Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.09 @ 22:29:56 Player: Comet The Floof Dergy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2910) 2910 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 7811 Bonus ------- Follower Combat Kills 336 Entered Garrisons 200 Cogmind --------- Core Integrity 266/850 Matter 180/500 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Particle Charger Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Ion Engine Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Shield Generator Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Hypervelocity Gauss Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Micro Nuclear Core Light Treads Advanced Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Particle Charger Improved Medium Armor Plating Lightning Gun Heavy Laser Heavy Laser Hypervelocity Gauss Rifle [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Slots Evolved 9 | . 1 . 2 2 . . . 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . 1 . . 1 . . . 1 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 82 | 8 12 4 9 6 1 . 9 13 20 Power 13 | 1 1 1 2 . 1 . 2 1 4 Engine 10 | 1 1 1 2 . 1 . 2 1 1 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 20 | 2 5 2 1 3 . . 2 1 4 Treads 2 | . . . . . . . . . 2 Leg 1 | . . . . . . . . . 1 Wheel 9 | 2 3 . . . . . 2 1 1 Hover . | . . . . . . . . . . Flight 8 | . 2 2 1 3 . . . . . Utility 26 | 2 3 1 4 . . . 3 5 8 Device 13 | 1 . 1 2 . . . 2 3 4 Storage 4 | 1 1 . 1 . . . 1 . . Processor 4 | . 1 . . . . . . 2 1 Hackware 1 | . . . . . . . . . 1 Protection 4 | . 1 . 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 23 | 3 3 . 2 3 . . 2 6 4 Energy Gun 5 | . 1 . . . . . . 1 3 Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 13 | 2 2 . 2 3 . . . 3 1 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher . | . . . . . . . . . . Special Weapon 1 | 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 1 1 . Parts Lost 36 | . 3 4 . . 2 1 4 3 19 Power 10 | . 1 1 . . 2 . . 1 5 Propulsion 10 | . 1 2 . . . 1 1 1 4 Utility 9 | . 1 1 . . . . 1 1 5 Weapon 7 | . . . . . . . 2 . 5 Highest Loss Streak 19 | . 3 4 . . 1 1 3 1 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 94 82 98 91 88 82 81 92 80 Engine 14 | . 10 10 19 16 13 8 11 16 11 Wheel 8 | . 17 5 . . . . 7 16 8 Flight 12 | . 5 14 29 25 25 23 12 3 . Device 11 | . 12 12 10 8 8 8 8 13 15 Storage 11 | . 12 12 10 8 8 8 8 14 12 Processor 2 | . 2 1 . . . . . 6 6 Protection 4 | . 7 . 9 8 8 8 5 . . Energy Gun 2 | . 3 12 10 4 . . . . 1 Energy Cannon 5 | . . . . . . . 6 11 4 Ballistic Gun 12 | . 21 12 10 20 25 25 17 3 5 Ballistic Cannon 2 | . . . . . . . . 6 4 Peak Build Rating 47 | 9 15 14 20 32 33 33 35 38 47 Average Rating 28 | 6 11 11 18 27 32 32 30 35 40 On Entrance 21 | . 9 11 14 20 32 33 29 33 37 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 11 19 19 53 58 59 59 72 76 78 Greatest Support 42 | 26 26 26 23 27 27 27 31 38 42 Greatest Overweight (x) 7 | 2 3 4 3 2 2 2 3 3 7 Average Overweight (x) 1 | . . . 1 1 2 2 2 1 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 10 17 20 20 20 20 20 20 Most Carried 20 | 8 10 10 20 20 20 20 20 20 20 Average Carried 17 | 6 9 8 15 19 19 20 19 19 16 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 Final Carried 20 | 8 10 10 20 20 20 20 20 20 5 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Hacker-Tank 20% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Hacker-Gunner 4% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Matter Collected 2465 | 148 338 135 327 233 287 56 420 291 230 Remotely . | . . . . . . . . . . Salvage Created 4094 | 95 255 167 347 409 590 107 835 680 609 Parts 222 | 14 19 7 24 24 30 7 44 28 25 Haulers Intercepted 3 | . . . 2 . . . 1 . . Recyclers Shooed 4 | . . . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Combat Hostiles Destroyed 71 | . 8 8 3 9 15 2 10 11 5 Guns 60 | . 8 8 3 9 15 2 9 2 4 Cannons 11 | . . . . . . . 1 9 1 Classes Destroyed 17 | 3 3 2 2 1 1 . 2 2 1 Worker 5 | 1 . . 1 . . . . 3 . Builder 3 | . . 1 . . . . 1 . 1 Tunneler 3 | 2 . 1 . . . . . . . Hauler 3 | . . . 2 . . . 1 . . Recycler 6 | 1 . . . . . . 2 1 2 Operator 1 | . . . . . . . . 1 . Watcher 9 | . 2 . 3 2 . . 1 1 . Swarmer 12 | . 4 . . 3 3 . . 2 . Cutter 2 | . . . . . 2 . . . . Grunt 22 | . 4 . 1 3 7 . 2 1 4 Duelist 1 | . . . . . . . 1 . . Sentry 16 | . . . 2 2 2 2 6 2 . Demolisher 1 | . . . . . . . 1 . . Hunter 6 | . . . . 1 1 . . 4 . Programmer 2 | . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . 1 Assembled 8 | . . 8 . . . . . . . Best Kill Streak 7 | 1 5 5 3 7 5 1 5 3 3 Combat Bots Only 6 | . 4 5 1 6 5 1 5 1 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 1 1 2 Gunslinging 1 | . . . . . 1 . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Hostile Shots Fired 609 | . 60 29 13 23 49 10 37 63 325 Missed 165 | . 9 4 5 8 8 2 10 22 97 Damage Taken 4188 | . 380 313 116 89 360 72 365 364 2129 Core 899 | . 81 86 21 . 72 . 44 11 584 Absorbed by Shields 147 | . . . . . 11 . 11 4 121 Redirected to Shielding 46 | . . . 8 8 15 . 15 . . Ignored by Resistances 2474 | . 241 180 71 53 230 45 214 207 1233 Core Remaining (%) 80 | 100 . 33 94 . . . 78 98 . Volleys Fired 265 | 25 34 33 27 21 26 5 39 30 25 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 202 | 100 60 60 63 83 79 79 186 202 167 Shots Fired 621 | 33 63 66 47 62 78 15 97 90 70 Gun 462 | 16 63 66 47 62 78 15 80 7 28 Cannon 142 | . . . . . . . 17 83 42 Launcher . | . . . . . . . . . . Special 17 | 17 . . . . . . . . . Kinetic 448 | 16 61 33 27 58 78 15 80 37 43 Thermal 170 | 17 2 33 20 4 . . 17 53 24 Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 42 | 15 12 7 37 42 15 5 25 33 20 Robot Miss Streak 10 | 1 3 10 1 2 5 1 3 4 3 Penetration Max 1 | . . . . 1 . . 1 . 1 Secondary Targets 8 | . 2 1 . 2 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 Shots Hit Robots 445 | 16 51 31 38 49 56 10 71 64 59 Core Hits 182 | 8 19 18 16 22 26 4 25 22 22 Critical Kills 10 | . 1 . . 1 1 . 1 2 4 Critical Parts Destroyed 7 | 1 1 . . . . . 2 . 3 Critical Strikes 22 | 1 2 . . 1 1 . 3 3 11 Destroy 19 | 1 2 . . 1 1 . 3 2 9 Blast 3 | . . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7458 | 139 463 375 391 816 994 170 1438 1482 1190 Guns 4732 | 115 463 369 391 802 994 170 1100 86 242 Cannons 2568 | . . . . . . . 296 1334 938 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 134 | . . 6 . 14 . . 42 62 10 Kinetic 4993 | 115 451 214 206 770 994 170 1100 390 583 Thermal 2293 | 24 12 155 185 32 . . 296 1030 559 Explosive . | . . . . . . . . . . Electromagnetic 38 | . . . . . . . . . 38 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 5 1 . . . 5 . . Average Corruption 3 | . 1 4 1 . . . 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . 5 6 . . . . 13 . . Message Errors 7 | . 3 1 . . . . 3 . . Matter Fused 6 | . 1 2 . . . . 3 . . Heat Flow Errors 2 | . . 1 . . . . 1 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 4 | . . 1 . . . . 3 . . Data Loss (major) 1 | . 1 . . . . . . . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . . . 1 22 28 Projectiles 51 | . . . . . . . 1 22 28 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . 1 3 3 Impact 1 | . . . . . . . 1 . . Kinetic 6 | . . . . . . . . 3 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 60 | . . 3 . 7 . . 20 30 . Shots . | . . . . . . . . . . Rammed 10 | . . 1 . 1 . . 5 2 1 Targets Rammed 10 | . . 1 . 1 . . 5 2 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 619 | 100 52 149 105 276 204 81 386 431 619 Average Temperature 104 | 42 25 35 28 107 64 40 114 135 264 Received Heat Transfer 2051 | . 312 100 54 36 123 36 168 18 1204 Effects 28 | . . . . 1 . . 3 3 21 Shutdowns 6 | . . . . . . . . 1 5 Energy Bleed 4 | . . . . 1 . . . 2 1 Interference 8 | . . . . . . . 3 . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 3626 | 50 25 350 425 75 . . 407 1517 777 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Peak Influence 390 | 20 265 72 202 244 342 187 390 176 73 Initial 122 | . 9 72 11 3 32 122 56 20 10 Average 97 | 11 106 42 64 65 208 153 210 54 28 Maximum Alert Level 1 | . 1 . 1 1 1 . 1 . . Low Security (%) 84 | 100 71 100 98 91 52 100 46 100 100 Level 1 15 | . 28 . 1 8 47 . 53 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 2 . . 3 3 2 Investigation 2 | . 1 . . . . . . 1 . Extermination 2 | . . . . . . . . 2 . Reinforcement 4 | . . . 1 1 . . 1 . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 . . 2 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Distress Signals 6 | . 2 . . 1 . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 11 9 8 12 13 2 18 16 11 Peak Tracking Total 10 | . 4 10 1 3 3 2 5 3 7 Tactical Retreats 2 | . 1 . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Traps Triggered 17 | . 2 . 3 . 4 . 5 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Machines Disabled 5 | . . . . . . . 3 . 2 Max in Single Turn 1 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Machines Accessed 21 | . 2 . 1 5 . . 6 7 . Terminals 16 | . 2 . 1 3 . . 6 4 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 62 | . 13 . 2 15 . . 19 13 . Successful 46 | . 9 . . 12 . . 16 9 . Failed 16 | . 4 . 2 3 . . 3 4 . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 13 . 2 8 . . 19 6 . Fabricators 5 | . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 . Terminal Hacks 36 | . 9 . . 6 . . 16 5 . Record 13 | . 4 . . . . . 7 2 . Part Schematic 3 | . . . . . . . 2 1 . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . Alert Level 3 | . 1 . . 1 . . 1 . . Locate Traps 2 | . . . . . . . 2 . . Reprogram Traps 1 | . 1 . . . . . . . . Security Status 3 | . . . . 2 . . 1 . . Reinforcement Status 1 | . . . . . . . 1 . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . Recycle Component 1 | . . . . 1 . . . . . Process 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 1 2 . . 5 4 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . Parts Built 4 | . . . . . . . . 4 . Authchips . | . . . . . . . . . . Time 94 | . . . . . . . . 94 . Total Part Build Rating 20 | . . . . . . . . 20 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 19 | . . . . 19 . . . . . Retrieved Matter 19 | . . . . 19 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Total Allies 10 | . . . . . . . 10 . . Largest Group 10 | . . . . . . . 10 3 . Highest-Rated Group 173 | . . . . . . . 173 48 . Highest-Rated Ally 29 | . . . . . . . 29 16 . Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . . . 74 8 . Total Damage 1049 | . . . . . . . 943 106 . Kills 11 | . . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Turns Passed 5364 | 194 316 274 573 455 595 77 813 1743 324 Spaces Moved 3004 | 80 222 149 293 202 223 32 414 1245 144 Core 34 | 29 . 5 . . . . . . . Treads 13 | . . . . . . . . . 13 Legs . | . . . . . . . . . . Wheels 1830 | 51 155 16 . . . . 232 1245 131 Hover . | . . . . . . . . . . Flight 1127 | . 67 128 293 202 223 32 182 . . Fastest Speed 50 | 50 80 90 105 114 194 194 100 98 130 Average Speed 134 | 95 92 109 160 183 194 194 154 113 143 Slowest Speed 305 | 150 255 250 251 194 194 197 197 130 305 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 7 33 40 29 20 34 7 55 24 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 10 | 10 . . . . . . . . . Terrain Destroyed 23 | 11 . . . . 2 . 5 5 . Melee . | . . . . . . . . . . Projectile 23 | 11 . . . . 2 . 5 5 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Fac Fac Total 3818 | 133 277 193 355 245 338 36 519 1517 205 Wait 222 | 4 . . . . . . 22 187 9 Move 2996 | 79 221 148 292 202 222 31 413 1244 144 Hop . | . . . . . . . . . . Pick Up 113 | 16 8 5 20 8 10 . 19 22 5 Fast Attach . | . . . . . . . . . . Attach 55 | 7 4 3 4 1 1 . 9 6 20 Detach 1 | . . . . . . . . 1 . Swap 27 | 1 8 1 5 5 . . . 7 . Drop 59 | 1 2 2 7 7 9 . 12 18 1 Fire 265 | 25 34 33 27 21 26 5 39 30 25 Melee . | . . . . . . . . . . Ram 9 | . . 1 . 1 . . 5 2 . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 70 | . . . . . 70 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 195 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Evolved 1 slot: Utility x1 262 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Lost 3 parts (1p1n1u) 511 | -10/Materials | Entered Mines 512 | -10/Mines | Assembled infested the area 578 | -10/Mines | Core integrity fell below 50% 616 | -10/Mines | Lost 4 parts (1p2n1u) 673 | -10/Mines | Identified exit to Materials 673 | -10/Mines | Discovered exit to Materials (range 11) 764 | -10/Mines | Identified exit to Subcaves 764 | -10/Mines | Discovered exit to Subcaves (range 10) 771 | -10/Mines | Discovered exit to Materials (range 15) 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 855 | -9/Materials | Build established: Hacker-Mutant 1346 | -9/Materials | Identified exit to Materials 1346 | -9/Materials | Discovered exit to Materials (range 8) 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -8/Materials | Build established: Hacker-Tank 1694 | -8/Materials | Garrison activated, responded to threat 1813 | -8/Materials | Identified exit to Garrison 1813 | -8/Materials | Entered Garrison 1833 | -8/Garrison | Triggered checkpoint 1903 | -8/Garrison | Triggered checkpoint 2095 | -8/Garrison | Triggered checkpoint 2165 | -8/Garrison | Triggered checkpoint 2199 | -8/Garrison | Triggered checkpoint 2265 | -8/Garrison | Triggered checkpoint 2357 | -8/Garrison | Triggered checkpoint 2380 | -8/Garrison | Identified exit to Materials 2380 | -8/Garrison | Discovered exit to Materials (range 14) 2408 | -8/Garrison | Entered Materials 2432 | -8/Materials | Identified exit to Storage 2432 | -8/Materials | Discovered exit to Storage (range 16) 2485 | -8/Materials | Entered Storage 2834 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2948 | -8/Storage | Lost 3 parts (1n2w) 2948 | -8/Storage | Lost 3 allies 3109 | -8/Storage | Garrison activated, responded to threat 3277 | -8/Storage | Lost 3 allies 3287 | -8/Storage | Identified exit to Factory 3287 | -8/Storage | Discovered exit to Factory (range 8) 3298 | -8/Storage | Entered Factory 3298 | -7/Factory | Accompanied by 3 allies 3298 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3605 | -7/Factory | Build established: Scavenger-Gunner 4259 | -7/Factory | Fabricated Hyp. Gauss Rifle? 4756 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 4977 | -7/Factory | Identified exit to Factory 4977 | -7/Factory | Discovered exit to Factory (range 11) 5020 | -7/Factory | Discovered exit to Factory (range 15) 5041 | -7/Factory | Entered another Factory area 5041 | -6/Factory | Evolved 2 slots: Utility x2 5240 | -6/Factory | Spotted B-75 Beast 5279 | -6/Factory | Garrison activated, responded to threat 5298 | -6/Factory | Core integrity fell below 50% 5335 | -6/Factory | Destroyed B-75 Beast 5365 | -6/Factory | Self-destructed Last Messages --------------- Acquired 65 matter. K-01 Serf collects debris. Critical hit (Burn: +37). Acquired Lyr. Medium Armor Plating. K-01 Serf collects debris. Adv. Treads destroyed. R-10 Processor collects Rnf. Deuterium Engine. K-01 Serf collects debris. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. R-10 Processor collects Hvy. Machine Gun. K-01 Serf collects debris. R-10 Processor collects Hvy. Plasma Cannon. K-01 Serf collects debris. Hvy. Laser destroyed. R-10 Processor collects Med. Reflective Plating. R-10 Processor suffers critical hit (Burn). R-10 Processor collects Dynamic Insulation System. K-01 Serf collects debris. R-10 Processor collects Unknown Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????## ????????? | | ?????????????????????????? ?????? ????????? | | ?????????????????????????? ??????? ???????? | | ?????????????????????????? ????? ???????? | | ?????????????? ?###??????? ????? ??????? | | ???????????? #% ??????? ????# ??????? | | ??????????# # ########+###### ^ ?????? | | ??????????# % ^ %! ?????? | | ??????????# % ?????? | | ??????????# =] ????? | | ??????????? =] A [ ????? | | ??????????? = ^ % =! ????? | | ??????????? """" " !! ####????????? | | ???????????? " " k"" g" !! #???????????? | | ??????????? "R" % R "% = #???????????? | | ?????? "" * R% "" ! #???????????? | | ?????? %%k@ Y = #???????????? | | ?????? R % Y %== [%!+ ??????? | | ?????? ######### g !=% # ?????? | | ????????#### ?????##???####+### #? ??????? | | ??????????????????????????? #% % #?? ?????? | | ??????????????????????????? # #????#??????? | | ??????????????????????????""" # #???????????? | | ??????????????????????????""" # #???????????? | | ??????????????????????????""" # #???????????? | | ??????????????????????????? # #???????????? | | ????????????????????????????? # #???????????? | | ????????????????????????????? # ############# | | ????????????????????????????? # | | ????????????????????????????? # | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ?????????????????????????????######+########## | | ?????????????????????????????# #??# | | ?????????????????????????????# #??# | | ?????????????????????????????# """" """" #??# | | ?????????????????????????????#] """" """" #??# | | ?????????????????????????????# """" """" #??# | | ?????????????????????????????# """" """" #??# | | ?????????????????????????????# """" """" #?#####+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Com. Battery | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Storage | Hacked Imp. Thermal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Please Form A Line The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed ScrapForceDevice Manual? 0 Play Time 01:37:09 Cumulative 3.6 hours Start 2024.10.09 @ 20:52:16 End 2024.10.09 @ 22:29:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ea3ef98-6273-410d-a438-44f40d18bc90