Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 09:56:09 Player: Zen9890 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2207) 2207 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 6519 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 423/700 Matter 300/300 Energy 67/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Aluminum Leg Improved Aluminum Leg Sensor Array Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle EMP Blaster > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Medium Armor Plating Shield Generator Small Laser Grenade Launcher Mining Claw [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon EMP Blaster Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 40 | 6 11 17 1 1 1 . 3 Power 7 | 1 3 3 . . . . . Engine 6 | 1 2 3 . . . . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 1 8 . . 1 . . Treads 1 | . . 1 . . . . . Leg 11 | 2 1 7 . . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 3 3 . . . . 2 Device 4 | . 2 1 . . . . 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 12 | 2 4 3 1 1 . . 1 Energy Gun 5 | . 2 2 . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . Parts Lost 22 | . 5 2 . . 2 2 11 Power 3 | . 1 . . . . . 2 Propulsion 5 | . 1 . . . 1 . 3 Utility 4 | . 1 . . . . 1 2 Weapon 10 | . 2 2 . . 1 1 4 Highest Loss Streak 10 | . 3 1 . . 1 2 10 To Critical Strikes . | . . . . . . . . Average Backups 8 | 4 7 9 10 8 9 7 6 Power . | . 1 1 1 . . . . Propulsion 1 | 1 1 1 2 2 2 2 2 Utility 2 | . 2 2 2 2 2 2 1 Weapon 3 | 1 2 3 5 4 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 12 | . 5 4 . . . . 3 Power 3 | . 2 1 . . . . . Propulsion 4 | . 2 . . . . . 2 Utility 2 | . 1 1 . . . . . Weapon 3 | . . 2 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 93 98 100 97 99 82 66 Engine 12 | . 9 11 11 15 18 15 12 Core 1 | . 4 . . . . . . Treads 1 | . . 5 . . . . . Leg 26 | . 27 26 33 27 26 23 18 Device 6 | . 8 9 11 9 . 7 1 Storage 10 | . 14 11 11 9 9 7 7 Processor 6 | . . 11 11 9 9 7 7 Protection 3 | . . 1 . . 8 2 6 Energy Gun 6 | . 6 15 . . . 6 4 Ballistic Gun 8 | . 14 1 11 9 9 3 . Launcher 6 | . . . 10 18 18 7 5 Slashing Weapon 2 | . 4 3 . . . . . Peak Build Rating 21 | 6 12 17 14 18 19 21 21 Average Rating 13 | 5 9 14 13 17 18 19 16 On Entrance 11 | . 6 7 14 13 18 17 18 Naked Turns . | . . . . . . . . Heaviest Build 41 | 13 17 29 24 36 40 40 41 Greatest Support 30 | 20 20 30 30 30 30 30 30 Greatest Overweight (x) 6 | 1 . 1 . 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 6 8 10 10 9 10 8 7 Average Carried 8 | 4 7 9 10 8 9 7 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 6 6 10 10 8 9 7 4 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Tank 10% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Matter Collected 1140 | 306 296 184 41 . 242 38 33 Remotely . | . . . . . . . . Salvage Created 2654 | 67 514 671 304 . 824 180 94 Parts 155 | 9 42 36 18 . 41 6 3 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 60 | . 13 11 12 . 17 4 3 Melee 7 | . 6 1 . . . . . Guns 18 | . 7 9 . . 1 1 . AOE 33 | . . 1 12 . 16 1 3 Classes Destroyed 10 | 1 6 1 1 . 1 . . Worker 3 | . 1 1 1 . . . . Tunneler 4 | 4 . . . . . . . Hauler 3 | . 1 2 . . . . . Recycler 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 27 | . 8 . 10 . 5 2 2 Grunt 20 | . 5 10 1 . 1 2 1 Brawler 4 | . . . 1 . 3 . . Duelist 5 | . . 1 . . 4 . . Sentry 4 | . . . . . 4 . . Best Kill Streak 11 | 1 5 4 8 . 11 4 2 Combat Bots Only 11 | . 4 4 7 . 11 4 2 Max Kills in Single Turn 5 | 1 2 1 4 . 5 1 2 Gunslinging . | . . . . . . . . Exploded 5 | . . 1 3 . 5 1 2 Melee 1 | . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Hostile Shots Fired 381 | . 98 65 25 . 36 22 135 Missed 121 | . 22 19 9 . 9 8 54 Hits 260 | . 76 46 16 . 27 14 81 Melee 2 | . . 2 . . . . . Projectile 258 | . 76 44 16 . 27 14 81 Critical Strikes 6 | . 2 . . . 4 . . Damage Taken 3063 | . 723 573 155 . 535 239 838 Core 582 | . 103 112 17 . 73 63 214 Absorbed by Shields 31 | . . . . . . . 31 Core Remaining (%) 77 | 100 58 . 67 . 86 . . Volleys Fired 127 | 22 42 22 10 . 18 8 5 Largest 3 | 2 2 2 2 . 3 3 2 Hottest 100 | 40 100 90 65 . 86 98 78 Shots Fired 256 | 44 69 44 20 . 52 18 9 Gun 194 | 44 61 44 11 . 18 12 4 Cannon . | . . . . . . . . Launcher 54 | . . . 9 . 34 6 5 Special 8 | . 8 . . . . . . Kinetic 123 | 44 43 4 10 . 18 4 . Thermal 12 | . 9 . . . . . 3 Explosive . | . . . . . . . . Electromagnetic 121 | . 17 40 10 . 34 14 6 Robot Hit Streak 13 | 13 10 12 6 . 12 5 3 Robot Miss Streak 4 | 4 2 4 2 . 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 178 | 28 58 40 12 . 24 9 7 Core Hits 125 | 8 23 27 16 . 39 6 6 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks 36 | . 27 6 . . . . 3 Impact . | . . . . . . . . Slashing 36 | . 27 6 . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 3 | . 1 2 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4344 | 293 910 792 504 . 1375 256 214 Guns 1676 | 293 534 622 44 . 75 87 21 Cannons . | . . . . . . . . Explosions 2103 | . . 31 460 . 1300 169 143 Melee 562 | . 376 139 . . . . 47 Ramming 3 | . . . . . . . 3 Kinetic 813 | 293 374 27 44 . 75 . . Thermal 305 | . . 31 75 . 114 . 85 Explosive 15 | . . . . . 15 . . Electromagnetic 2646 | . 160 595 385 . 1171 256 79 Impact . | . . . . . . . . Slashing 562 | . 376 139 . . . . 47 Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . 1 . . . 1 Average Corruption 1 | . 1 . 1 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . 2 . 1 . . . . Message Errors 1 | . 1 . . . . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 98 | . 23 . 4 . 19 . 52 Projectiles . | . . . . . . . . Explosions 75 | . . . 4 . 19 . 52 Melee 23 | . 23 . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 270 | . . . 12 . 143 19 96 Shots 12 | . . . 2 . 4 2 4 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 251 | . 103 251 14 . 122 56 18 Average Temperature 41 | . 34 77 3 . 34 19 10 Received Heat Transfer 953 | . 207 267 36 . 207 72 164 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 10 | . . 5 . . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 287 | . . . 50 . 100 . 137 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 1 . 3 . 1 Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Maximum Alert Level 2 | . . . 1 . 2 2 1 Low Security (%) 65 | 100 100 100 27 100 22 . . Level 1 28 | . . . 72 . 60 60 100 Level 2 5 | . . . . . 17 39 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 636 | 5 178 125 326 122 636 423 318 Initial 328 | . . 65 39 122 72 328 282 Average 145 | . 79 45 232 119 266 358 280 Influence Increases 1875 | 20 424 294 347 . 574 145 71 Destroy 0b10 Robot/C 1200 | . 260 220 240 . 340 80 60 Destroy 0b10 Robot/NC 65 | 20 20 15 5 . 5 . . Destroy Leader 168 | . 54 44 40 . 10 20 . Successful Hack 6 | . 6 . . . . . . Disable Machine 120 | . 15 . 45 . 15 45 . Anti-Garrison Action 100 | . . . . . 100 . . Destroy Structure 96 | . 9 . 2 . 74 . 11 Lose Combat Pursuer 120 | . 60 15 15 . 30 . . Influence Decreases 1632 | 20 270 347 132 204 60 368 231 Entered New Map 804 | . . 89 62 194 40 298 121 Time Decay 608 | 20 220 238 70 10 . 50 . Lost Part 220 | . 50 20 . . 20 20 110 Squads Dispatched 4 | . . 2 . . . 2 . Investigation 2 | . . 1 . . . 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Distress Signals 5 | . 3 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 19 17 13 1 18 4 5 Peak Tracking Total 7 | . 3 5 7 1 6 4 4 Tactical Retreats 6 | . 3 1 1 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Traps Triggered 8 | . 1 . . . 6 . 1 Indirectly 3 | . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Disabled 11 | . 1 . 3 . 4 3 . Max in Single Turn 2 | . 1 . 1 . 2 2 . Garrison Relay 1 | . . . . . 1 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Accessed 7 | . 2 2 . 1 . 2 . Terminals 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 17 | . 5 6 . 1 . 5 . Successful 8 | . 3 1 . 1 . 3 . Failed 9 | . 2 5 . . . 2 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 7 | . 1 6 . . . . . Terminals 8 | . 2 6 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 2 | . 1 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . . . 2 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Active Infowar (turns) 1184 | . 421 448 155 25 4 114 17 Sensors 765 | . 2 448 155 25 4 114 17 Terrain 419 | . 419 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Turns Passed 2444 | 226 664 522 155 25 558 114 180 Spaces Moved 1236 | 128 339 279 105 11 254 47 73 Core 19 | 14 . . . . . . 5 Treads . | . . . . . . . . Legs 1217 | 114 339 279 105 11 254 47 68 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 190 Average Speed 143 | 115 120 130 120 190 190 190 194 Slowest Speed 350 | 190 120 190 120 190 190 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 6 45 30 17 3 42 1 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 60 | . 7 . . . 53 . . Terrain Destroyed 70 | . 8 . 2 . 54 . 6 Melee 1 | . 1 . . . . . . Projectile 7 | . 7 . . . . . . AOE 62 | . . . 2 . 54 . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total 1584 | 167 460 386 115 14 294 57 91 Wait 41 | . 16 25 . . . . . Move 1231 | 127 338 278 104 11 253 47 73 Hop . | . . . . . . . . Pick Up 46 | 12 12 19 . . 3 . . Fast Attach 1 | . 1 . . . . . . Attach 24 | 6 5 4 . 2 1 2 4 Detach 1 | . . . . . . . 1 Swap 30 | . 10 16 1 1 2 . . Drop 26 | . 9 16 . . 1 . . Fire 127 | 22 42 22 10 . 18 8 5 Melee 36 | . 27 6 . . . . 3 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 14) 334 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 5) 710 | -10/Materials | Lost 3 parts (1u2w) 827 | -10/Materials | Derelicts attacked the area 889 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -9/Materials | Discovered new exit (range 13) 1412 | -9/Materials | Identified exit to Mines 1413 | -9/Materials | Entered Mines 1447 | -9/Mines | Discovered new exit (range 5) 1451 | -9/Mines | Identified exit to Materials 1478 | -9/Mines | Destroyed 7 combat bots 1568 | -9/Mines | Entered Materials 1568 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1593 | -8/Materials | Identified exit to Garrison 1593 | -8/Materials | Entered Garrison 1665 | -8/Garrison | Triggered checkpoint 1667 | -8/Garrison | Triggered checkpoint 1716 | -8/Garrison | Triggered checkpoint 1875 | -8/Garrison | Discovered new exit (range 12) 1892 | -8/Garrison | Build established: Scavenger-Tank 1896 | -8/Garrison | Identified exit to Factory 2007 | -8/Garrison | Installed Relay Interface Framework 2056 | -8/Garrison | Phase Generator disabled 2088 | -8/Garrison | Destroyed 11 combat bots 2108 | -8/Garrison | Garrison Relay disabled 2151 | -8/Garrison | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -7/Factory | Garrison activated, responded to threat 2265 | -7/Factory | Identified exit to Garrison 2265 | -7/Factory | Entered Garrison 2321 | -7/Garrison | Triggered checkpoint 2445 | -7/Garrison | Self-destructed Last Messages --------------- 02373_ Acquired 13 matter. 02398_ Triggered Alarm Trap. 02398_ An alarm sounds. 02402_ Chain reaction triggered in Cld. Ion Engine. 02402_ Aluminum Leg destroyed. 02402_ Destroyed Aluminum Leg. 02402_ S-27 Virus destroyed. 02404_ Aluminum Leg destroyed. 02410_ EMP Blaster destroyed. 02410_ Cld. Ion Engine destroyed. 02410_ Sml. Laser destroyed. 02413_ Acquired 20 matter. 02420_ Destroyed VTOL Module. 02425_ Imp. Medium Armor Plating destroyed. 02428_ Mining Claw destroyed. 02428_ S-27 Virus misfires. 02429_ Slammed into S-27 Virus. 02431_ Shield Generator destroyed. 02431_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####?????????#####??????????????????? | | ????????????# #???????#+# # ######???????????? | | ????????????# #########%=Y= " #?????????? | | ????????????# % [ ### ####???????????? | | ????????????# % ####??????????????????? | | ????????????#############%s#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #????????######""""## | | ????????????????????????# %########## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????############# ## #??? | | ????????????????????????????????????# #????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????? ????? | | ???????????????????????????????????? ??? | | ???????????????????????????????????## ## ##?? | | ????????????????????????????????????# #? #??? | | ????????????????????????????????????? ?? ?? | | ????????????????????????????????????? ?? ?? | | ????????????????????????????????????? ??? ? | | ?????????????????????????????????????# ##???"#??? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed FireVisualCore Manual? 0 Play Time 00:28:24 Cumulative 18.9 hours Start 2025.08.16 @ 09:24:46 End 2025.08.16 @ 09:56:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bd0d17d-e485-43c8-b79d-99d0edea0737