 32 38 On Entrance 13 | . 9 9 7 13 13 13 17 37 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 14 28 28 95 35 33 33 39 49 Greatest Support 80 | 40 40 40 36 33 33 33 78 80 Greatest Overweight (x) 14 | 4 . 1 3 1 . 10 1 14 Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 5 5 Average Capacity 11 | 7 11 15 17 15 15 13 5 5 Most Carried 16 | 4 9 10 16 12 10 15 5 5 Average Carried 8 | 3 5 8 12 11 10 11 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 12 | 4 9 8 12 10 10 5 3 3 Class Distribution -------------------- 54% | Mutant 40% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2280 | 256 20 293 419 127 . 405 247 513 Remotely . | . . . . . . . . . Salvage Created 2809 | 51 43 294 541 127 . 255 665 833 Parts 169 | 3 4 20 29 7 . 21 48 37 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 74 | . . 13 18 3 . 11 15 14 Melee 10 | . . . . . . . 6 4 Guns 43 | . . 8 16 3 . 6 4 6 Cannons 8 | . . . 2 . . 5 1 . AOE 13 | . . 5 . . . . 4 4 Classes Destroyed 15 | 2 2 3 1 1 . 1 2 3 Worker 6 | 1 . . 1 . . 1 1 2 Builder 1 | . . . . . . . . 1 Tunneler 4 | 1 . 1 . . . 1 1 . Hauler 1 | . . . . . . . . 1 Recycler 2 | . . . . . . 1 . 1 Operator 2 | . 1 . . . . . 1 . Watcher 6 | . 2 . 1 . . . 2 1 Swarmer 29 | . . 3 9 . . 11 4 2 Grunt 29 | . . 7 8 2 . . 5 7 Duelist 1 | . . . . 1 . . . . Sentry 7 | . . . 1 . . . 4 2 Hunter 3 | . . . . . . . 1 2 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Assembled 3 | . . 3 . . . . . . Best Kill Streak 7 | 1 2 7 3 1 . 4 4 4 Combat Bots Only 6 | . . 6 3 1 . 4 4 3 Max Kills in Single Turn 4 | 1 1 2 1 1 . 2 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 . . . . 4 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 711 | . . 89 117 23 . 40 83 359 Missed 220 | . . 24 33 5 . 14 23 121 Damage Taken 6359 | . 4 905 1017 303 . 196 1152 2782 Core 1225 | . . 198 143 31 . 27 125 701 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 11 | . . . . . . . . 11 Regen/Repaired (Parts) 32 | . . . . . . . 32 . Core Remaining (%) 61 | 100 . 20 . . . 49 77 . Volleys Fired 273 | 4 7 49 92 20 . 21 32 48 Largest 3 | 2 2 2 2 2 . 2 3 2 Hottest 135 | 70 70 60 76 79 . 100 120 135 Shots Fired 463 | 8 12 77 142 36 . 43 71 74 Gun 377 | 8 9 65 134 36 . 22 51 52 Cannon 61 | . . . 8 . . 21 20 12 Launcher 25 | . 3 12 . . . . . 10 Special . | . . . . . . . . . Kinetic 326 | 4 7 52 127 16 . 21 65 34 Thermal 87 | 4 2 13 7 20 . 22 6 13 Explosive 25 | . 3 12 . . . . . 10 Electromagnetic 25 | . . . 8 . . . . 17 Robot Hit Streak 17 | 2 2 13 15 17 . 11 8 9 Robot Miss Streak 5 | 1 3 4 5 3 . 2 5 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 307 | 6 2 46 86 24 . 23 53 67 Core Hits 161 | 3 4 30 35 8 . 11 30 40 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 12 | . 1 . 2 . . 2 3 4 Burn 2 | . 1 . . . . 1 . . Destroy 1 | . . . 1 . . . . . Blast 2 | . . . . . . 1 1 . Corrupt 1 | . . . 1 . . . . . Sever 6 | . . . . . . . 2 4 Melee Attacks 50 | . . . . . . . 21 29 Impact . | . . . . . . . . . Slashing 50 | . . . . . . . 21 29 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6508 | 58 132 820 944 287 . 437 1774 2056 Guns 2934 | 58 18 377 849 287 . 187 454 704 Cannons 706 | . . . 95 . . 250 179 182 Explosions 1444 | . 114 443 . . . . 438 449 Melee 1403 | . . . . . . . 703 700 Ramming 21 | . . . . . . . . 21 Kinetic 2492 | 21 6 262 774 111 . 250 618 450 Thermal 1237 | 37 12 115 75 176 . 187 453 182 Explosive 1006 | . 114 443 . . . . . 449 Electromagnetic 349 | . . . 95 . . . . 254 Impact . | . . . . . . . . . Slashing 1403 | . . . . . . . 703 700 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 3 3 3 . . Average Corruption 2 | . . . 2 3 3 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . 6 6 12 27 . . Message Errors 12 | . . . 2 . 3 7 . . Matter Fused 10 | . . . 1 2 2 5 . . Heat Flow Errors 3 | . . . . 1 1 1 . . Energy Discharges 11 | . . . 1 2 4 4 . . Data Loss (minor) 8 | . . . 1 1 1 5 . . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . 8 . . . 29 60 64 Projectiles 29 | . . . . . . 29 . . Explosions 51 | . . 8 . . . . 21 22 Melee 81 | . . . . . . . 39 42 Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 597 | . 4 209 . . . . 54 330 Shots 18 | . 1 7 . . . . 1 9 Rammed 1 | . . . . . . . . 1 Targets Rammed 14 | . . . . . . . . 14 Kicked 13 | . . . . . . . . 13 Crushed . | . . . . . . . . . Highest Temperature 596 | 40 30 44 29 127 236 206 230 596 Average Temperature 61 | 20 12 10 11 38 124 41 47 142 Received Heat Transfer 2090 | . . 356 321 120 . . 342 951 Effects 7 | . . . . . . . . 7 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 . . . 1 . . . . Heat Transferred 2308 | 111 111 275 175 444 . 555 287 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 402 | 10 54 143 246 126 . 203 402 266 Initial 150 | . 6 . 31 46 . . 44 150 Average 123 | 1 35 56 140 82 . 51 279 156 Maximum Alert Level 2 | . . . 1 . . 1 2 1 Low Security (%) 77 | 100 100 100 78 100 . 95 21 73 Level 1 21 | . . . 21 . . 4 75 26 Level 2 . | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 1 . . . 2 4 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . 1 . . . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . . 2 . . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 3 14 30 4 . 13 21 25 Peak Tracking Total 5 | . 3 4 4 2 . 4 4 5 Tactical Retreats 15 | . . 1 4 1 . 2 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . 2 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 8 | . 1 . 1 . . . 3 3 Max in Single Turn 2 | . 1 . 1 . . . 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 2 . 4 . 4 1 6 1 Terminals 10 | . 2 . 3 . . 1 3 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 5 . 9 . 4 1 11 2 Successful 23 | . 3 . 7 . 4 1 7 1 Failed 9 | . 2 . 2 . . . 4 1 Catastrophic 2 | . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . 2 . 2 . 1 . Terminals 16 | . 5 . 5 . . 1 3 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 6 | . . . 4 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 . 3 . 4 1 . 1 Record 5 | . . . 1 . 4 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . 3 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 6 | . . . 4 . . . 2 . Insert Component 3 | . . . 2 . . . 1 . Analyze 3 | . . . 2 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 . . . 3 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 22 | . . . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter 186 | . . . . . . . 186 . Retrieved Matter 222 | . . . . . . . 222 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7616 | 124 557 630 1387 428 625 1456 1035 1374 Spaces Moved 4519 | 57 286 284 582 211 521 1050 769 759 Core 315 | 41 . . . . . 3 . 271 Treads 685 | 16 286 168 . . . . . 215 Legs 2642 | . . 116 582 211 521 670 269 273 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 877 | . . . . . . 377 500 . Fastest Speed 29 | 50 160 160 120 120 120 34 29 50 Average Speed 125 | 174 160 173 169 147 120 116 61 130 Slowest Speed 750 | 250 160 240 330 190 120 600 120 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . 3 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 7 43 56 39 36 93 98 48 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 176 | . 14 39 . . . 6 32 85 Melee . | . . . . . . . . . Projectile 14 | . . . . . . 6 8 . AOE 162 | . 14 39 . . . . 24 85 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5961 | 71 373 354 855 294 520 1236 1242 1016 Wait 929 | . 74 14 151 60 . 141 368 121 Move 4503 | 56 285 283 581 210 520 1043 766 759 Hop 4 | . . . . . . 3 1 . Pick Up 48 | 4 4 2 7 . . 12 11 8 Fast Attach 35 | 7 . 3 3 . . 3 7 12 Attach 25 | . . 3 7 3 . . 5 7 Detach 6 | . . . . . . . 4 2 Swap 47 | . 3 . 11 1 . 6 12 14 Drop 27 | . . . 3 . . 7 15 2 Fire 273 | 4 7 49 92 20 . 21 32 48 Melee 50 | . . . . . . . 21 29 Ram 1 | . . . . . . . . 1 Kick 13 | . . . . . . . . 13 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 9) 682 | -10/Materials | Entered Mines 882 | -10/Mines | Excavation squad dispatched 882 | -10/Mines | A large section of the Mines collapsed 1022 | -10/Mines | Core integrity fell below 50% 1058 | -10/Mines | Lost 6 parts (1p2n1u2w) 1132 | -10/Mines | Excavation squad dispatched 1236 | -10/Mines | Discovered new exit (range 6) 1312 | -10/Mines | Entered Materials 1312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2667 | -9/Materials | Discovered new exit (range 7) 2699 | -9/Materials | Entered Mines 2964 | -9/Mines | Discovered new exit (range 5) 3119 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3120 | -9/Mines | Discovered new exit (range 5) 3127 | -9/Mines | Entered Exiles 3127 | -9/Exiles | Found Exiles lab abandoned 3144 | -9/Exiles | Discovered new exit (range 14) 3177 | -9/Exiles | Build established: Scavenger-Mutant 3735 | -9/Exiles | Discovered new exit (range 14) 3752 | -9/Exiles | Entered Mines 3788 | -8/Mines | Discovered new exit (range 15) 4078 | -8/Mines | Discovered new exit (range 12) 4090 | -8/Mines | Identified exit to Materials 4812 | -8/Mines | Core integrity fell below 50% 5208 | -8/Mines | Entered Materials 5208 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5517 | -8/Materials | Build established: Scavenger-Sprinter 5943 | -8/Materials | Build established: Mutant 5993 | -8/Materials | Repaired Imp. Carbon-fiber Leg 6064 | -8/Materials | Discovered new exit (range 6) 6243 | -8/Materials | Entered Factory 6243 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7181 | -7/Factory | Core integrity fell below 50% 7211 | -7/Factory | Lost 14 parts (3p4n1u6w) 7275 | -7/Factory | Core integrity fell below 20% 7617 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07407_ U-05 Engineer destroyed. 07425_ W-25 Informer destroyed. 07439_ Acquired 30 matter. 07453_ R-06 Scavenger collects Visual Processing Unit. 07547_ Acquired Med. Treads. 07554_ Slug penetrates Wall. 07575_ H-55 Commando destroyed. 07583_ Penetrated by Slug. 07588_ H-55 Commando misfires. 07593_ H-55 Commando destroyed. 07610_ Acquired Lgt. Nuclear Core. 07612_ Acquired 60 matter. 07613_ Triggered Ambush Trap. 07613_ B-48 Gladiator emerges from a hatch in the floor. 07613_ L-41 Fighter emerges from a hatch in the floor. 07613_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ????????????????????????###????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ?????? ????????????????# ????????????? | | ?????? +??????????????# ?????????????? | | ?????? #??????????????# ?????????????? | | ?????? #??????????????# ?????????????? | | ?????? #??????????????# ?????????????? | | ????? #??????????????# ?????????????? | | ????? #??????????????+ ?????????????? | | ????? #??????????????# #?????????????? | | ????# #??????????????# #?????????????? | | ????# #??????????????# #?????????????? | | ????# #??????????????# #?####????????? | | ????+ #??????????????# ##"T"#####????? | | ????# #??????????????# #????? | | ##### ##?????????????#= #????? | | #?????????????# " #????? | | #?????????????# " +????? | | """ +?????????????# " #????? | | """ #?????????????# bl " #????? | | """ / #?????????????# " " #????? | | #?????????????# "" " #????? | | #?????????????#s@G " #????? | | !! 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" #####* #????? | | "" #????? | | #####+######## #????? | | # """ #????? #????? | | ####+######### # "Y" #??????#????? | | # #??# # #???????????? | | # #??# # #???????????? | | + #??# # #???????????? | | # #??# #########???????????? | | # """ """ #??# #???????????????????? | | # """ """ #??# #???????????????????? | | # """ """ #??# #???????????????????? | | # ????# #???????????????????? | | ############## #???????????????????? | | # ! # #???????????????????? | | # """" """ # +???????????????????? | | # """" """ # #???????????????????? | | + """" """ # #???????????????????? | | # """" # #???????????????????? | | # """" ! # #???????????????????? | | ### """" # #???????????????????? | | ## """" !+ ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 250 Matter Stores 457 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSubdwellerCannon Manual? 0 Play Time 01:06:19 Cumulative 22.8 hours Start 2024.12.19 @ 10:21:03 End 2024.12.19 @ 11:29:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 25x22 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8eda7f-2721-4e4c-9f6d-eddcadb4ec06